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Forestcraft Total Scratchboard

Legendary Gold Silver Bronze Fill 105 100% Entry date Name Class Source
8PP - White Wolf of Eldwood [1] 3PP - Selwyn's Command [2] 2PP - Crystalia Lily [3] 1PP - Felpurr Kitten [4] Blank 0 19/12/16 Sektor Neutral Twitter We /mk/ now. Fighter-kun is official dead
5PP - Elf of the Gemstone [5] 3PP - Swords to Woodlands [6] 1PP - Entangling Vines [7] 105 20/12/16 Selwyn's Command Forest Official site Bargain sale
6PP - Maahes [8] 5PP - Lionel, Elf Prince [9] 3PP - Forest Spirit [10] 20/12/16 Castle in the Sky Sword Official site
5PP - Pegasus Elf [11] 4PP - Fairy Knight [12] Fill 13 20/12/16 Dwarf Alchemist Rune Official site
7PP - Forest Gigas [13] Blank 0 20/12/16 Griffon Knight Dragon Official site
20/12/16 Zombie Buccaneer Shadow Official site No cute spookies...
Swordcraft 20/12/16 Hungering Horde Blood Official site
Legendary Gold Silver Bronze 20/12/16 Manifestation of Faith Haven Official site
5PP - Albert, Levin Saber [14] 3PP - Castle in the Sky [15] 2PP - Gelt, Vice Captain [16] 2PP - Samurai [17] 20/12/16 Lucius, Goblin Slayer Neutral Official site The smell of dead fishes and fairies
4PP - Amelia, Silver Paladin [18] 5PP - Monika, Cloudhall Admiral [19] 3PP - Blitz Lancer [20] 22/12/16 Naturalize Forest Leaked Famitsu Because a class needs a better Execution
8PP - Fangblade Slayer [21] 4PP - Jeno, Levin Vanguard [22] 3PP - Art of the Ninja [23] 22/12/16 Fairy Knight Forest Leaked Famitsu
5PP - Cyclone Blade [24] 3PP - Thief [25] Fill 13 22/12/16 Ninja Arts Sword Leaked Famitsu
6PP - Swordwhip Maid [26] Blank 0 22/12/16 Swordwhip Maid Sword Leaked Famitsu
22/12/16 Spell of Exorcism Rune Leaked Famitsu Because a class needs a better Execution
Runecraft 22/12/16 Wizard of Blades Rune Leaked Famitsu
Legendary Gold Silver Bronze 22/12/16 Date Masamune Dragon Leaked Famitsu
9PP - Daria, Dimensional Witch [27] 3PP - Secrets of Erasmus [28] 2PP - Dwarf Alchemist [29] 2PP - Craig, Wizard of Mysteria [30] 22/12/16 Wily Dragon Dragon Leaked Famitsu
6PP - Professor of Taboos [31] 3PP - Clarke, Arcane Scholar [32] 3PP - Rite of Exorcism [33] 22/12/16 Proud Demon Blood Leaked Famitsu
8PP - Anne, Belle of Mysteria [34] 4PP - Piercing Rune [35] 4PP - Timeless Witch [36] 22/12/16 Soul Collector Haven Leaked Famitsu
6PP - Disaster Witch [37] 5PP - Ogler [38] Fill 13 22/12/16 Gospel Angel Neutral Leaked Famitsu T2 filler
6PP - Blade Mage [39] Blank 0 END OF THE LINE. THE HYPE IS SURE FUN

Dragoncraft
Legendary Gold Silver Bronze
9PP - Imperial Dragon [40] 2PP - Date Masamune [41] 3PP - Eyfa, Wyvern Rider [42] 2PP - Dragontamer [43]
3PP - Breath of the Salamander [44] 4PP - Pyroxene Dragon [45] 2PP - Luxfang Kit [46]
8PP - Grea the Dragonborn [47] 5PP - Dragonic Fervor [48] 3PP - Griffon Knight [49]
6PP - Owl Guardian [50] 5PP - Dragonclaw Pendant [51] Fill 13
5PP - Cunning Wyvern [52] Blank 0

Shadowcraft
Legendary Gold Silver Bronze
8PP - Nephthys [53] 2PP - Shadow Reaper [54] 1PP - Ghostly Grasp [55] 2PP - Ghosthound Sexton [56]
3PP - Pact with the Nethergod [57] 2PP - Lurching Corpse [58] 3PP - Attendant of Night [59]
6PP - Balor [60] 4PP - Necroassassin [61] 3PP - Feathered Patroller [62]
7PP - Underworld Watchman Khawy [63] 3PP - Voices of Resentment [64] Fill 13
3PP - Zombie Buccaneer [65] Blank 0

Bloodcraft
Legendary Gold Silver Bronze
7PP - Bloodhungry Matriach [66] 3PP - Sadistic Night [67] 2PP - Hungering Horde [68] 1PP - Executioner's Axe [69]
5PP - Mastema [70] 3PP - Veight, Vampiric Noble [71] 2PP - Yurius, Levin Duke [72]
7PP - Ice Blade Warfiend [73] 5PP - Squall Lancer [74] 3PP - Alpha Wolfman [75]
6PP - Flood Behemoth [76] 4PP - Moriana the Bejeweled [77] Fill 13
6PP - Brazen Demoness [78] Blank 0

Havencraft
Legendary Gold Silver Bronze
5PP - Eidolon of Madness [79] 4PP - Tribunal of Good and Evil [80] 2PP - Luxwing Reno [81] 2PP - Frog Cleric [82]
6PP - Valhallan General [83] 3PP - Pegasus Sculpture [84] 3PP - Master Sage [85]
7PP - Luxhorn Sarissa [86] 3PP - Damus, Oracle of Iniquity [87] 4PP - Veteran Tamer [88]
5PP - Ancient Lion Spirit [89] 7PP - Manifestation of Faith [90] Fill 13
7PP - Soul Collector [91] Blank 0

Neutral
Legendary Gold Silver Bronze
7PP - Sahaquiel [92] 4PP - Goblinbreaker Teena [93] 2PP - Lyrial, Celestial Archer [94] 2PP - Hamsa [95]
10PP - Bahamut [96] 4PP - Uriel [97] 3PP - Gourmet Emperor Khaiza [98] 2PP - Sektor [99]
5PP - Lucius, Goblin Slayer [100] 5PP - Call of Cocytus [101] 2PP - Valkyrie's Spear [102]
5PP - Fortunehunter Feena [103] 3PP - Goblin Mage [104] Fill 14
3PP - Angel of the Word [105] Blank 0
Forestcraft Total Legends
Legendary Gold Silver Bronze Fill 104 100% Confirmed
7PP - Elf Queen [106] 4PP - Fairy Cage [107] 2PP - Sukuna, Brave and Small [108] 2PP - Dryad [109] Blank 0 Reveals in japanese with confirmed ruletext
8PP - Deepwood Anomaly [110] 5PP - Jungle Warden [111] 3PP - Man-eating Grove [112] 3PP - Beetle Warrior [113] 104 Reveals in japanese with unconfirmed ruletext
6PP - Crystalia Aerin [114] 4PP - Vist, Elf Butler [115] 3PP - Cybele [116] Reveals in korean with unconfirmed ruletext
7PP - Mighty Dwarf [117] 3PP - Ivy Spellbomb [118] Fill 13 Scratchboard
Blank 0 Entry date Name Source
01.03.17 8 new cards Digital card gamer Confirmed
Swordcraft 01.03.17 3 new cards Official site Confirmed
Legendary Gold Silver Bronze 02.03.17 5 new cards https://www.famitsu.com/news/201703/02127890.html Confirmed
4PP - Gawain of the Round Table [119] 3PP - Captain Lecia [120] 3PP - Luminous Standard [121] 1PP - Spring Cleaning [122] 07.03.17 10 new cards Official twitter Confirmed
7PP - Roland the Incorruptible Hero [123]5PP - Support Cannon [124] 4PP - Shrouded Assassin [125] 2PP - Naval Guard SImone [126] 07.03.17 8 new cards http://blog.livedoor.jp/shadowv/archives/14670883.html Confirmed
8PP - Captain Walfrid [127] 5PP - Luminous Mage [128] 3PP - Vagabond Frog [129] 08.03.17 3 new cards http://www.gamechosun.co.kr/webzine/article/view.php?no=139775 Confirmed
6PP - Jolly Rogers [130] 5PP - Tristan of the Round Table [131] Fill 13 08.03.17 3 new cards Nico stream Confirmed
Blank 0 08.03.17 8 new cards http://blog.livedoor.jp/shadowv/archives/14717384.html Confirmed
09.03.17 1 new cards Official twitter Confirmed
Runecraft 09.03.17 3 new cards Openrec stream Confirmed
Legendary Gold Silver Bronze 11.03.17 1 new card Official twitter Confirmed
6PP - Hulking Giant [132] 5PP - Magic Girl Melvie [133] 2PP - Freshman Lou [134] 2PP - Enchanted Library [135] 13.03.17 8 new cards http://au.ign.com/articles/2017/03/13/8-new-shadowverse-cards-exclusive-ign-reveal
Confirmed
9PP - Wordwielder Ginger [136] 6PP - Mutagenic Bolt [137] 2PP - Magic Illusionist [138] 3PP - Dazzling Healer [139] 13.03.17 1 new card Official twitter Confirmed
8PP - Elder Mage of Dragonlore [140] 7PP - Enchanted Sword [141] 3PP - Mage of Nightfall [142] 13.03.17 5 new cards http://dengekionline.com/elem/000/001/480/1480491/ Confirmed
9PP - Chimera [143] 4PP - Halo Golem [144] Fill 13 14.03.17 8 new cards http://blog.livedoor.jp/shadowv/archives/14990095.html Confirmed
Blank 0 15.03.17 1 new card Official twitter Confirmed
15.03.17 4 new cards Nico stream Confirmed
Dragoncraft 17.03.17 1 new card Official twitter Confirmed
Legendary Gold Silver Bronze 17.03.17 5 new cards Famitsu stream Confirmed
5PP - SIbyl of the Waterwyrm [145] 4PP - Rahab [146] 2PP - Wind Reader Zell [147] 1PP - Dragon's Nest [148] 17.03.17 3 new cards http://www.pocketgamer.co.uk/r/iPad/Shadowverse/news.asp?c=73345 Confirmed
8PP - Ouroboros [149] 5PP - Dragonslayer's Price [150] 5PP - Venomous Pucewyrm [151] 3PP - Aqua Nereid [152] 20.03.17 1 new card Official twitter Confirmed
6PP - Phoenix Rider Aina [153] 5PP - Wrath Drake [154] 3PP - Dragoon Scyther [155] 21.03.17 1 new card Official twitter Confirmed
6PP - Lightning Blast [156] 5PP - Hippocampus [157] Fill 13 21.03.17 1 new card http://blog.livedoor.jp/shadowv/archives/15291330.html Confirmed
Blank 0 21.03.17 8 new cards http://www.pcgamer.com/take-a-first-look-at-eight-new-cards-from-shadowverses-next-expansion/
Confirmed
22.03.17 4 new cards Official site Full reveal
Shadowcraft END OF THE LINE. SEE YOU NEXT 3 MONTHS
Legendary Gold Silver Bronze
4PP - Minthe of the Underworld [158] 2PP - Little Soulsquasher [159] 2PP - Grave Desecration [160] 1PP - Deadmoon Disciple [161]
7PP - Demonlord, Eachtar [162] 4PP - Death's Ledger [163] 3PP - Prince Catacomb [164] 2PP - Zombie Party [165]
7PP - Immortal Thane [166] 4PP - Orthrus [167] 3PP - Goblin Zombie [168]
5PP - Dolorblade Warrior [169] 6PP - Ebon Reaper [170] Fill 13
Blank 0

Bloodcraft
Legendary Gold Silver Bronze
4PP - Belphegor [171] 2PP - Galretto, Devil of Love [172] 2PP - Baphomet [173] 2PP - Spiderweb Imp [174]
8PP - Maelstorm Serpent [175] 3PP - Blood Moon [176] 2PP - Mask of the Black Death [177] 3PP - Frog Bat [178]
7PP - Soul Dominator [179] 5PP - Dark Airjammer [180] 4PP - Assault Werewolf [181]
5PP - Vlad [182] 6PP - Stolen Life [183] Fill 13
Blank 0

Havencraft
Legendary Gold Silver Bronze
6PP - Dark Jeanne [184] 3PP - Zoe, Queen of Goldenia [185] 2PP - Holy Bowman Kel [186] 2PP - Mist Shaman [187]
9PP - Heavenly Aegis [188] 6PP - Judge of Retribution [189] 4PP - Iron Maiden [190] 3PP - Candelabra of Prayers [191]
8PP - Tarnished Grail [192] 5PP - Gravekeeper Sonia [193] 4PP - Octobishop [194]
6PP - Calydonian Boar [195] 4PP - Pure Healer [196] Fill 13
Blank 0

Neutral
Legendary Gold Silver Bronze
9PP - Israfil [197] 3PP - Grimnir, War Cyclone [198] 2PP - Wandering Bard, Elta [199] 1PP - Wise Merman [200]
10PP - Zeus [201] 7PP - Arriet, Soothing Harpist [202] 3PP - Frozen Mammoth [203] 2PP - Owlcat [204]
8PP - Earthshock Ogre [205] 4PP - Impartial Strix [206] 3PP - Axe Fighter [207]
5PP - Goblin Princess [208] 3PP - Test of Strength [209] Fill 13
Blank 0
Forestcraft Total Legends
Legendary Gold Silver Bronze Fill 104 100% Confirmed
6PP - Cassiopeia [210] 1PP - Spring-green Protection [211] 2PP - Elf Singer Harmony [212] 1PP - Airbound Barrage [213] Blank 0 Reveals in japanese with confirmed ruletext
10PP - King Elephant [214] 3PP - Demonic Child Zain [215] 2PP - Elf Song [216] 2PP - Fita the Gentle Elf [217] 104 Reveals in japanese with unconfirmed ruletext
5PP - Venus [218] 4PP - Ariana, Natural Tutor [219] 3PP - Starry Elf [220] Reveals in other language with unconfirmed ruletext
6PP - Dolorblade Demon [221] 5PP - Ipiria [222] Fill 13 Newest cards
Blank 0 Scratchboard
Entry date Name Source
Swordcraft 03.09.17 2 cards Twitch Confirmed
Legendary Gold Silver Bronze 04.09.17 1 card Twitch Confirmed
3PP - Mars, Silent Flame General [223] 1PP - Perseus [224] 2PP - Armor of the Stars [225] 3PP - Flail Knight [226] 04.09.17 3 cards Famitsu App Confirmed
5PP - Barbarossa [227] 2PP - Lux, Solar Lancer [228] 2PP - Cuhullin [229] 5PP - Pollux [230] 05.09.17 8 cards Famitsu Magazine Confirmed
5PP - Round Table Assembly [231] 3PP - Lord General, Romeo [232] 5PP - Unsheathed Blade [233] 08.09.17 8 cards Comtech Magazine Confirmed
3PP - Princess Juliet [234] 8PP - King of the Horned King [235] Fill 13 08.09.17 1 card Ignideus stream Confirmed
Blank 0 11.09.17 3 cards http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=75240 Confirmed
12.09.17 5 cards http://www.ign.com/articles/2017/09/12/ign-reveals-5-new-shadowverse-starforged-legends-cards Confirmed
Runecraft 12.09.17 4 cards http://www.inven.co.kr/webzine/news/?news=185297&site=shadowverse Confirmed
Legendary Gold Silver Bronze 12.09.17 8 cards Famitsu Magazine Confirmed
2PP - Star Reader Stella [236] 2PP - Chain of Calling [237] 3PP - Concentration [238] 1PP - Starseer's Telescope [239] 12.09.17 4 cards https://app.famitsu.com/20170912_1132795/ Confirmed
9PP - Giant Chimera [240] 3PP - Europa [241] 3PP - Karl, Pious Instructor [242] 2PP - Magic Owl [243] 12.09.17 5 cards https://www.gamer.ne.jp/news/201709130002/ Confirmed
5PP - Wild Golem [244] 3PP - Magic Gun Hunter [245] 4PP - Lightning Lancer [246] 13.09.17 1 card Inven.kr Confirmed
4PP - Lorea, Dance of the Sun [247] 6PP - Astrologist of the Mist [248] Fill 13 13.09.17 3 cards Nicostream Confirmed
Blank 0 14.09.17 5 cards http://dengekionline.com/elem/000/001/588/1588906/ Confirmed
14.09.17 3 cards Openrec stream Confirmed
Dragoncraft 15.09.17 5 cards Chinkz Confirmed
Legendary Gold Silver Bronze 18.09.17 1 card Inven.kr Confirmed
3PP - Prime Dragon Keeper [249] 3PP - Avowed Strike [250] 3PP - Beowulf [251] 2PP - Dragon's Foresight [252] 19.09.17 7 cards Famitsu Magazine Confirmed
10PP - Python [253] 3PP - Star Phoenix [254] 5PP - Beast Rider [255] 2PP - Dragonrearer Matilda [256] 19.09.17 3 cards https://www.youtube.com/watch?v=HYHcPymotyA Confirmed
5PP - Draconic Singer [257] 7PP - Canyon of the Dragons [258] 3PP - Estrella Beast [259] 20.09.17 1 card Official Twitter Confirmed
9PP - Cetus [260] 6PP - Scaled Berserker [261] Fill 13 21.09.17 3 cards Openrec stream Confirmed
Blank 0 22.09.17 3 cards Pcgamer Confirmed
22.09.17 3 cards http://toucharcade.com/2017/09/21/shadowverse-starforged-legends-card-reveals-armor-of-the-stars-starchaser-sprite-and-trial-of-the-gorgons/
Confirmed
Shadowcraft 22.09.17 10 cards Cycomi Confirmed
Legendary Gold Silver Bronze End of the line. Happy Speculating
4PP - Twilight Queen [262] 2PP - Andrealphus [263] 3PP - Troth's Curse [264] 2PP - Belenus [265]
7PP - Mail of Obliteration [266] 4PP - Ceres of the Night [267] 3PP - Sora, Martial Artist [268] 2PP - Gloaming Tombs [269]
7PP - Mist of Extinction [270] 5PP - Hresvelgr [271] 4PP - Castor [272]
8PP - Lute, Leonard Necromancer [273] 5PP - Dark Bladefiend [274] Fill 13
Blank 0

Bloodcraft
Legendary Gold Silver Bronze
4PP - Venomfang Medusa [275] 3PP - Trial of the Gorgons [276] 2PP - Demonic Ram [277] 2PP - Scorpius [278]
6PP - Jormungand [279] 5PP - Fulminous Demon [280] 2PP - Snarling Chains [281] 3PP - Fanged Serpent [282]
7PP - Stheno [283] 4PP - Euryale [284] 3PP - Venomous Bite [285]
6PP - Fenrir [286] 7PP - Gunnlod [287] Fill 13
Blank 0

Havencraft
Legendary Gold Silver Bronze
6PP - Aether of the White Wing [288] 1PP - Globe of the Stairways [289] 3PP - Aegina [290] 2PP - Red-hot Boots [291]
7PP - Heresy's Avatar [292] 2PP - Andromeda [293] 3PP - Star Torrent [294] 2PP - Star Bishop [295]
8PP - Taurus the Great [296] 5PP - Temple Ogre [297] 3PP - Sister of Punishment [298]
6PP - Star Priestess [299] 4PP - Starchaser Sprite [300] Fill 13
Blank 0

Neutral
Legendary Gold Silver Bronze
7PP - Zodiac Demon [301] 1PP - Staircase to Paradise [302] 1PP - Mystic Ring [303] 3PP - Night's Way [304]
8PP - Loki [305] 5PP - Helblindi [306] 2PP - Evelisia the Fallen [307] 3PP - Nyx [308]
5PP - Qilin [309] 3PP - Pure-hearted Singer [310] 6PP - Mr Full Moon [311]
7PP - Gigas [312] 8PP - Rampaging Mammoth [313] Fill 13
Blank 0
Forestcraft Total Legends
Legendary Gold Silver Bronze Fill 138 100% Confirmed
2PP - Insect Lord [314] 1PP - Fairy Torrent [315] 2PP - Furious Elder Weedman [316] 1PP - Firesprite Grove [317] Blank 0 Reveals in japanese with confirmed ruletext
4PP - Aria, Guiding Fairy [318] 2PP - Rayne, Elf Smith [319] 3PP - Crimsonbow Elf [320] 2PP - Leaf Man [321] 138 Reveals in japanese with unconfirmed ruletext
6PP - Fairy Saber [322] 3PP - Instinct Unleashed [323] 3PP - Adept Archer [324] Reveals in other language with unconfirmed ruletext
4PP - Weald Philosopher [325] Fill 12 Basic cards
Blank 0 Uncharted grounds
New mechanics
Swordcraft Resonance Activates when you have even number of cards in your deck (eg: 34, 32, 30, ...)
Legendary Gold Silver Bronze Burial Rite If you have a follower card in hand and an open space in your area, put that follower into play. That
6PP - Darksaber Melissa [326] 2PP - Noble Chancellor [327] 1PP - Accolade [328] 1PP - Wolf Fang Swordsman [329] follower loses all effects. Then destroy that follower
7PP - Arthur, Knight King [330] 3PP - Lancer of the Tempest [331] 2PP - Homebound Mercenary [332] 3PP - Assassination Jutsu [333] Reanimate Randomly summon a copy of 1 of the highest-cost followers that has been destroyed during this
4PP - Confront Adversity [334] 4PP - Frontline Cavalier [335] 3PP - Merchantette [336] match and costs less than or equal to the Reanimate value.
5PP - Castle Guardian [337] Fill 12
Blank 0 New leader skins
15.12.17 Excella, Dark General https://twitter.com/shadowversegame/status/941595254116950017
Runecraft 21.12.17 Cerberus https://twitter.com/shadowversegame/status/943754996180328448
Legendary Gold Silver Bronze 22.12.17 Albert, Levin Saber https://twitter.com/shadowversegame/status/944191514804084736
5PP - Mysteria, Magic Founder [338] 4PP - Nova Flare [339] 1PP - Mysterian Knowledge [340] 2PP - Mr. Bertrand, Magic Mentor [341]
8PP - Silver Blade Golem [342] 5PP - Class President Hanna [343] 2PP - Silent Laboratory [344] 3PP - Mysterian Summoner Vayle [345]
6PP - Grand Summoning [346] 4PP - Joycrafter Sammy [347] 5PP - Chain Lightning [348] Scratchboard
7PP - Expel Soul [349] Fill 12 Entry date Name Source
Blank 0 01.12.17 4 cards Official website Confirmed
05.12.17 4 cards Famitsu magazine Confirmed
Dragoncraft 06.12.17 3 cards http://ca.ign.com/articles/2017/12/06/ign-reveals-3-new-shadowverse-chronogenesis-cards Confirmed
Legendary Gold Silver Bronze 07.12.17 5 cards Comptech magazine Confirmed
7PP - Zirnitra, Dragon's Flame [350] 2PP - Aiela, Dragon Sword [351] 1PP - Dragon Horde [352] 1PP - Stormborne Wings [353] 08.12.17 1 card http://toucharcade.com/2017/12/07/shadowverse-chronogenesis-expansion-card-reveal-furious-elder-weedman/
Confirmed
10PP - Azi Dahaka [354] 4PP - Dragonrend Quake [355] 2PP - Marion, Fierce Dragonewt [356] 3PP - Dragon Aficionado [357] 08.12.17 4 cards Offical twitter Confirmed
9PP - Frenzied Drake [358] 4PP - Tower Warden Adelle [359] 4PP - Basilisk Rider [360] 08.12.17 4 cards http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=76143 Confirmed
8PP - Frostfire Dragon [361] Fill 12 10.12.17 1 card Official Twitter Confirmed
Blank 0 10.12.17 3 cards RAGE tournament Confirmed
10.12.17 5 cards Channeru Confirmed
Shadowcraft 12.12.17 5 cards Famitsu magazine Confirmed
Legendary Gold Silver Bronze 12.12.17 1 card OGN Confirmed
5PP - Underworld Ruler Aisha [362] 5PP - Sow Death, Reap Life [363] 1PP - Grave Invitation [364] 2PP - Bone Bug [365] 12.12.17 6 cards Nicovideo Confirmed
8PP - Abyss Straddler [366] 6PP - Skeleton Prince [367] 3PP - Soulcaller [368] 2PP - Gloomy Necromancer [369] 12.12.17 4 cards https://app.famitsu.com/20171212_1195956/ Confirmed
8PP - Death Dragon Caller [370] 7PP - Anubis [371] 3PP - Skull Ring [372] 12.12.17 2 cards Famitsu magazine Confirmed
4PP - Mummy [373] Fill 12 13.12.17 5 cards http://dengekionline.com/elem/000/001/643/1643348/ Confirmed
Blank 0 13.12.17 2 cards OGN Confirmed
13.12.17 1 card https://www.youtube.com/watch?v=XBW7xeSJStE Confirmed
Bloodcraft 14.12.17 5 cards https://www.gamer.ne.jp/news/201712150001/ Confirmed
Legendary Gold Silver Bronze 15.12.17 4 cards Official twitter Confirmed
5PP - Nacht [374] 3PP - Endearing Succubus Lilith [375] 3PP - Pazuzu [376] 2PP - Cursed Scarecrow [377] 15.12.17 3 cards 4gamer Confirmed
9PP - Diabolus Psema [378] 4PP - Terror Demon [379] 3PP - Vassago [380] 2PP - Glassbrand Devil [381] 15.12.17 1 card OGN Confirmed
6PP - Reach of the Archdemon [382] 4PP - Devil Blade [383] 3PP - Blood Drinker's Brand [384] 16.12.17 4 cards Inven Confirmed
3PP - Savage Wolf [385] Fill 12 16.12.17 1 card https://www.youtube.com/watch?v=nCHSl-1yVos Confirmed
Blank 0 17.12.17 1 card https://www.youtube.com/watch?v=4RrR75FCOJg Confirmed
18.12.17 4 cards NGE stream Confirmed
Havencraft 18.12.17 3 cards https://tw.esports.yahoo.com/ Confirmed
Legendary Gold Silver Bronze 18.12.17 2 cards Mujyuku channel Confirmed
3PP - Jeanne, Beacon of Salvation [386] 1PP - Summit Temple [387] 2PP - Godscale's Banquet [388] 1PP - Featherfall Hourglass [389] 19.12.17 3 cards http://www.pcgamer.com/exclusive-three-new-cards-from-the-shadowverse-chronogenesis-expansion/
Confirmed
7PP - Heavenly Knight [390] 4PP - Ancient Protector [391] 5PP - Pure Annihilation [392] 2PP - Gemstone Carapace [393] 19.12.17 1 card Twitch - prepcoin Confirmed
4PP - Pegasus Dullahan [394] 6PP - Arch Priestess Cattleya [395] 2PP - Sister of the Sword [396] 19.12.17 7 cards Famitsu magazine Confirmed
4PP - Oathplume Warrior [397] Fill 12 19.12.17 1 card https://www.youtube.com/watch?v=wLccwlilqQE Confirmed
Blank 0 20.12.17 4 cards GNN Confirmed
22.12.17 6 cards Official twitter Confirmed
Portalcraft 22.12.17 1 card Jordude Confirmed
Legendary Gold Silver Bronze 24.12.17 4 cards Grandprix stream Confirmed
5PP - Spinaria, Keeper of Enigmas [398] 0PP - Biofabrication [399] 1PP - Ancient Amplifier [400] 1PP - Acceleratium [401] 25.12.17 21 cards Official site Confirmed
6PP - Deus Ex Machina [402] 1PP - Nilpotent Entity [403] 1PP - Metaproduction [404] 2PP - Bear Puppeteer [405] End of the line. Happy Speculating
8PP - Magna Legacy [406] 4PP - Silver Cog Spinner [407] 2PP - Flower Doll [408] 2PP - Devil's Epitaph [409]
4PP - Morton the Manipulator [410] 2PP - Icarus [411] 2PP - Hamelin [412]
5PP - Otherworld Rift [413] 2PP - Machine Artisan Geno [414] 2PP - Mech Wing Swordsman [415]
5PP - Hakrabi [416] 2PP - Rosa, Mech Wing Maiden [417] 3PP - Cat Cannoneer [418]
6PP - Safira, Synthetic Beast [419] 3PP - Fervent Machine Soldier [420] 3PP - Cursed Stone [421]
7PP - God Bullet Golem [422] 3PP - Substitution [423] 3PP - Iron Staff Mechanic [424]
8PP - Empyreal Swordsman [425] 5PP - Automaton Soldier [426] 3PP - Tranquil Cog [427]
5PP - Unidentified Subject [428] 3PP - Steel Demolitionist [429]
7PP - Collosal Construct [430] 3PP - Puppet Room [431]
9PP - Amethyst Giant [432] 4PP - Gravikinetic Warrior [433]
9PP - Vengeful Puppeteer Noah [434] 4PP - Mechanical Bowman [435]
5PP - Mana Pistol Merc [436]
5PP - Masked Puppet [437]
6PP - Captain Meteo [438]
8PP - Airship Whale [439] Fill 42
Blank 0

