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Subject Name: Compiler Design

Subject Code: CS-7002


Semester: 7th
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Compiler Design

Unit –IV

Code Generation Intermediate code generation: Declarations, Assignment statements, Boolean


expressions, Case statements, Back patching, Procedure calls Code Generation: Issues in the
design of code generator, Basic block and flow graphs, Register allocation and assignment,
DAG representation of basic blocks, peephole optimization, generating code from DAG.

1. INTERMEDIATE CODE GENERATION


The intermediate code is useful representation when compilers are designed as two pass system, i.e. as front
end and back end. The source program is made source language independent by representing it in
intermediate form, so that the back end is filtered from source language dependence. The intermediate code
can be generated by modifying the syntax-directed translation rules to represent the program in intermediate
form. This phase of intermediate code generation comes after semantic analysis and before code
optimization.

Benefits of intermediate code


 Intermediate code makes target code generation easier
 It helps in retargeting, that is, creating more and more compilers for the same source language but for
different machines.
 As intermediate code is machine independent, it helps in machine-independent code optimization.

Front End Intermediate Machine


code Code
generator Generator

Figure 1:Intermediate code generation phase

A compiler front end is organized as in figure above, where parsing, static checking, and intermediate-code
generation are done sequentially; sometimes they can be combined and folded into parsing. All schemes can
be implemented by creating a syntax tree and then walking the tree.

 Syntax trees
1.1 Intermediate code can be represented in the following four ways.

 Directed acyclic graph(DAG)


 Postfix notation
 Three address code
1.1.1 Syntax Trees
A syntax tree is a graphical representation of the source program. Here the node represents an operator and
children of the node represent operands. It is a hierarchical structure that can be constructed by syntax rules.
The target code can be generated by traversing the tree in post order form. For instance, consider an
assignment statement a = b* – (c – d) + b* – (c – d) when represented using the syntax tree
The tree for the statement a = b* – (c – d) + b* – (c – d) is constructed by creating the nodes in the following
order.

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p1 = mkleaf(id, c)
p2 = mkleaf(id, d)
p3 = mknode('–', p1, p2)
p4 = mknode('U', p3, NULL)
p5 = mkleaf(id, b)
Production Semantic Rule

“ → id := E S.nptr := mknode( 'assign', mkleaf(id, id.place), E.nptr)

E→E +E E.nptr := mknode('+', E1.nptr ,E2.nptr)

E→E *E E.nptr := mknode('* ', E1.nptr ,E2.nptr)

E→−E E.nptr := mkunode('uminus', E1.nptr)

E→ E E.nptr := E1.nptr

E → id E.nptr := mkleaf(id, id.place)


Table 1: Production in Syntax tree
1.1.2 Directed Acyclic Graph (DAG)
The tree that shows the same information with identified common sub-expression is called Directed Acyclic
Graph (DAG). On examining the above example, it is observed that there are some nodes that are
unnecessarily created. To avoid extra nodes these functions can be modified to check the existence of similar
node before creating it. If a node exists then the pointer to it is returned instead of creating a new node. This
creates a DAG, which reduces the space and time requirement.
1.1.3 Postfix Notation
Postfix notation is a linear representation of a syntax tree. This can be written by traversing the tree in the
post order form. The edges in a syntax tree do not appear explicitly in postfix notation; only the nodes are
listed. The order is followed by listing the parent node immediately after listing its left sub tree and its right
sub tree. In postfix notation, the operators are placed after the operands.
1.1.4 Three Address Code
Three address code is a linear representation of a syntax tree or a DAG in which explicit names correspond to
the interior nodes of the graph. Three address code is a sequence of statements of the form A = B OP C where
A, B and C are the names of variables, constants or the temporary variables generated by the compiler. OP is
any arithmetic operation or logical operation applied on the operands B and C. The name reflects that there
are at most three variables where two are operands and one is for the result. In three address statement, only
one operator is permitted; if the expression is large, then break it into a sequence of sub expressions using the
BODMAS rules of arithmetic and store the intermediate results in newly created temporary variables. For
example, consider the expression a + b * c;
this expression is expressed as follows:
T1 = b * c
T2 = a + T 1
Here T1 and T2 are compiler-generated temporary names. This simple representation of a complex expression
in three address code makes the task of optimizer and code generator simple. It is also easy to rearrange the
sequence for efficient code generation. Three address code for the statement a = b* – (c – d) + b* – (c – d) is
as follows:
T1 = c – d

