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The Rules of Chess – Summary by ChessZ, R

Chess sets, clocks, are available from www.ChessZ.net The Rook


Value = 5 points
The 64 Square Chess Board Purpose of the game. Can move along a rank
To trap the King so that he has no or file, any number of
escape. This is called Checkmate. empty squares.

History of Chess
The oldest, closest known version of
today’s game existed in India around
500a.d. By c 1,500a.d., the main rules had Q
become what we know today.
Chess is c 500 years old !

The Queen
Value = 9 points
Set up board with a White square on Can move along a rank,
Right Hand Side and the Queen on
B file or diagonal, any
her own colour. White moves first. The Bishop number of empty squares.
Value = 3 points
Draws (5 ways) Moves diagonally, backwards or
1. Offer and accept forwards, any number of empty
2. Stalemate – where one side has to squares. Always stays on the same K
move and is unable, and the King is colour squares.
not in check The King
3. Threefold repetition. Value > 103, The Game
Where the position is about to repeat Moves in any direction,
for the 3rd time. One of the players but only one square.
may claim a draw.
N The most valuable
4. Fifty Move rule. The Knight piece on the board.
Nothing has been captured for 50 Value = 3 points
moves each, and no pawn has Moves in a Capital ‘L’ shape. En Passant
moved. Two squares forward/backward
5. Insufficient checkmating and one sideways OR one square
material. Where neither side has forward/backwards and two
sufficient material to checkmate. sideways. Can jump over all other
e.g. both sides left with only a King. pieces, but may not capture them. If a pawn jumps out 2
squares past an enemy
Castling –King and Rook move pawn, it can be taken as
together. It’s for the King’s if it had only moved
one square. Allowed
safety.
Pa Pb Pc once, but immediately.
The Pawn
…Before castling. Value = 1 point. Only moves in a Checkmate
forward direction.
King moves 2 squares towards Rook, Pa: 1st move: go 1 or 2 squares
Pb: After 1st move: go 1 square
…After castling. Pc: Capture: Diagonally 1 sq. only
Pawn Promotion: Pawns reaching Check: When a King is
Can castle with either Rook. K or R other end of board can become a attacked. Checkmate:
must not have moved. Cannot castle Queen, Rook, Bishop or Knight. When the checked King
into, out of, or through check. cannot escape.

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