Portalcraft (Basic)
2PP - Magisteel Puppet [440] 2PP - Dimension Cut [441]
4PP - Roan Winged Nexx [442] 2PP - Magisteel Lion [443]
4PP - Puppeteer's Strings [444] 2PP - Mechanized Servant [445]
2PP - Puppeteer [446]
3PP - Automaton Knight [447]
3PP - Toy Soldier [448]
4PP - Ironforged Fighter [449]
6PP - Black Iron Soldier [450] Others 11
Others 0
Neutral
Legendary Gold Silver Bronze
3PP - Badb Catha [451] 3PP - Goblin Emperor [452] 1PP - Treasure Map [453] 2PP - Happy Pig [454]
8PP - Chronos [455] 4PP - Fall from Grace [456] 3PP - Goblinmount Ogre [457] 3PP - Dungeon Explorer Chloe [458]
4PP - Shining Bellringer Angel [459] 5PP - Holy Angel Altaia [460] 3PP - Burly Axewielder [461]
3PP - Pitfall [462] Fill 12
Blank 0
Forestcraft Total Legends
Legendary Gold Silver Bronze Fill 114 100% Confirmed
6PP - White Vanara [463] 2PP - Paula, Icy Warmth [464] 3PP - Owl Man [465] 2PP - Flower of Fairies [466] Blank 0 Reveals in japanese with confirmed ruletext
7PP - Greenglen Axeman [467] 2PP - Storied Falconer [468] 4PP - Fashionita Nelcha [469] 2PP - Servant of the Spellgrove [470] 114 Reveals in japanese with unconfirmed ruletext
7PP - Yggdrasil [471] 5PP - Swiftgait Okami [472] 4PP - Forest Whispers [473] 3PP - Grasshopper Conductor [474] Reveals in other language with unconfirmed ruletext
4PP - Elf General [475] Fill 13 Reveals in english with unconfirmed ruletext
Blank 0 Uncharted grounds
New card
Swordcraft New mechanics
Legendary Gold Silver Bronze Choose Allows you to choose between two options
2PP - Sky Commander Celia [476] 1PP - Chromatic Duel [477] 2PP - Savage Swordsman [478] 1PP - Axe Princess [479]
6PP - Spartacus [480] 2PP - Dario, Demon Count [481] 3PP - Nonja, Silent Maiden [482] 2PP - Holy Bear Knight [483]
8PP - Sky Fortress [484] 2PP - Innocent Princess Prim [485] 3PP - Valse, Magical Marksman [486] 3PP - Samurai Master [487]
4PP - Frontline Rampants [488] Fill 13
Blank 0 New leader skins
21.03.18 Fairy Princess (CG ver) https://twitter.com/shadowverse_jp/status/976783779330105344
Runecraft 24.03.18 Moon Al-miraj https://twitter.com/shadowverse_jp/status/977455318438313984
Legendary Gold Silver Bronze
4PP - Runie, Destiny's Bard [489] 3PP - Absolute Zeroblade [490] 2PP - Mysterian Wyrmist [491] 2PP - Beastfaced Mage [492]
5PP - Truthseeker Faust [493] 7PP - Bergent, Onion Patchmaster [494] 3PP - Elusa, Magic Wunderkind [495] 2PP - Witch of Foresight [496]
9PP - Unbodied Witch [497] 7PP - Snowman King [498] 4PP - Summoning Drills [499] 4PP - Moonshade Mage [500] Scratchboard
5PP - Staff of Whirlwinds [501] Fill 13 Entry date Name Source
Blank 0 01.03.18 1 card https://video.twimg.com/ext_tw_video/969105994088247298/pu/vid/640x360/wIMx_t36fKGibTDH.mp4 Confirmed
02.03.18 1 card Official site Confirmed
Dragoncraft 03.03.18 3 cards http://www.ign.com/articles/2018/03/03/ign-reveals-3-new-shadowverse-dawnbreak-nightedge-cards
Confirmed
Legendary Gold Silver Bronze 03.03.18 1 card Taiwan Open stream Confirmed
2PP - Whitefrost Dragonewt Filene [502] 3PP - Dragoncleaver Roy [503] 2PP - Heroic Dragonslayer [504] 2PP - Somniferous Whitewyrm [505] 05.03.18 2 cards Official twitter Confirmed
9PP - Jerva of the Draconic Mail [506] 3PP - Force of the Dragonewt [507] 2PP - Waters of the Orca [508] 3PP - Dragonclad Blademaster [509] 06.03.18 3 cards Famitsu magazine Confirmed
10PP - Lindworm [510] 8PP - Dragonplate Warrior [511] 5PP - Galua of Two Breaths [512] 5PP - Drakewing Assassin [513] 07.03.18 1 card http://m.inven.co.kr/webzine/wznews.php?idx=195319&site=shadowverse Confirmed
6PP - Twilight Dragoon Coda [514] Fill 13 07.03.18 1 card Chinese source Confirmed
Blank 0 08.03.18 1 card http://www.inven.co.kr/webzine/news/?news=195412&site=shadowverse Confirmed
08.03.18 2 cards Famitsu magazine Confirmed
Shadowcraft 08.03.18 3 cards https://www.pcgamer.com/weve-got-five-new-shadowverse-cards-to-reveal/ Confirmed
Legendary Gold Silver Bronze 09.03.18 2 cards Shadowverse Academy Confirmed
6PP - Ceridwen, Hunter of Eternity [515] 2PP - Lord Deathskull [516] 3PP - Big Soul Hunter [517] 1PP - Mischievous Spirit [518] 09.03.18 1 card Chinese source Confirmed
7PP - Arcus, Ghostly Manager [519] 3PP - Everdark Styx [520] 3PP - Poltergeist [521] 2PP - Orator of the Bones [522] 10.03.18 2 cards Shadowverse Open Confirmed
7PP - Hinterland Ghoul [523] 7PP - Fickle Resurrector [524] 4PP - Mighty Arm Skeleton [525] 2PP - Regenerate Spirit [526] 11.03.18 1 card Twitch Confirmed
5PP - Death the Nyctophile [527] Fill 13 13.03.18 3 cards Famitsu magazine Confirmed
Blank 0 13.03.18 5 cards Channeru Confirmed
13.03.18 1 card https://youtube.com/watch?v=luvRsfOFZ3A Confirmed
Bloodcraft 14.03.18 1 card Shadow Nexus reveal Confirmed
Legendary Gold Silver Bronze 14.03.18 1 card http://www.inven.co.kr/webzine/news/?news=195738&site=shadowverse Confirmed
3PP - Waltz, King of Wolves [528] 0PP - Gift for Bloodkin [529] 1PP - Buller, Blood Maiden [530] 2PP - Summon Bloodkin [531] 14.03.18 1 card https://twitch.tv/videos/238650355 Confirmed
6PP - Vania, Nightshade Vampire [532] 2PP - Raven, Eventide Vampire [533] 1PP - Red Talonstrike [534] 3PP - Nightmare Devil [535] 15.03.18 2 cards Shadowverse Dragon Gate Confirmed
7PP - Darkfeast Bat [536] 5PP - Oldblood King [537] 2PP - Silverchain Disciple [538] 5PP - Delirious Demon [539] 16.03.18 2 cards Chinese source Confirmed
9PP - Calamity's Archdemon [540] Fill 13 16.03.18 1 card http://www.pocketgamer.co.uk/r/Android/Shadowverse/news.asp?c=76969 Confirmed
Blank 0 16.03.18 4 cards https://www.youtube.com/watch?v=pXeN9Ce_NgU Confirmed
17.03.18 2 cards Official twitter Confirmed
Havencraft 17.03.18 2 cards Chinese source Confirmed
Legendary Gold Silver Bronze 17.03.18 1 card http://www.inven.co.kr/webzine/news/?news=195975&vtype=pc Confirmed
5PP - Ceryneian Hind [541] 2PP - Jeweled Priestess [542] 2PP - Temple of the Holy Lion [543] 2PP - Deathscythe Nun [544] 17.03.18 2 cards French source Confirmed
6PP - Tutankhamun [545] 3PP - Whitefang Shrine [546] 3PP - Peaceweaver [547] 2PP - Holy Lion Crystal [548] 18.03.18 1 card Prepcoin twitch Confirmed
8PP - Godsworn Alexiel [549] 4PP - Tenko's Shrine [550] 4PP - Opposing Statues [551] 2PP - Moriae Encomium [552] 18.03.18 2 cards http://mp.weixin.qq.com/s/4_XHSqAaXgSSUBhA8QsOmA Confirmed
5PP - Lycaon [553] Fill 13 19.03.18 1 card https://m.weibo.cn/status/G86I9j2GA#_loginLayer_1521450561493 Confirmed
Blank 0 19.03.18 1 card 4gamer Confirmed
19.03.18 3 cards https://app.famitsu.com/20180319_1257288/ Confirmed
Portalcraft 19.03.18 3 cards Noxious youtube Confirmed
Legendary Gold Silver Bronze 20.03.18 3 cards http://dengekionline.com/elem/000/001/696/1696114/ Confirmed
7PP - Electromagical Rhino [554] 3PP - Devil of the Gaps [555] 2PP - Miriam, Synthetic Being [556] 2PP - Knower of History [557] 20.03.18 2 cards https://tw.esports.yahoo.com/amphtml/yahoo-電競全球獨家《闇影詩章》「起源之光-‧-終焉之-090042739.html?__twitter_impression=true
Confirmed
7PP - That Which Erases [558] 5PP - Heartless Battle [559] 4PP - Crystal Cannon [560] 2PP - Rocket Knuckles [561] 20.03.18 1 card Famitsu magazine Confirmed
8PP - Orchis, Puppet Girl [562] 7PP - Zwei, Murderous Puppet [563] 5PP - Dirk, Steelarm Butler [564] 3PP - Junk [565] 21.03.18 2 cards RAGE Tournament Confirmed
4PP - Cruel Puppetmaster [566] Fill 13 21.03.18 2 cards https://www.gamer.ne.jp/news/201803220004/ Confirmed
Blank 0 22.03.18 1 card https://shibuya-game.com/archives/20646 Confirmed
22.03.18 3 cards Shadoba Confirmed
Neutral 22.03.18 2 cards https://www.youtube.com/watch?v=LBhhKfnE1zg Confirmed
Legendary Gold Silver Bronze 23.03.18 1 card http://www.gamestar.tokyo/?p=11598 Confirmed
3PP - Moon and Sun [567] 2PP - Paradise Vanguard [568] 2PP - Valkyrie of Order [569] 1PP - Fount of Angels [570] 23.03.18 3 cards https://gnn.gamer.com.tw/2/160522.html Confirmed
7PP - Marduk [571] 4PP - Oceanus [572] 5PP - Divine Retribution [573] 2PP - Tart Man [574] 23.03.18 1 card French source Confirmed
6PP - Suttungr [575] 3PP - Valkryie of Chaos [576] 24.03.18 2 cards http://twitch.tv/shadowverseofficial_tw Confirmed
Fill 10 25.03.18 1 card French source Confirmed
Blank 0 26.03.18 1 card https://www.youtube.com/watch?v=aPXGGZxghro Confirmed
26.03.18 8 cards Official site Confirmed
End of the line? The show must go on. See you in May
05.05.18 2 cards Official twitter Confirmed
06.05.18 2 cards Official twitter Confirmed
09.05.18 1 card https://www.youtube.com/watch?v=z4nj1SPktCo Confirmed
10.05.18 1 card Openrec Stream Confirmed
14.05.18 1 card https://www.gamer.ne.jp/news/201805140001/ Confirmed
16.05.18 1 card http://dengekionline.com/elem/000/001/725/1725303/ Confirmed
17.05.18 1 card https://www.openrec.tv/live/KiZRdapUfMG Confirmed
18.05.18 1 card https://m.gamer.com.tw/gnn/detail.php?sn=162780 Confirmed
20.05.18 2 cards Tournament streams Confirmed
21.05.18 1 card Tournament stream Confirmed
22.05.18 1 card Chinese source Confirmed
25.05.18 3 cards Official site Confirmed
Real end of the line? Let's shake the meta!
Forestcraft Total Legends
Legendary Gold Silver Bronze Fill 114 100% Confirmed
5PP - Korwa, Ravishing Designer [577] 3PP - Shamu and Shama, Noblekins [578] 4PP - Sutera of the Sacred Bow [579] 1PP - Fairy Refuge [580] Blank 0 Reveals in japanese with confirmed ruletext
5PP - Godhunter Selwyn [581] 4PP - Burst Shot [582] 5PP - Witherwood Guardian [583] 2PP - Devil Flower [584] 114 Reveals in japanese with unconfirmed ruletext
9PP - Sky Devouring Horror [585] 4PP - Metera, Peerless Shot [586] 8PP - Owlbear [587] 2PP - Utopian Fairy [588] Reveals in other language with unconfirmed ruletext
3PP - Myconid [589] Fill 13 Reveals in english with unconfirmed ruletext
Blank 0 Uncharted grounds
Le mini expansion
Swordcraft New mechanics
Legendary Gold Silver Bronze Accelerate Follower cards can be played as spell for a lower Play Point for different effects.
6PP - Zeta, Crimson Lancer [590] 4PP - Dei, Secret Agent [591] 1PP - Sellsword Lucius [592] 1PP - Grand Auction [593]
6PP - Ironfist Beast Warrior [594] 5PP - Dragon Knights [595] 2PP - Ageworn Weaponry [596] 2PP - Tycoon [597]
8PP - Latham, Honorable Knight [598] 5PP - Sky Gladiator [599] 3PP - Charlotta, Tiny Justice [600] 3PP - Tanya, Shadow Enforcer [601]
4PP - Princess Teena [602] Fill 13
Blank 0 New leader skins
16.06.18 Spinaria, Keeper of Enigmas
https://twitter.com/shadowverse_jp/status/1007904324859510784
Runecraft 17.06.18 Korwa https://twitter.com/shadowverse_jp/status/1008244807896973312
Legendary Gold Silver Bronze 18.06.18 Percival https://twitter.com/shadowverse_jp/status/1008635853738897409
4PP - Vesper, Witchhunter [603] 1PP - Mystic Rune [604] 3PP - Clarisse, Unpolished Mage [605] 2PP - Black Witch Anna [606] 19.06.18 Cagliostro https://twitter.com/shadowverse_jp/status/1008998241608712193
6PP - Despondant Chimera [607] 4PP - Cagliostro, Adorable Genius [608] 4PP - Burgeoning Genius [609] 2PP - Grand Spire [610] 20.06.18 Zooey https://twitter.com/shadowverse_jp/status/1009360650303254528
6PP - Arulumaya, Mystic Seer [611] 6PP - Ms Miranda, Light Mage [612] 7PP - Abyss Summoner [613] 5PP - Fate's Hand [614] 21.06.18 Ferry https://twitter.com/shadowverse_jp/status/1009723038881869824
5PP - Peacemaker [615] Fill 13 21.06.18 De La Fille https://twitter.com/shadowverse_jp/status/1010504310617092096
Blank 0 21.06.18 Silva https://twitter.com/shadowverse_jp/status/1010506096933363713
22.06.18 Vira https://twitter.com/shadowverse_jp/status/1010088396650250242
Dragoncraft
Legendary Gold Silver Bronze
6PP - Warbreaker Dragoon [616] 4PP - Pyrewyrm Commander [617] 2PP - Hatchling [618] 2PP - Dragon Huntress [619]
7PP - Adramelech [620] 5PP - True Dragon Scathach [621] 3PP - Aliza, Pugilist Princess [622] 3PP - Venomtail Salamander [623]
11PP - Zooey, Arbiter of the Skies [624] 8PP - Poseidon [625] 3PP - Dragon Sanctum [626] 5PP - Tail Swing [627]
7PP - Albacore [628] Fill 13 Scratchboard
Blank 0 Entry date Name Source
08.06.18 3 cards Official site Confirmed
Shadowcraft 09.06.18 3 cards https://www.youtube.com/watch?v=0U7gT8nK1H8 Confirmed
Legendary Gold Silver Bronze 09.06.18 2 cards Shadowverse Open Mid Season Confirmed
1PP - Gremory [629] 2PP - Danua, Grim Puppetmaster [630] 2PP - Lady Grey, Deathweaver [631] 1PP - Soul Conversion [632] 10.06.18 1 card Official twitter Confirmed
2PP - Ferry, Spirit Maiden [633] 3PP - Fiendish Wraithknight [634] 3PP - Fran, Monster Girl [635] 2PP - Golden Casket [636] 11.06.18 1 card https://www.twitch.tv/videos/271927423?t=01h47m02s Confirmed
10PP - Mordecai, Eternal Duelist [637] 7PP - Plagued City [638] 4PP - Stygian Warden [639] 2PP - Sarunan, Cursebound Lover [640] 12.06.18 2 cards Chinese leak Confirmed
5PP - Melancholic Medium [641] Fill 13 12.06.18 9 cards Famitsu release Confirmed
Blank 0 14.06.18 3 cards https://app.famitsu.com/20180614_1307499/ Confirmed
14.06.18 2 cards Openrec Confirmed
Bloodcraft 15.06.18 1 card Chinese reveal Confirmed
Legendary Gold Silver Bronze 15.06.18 2 cards https://www.4gamers.com.tw/news/detail/35271/exclusive-shadowverse-ninth-update-brigade-of-the-sky-new-cards-released
Confirmed
2PP - Vira, Fanatic Knight [642] 3PP - Girtablilu [643] 0PP - Restless Parish [644] 2PP - Bewitching Succubus [645] 15.06.18 1 card https://www.youtube.com/watch?v=j8T4RleMuqo Confirmed
5PP - Thunder Behemoth [646] 4PP - Narmaya, Ephmeral Blade [647] 2PP - Alexandrite Devil [648] 3PP - Zehek, the Cursebranded [649] 16.06.18 3 cards https://www.gamer.ne.jp/news/201806160003/ Confirmed
10PP - Purson [650] 5PP - Evil Eye Demon [651] 6PP - Pommern, Erste's Pride [652] 3PP - Crimson Desire [653] 16.06.18 1 card Weibo leak Confirmed
4PP - Devil Hand [654] Fill 13 17.06.18 2 cards RAGE Shadowverse Confirmed
Blank 0 17.06.18 2 cards Official twitter Confirmed
18.06.18 3 cards http://dengekionline.com/elem/000/001/742/1742564/ Confirmed
Havencraft 18.06.18 3 cards Weibo leak Confirmed
Legendary Gold Silver Bronze 18.06.18 2 cards Chinese leak Confirmed
6PP - De La Fille, Gem Princess [655] 1PP - Petra, Ether of the Wind [656] 1PP - Father Punishment [657] 0PP - Sealed Tome [658] 19.06.18 2 cards Chinese leak Confirmed
9PP - Garuda, Ruler of Storms [659] 2PP - Holy Priest Lorena [660] 3PP - Prism Swing [661] 2PP - Hazen, Priest of the Wind [662] 20.06.18 3 cards http://www.inven.co.kr/webzine/news/?news=201678&site=shadowverse Confirmed
9PP - Tzekibaba, Forsaken God [663] 8PP - Themis's Purge [664] 3PP - Sophia, Pious Pilgrim [665] 3PP - Bashful Al-mi'raj [666] 20.06.18 1 card Official twitter Confirmed
5PP - Angelic Idol [667] Fill 13 20.06.18 3 cards Famitsu release Confirmed
Blank 0 20.06.18 2 cards Jap leak Confirmed
20.06.18 3 cards https://tw.esports.yahoo.com/yahoo%E9%9B%BB%E7%AB%B6%E7%8D%A8%E5%AE%B6%E6%8F%AD%E6%9B%89%E3%80%8A%E9%97%87%E5%B
Confirmed
Portalcraft 21.06.18 1 card Magazine leak Confirmed
Legendary Gold Silver Bronze 21.06.18 1 card Shadoba Confirmed
2PP - Lococo, Little Puppeteer [668] 2PP - Paracelsus [669] 4PP - Nicholas, Stalwart Inventor [670] 1PP - Ancient Apparatus [671] 22.06.18 1 card Official twitter Confirmed
3PP - Malocchio [672] 3PP - Cucouroux, Green Gunsmith [673] 5PP - Captivating Conductor [674] 2PP - Ancient War Machine [675] 22.06.18 1 card https://shibuya-game.com/archives/23734 Confirmed
7PP - Silva, Argent Sniper [676] 5PP - Artifact Spark [677] 6PP - Basileus, Outworld Invader [678] 3PP - Jessica, Cheerful Cannoneer [679] 22.06.18 2 cards https://www.youtube.com/watch?v=0hMKdWc-yq4 Confirmed
5PP - Enkidu [680] Fill 13 23.06.18 1 card Streamer reveal Confirmed
Blank 0 23.06.18 3 cards Chinese source Confirmed
23.06.18 1 card Chinese source Confirmed
Neutral 23.06.18 8 cards Official source Confirmed
Legendary Gold Silver Bronze 23.06.18 1 card Chinese source Confirmed
2PP - Legendary Fighter [681] 2PP - Lyria, Azure Maiden [682] 2PP - Genesis of Legend [683] 2PP - Investigation [684] 25.06.18 17 cards Official site Confirmed
9PP - Proto Bahamut [685] 2PP - Seraphic Blade [686] 6PP - Katalina, Sky Guardian [687] 3PP - Lowain of the Brofamily [688] End of the line? The show must go on. See you in August
3PP - Khaiza, Radical Gourmand [689] 4PP - Rackam, Airship Pilot [690] 10.08.18 2 cards Shadova Confirmed
Fill 10 11.08.18 1 card http://www.ign.com/articles/2018/08/11/ign-reveals-a-new-shadowverse-legendary Confirmed
Blank 0 12.08.18 1 card Twitch reveal Confirmed
13.08.18 1 card http://www.inven.co.kr/webzine/news/?news=205099&site=shadowverse Confirmed
14.08.18 1 card Official twitter Confirmed
15.08.18 2 cards https://app.famitsu.com/20180815_1337195/ Confirmed
15.08.18 2 cards http://dengekionline.com/elem/000/001/780/1780815/ Confirmed
15.08.18 2 cards https://m.weibo.cn/status/4273310177201824 Confirmed
16.08.18 1 card Official twitter Confirmed
16.08.18 1 card https://m.gamer.com.tw/gnn/detail.php?sn=166940 Confirmed
16.08.18 1 card Jap stream Confirmed
17.08.18 2 cards Official twitter Confirmed
Real end of the line? Let's shake the meta!
Forestcraft Total Legends
Legendary Gold Silver Bronze Fill 114 100% Confirmed
1PP - Tia, Crystalian Noble [691] 2PP - Lily, Crystalian Conductor [692] 4PP - Disciple of Unkilling [693] 2PP - Servant of Unkilling [694] Blank 0 Reveals in japanese with confirmed ruletext
3PP - Liza, Queen of the Forest [695] 5PP - Apostle of Unkilling [696] 5PP - Hornet Soldier [697] 4PP - Furious Mountain Deity [698] 114 Reveals in japanese with unconfirmed ruletext
10PP - Izudia, Omen of Unkiling [699] 7PP - Luxglaive Bayle [700] 0PP - Mark of the Unkilling [701] 2PP - Whispering Woods [702] Reveals in other language with unconfirmed ruletext
1PP - Fairy Circle [703] Fill 13 Reveals in english with unconfirmed ruletext
Blank 0 Graphed
Uncharted grounds
Swordcraft Le mini expansion
Legendary Gold Silver Bronze New mechanics
3PP - Octrice, Omen of Usurpation [704] 1PP - Rapier Master [705] 3PP - Disciple of Usurpation [706] 2PP - Servant of Usurpation [707] Invocation Allows you to put cards from deck into play if conditions are met. One at a time.
5PP - Magnolia, Battlefield Muse [708] 5PP - Apostle of Usurpation [709] 3PP - High-seas Hero [710] 3PP - Weathered Vanguard [711]
9PP - Jiraiya [712] 5PP - Giantsbane Swordsman [713] 4PP - Aloadae [714] 4PP - Battlefield Beauty [715]
2PP - Usurping Spineblade [716] Fill 13
Blank 0 New leader skins
14.09.18 Cassiopeia https://twitter.com/shadowverse_jp/status/1040569228724588544
Runecraft 19.09.18 Medusa https://twitter.com/shadowverse_jp/status/1042397625440333824
Legendary Gold Silver Bronze
5PP - Orihalcum Golem [717] 2PP - Apostle of Truth [718] 3PP - Disciple of Truth [719] 2PP - Owen, Knight of Mysteria [720]
7PP - Raio, Omen of Truth [721] 3PP - Grea, Mysterian Dragoness [722] 6PP - Truth's Adjudication [723] 7PP - Servant of Truth [724]
20PP - Prophetess of Creation [725] 9PP - Anne, Mysterian Prodigy [726] 3PP - Sleep Incantation [727] 1PP - Scrap Iron Smelter [728]
3PP - Astral Divination [729] Fill 13
Blank 0

