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Minotaur Blood-iron Berserker

This elder minotaur is covered in scars and tattoos, each of You gain a +1 bonus to attack and damage rolls made with
which tell a journey of battle and triumph. The minotaur's this magic weapon. While raging, when you roll a 1 or 2 on a
horns are chipped but sturdy, and adorned with heavy iron damage die for an attack with this weapon, you can reroll the
bands. Bulging muscles ripple threateningly as it seems to die and must use the new roll, even if the new roll is a 1or a 2.
ready itself for battle eagerly. Also while raging you can take the Dodge action as a bonus
action. The voices of your ancestors warn you of danger and
Born in Blood and Battle teach you of battle. Critical hits with this weapon
Blood-iron Berserkers are made in two ways, the first is exsanguinate the target, dealing an extra 1d4 necrotic
through tradition. When there is almost enough blood damage.
collected to craft a Blood-iron weapon, games are held. These
games are bloodsports that test champions and create
legends. The games provide the remaining blood for the Blood-iron Weapons
weapon and the victor claims it as their prize. Blood iron is a metal made by drawing out the
The second method is through inheritance. When a Blood- natural iron content in a creature's blood and
iron Berserker falls on the battlefield one of his tribe may lay coalescing it into metal ingots. This is usually done
claim to his weapon and gain the title of Blood-iron by a Shaman or Witch Doctor but some tribes also
Berserker, although he must first kill an enemy with the train talented Bloodsmiths. Blood-iron ingots are a
Blood-iron blade to truly prove himself worthy. dull grey with a maroon tint.
The blood usually comes from battles, ritual
Blood-iron Weapon bloodletting and bloodsports. Bodies are drained of
Weapon (any) , very rare (requires attunement by blood) their blood when prepared for their funeral rites so
Blood-iron weapons are a dull grey with a maroon tint, carved their essence can strengthen the tribe beyond
with runes associated with necromantic magic. Attuning to death. It is said that when a worthy wielder of a
blood-iron weapon enters a battle rage the weapon
such a weapon requires a blood bond to the material that truly comes alive.
makes it. Blood bonds can be literal family members, or
figurative brothers-in-arms such as a tribe or warband in
which blood oathes are sworn.

Minotaur Blood-iron Rage (Recharges after a Short or Long Rest). As a bonus


action, the minotaur can enter a rage at the start of its
Berserker turn. The rage lasts for 1 minute or until the minotaur
Large monstrosity, chaotic evil is incapacitated. While raging, the minotaur gains the
following benefits:
Armor Class 17 (natural armour) The minotaur has advantage on Strength checks and
Hit Points 171 (18d10 + 72) Strength saving throws.
Speed 45 ft. When it makes a melee weapon attack, the minotaur
gains a +3 bonus to the damage roll.
The minotaur has resistance to bludgeoning,
STR DEX CON INT WIS CHA
piercing, and slashing damage.
22 (+6) 12 (+1) 18 (+4) 6 (-2) 16 (+3) 9 (-1)
Reckless. At the start of its turn, the minotaur can gain
advantage on all melee weapon attack rolls it makes
Skills Athletics +10, Perception +7 during that turn, but attack rolls against it have
Senses darkvision 60 ft., passive Perception 17 advantage until the start of its next turn.
Languages Abyssal
Challenge 10 (5,900 XP)
Actions
Charge. If the minotaur moves at least 10 feet straight Multiattack. The minotaur makes three melee attacks.
toward a target and then hits it with a gore attack on
the same turn, the target takes an extra 9 (2d8) Blood-Iron Greataxe. Melee Weapon Attack: +11 to hit,
piercing damage. If the target is a creature, it must reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing
succeed on a DC 18 Strength saving throw or be damage.
pushed up to 10 feet away and knocked prone. Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one
target. Hit: 15 (2d8 + 6) piercing damage.
Labyrinthine Recall. The minotaur can perfectly recall
any path it has traveled.
Reactions
Blood Fury. In response to being hit by a melee attack
while raging, the minotaur can make one melee
weapon attack with advantage against the attacker.

Created by
u/IndirectLemon

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