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ANNOTATED BIBLIOGRAPHY

“How can you create a 2D image into a 3D LEGO model?”

By: Jerry Garcia

Kostakis,V., Papachristou,M., 2013. Commons-based peer production and digital


fabrication: The case of a RepRap-based, Lego-built 3D printing-milling machine.
Telematics and Informatics 3, pp. 434-443.

Koatkis and Papachristou have came up with a way to create a LEGO build that can 3D
print, they created a 3D printing LEGO build. They go over the various types of
components and hardwares used in their research. They started by figuring out how low
end printers work and started from there. They then started working on the
microcomputer in the machine. They later had to figure out how to find the right size for
the main frame. After various calibrations and calculations they have figured out a way
to create a strong enough 3D printing LEGO model.

Oh, J., & Stuerzlinger, W. 2004. A system for desktop conceptual 3D design. Virtual
Reality, 7(3), pp. 198-211.

Oh and Stuerzlinger have came up with a way to make a LEGO in a 3D design software.
They have found that creating a LEGO in a 3D design software is much more simple than
drawing one out. Due to the facts that when drawing it out you never seem to find the
problem but in a software you can detect those things instantly. Also during this research
Oh and Stuerzlinger have found out that there are many rules that correspond with
LEGOs. After various trials and tests they have came up with a way to create complex
designs from a 2D image into a 3D design.

L. X. Ng, S. K. Ong and A. Y. C. Nee, 2015. Conceptual design using functional 3D models
in augmented reality, International Journal on Interactive Design and Manufacturing, vol.
9, (2), pp. 115-133
In this article the authors have made a conceptual design that can defy the form of the and
its function of a product. The design of a product can affect 75% of its cost in production.
Their main goal is to enhance the use of 3D models in 3D designs. They studies two
different scenarios, one demonstrating the use of F3DM. Secondly they demonstrated the
role of F3DM to help the designer know the aspects of the design.
T. Kozaki, H. Tedenuma and T. Maekawa, 2016. "Automatic generation of LEGO
building instructions from multiple photographic images of real objects," Computer-Aided
Design, vol. 70, pp. 13-22
Kozaki, Tedenuma, and Maekawa have introduced a new way to construct large scale
LEGO models from a 2D image. Using various calculations they have figured out the
amount of blocks that they would use for one structure. They would then find out all
possible combinations for the split operator. After finding the combinations they figured
out the horizontal connectivity and the vertical connectivity for each block. Later, they
have found out about the weight and the decay factor in the LEGO, but they fixed the
weight which helped with the decay factor.

Luo, S., Yue, Y., Huang, C., Chung, Y., Imai, S., Nishita, T., Chen, B. 2015. Legolization:
Optimizing LEGO Designs. ACM Trans. Graph. 34, pp. 1-12
Luo, Yue, Huang, Chung, Imai, Nishita, and Chen all came together to figure out a way
to create a LEGO model from a 2D image. They used many algorithms to figure out the
stability, decay factor, layout configuration, and layout installation. Assuming that LEGO
bricks are built a perfect rigid body they didn't have to put into consideration about the
snapping of the bricks. After this they have figured out the workload needed to
completely generate a LEGO brick model for a given 3D model. They also figured out
the physical stability for the LEGO structure.

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