Dragoncraft
Legendary Gold Silver Bronze
2PP - Masamune, Raging Dragon [730] 4PP - Apostle of Disdain [731] 1PP - Disciple of Disdain [732] 2PP - Servant of Disdain [733]
5PP - Galmieux, Omen of Disdain [734] 4PP - Pure-voiced Dragoon [735] 1PP - Giselle, Mermaid Healer [736] 3PP - Serpent Drake [737]
7PP - Jabberwock, Nightmare Spawn [738]1PP - Disdainful Rending [739] 4PP - Griffonback Guard [740] 4PP - Draconic Sniper [741]
3PP - Mesozoic Era [742] Fill 13 Scratchboard
Blank 0 Entry date Name Source
07.09.18 1 card Official site Confirmed
Shadowcraft 08.09.18 1 card Official twitter Confirmed
Legendary Gold Silver Bronze 09.09.18 2 cards Dreamhacks Montreal Confirmed
3PP - Rulenye, Omen of Silence [743] 4PP - Apostle of Silence [744] 3PP - Disciple of Silence [745] 2PP - Servant of Silence [746] 10.09.18 2 cards Dreamhacks Montreal Confirmed
4PP - Osiris [747] 6PP - Charon, Stygian Ferrywoman [748] 4PP - Othrus, Junior Hellhound [749] 4PP - Sinister Sarcophagus [750] 10.09.18 4 cards Chinese reveals Confirmed
5PP - Cerberus, Hound of Hades [751] 6PP - Crow, Regent of Darkness [752] 8PP - Vile Torrent [753] 5PP - Netherworld Horseman [754] 10.09.18 2 cards https://www.twitch.tv/baoz Confirmed
1PP - Silent Purge [755] Fill 13 11.09.18 1 card https://www.youtube.com/watch?v=Y0T-5SXEw30 Confirmed
Blank 0 11.09.18 4 cards http://www.inven.co.kr/webzine/news/?news=206906&site=shadowverse Confirmed
11.09.18 1 card German source Confirmed
Bloodcraft 11.09.18 4 cards Chink reveal Confirmed
Legendary Gold Silver Bronze 12.09.18 1 card https://youtu.be/hKnm-dsW2Ug Confirmed
3PP - Valnareik, Omen of Lust [756] 4PP - Flauros [757] 1PP - Disciple of Lust [758] 2PP - Bloodthirsty Hamster [759] 12.09.18 2 cards https://www.4gamers.com.tw/news/detail/36331/exclusive-shadowverse-10th-update-omen-of-the-ten-new-cards-reveal
Confirmed
5PP - Milnard, Dark Fiend [760] 4PP - Trill, Devillish Idol [761] 4PP - Dark Elemental [762] 2PP - Servant of Lust [763] 13.09.18 2 cards Noxious Confirmed
7PP - Calamity Bringer [764] 5PP - Apostle of Lust [765] 2PP - Wing of Lust [766] 4PP - Swordserpent Guardian [767] 13.09.18 1 card https://www.youtube.com/watch?v=LOyKNond9C8 Confirmed
3PP - Throne of Solitude [768] Fill 13 13.09.18 1 card OGN reveal Confirmed
Blank 0 13.09.18 4 cards https://www.openrec.tv/live/xf3TI9nEJtF Confirmed
14.09.18 4 cards https://www.youtube.com/watch?v=zjrU3_VlTas Confirmed
Havencraft 14.09.18 4 cards Official twitter Confirmed
Legendary Gold Silver Bronze 14.09.18 5 cards Official twitter Confirmed
4PP - Holy Lion of Salvation [769] 4PP - Aposte of Repose [770] 2PP - Disciple of Repose [771] 2PP - Sister Falconer [772] 14.09.18 4 cards https://tw.esports.yahoo.com/yahoo%E9%9B%BB%E7%AB%B6%E7%8D%A8%E5%AE%B6%E6%8F%AD%E6%9B%89%E3%80%8A%E9%97%87%E5%B
Confirmed
4PP - Marwynn, Omen of Repose [773] 5PP - Assault Priest [774] 2PP - Unicorn Knight [775] 3PP - Servant of Repose [776] 15.09.18 3 cards http://m.ign.com/articles/2018/09/15/ign-reveals-three-new-omen-of-the-ten-shadowverse-cards Confirmed
8PP - Lapis, Glorious Seraph [777] 2PP - City Gold [778] 3PP - Feather Rush [779] 7PP - Sanctum Keepers [780] 15.09.18 1 card Official twitter Confirmed
2PP - Realm of Repose [781] Fill 13 16.09.18 2 cards RAGE tournament Confirmed
Blank 0 17.09.18 4 cards Chinese reveals Confirmed
17.09.18 1 card OGN reveal Confirmed
Portalcraft 17.09.18 1 card https://www.youtube.com/watch?v=YGMwDclmNMg Confirmed
Legendary Gold Silver Bronze 19.09.18 2 cards Shadowverse Academy Confirmed
4PP - Lishenna, Omen of Destruction [782]2PP - Rukina of the Resistance [783] 1PP - Inspired Inventor [784] 2PP - Hydro Alchemist [785] 19.09.18 2 cards https://www.youtube.com/watch?v=8Y4EBoXDt48 Confirmed
4PP - Enervating Mail [786] 4PP - Aposte of Destruction [787] 2PP - Disciple of Destruction [788] 3PP - Servant of Destruction [789] 20.09.18 1 card Curemango reveal Confirmed
6PP - New Order [790] 4PP - Destructive Refrain [791] 0PP - Mechanization [792] 7PP - Silver Automaton [793] 20.09.18 2 cards Official twitter Confirmed
2PP - Windup [794] Fill 13 20.09.18 1 card Shadowverse Korean tournament Confirmed
Blank 0 20.09.18 3 cards Famitsu Confirmed
20.09.18 2 cards https://www.twitch.tv/dandan0115 Confirmed
Neutral 21.09.18 4 cards Chinese reveals Confirmed
Legendary Gold Silver Bronze 21.09.18 1 card Official twitter Confirmed
6PP - Mjerrabaine, Omen of One [795] 4PP - Feena, Dynamite Daredevil [796] 7PP - Armored Troll [797] 1PP - Steadfast Angel [798] 23.09.18 16 cards Official twitter Confirmed
7PP - Gilnelise, Omen of Craving [799] 4PP - Lyrial, Archer Throne [800] 3PP - Craving's Splendor [801] 2PP - Goblin Fighter [802] End of the line? The show must go on. See you in November
5PP - Apostle of Craving [803] 6PP - Sgathaich [804] 16.11.18 1 card Shadoba Confirmed
Fill 10 17.11.18 2 cards http://dengekionline.com/elem/000/001/835/1835071/ Confirmed
Blank 0 17.11.18 2 cards Korean leak Confirmed
18.11.18 1 card Official twitter Confirmed
18.11.18 1 card Chinese reveal Confirmed
18.11.18 1 card https://www.weibo.com/6792276592/H3ftfgjTG?type=comment#_rnd1542531288303 Confirmed
19.11.18 2 cards https://jp.ign.com/shadowverse/30926/feature/shadowverse1025 Confirmed
19.11.18 1 card Official twitter Confirmed
20.11.18 1 card Official twitter Confirmed
21.11.18 2 cards https://gnn.gamer.com.tw/5/171375.html Confirmed
21.11.18 1 card Official twitter Confirmed
21.11.18 2 cards https://www.youtube.com/watch?v=S5PgOKPCsxk Confirmed
Real end of the line? Let's shake the meta!
Forestcraft Total Legends
Legendary Gold Silver Bronze Fill 24 25% Confirmed
5PP - Forest Defender [805] 111111010 - Follower [806] Blank 73 Reveals in japanese with confirmed ruletext
3PP - Insane Dark Elf [807] 97 Reveals in japanese with unconfirmed ruletext
Reveals in other language with unconfirmed ruletext
Fill 2 Reveals in english with unconfirmed ruletext
Blank 9 Graphed
Uncharted grounds
Swordcraft Le mini expansion
Legendary Gold Silver Bronze New mechanics
111241010 - Follower [808] 5PP - Soldier's Vow [809] TBA
3PP - Aether of the Warrior Wing [810]

Fill 2
Blank 9 New leader skins
TBA
Runecraft
Legendary Gold Silver Bronze
7PP - Edict of Truth [811] 111321010 - Follower [812] 2PP - Witch Snap [813]
4PP - Palla, Student Teacher [814]

Fill 3
Blank 8

Dragoncraft
Legendary Gold Silver Bronze
111441010 - Follower [815] 2PP - Sneer of Disdain [816]
7PP - Dragon Empress Otohime [817]

1PP - Otohime's Vanguard [818] Fill 3 Scratchboard


Blank 8 Entry date Name Source
07.12.18 2 cards Official twitter Confirmed
Shadowcraft 08.12.18 1 card Official twitter Confirmed
Legendary Gold Silver Bronze 08.12.18 2 cards Chinese source Confirmed
111541010 - Follower [819] 111511010 - Follower [820] 08.12.18 2 cards https://www.twitter.com/G3RRYT Confirmed
9PP - Corpsewyrm Fafnir [821] 111511020 - Follower [822] 10.12.18 1 card https://www.youtube.com/watch?v=-Lg2JgJq1rU Confirmed
5PP - Marian the Mummy [823] 10.12.18 3 cards https://www.twitch.tv/baoz Confirmed
Fill 2 10.12.18 3 cards https://www.youtube.com/watch?v=mvdTTeRazQU Confirmed
Blank 9 11.12.18 1 card https://www.youtube.com/watch?v=5XPaWF-DIw8 Confirmed
11.12.18 2 cards https://cafe.naver.com/shadowversekorea/596281 Confirmed
Bloodcraft 11.12.18 1 card Official site Confirmed
Legendary Gold Silver Bronze 11.12.18 4 cards https://www.twitch.tv/baoz Confirmed
111611010 - Follower [824] 12.12.18 1 card https://www.youtube.com/watch?v=xIYFOARvluM Confirmed
4PP - Zealot of Lust [825]
8PP - Arion [826]
Fill 2
Blank 9

Havencraft
Legendary Gold Silver Bronze
4PP - Vengeful Radiance [827] 111721010 - Follower [828] 1PP - Temple Windbear [829]
2PP - Colette, Holy Gunner [830] 2PP - Malevolent Al-mi'raj [831]
9PP - Battlefield Inquisitor [832]
Fill 5
Blank 6

Portalcraft
Legendary Gold Silver Bronze
9PP - Sylvia the Condemner [833] 4PP - Liam, Master of Puppets [834]

Fill 2
Blank 9

Neutral
Legendary Gold Silver Bronze
111041010 - Follower [835] 2PP - Reize, Spice Cherub [836]
7PP - Alterplane Arbiter [837] 111011020 - Follower [838]
3PP - Barkeep [839]
Fill 3
Blank 6
[1] Follower
4/4 -> 6/6
Rush
Last Words: Randomly put one of the highest-cost Forestcraft cards (excluding White Wolf of Eldwood)
from your deck into your hand at the start of your next turn. Change its cost to 0.

[2] Spell
Summon a Skystride Raptor.
Enhance (8): Then put a Grand Archer Selwyn into your hand and change its cost to 0.

3PP Skystride Raptor


2/1 -> 4/3
Storm

[3] Follower
2/2 -> 4/4
Enhance (6): Transform an enemy follower into a Snowman

[4] Follower
1/1 -> 3/3
Fanfare: Gain +1/+1 if at least 2 other cards were played this turn.

[5] Follower
3/4 -> 5/6
Whenever an allied follower comes into play, give it Rush.

[6] Spell
Destroy an enemy follower that costs 2 play points or less. Destroy an enemy follower or amulet that costs
5 play points or less instead if at least 2 other cards were played this turn.

[7] Spell
Give an enemy follower -10/-0 until the end of the turn.
Enhance (5): Destroy it instead.

[8] Follower
5/5 -> 7/7
Ward
Fanfare: Deal 2 damage to all enemies if at least 2 other cards were played this turn.

[9] Follower
2/2 -> 4/4
Fanfare: Choose a Forestcraft card in your hand that costs 4 play point or less and change its cost to 0.

[10] Follower
3/2 -> 5/4
Last Words: Put a Woodkin Curse into your hand.

[11] Follower
3/3 -> 4/4
Fanfare: Change an enemy follower's defense to 1.
Evolve: Deal 1 damage to an enemy follower.

[12] Follower
3/2 -> 5/4
Rush
Fanfare: Put a Fairy into your hand.
[13] Follower
1/7 - > 3/9
Ward
Fanfare: Gain +X/+0, X equals the number of cards in your hand.

[14] Follower
3/5 -> 5/7 - Commander
Storm
Enhance (9): Can't be damage until end of this turn this card is played. Can attack twice per turn.

[15] Amulet
Countdown (15)
Whenever an allied follower comes into play, subtract 1 from this amulet's countdown.
Last Words: Give +1/+1 and Storm to all allied Swordcraft followers.

[16] Follower
2/2 -> 4/4 - Officer
Fanfare: Gain +1/+0 and Ward if you have a Commander in play.

[17] Follower
2/2 -> 4/4 - Officer
Fanfare: Gain +1/+1 and Bane if 3 or more enemy followers are in play.

[18] Follower
3/4 -> 5/6 - Commander
Fanfare: Put a Gelt, Vice Captain into your hand. Then, change its cost to 0 if at least 3 or more enemy
followers are in play.

[19] Follower
4/4 -> 5/5
Fanfare: Summon a Knight
Evolve: Deal X damage to an enemy follower, X equals the number of allied followers in play.

[20] Follower
3/2 -> 5/4 - Officer
Rush

[21] Follower
3/8 -> 5/10 - Officer
Bane
Rush
Whenever this follower attacks an enemy follower, deal X damage to the enemy leader. X equals this
follower's attack.

[22] Follower
4/3 -> 6/5 - Officer
Rush
Enhance (6): Last Words: Summon 2 Knights.

[23] Spell
Deal 4 damage to an enemy follower.
Enhance (8): Then summon a Ninja Master.

[24] Spell
Choose an allied follower and deal X damage to all other followers, X equals the attack of the chosen
follower.
[24] Spell
Choose an allied follower and deal X damage to all other followers, X equals the attack of the chosen
follower.

[25] Follower
2/2 -> 4/4 - Officer
Clash: Draw a card.

[26] Follower
5/6 -> 7/8 - Officer
Fanfare: Deal 1 damage to all enemy followers if an allied Commander is in play.

[27] Follower
5/5 -> 7/7
Fanfare: Banish your hand and draw 5 cards. Spellboost 5 times.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.

[28] Spell
Deal 5 damage to a random enemy folllower.
Enhance (9): Summon an Arch Summoner Erasmus instead.

[29] Follower
2/2 -> 3/3
Fanfare: Put n Earth Essence into your hand.
Evolve: Put a random card with Earth Rite from your deck into your hand.

[30] Follower
2/2 -> 4/4
Fanfare: Spellboost a follower in your hand 2 times.

[31] Follower
3/5 -> 5/7
Whenever an enemy follower is destroyed during your turn, summon a Zombie. At the end of your turn,
perform Earth Rite: Destroy a random enemy follower.

[32] Follower
2/3 -> 4/5
Fanfare: Spellboost the followers in your hand 2 times.

[33] Spell
Destroy an enemy follower that costs 3 play points or less.
Enhance (5): Destroy an enemy follower or amulet instead.

[34] Follower
3/3 -> 4/4
Fanfare: Summon a Grea the Dragonborn and evolve it.
Evolved: Whenever this follower attacks, deal 1 damage to all enemy followers.

[35] Spell
Deal 2 damage to an enemy follower the deal 2 damage to the enemy leader.
If an allied follower evolves, change the cost of this card to 1.

[36] Follower
3/4 -> 5/6
Fanfare: Your leader can't be damaged until this follower leaves the area.
[37] Follower
5/4 -> 7/6
Fanfare: Put a Crimson Sorcery into your hand.

[38] Follower
3/4 -> 5/6
Substract 0 from the cost of this card.
Spellboost: Subtract 1 more.

[39] Follower
2/2 -> 4/4
Storm
Substract 0 from the cost of this card.
Spellboost: Subtract 1 more.

[40] Follower
5/5 -> 7/7
Fanfare: Discard your hand and deal X damage to all enemies, X equals the number of cards discarded.

[41] Follower
2/2 -> 4/4
Enhance (7): Gain +3/+3, Rush, and Bane.

[42] Follower
2/1 -> 4/3
Can't be attacked
Enhance (7): Gain +2/+2 and Storm.

[43] Follower
2/2 -> 4/4
Fanfare: Give +1/+1 to another allied follower if Overflow is active for you.

[44] Spell
Deal 3 damage to an enemy follower
Enhance (6): Then deal 2 damage to all enemy followers

[45] Follower
3/4 -> 5/6
Fanfare: Randomly discard 1 of the lowest-cost cards in your hand two times.
Last Words: Draw 3 cards.

[46] Follower
2/1 -> 4/3
If this card is discarded, summon a Luxfang Kit.

[47] Follower
3/3 -> 4/4
Fanfare: Summon an Anne, Belle of Mysteria and evolve it.
Evolved: Can attack twice per turn.

[48] Spell
Gain an empty play point orbs, draw 2 cards, and restore 3 defense to your leader.

[49] Follower
2/3 -> 4/5
Fanfare: Randomly discard one of the lowest-cost cards in your hand and deal 2 damage to an enemy
follower.
[49] Follower
2/3 -> 4/5
Fanfare: Randomly discard one of the lowest-cost cards in your hand and deal 2 damage to an enemy
follower.

[50] Follower
4/6 -> 5/7
Ward
Evolve: Randomly discard one of the lowest-cost cards in your hand and deal 5 damage to an enemy
follower.

[51] Amulet
Your followers, spells and effects deal +1 damage.

[52] Follower
4/5 -> 6/7
Last Words: Add a Brazing Breath into your hand.

[53] Follower
5/5 -> 7/7
Fanfare: Randomly put a followers of different costs (Excluding Nephthys) from your deck into play until
your area is full. Then destroy those followers.

[54] Follower
Fanfare: Gain Ambush until the end of your opponent's turn.
When another allied follower is destroyed, gain +1/+1.

[55] Spell
Destroy an enemy follower with 1 defense.
If you have enough shadows you can choose to use Necromancy (8) to destroy an enemy follower with 2
defense or more instead.

[56] Follower
2/2 -> 4/4
Fanfare: All other allied followers in play will be destroyer instead when being banished.
All other allied followers that come into play will be destroyed instead when being banished.

[57] Spell
Destroy an enemy follower with 4 or less defense.
Enhance (7): Then summon a Pluto and give it +X/+Y, X equals the attack and Y equals the defense of the
destroyed follower.

[58] Follower
1/2 -> 3/4
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.

[59] Follower
1/1 -> 3/3
Can only attack the enemy leader and followers with Ward.
Last Words: Summon a Lich.

[60] Follower
3/6 -> 5/8
Bane
Last Words: Deal 3 damage to all enemy followers.

[61] Follower
3/3 -> 5/5
Fanfare: Destroy an allied follower and a random enemy follower.
[61] Follower
3/3 -> 5/5
Fanfare: Destroy an allied follower and a random enemy follower.

[62] Follower
3/2 -> 5/4
Ward
Necromancy (4): Deal 2 damage to an enemy follower.

[63] Follower
4/5 -> 6/7
Ward
Last Words: Destroy one of the strongest enemy followers in play and then restore X defense to your
leader, X equals the destroyed follower's attack.

[64] Spell
Summon two Ghosts.
Enhance (8): Give the summonded Ghosts Bane.

[65] Follower
2/2 -> 4/4
Necromancy (2): Gain Last Words: Summon a Zombie.

[66] Follower
4/5 -> 6/7
Fanfare: Deal 2 damage to all enemy followers.
Whenever an enemy follower is destroyed, deal 1 damage to enemy leader.

[67] Spell
Deal 2 damage to your leader. Deal 6 damage to an enemy follower.
Enhance (7): Then summon a Beast Dominator.

[68] Spell
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.

[69] Spell
Give an allied follower Rush.
Enhance (4): Then give it +2/+2.

[70] Follower
6/6 -> 8/8
Bane
Can only attack the enemy leader and followers with Ward.

[71] Follower
3/2 -> 5/4
Ward
Clash: Summon a Forest Bat.

[72] Follower
1/3 -> 3/5
Whenever an enemy follower comes into play, deal 1 damage to the enemy leader.

[73] Follower
5/7 -> 7/9
Rush
Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, draw a
card.
[73] Follower
5/7 -> 7/9
Rush
Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, draw a
card.

[74] Follower
4/5 -> 5/6
Fanfare: Deal 2 damage to an enemy follower if Vengeance is active for you.
Evolve: Deal 2 damage to an enemy follower.

[75] Follower
2/2 -> 4/4
Bane
Fanfare: Summon an Alpha Wolfman if Vengeance is active for you.

[76] Follower
4/6 -> 6/8
Clash: Deal 1 damage to all enemy followers.

[77] Follower
3/3 -> 5/5
Fanfare: Recover 1 evolution point if Vengeance is active for you.

[78] Follower
3/7 -> 5/9
At the end of your turn, gain +2/+0 and deal 2 damage to your leader.