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T2 = –T1
T3 = b * T2
T4 = c – d
T5 = –T4
T6 = b * T5
T7 = T 3 + T6
a = T7
The code can also be written for DAG as follows:
T1 = c – d
T2 = –T1
T3 = b * T2
T4 = T 3 + T3
a = T4

Types of Three Address Statements


For expressing the different programming constructs, the three address statements can be written in different
standard formats and these formats are used based on the expression. Some of them are as follows:
 Assignment statements with binary operator. They are of the form A := B op C where op is a binary
arithmetic or logical operation.
 Assignment statements with unary operator. They are of the form A: = op B where op is a unary
operation like unary plus, unary minus, shift, etc.
 Copy statements. They are of the form A: = B where the value of B is assigned to variable A.
 Unconditional Jumps such as goto L: The label L with three address statement is the next statement
number to be executed.
 Conditional Jumps such as if X relop Y goto L. If the condition is satisfied, then this instruction applies a
relational operator (<=,>=,<,>) to X and Y and executes the statement with label L else the statement
following if X relop Y goto L is executed.
 Functional calls: The functional calls are written as a sequence of param A, call
fun,n, and returnB statements, where A indicates one of the input argument in n arguments to be
passed to the function fun that returns B. The return statement is optional.

2. DECLARATIONS
As the sequence of declarations in a procedure or block is examined, we can lay out storage for names local to
the procedure. For each local name, we create a symbol-table entry with information like the type and the
relative address of the storage for the name. The relative address consists of an offset from the base of the
static data area or the field for local data in an
activation record.
Declarations in a Procedure:
The syntax of languages such as C, Pascal and Fortran, allows all the declarations in a single procedure to be
processed as a group. In this case, a global variable, say offset, can keep track of the next available relative
address.

 Non-terminal P generates a sequence of declarations of the form id : T.


In the translation scheme shown below:

 Before the first declaration is considered, offset is set to 0. As each new name is seen ,that name is
entered in the symbol table with offset equal to the current value of offset,and offset is incremented

 The procedure enter( name, type, offset ) creates a symbol-table entry for name, gives itstype and
by the width of the data object denoted by that name.

relative address offset in its data area.

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 Attribute type represents a type expression constructed from the basic types integer and real by
applying the type constructors pointer and array. If type expressions are represented by graphs, then


attribute type might be a pointer to the node representing a type expression.
The width of an array is obtained by multiplying the width of each element by the number of elements
in the array. The width of each pointer is assumed to be 4.

T array [ num ] of T1
T.type = array(num.val, T 1 .type)
T.width = num.val x T1 .width
T T1
T.type = pointer(T 1 .type)
T.width = 4
This is the continuation of the example in the previous slide
Keeping Track of Scope Information:
When a nested procedure is seen, processing of declarations in the enclosing procedure is temporarily
suspended. This approach will be illustrated by adding semantic rules to the following language:
P ->D
D ->D ; D | id : T | proc id ; D ; S
One possible implementation of a symbol table is a linked list of entries for names.
A new symbol table is created when a procedure declaration D proc id D1;S is seen, and entries for the
declarations in D1 are created in the new table. The new table points back to the symbol table of the enclosing
procedure; the name represented by id itself is local to the enclosing procedure. The only change from the
treatment of variable declarations is that the procedure enter is told which symbol table to make an entry in.
For example, consider the symbol tables for procedures readarray, exchange, and quicksort pointing back to
that for the containing procedure sort, consisting of the entire program. Since partition is declared within
quicksort, its table points to that of quicksort.

Whenever a procedure declaration Dproc id ; D1 ; S is processed, a new symbol table with a pointer to the
symbol table of the enclosing procedure in its header is created and the entries for declarations in D1 are
created in the new symbol table. The name represented by id is local to the enclosing procedure and is hence
entered into the symbol table of the enclosing procedure.
Example

Program sort:

var a: array[1..n] of integer;


X:integer;
Procedure readarray;
var i: integer
……….
Procedure exchange(I,j:integers);
…….
Procedure quicksort(m,n : integer);
Var k,v:integer;

Function partition(x,y:integer):integer;
Var I,j:integer;
…………

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……….
Begin{main}
…….
end

For the above procedures, entries for x, a and b quicksortare created in the symbol table of sort. A pointer
pointing to the symbol table of quicksort is also entered. Similarly, entries for k,v and partition are created in
the symbol table of quicksort. The headers of the symbol tables of quicksort and partition have pointers
pointing to sort and quicksort respectively

This structure follows from the example in the previous slide.


