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Monster BFF
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The Roper Wrangler
Monster BFF
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Monster BFF
Because sometimes a creature’s gotta hit a creature
with another creature.
— Nerdarchy
Introduction
The initial concept for this pairing of monster BFFs
came about from the idea of one creature using an-
other creature as a weapon. In the original version,
a very big creature kept a smaller creature inside a
cage on the end of a pole. The big creature would
swing this long rod like a polearm, and the creature
inside the cage would use its natural abilities to
grapple or restrain the target.
During development, the caged creature went
through a lot of changes. It was some sort of ooze,
Suggested level
or a mimic with its adhesive trait. In the end, the Your mileage might vary depending on the particu-
weaponized creature became a truly terrifying mon- lar party. There are also variables in the encounter
strosity with a biological reason to act in tandem that could put certain characters at a significant
with the larger creature. disadvantage.
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Description the Underdark, not too terribly far from a settle-
ment of dwarves. The tunnels are part of a min-
There are a few different ways to introduce this ing operation, with mine cart track laid down and
encounter to the adventuring party. All of them as- signs of recent work.
sume characters are traveling in the Underdark or There are no miners around, and it isn’t long be-
equivalent subterranean environment. The party fore the characters come upon a gruesome scene.
could be on a quest to discover the fate of missing A tunnel opens up into a larger cavern the miners
miners, lost within twisting tunnels or exploring used as a base camp. The cavern is roughly 60 feet
an unknown region for treasure or to further an- long and 40 feet wide. The low ceiling of the tunnel
other ongoing party goal. where characters enter the cavern soars upward to
80 feet.
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If characters catch up to Jutor and defeat him and suffused with faerzress and recall information
his roper before they return to the Grey Gauntlet, about its effects. The information about faerzress
the captives in his iron box are extremely grateful below originally appears in Out of the Abyss.
for the rescue. A vast cavern is filled with dim light that shifts
They can inform the characters about the Grey in colors with no apparent source. The cavern is
Gauntlet and the Piercer Pacer event, which Jutor roughly circular, with a 500-foot radius. An under-
maliciously gloated to them about during their ground pond occupies the southwest corner of the
trek through the lightless tunnels. cavern.
The freed dwarves wish to return to their home In the center of the cavern is a waystation, essen-
settlement, a few days travel from the mining base tially a huge pavilion made of stone. Characters
camp, and from there to find this Grey Gauntlet who succeed on a DC 12 Wisdom (Perception)
and destroy the place in vengeance. check make out humanoid figures moving around
beneath the pavilion. A successful DC 12 Wisdom
(Survival) check reveals Jutor’s wagon tracks lead-
Scenario 3 ing down this path.
In the northeast section of the cavern, a mush-
The party travels through the lightless tunnels of
room grove grows thick among the stalactites
the Underdark, and enters a region suffused with
hanging low from the ceiling.
strange energy called faerzress. The first clue that
something is amiss is the ambient glow coming The pavilion is the Grey Gauntlet, a waystation
from a large cavern ahead where the tunnel the built and run by three duergar siblings — Fym,
characters are in enters into from the eastern side Hrarn and Gyngra Doomfist.
and winds down toward the cavern floor 80 feet Various denizens of the Underdark visit the Grey
below along the wall to the south. Gauntlet primarily to for the Piercer Pacer, a cruel
Characters who succeed on a DC 18 Intelligence competition run by the Doomfists. After striking a
(Arcana) check can recognize the area as being deal with Jutor, the formorian roper wrangler, the
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Doomfists devised a form of entertainment that wait to drop on unsuspecting runners, providing
pleased the wicked giant while also helping him in sustenance for the larval ropers. These piercers
his work as a breeder of ropers. never wait above one of the pits, meaning charac-
Captives brought back to the Grey Gauntlet in ters who detect and circumnavigate those hazards
Jutor’s iron box are stripped of all their equip- are at risk of a piercer dropping on them.
ment and thrown into the Piercer Pacer arena. The In addition to the dangers of the pit traps and
objective is to run the course and reach the other piercers, remember the area is suffused with faerz-
side. ress, making spellcasting a dangerous endeavor.
But the course is actually a feeding ground for the Any runners who reach the other side and pass
ropers’ piercer progeny that scuttle along the un- through the open portcullis discover a long, duer-
derside of the stone pavilion and drop down on the gar-constructed tunnel that exits into the mush-
unwilling participants of the race. room grove in the cavern’s northeast section.
Spectators of the Piercer Pacer, who view the This area is Jutor’s roper farm, where an adult
torturous track from a mezzanine running along roper lies in wait to devour any survivors of the
the sides of the arena, often interfere in the race, Piercer Pacer. Jutor always resides there, and any
cruelly impeding participants for their own amuse- equipment taken from characters will be
ment. Like the Doomfists say…
Gambling on the outcome of the Piercer Pacer is
also lively. Occasionally spectators at the Grey
Gauntlet will purchase participants from the “Here at the Piercer Pacer there are no winners
Doomfists as slaves or servants, returning to their — only losers!”
own homes in Underdark with them.