[79] Follower
0/5 -> 0/5
Cannot atack or be attacked.
Unevolved: At the start of your turn, evolve this follower.
Evolved: At the end of your turn, destroy all allied amulets.

[80] Amulet
Countdown (3)
Fanfare: Destroy a random enemy follower.
Last Words: Destroy a random enemy follower.

[81] Follower
2/2 -> 4/4
Clash: Deal 1 damage to the enemy leader.
Evolve: Deal 1 damage to the enemy leader.

[82] Follower
2/2 -> 4/4
Enhance (4): Restore 3 defense to an ally.

[83] Follower
3/3 -> 5/5
Fanfare: Give an allied follower +3/+3 and Rush.

[84] Amulet
Countdown (4)
At the end of your turn, restore 1 defense to all alllies.

[85] Follower
1/2 - > 3/4
At the end of your turn, subtract 1 from the Countdown of all allied amulets.
[86] Follower
5/5 - 7/7
Rush
Cannot receive more than 3 damage at a time.

[87] Follower
3/2 -> 5/4
Whenever an enemy follower attacks, destroy that follower at the end of the opponent's turn.

[88] Follower
2/3 -> 4/5
Fanfare: Summon a Beastly Vow.

[89] Follower
4/5 -> 4/5
Evolve: Deal 2 damage to all enemy followers.

[90] Spell
Randomly put 3 different Countdown amulets that cost 2 play points or less from your deck into play.

[91] Follower
4/3 -> 6/5
Fanfare: Summon a Death Sentence.

[92] Follower
4/4 -> 6/6
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end
of your turn.

[93] Follower
3/4 -> 4/5
Evolve: Deal 2 damage to an enemy follower. Deal 5 damage instead if it's a Neutral follower.

[94] Follower
2/2 -> 4/4
Evolve: Deal 1 damage to an enemy folllower.

[95] Follower
0/2 -> 2/4
Fanfare: Gain +X/+0, X equals the attack of the strongest enemy follower in play.

[96] Follower
13/13 -> 15/15
Fanfare: Destroy all other followers and amulets.
Can't attack the enemy leader if 2 or more enemy followers are in play

[97] Follower
3/3 -> 5/5
Fanfare: Put a random amulet from your deck into your hand.

[98] Follower
2/2 -> 4/4
Fanfare: Put an Ultimate Carrot into your hand.

2PP Ultimate Carrot


2/2 -> 4/4
Last Words: Put an Ultimate Carrot into your hand.
[98] Follower
2/2 -> 4/4
Fanfare: Put an Ultimate Carrot into your hand.

2PP Ultimate Carrot


2/2 -> 4/4
Last Words: Put an Ultimate Carrot into your hand.

[99] Folower
2/2 -> 4/4
Fanfare: Gains +2/+2 if an allied Neutral follower that costs at least 5-play points is in play.

[100] Follower
3/4 -> 5/6
Fanfare: Deal 1 damage to all other followers that cost 2 or more play points. Deal 2 damage to 1-play point
followers instead.

[101] Spell
Destroy an enemy follower.
Enhance (8): Put a Servant of Darknes into your hand.

[102] Amulet
Whenever an allied Neutral follower comes into play, give it +1/+0.

[103] Follower
4/5 -> 5/6
Evolve: Put a Goblin Mage into your hand and change its cost to 0.

[104] Follower
2/2 -> 4/4
Fanfare: Put a random 2-play point follower from your deck into your hand.

[105] Follower
2/2 -> 4/4
Fanfare: Deal 1 damage to an enemy follower.

[106] 7PP Follower


6/6 → 8/8
Fanfare: Restore X defense to your leader. X equals your number of shadows. Then change your number
of shadows to 0.

[107] 4PP Amulet


Whenever you play a card, put a Fairy into your hand if you don't already have one.

[108] 2PP Follower


2/2 → 4/4
Evolve: Gain +2/+2 if at least 3 other cards were played this turn.

[109] 2PP Follower


1/2 → 3/4
Clash: Give the enemy follower -1/-0.

[110] 8P Follower
8/8 → 10/10
Whenever this follower attacks the enemy leader, deal damage to the leader until their defense drops to 0.

[111] 5PP Follower


4/5 → 6/7
Ward
Enhance (10): Summon a Jungle Warden. Then give all Jungle Wardens Storm.
[112] 3PP Amulet
Countdown (2) Whenever an enemy follower attacks your leader, deal 2 damage to that follower.

[113] 3PP Follower


2/3 → 4/5
Fanfare: Gain +1/+1 and Storm if at least 2 other cards were played this turn.

[114] 5PP Follower


4/5 → 6/7
Ward
Fanfare: Restore 3 defense to your leader
Enhance (8): Recover 1 evolution point

[115] 4PP Follower


2/5 → 4/7
Ward
Whenever you play a Forestcraft follower that costs at least 6 play point, subtract 3 from the cost of this
card.

[116] 3PP Follower


1/4 → 3/6
At the end of your turn, give all other allied followers +0/+1.

[117] 7PP Follower


6/5 → 8/7
Clash: Deal 2 damage to the enemy leader.

[118] 3PP Spell


Deal 3 damage to an enemy follower. Then deal 2 damage to the enemy leader if at least 2 other cards
were played this turn.

[119] 4PP Follower - Officer


3/4 → 5/6
Whenever this follower attacks, subtract 1 from the cost of all Commander cards in your hand.
Enhance (6): Gain +1/+1 and Rush.

[120] 3PP Follower - Commander


2/3 → 4/5
Fanfare: All allied Officers can't be damaged or destroyed by spells and effects until this follower leaves
play.

[121] 3PP Amulet


Whenever an allied Commander comes into play, give it +1/+1.

[122] 1PP Amulet


Countdown (3)
At the end of your turn, randomly discard 1 of the highest cost cards in your hand. Then draw a card.

[123] 7PP Follower - Commander


4/5 → 6/7
Ward
Fanfare: Summon a Durandal the Inccorruptible if there isn't an allied Durandal the Incorruptible in play.

Durandal the Incorruptible


7PP Amulet - Commander
Enemy spells, amulets and followers can't deal more than 4 damage at a time.
[124] 5PP Amulet
Whenever an allied Commander comes into play, deal damage X to a random enemy follower. X equals the
attack of the Commander. If there are no enemy followers in play, deal X to enemy leader instead.

[125] 4PP Follower - Officer


2/3 → 4/5
Ambush.
Bane.

[126] 2PP Follower - Officer


2/2 → 4/4
Enhance (6): Gain +3/+3 and Ward.

[127] 8PP Follower - Commander


5/5 → 7/7
Fanfare: Give +2/+2 to all other allied followers. Give all allied officers Ward.

[128] 5PP Follower - Commander


2/3 → 4/5
Fanfare: Summon 1 Luminous Knight. Evolution points won't be used when you evolve allied Commanders.

[129] 3PP Follower - Officer


1/2 → 3/4
At the end of your turn, gain Ambush.

[130] 6PP Follower - Commander


5/6 → 7/8
Fanfare: Randomly gain Rush, Bane or Ward.

[131] 5PP Follower - Officer


3/4 → 5/6
Fanfare: If an allied Commander in play, gain Last Words: Summon 1 Tristan of the Round Table.

[132] 6PP Follower


6/6 → 8/8
Fanfare: Discard all Earth Sigils in your hand and gain +2/+2 for each discarded card.
Cannot be targeted by enemy spells or effects.

[133] 5PP Follower


4/4 → 6/6
Fanfare: Both players draw until each players have 7 cards in their hand.

[134] 2PP Follower


1/1 → 3/3
Fanfare: Put a random card with Spellboost from your deck into your hand.

[135] 2PP Amulet


Countdown (2)
At the end of your turn, put a random spell from your deck into your hand.

[136] 9PP Follower


4/4 → 6/6
Fanfare: Change the cost of all followers in your hand to 0. Allied followers cannot attack the enemy leader.
Allied followers' and amulets' Fanfare, Necromancy, Enhance and Earth Rite abilities that activate upon
being played from hand will not activate. These effects will last untile the end of the turn this card is played.
[137] 6PP Spell
Transform all enemy followers into Flame Rats

1PP Flame Rat


1/1 → 3/3
At the start of your turn, deal 1 damage to both leaders.

[138] 2PP Follower


2/2 → 4/4
Last Words: Perform Earth Rite: Summon a Magic Illusionist.

[139] 3PP Follower


2/3 → 4/5
Fanfare: Restore 0 defense to all allied followers.
Spellboost: Restore 1 more.

[140] 8PP Follower


4/4 → 6/6
Fanfare: Summon a Dragon. If you have an Earth Sigil in play, destroy it and summon a Windblast Dragon
instead

[141] 7PP Spell


Give +2/+2 to an allied follower.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.

[142] 3PP Follower


3/2 → 5/4
Earth Rite: Gain +1/+1 and Ambush.

[143] 9PP Follower


4/4 → 6/6
Fanfare: Deal 4 damage to an enemy follower. Subtract 0 from the cost of this card. Spellboost: Subtract 1
more.

[144] 4PP Follower


4/3 → 6/5
Earth Rite: Deal 3 damage to an enemy.

[145] 5PP Follower


4/5 → 6/7
Fanfare: Gain an empty play point orb if this card is played on your fifth turn or later.
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.

[146] 4PP Follower


2/5 → 4/7
Ward
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.

[147] 2PP Follower


2/2 → 4/4
Evolve: Give an allied follower Storm if Overflow is active for you.

[148] 1PP Amulet


At the start of your turn, restore 2 defense to your leader, draw a card, and destroy this amulet if Overflow is
active.
[148] 1PP Amulet
At the start of your turn, restore 2 defense to your leader, draw a card, and destroy this amulet if Overflow is
active.

[149] 8PP Follower


8/4 → 10/6
Fanfare: Deal 3 damage to an enemy.
Last Words: Restore 3 defense to your leader, then put a Ouroboros into your hand.

[150] 5PP Spell


Discard your hand. Then deal 5 damage to all followers.

[151] 5PP Follower


4/5 → 6/7
At the end of your turn, discard 1 of the lowest-cost cards in your hand and gains +2/+2

[152] 3PP Follower


1/1 → 3/3
Fanfare: Summon a Megalorca.

[153] 6PP Follower


1/5 → 3/7
Storm
Fanfare: Gain +1/+0 for each other follower in play.

[154] 5PP Follower


4/4 → 6/6
Fanfare: Deal 1 damage to all other followers.
Enhance (8): Deal 3 damage instead.

[155] 3PP Follower


2/2 → 4/4
Bane.
Fanfare: Gain Storm if Overflow is active for you.

[156] 6PP Spell


Banish an enemy follower or amulet.
Enhance (10): Banish all enemy followers and amulets.

[157] 5PP Follower


3/5 → 7/7
Ward
(Evolved): (Doesn't have Ward)

[158] 4PP Follower


3/4 → 5/6
Fanfare: Your Necromancy effects cost 0 shadows until this follower leaves the area.

[159] 2PP Follower


2/2 → 4/4
Necromancy (4): Destroy an evolved enemy follower.

[160] 2PP Amulet


At the end of your opponent's turn, use Necromancy (4): Summon a Zombie.
[161] 2PP -
1/1 → 3/3
Fanfare: Give an allied follower the ability to ignore Ward.

[162] 7PP Follower


5/6 → 7/8
Necromancy (3): Summon a Zombie.
Repeat for remaining shadows or until your area is full. Then give all other allied followers +2/+0 and Rush
until the end of the turn.

[163] 4PP Amulet


Countdown (2) At the end of your turn, put a random Shadowcraft follower that costs less than your total
number of play point orbs from your deck into play. Then destroy that follower.

[164] 3PP Follower


1/1 → 3/3
Fanfare: Give all your allied followers gain Last Words: Summon a Skeleton.

[165] 2PP Spell


Deal 3 damage to an enemy follower
Enhance (7): Then summon 3 Zombies.

[166] 7PP Follower


4/5 → 6/7
Fanfare: Summon 2 Wights
Last Words: Put a Wight King into your hand and change its cost to 0.

[167] 4PP Follower


1/2 → 3/4
Fanfare: Deal 2 damage to a random enemy follower. Then give +2/+0 to a random other allied follower.

[168] 3PP Follower


2/3 → 4/5
At the end of your turn, use Necromancy (4): Gain +2/+2.

[169] 5PP Follower


4/5 → 6/7
Fanfare: Destroy an allied follower and give this follower +2/+2. (Doesn't activate when no other followers
are in play.)

[170] 6PP Follower


3/6 → 5/8
Bane
Lastwords: Give Bane to a random allied follower.

[171] 4PP Follower


4/4 → 6/6
Fanfare: Draw 2 cards. Deal damage to your leader until their defense drops to 10 if Vengeance is not
active for you.

[172] 2PP Follower


2/2 → 4/4
If this follower can be targeted by enemy spells and effects, then your other allied followers cannot be
targeted.
[173] 2PP Follower
2/1 → 4/3
Fanfare: Put a random Bloodcraft follower with at least 5 attack from your deck into your hand
Enhance (5): Then subtract 3 from its cost.

[174] 2PP Follower


1/4 → 3/6
Ward.
Fanfare: Deal 2 damage to your leader if Vengeance is not active for you.

[175] 8PP Follower


5/5 → 7/7
Fanfare: Summon a Maelstrom Serpent. Repeat until your area is full if Vengeance is active for you.

[176] 3PP Amulet


Countdown (4)
Vengeance is active for you even when your leader's defense is more than 10.

[177] 2PP Amulet


Countdown (5)
Whenever your leader takes damage, reduce the damage to 0 and subtract the same amount from this
amulet's Countdown instead. (If there is more than 1 allied Mask of the Black Death in play, subtract this
amount from the Countdown of each.)

[178] 3PP Follower


2/2 → 4/4
At the end of your turn, gain +1/+0.

[179] 7PP Follower


4/6 → 6/8
Storm
Whenever another follower is destroyed, gain +1/+0.

[180] 5PP Follower


3/4 → 5/6
Fanfare: Put a random follower with 2-play point or less from your deck into play. Repeat once if
Vengeance is active for you.

[181] 4PP Follower


2/5 → 4/7
Clash: Gain Bane until end of turn if the enemy follower has Ward.

[182] 5PP Follower


4/5 → 6/7
(Evolved) At the end of your turn, deal 1 damage to all other followers.

[183] 6PP Spell


Deal 3 damage to an enemy follower. Then give +3/+3 to a random allied follower.

[184] 6PP Follower


5/5 → 7/7
Fanfare: Deal 2 damage to all other followers and give +2/+0 to all other followers.

[185] 3PP Follower


3/4 → 5/6
Whenever this follower attacks, deal 2 damage to a random allied follower. Deal that damage to your leader
instead if there are no other allied followers in play.
[185] 3PP Follower
3/4 → 5/6
Whenever this follower attacks, deal 2 damage to a random allied follower. Deal that damage to your leader
instead if there are no other allied followers in play.

[186] 2PP Follower


2/2 → 4/4
Whenever your leader's defense is restored, deal 2 damage to enemy leader.

[187] 2PP Follower


2/2 → 4/4
Fanfare: Give an allied follower resistance to targeted enemy spells and effects.

[188] 9PP Follower


8/8 → 10/10
Can't be damaged.
Can't be affected by any other cards' abilities except for those that change this card's attack or defense.

[189] 6PP Follower


3/5 → 5/7
Fanfare: Banish an enemy follower with 3 defense or less. Then draw a card.

[190] 4PP Amulet


Countdown (2)
At the end of your turn, deal 2 damage to a random enemy follower. It can't attack next turn.

[191] 3PP Amulet


Whenever you play an amulet, subtract 1 from its Countdown.

[192] 8PP Amulet


Countdown (3)
Fanfare: Deal 2 damage to all followers.

Last Words: Randomly put 3 of the following 4 cards into your hand: Servant of Darkness, Silent Rider,
Dis's Damnation, and Astaroth's Reckoning.

[193] 5PP Follower


3/5 → 5/7
Ward
Fanfare: If there are no other allied followers in play, this follower gains +1/+0 and can't be damaged by
spells and effects.

[194] 4PP Follower


3/4 → 5/6
At the end of your turn, restore 3 defense to this follower.

[195] 6PP Follower


4/4 → 6/6
Rush
Fanfare: Subtract 1 from the Countdown of all allied amulets.

[196] 4PP Follower


3/3 → 5/5
Fanfare: Restore 2 defense to an ally.
Enhance (6): Restore 2 defense to all allies instead.

[197] 9PP Follower


8/8 → 10/10
Fanfare: Restore 4 defense to your leader.
Whenever this follower attacks, deal 2 damage to all enemies.
[197] 9PP Follower
8/8 → 10/10
Fanfare: Restore 4 defense to your leader.
Whenever this follower attacks, deal 2 damage to all enemies.

[198] 3PP Follower


2/3 → 4/5
Ward
Enhance (10): Deal 1 damage to all enemies 4 times.

[199] 2PP Follower


2/2 → 3/3
Evolve: Followers' and amulets' Fanfare, Necromancy, Enhance, and Earth Rites abilities that activate upon
being played from hand will not actvate. This effect lasts until this follower leaves the area.

[200] 1PP Follower


1/1 → 3/3
Fanfare: Give +1/+0 to an allied Neutral follower.

[201] 10PP Follower


5/10 → 7/12
Storm.
Bane.
Ward.

[202] 7PP Follower


4/5 → 6/7
Fanfare: Fully restore the defense of an allied follower that has attacked this turn. Give it the ability to attack
1 more time.

[203] 3PP Amulet


When you play a follower that costs at least seven play points, destroy this amulet.
Last Words: Summon an Imperial Mammoth.

[204] 2PP Follower


2/1 → 4/3
Clash: Destroy the enemy follower if it has 1 attack.

[205] 8PP Follower


6/6 → 6/6
Fanfare: Deal 3 damage to an enemy.
Evolve: Deal 3 damage to an enemy

[206] 4PP Follower


3/3 → 5/5
Fanfare: Gain +2/+2 if you have at least 20 Neutralcraft cards remaining in your deck.

[207] 3PP Follower


2/3 → 4/5
Enhance (6): Gain +3/+3.

[208] 5PP Follower


2/1 → 4/3
Fanfare: Summon 2 Goblins
Last Words: Put a Goblin King into your hand.

Goblin King
4PP
5/5 -> 7/7
Ward
Last Words: Put a Goblin King into your hand.

Goblin King
4PP
5/5 -> 7/7
Ward

[209] 3PP Amulet


Countdown (2)
Leaders cannot be attacked if there is a follower that can be attacked in their area.

[210] 6PP Follower


3/3 → 5/5
Fanfare: Deal 1 damage to a random enemy follower X times. X equals the number of cards in your hand.

[211] 1PP Amulet


Countdown (3)
Last Words: Draw a card
Draw a card if this amulet is returned to your hand.
At the end of your turn, give +1/+0 to a random allied follower.

[212] 2PP Follower


3/2 → 5/4
Fanfare: Followers can't be played from your hand until this follower leaves play.

[213] 1PP Spell


Return an allied follower or amulet to your hand. Deal 3 damage to an enemy follower. (Must have 2
targets)

[214] 10PP Follower


1/1 → 3/3
Storm
Fanfare: Return other allied followers to your hand. Gain +1/+1 for each card in your hand.
Ignore enemy followers' Ward.

[215] 3PP Follower


2/3 → 4/5
Ward
Clash: If no other allied followers are in play, gain +1/+0.

[216] 2PP Spell


Put two Fairies into your hand. Give all allied followers +1/+1 if at least 2 other cards were played this turn.

[217] 2PP Follower


2/2 → 4/4
Whenever this follower' Attack or Defense is increased by a spell or effect, draw a card.

[218] 5PP Follower


4/5 → 6/7
Fanfare: Add a Harvest Festival into your hand. Change its cost to 0.

[219] 4PP Follower


3/3 → 5/5
Fanfare: Put a Ivy Spellbomb into your hand. Change its cost to 1 If there are at least 3 allied followers in
play, including this follower.

[220] 3PP Follower


2/2 → 4/4
Fanfare: Put a random amulet from your deck into your hand.

[221] 6PP Follower


5/5 → 7/7
Clash: Deal 1 damage to all enemy followers
[221] 6PP Follower
5/5 → 7/7
Clash: Deal 1 damage to all enemy followers

[222] 5PP Follower


5/4 → 7/6
Fanfare: Gain Ambush until the end of your opponent's turn.

[223] 3PP Follower - Commander


2/3 → 4/5
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and "Clash: Gain +1/+0"

[224] 1PP Follower - Commander


1/2 → 3/4
Evolve: Gain +1/+0 and Ward if there are at least 4 allied Swordcraft followers in play.

[225] 2PP Spell


Give an allied follower resistance to targeted enemy spells and effects and +0/+2.

[226] 3PP Follower - Officer


2/2 → 4/4
Clash: Deal 1 damage to the enemy follower.

[227] 5PP Follower - Commander


5/4 → 7/6
Rush
Last Words: At the start of your next turn, put a Barbarossa into your hand. Change its cost to 8 if 2 or less
enemy followers are in play. Change its cost to 2 if 3 or more enemy followers are in play.

[228] 2PP Follower - Officer


1/2 → 3/4
Fanfare: Put a random Commander that costs 5 Play Points or less from your deck into your hand.
Enhance (4): Then put a random Commander that costs 6 Play Points or more from your deck into your
hand.

[229] 2PP Follower - Officer


2/1 → 4/3
Rush
Enhance (6): Gain Bane until the end of the turn. Can't be damaged until the end of the turn this card is
played.

[230] 5PP Follower - Officer


4/4 → 6/6
Fanfare: Evolve this follower if there is an allied non-Swordcraft follower in play.

[231] 5PP Spell


Put 2 random Commanders that cost 3 Play Points from your deck into play.

[232] 3PP Follower - Commander


2/3 → 4/5
Ward
When you play a Commander that originally costs 3 Play Points, and if this follower costs 3 Play Points,
change this follower's cost to 2 until end of the turn.

[233] 5PP Spell


Put a Swordcraft follower from your hand into play. Give it Rush, and return it to your hand at the end of
your turn.
[234] 3PP Follower - Commander
2/2 → 4/4
Storm
When you play a Commander that originally costs 3 Play Points, and if this follower costs 3 Play Points,
change this follower's cost to 2 until end of the turn.

[235] 8PP Follower - Commander


7/7 → 9/9
Fanfare: Deal 1 damage to all enemy followers.
When this follower attacks, deal 1 damage to all enemy followers.

[236] 2PP Follower


2/1 → 4/3
At the end of your turn, randomly put one of the followings into your hand: Venus, Pollux, Star Phoenix,
Castor, Scorpius or Andromeda

[237] 2PP Spell


Put a random Runecraft follower from your deck into your hand.

[238] 3PP Spell


Draw 2 cards.
Earth rite: Draw 3 cards instead. Then restore 1 defense to your Leader.

[239] 1PP Amulet - Earth Sigil


Earth Rite: Draw a card. Recover 1 Play Point.

[240] 9PP Follower


6/6 → 8/8
Fanfare: Deal 3 damage divided to all enemy followers starting from the rightmost. Deal the remaining
damage to the enemy leader.
Spellboost: Deal 1 more damage.

[241] 3PP Follower


1/4 → 1/4
Enhance (5): Evolve this follower.
Evolved: Bane, Ward, Storm

[242] 3PP Follower


2/3 → 4/5
Fanfare: Summon an Earth Essence.
Whenever an allied Earth Sigil comes into play, restore 1 Defense to your Leader.

[243] 2PP Follower


2/2 → 4/4
Evolve: Spellboost the cards in your hand two times.

[244] 5PP Follower


2/3 → 3/4
At the end of your turn, deal 1 damage to a random enemy follower X times. X equals to this follower's
Attack.
Earth Rite: Gain +1/+2.

[245] 3PP Follower


2/2 → 4/4
Fanfare: If there is no other allied followers in play, gain Rush and "Last Words : Put a Magic Gun Hunter
into your hand" until end of the turn.
[245] 3PP Follower
2/2 → 4/4
Fanfare: If there is no other allied followers in play, gain Rush and "Last Words : Put a Magic Gun Hunter
into your hand" until end of the turn.

[246] 4PP Follower


4/3 → 5/4
Evolve: Deal 3 damage to an enemy follower.

[247] 4PP Follower


3/4 → 5/6
Fanfare: If there is no Earth Sigil in play, put a Earth Sigil into play.
Enhance (10): Double all other allied's Attack and Defense.

[248] 6PP Follower


5/6 → 7/8
Fanfare: If another allied follower is play, use Earth Rite: Give +1/+1 and Ward to an allied follower.

[249] 3PP Follower


1/5 → 3/7
Can't be attacked when Overflow is active. Whenever an allied Dragoncraft follower that originally costs 3
Play Points or less comes into play, deal 2 damage to a random enemy follower and 1 damage to the
enemy leader if Overflow is active for you.

[250] 3PP Spell


Deal X damage to an enemy follower. X equals to the number of other Dragoncraft cards in your hand.
Enhance (7): Draw 2 cards and deal 2 times the number of other Dragoncraft cards in your hand instead.