Creating symbol table
mktable (previous)
create a new symbol table and return a pointer to the new table. The argument previous points to the
enclosing procedure
enter (table, name, type, offset)
creates a new entry
addwidth (table, width)
records cumulative width of all the entries in a table
enterproc (table, name, newtable)
creates a new entry for procedure name. newtable points to the symbol table of the new procedure

 mktable(previous): creates a new symbol table and returns a pointer to this table. previous is pointer
The following operations are designed :

 enter(table,name,type,offset): creates a new entry for name in the symbol table pointed to by table .
to the symbol table of parent procedure.

 addwidth(table,width): records cumulative width of entries of a table in its header.


 enterproc(table,name ,newtable): creates an entry for procedure name in the symbol table pointed to
by table . newtable is a pointer to symbol table for name .
Creating symbol table.
P {t=mktable(nil);
push(t,tblptr);
push(0,offset)}
D
{addwidth(top(tblptr),top(offset));
pop(tblptr);
pop(offset)}
D D; D

Table 1:Symbol table


The symbol tables are created using two stacks: tblptrto hold pointers to symbol tables of the enclosing
procedures and offset whose top element is the next available relative address for a local of the current
procedure. Declarations in nested procedures can be processed by the syntax directed definitions given
below. Note that they are basically same as those given above but we have separately dealt with the epsilon

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productions.

3. ASSIGNMENT STATEMENTS
Suppose that the context in which an assignment appears is given by the following grammar.
P MD
M ɛ
D D ; D | id : T | proc id ; N D ; S
N ɛ
Non-terminal P becomes the new start symbol when these productions are added to those in thetranslation
scheme shown below.
Translation scheme to produce three-address code for assignments
S id : = E { p : = lookup ( id.name);
if p ≠ nil then
e it p : = E.pla e
else error }
E E1 + E2 { E.place : = newtemp;
e it E.pla e : = E .pla e + E .pla e }
E E1 * E2 { E.place : = newtemp;
e it E.pla e : = E .pla e * E .pla e }
E - E1 { E.place : = newtemp;
e it E.pla e : = u i us E .pla e }
E ( E1 ) { E.place : = E1.place }
E id { p : = lookup ( id.name);
if p ≠ nil then
E.place : = p
else error }
Reusing Temporary Names
The temporaries used to hold intermediate values in expression calculations tend to clutter up the symbol
table, and space has to be allocated to hold their values.
Temporaries can be reused by changing newtemp. The code generated by the rules for E.E1 + E2 has the
general form:
evaluate E1 into t1
evaluate E2 into t2
t : = t1 + t2
The lifetimes of these temporaries are nested like matching pairs of balanced parentheses.
Keep a count c , initialized to zero. Whenever a temporary name is used as an operand,
decrement c by 1. Whenever a new temporary name is generated, use $c and increase c
by 1.

3.1 Addressing Array Elements


Arrays are stored in a block of consecutive locations
assume width of each element is w
ith element of array A begins in location base + (i - low) x w where base is relative address of A[low]the
expression is equivalent to
i x w + (base-low x w)
i x w + const
Elements of an array are stored in a block of consecutive locations. For a single dimensional array, if low is the
lower bound of the index and base is the relative address of the storage allocated to the array i.e., the relative
address of A[low], then the i th Elements of an array are stored in a block of consecutive locations

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For a single dimensional array, if low is the lower bound of the index and base is the relative address of the
storage allocated to the array i.e., the relative address of A[low], then the i th elements begins at the location:
base + (I - low)* w. This expression can be reorganized as i*w + (base -low*w). The sub-expression base-
low*wis calculated and stored in the symbol table at compile time when the array declaration is processed, so
that the relative address of A[i] can be obtained by just adding i*wto it.
3.2 2-dimensional array
storage can be either row major or column major
in case of 2-D array stored in row major form address of A[i1 , i2 ] can be calculated as
base + ((i1 - low 1 ) x n2 + i2 - low 2 ) x w
where n 2 = high2 - low2 + 1
rewriting the expression gives
((i1 x n 2 ) + i 2 ) x w + (base - ((low 1 x n2 ) + low 2 ) x w)
((i1 x n2 ) + i2 ) x w + constant
this can be generalized for A[i1 , i2 ,., ik ]
Similarly, for a row major two dimensional array the address of A[i][j] can be calculated by the formula :
base + ((i-lowi )*n2 +j - lowj )*w where low i and lowj are lower values of I and j and n2 is number of values j
can take i.e. n2 = high2 - low2 + 1.
This can again be written as :
((i * n2) + j) *w + (base - ((lowi *n2) + lowj ) * w) and the second term can be calculated at compile time.
In the same manner, the expression for the location of an element in column major two-dimensional array can
be obtained. This addressing can be generalized to multidimensional arrays.

