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� ���� ��� �� � � �Lands of Lore: The Throne of Chaos� � � �� ��� ���� �
SOLVE
� � �
� �� Docs By �� [ Black Dragon] � �� Graphics � [ VGA 256 ] � ��
���� Date ����� [ 1993 08 06 ] ���� Sound ���� [ Roland/SB ] ����
����� Groups���� [ Pentagram ] ����� Rating �� [ 11/10 ] �����
����� Company �� [ Westwood ] ����� Comment �� [ Best Game ] �����
����� Packager � [ T-Bone ] �����
GLADSTONE Keep
You will start off at position 1. Head north to the throne room and talk
to King Richard. Next go to position 2 and get the Magic Atlas (automap).
Head for Geron's office and get the King's writ, then go to the forest.
NORTHLAND FOREST
THUG'S CAVE
At position 1, pull the lever to open the wall. Get the lantern from
position 2. Push button at position 3 to open a niche. Get the Thug's Key
from the niche. Weigh down plate 4 with two objects. Unweigh plate 5
(take object off). At position 6, push button on southern wall to make
button appear on northern wall. Push button on northern wall to make
button on western wall appear. Push button on western wall to make western
wall disappear. Open the chest at position 7 with the Thug's Key you got
from position 3. Go back to the forest.
SOUTHLAND FOREST
Go to the Grey Eagle Inn. Talk to the guy on the left. He is Timothy and
he will join you. Click on the door on the right. You will get a compass.
Head for Roland 's Manor.
Roland'S MANOR
Push the button at position 1 to make a niche with some items appear. Go
to the far eastern room and beat the orcs and ogre. After you beat them,
push the button on the western wall at position 2 to make the wall
disappear. Talk to the dying Roland at position 3. After he dies, pick up
Roland's Key and open the chest with it. Go back out.
Go to the throne room and watch the cinematic. Talk to the four council
members. With Baccata, go back to the forest.
CAVES LEVEL 1
Head to position 1 and pull the horns to make the wall at position 2
disappear. At position 3, simply push all three buttons to make the pits
disappear. When you step on position 4, they will all re-open, but don't
worry. Plate 5 weighed down opens the door at position 6. This is
optional, but the cat-creatures have some equiment. Weigh down plate 7 to
stop the dagger shooter in the wall.
NOTE: The map shows it as if there was no connection between the place
with position 8 and the place with position 7. This is because the map was
taken after the whole caves were finished. There is a way through.
On one of the rats in the room at position 8, you will find the Emerald Eye.
Get it. Now go back and fall in the pit at position 9.
CAVES LEVEL 2
Kill the dinosaur creature. Get the sledge from position 10. Push the
button at position 11 to make the northen wall disappear. Enter the pod
room at position 12. Cut open the right-hand pod to get a third companion.
(You can cut the others, also). Push the button at position 13 to make the
southern wall disappear. Go up the ladder at position 14.
Go back to the three buttons at position 3 and push them all again. Go to
position 15 and hit the southern wall with the sledge twice to make it
break. Go to position 16. Hit the southern wall three times to make it
break. Push the button at position 17 to open the western wall at position
18. Fall down the pit at position 19.
Head to position 20 and pick the chest. Get the sapphire eye. Go to
position 21 and push the button to make the door open. At position 22,
put the emerald eye in the eastern dragon, and the sapphire eye in the
northern dragon.
NOTE: There are two ways to go about this: The jewelled dagger way
described in this solve, and the silver goblet way which you will have to
figure out yourself.
CAVES LEVEL 3
Go to position 32. The pit to the east is an illusion. You can walk over
it and pick the chest at position 33 for some items. Also, if you don't
already have some empty flasks, pick one up at position 56. You will need
3 of them, so pick them up whenever you can. You can get the iron
key from position 34 (I still haven't figured out what it's for). At
position 35, you can push the button to make a niche with a dagger and
aloe appear. Go to position 36. Push the button to open the wall at
position 37. Pick the chest at position 38 and get the red key. Open the
red lock at position 39 with the red key. Go down the stairs at
position 41!
CAVES LEVEL 4
Push the button at position 42 to make the western wall disappear. Dodge
the fireball. Go to position 43 and destroy the wall with the sledge. Pick
the chest at position 44 for a bezel ring. You can pick the chest at
position 45 for a crossbow. At position 46, destroy the northern wall with
the sledge. Weigh down plates 47,48,49 to make their respective fireball
shooters stop. You can push the button at position 50 to open a niche with
a dagger+money. Go up the stairs at position 51.
Go to the Draracle's lair at position 52. Click on the archway and put the
jewelled dagger on the altar. Go back to the Draracle and get the riddle
scroll. Go up the stairs at position 53. You now cannot go back into the
caves.