[251] 3PP Follower


2/3 → 4/5
Enhance (6): Destroy an enemy follower with 5 Defense or more

[252] 2PP Spell


Put a random follower from your deck into your hand.
Enhance (4): Then put a random follower with at least 5 defense into your hand.

[253] 10PP Follower


8/9 → 10/11
Fanfare: Banish all cards that cost 7 Play Point or less from your deck.

[254] 3PP Follower


2/2 → 4/4
Rush
Last Words: The next time you play a spell, put a Star Phoenix into your hand.

[255] 5PP Follower


2/6 → 2/6
Rush
Whenever this follower attacks, double its Attack after damage is dealt.
Evolve: Gain Storm

[256] 2PP Follower


1/1 → 3/3
Fanfare: Put a Fire Lizard to your hand.

[257] 5PP Follower


4/4 → 6/6
Fanfare: Subtract 1 from the cost of a Dragoncraft card in your hand.
[258] 7PP Amulet
Countdown (3)
At the end of your turn, summon a Dragon.

[259] 3PP Follower


2/3 → 4/5
Can't be targeted by enemy spells and effects.

[260] 9PP Follower


6/7 → 8/9
Fanfare: Destroy one of your opponent's lowest cost follower.

[261] 6PP Follower


4/5 → 6/7
Bane

[262] 4PP Follower


4/3 → 6/5
Last Words: The next time an allied followers' Last Words activates, activate that ability one more time. This
effect doesn't stack.

[263] 2PP Follower


1/2 → 2/3
Last Words: Draw a card.
Evolve: Give all followers in your hand "Last Words: Draw a card".

[264] 3PP Spell


Destroy an allied follower and an enemy follower. (Must have 2 targets)

[265] 2PP Follower


2/2 → 4/4
Last Words: Deal 1 damage to a random enemy follower.

[266] 7PP Follower


0/7 → 2/9
Fanfare: Add X to this follower's Attack. X equals to number of allied followers destroyed during this match.

[267] 4PP Follower


1/4 → 3/6
Clash: Deal 2 to enemy follower.
At the end of your turn, restore 2 defense to your Leader.

[268] 3PP Follower


2/3 → 4/5
Evolve: Deal 1 damage to 2 random enemy followers.

[269] 2PP Amulet


Whenever an allied follower comes into play, gain 1 Shadow.

[270] 7PP Spell


Destroy all enemy followers with 4 or less Defense.

[271] 5PP Follower


4/4 → 6/6
Whenever another allied follower is destroyed, draw a card.
[272] 4PP Follower
2/3 → 4/5
Fanfare: If there is only one allied follower in play, gain "Last Words: Summon Castor".

[273] 8PP Follower


4/4 → 6/6
Fanfare: Summon 3 Skeletons
At the end of your turn, give a random enemy follower -4/-0 until end of the opponent's turn if there are at
least 4 allied followers in play.

[274] 5PP Follower


3/5 → 5/7
Ward
At the end of your turn, use Necromancy (2): Deal 2 damage to a random enemy follower.

[275] 4PP Follower


3/3 → 5/5
Fanfare: Summon 1 Serpent
At the start of your turn, if at least 2 Serpents are in play, 2 Serpents combine to become 1 Medusiana.
Evolve: Summon 1 Serpent

1PP Serpent
1/1 → 3/3

8PP Medusiana
1/7 → 3/9
Bane
Rush
Can attack up to 3 times per turn

[276] 3PP Spell


Summon 2 Serpents
Randomly put the followings into your hand: Venomfang Medusa, Euryale or Stheno

[277] 2PP Follower


2/2 → 4/4
Fanfare: Whenever your Leader takes damage during your turnm, restore 2 defense to your Leader until
this follower leaves play.

[278] 2PP Follower


1/2 → 3/4
Bane
Whenever this follower attacks, deal 1 damage to your Leader.

[279] 6PP Follower


5/5 → 7/7
Last Words: Whenever your Leader takes damage, deal 1 damage to all enemies. (Stackable and lasts for
the rest of the match)

[280] 5PP Follower


4/4 → 6/6
At the end of your turn, deal 1 damage to both leaders if Vengeance is not active for you. At the end of your
turn, deal 1 damage to all enemies if Vengeance is active for you.

[281] 2PP Spell


Deal 1 damage to both Leaders. Deal 3 damage to an enemy follower.
[282] 3PP Follower
3/2 → 5/4
Ward
Last Words: Restore 2 defense to your Leader.

[283] 7PP Follower


3/6 → 5/8
Fanfare: Summon 2 Serpents
Whenever an allied Serpent comes into play, deal 2 damage to a random enemy follower.

1PP Serpent
1/1 → 3/3

[284] 4PP Follower


2/3 → 4/5
Ward
Bane
Fanfare: Give an allied Bloodcraft follower resistance to targeted enemy spells and effects.

[285] 3PP Spell


Deal 4 damage to an enemy follower. Put a Serpent into your hand.

[286] 6PP Follower


4/6 → 6/8
Rush
Whenever this follower attacks and destroys an enemy follower, if this follower is not destroyed, deal 2
damage to a random enemy follower.

[287] 7PP Follower


4/7 → 6/9
Clash: Gain +3/+0. Deal 2 damage to your leader if Vengeance is not active for you.

[288] 6PP Follower


1/3 → 3/5
Fanfare: Randomly put 1 of the highest cost Havencraft follower (Excluding Aether of the White Wing) that
costs less than your total number of play point orbs from your deck into play. Then give +0/+1 to all other
allied followers.

[289] 1PP Amulet


Countdown (3)
Fanfare: Put a random Amulet with Countdown from your deck into your hand.
Last Words: Draw a card

[290] 3PP Follower


3/2 → 5/4
Fanfare: Subtract 3 from all damages dealt to your leader until this follower leaves play.

[291] 2PP Amulet


Countdown (3)
Fanfare: Deal 3 damage to an enemy follower.
Last Words: Deal 1 damage to a random enemy folower.

[292] 7PP Follower


6/5 → 8/7
Last Words: Destroy every Countdown amulet immediately after you play it. (This lasts for the rest of the
match)
[293] 2PP Follower
2/2 → 4/4
Evolve: None of your other followers can be damaged this turn.

[294] 3PP Spell


Deal 1 damage to all enemy followers.
Subtract 1 from the Countdown of all allied amulets.

[295] 2PP Follower


2/2 → 4/4
Fanfare: Restore 2 Defense to an allied follower.

[296] 8PP Follower


5/3 → 7/5
Storm
Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any
damage in return. X equals this follower's attack

[297] 5PP Follower


4/3 → 4/3
When 2 or less damage is dealt to this follower, reduce it to 0.
Whenever this follower attacks, gain +0/+1.
Evolve: Can attack twice per turn.

[298] 3PP Follower


2/3 → 4/5
Fanfare: Deal 2 damage to an enemy follower whose Attack or Defense has been raised.

[299] 6PP Follower


2/3 → 4/5
Fanfare: Destroy an allied follower or Countdown amulet, and then return it into play.

[300] 4PP Follower


3/3 → 5/5
Fanfare: Draw X cards. X equals the number of allied amulets in play.

[301] 7PP Follower


5/5 → 7/7
Fanfare: Put a follower that originally costs 7 Play Points or less from your hand into play and destroy it.
Deal X damage to a random enemy follower. If no enemy follower is in play, deal X damage to the enemy
leader instead. X equals to the Attack of the destroyed allied follower.

[302] 1PP Amulet


Countdown (7)
Whenever an allied follower is destroyed, subtract 1 from this amulet's Countdown.
Last Words: At the start of your next turn, put 3 random followers from your deck into your hand.
Enhance (5): Subtract 7 from the Countdown.

[303] 1PP Spell


Banish a card in your hand. Put a card that shares the same name into your deck. Draw a card

[304] 3PP Amulet


Countdown (1)
Fanfare: Draw a card.
At the end of your turn, draw a card.
Enhance (5): Add 3 to this amulet's Countdown
[305] 8PP Follower
5/5 → 7/7
Fanfare: The next time you played an allied follower with Fanfare, Necromancy, Enhance or Earth Rite
ability (excluding targeted effects), activate that ability one more time. (This effect does not stack).

[306] 5PP Follower


5/5 → 7/7
Enhance (7): At the end of your turn, deal 2 damage to a random enemy 2 times.

[307] 2PP Follower


2/1 → 4/3
Fanfare: Deal 1 damage to the enemy leader.

[308] 3PP Follower


3/2 → 5/4
Fanfare: Give an allied follower resistance to targeted enemy spells and effects.

[309] 5PP Follower


0/5 → 2/7
Ward.
At the end of your turn, gain +2/+0.
Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any
damage in return. X equals this follower's attack

[310] 3PP Follower


1/2 → 3/4
Fanfare: Draw a card
Last Words: Draw a card

[311] 6PP Follower


3/3 → 5/5
Fanfare: Randomly change the Attack of 1 of the strongest enemy followers to 1.

[312] 7PP Follower


7/5 → 9/7
Clash: Until end of your opponent's turn, this follower cannot take higher than 3 damage at a time.

[313] 8PP Follower


7/8 → 8/9
Evolve: Deal 2 damage to a random follower 2 times.

[314] 2PP Follower


1/1 → 3/3
Fanfare: Deal X damage to a random enemy follower. X equals the number of cards played this turn,
including this card.

[315] 1PP Spell


Return an allied follower or amulet to your hand. Restore X to your Leader. X equals the number of
returned cards.
Enhance (5): Return all allied followers and amulets instead.

[316] 2PP Follower


2/1 → 4/3
Fanfare: Give +1/+0 to another allied Forestcraft follower.

[317] 1PP Amulet


Countdown (2)
Last Words: Deal 1 damage to a random enemy follower.
Deal 1 damage to an enemy follower if this amulet is returned to your hand.
At the end of your turn, put a Fairy into your hand.
[317] 1PP Amulet
Countdown (2)
Last Words: Deal 1 damage to a random enemy follower.
Deal 1 damage to an enemy follower if this amulet is returned to your hand.
At the end of your turn, put a Fairy into your hand.

[318] 4PP Follower


3/3 → 5/5
Fanfare: Put a Fairy Wisp into your hand
Fanfare: Enhance (9) - Then put Fairies into your hand until it is full.
Evolve: Put a Fairy Wisp into your hand.

Fairy Wisp
0PP Follower
1/1 → 3/3
Fanfare: Banish this follower if two other cards were played this turn.

[319] 2PP Follower


2/2 → 4/4
Evolve: If you've played at least 3 cards this turn, give another allied follower +1/+0 and Rush. That follower
can't be damaged until the end of the turn.

[320] 3PP Follower


2/3 → 3/4
Evolve: Deal 2 damage to X random enemy followers. X equals the number of cards played this turn,
including this card. (Maximum 5 random enemy followers)

[321] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (2) - Give all allied followers +1/+0. Those followers can't be damaged by spells and
effects. These effects last until the end of your opponent's turn.

[322] 6PP Follower


4/5 → 6/7
Rush
Fanfare: Give other allied followers +1/+0. Give other allied followers Rush if at least 2 cards were played
this turn.

[323] 3PP Spell


Give an allied follower +1/+0. Deal X damage to an enemy follower. X equals to the attack of the strongest
follower in play.

[324] 3PP Follower


3/2 → 5/4
Whenever this follower's attack or defense is increased by a spell or effect, deal 1 damage to a random
enemy follower.

[325] 4PP Follower


3/3 → 5/5
Fanfare: Give an allied follower +1/+0. Put 2 Fairies into your hand.

[326] 6PP Follower


6/4 → 8/6
Ward
Can't be targeted by enemy spells and effects.
Fanfare: Gain -X/-0. X equals to the number of other allied followers in play. Gain +0/+Y. Y equals to the
number of enemy followers in play.
[326] 6PP Follower
6/4 → 8/6
Ward
Can't be targeted by enemy spells and effects.
Fanfare: Gain -X/-0. X equals to the number of other allied followers in play. Gain +0/+Y. Y equals to the
number of enemy followers in play.

[327] 2PP Follower - Commander


2/2 → 4/4
Whenever you play a card using its Enhance effect, recover 1 Play Point.

[328] 1PP Spell


Give an allied follower Clash: Draw a card.
Change the follower into a Commander follower if they are an Officer follower.

[329] 1PP Follower


1/1 → 3/3
Fanfare: Enhance (3) - Gain Bane.

[330] 7PP Follower - Commander


2/6 → 4/8
Fanfare: Randomly put differrent Swordcraft followers that cost 2 Play Point or less from your deck into play
until your area is full.

[331] 3PP Follower - Commander


3/2 → 5/4
Rush
Fanfare: Enhance (7) - Whenever this followers attacks, deal 2 damage to all enemy followers.

[332] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (4) - Gain +1/+2
At the end of your turn, restore 1 Defense to this follower.

[333] 3PP Spell


Destroy an enemy follower with 5 defense or less.

[334] 4PP Spell


Summon a Shield Guardian and a Knight.
Deal 1 damage to all enemy followers

[335] 4PP Follower - Commander


3/4 → 4/5
Whenever an allied Officer comes into play, restore 1 Defense to your Leader.
Evolve: Summon 2 Heavy Knights.

[336] 3PP Follower - Commander


2/3 → 4/5
Fanfare: Give +1/0 to an allied Officer
Fanfare: Enhance (7) - Give +3/+2 instead.

[337] 5PP Follower - Officer


3/6 → 5/8
Ward

[338] 5PP Follower


4/4 → 6/6
Fanfare: Give your Leader the following effects - Your spells deal +1 damage. (This lasts for the rest of the
match)
[339] 4PP Spell
Deal 2 damage to all followers.

[340] 1PP Spell - Mysteria


Randomly put either Mysterian Missile or Mysterian Circle into your hand.

Mysterian Missile
2PP Spell - Mysteria
Deal 3 damage to an enemy follower. Deal 1 damage to enemy Leader.

Mysteria Circle
2PP Spell - Mysteria
Summon a Clay Golem. Give Ward to all allied Clay Golems.

[341] 2PP Follower - Mysteria


2/2 → 4/4
Last Words: If you played a Mysteria card this turn, Randomly put either Mysterian Missile or Mysterian
Circle into your hand.

Mysterian Missile
2PP Spell - Mysteria
Deal 3 damage to an enemy follower. Deal 1 damage to enemy Leader.

Mysteria Circle
2PP Spell - Mysteria
Summon a Clay Golem. Give Ward to all allied Clay Golems.

[342] 8PP Follower


6/6 → 8/8
Ward
Fanfare: Transform all Earth Sigil amulet in your hand into Veridic Ritual.
Fanfare: Earthrite: Put a Veridic Ritual to your hand. Repeat for every Earth Sigil amulets in play.

Veridic Ritual
2PP Spell
Deal 3 damage to an enemy.
Earthrite: Draw a card

[343] 5PP Follower - Mysteria


4/4 → 6/6
At the end of your turn, randomly put either Mysterian Missile or Mysterian Circle into your hand. If you
have played a Mysteria card this turn, put a Mysteria Spell instead.

Mysterian Missile
2PP Spell - Mysteria
Deal 3 damage to an enemy follower. Deal 1 damage to enemy Leader.

Mysteria Circle
2PP Spell - Mysteria
Summon a Clay Golem. Give Ward to all allied Clay Golems.

Mysteria Rite
5PP Spell - Mysteria
Whenever you play a Mysteria card, if this card costs 5 Play Points, change this follower's cost to 3.
Deal 3 damage to an enemy.
Summon 1 Guardian Golem.
Mysteria Rite
5PP Spell - Mysteria
Whenever you play a Mysteria card, if this card costs 5 Play Points, change this follower's cost to 3.
Deal 3 damage to an enemy.
Summon 1 Guardian Golem.

[344] 2PP Amulet - Earth Sigil


Fanfare: Randomly summon 1 of the following: Clay Golem or Zombie.

[345] 3PP Follower - Mysteria


2/2 → 4/4
Whenever you play a Mysteria card, summon a Bunnicorn Nic-nic if there isn't an allied Bunnicorn Nic-Nic
in play.

Bunnicorn Nic-Nic
1PP Follower - Mysteria
1/1 → 3/3
Last Words: Spellboost the cards in your hand.

[346] 6PP Spell


Earth Rite: Give +1/+0 to all allied followers, including followers summoned by this card.
Summon a Guardian Golem, a Clay Golem, and a Scrap Golem.

[347] 4PP Follower


3/4 → 5/6
Fanfare: Both players draw a card.
Evolve: Both players draw a card.

[348] 5PP Spell


Deal 3 damage to an enemy. Put Chain Lightning into your hand if you have 3 or less other cards in hand.

[349] 7PP Spell


Destroy an enemy follower. Draw 1 card.
Spellboost: Draw 1 more.

[350] 7PP Follower


2/3 → 2/3
Fanfare: Summon 1 Hellflame Dragon
Whenever an allied Dragoncraft followers that originally costs 3 Play Points or less comes into play, give it
+0/+1.
Evolve: Summon 1 Hellflame Dragon

[351] 2PP Follower


2/2 → 4/4
Evolve: Gain an empty play point orb.

[352] 1PP Spell


Put a Maelstrom Dragon into your hand.
Enhance (3): Put 1 more into your hand.

[353] 1PP Spell


Transform a Dragoncraft card in your hand into a Windblast Dragon.

[354] 10PP Follower


6/8 → 8/10
Storm
Whenever an allied follower evolves, subtract 1 from the cost of this card.

[355] 4PP Spell


Destroyed all damaged followers. Deal 1 damage to all undamaged followers.
[355] 4PP Spell
Destroyed all damaged followers. Deal 1 damage to all undamaged followers.

[356] 2PP Follower


2/2 → 4/4
Fanfare: Transform a Dragoncraft card into a Blazing Breath.

[357] 3PP Follower


2/1 → 4/3
Fanfare: Summon a Fire Drake Whelp

Fire Drake Whelp


1PP Follower
1/1 → 3/3
Last Words: Deal 1 damage to a random enemy follower

[358] 9PP Follower


7/7 → 9/9
Fanfare: Deal X damage to all other followers. X equals to the number of Dragoncraft cards in your hand.

[359] 4PP Follower


3/3 → 5/5
Ward
Fanfare: If only 1 other allied follower is in play, gain Drain.

[360] 4PP Follower


2/2 → 4/4
Bane
Last Words: Summon a Basilisk

Basilisk
3PP Follower
1/1 → 3/3
Bane

[361] 8PP Follower


4/6 → 6/8
Fanfare: Deal 3 damage to a random enemy follower. An enemy follower can't attack next turn.

[362] 5PP Follower


5/4 → 5/4
Rush
Fanfare: Necromancy (10) - Evolve this follower.
Fanfare: Enhance (10) - Gain Storm
(Evolved) Can attack 2 times per turn.

[363] 5PP Spell


Reanimate (X).
This value equals your current turn.

[364] 1PP Spell


Destroy an allied follower. Summon 1 Zombie.

[365] 2PP Follower


1/3 → 3/5
Whenever an allied follower is destroyed, restore 1 Defense to your Leader.
[366] 8PP Follower
1/5 → 4/6
At the end of your turn, use Necromancy (4): Gain +3/+0.
Whenever this follower attacks, if it has at least 10 Attack, destroy it.
Last Words: Deal X damage to enemy Leader. X equals this follower's Attack.

[367] 6PP Follower


2/3 → 4/5
Fanfare: Summon a Skeleton Knight
Last Words: Summon a Skeleton

[368] 3PP Follower


2/2 → 4/4
Whenever an allied follower (excluding Ghosts) is destroyed during your turn, summon a Ghost.

[369] 2PP Follower


2/1 → 4/3
Fanfare: Burial Rite - Draw a card.

[370] 8PP Follower


2/2 → 4/4
Fanfare: Reanimate (10)

[371] 7PP Follower


5/5 → 7/7
Fanfare: Burial Rite - Randomly destroy 1 of the strongest enemy followers in play.

[372] 3PP Amulet


Countdown (2)
Fanfare: Summon 2 Skeletons.
Last Words: Use Necromancy (2): Reanimate (2)

[373] 4PP Follower


3/4 → 5/6
Fanfare: Necromancy (4) - Deal 4 damage to an enemy follower.

[374] 5PP Follower


4/4 → 6/6
Last Words: Give both leaders the following effect - At the end of your turn, deal 1 damage to your leader.
(This effect lasts for the rest of the match.)

[375] 3PP Follower


1/5 → 3/7
Fanfare: Whenever your leader takes damage during your turn, recover 1 Play Point until this follower
leaves the area.

[376] 3PP Follower


2/2 → 4/4
Bane
Fanfare: Deal 1 damage to enemy followers if Vengeance is active for you.

[377] 2PP Follower


4/1 → 6/3
Can't attack enemy Leader.

[378] 9PP Follower


6/7 → 8/9
Fanfare: Put a Demonic Storm and a Demonic Strike into your hand. If Vengeance is active for you, recover
6 play points.
This follower can't be damaged by spells.
[378] 9PP Follower
6/7 → 8/9
Fanfare: Put a Demonic Storm and a Demonic Strike into your hand. If Vengeance is active for you, recover
6 play points.
This follower can't be damaged by spells.

[379] 4PP Follower


2/4 → 4/6
Drain
Whenever an allied follower evolves, this follower gains +1/+0 while in your hand.

[380] 3PP Follower


2/3 → 3/4
Evolve: Destroy an allied follower, then put a copy of that follower into play and give it Rush.

[381] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (5) - Gain +3/+3. Deal 2 damage to your leader if Vengeance is not active for you.
Restore 2 defense to your leader if Vengeance is active for you.

[382] 6PP Spell


Deal 3 damage to all followers. If Vengeance is active for you, recover 3 play points.

[383] 4PP Amulet


At the end of your turn, all allied followers gain +1/+0. Deal 2 damage to your leader if Vengeance is not
active for you.

[384] 3PP Spell


Deal 4 damage to a follower, give it Drain if it's a Bloodcraft follower. If Vengeance is active for you, recover
2 play points.

[385] 3PP Follower


2/2 → 4/4
Storm

[386] 3PP Follower


2/3 → 4/5
Fanfare: Enhance (7) - Deal 3 damage to enemy followers. Restore 3 defense to allied followers.

[387] 1PP Amulet


Fanfare: If another allied Summit Temple is in play, draw a card and destroy this amulet.

Whenever an allied Havencraft follower attacks, that follower deals damage equal to its Defense until end
of your turn.

[388] 2PP Amulet


Countdown (3)
Fanfare: Enhance (5) - Subtract 3 from this amulet's Countdown.
Last Words: Summon 2 White Snakes.

White Snake
3PP Follower
2/2 → 4/4
Bane

[389] 1PP Amulet


Countdown (3)
Fanfare: Enhance (3) - Subtract 3 from this amulet's Countdown.
Last Words: Summon a Time Owl.

Time Owl
3PP Follower
[389] 1PP Amulet
Countdown (3)
Fanfare: Enhance (3) - Subtract 3 from this amulet's Countdown.
Last Words: Summon a Time Owl.

Time Owl
3PP Follower
3/2 → 5/4
Rush

[390] 7PP Follower


3/7 → 5/9
Ward.
Fanfare: If an allied amulet is in play, gain Storm.
At the start of your opponent's turn, until the start of your turn, gain +4/+0.

[391] 4PP Amulet


Countdown (1)
Fanfare: Summon 1 Heaven's Golem.
Last Words: Destroy all allied Heaven's Golems.

4PP Heaven's Golem


6/6 → 6/6
Ward
Can't attack.
Evolve: Banish an Amulet

Evolved: Can attack.

[392] 5PP Spell


Choose an enemy follower. Banish it and all enemy followers of the same name.

[393] 2PP Amulet


Countdown (2)
Whenever an allied follower evolves, subtract 1 from this amulet's Countdown.
Last Words: Summon a Bejeweled Tortoise.

Bejeweled Tortoise
4PP Follower
3/5 → 5/7

[394] 4PP Follower


3/3 → 5/5
Whenever this follower comes into play, restore 2 Defense to all allied followers.
Last Words: Give an allied Countdown amulet Last Words: Summon 1 Pegasus Dullahan.

[395] 6PP Follower


4/6 → 6/8
Last Words: Put a Summit Temple into your hand.

[396] 2PP Follower


2/2 → 4/4
Fanfare: Give an allied follower Ward.

[397] 4PP Follower


4/3 → 6/5
Fanfare: Subtract 1 from the Countdown of an allied amulet.
[398] 5PP Follower
2/5 → 4/7
Fanfare: Summon a Spinaria's Artifact.
Whenever an allied Artifact follower comes into play, that follower gains, at the end of your turn, deal 1
damage to a random enemy follower.

Spinaria's Artifact
1PP Follower - Artifact
1/1 → 3/3
Last Words: If it is your turn, put a random Artifact from your deck into your hand. If it is your opponent's
turn, draw a card.

[399] 0PP Spell


Subtract 1 from the cost of an Artifact in your hand.
Put 3 copies of that artifact into your deck

[400] 1PP Amulet


Countdown (3)
At the end of your turn, randomly put two of the following cards into your deck: Analyzing Artifact, Ancient
Artifact, Mystic Artifact or Radiant Artifact

Analyzing Artifact
1PP Follower - Artifact
2/1 → 4/3
Last Words: Draw a card.