4. BOOLEAN EXPRESSIONS
Boolean expressions have two primary purposes. They are used to compute logical values, but more often
they are used as conditional expressions in statements that alter the flow of control, such as if-then-else, or
while-do statements.
Boolean expressions are composed of the boolean operators ( and, or, and not ) applied to elements that are
boolean variables or relational expressions. Relational expressions are of the form E1 relop E2, where E1 and
E2 are arithmetic expressions.
Here we consider boolean expressions generated by the following grammar:
E .E or E | E and E | not E | ( E ) | id relop id | true | false
Methods of Translating Boolean Expressions:
There are two principal methods of representing the value of a boolean expression. They are:
To encode true and false numerically and to evaluate a boolean expression analogously to an arithmetic
expression. Often, 1 is used to denote true and 0 to denote false.
To implement boolean expressions by flow of control, that is, representing the value of a boolean expression
by a position reached in a program. This method is particularly convenient in implementing the boolean
expressions in flow-of-control statements, such as the if-then and while-do statements.

4.1 Numerical representation


a or b and not c
t 1 = not c
t2 = b and t1
t3 = a or t2
relational expression a < b is equivalent to if a < b then 1 else 0
1. if a < b goto 4.
2. t = 0
3. goto 5
4. t = 1

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Consider the implementation of Boolean expressions using 1 to denote true and 0 to denote false. Expressions
are evaluated in a manner similar to arithmetic expressions.
For example, the three address code for a or b and not c is:
t1 = not c
t2 = b and t1
t3 = a or t2

4.2 Syntax directed translation of boolean expressions


E E 1 or E2
E.place := newtmp
emit(E.place ':=' E 1 .place 'or' E2 .place)
E E1 and E 2
E.place:= newtmp
emit(E.place ':=' E 1 .place 'and' E2 .place)
E not E1
E.place := newtmp
emit(E.place ':=' 'not' E1 .place)
E (E1 ) E.place = E1 .place
The above written translation scheme produces three address code for Boolean expressions. It is continued to
the next page.

4.3 Syntax directed translation of boolean expressions


E id1 relop id2
E.place := newtmp
emit(if id1.place relop id2.place goto nextstat+3)
emit(E.place = 0) emit(goto nextstat+2)
emit(E.place = 1)
E true
E.place := newtmp
emit(E.place = '1')
E false
E.place := newtmp
emit(E.place = '0')
In the above scheme, nextstat gives the index of the next three address code in the output sequence and emit
increments nextstat after producing each three address statement.
Example:
Code for a < b or c < d and e < f

100: if a < b goto 103 if e < f goto 111


101: t1 = 0 109: t3 = 0
102: goto 104 110: goto 112
103: t1 = 1 111: t3 = 1
104: 112:
if c < d goto 107 t4 = t2 and t3
105: t2 = 0 113: t5 = t1 or t 4
106: goto 108

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107: t2 = 1
108:

Table 2:Three address code for above example


A relational expression a < b is equivalent to the conditional statement if a < b then 1 else 0 and three
address code for this expression is:
100: if a < b goto 103.
101: t = 0
102: goto 104
103: t = 1
104:
It is continued from 104 in the same manner as the above written block.

5. CASE STATEMENT

switch expression
begin
case value: statement
case value: statement
..
case value: statement
default: statement
end

evaluate the expression


find which value in the list of cases is the same as the value of the expression

Default value matches the expression if none of the values explicitly mentioned in the cases matches the
expression execute the statement associated with the value found.
There is a selector expression, which is to be evaluated, followed by n constant values that the expression can
take. This may also include a default value which always matches the expression if no other value does. The
intended translation of a switch case code to:



evaluate the expression


find which value in the list of cases is the same as the value of the expression.
Default value matches the expression if none of the values explicitly mentioned in the cases matches
the expression. executethe statement associated with the value found
 Most machines provide instruction in hardware such that case instruction can be implemented easily.
So, case is treated differently and not as a combination of if-then statements.