Beat the orcs who will be waiting outside the Draracle's cave. You will
talk to Timothy who will die. Go to Lake Dread where you will get a
boat ride to Opinwood, and meet Victor.
OPINWOOD
Go to the Swamp.
GORKHA swamp
At location 1 use an empty flask on the sinkhole to get some swamp ooze.
This is one of the ingredients for the elixir which will cure Richard.
At location 2 you can get a duble ring if you pick the chest.
IN ORDER TO GET ONE OF THE INGREDIENTS, YOU MUST VISIT THE WITCH DOCTOR AND
SHOW HIM THE RIDDLE SCROLL. YOU MUST AT LEAST GET THE "Powder of your
mother" ONE IDENTIFIED.
Next, go to the Gorkha Chieftain. When he asks you what you wish to trade
for the Ruby of Truth, simply offer anything. He will quest you for the
Ceremonial Bronze Helmet. Accept the quest.
YOU CAN GO OVER SINKHOLES BY CASTING THE FREEZE SPELL NEARBY
You can find the helmet somewhere around location 3. One of the stick
monsters has it, so you will have to kill it before you can get the helmet.
Return to the Gorkha Chieftain and give him the Bronze Helmet. You now
have the Ruby of Truth. Go back to Opinwood.
OPINWOOD AGAIN
Visit Droek's Wagon while WEARING the ruby of truth with one of your
characters. He will now believe that you are who you say you are. Talk
to Dawn. She will give you Dawn's Key, one of four you will need to free
King Richard from the shroud. Also, she will give you some empty flasks
for the ingredients. Keep them, you will need them. Now go to the Urbish
MINES
NOTE: IF YOU HAVE DONE THE URBISH MINES BEFORE YOU TALKED TO DAWN, SHE
WILL ALSO GIVE YOU THE VERY IMPORTANT VAELAN'S CUBE. EITHER WAY, THE
SECOND ONE YOU DO WILL GIVE IT TO YOU. IN THIS SOLVE, THE SECOND ONE THAT
IS DONE IS PAULSON IN THE MINES.
URBISH MINES
You will not yet be ready to go into the mines. Just walk right through,
and whatever you do, don't open that door. The Larkhon will surely kill
you.
UPPER OPINWOOD
Use an empty flask on either one of the hornet nests marked as number 1.
The hornet honey is the second ingredient for the elixir to cure Richard.
Smash or pick the chest at location 2 for the crossbow "Valkyrie" which
shoots fireballs. Smash or pick the chest at location 3 for a jade
necklace. Pick the chest at location 4 and GET the green skull. Return
to the Urbish Mines.
Open the door. To kill the Larkhon you have to use the Green Skull. You
may have to exit the mines a couple of times if you run out of magic.
NOTE: This is the only way to kill it.
After it is dead, go down the stairs at location 2. Talk to the clerk
at location 3. Before you leave the screen, take the pick to the left of
him. Get the great maul from the niche at location 4. To open the door
at location five, close the northern one since they both cannot be open
at the same time (open the northern one, go through, close the northern
one, open the western one). Pick the chest at location 6 and get a silver
key. Go down the stairs at position 7.
MINES LEVEL 1
Use the silver key from the level above to open the lock at location 1.
At location 2, turn the northern wheel once and push the button at location
8 to make a teleporter and pit appear (Turning the southern wheel and
pushing the button creates a teleporter which will take you back to the
office level, while turning both wheels will only create the pit). Go into
the teleporter first.
MINES LEVEL 2
Get the Mine Key 2 from location 3. Go through the secret wall at location
4 (It will close after you. To re-open it, use a Mine Key 2 in the lock
at location 5). Turn the wheel at location 6. Get another Mine Key 2
from the niche at location 7. Fall down the pit.
Weigh down the plate at location 22 and push the button on the northern
wall. Enter the teleportal at location 24.
At location 2, turn the wheels any way and push the button at location 8.
Fall down the pit to the north.
Fall down the pit two steps to the east or push the button on the north
wall one step east.
MINES LEVEL 3
Get the silver key from the niche at location 1. Use it in the lock at
location 2 to open the wall. Go through the secret in the south-western
corner and pick the chest at location 3. Get the gold jewel from it. Use
the gold jewel in the lock at position 4. At position 5, pull both levers
up and go for a ride in the mine car. Go to position 6. You will need to
push a couple of buttons on the way. Use the pick on the southern wall
at position 6 and pick up a lump of coal. Go back in the mine car. This
time pull the left-most lever down and leave the right-most one up. Go
again into the mine car. Pick the lock at position 7 to open the door.
Go down the stairs at position 8.
MINES LEVEL 4
Push the button at position 1 to make the teleporter appear. Enter the
teleporter at position 2. Push the button on the western wall at location
3 to prevent the fireball shooter from shooting. Beat at least one of the
stone monsters at one of the locations marked 5 and get a bloodstone.
