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620_17524_001_PHBRev3a.

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? Save SAVE SHEET LOAD SHEET ? Load RESET ALL CALCULATION ON


(SAVES THE SHEET IN A 16k .FDF FILE, YOU PICK WHERE TO SAVE THE FILE) (RESETS ALL FIELDS, HANDLE WITH CARE)

_____________________________________________ ______________________________________________
character name
character name player
player
- 3 - - - -
- ®
- _____________________________________________ ________________ ______________ ______________
CORE CLASSES
class
class and level USER CLASS 1
race USER CLASS 2 alignment LA alignment
race deity deity
MEDIUM
__________ __________ __________ ____________ __________ ___________ ___________ ___________ C HTA R
HAEC TS EI RN GR EI N'
CORSD
H ES EH T
EET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair BY KEVIN ROSE, MATTHIJS HAKFOORT, GREYKNIGHT AND MICHAEL STROPE
VERSION 5.5.3
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SWIM: SPEED FLY: Maneuverability

STR
strength
HP
hit points
BASE: ADJUSTED:

DEX
dexterity
AC
armor class 10 = 10 + 0 ++ 0 + + + +0 + 0+ + 0++ 0 ++ 0 DAMAGE REDUCTION

ARMOR SHIELD DEX DEX NATURALSIZE SIZE NATURAL


DEFLEC.DEFLECTION MISC
CON TOTAL ARMOR
BONUS
BONUS
SHIELD
BONUS
ARMOR MODIFIER ARMOR
BONUS MODIFIER
BONUS ARMOR
DODGE
BONUS MODIFIER
BONUS
MISC
MODIFIER
BONUS
constitution
INT 10 FLAT-FOOTED 10 SKILLS TAKE ARMOR CHECK PENALTY, SKILL
SKILLS MAX RANKS
0 /0.0 3

CLASS SKILL?
TOUCH SYNERGY AND RACIAL BONUSES INTO ACCOUNT (CLASS/CROSS-CLASS)
intelligence armor class armor class
UNCANNY DODGE KEY SKILL ABILITY MISC AVAILABLE
WIS SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER SKILL POINTS
INITIATIVE 0 =
wisdom
0
+
CHA 0 = ______+______+______
modifier
charisma TOTAL DEX MISC □ Appraise ■ int ______
SKILL POINTS
0 = ______+______+______
MODIFIER MODIFIER
□ Balance ■ dex* ______ USED
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC. TEMPORARY
MODIFIER MODIFIER conditional modifiers
□ Bluff ■ 0 = ______+______+______
______
cha Core Class 1
0 = ______+______+______
FORTITUDE 0 = 0 + + + + □ Climb ■ str* ______
Primary Skill Class
0 = ______+______+______
(constitution)
□ Concentration ■ con ______
REFLEX
(dexterity) 0 = 0 + + + + □ Craft ■ ( _______________) int 0 = ______+______+______
______
□ Craft ■ ( _______________) int 0 = ______+______+______
0 0
______
WILL = + + + + SKILL POINTS
(wisdom) □ Craft ■ ( _______________) int 0 = ______+______+______
______ ADJUSTMENT

□ Decipher Script int ______ = ______+______+______


BASE ATTACK BONUS 0 SPELL □ Diplomacy ■ cha 0 = ______+______+______
______
RESISTANCE
□ Disable Device int ______ = ______+______+______
□ Disguise ■ cha 0 = ______+______+______
______
GRAPPLE
modifier 0 = 0 + + 0 +
□ Escape Artist ■ dex* 0 = ______+______+______
______
TWO WEAPON FIGHTING
0 = ______+______+______
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
OFF HAND WEAPON IS LIGHT
□ Gather Information ■ cha 0 = ______+______+______
______
WEAPON TYPE
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______
□ Heal ■ wis 0 = ______+______+______
______
□ Hide ■ (INCLUDES SIZE MODIFIER) dex* 0 = ______+______+______
______
RANGE TYPE ATTACK + NOTES WEIGHT 0 = ______+______+______
□ Intimidate ■ cha ______
□ Jump ■ (INCLUDES SPEED MODIFIER) str* 0 = ______+______+______
______
□ -
Knowledge ( ___________) int ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge ( -___________) int ______ = ______+______+______
WEAPON TYPE □ Knowledge ( -___________) int ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Knowledge ( ___________) int ______ = ______+______+______
□ Knowledge ( ___________) int ______ = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT □ Listen ■ wis 0 = ______+______+______
______
□ Move Silently ■ dex* 0 = ______+______+______
______
□ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Perform (______________) cha ______ = ______+______+______
WEAPON TYPE □ Perform (______________) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ = ______+______+______
□ Profession ( ___________) wis ______ = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT □ Profession ( ___________) wis ______ = ______+______+______
□ Ride ■ dex 0 = ______+______+______
______
□ Search ■ int 0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis 0 = ______+______+______
______
WEAPON TYPE □ Sleight of Hand dex* ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______ = ______+______+______
□ Spot ■ wis 0 = ______+______+______
______
□ Survival ■ wis 0 = ______+______+______
______
RANGE TYPE ATTACK + NOTES WEIGHT
□ Swim ■ str* 0 = ______+______+______
______
□ Tumble dex* ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______
□ Use Rope ■ dex 0 = ______+______+______
______
WEAPON TYPE
ATTACK □ ______________________ ____ 0 = ______+______+______
______
ATTACK BONUS DAMAGE CRITICAL
□ ______________________ ____ 0 = ______+______+______
______
□ ______________________ ____ 0 = ______+______+______
______
RANGE TYPE ATTACK + NOTES WEIGHT
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
0 0: ________________________________________________
experience points EXPERIENCE NEEDED FOR NEXT LEVEL __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
- __________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
- __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
BASE
DC DC BASE SPELL
MOD
FOCUS DC
ARCANE SPELL FAILURE 0 %
conditional modifiers

SPELLS
SPELLS SPELL
SPELL SPELLS
SPELLS BONUS
BONUS
KNOWN SAVE DC
LEVEL PER DAY SPELLS
KNOWN SAVE DC PER DAY SPELLS
0 0

TOTAL WEIGHT CARRIED 0.0 1ST


DO NOT CALCULATE MY TOTAL WEIGHT
2ND
< 0 < 0 < 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
ADDITIONAL WEALTH 6TH
cp —

sp — 7TH

gp — 8TH
pp —
9TH
DO NOT INCLUDE WEIGHT OF COINS IN TOTAL WEIGHT
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. -
Primary Casting Class

SPELLCASTING PRODIGY

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