Translation

code to evaluate E into t code to evaluate E into t

if t <> V1 goto L1 goto test

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code for S1 L1: code for S1

goto next goto next

L1 if t <> V2 goto L2 L2: code for S2

code for S2 goto next

goto next ..

L2: .. Ln: code for Sn

Ln-2 if t <> Vn-l goto Ln-l goto next

code for Sn-l test: if t = V1 goto L1

goto next if t = V2 goto L2

Ln-1: code for Sn ..

next: if t = Vn-1 goto Ln-1

goto Ln

next:

Table 3: Translation table

Efficient for n-way branch


There are two ways of implementing switch-case statements, both given above. The above two
implementations are equivalent except that in the first case all the jumps are short jumps while in the second
case they are long jumps. However, many machines provide the n-way branch which is a hardware instruction.
Exploiting this instruction is much easier in the second implementation while it is almost impossible in the first
one. So, if hardware has this instruction the second method is much more efficient.

6. BACKPATCHING
The easiest way to implement the syntax-directed definitions for boolean expressions is to use two passes.
First, construct a syntax tree for the input, and then walk the tree in depth-first order, computing the
translations. The main problem with generating code for boolean expressions and flow-of-control statements
in a single pass is that during one single pass we may not know the labels that control must go to at the time
the jump statements are generated. Hence, series of branching statements with the targets of the jumps left
unspecified is generated. Each statement will be put on a list of goto statements whose labels will be filled in
when the proper label can be determined. We call this subsequent filling in of labels backpatching.

To manipulate lists of labels, we use three functions:

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 makelist(i) creates a new list containing only i, an index into the array of quadruples; makelist returns a


pointer to the list it has made.
merge(p1,p2) concatenates the lists pointed to by p1 and p2, and returns a pointer to the


concatenated list.
backpatch(p,i) inserts i as the target label for each of the statements on the list pointed to by p.

Boolean Expressions
E E1 or M E2
| E1 and M E 2
| not E1
| (E 1 )
| id 1 relop id 2
| true
| false M ? ε
Synthesized attributes truelist and falselist of non-terminal E are used to generate jumping code for boolean
expressions. Incomplete jumps with unfilled labels are placed on lists pointed to by
E.truelist and E.falselist.
Consider production E E1 and M E2. If E1 is false, then E is also false, so the statements on E1.falselist
become part of E.falselist. If E1 is true, then we must next test E2, so the target for the statements E1.truelist
must be the beginning of the code generated for E2. This target is obtained using marker non-terminal M.
Attribute M.quad records the number of the first statement of E2.code. With the production M ɛ we
associate the semantic action

{ M.quad : = nextquad }

The variable nextquad holds the index of the next quadruple to follow. This value will be backpatched onto the
E1.truelist when we have seen the remainder of the production E E1 and

M E2. The translation scheme is as follows:

(1) E E1 or M E2 { backpatch ( E1.falselist, M.quad);


E.truelist : = merge( E1.truelist, E2.truelist);
E.falselist : = E2.falselist }

(2) E E1 and M E2 { backpatch ( E1.truelist, M.quad);


E.truelist : = E2.truelist;
E.falselist : = merge(E1.falselist, E2.falselist) }

(3) E not E1 { E.truelist : = E1.falselist;


E.falselist : = E1.truelist; }

(4) E ( E1 ) { E.truelist : = E1.truelist;


E.falselist : = E1.falselist; }

(5) E id1 relop id2 { E.truelist : = makelist (nextquad);


E.falselist : = makelist(nextquad + 1);
e it if id .pla e relop.op id .pla e goto_
e it goto_ }

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(6) E true { E.truelist : = makelist(nextquad);


e it goto_ }

(7) E false { E.falselist : = makelist(nextquad);


e it goto_ }
(8) M ɛ { M.quad : = nextquad }

7. PROCEDURE CALLS
The procedure is such an important and frequently used programming construct that it isimperative for a
compiler to generate good code for procedure calls and returns. The run-timeroutines that handle procedure
argument passing, calls and returns are part of the run-time support package.
Let us consider a grammar for a simple procedure call statement
(1) S call id ( Elist )
(2) Elist Elist , E
(3) Elist E

Calling Sequences:
The translation for a call includes a calling sequence, a sequence of actions taken on entryto and exit from
each procedure. The falling are the actions that take place in a calling sequence:

When a procedure call occurs, space must be allocated for the activation record of the called procedure.
The arguments of the called procedure must be evaluated and made available to the called procedure in a
known place.
Environment pointers must be established to enable the called procedure to access data in enclosing blocks.
The state of the calling procedure must be saved so it can resume execution after the call.
Also saved in a known place is the return address, the location to which the called routine must transfer after
it is finished.