This is the third ingredient for the elixir. At position 9 is a spinner.
If you turn all four wheels around the spinner, it will be turned off.
Use the pickaxe to clear the rockfalls at the locations marked 6. At
location 7, click on the bones and they will come to life. After they
fall back down, click on the right side of the bones and get a rusty key.
Head to location 8. Search the bones twice. You don't need the note, but
the gear is critical. Step into the teleporter at location 10. Go up the
stairs at location 11.
Turn the northern wheel up. Push the button at location 8 and enter the
teleporter.
Push the button on the western wall at location 10. Get the shiney key out
of the niche which will appear on the northern wall. Go back up the stairs
at location 11.
Set the left lever down and the right lever up at location 5. Enter the
mine car. Go down the stairs at location 8.
Enter the teleporter at location 2. Use the shiney key to open the lock
at location 12. Use the rusty key to open the lock at location 13. Once
both locks are unlocked, the door will open. Talk to Paulson at location
14. He will join you. Take Paulson's Key (the pyramid which he makes
appear) before you leave the screen. With Paulson in the party, face the
southern wall at location 15. A button will appear. Push it to open the
southern wall. From Paulson's equipment at location 16, be sure to get
the Mine Key 4 and MOST IMPORTANTLY, Vaelan's Cube. Use the Mine Key 4 to
open the lock at location 17. Take the northernmost teleporter out of the
three at location 18 to get back to the top level.
Go over to Scotia 's barrier. Use Vaelan's Cube three times to dispell it.
Enter Yvel Woods.
YVEL WOODS
Once you have breached Scotia's barrier, your Vaelan's Cube will disappear.
However, there is another barrier. You can find another cube after killing
one of the huge orcs around location 1. Dispell the second Scotia's
barrier and enter Yvel
YVEL
Go to Sadie's shop. If you have gotten the riddle scroll deciphered (at
least the part about "powder of your mother") she will give you the
last ingredient for the elixir - Mother of Earth. You can buy some stuff
if you want from Victor's shop, but there is nothing important. Go back
to Yvel Woods.
Get a mystic key after beating one of the amazons at location 2. To stop
those pesky leaches from coming, shut the grates at the two location 3s.
If you get trapped at location 4, it is because once the door is open, a
wall appears behind you. Simply reclose the door to free yourselves.
You can pick the lock at location 5, but there is nothing behind the door.
At location 6, use the mystic key from location 2 to open the door. Get
a different mystic key from location 7. At location 8, use the mystic key
from location 7 to open the door. Pick up another mystic key after beating
one of the amazons around location 9. Push the button at location 10 and
use the mystic key from location 9 at location 11. Once you push the
button and open the lock, the cell door will open. Free Lyle from his
cell. Push the button at location 12 to open a niche. Get the amber ring
from the niche. Insert the amber ring into the niche at location 1.
Defeat the feminist Queen Jana at location 13, and get a mystic key off her
body. Go up the stairs at 14.
Use the mystic key from location 1 to open the door at location 2. Get the
mystic key from the niche at location 3 while dodging fireballs. Pick the
lock at location 5 to open the door. Use the mystic key from location 13
on Level 1 to open the lock at location 6. Now, walk over the illusionary
pits like this:
At location 10, close the door behind you, push button on the western wall,
get the mystic key from the niche, open door and leave. Use the mystic key
from location 3 to open the door at location 4. Go up the stairs at
location 11.
If you happen to fall down the pit on level 3, you will appear around
location 12. You will have to kill the minotaur (he has an excellent
maul "Thunder") and get his horn. Insert the horn at location 13 to get
out.
Open the door at location 1. Push the button ON THE FLOOR and get the
mystic key from the niche. Use the mystic key from location 1 to open the
door at location 2. Push the button at location 3 to make the eastern
wall disappear. Open the northernmost of the three doors and walk through
the secret at the end of it. Push the button at location 4 AND throw
something across the pit at the button at location 5. These two things
will close the pit (If you fall down, you will end up at location 12 on
level 2. Go to location 6 by going through the secret wall. Pick the
chest at location 6 and get the mystic key. Go to location 7 and use the
mystic key from location 7 on level 2 to open the door. Get the ivory key
from the niche at location 8. Go down the stairs at location 10.
The "You Have No Faith" door is accessible if you have recovered the
crucible of faith. You then get a choice of one of two chests with
mediocre treasure.
Use the mystic key from location 10 on level 2 to open the door at location
16. Go to location 17 and use the ivory key from location 8 on level 3
to open the door. Go down the stairs at location 18.
TOWER SUB-LEVEL
At location 1 is an easy puzzle. Simply chase down the four objects and
place one in each of the four niches (These items can be recovered later
from the niche at location 5). This will disable the teleport. Use the
mystic key from location 6 on level 3 to open the door at location 2.