Ancient Artifact
1PP Follower - Artifact
3/1 → 5/3
Rush

Mystic Artifact
3PP Follower - Artifact
2/3 → 4/5
Ward
Fanfare: Draw a card.

Radiant Artifact
5PP Follower - Artifact
4/3 → 6/5
Storm
Last Words: If it is your turn, put a random Artifact from your deck into your hand. If it is your opponent's
turn, draw a card.

[401] 1PP Amulet


Countdown (3)
Whenever an allied Artifact follower comes into play, give it Rush.
Whenever you play an Artifact card recover 1 play point.

[402] 6PP Follower


4/5 → 5/7
Fanfare: Give your Leader the following effects - Whenever you play an Artifact card recover 1 Play Point.
At the end of your turn, if Resonance is active for you, discard your hand and draw 6 cards. (These effects
are not stackable and last for the rest of the match.)
[403] 1PP Amulet
Countdown (2)
Fanfare: If there are any Artifact cards in your hand, randomly discard 1 and add 2 to this amulet's
Countdown.
Until this amulet leaves play, your leader cannot receive more than 3 damage at a time.

[404] 1PP Spell


Put a Analyzing Artifact into your deck. Draw a card at the end of your turn.

Analyzing Artifact
1PP Follower - Artifact
2/1 → 4/3
Last Words: Draw a card.

[405] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (4): Gain +1/+1 and add a Puppet to your hand.

Puppet
0PP Follower
1/1 → 3/3
Rush

[406] 8PP Follower


6/6 → 8/8
Deal X damage to all enemy followers. This value equals to the number of allied Artifacts destroyed during
this match.

[407] 4PP Follower


4/3 → 6/5
Fanfare: Restore 2 Defense to your Leader. If Resonance is active for you, recover a Play Point.

[408] 2PP Follower


1/2 → 3/4
Last Words: If you have at least 4 cards in hand, put a Puppet into your hand. If you have 3 or less cards in
hand, put a Puppet and a Flower Doll into your hand.

Puppet
0PP Follower
1/1 → 3/3
Rush
At the end of your opponent's turn, banish this follower

[409] 2PP Follower


2/1 → 4/3
Fanfare: If there are any Artifact cards in your hand, randomly discard 1 and gain Rush and Bane.

[410] 4PP Follower


3/3 → 3/3
Evolve: Banish an enemy follower that costs 2 Play Points or less and then put a copy of that follower into
play as an allied follower.

[411] 2PP Follower


2/2 → 4/4
Fanfare: Put 2 Ancient Artifacts into your deck.
Evolve: Put a random artifact from your deck into your hand.

Ancient Artifact
1PP Follower - Artifact
3/1 → 5/3
[411] 2PP Follower
2/2 → 4/4
Fanfare: Put 2 Ancient Artifacts into your deck.
Evolve: Put a random artifact from your deck into your hand.

Ancient Artifact
1PP Follower - Artifact
3/1 → 5/3
Rush

[412] 2PP Follower


2/1 → 4/3
Fanfare: Choose a follower in your hand (excluding Hamelin) that originally costs 3 play points or less. Put
a copy of that follower into your hand.

[413] 5PP Spell


Banish an enemy follower. Put a random Artifact from your deck into your hand.

[414] 2PP Follower


2/2 → 4/4
Fanfare: If there are any Artifact cards in your hand, randomly discard 1 and give your leader the following
effect - Subtract 3 from the next source of damage dealt to your leader.

[415] 2PP Follower


2/2 → 4/4
Fanfare: Randomly put two of the following cards into your deck: Analyzing Artifact, Ancient Artifact, Mystic
Artifact or Radiant Artifact

Analyzing Artifact
1PP Follower - Artifact
2/1 → 4/3
Last Words: Draw a card.

Ancient Artifact
1PP Follower - Artifact
3/1 → 5/3
Rush

Mystic Artifact
3PP Follower - Artifact
2/3 → 4/5
Ward
Fanfare: Draw a card.

Radiant Artifact
5PP Follower - Artifact
4/3 → 6/5
Storm
Last Words: If it is your turn, put a random Artifact from your deck into your hand. If it is your opponent's
turn, draw a card.

[416] 5PP Follower


4/4 → 6/6
Fanfare: Put a random Artifact from your deck into your hand. Repeat once if Resonance is active for you.

[417] 2PP Follower


1/4 → 3/6
Fanfare: If Resonance is active for you, gain Ward.

[418] 3PP Follower


3/2 → 5/4
Rush
Fanfare: Add 2 Ancient Artifacts to your deck.
[418] 3PP Follower
3/2 → 5/4
Rush
Fanfare: Add 2 Ancient Artifacts to your deck.

Ancient Artifact
1PP Follower - Artifact
3/1 → 5/3
Rush

[419] 6PP Follower


4/6 → 4/9
Rush
(Evolved) Storm
Fanfare: Enhance (10) - Evolve this follower and this follower's attack is 0 until the end of the turn. This
value equals the number of allied Artifact cards destroyed during this match.

[420] 3PP Follower


2/3 → 4/5
Fanfare: Put a random Artifact card from your deck into your hand.

[421] 3PP Follower


3/3 → 5/5
Ward
Can't Attack

(Evolved) If Resonance is active for you, this follower loses all of its abilities.

[422] 7PP Follower


7/7 → 9/9
Can't attack enemy Leader.
At the end of your turn, randomly destroy an allied Artifact follower. Deal damage to enemy Leader equal to
the follower's cost.

[423] 3PP Spell


Banish an enemy follower with 3 defense or less.
Put a Puppet into your hand.

Puppet
0PP Follower
1/1 → 3/3
Rush

[424] 3PP Follower


2/3 → 4/5
Ward
Fanfare: Add 2 Mystic Artifacts to your deck.

Mystic Artifact
3PP Follower - Artifact
2/3 → 4/5
Ward
Fanfare: Draw a card.

[425] 8PP Follower


6/6 → 8/8
At the end of your turn, deal 2 damage to opponent Leader. If Resonance is active for you, deal 4 damage
instead.
[425] 8PP Follower
6/6 → 8/8
At the end of your turn, deal 2 damage to opponent Leader. If Resonance is active for you, deal 4 damage
instead.

[426] 5PP Follower


4/3 → 6/5
Fanfare: Put a Puppet into your hand. Give +0/+1 and Ward all Puppets in your hand.

Puppet
0PP Follower
1/1 → 3/3
Rush
At the end of your opponent's turn, banish this follower

[427] 3PP Amulet


Countdown (3)
Fanfare: If Resonance is active for you, draw 2 cards. If Resonance is not active for you, draw a card.
Last Words: If Resonance is active for you, draw a card. If Resonance is not active for you, draw 2 cards.

[428] 5PP Follower


3/6 → 5/8
Whenever a card is added to tour deck, gain +1/+0.

[429] 3PP Follower


2/3 → 4/5
Fanfare: Discard a random Artifact card to deal 2 damage to an enemy follower. If no enemy follower is in
play, deal 2 damage to enemy Leader instead.

[430] 7PP Follower


5/6 → 7/8
Fanfare: Deal 0 damage to an enemy follower. This value equals the number of remaining Artifact cards in
your deck.

[431] 3PP Amulet


Countdown (3)
Fanfare: Put a Puppet into your hand.
At the end of your turn, put a Puppet into your hand.

[432] 9PP Follower


6/8 → 8/10
Fanfare: If there are any Artifact cards in your hand, randomly discard 1 and gain resistance to targeted
enemy spells and effects.
(Evolved)Can attack 2 times per turn.

[433] 4PP Follower


3/4 → 5/6
Fanfare: Randomly put two of the following cards into your deck: Analyzing Artifact, Ancient Artifact, Mystic
Artifact or Radiant Artifact
Evolve: Put a random Artifact from your deck into your hand.

Analyzing Artifact
1PP Follower - Artifact
2/1 → 4/3
Last Words: Draw a card.

Ancient Artifact
1PP Follower - Artifact
3/1 → 5/3
Rush

Mystic Artifact
2/1 → 4/3
Last Words: Draw a card.

Ancient Artifact
1PP Follower - Artifact
3/1 → 5/3
Rush

Mystic Artifact
3PP Follower - Artifact
2/3 → 4/5
Ward
Fanfare: Draw a card.

Radiant Artifact
5PP Follower - Artifact
4/3 → 6/5
Storm
Last Words: If it is your turn, put a random Artifact from your deck into your hand. If it is your opponent's
turn, draw a card.

[434] 9PP Follower


3/6 → 5/8
Storm
Fanfare: Put a Puppet into your hand. Give +1/+0 and Storm to all Puppets in your hand .

Puppet
0PP Follower
1/1 → 3/3
Rush
At the end of your opponent's turn, banish this follower

[435] 4PP Follower


3/4 → 4/5
Evolve: If there are any Artifact cards in your hand, randomly discard 1 and deal 2 damage to all enemy
followers.

[436] 5PP Follower


5/4 → 7/6
Fanfare: If Resonance is active for you, deal 1 damage to all enemy followers.

[437] 5PP Follower


2/2 → 4/4
Fanfare: Put a Puppet into your hand.
When an allied Puppet is destroyed, gain +1/+1.

Puppet
0PP Follower
1/1 → 3/3
Rush
At the end of your opponent's turn, banish this follower

[438] 6PP Follower


5/6 → 7/8
Fanfare: If Resonance is Active for you, gain +1/+0 and Ward.

[439] 8PP Follower


4/5 → 6/7
Fanfare: Put a random Artifact follower that costs 3 play points or less from your deck into play.
Repeat once if Resonance is active for you.
[440] 2PP Follower
2/2 → 3/3
Evolve: Put 2 Puppets into your hand.

Puppet
0PP Follower
1/1 → 3/3
Rush

[441] 2PP Spell


Deal 2 damage to an enemy follower. If Resonance is active for you, deal 4 damage instead.

[442] 4PP Follower


3/4 → 5/6
Evolve: Deal 3 damage to an enemy follower if Resonance is active for you.

[443] 2PP Follower


2/2 → 4/4
Fanfare: Put 2 Analyzing Artifacts into your deck.

Analyzing Artifact
1PP Follower - Artifact
2/1 → 4/3
Last Words: Draw a card.

[444] 4PP spell


Put 2 Puppet into your hand. Deal 1 damage to all enemy followers.

Puppet
0PP Follower
1/1 → 3/3
Rush
At the end of your opponent's turn, banish this follower

[445] 2PP Follower


2/2 → 4/4
Fanfare: If Resonance is active for you, gain Rush.

[446] 2PP Follower


2/2 → 2/2
Evolve: Add a Puppet into your hand. Give a random Puppet in your hand Bane.

Puppet
0PP Follower
1/1 → 3/3
Rush

[447] 3PP Follower


3/2 → 5/4
Fanfare: Add a Puppet into your hand.

Puppet
0PP Follower
1/1 → 3/3
Rush
Fanfare: Add a Puppet into your hand.

Puppet
0PP Follower
1/1 → 3/3
Rush

[448] 3PP Follower


2/1 → 4/3
Fanfare: Add a Puppet into your hand.
(Evolved) Whenever an allied Puppet comes into play, give it +1/+0.

Puppet
0PP Follower
1/1 → 3/3
Rush
At the end of your opponent's turn, banish this follower

[449] 4PP Follower


4/3 → 6/5
Fanfare: Add 2 Radiant Artifacts to your deck.

Radiant Artifact
5PP Follower - Artifact
4/3 → 6/5
Storm
Last Words: If it is your turn, put a random Artifact from your deck into your hand. If it is your opponent's
turn, draw a card.

[450] 6PP Follower


5/6 → 7/8
Fanfare: Put a random Artifact card from your deck into your hand.

[451] 3PP Follower


2/2 → 4/4
Fanfare: Give +1/+0 to a random allied follower.
Fanfare: Enhance (6) - Give +1/+1 to all other allied followers.
Fanfare: Enhance (9) - Add Morrigna's Gospel into your hand.

Morrigna's Gospel
3PP Spell
Give a random allied follower +3/+3
Draw 3 cards
Restore 3 Defense to your Leader.

[452] 3PP Follower


2/2 → 4/4
Fanfare: Randomly put 1 of the following cards into your hand: Goblin, Goblin Leader, or Goblin Princess.
Whenever an allied follower that originally cost 1 Play Point or less comes into play, give it Rush.

[453] 1PP Spell


Put a random one of these cards to your hand: Forest of Dreams, Arthurian Light, Enchanted Library,
Phoenix Roost, Grave Desecration, Bloodfed Flowerbed, Pegasus Sculpture

[454] 2PP Follower


2/2 → 4/4
Last Words: Restore 1 Defense to your Leader
(Evolved)Last Words: Restore 3 Defense to your Leader

[455] 8PP Follower


4/3 → 6/5
Fanfare: Give both Leaders the following effects - At the end of your turn, draw cards equals to the Attack
of your strongest follower. (These effects are not stackable and last for the rest of the match.)
[455] 8PP Follower
4/3 → 6/5
Fanfare: Give both Leaders the following effects - At the end of your turn, draw cards equals to the Attack
of your strongest follower. (These effects are not stackable and last for the rest of the match.)

[456] 4PP Spell


Transform a follower or amulet into a Fallen Angel

Fallen Angel
3PP Follower
1/3 → 3/5
Rush
Drain

[457] 3PP Follower


1/4 → 3/6
Ward
Fanfare: Enhance (5) - Gain +2/+2.

[458] 3PP Follower


3/2 → 5/4
Fanfare: Give another allied follower the ability to ignore Ward

[459] 4PP Follower


0/4 → 2/6
Ward
Last Words: Draw 2 cards.

[460] 5PP Follower


4/4 → 6/6
Fanfare: Change an enemy follower into a Neutral follower.
Clash: Deal 4 damage to the enemy follower if it is a Neutral follower.

[461] 3PP Follower


2/3 → 4/5
Fanfare: Enhance (7) - Gan +2/+1. Destroy an enemy amulet.

[462] 3PP Spell


Destroy an enemy follower that attacked last turn.

[463] 6PP Follower


5/5 → 5/5
Ward
If this follower's Attack or Defense is increased by a spell or effect during your turn, evolve this follower.

(Evolved) Storm

[464] 2PP Follower


2/2 → 4/4
If 2 other cards were played this turn, and you have at least 2 Play Points, Choose: Play this card as either
a Paula, Gentle Warmth or a Paula, Passionate Warmth.

Paula, Gentle Warmth


2PP Follower
2/2 → 4/4
Fanfare: Return an allied follower or amulet to your hand.

Paula, Passionate Warmth


2PP Follower
2/2 → 4/4
Fanfare: Deal 1 damage to an enemy follower.
2PP Follower
2/2 → 4/4
Fanfare: Return an allied follower or amulet to your hand.

Paula, Passionate Warmth


2PP Follower
2/2 → 4/4
Fanfare: Deal 1 damage to an enemy follower.

[465] 3PP Follower


2/3 → 4/5
Fanfare: Enhance (7) - Gain +4/+0 and Ambush.

[466] 2PP Amulet


Countdown (2)
Fanfare: Draw a card.
Last Words: Put a Fairy Wisp into your hand.
Put a Fairy Wisp into your hand if this amulet is returned to your hand.

[467] 7PP Follower


6/5 → 8/7
Rush
Fanfare: Give your Leader the following effect - At the end of your turn, deal 2 damage to the opponent
Leader if at least 3 cards were played this turn. (This effect lasts for the rest of the match)

[468] 2PP Follower


1/3 → 2/4
Fanfare: Put a Skystride Raptor into your hand.
Evolve: Give all Skystride Raptors in your hand Bane.

[469] 4PP Follower


3/4 → 5/6
Fanfare: Choose - Put either an Angel's Dress or a Demon's Dress into your hand.

Angel's Dress
1PP Spell
Give +1/+1 to an allied follower.

Demon's Dress
1PP Spell
Change an enemy follower's Defense to 1.

[470] 2PP Follower


2/2 → 4/4
When this follower attacks an enemy follower, the enemy follower loses the ability to attack on the next
turn.

[471] 7PP Follower


2/6 → 4/8
Drain
Fanfare: Choose - Put either a Blessings of Creation or a Wrath of Nature into your hand.

Blessings of Creation
0PP Spell
Draw 2 cards.
Enhance (2): Add 2 to the number of cards played this turn.

Wrath of Nature
0PP Spell
Give an allied follower +1/+0 and Rush.
Enhance (4): Then give all allied followers Storm.
[472] 5PP Follower
4/4 → 6/6
When you play another follower, give it Storm and return this follower to your hand.

[473] 4PP Spell


Transform an enemy follower into a Fairy. Put a Fairy into your hand.

[474] 3PP Follower


2/1 → 4/3
Fanfare: Put a random follower with X Attack from your deck into your hand. X is the number of cards
played this turn, including this card.

[475] 4PP Follower


3/4 → 5/6
Ward
Fanfare: Put a Fairy into your hand.

[476] 2PP Follower - Commander


2/2 → 4/4
If you have at least 5 play points, Choose: Play this card as either a Celia, Hope's Strategist or a Celia,
Despair's Messenger.

Celia, Despair's Messenger


5PP Follower - Commander
2/4 → 4/6
Storm
Fanfare: Gain +1/+0 for each other allied follower in play. Then return all other allied followers to your hand.

Celia, Hope's Strategist


5PP Follower - Commander
2/4 → 4/6
Fanfare: Summon a Shield Guardian and a Heavy Knight.

[477] 1PP Spell


Choose: Add a Queen Hemera the White or a Queen Magnus the Black into your hand.
Enhance (6) - Add a Queen Hemera the White and a Queen Magnus the Black into your hand instead, and
recover 6 Play Points.

Queen Hemera the White


4PP Follower - Commander
3/3 → 5/5
Rush
Whenever this follower attacks, summon a Knight.

Queen Magnus the Black


4PP Follower - Commander
3/4 → 5/6
Fanfare: All allied followers can't be damaged by spells and effects. These effects last until the end of your
opponent's turn.

[478] 2PP Follower - Officer


3/1 → 5/3
Fanfare: Enhance (8) - Gain +4/+4 and Rush.
[478] 2PP Follower - Officer
3/1 → 5/3
Fanfare: Enhance (8) - Gain +4/+4 and Rush.

[479] 1PP Follower - Commander


1/1 → 3/3
Whenever you play a card using its Enhance effect, draw a card.

[480] 6PP Follower - Commander


4/5 → 6/7
Fanfare: Transform the Reaper card at the bottom of your deck into a Victory card.
At the end of your turn, put 2 random Officer cards from your deck into your hand.

[481] 2PP Follower - Commander


2/1 → 4/3
If this follower can be targeted, your enemy can only target this follower.
Can't be destroyed by spells and effects.

[482] 3PP Follower - Officer


2/3 → 4/5
Ward
Fanfare: Gain Bane if an allied Commander is in play.

[483] 2PP Follower - Officer


2/2 → 4/4
Ward
Fanfare: Enhance (5) - Gain +2/+2.

[484] 8PP Follower - Commander


5/6 → 7/8
Rush.
Fanfare: Give an allied follower +3/+4. If it is an Officer follower, give it Ward. If it is a Commander follower,
give it Clash: Draw a card.

[485] 2PP Follower - Commander


1/3 → 3/6
Ambush
Fanfare: Enhance (8): Gain +3/+3. Put a Nonja, Silent Maiden into your hand and change its cost to 0.

[486] 3PP Follower - Officer


2/2 → 4/4
Fanfare: Choose - Put either an Holy Purebomb or a Fatal Spellbomb into your hand.

Holy Purebomb
5PP Spell
Banish an enemy follower or amulet.

Fatal Spellbomb
1PP Spell
Destroy an enemy follower with Defense of 3 or less.

[487] 3PP Follower - Officer


2/3 → 4/5
Fanfare: Enhance (6) - Gain +2/+2. Can attack two times per turn.

[488] 4PP Amulet


Countdown (3)
Fanfare: If there are fewer allied followers than enemy followers in play, summon a Heavy Knight.
At the end of your opponent's turn, summon a Heavy Knight.
[488] 4PP Amulet
Countdown (3)
Fanfare: If there are fewer allied followers than enemy followers in play, summon a Heavy Knight.
At the end of your opponent's turn, summon a Heavy Knight.

[489] 4PP Follower


2/3 → 4/5
Fanfare: Choose - Add a Prophecy of Boons or Prophecy of Doom into your hand.
Whenever this follower attacks, spellboost the cards in your hand.

Prophecy of Boons
2PP Spell
Draw 2 card. If this card has been spellboosted at least 5 times, recover 2 Play Points.

Prophecy of Doom
15PP Spell
Give enemy Leader the following effect: At the end of turn, deal 7 damage to your Leader
Spellboost: Subtract 0 from the cost of this card.

[490] 3PP Spell


Destroy an enemy follower with 2 defense or less.
Draw a card if an evolved allied follower is in play.
Spellboost: Destroy a follower with 1 more defense.

[491] 2PP Follower - Mysteria


2/2 → 4/4
If you have at least 6 play points, Choose: Play this card as either a Mysterian White Wyrm or a Mysterian
Blackwyrm.

Mysterian Whitewyrm
6PP Follower - Mysteria
5/6 → 7/8
Fanfare: Add a Mysterian Circle into your hand. Give all Mysteria spells in your hand the following effect -
Draw a card

Mysterian Blackwyrm
6PP Follower - Mysteria
6/5 → 8/7
Fanfare: Add a Mysterian Missile into your hand. Give all Mysteria spells in your hand the following effect -
Deal 1 damage to the enemy Leader

[492] 2PP Follower


2/2 → 4/4
Clash: Put an Earth Essence into your hand.

[493] 5PP Follower


4/5 → 6/7
Fanfare: Give your Leader the following effect - At the end of your turn, if an allied follower is play, perform
Earth Rite: Give +2/+1 to an allied follower. (This effect lasts for the rest of the match).

[494] 7PP Follower


5/5 → 7/7
Fanfare: Give your leader the following effect - Whenever you play a spell, summon an Onion Patch. (This
ability is not stackable and lasts for the rest of the match.)

Onion Patch
1PP Follower
1/1 → 3/3
Whenever this follower attacks, spellboost the cards in your hand.
Fanfare: Give your leader the following effect - Whenever you play a spell, summon an Onion Patch. (This
ability is not stackable and lasts for the rest of the match.)

Onion Patch
1PP Follower
1/1 → 3/3
Whenever this follower attacks, spellboost the cards in your hand.

[495] 3PP Follower


2/3 → 2/3
Evolve: Summon an Imperial Mammoth and give it Rush. Banish it at the start of your nextturn. Perform
Earth Rite : Give it Ward.

[496] 2PP Follower


1/2 → 3/4
Fanfare: Put a random spell from your deck into your hand.

[497] 9PP Follower


4/4 → 6/6
Fanfare: Choose a card in your hand, and put copies of it into your hand until it is full.
(Unevolved) Ward
At the start of your turn, evolve this follower.

(Evolved) (Doesn't have Ward)


Whenever this follower attacks, spellboost your hand 10 times.

[498] 7PP Follower


2/3 → 4/5
Fanfare: Choose: Summon either a Snow Knight or Wild Snowman.
Spellboost: Summon 1 more.

Snow Knight
2PP Follower
2/2 → 4/4
Ward

Wild Snowman
2PP Follower
1/3 → 3/5
Storm

[499] 4PP Amulet - Earth Sigil


Countdown (3)
Fanfare: Summon a Guardian Golem.
Last Words: Summon a Scrap Golem.

[500] 4PP Follower


1/4 → 3/6
Fanfare: Gain +1/+0.
Spellboost: Gain +1/+0 more.

[501] 5PP Spell


Deal 3 damage to an enemy follower. Then 1 damage to all enemies.

[502] 2PP Follower


1/3 → 2/4
Fanfare: Put a Whitefrost Whisper into your hand
Evolve: Deal 1 damage to an enemy follower.

Whitefrost Whisper
2PP Spell
Select an enemy follower and destroy it if it is already damaged. If it has not been damaged, deal 1 damage
instead.
Fanfare: Put a Whitefrost Whisper into your hand
Evolve: Deal 1 damage to an enemy follower.

Whitefrost Whisper
2PP Spell
Select an enemy follower and destroy it if it is already damaged. If it has not been damaged, deal 1 damage
instead.

[503] 3PP Follower


2/2 → 4/4
Fanfare: Choose - Put either a Dragonlife Blade or a Dragonstrife Blade into your hand.

Dragonlife Blade
2PP Spell
Gain an empty Play Point orb.

Dragonstrife Blade
2PP Spell
Deal 3 damage to an enemy follower. Deal 6 damage instead if it's a Dragoncraft follower.

[504] 2PP Follower


3/1 → 5/3
Fanfare: Transform a Dragoncraft card into a Dragon's Handspur.

Dragon's Handspur
4PP Spell
Deal 3 damage to an enemy. Draw a card if Overflow is active for you.