Finally a jump to the beginning of the code for the called procedure must be generated. For example, consider
the following syntax-directed translation.
(1) S call id ( Elist )
{ for each item p on queue do
e it para p ;
e it all id.pla e }
(2) Elist Elist , E
{ append E.place to the end of queue }
(3) Elist E
{ initialize queue to contain only E.place }

Here, the code for S is the code for Elist, which evaluates the arguments, followed by a param p statement for
each argument, followed by a call statement. Queue is emptied and then gets a single pointer to the symbol
table location for the name that denotes the value of E.

8. CODE GENERATION
The final phase in compiler model is the code generator. It takes as input an intermediaterepresentation of the
source program and produces as output an equivalent target program. Thecode generation techniques
presented below can be used whether or not an optimizing phaseoccurs before code generation.

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Figure 3: Code Generation in Compiler

8.1 ISSUES IN THE DESIGN OF A CODE GENERATOR


The following issues arise during the code generation phase:
1. Input to code generator
2. Target program
3. Memory management
4. Instruction selection
5. Register allocation
6. Evaluation order

Input to code generator:


The input to the code generation consists of the intermediate representation of the source program produced
by front end, together with information in the symbol table to determine run-time addresses of the data
objects denoted by the names in the intermediate representation.

Intermediate representation can be:


a. Linear representation such as postfix notation
b. Three address representation such as quadruples
c. Virtual machine representation such as stack machine code
d. Graphical representations such as syntax trees and dags.

Prior to code generation, the front end must be scanned, parsed and translated into intermediate
representation along with necessary type checking. Therefore, input to code generation is assumed to be
error-free.

Target program:

The output of the code generator is the target program. The output may be:
a. Absolute machine language
It can be placed in a fixed memory location and can be executed immediately.
b. Reloadable machine language
It allows subprograms to be compiled separately.
c. Assembly language
Code generation is made easier.

 Names in the source program are mapped to addresses of data objects in run-time memory by the
Memory management:

 It makes use of symbol table, that is, a name in a three-address statement refers to a symbol-table
front end and code generator.

 Labels in three-address statements have to be converted to addresses of instructions.


entry for the name.

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 The instructions of target machine should be complete and uniform.


Instruction selection:

 Instruction speeds and machine idioms are important factors when efficiency of target program is

 The quality of the generated code is determined by its speed and size.
considered.

Register allocation

Instructions involving register operands are shorter and faster than those involving operands in emery.
The use of registers is subdivided into two sub problems:
Register allocation – the set of variables that will reside in registers at a point in the program is selected.
Register assignment – the specific register that a variable will reside in is picked.

Certain machine requires even-odd register pairs for some operands and results.
For example, consider the division instruction of the form: D x, y
Where, x – dividend even register in even/odd register pair
y – Divisor even register holds the remainder odd register holds the quotient

Evaluation order
The order in which the computations are performed can affect the efficiency of the target code. Some
computation orders require fewer registers to hold intermediate results than others.

9. BASIC BLOCKS AND FLOW GRAPHS


9.1 Basic Blocks
A basic block is a sequence of consecutive statements in which flow of control enters at the beginning and
leaves at the end without any halt or possibility of branching except at the end.

The following sequence of three-address statements forms a basic block:


t1: = a * a
t2: = a * b
t3: = 2 * t2
t4: = t1 + t3
t5: = b * b
t6: = t4 + t5

Basic Block Construction:

Algorithm: Partition into basic blocks


Input: A sequence of three-address statements
Output: A list of basic blocks with each three-address statement in exactly one block

Method:

1. We first determine the set of leaders, the first statements of basic blocks. The rules we use are of the
following:
a. The first statement is a leader.
b. Any statement that is the target of a conditional or unconditional goto is a leader.
c. Any statement that immediately follows a goto or conditional goto statement is a leader.