Talk to the old woman and pass the copy protection. Get the crucible of
faith from her. Go up the stairs at location 4.
Go to the Altar de Blanca. Replace the crucible of faith on the neck. Put
the four ingredients for the elixir inside the head - swamp ooze, hornet
honey, mother of earth and a bloodstone. Get the head again. Get out of
the white tower.
YVEL AGAIN
Go to the Yvel council and talk to Geron. He will tell you to find Dawn.
Go back to Yvel Woods
Head for the way back to Opinwood. Before you get there, Dawn will appear
and ask you for her key back. Argue-she is really Scotia. Beat Scotia's
lizard for (she will fly away) and return to Yvel.
YVEL YET AGAIN
Go to the Yvel Council. Geron will inform you that the city is under
attack. You will have to fight the knights and orcs until you get a
message that you hear orc retreat horns. Go to Bruno's Lodge and go
through the back door which is now open. Beat the orcs and push the button
at location 1. Go down the stairs into the Catwalk Caverns.
CATWALK CAVERNS
DUNGEONS
Get the copper key at location 1. At location 2 push button to make the
wall disappear, and get the Nathaniel's key from the niche at location 3.
Get the gold key at location 4. Pick the chest at location 5 to obtain
a diamond that can be used to free Dawn.
the teleportal at location 6 will take you back to Catwalk Caverns if
you want to go back. At location 7 use copper key to open door.
At location if you have killed all the enemies in the dungeon, you
will be rewarded with items and skills. However, a quicker way
is to simply attack the three creatures. They are easy, and will save
you a lot of time.
After defeating them, be sure to pick up Knowles key and Vaelan's Cube.
Use the Knowles key at 9 to open door, and go up at location 10.
HINT: At the grates (location 4) you can open them by shooting through
with a missile weapon. This will give you a very good weapon.
At location 1 you may use the diamond on crystal ball to free Dawn.
However, this is not necessary. When you step on location 2, you will
be cut off from both sides. Pull the tongue on southern wall to open
door. At location 3 push the northern button to open the niche, and
recover the cobra figurine from the niche. Jump down the pit.
DUNGEONS AGAIN
Pull the tongue at 1 to open the door at 2. At 3 pick the chest for
staff "Gustavus" and dagger "Ripose" ( both suck rocks ). At location
4 you can pick this chest for bracers of defense and two aces.
Pick the lock at location 5 to open door, get the unicorn stauette
from niche at 6. Pull tongue at 10 to open wall ahead of you. At 11
the doors are tricky...pushing souther door's button opens the northern
door, and vice versa. Push the button at 12 to make a niche appear at 7.
Get the adder key from niche at 7. Use the adder key to open the door
at 8. In the chest at 9 lies the westwood stick ?!?!.
At 13 get the noir key from the niche. At location 14, there are 2 buttons.
The southern one will drop ya to the Dungeons while the eastern will
open the wall beside you. At 15 shoot or throw something over the pit
to the east. This will make a teleportal appear in the south corridor.
Throw an item through the teleportal to make the pit disappear. Step
through the teleportal. Get the carrion key from the niche at 16.
Jump down the pit right beside carrion key.
Make your way to location 17. Use the noir key in the keyhole, and
pull the tongue at 18. Next, step inside the door you have just
opened, and push the button on the southern wall at 19. You will
be teleported to location 20. Make your way to the stairs up.
CASTLE CIMMERIA LEVEL 3
At location 1 you may want to pick the chest for albarest "Eternity" and
Bastion plate. Make your way to the door in the south-west part of this
level. Open it and place items in the following locations:
5-suit of armor (any)
4-weapon (any)
3-medicine (must be an herb, not a potion)
2-jewellery (must be a ring or a necklace)
Now recover the dull key from the niche at 6.
Make your way to location 7. Push the button on the west wall at 7, to
make the wall disappear. Push the button at 8. This will make a wall
disappear at 9. Go to location 9, now:
-take a step to 11, take a step to 10, push the button on east wall
at 10. Move back to 11.
-recover Humanoid figurine from the niche. Place and item in the niche.
-move to 12, and push the button on the west wall at 12. Get out.
Go to location 13, push the button on north wall, and recover the gold
key from the niche in south wall.
Now, make your way to location 15, use the dull key on the chest, and get
the silver key out the chest. Go to 16, and fall down the pit.
Make your way to location 21. Use the carrion key to unlock this door.
Enter the room. Now:
Place the figurines in the following order:
Back of room
Unicorn Dragon
Cobra Humanoid
Front of room
Back of shroud
Dawn's Geron's
Nathaniel's Paulson's
Front of shroud
Now apply the elixir to the king, and give him a weapon. You will receive
a shard of truth.