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What is Mechanics?
Mechanics is the branch of physical science which deals with the
state of rest or motion of bodies that are subjected to the action of
forces.
Mechanics is the study of forces that act on bodies and the resultant
motion that those bodies experience.
1. SOLID MECHANICS
Solid mechanics is usually subdivided into further two streams i.e.
a) Mechanics of rigid bodies (i.e. objects that do not get deformed when forces are applied)
Mechanics of rigid bodies is further divided into two parts:
i) Statics
ii) Dynamics
Statics deals with bodies at rest.
Dynamics deals with objects in motion.
b) Mechanics of deformable bodies
The mechanics of deformable solids which is branch of applied mechanics is known by several names i.e. strength
of materials, mechanics of materials etc.
2. FLUID MECHANICS
Idealizations
These are used to simplify problems. The following idealizations are used in
mechanics.
1. Particle
2. Rigid body
Particle
• It is an object that has mass, but a size that can be neglected.
• For example, the size of earth is insignificant compared to the size of its
orbit, and therefore the earth can be modeled as a particle when studying
its orbital motion.
• When a body is idealized as a particle, the principles of mechanics reduce
to a rather simplified form since the geometry of the body will not be
involved in the analysis of the problem.
Rigid body
• The term "rigid body" refers to a system with any number of
particles, but which are constrained not to move relative to each
other. That is, a rigid body does not deform.
• All particles in a rigid body remain at a fixed distance from one
another even after applying forces.
• A rigid body is nothing but a solid body of finite size in which
change in original shape (deformation in other words) is not
allowed.
Dynamics
Mechanics deals with state of rest or motion of bodies under the action of
force.
1) Kinematics
2) Kinetics
POSITION
A particle moving along a straight line is said to be in rectilinear motion.
At any given instant t, the particle will occupy a certain position on the straight
line.
To define the position P of the particle, we choose a fixed origin O on the
straight line and a positive direction along the line.
We measure the distance s from O to P and record it a plus or minus sign,
according to whether P is reached from O by moving along the line in the
positive or the negative direction.
DISPLACEMENT
ds
v
dt
ds vdt
a s
When t 0, s 0, v 0
When s 16m, Velocity ? time ?
Example 3:
(3t 2 2t)ft/s
When t 0, s 0
When t 3s, Position ? Acceleration ?
(3t 2 2t)ft/s
When t 0, s 0
When t 3s, Position ? Acceleration ?
Remember that these equations are useful only when the acceleration is
constant and the first two equations are applicable only to a case where
intial time = 0 .
A typical example of constant accelerated motion occurs when a body falls
freely toward the earth. If air resistance is neglected and the distance of fall
is short, then the downward acceleration of the body when it is close to the
earth is constant and approximately 9.81 m/S2 or 32.2 ft/S2.
It should be realized that the ball is subjected to a deceleration from position-0 to position-1 of 9.81 m/s2, and then from
position-1 to position-2 it is accelerated at this rate.
Furthermore, even though the ball momentarily comes to rest at position-1 (V1 = 0) the acceleration at 1 is still 9.81 m/S2
downward.
S1 ?
SB ?
Vc ?
Why is acceleration due to gravity negative?
If up is positive, and gravity points down, then (acceleration due to gravity) would
be downwards, so it will have a negative magnitude. Whether the upward
direction will be taken as positive & the downward direction as negative or vice
versa simply depends upon you.
m
V 0
s
m
V 2
s
m
V 4
s
m
V 6
s m
V 6 8 2
m s
V 8
s m
m V 8 10 2
V 10 s
s
Curvilinear Motion
• When a particle moves along a curve path
other than a straight line, we say that the
particle is in curvilinear motion.
To study the curvilinear motion, we will start with the basic Rectangular
Coordinate System.
If the particle is at point (x, y, z) on the curved path shown in Figure, then its
location is defined by the position vector
64t 64(2)
vy 25.6 ft / s
5 5
d d
ax x ( x ) (8) 0
dt dt
d d 2 xx 2 xx 2 xx x 2 xx
a y y ( y ) ( )
dt dt 10 10 10 5 5
ay
(8) 2 (8t )(0)
12.8 2
ft a
5 5 s
The accelerati on has a magnitude that is found from
a ax a y az
2 2 2
x?
y?
dx 8tdt
dx 8 tdt
t2
x8
2
x 4t 2
1 32 1 2 32 1
3
2
3
1
3 1
y x (4t ) 4 (4) t 4 t 4 2 t 3 2t 3
2 2 2 3
4 4
Projectile
A projectile is an object upon which the only force acting is gravity.
By definition, a projectile has a single force that acts upon it - the force of gravity.
If there were any other force acting upon an object, then that object would not be
a projectile.