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2. For each leader, its basic block consists of the leader and all statements up to but not Including the next
leader or the end of the program.

Consider the following source code for dot product of two vectors a and b of length 20

begin
prod :=0;
i:=1;
do begin
prod :=prod+ a[i] * b[i];
i :=i+1;
end
while i <= 20
end

The three-address code for the above source program is given as:

(1) prod := 0
(2) i := 1
(3) t1 := 4* i
(4) t2 := a[t1] /*compute a[i] */
(5) t3 := 4* i
(6) t4 := b[t3] /*compute b[i] */
(7) t5 := t2*t4
(8) t6 := prod+t5
(9) prod := t6
(10) t7 := i+1
(11) i := t7
(12) if i<=20 goto (3)

Transformations on Basic Blocks:

A number of transformations can be applied to a basic block without changing the set ofexpressions computed

 Structure-preserving transformations
by the block. Two important classes of transformation are:

 Algebraic transformations

1. Structure preserving transformations:

a) Common sub expression elimination:

a: = b + c a : = b + c
b: = a – d b : = a - d
c: = b + c c : = b + c
d: = a – d d : = b

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Since the second and fourth expressions compute the same expression, the basic block can betransformed as
above.

b) Dead-code elimination:
Suppose x is dead, that is, never subsequently used, at the point where the statement x : =y + z appears in a
basic block. Then this statement may be safely removed without changingthe value of the basic block.
c) Renaming temporary variables:
A statement t : = b + c ( t is a temporary ) can be changed to u : = b + c (u is a new temporary) and all uses of
this instance of t can be changed to u without changing the value of the basic block.
Such a block is called a normal-form block.
d) Interchange of statements:
Suppose a block has the following two adjacent statements:
t1: = b + c
t2: = x + y
We can interchange the two statements without affecting the value of the block if and only if neither x nor y is
t1 and neither b nor c is t2.
2. Algebraic transformations:
Algebraic transformations can be used to change the set of expressions computed by a basic block into an
algebraically equivalent set.
Examples:
i) x: = x + 0 or x : = x * 1 can be eliminated from a basic block without changing the set ofexpressions it
computes.
ii) The exponential statement x : = y * * 2 can be replaced by x : = y * y.

9.2 FLOW GRAPHS


Flow graph is a directed graph containing the flow-of-control information for the set ofbasic blocks making up
a program.

The nodes of the flow graph are basic blocks. It has a distinguished initial node.
Loops
A loop is a collection of nodes in a flow graph such that
1. All nodes in the collection are strongly connected.
2. The collection of nodes has a unique entry.

A loop that contains no other loops is called an inner loop.

9.3 NEXT-USE INFORMATION


If the name in a register is no longer needed, then we remove the name from the registerand the register can
be used to store some other names

Input: Basic block B of three-address statements


Output: At each statement i: x= y op z, we attach to i the liveliness and next-uses of x, y and z.

Method: We start at the last statement of B and scan backwards.


1. Attach to statement i the information currently found in the symbol table regarding the next-use and
liveliness of x, y and z.
. I the s ol ta le, set to ot live a d o e t use .
. I the s ol ta le, set a d z to live , a d e t-uses of y and z to i.

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10. THE DAG REPRESENTATION FOR BASIC BLOCKS

A DAG for a basic block is a directed acyclic graph with the following labels on nodes:
1. Leaves are labeled by unique identifiers, either variable names or constants.
2. Interior nodes are labeled by an operator symbol.
3. Nodes are also optionally given a sequence of identifiers for labels to store the computed values.

DAGs are useful data structures for implementing transformations on basic blocks.
It gives a picture of how the value computed by a statement is used in subsequent statements.
It provides a good way of determining common sub - expressions.

Algorithm for construction of DAG

Input: A basic block


Output: A DAG for the basic block containing the following information:
1. A label for each node. For leaves, the label is an identifier. For interior nodes, an operator symbol.
2. For each node a list of attached identifiers to hold the computed values.
Case (i) x : = y OP z
Case (ii) x : = OP y
Case (iii) x : = y

Method:
Step 1: If y is undefined then create node(y).
If z is undefined, create node(z) for case(i).
Step 2: For the case(i), create a node(OP) whose left child is node(y) and right child is node(z). ( Checking for
common sub expression). Let n be this node.
For case(ii), determine whether there is node(OP) with one child node(y). If not create such a node.
For case(iii), node n will be node(y).
Step 3: Delete x from the list of identifiers for node(x). Append x to the list of attached identifiers for the node
n found in step 2 and set node(x) to n.

