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Sessions 3 & 4
Cognitive biases
Progression:
Sloan devised a strategy that was explicitly based on the perceived strengths and
weaknesses of its competitor, Ford.
{Alfred P. Sloan Jr., CEOof GM . 1923-1946}
The beginning of the SWOT journey.
Upshots:
1. Zero-sum & non-zero-sum games (game theory)
2. Learning curves (Ansoff, BCG, Industry attractiveness, etc., matrices)
Military crossovers:
•Distinctive competence
Harvard University:
•Matching firm’s strategy to competitive
environment
The good:
i. Simple
ii. Old and stable
The bad:
i. GIGO system
ii. Static (no built-in dynamism)
The ugly:
i. Defunct almost everywhere but here
Step 1:
Make the lists (note: relevance & fit)
Step 2:
The ‘two box blind’ rule
Step 3:
The consistency filter
Andrews, 1969
Ansoff, 1965
The titans:
•Boston Consulting Group (BCG)
•McKinsey
(1st)
BCG Experience Curve
Portfolio Analysis
•Core Competence
•Game Theory
•Dynamic Capabilities
Power relative
to suppliers
Threat of Competitors
new entry
New entrants Substitutors
Rivalry
Threat of
substitutes
Power relative
to buyers
Buyers
MES Market
demand
90.0
Costs per unit
80.0
70.0
60.0
50.0
40.0
1000 2000 3000 4000 5000 6000 7000 8000
Source: Perspectives on Experience,
published by The Boston Consulting Group, 1970 Cumulative units produced
SLIDES BY BOBBY HAJJAJ 36
Competitive Rivalry
INTENSE RIVALRY IS CAUSED BY . . .
High Low
Competitive Rivalry
SLIDES BY BOBBY HAJJAJ 38
Power re: Buyers
YOUR ORGANIZATION IS POWERFUL IF . . .
Biriyani Pizza HD TV
BlueRay
Borhani Cola drink DVD Player
Analysis of competition:
•What drives competition?
Analysis of demand: •What are the main dimensions of
•Who are our customers? competition?
•What do they want? •How intense is competition?
•How can we obtain a superior
competitive position?
Vertical linkages
•Operations 5 forces
Linkages
5 forces •Outbound logistics
•Marketing and sales
Secondary activities
•Technology development
•Human resource development
•Firm infrastructure
• Center of gravity
• Choke points
SLIDES BY BOBBY HAJJAJ 54
PC Industry Profit Pool
40%
30%
Profit
margins 20%
10%
18%
Profit
margins 12%
6%
Rental
Gasoline
Auto mfg. New car Leasing Parts
Used car Auto ins
dealers Loans Warranty
dealers Service
Adapted from Gadiesh & Gilbert, 1998 Share of industry revenue
SLIDES BY BOBBY HAJJAJ 56
The four steps
1. Defining the pool’s boundaries
Buyers
When customers have the When customers have the
competitor’s product, complementor’s product,
they value your product less they value your product more
(products are substitutes) (products are complements)
SLIDES BY BOBBY HAJJAJ 58
The Value Net: Sony Playstation
- Microsoft (X-Box)
- Nintendo (Game Cube) Buyers - Wal-Mart (retailers)
- Computer gaming - End-users
Competitors
- Kodak and Fuji in photographic film
- EA and Buena Vista in video games
- Philips and Samsung in digital TV
Complementors
- Kodak and Fuji in cameras and film
- EA and Sony (Playstation) in video games and consoles
- Philips and BBC in digital TV and digital broadcasts
Source: B.J. Nalebuff, A.M. Brandenburger, The right game: use game theory to shape strategy, HBR, July-August 1995
Rumelt (1991) 8%
Average 15.4%
Retail Unattainable
performance
Unattractive
Airlines
Low High
Firm performance