Thus, the free-body diagram of a projectile would show a single force acting
downwards and labeled force of gravity (or simply Fgrav).
Projectile motion is a form of motion in which an object or particle (called
a projectile) is thrown near the earth's surface, and it moves along a curved
path under the action of gravity only. The implication here is that air resistance
is negligible, or in any case is being neglected in all of these equations. The only
force of significance that acts on the object is gravity, which acts downward to
cause a downward acceleration. Because of the object's inertia, no external
horizontal force is needed to maintain the horizontal velocity of the object.
t 0 sec
t 1sec
t 2 sec
t 3 sec
t 4 sec
t 5 sec
t 6 sec
1 2 3 4 5 6 sec
(v A ) x 12m / s
(v A ) y 0 m / s
m
a y 9.81
s2
(vB ) x (v A ) x 12m / s
R?
t AB ?
v 25 ft / s
30
x 0 ft
x A 20 ft
y 0 ft
y A (4 h) ft ( )( )
tOA ?
h?
v 25 ft / s
30
x 0 ft
x A 20 ft
y 0 ft
y A (4 h) ft ( )( )
tOA ?
h?
Curvilinear Motion: Normal and
Tangential Components
If you recall when curvilinear motion of a particle is studied in an x, y and z
rectangular coordinate system, its position is represent by position vector r
Instantaneous velocity,
Instantaneous acceleration,
The distance travelled is the length of the arc ds on this path. At any given time, we can
always set up a pair of axes from the particle.
The t axis is tangent to the curve at the point and is positive in the direction of increasing
s. We will designate this positive direction with the unit vector Ut .
The normal axis n is perpendicular to the t axis with its positive sense directed toward the
center of curvature 0.
This positive direction, which is always on the concave side of the curve, will be
designated by the unit vector Un.
Velocity:
Since the particle moves, s is a function of time. The particle's velocity v
has a direction that is always tangent to the path, Fig. 12-24c, and a
magnitude that is determined by taking the time derivative of the path
function ,
i.e., v = ds/ dt
ds
V vut v s
dt
ds
un
un
un un
d
ut
d
Initial position Final position
ut ut
ut
d
Perpendicu lar
tan
Base
du
tan d t
ut
un For very small angle, tan
un
du
d t
ut
ut
d dut ut d
ut dut (1)d
dut d
Acceleration:
The accelerati on of the particle is the time rate of
change of the velocity.Thus,
ds
a
dV d
(vut ) v ut v ut .......1) V vut v s
dt dt dt
'
Here du t stretches between the arrowheads of u t and u t , which lie
on an infinitesimal arc of radius u t 1.
Hence, du t has a magnitude of du t (1) d , and its direction is defined by u n .
dut ut d
dut (1)d
dut d
dut dun
dut dun
Eq1) a v ut v ut
v
a v ut v un
v2
a v ut un
a at ut anu n
Example:
dy
?
dx
1 32
y x
4
1 32
y x
4
Polar Coordinates
Curvilinear Motion: Polar Coordinates
er
e
We can specify the location of the particle shown in Figure using a radial coordinate r, which
extends outward from the fixed origin 0 to the particle, and a transverse coordinate θ, which is
the counterclockwise angle between a fixed reference line and the r axis.
The positive directions of the r and θ coordinates are defined by the unit vectors er and eθ ,
respectively.
e er
Figure shows the polar coordinates r and θ
which locate a particle travelling on a curved
path.
r rer
r rer
dr d dr de
v (rer ) er r r
dt dt dt dt
v r rer rer
To evaluate , notice that er only changes its direction with respect to time,
since by definition the magnitude of this vector is always one unit.
Hence, during the time Δt, a change Δr will not cause a change in the direction
of er; however, a change Δθ will cause er to become erʹ.
During time dt the coordinate directions rotate through the angle dθ, and the
unit vectors also rotate through the same angle from er and eθ to eʹr and eʹθ as
shown in Figure.
We note that the vector change der is in the plus θ-direction and that deθ is in
the minus r-direction.
Because their mangitudes in the limit are equal to the unit vector as radius times
the angle dθ in radians, we can write them as
If we take the limit dθ→0, the distance between the ends of these two vectors er
and eʹr will exactly be equal to the arc length.
S r de
Base
S r de
Base
tan d r tan d
er e
v vr er v e
v vr er v e
v r er r e
er e
e er
Example:
Cardioid: A heart-shaped plane curve, the locus of a fixed point on a circle that rolls on the circumference
of another circle with the same radius.
r 0.5(1 cos )
ft
v4
s
ft
a 30 2
s
180
?
?
Cos180 1
Sin180 0
Example:
4rad / s
When 45, Velocity ? Acceleration ?
Base 100
cos
Hypotenuse r
r 90
100m