Application of DAGs:
1. We can automatically detect common sub expressions.
2. We can determine which identifiers have their values used in the block.
3. We can determine which statements compute values that could be used outside the block.

11. PEEPHOLE OPTIMIZATION


Target code often contains redundant instructions and suboptimal constructs.
Examine a short sequence of target instruction (peephole) and replace by a shorter or faster sequence
peephole is a small moving window on the target systems.
A statement-by-statement code-generation strategy often produces target code that contains redundant
instructions and suboptimal constructs. A simple but effective technique for locally improving the target code
is peephole optimization, a method for trying to improve the performance of the target program by examining
a short sequence of target instructions (called the peephole) and replacing these instructions by a shorter or
faster sequence, whenever possible. The peephole is a small, moving window on the target program. The code
in the peephole need not be contiguous, although some implementations do require this.

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Peephole optimization examples.


Redundant loads and stores
Consider the code sequence
Move R0 , a Move a, R0
Instruction 2 can always be removed if it does not have a label.
Now, we will give some examples of program transformations that are characteristic of peephole
optimization: Redundant loads and stores: If we see the instruction sequence
Move R0 , a
Move a, R0
We can delete instruction (2) because whenever (2) is executed, (1) will ensure that the value of a is already in
register R0. Note that is (2) has a label, we could not be sure that (1) was always executed immediately before
(2) and so we could not remove (2).
Peephole optimization examples.

Unreachable code

Consider the following code

# define debug 0
If(debug) {
Print debugging info
}
This may be translated as
If debug =1 goto L1
Goto L2

L1:print debugging info


L2:

Eliminate jump over iumps

If debug<> 1 goto L2
Print debugging information
L2:

Another opportunity for peephole optimization is the removal of unreachable instructions.

12. GENERATING CODE FROM DAGs


The advantage of generating code for a basic block from its dag representation is that,from a dag we can easily
see how to rearrange the order of the final computation sequence thanwe can starting from a linear sequence
of three-address statements or quadruples.
Rearranging the order
The order in which computations are done can affect the cost of resulting object code.
For example, consider the following basic block:
t1: = a + b
t2: = c + d
t3: = e – t2
t4: = t1 – t3

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Generated code sequence for basic block:


MOV a , R0
ADD b , R0
MOV c , R1
ADD d , R1
MOV R0 , t1
MOV e , R0
SUB R1 , R0
MOV t1 , R1
SUB R0 , R1
MOV R1 , t4

Rearranged basic block:


Now t1 occurs immediately before t4.
t2: = c + d
t3: = e – t2
t1: = a + b
t4: = t1 – t3

Revised code sequence:


MOV c , R0
ADD d , R0
MOV a , R0
SUB R0 , R1
MOV a , R0
ADD b , R0
SUB R1 , R0
MOV R0 , t4
In this order, two instructions MOV R0 , t1 and MOV t1 , R1 have been saved.

A Heuristic ordering for DAGS


The heuristic ordering algorithm attempts to make the evaluation of a node immediately follow the evaluation
of its leftmost argument.
The algorithm shown below produces the ordering in reverse.

Algorithm:
1) while unlisted interior nodes remain do begin
2) select an unlisted node n, all of whose parents have been listed;
3) list n;
4) while the leftmost child m of n has no unlisted parents and is not a leaf do
begin
5) list m;
6) n : = m
end
end

Code generation phase generates the code based on the numbering assigned to each node T. All the registers
available are arranged as a stack to maintain the order of the lower register at the top. This makes an

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assumption that the required number of registers cannot exceed the number of available registers. In some
cases, we may need to spill the intermediate result of a node to memory. This algorithm also does not take
advantage of the commutative and associative properties of operators to rearrange the expression tree.
It first checks whether the node T is a leaf node; if yes, it generates a load instruction corresponding to it
as load top (), T. If the node T is an internal node, then it checks the left l and right r sub tree for the number
assigned. There are three possible values, the number on the right is 0 or greater than or less than the number
on the left. If it is 0 then call the generate () function with left sub tree l and then generate instruction op top
(),r. If the numbering on the left is greater than or equal to right, then call generate () with left sub tree, get
new register by popping the top, call generate () with right sub tree, generate new instruction for OP R, top
(), and push back the used register on to the stack.

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