On extremely rare occasions, survivors of the
Piercer Pacer are actually awarded prize money for
Piercer Pacer
successfully reaching the end, and released back
The arena is a rectangular pit 70 feet wide and into the Underdark with whatever gear they had
190 feet long, with black iron portcullises at either when captured. Longterm exposure to faerzress
end. Piercer Pacer runs consist of six individuals, has driven the Doomfists quite insane and unpre-
stripped of equipment, forced into the arena from dictable. But make no mistake, no matter what
the western portcullis, which is slammed down they are always reprehensibly evil.
and locked behind them. The portcullis on the op-
If you want to make the Piercer Pacer even more
posite side is open and leads out of the arena for
dangerous than it already is, consider adding some
any runners who survive.
of the following hazards, or make up your own:
The surface of the arena is slate, but far from safe.
• Part or all of the arena floor is covered in rubble,
There are 13 concealed pit traps arranged across
making it difficult terrain.
the arena floor, each 10 ft. by 10 ft. and covered
with thin sheets of slate that break if more than • Portions of the arena floor are covered in slippery
30 pounds is placed upon them and drop into 10- mud, requiring a successful DC 14 Dexterity sav-
foot deep pits. ing throw to avoid falling prone.
Characters who take their time to check for haz- • Some or all of the pits have green slime at the
ards and succeed on a DC 15 Wisdom (Percep- bottom.
tion) check notice the thin shale covering over the • NPC runners in the Piercer Pacer actively pose
pits. Characters with the Stonecunning trait have a threat to other runners, shoving them into the
advantage on this check. If a character moves with path of piercers or spaces with pit traps.
the Dash action or is otherwise not carefully look-
ing for dangers, they must succeed on a DC 20 • Spectators “cheat” by affecting the competition
Wisdom (Perception) check. with their own abilities. For example, a drow casts
darkness into the arena from the mezzanine (don’t
Magical faerie fire torches line the arena along the forget — faerzress affects them too!).
north and south walls at 20 foot intervals.
• Arena walls are covered in grease, and any at-
Along the underside of the stone pavilion that tempts to climb out of the arena pit are made with
forms the ceiling of the arena, 20 piercers lie in disadvantage.
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Faerzress portance to him unless his farm was threatened.
• Areas suffused with faerzress are always filled Spectators of the Piercer Pacer who purchase any
with dim light. characters as slaves or servants can lead to dan-
gerous rescue missions in the Underdark.
• A creature in an area suffused with faerzress has
advantage on saving throws against any divination If you want to build off this encounter, characters
spells. If a divination spell doesn’t allow a saving could learn that the Grey Gauntlet is part of a
throw, the caster must succeed on a DC 15 Con- franchise chain of these horrible places in the Un-
stitution saving throw to cast the spell. Failing this derdark, and a quest to shut them all down might
save means the spell is wasted and has no effect. ensue.
• Any creature attempting to teleport into, within, Captives held by the Doomfists to take part in
or out of a faerzress-suffused area must succeed Piercer Pacer events who are freed by the charac-
on a DC 15 Constitution saving throw. On a failed ters will need escorts to return to their homes.
save, the creature takes 1d10 force damage and The strange symbol on the golden stone pendant
the teleportation attempt fails. Even if the save in Jutor’s bag could be a clue related to one of the
succeeds, the teleportation attempt can suffer a party’s ongoing quests, or lead to further adven-
mishap as if the destination was known only by tures you develop on your own.
description, regardless of how familiar the destina-
tion actually is. See the table in the teleport spell There’s a lot of different hooks and directions you
for more information. could take this encounter at any point. Pretty wild
for an idea that started with the concept of a big
• Areas suffused with faerzress have become taint- monster using another monster as a weapon!
ed by the chaos of the demon lords. When a spell
is cast in a faerzress-suffused area, the caster rolls
a d20. On a roll of 1, the spell has an additional
effect, determined by rolling on the Wild Magic More online
Surge table in chapter 3, “Classes,” of the Player’s Check out the Nerdarchy YouTube channel for a video
Handbook. where we discuss the origins of this Monster BFF here.
• Though faerzress can’t be dispelled, its effects Nerdarchy also has a series of Adventurers League
are temporarily suppressed in the area of an anti- Character Guides that include level breakdowns from
magic field. 1st-20th level, plus a bonus for Dungeon Masters — a
brand new creature stat block inspired by the character
build for use as an ally, NPC or antagonist in your D&D
games.
Complications • Mind Breaker Paladin
Where to begin?! • Zen Archery Master
In either of the scenarios that involve confronting • Sewer Ninja Tortle
Jutor in the Underdark, characters have opportu- • Nature Possessed Warforged
nities to learn of the Grey Gauntlet and the Piercer Thank you to the Nerdarchy and D&D community for
Pacer event. Fighting the fomorian and his wran- continued support and until next time, stay nerdy!
gled roper can be a challenging enough encounter
by itself.
Running the Piercer Pacer in a faerzress-suffused
cavern without equipment then battling the pair
right after is a tremendous challenge, so be very
careful about how you deploy this encounter.
Characters who learn of the Grey Gauntlet and the
horrible activity there might certainly want to put
an end to such cruelty. In this case, any number of
dangerous Underdark inhabitants might be at the
waystation at any given time.
Jutor is only concerned with his roper farm. An
assault on the Grey Gauntlet would be of no im-
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The Grey Gauntlet and Piercer Pacer arena
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