[505] 2PP Follower


2/1 → 4/3
Last Words: Put a Dragon's Nest into your hand

[506] 9PP Follower


5/5 → 7/7
Fanfare: Change your Leader's maximum Defense to 10. Give your Leader the following effect: At the end
of your turn, deal 5 damage to a random enemy follower. If no enemy follower is in play, deal 5 damage to
the enemy Leader.

[507] 3PP Spell


Deal 1 damage to all enemies.
Enhance (5): Deal 2 damage instead.

[508] 2PP Spell


Summon a Megalorca
Enhance (4): Summon 1 more.
Enhance (6): Summon 1 more.
Enhance (8): Summon 1 more.
Enhance (10): Summon 1 more.

[509] 3PP Follower


2/3 → 4/5
Fanfare: Gain +1/+1 and Bane if Overflow is active for you.

[510] 10PP Follower


10/10 → 12/12
If you've played at least 10 other non-follower cards this match, and you have 10 play points, Choose: Play
this card as a Virtuous Lindworm or an Iniquitous Lindworm.

Virtuous Lindworm
10PP Follower
10/10 → 12/12
At the end of your turn, restore 5 defense to your leader. Then draw 5 cards.

Iniquitous Lindworm
If you've played at least 10 other non-follower cards this match, and you have 10 play points, Choose: Play
this card as a Virtuous Lindworm or an Iniquitous Lindworm.

Virtuous Lindworm
10PP Follower
10/10 → 12/12
At the end of your turn, restore 5 defense to your leader. Then draw 5 cards.

Iniquitous Lindworm
10PP Follower
10/10 → 12/12
Storm.
Can only attack the enemy leader.
Ignore enemy followers' Ward.

[511] 8PP Follower


7/7 → 9/9
Ward
Fanfare: Give your Leader the following effect - Whenever you play a non-follower card, deal 1 damage to
the enemy Leader.

[512] 5PP Follower


4/4 → 6/6
Fanfare: Choose - Put either a White Breath or a Black Breath into your hand.

White Breath
2PP Spell
Draw 2 cards

Black Breath
4PP Spell
Destroy an enemy follower or amulet

[513] 5PP Follower


4/4 → 6/6
Rush.
Whenever you play a non-follower card, gain +1/+0.

[514] 6PP Follower


5/2 → 7/4
Can't be attacked

[515] 6PP Follower


4/5 → 6/7
Whenever this follower attacks, recover 1 Play Point.
Fanfare: Choose - Put either a Eternal Potion or a Instant Potion into your hand.

Eternal Potion
5PP Spell
Reanimate (10)

Instant Potion
1PP Spell
Deal 2 damage to an enemy follower. Burial Rite: Deal 5 damage instead.

[516] 2PP Follower


1/3 → 3/5
Last Words: Give a random allied follower "Last Words: Summon a Skeleton".
(Evolved) Last Words: Give a random allied follower "Last Words: Summon a Zombie".

[517] 3PP Follower


2/3 → 4/5
Fanfare: Necromancy (6) - Destroy a random follower with at least 5 Attack.
[517] 3PP Follower
2/3 → 4/5
Fanfare: Necromancy (6) - Destroy a random follower with at least 5 Attack.

[518] 1PP Follower


1/1 → 3/3
Fanfare: Necromancy (3): Summon a Ghost.

[519] 7PP Follower


6/6 → 8/8
Fanfare: Give your Leader the following effect- Whenever you play a follower that originally costs 3 Play
Points or less, destroy that follower and summon X Ghosts. X equals the original cost of the destroyed
follower.

[520] 3PP Follower


3/2 → 5/4
Whenever you perform Burial Rite, restore 1 Defense to your Leader.
Fanfare: Burial Rite - Put a random Shadowcraft follower from your deck into your hand.

[521] 3PP Spell


Summon 2 Ghosts.
Enhance (4): All allied followers in play will be destroyed instead when being banished.

[522] 2PP Follower


1/1 → 3/3
Last Words: Summon a Skeleton.

[523] 7PP Follower


6/5 → 8/7
Fanfare: Put 10 Skeletons into your hand.
At the end of your turn, if you have at least 30 Shadows, deal 6 damage to all enemies.

[524] 7PP Follower


5/5 → 5/5
If you have at least 6 Shadows, Fanfare: Necromancer (6): Choose: Summon either a Spellplate Cavalier
or a Bone Cavalier.
Evolve: Evolve all allied Spellplate Cavaliers and Bone Cavaliers.

Spellplate Cavalier
4PP Follower
2/4 → 4/6
Ward

Bone Cavalier
4PP Follower
3/3 → 5/5
Drain

[525] 4PP Follower


4/3 → 6/5
If you have at least 8 play points, Choose: Play this card as either a Giant Skull or a Hell Lord Skeleton.

Giant Skull
8PP Shadowcraft
6/5 → 8/7
Ward
Last Words: Summon 2 Skeletons.

Hell Lord Skeleton


If you have at least 8 play points, Choose: Play this card as either a Giant Skull or a Hell Lord Skeleton.

Giant Skull
8PP Shadowcraft
6/5 → 8/7
Ward
Last Words: Summon 2 Skeletons.

Hell Lord Skeleton


8PP Shadowcraft
6/5 → 8/7
Fanfare: Deal 3 damage to an enemy

[526] 2PP Spell


Reanimate (3)
Enhance (8): Then Reanimate (5)

[527] 5PP Follower


4/4 → 6/6
Bane.
Last Words: Gain 1 shadow.

[528] 3PP Follower


3/2 → 5/4
Fanfare: Put a Blood Moon into your hand.
Whenever an allied Blood Moon comes into play, evolve this follower.

[529] 0PP Spell


Deal 1 damage to both Leaders. Summon a Forest Bat for both Leaders.

[530] 1PP Follower


1/1 → 3/3
If you have at least 5 Play Points, Choose: Play this card as either a Buller, Saintly Maiden or a Buller, Dark
Maiden.

Buller, Saintly Maiden


5PP Follower
3/5 → 5/7
Ward
Fanfare: Restore 2 Defense to your Leader.

Buller, Dark Maiden


5PP Follower
4/4 → 6/6
Fanfare: Give +1/+0 to all allied followers.

[531] (Reprint)
2PP Spell
Summon 2 Forest Bats.

(Same identical card with the one in Standard)

[532] 6PP Follower


3/6 → 5/8
If you have at least 6 play points, and Vengeance is active for you, Choose: Play this card as either a Kind
Queen Vania or a Blood Queen Vania.
----------
Fanfare: Deal 2 damage to both leaders. Then summon a Forest Bat.

Kind Queen Vania


6PP Follower
3/6 → 5/8
Drain.
Fanfare: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, give it Ward.
----------
Fanfare: Deal 2 damage to both leaders. Then summon a Forest Bat.

Kind Queen Vania


6PP Follower
3/6 → 5/8
Drain.
Fanfare: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, give it Ward.

Blood Queen Vania


6PP Follower
3/6 → 5/8
Storm
Fanfare: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, give it Bane.

[533] 2PP Follower


1/1 → 3/3
If you have at least 2 play points, and Vengeance is active for you, Choose: Play this card as a Raven,
Noontide Vampire or a Raven, Midnight Vampire.
----------
Fanfare: Summon a Forest Bat.

Raven, Noontide Vampire


2PP Follower
1/1 → 3/3
Fanfare: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, restore 1 defense to your leader.

Raven, Midnight Vampire


2PP Follower
1/1 → 3/3
Fanfare: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.

[534] 1PP Spell


Give an allied follower +1/+0 until the end of your turn. Summon a Forest Bat if it's a Bloodcraft follower.

[535] 3PP Follower


1/1 → 3/3
Fanfare: Summon a Forest Bat.
Last Words: Summon a Forest Bat.

[536] 7PP Follower


5/5 → 7/7
Fanfare: Deal X damage to an enemy. X equals the number of times that your Leader was damage during
your turn in this match.

[537] 5PP Follower


1/4 → 3/6
Ambush
Whenever an allied Forest Bat comes into play, give it +1/+0 and Storm until end of turn.

[538] 2PP Follower


2/2 → 4/4
Fanfare: Deal 1 damage to both Leaders and 2 damage to a random enemy follower if Vengeance is active
for you.

[539] 5PP Follower


4/5 → 6/7
Whenever this follower attacks, deal 1 damage to all enemy followers and your Leader.
Fanfare: Enhance (7): Gain +0/+1 and deal 1 additional damage to all enemy followers and your Leader
when this follower attacks.
[539] 5PP Follower
4/5 → 6/7
Whenever this follower attacks, deal 1 damage to all enemy followers and your Leader.
Fanfare: Enhance (7): Gain +0/+1 and deal 1 additional damage to all enemy followers and your Leader
when this follower attacks.

[540] 9PP Follower


7/7 → 9/9
Fanfare: Deal 4 damage to both Leaders.

[541] 5PP Follower


3/5 → 5/7
If at least 2 allied amulets are in play, and you have at least 5 play points, Choose: Play this card as either
a Ceryneian Lighthind or Ceryneian Darkhind.
----------
Whenever this follower attacks, put a random amulet from your deck into your hand.

Ceryneian Lighthind
5PP Follower
3/5 → 5/7
Rush
At the end of your turn, restore 4 Defense to this follower.

Ceryneian Darkhind
5PP Follower
3/5 → 5/7
Bane
Fanfare: Subtract 2 from the Countdown of all allied amulets.

[542] 2PP Follower


1/2 → 3/4
Fanfare: Choose - Put a White Diamond or Black Diamond into your hand.

White Diamond
1PP Amulet
Countdown (2)
Last Words: Draw 2 cards.

Black Diamond
1PP Amulet
Countdown (2)
Last Words: Deal 2 damage to the enemy Leader. Restore 2 Defense to your Leader.

[543] 2PP Amulet


Fanfare: Put a Holy Lion Crystal into your hand.
Whenever you play a Holy Lion Crystal, recover 1 Play Point.

[544] 2PP Follower


2/2 → 4/4
Gain Bane during your opponent's turn

[545] 6PP Follower


6/4 → 8/6
Last Words: If this follower's defense was at least 2 before being destroyed, summon a Tutankhamun and
set its defense to 1.
[546] 3PP Amulet
Countdown (8)
At the end of your turn, restore 1 Defense to your Leader.
Whenever you restore Defense to an ally, subtract 1 from this amulet's Countdown.
Last Words: Summon a Holywing Dragon

[547] 3PP Follower


3/2 → 5/4
Ward
Fanfare: Add a Holy Lion Crystal to your hand.

[548] 2PP Spell


Summon a Holy Shield Lion. If you've played 3 to 5 Holy Lion Crystal this match, summon a Holy Plate Lion
instead. If you've played at least 6 Holy Lion Crystal, summon a Holy King Lion instead.
Enhance (5): Put a Holy Lion Crystal into your hand.

Holy Shield Lion


2PP Follower
2/2 → 4/4

Holy Plate Lion


4PP Follower
4/4 → 6/6

Holy King Lion


6PP Follower
4/4 → 6/6
Storm

[549] 8PP Follower


5/5 → 7/7
Ward
Fanfare: Give your Leader the following effect: If an allied amulet in play, your Leader cannot take more
than 4 damage at a time.

[550] 4PP Amulet


Whenever you restore Defense to an ally, deal 2 damage to a random enemy follower. If there is no enemy
followers in play, deal 2 damage to enemy Leader.

[551] 4PP Amulet


Countdown (2)
Fanfare: Choose - Summon either a Holy Fowl of Ivory or Hexed Foul of Ebon.
Last Words: Add an Opposing Statues into your hand if you have 3 or less cards in hand.

Holy Fowl of Ivory


4PP Follower
4/3 → 6/5
At the end of your turn, restore 2 Defense to this follower.

Hexed Foul of Ebon


4PP Follower
2/3 → 4/5
Storm

[552] 2PP Amulet


Countdown (2)
Fanfare: Draw a card
Last Words: Destroy a random enemy follower.
[552] 2PP Amulet
Countdown (2)
Fanfare: Draw a card
Last Words: Destroy a random enemy follower.

[553] 5PP Follower


5/4 → 7/6
Fanfare: Deal 2 damage to an enemy if there are at least 2 amulets in your hand.

[554] 7PP Follower


0/7 → 2/9
Rush
Fanfare: Gain +X/+0. X equals the number of remaining artifacts in your deck.
Whenever this follower attacks, put 3 Artifact Rhinos into your deck.

Artifact Rhino
7PP Follower - Artifact
0/7 → 2/9
Rush
Fanfare: Gain +X/+0. X equals the number of remaining artifacts in your deck.
Whenever this follower attacks, put 3 Artifact Rhinos into your deck.

[555] 3PP Follower


3/2 → 5/4
Fanfare: Choose - Put a Blade of Light or Blade of Dark into your hand.

Blade of Light
1PP Spell
Give an allied follower Ward and -2/+2.

Blade of Dark
1PP Spell
Give a follower +2/+0. Then remove all effects from that follower except for those that change this card's
Attack or Defense.

[556] 2PP Follower


2/1 → 4/3
If you have at least 2 Play Points, and Resonance is active for you, Choose: Play this card as either a
L'Ange Miriam or a La Diablotine Miriam.

L'Ange Miriam
2PP Follower
2/1 → 4/3
Fanfare: Add a Radiant Artifact and a Prime Artifact into your deck.

La Diablotine Miriam
2PP Follower
2/1 → 4/3
Fanfare: Put a random Artifact from your deck into your hand.

Prime Artifact
7PP Follower - Artifact
5/5 → 7/7
Last Words: At the start of your next turn, summon a Prime Artifact.
[557] 2PP Follower
2/2 → 4/4
Fanfare: Put a Prime Artifact into your deck.
Evolve: Put a random artifact from your deck into your hand.

Prime Artifact
7PP Follower - Artifact
5/5 → 7/7
Last Words: At the start of your next turn, summon a Prime Artifact.

[558] 7PP Follower


6/4 → 8/6
Whenever a card is put into your deck, banish a random enemy follower or amulet.

[559] 5PP Spell


Choose: Summon either a Lloyd the Android or a Victoria. Put a Puppet into your hand.
Enhance (7): Give the summoned follower +0/+3 and Bane.

Lloyd the Android


3PP Follower
1/4 → 3/6
Ward
If Lloyd can be targeted, your enemy can only target Lloyd.

Victoria
3PP Follower
3/1 → 5/3
Rush
Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any
damage in return. X equals this follower's Attack.

[560] 2PP Amulet


Whenever an allied Artifact that originally costs at least 3 Play Points comes into play, deal 3 damage to a
random enemy follower. If there are no enemy followers in play, deal 3 to enemy leader instead.

[561] 2PP Spell


Deal 3 damage to an enemy follower. If there are any Artifact cards in your hand, randomly discard 1 and
deal 6 damage instead.

[562] 8PP Follower


5/5 → 7/7
If you have at least 8 play points, and you have at least 2 Puppets in hand, Choose: Play this card as either
a Orchis, Vengeful Puppet or a Orchis, Resolute Puppet.
----------
Fanfare: Put 3 Puppets into your hand.

Orchis, Vengeful Puppet


8PP Follower
6/5 → 8/7
Whenever an allied Puppet comes into play, transform it into a Marionette//Uno if there isn't an allied
Marionette//Uno in play, transform it into a Marionette//Uno. Transform it into Marionette/Due instead If
there is an allied Marionette//Uno in play.

Marionette//Uno
1PP Follower
1/1 → 3/3
Ambush
6/5 → 8/7
Whenever an allied Puppet comes into play, transform it into a Marionette//Uno if there isn't an allied
Marionette//Uno in play, transform it into a Marionette//Uno. Transform it into Marionette/Due instead If
there is an allied Marionette//Uno in play.

Marionette//Uno
1PP Follower
1/1 → 3/3
Ambush

Marionette//Due
4PP Follower
3/2 → 5/4
Storm
At the start of your turn, this follower combines with an allied Marionette//Uno to become Marionette//Tre.

Marionette//Tre
6PP Follower
3/3 → 5/5
Storm
This follower can attack twice per turn.
Last Words: Summon a Marionette//Uno and a Marionette//Due

======================

Orchis, Resolute Puppet


8PP Follower
5/6 → 7/8
Whenever an allied Puppet comes into play, transform it into a Lloyd the Android if there isn't an allied Lloyd
the Android in play. At the end of your turn, restore 3 Defense to your Leader if there is an allied Lloyd in
play.

Lloyd the Android


3PP Follower
1/4 → 3/6
Ward
If Lloyd can be targeted, your enemy can only target Lloyd.

[563] 7PP Follower


4/4 → 4/4
Fanfare: Summon a Victoria
Evolve: Give an allied Victoria the ability to attack 2 times per turn.

Victoria
3PP Follower
3/1 → 5/3
Rush
Whenever this follower attacks an enemy follower, deal X damage to the follower before it can deal any
damage in return. X equals this follower's Attack.

[564] 5PP Follower


5/3 → 7/5
Rush
Fanfare: Put a random Artifact card that costs at least 3 play points from your deck into your hand.

[565] 3PP Follower


1/2 → 3/4
Fanfare: Put a Puppet into your hand.
Last Words: Put a Puppet into your hand.
[565] 3PP Follower
1/2 → 3/4
Fanfare: Put a Puppet into your hand.
Last Words: Put a Puppet into your hand.

[566] 4PP Follower


3/3 → 5/5
Clash: Put a Puppet into your hand.

[567] 3PP Spell


Choose: Summon an Amaterasu or a Tsukuyomi.
Enhance (7): Give that follower +3/+3.

Amaterasu
3PP Follower
2/2 → 4/4
Clash: Restore 1 Defense to your Leader.
Last Words: Put a Moon and Sun into your hand.

Tsukuyomi
3PP Follower
3/1 → 5/3
Clash: Deal 1 damage to the enemy Leader.
Last Words: Put a Moon and Sun into your hand.

[568] 2PP Follower


2/2 → 4/4
Evolve: Banish an enemy follower with 1 Defense.

[569] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (5): Gain +2/+2
Fanfare: Enhance (8): Gain +3/+3

[570] 1PP Amulet


Countdown (2)
Fanfare: Give +1/+0 to an allied follower until end of turn.
Last Words: Draw a card.

[571] 7PP Follower


7/7 → 9/9
Fanfare: Give your Leader the following effects: Followers can't be played from your hand. Whenever you
play a spell, draw a card. Whenever you play an amulet, deal 2 damage to enemy Leader. (These effects
last until this follower leaves play.)

[572] 4PP Follower


3/4 → 5/6
Fanfare: Choose - Put either a Ruthful Droplet or a Ruthless Watersprout into your hand.

Ruthful Droplet
1PP Spell
Restore 2 Defense to an ally

Ruthless Watersprout
3PP Spell
Destroy an enemy follower with 4 Defense or less.

[573] 5PP Spell


Randomly destroy 1 of the strongest enemy follower.
Enhance (8): Deal 3 damage to the enemy Leader
[573] 5PP Spell
Randomly destroy 1 of the strongest enemy follower.
Enhance (8): Deal 3 damage to the enemy Leader

[574] 2PP Follower


2/2 → 2/2
Evolve: Return a random enemy follower to opponent's hand.

[575] 6PP Follower


3/2 → 5/4
Fanfare: Banish an enemy amulet. Gain +3/+3 instead if there is no enemy amulets in play.

[576] 3PP Follower


3/2 → 5/4
Fanfare: Randomly gain Ward or Rush.

[577] 5PP Follower


4/4 → 6/6
Fanfare: Give your Leader the following effect - At the start of your turn, add a Fil into your hand. Put 2 Fils
into your hand instead if at least 4 damage was dealt to your Leader during your opponent's previous turn.
(This effect is not stackable and lasts for the rest of the match).

Fil
1PP Spell
Give an allied follower +0/+1. If at least 4 other Fils in this match, that follower can attack twice per turn.

[578] 3PP Follower


2/3 → 4/5
Fanfare: Choose - Put either a Shamu's Antics or Shama's Gaze into your hand

Shamu's Antics
2PP Spell
Deal 2 to an enemy follower. Restore 2 Defense to your Leader.

Shama's Gaze
Give enemy follower -X/+0 until the end of the opponent's turn. X equals the number of cards in your hand.

[579] 4PP Follower


4/3 → 5/4
Fanfare: Draw a card
Evolve: Deal 1 damage to all enemy followers

[580] 1PP Amulet


If you have at least 1 play points, and you have played more than 2 cards this turn, Choose: Play this card
as either a Fairy's Yawn or a Fairy's Awakening.

----------
Countdown (2)
At the end of your turn, add a Fairy card into your hand.

Fairy's Yawn
1PP Amulet
Countdown (2)
At the end of your turn, select a random enemy follower. It can't attack until after the end of the opponent's
turn.

Fairy's Awakening
1PP Amulet
Fairy's Yawn
1PP Amulet
Countdown (2)
At the end of your turn, select a random enemy follower. It can't attack until after the end of the opponent's
turn.

Fairy's Awakening
1PP Amulet
Countdown (2)
Whenever an enemy follower attacks your Leader, deal 1 damage to it.

[581] 5PP Follower


3/5 → 5/7
Accelerate (2): Deal 2 damage to an enemy follower.

----------
Ward.
Fanfare: Deal 4 damage to an enemy follower if at least 2 cards were played this turn. Then deal 2 damage
to all followers if at least 4 cards were played this turn.

[582] 4PP Spell


Deal 1 damage to a random enemy follower 4 times
Enhance (10): Deal damage to enemy Leader instead. Deal damage 1 more time for every 2 allied Fairies
that have been destroyed during the match.

[583] 5PP Follower


3/6 → 5/8
Ward
Whenever this follower's Attack and Defense is increased by a spell or effect, deal 1 damage to a random
enemy follower.

[584] 2PP Follower


2/1 → 4/3
Fanfare: Destroy an enemy amulet if at least 2 cards were played this turn.

[585] 9PP Follower


6/4 → 8/6
Storm
At the end of your turn, give this follower +7/+7 if at least 7 cards were played this turn. (This follower must
be in your hand for this effect to activate)

[586] 4PP Follower


4/3 → 5/4
Clash: Draw a card.
Evolve: Deal X damage to an enemy follower. X equals the number of cards in your hand.

[587] 8PP Follower


6/6 → 8/8
Ambush
Whenever this follower attacks, give -1/-0 to all enemy followers if Ambush is active for this follower.

[588] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (5): Give an allied follower +1/+2. Restore 3 Defense to your Leader.

[589] 3PP Follower


2/3 → 4/5
Ambush
[590] 6PP Follower - Officer
6/5 → 8/7
Rush
Whenever this follower attacks, put a Beatrix, Undying Blue into your hand if there is no allied Beatrix,
Undying Blue in play or in your hand.

Beatrix, Undying Blue


4PP Follower - Officer
4/2 → 6/4
Storm
Fanfare: Enhance (10) - Gain ability to ignore Ward, and recover 6 Play Points.

[591] 4PP Follower - Officer


1/1 → 3/3
Fanfare: Choose: Put either an Evyn, Novice Agent or an Infiltration into your hand.

----------
Ambush.

Evyn, Novice Agent


0PP Follower - Officer
2/2 → 2/4
Evolve: Deal 2 damage to an enemy follower
(Evolved): Storm

Infiltration
2PP Spell
Draw cards until you have X cards in hand. X equals the number of cards in your opponent's hand.

[592] 1PP Follower - Officer


1/1 → 3/3
Fanfare: Enhance (5): Destroy an enemy follower.

[593] 1PP Spell


Discard a card.
Draw a card.
Put an Ageworn Weaponry into your hand.

[594] 6PP Follower - Commander


4/6 → 6/8
Put a random Swordcraft follower (excluding Ironfist Beat Warrior) from your deck into your hand. Then
subtract 2 from its cost.

Enhance (9) - Subtract 9 from its cost instead.

Evolve: Give all other allied Swordcraft followers Rush.

[595] 5PP Spell


Choose: Summon a Vane, Indominable Knight; a Siegfried, Dragonslayer; a Lancelot, Twinfang Prodigy; or
Percival, Lord of Flames.
Enhance (8): Choose 2 of those followers instead.

Vane, Indominable Knight


5PP Follower - Officer
2/5 → 4/7
At the end of your turn, gain +1/+0 and restore 3 Defense to this follower.
Choose: Summon a Vane, Indominable Knight; a Siegfried, Dragonslayer; a Lancelot, Twinfang Prodigy; or
Percival, Lord of Flames.
Enhance (8): Choose 2 of those followers instead.

Vane, Indominable Knight


5PP Follower - Officer
2/5 → 4/7
At the end of your turn, gain +1/+0 and restore 3 Defense to this follower.

Siegfried, Dragonslayer
5PP Follower - Officer
5/4 → 7/6
Bane. Ward.

Lancelot, Twinfang Prodigy


5PP Follower - Commander
3/3 → 5/5
Storm
Whenever this follower attack, gain +1/+1 if an allied Vane, Indominable Knight is in play.

Percival, Lord of Flames


5PP Follower - Commander
5/4 → 7/6
Gain Rush if an allied Siegfried, Dragonslayer is in play.
Whenever this follower attacks, gain +X/+0. X equals to the number of other allied followers in play.

[596] 2PP Amulet


If an allied Swordcraft follower is in play, and you have at least 2 play points, Choose: Play this card as
either a Greatshield or a Greatsword.
----------
Countdown (2)
At the end of your opponent's turn, summon a Knight.

Greatshield
2PP Amulet
Countdown (1)
Fanfare: Give an allied Swordcraft follower +0/+1.
Last Words: Summon a Shield Guardian.

Greatsword
2PP Amulet
Countdown (1)
Fanfare: Give an allied Swordcraft follower +1/+0.
Last Words: Summon a Heavy Knight.

[597] 2PP Follower - Commander


2/2 → 4/4
Fanfare: Enhance (7): Gain +3/+3. Then draw cards until there are 5 cards in your hand.

[598] 8PP Follower - Commander


8/7 → 10/9
Accelerate (2): Summon 2 Knights.

----------
Fanfare: Give your Leader the following effects - Whenever an allied follower attacks and there are no allied
Knight in play, summon a Knight. Whenever an allied follower that originally costs 1 Play Point comes into
play, give it Storm. (These effects are no stackable and last for the rest of the match).
[599] 5PP Follower - Commander
3/3 → 5/5
Can't be attacked.
Whenever an allied Officer comes into play, give that follower "Can't be attacked."

[600] 3PP Follower - Commander


2/3 → 4/5
Evolve: Until the end of your opponent's turn, all allied followers take no damage from spells and effects

[601] 3PP Follower - Officer


3/1 → 5/3
Ambush. Bane.

[602] 4PP Follower - Commander


3/3 → 5/5
At the end of your turn, put a random 1 Play Point Swordcraft follower from deck into play.

[603] 4PP Follower


3/3 → 5/5
Accelerate (2): Deal 1 damage to an enemy. Summon a Witch's Cauldron

----------
Fanfare: Earth Rite - Deal 3 damage to an enemy follower. Deal 1 damage to the enemy Leader.

Evolve: Destroy an allied follower and give this follower +2/+2. (Doesn't activate when no other followers
are in play.)

[604] 1PP Amulet - Earth Sigil


If you have at least 5 Play Points, Choose - Play this card as either Emergency Summoning or Reactive
Barrier.

Emergency Summoning
5PP Amulet - Earth Sigil
When your opponent plays a follower, destroy this amulet.
Last Words: Summon a Guardian Golem and a Clay Golem

Reactive Barrier
5PP Amulet - Earth Sigil
When your opponent plays a spell, destroy this amulet.
Last Words: Draw 3 cards and restore 3 Defense to your Leader.

[605] 3PP Follower


3/1 → 5/3
Fanfare: Remove all effects from an enemy follower except changes to its Attack or Defense.

[606] 2PP Follower


2/1 → 4/3
Last Words: Deal 1 damage to a random enemy follower
(Evolve) Last Words: Deal 3 damage to a random enemy follower

[607] 6PP Follower


6/6 → 8/8
Fanfare: Deal 3 damage to an enemy follower if this card has been spellboosted at least 6 times. Then
recover 3 Play Points if this card has been spellboosted at least 9 times. Then gain Storm if this card has
been spellboosted at least 12 times.
[607] 6PP Follower
6/6 → 8/8
Fanfare: Deal 3 damage to an enemy follower if this card has been spellboosted at least 6 times. Then
recover 3 Play Points if this card has been spellboosted at least 9 times. Then gain Storm if this card has
been spellboosted at least 12 times.

[608] 4PP Follower


4/3 → 5/4
Fanfare: Summon an Earth Essence.
Fanfare: Enhance (8) - Recover 1 Evolution Point.
Evolve: Earth Rite: Put an Ars Magna into your hand. Recover 2 Play Points.

Ars Magna
2PP Spell
Deal 3 damage to an enemy..
Enhance (4): Then restore 3 Defense to your Leader.

[609] 4PP Spell


Recover 1 Evolution Point. Summon a Guardian Golem if there are 20 or less cards in your deck.

[610] 2PP Spell


Deal 2 damage to an enemy follower.
Earth Rite: Deal 4 damage to an enemy follower instead, and then 1 damage to the enemy Leader.

[611] 6PP Follower


5/5 → 7/7
Fanfare: Give your Leader the following effect - At the end of your turn, if you have at least 6 cards in hand,
spellboost your hand. If you have at 5 cards or less, draw cards until there are 6 cards in hand.

Evolve: If you have at least 6 cards in hand, spellboost your hand. If you have at 5 cards or less, draw
cards until there are 6 cards in hand.

[612] 6PP Follower - Mysteria


3/3 → 5/5
Fanfare: Randomly put 1 of the following into your hand: Mysterian Missile or Mysterian Circle.
Whenever you play a Mysteria card, subtract 1 from the cost of this card.
Evolve: Put a Mysterian Rite to your hand.

[613] 7PP Follower


6/6 → 8/8
Fanfare: If there are 20 or less cards in your deck, Choose - Summon either a Eldritch Chimera or Eldritch
Demon.

Eldritch Chimera
6PP Follower
5/5 → 7/7
Ward
This follower cannot be destroyed by spells and effects.

Eldritch Demon
6PP Follower
4/4 → 6/6
Storm
At the end of your turn, restore 3 Defense to this follower.

[614] (Reprint)
5PP Follower
Draw 2 cards
Spellboost: Subtract 1PP
[614] (Reprint)
5PP Follower
Draw 2 cards
Spellboost: Subtract 1PP

[615] 5PP Follower


4/5 → 6/7
Accelerate (2): Draw a card.

----------
Ward.

[616] 5PP Follower


5/5 → 7/7
Rush
Whenever this follower attacks, subtract 1 from the cost of 2 random Dragoncraft followers in your hand,
and give them +1/+0.

[617] 4PP Follower


3/3 → 5/5
Fanfare: Put a Blazing Breath into your hand.
Evolve: Put a Lightning Blast into your hand.

[618] 2PP Follower


2/2 → 4/4
If you have at least 7 Play Points, Choose: Play this card as either a Whitescale Dragon or a Blackscale
Dragon.

Whitescale Dragon
7PP Follower
5/7 → 7/9
Ward.

Blackscale Dragon
7PP Follower
6/2 → 8/4
Can't be attacked. At the end of your turn, deal 1 damage to all other followers.

[619] 2PP Follower


2/2 → 4/4
Whenever this follower attacks a follower with at least 5 Attack, gain Bane.

[620] 7PP Follower


0/6 → 2/8
Accelerate (3): Draw 2 cards.

----------
Fanfare: Gain +X/+0. Deal X damage to an enemy follower. X equals the number of non-follower cards
you've played this match.

[621] 5PP Follower


5/5 → 7/7
Fanfare: If Overflow is not active, deal 2 damage to this follower and add an empty Play Point Orb. If
Overflow is active, give your leader the following effects - Subtract 2 fom the next source of damage dealt
to your Leader.
[621] 5PP Follower
5/5 → 7/7
Fanfare: If Overflow is not active, deal 2 damage to this follower and add an empty Play Point Orb. If
Overflow is active, give your leader the following effects - Subtract 2 fom the next source of damage dealt
to your Leader.

[622] 3PP Follower


3/2 → 5/4
Rush
Fanfare: If Overflow is active, gain Clash - Gain +1/+1

[623] 3PP Follower


1/3 → 3/5
Bane.
Ward.
Can only attack if Overflow is active for you.

[624] 11PP Follower


7/6 → 9/8
Accelerate (1): Draw a card. Add a 10 Play Points 6/5 Zooey, Arbiter of the Skies (without Accelerate) into
your deck.

----------
Fanfare: Deal damage to your leader until their defense drops to 1. Your Leader can't be damage until the
start of your next turn.
Storm

[625] 8PP Follower


5/7 → 7/9
Accelerate (2): Summon a Poseidon's Guard.
Fanfare: Summon 2 Poseidon's Guards.

Poseidon's Guard
2PP Follower
1/3 → 3/5
Ward.

[626] 3PP Amulet


If you have at least 3 play points, and Overflow is active for you, Choose: Play this card as either a Trample
or a Whirlwind.
----------
Countdown (1)
Fanfare: Add an empty Play Point Orb.

Trample
3PP Amulet
Countdown (1)
Fanfare: Destroy a random enemy follower.

Whirlwind
3PP Amulet
Countdown (1)
Fanfare: Deal 2 damage to all enemy followers.

[627] 5PP Spell


Destroy one of strongest enemy followers. Subtract 1 from cost of a Dragoncraft card in your hand.
[628] 7PP Follower
7/5 → 9/7
Last Words: Restore 3 Defense to your Leader.

[629] 1PP Follower


1/1 → 3/3
Fanfare: Enhance (6): Evolve all other allied followers. Evolve effects won't activate for those followers.
At the end of your turn, give all evolved allied followers Last Words: Draw a card

[630] 2PP Follower


3/1 → 5/3
Clash: Deal 1 damage to enemy follower
Evolve: Give all other followers Clash - Deal 1 to enemy follower.

[631] 2PP Follower


1/3 → 3/5
Drain.

Evolve: Reanimate (2)

[632] (Reprint)
1PP Spell
Destroy an allied follower. Draw 2 cards.

[633] 2PP Follower


2/2 → 4/4
Fanfare: If your tenth turn or later, perform Burial Rite 2 times. If you perform Burial Rite 2 times, give all
other allied followers the ability to attack 3 times until end of turn

[634] 3PP Follower


2/1 → 4/3
Fanfare: Gain Last Words - Summon a Fiendish Wraithknight.
Fanfare: Enhance (5) - Gain Last Words: Deal 3 damage to a random enemy follower.

[635] 3PP Follower


0/1 → 2/3
Fanfare: Choose - Put either a Fran's Attendant or a Fran's Curse into your hand
Fanfare: Enhance (7) - Put a Fran's Attendant and a Fran's Curse into your hand.

Fran's Attendant
0PP Follower
3/2 → 5/4
Fanfare: Necromancy (6): Gain +2/+2 and Rush.

Fran's Curse
0PP Spell
Deal 4 damage to an allied follower and enemy follower. (This card can only be played when both a
targettable allied follower and enemy follower are in play.)

[636] 2PP Amulet


If you have at least 5 play points, Choose: Play this card as either a Profane Resurrection or a Fabled
Treasure.
----------
When an allied follower is destroyed, destroy this amulet.
Last Words: Summon a Zombie.

Profane Resurrection
5PP Amulet
If you have at least 5 play points, Choose: Play this card as either a Profane Resurrection or a Fabled
Treasure.
----------
When an allied follower is destroyed, destroy this amulet.
Last Words: Summon a Zombie.

Profane Resurrection
5PP Amulet
When an allied follower is destroyed, destroy this amulet.
Last Words: Summon a Lich and a Zombie.

Fabled Treasure
5PP Amulet
When an allied follower is destroyed, destroy this amulet.
Last Words: Draw 2 cards. Restore 2 defense to your leader. Gain 2 shadows.

[637] 10PP Follower


7/7 → 7/7
Fanfare: Necromancy (6) - Evolve this follower.
Evolve this follower if it was summoned using Reanimate

(Evolved): Last Words: Summon an unevolved Mordecai, Eternal Duelist

[638] 7PP Amulet


Countdown (2)
Fanfare: Transform all followers into Zombies.
Whenever a follower (excluding Zombie) comes into play, transform it into a Zombie.

[639] 4PP Follower


2/3 → 4/5
Fanfare: Burial Rite - Destroy a random enemy follower.

[640] 2PP Follower


2/2 → 4/4
Fanfare: Necromancy (6): Remove all effects from an enemy follower except changes to its Attack or
Defense.

[641] 5PP Follower


4/4 → 6/6
Accelerate (1): Summon a Ghost

----------
Fanfare: Summon a Ghost

[642] 2PP Follower


2/2 → 4/4
Evolve: Until the start of your next turn, give your Leader the following effect - Your Leader can't be
damaged. (This effect lasts until this follower leaves the area). Until the start of your next turn, subtract 2
from all damage dealt to this follower.

[643] 3PP Follower


2/3 → 4/5
Fanfare: Enhance (9) - If your Leader has 19 or less Defense, this follower's Attack and Defense becomes
X. X equals 20 minus your Leader's Defense.

Evolve: Gain Storm if your Leader has 2 or less Defense


[644] 0PP Amulet
If you have at least 2 play points, Choose: Play this card as either a Night Fall or a Madness Revealed.

----------
Countdown (1)
Fanfare: Deal 1 damage to your Leader.
Last Words: Draw a card.

Night Fall
2PP Amulet
Countdown (2)
At the end of your opponent's turn, summon a Forest Bat.

Madness Revealed
2PP Amulet
Countdown (1)
Fanfare: Deal 4 damage to your Leader.
Last Words: Restore 8 Defense to your Leader.

[645] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (4) - Summon 2 Forest Bats.

[646] 5PP Follower


6/6 → 8/8
Fanfare: Deal 3 damage to an enemy. At the start of your next turn, recover 3 less Play Points.

[647] 4PP Follower


4/3 → 6/5
Bane.

Evolve: Destroy an enemy follower. Deal damage to your leader until their defense drops to 10 if
Vengeance is not active for you.

[648] 2PP Follower


2/1 → 4/3
Fanfare: Choose: Put either a Blue Fire Stone or a Red Fire Stone into your hand.

Blazing Sapphire
2PP Amulet
Countdown (2)
Fanfare: Draw 2 cards.
Last Words: Deal 2 damage to your Leader.

Blazing Ruby
4PP Amulet
Countdown (2)
Fanfare: Destroy an enemy follower.
Last Words: Deal 2 damage to your Leader.

[649] 3PP Follower


4/2 → 6/4
Evolve: Deal 1 damage to an enemy follower if Vengeance is not active for you. Deal 1 damage to all
enemies if Vengeance is active for you.
[649] 3PP Follower
4/2 → 6/4
Evolve: Deal 1 damage to an enemy follower if Vengeance is not active for you. Deal 1 damage to all
enemies if Vengeance is active for you.

[650] 10PP Follower


6/6 → 8/8
Accelerate (9): Destroy all allied followers and amulets. For each card destroyed, put a random follower that
costs more than the destroyed card from your deck into play.
----------
Storm.
Bane.

[651] 5PP Follower


5/4 → 5/4
Accelerate (2) - Deal 1 damage to your Leader. Deal 3 damage to an enemy follower.

Evolve: Deal X damage to all enemy followers. X equals the number of times that your Leader was damage
during your turn in this match.

[652] 6PP Follower


4/6 → 8/10
Ward.

(Evolved): At the start of your turn, deal 3 damage to this follower.

[653] 3PP Spell


Deal 2 damage to your Leader. Recover an Evolution Point.

[654] 4PP Follower


3/4 → 5/6
Fanfare: Enhance (7): Deal 2 damage to a random enemy follower, and give +2/+2 to a random allied
follower.

[655] 6PP Follower


4/5 → 6/7
Fanfare: Give your Leader the following effects - At the end of your turn, restore 1 Defense to all allies.
(This effect is not stackable and lasts for the rest of the match)

Ward.

[656] 1PP Follower


1/2 → 3/4
Fanfare: Select an allied follower. It can't be attacked until the end of your opponent's turn.

[657] 1PP Follower


1/1 → 1/1
Evolve: Destroy an enemy follower or amulet.

[658] 0PP Amulet


If you have at least 2 play points, Choose: Play this card as either a Sacred Teachings or a Forbidden
Teachings.
----------
Countdown (1)
Last Words: Draw a card.

Sacred Teachings
2PP Amulet
Countdown (1)
Last Words: Summon a Holy Falcon.
----------
Countdown (1)
Last Words: Draw a card.

Sacred Teachings
2PP Amulet
Countdown (1)
Last Words: Summon a Holy Falcon.

Forbidden Teachings
2PP Amulet
Countdown (1)
Last Words: Draw 2 cards. Give your leader the following effect - Followers can't be played. This effect lasts
until the start of your opponent's turn.

[659] 9PP Follower


6/6 → 8/8
Accelerate (1): Subtract 1 from the Countdown of an allied amulet.

----------
Fanfare: Subtract 3 from the Countdown of all allied amulets.
Whenever an allied amulet gets destroyed, deal 3 damage to the enemy Leader.

[660] 2PP Follower


2/2 → 4/4
Evolve: Choose - Put a Lorena's Holy Water or a Lorena's Iron Fist into your hand.

Lorena's Holy Water


1PP Spell
Restore 2 Defense to an ally. Draw a card.

Lorena's Iron Fist


2PP Spell
Deal X damage to an enemy follower. X equals the attack of the strongest allied followers in play.

[661] 3PP Spell


Deal 4 damage to an enemy follower.
Put a Holy Lion Crystal into your hand.

[662] 2PP Follower


1/3 → 5/4
Ward.

(Evolved): Doesn't have Ward

[663] 9PP Follower


6/6 → 8/8
Fanfare: Randomly put different countdown amulets from your deck into play until your area is full. Then
destroy those amulets.

[664] 8PP Spell


Banish all followers.

[665] 3PP Follower


2/3 → 2/3
Evolve: Randomly summon a copy of an follower that has been destroyed this turn.

[666] 3PP Follower


2/3 → 4/5
Fanfare: Enhance (5): Gain +2/+0. Gain Ambush until end of the opponent's turn.
At the end of your turn, restore 2 Defense to this follower.
[666] 3PP Follower
2/3 → 4/5
Fanfare: Enhance (5): Gain +2/+0. Gain Ambush until end of the opponent's turn.
At the end of your turn, restore 2 Defense to this follower.

[667] 5PP Follower


5/5 → 6/6
Ward.
Can't attack.
Evolve this follower if an allied amulet is destroyed during your turn.

(Evolved): Can attack.

[668] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (5): Transform an enemy follower into a Lococo's Teddy Bear.

Lococo's Teddy Bear


2PP Follower
1/3 → 3/5
At the start of your turn, put a Puppet into your opponent's hand.

[669] 2PP Follower


2/2 → 4/4
Evolve: Choice - Put either a Guardform Golem or a Strikeform Golem into your hand.

Guardform Golem
2PP Follower - Artifact
3/3 → 5/5
Ward.
Enhance (4): Gain +1/+2.

Strikeform Golem
2PP Follower - Artifact
3/3 → 5/5
Rush.
Enhance (4): Gain +2/+1.

[670] 4PP Follower


4/3 → 6//5
Fanfare: Summon a Go, Go, Robomi! into play.
Fanfare: Enhance (8): Then subtract 3 from this all allied Go, Go, Robomi! amulets.

Go, Go, Robomi!


3PP Amulet
Countdown (3)
Last Words: Summon a Robom, Steel Warrior.

Robomi, Steel Warrior


5PP Follower - Artifact
5/5 → 7/7
Ward.
[671] 1PP Amulet
If you have at least 1 play point and Resonance is active for you, Choose: Play this card as either an
Artifact Squadron or an Artifact's Glow.
----------
Countdown (2)
At the end of your turn, randomly put 2 of the following cards into your deck: Mystic Artifact, Radiant
Artifact, Prime Artifact.

Artifact Squadron
1PP Amulet
Countdown (2)
At the start of your turn, put a random Artifact card that costs at least 3 play points from your deck into your
hand.

Artifact's Glow
1PP Amulet
Countdown (2)
Whenever you play an Artifact card, restore 1 defense to your leader.

[672] 3PP Follower


2/2 → 6/2
Whenever Resonance becomes Active for you, this follower gain +2/+2.
Whenever this follower attacks, if it has at least 10 Attack, deal 2 damage to all enemies.

[673] 3PP Follower


3/2 → 5/4
Fanfare: Enhance (5): Summon a Camieux, Gunpowder Gal.
Whenever this follower attacks an enemy follower, deal 2 damage to that follower before it can deal any
damage in return.

Camieux, Gunpowder Gal


2PP Follower
2/1 → 4/3
Last Words: Deal 1 damage to a random enemy 3 times.

[674] 5PP Spell


Select 2 followers in play. Deal X damage to the first follower and deal Y damage to the second follower. X
equals to the Attack of the second follower and Y equals to the Attack of the first follower. (This card can
only be played when 2 targetable followers are in play).

[675] 2PP Follower


1/4 → 3/6
Whenever an allied Artifact follower comes into play, this follower gains Ward.

[676] 7PP Follower


6/5 → 8/7
Accelerate (3) - Put a follower card that originally costs 3 Play Point or less from your hand into play. It
gains Rush. Give your Leader the following effects - On each fo your turns, deal 1 damage to enemy
Leader the first time an allied follower attacks. (This effect lasts for the rest of the match)

----------
Ambush
Accelerate (3) - Put a follower card that originally costs 3 Play Point or less from your hand into play. It
gains Rush. Give your Leader the following effects - On each fo your turns, deal 1 damage to enemy
Leader the first time an allied follower attacks. (This effect lasts for the rest of the match)

----------
Ambush

[677] 5PP Spell


Transform an Artifact card in your hand into an Artifact Spark.
Deal 4 damage to enemy Leader.
(This card can only be played when a targetable Artifact is in your hand.)

[678] 6PP Follower


5/6 → 5/6
Evolve: Banish all enemy followers with 3 Defense or less.

[679] 3PP Follower


3/2 → 5/4
Fanfare: Give an allied Portalcraft follower +1/+0. If that follower can be targeted, your enemy can only
target that follower.

[680] 5PP Follower


4/4 → 6/6
Ward

Fanfare: Put a Gilgamesh into your hand if Resonance is active for you.

[681] 2PP Follower


2/2 → 4/4
Whenever another allied follower evolves, gain the ability to attack 2 times per turn.
Whenever you play a spell, gain Bane.
Whenever you play an amulet, gain Rush.
At the start of your turn, gain +8/+8 if this follower has the ability to attack 2 times per turn, Bane, and Rush.

[682] 2PP Follower


1/1 → 3/3
Fanfare: The next time damage is dealt to this follower, reduce that damage to 0.
Fanfare: Enhance (8) - Put a random Neutral follower that costs at least 7 play points from your deck into
your hand. Recover 7 play points.

[683] 2PP Amulet


Countdown (3)
At the end of your turn, give a random allied follower +0/+1 and Bane.

[684] 2PP Spell


Draw a card.
Enhance (6) - Draw 3 cards instead.

[685] 9PP Follower


8/8 → 10/10
Accelerate (7): Deal 3 damage to all followers. Deal 1 damage to the enemy leader.

----------
At the end of your turn, deal 3 damage to all other followers. Deal 1 damage to the enemy leader.

[686] 2PP Spell


Destroy an enemy follower or amulet that costs 2 Play Points or less.
Enhance (6): Destroy an enemy follower or amulet.

[687] 6PP Follower


4/4 → 6/6
Ward.
Cannot receive more than 3 damage at a time.
[687] 6PP Follower
4/4 → 6/6
Ward.
Cannot receive more than 3 damage at a time.

[688] 3PP Follower


2/2 → 4/4
Fanfare: Put a Eslam of the Brofamily into your hand.

Eslam of the Brofamily


3PP Follower
2/1 → 4/3
Storm
Fanfare: Put a Tomoi of the Brofamily into your hand.

Tomoi of the Brofamily


3PP Follower
1/3 → 3/5
Rush
Fanfare: Put a Human! Pyramid! Attack! into your hand.

Human! Pyramid! Attack!


9PP Follower
5/6 → 7/8
Rush
Ward.
Whenever this follower attacks, randomly give all other allied followers +1/+0 or restore 2 Defense to your
Leader.

[689] Follower
2/3 -> 4/4
Evolve: Choose - Put either a Nourishing Fare or a Flaming-Hot Fare into your hand.

1PP Khaiza's Herbal Dish


Spell
Draw a card. Restore 2 Defense to your Leader if the enemy Leader's Defense is higher than yours.

1PP Flaming-Hot Fare


Spell
Deal 2 damage to an enemy follower. Deal 2 damage to the opponent Leader if their Defense is higher than
yours.

[690] 4PP Follower


3/3 → 5/5
Whenever this follower attacks an follower, deal 3 damage to the follower before it can deal any damage in
return.

[691] 1PP Follower


1/1 → 3/3
Fanfare: Put a Crystalia Eve into your hand and change its cost to 3 if at least 2 cards were played this turn.
Change its cost to 1 instead if at least 4 cards were played this turn.

[692] 2PP Follower


1/1 → 2/2
Fanfare: If at least 2 cards were played this turn, give all allied followers +1/+0. Then if at least 4 cards were
played this turn, give all allied followers +0/+1.
Evolve: Give an allied follower +2/+2.
[692] 2PP Follower
1/1 → 2/2
Fanfare: If at least 2 cards were played this turn, give all allied followers +1/+0. Then if at least 4 cards were
played this turn, give all allied followers +0/+1.
Evolve: Give an allied follower +2/+2.

[693] 4PP Follower


3/4 → 5/6
Fanfare: Give an enemy follower -4/-0 until the end of opponent's turn.

[694] 2PP Follower


2/2 → 4/4
Fanfare: Give an enemy follower -1/-0 until the end of opponent's turn.

[695] 3PP Follower


1/3 → 3/5
Fanfare: Randomly put 1 of the lowest-cost Forestcraft followers from your deck into your hand.
Last Words: Randomly put 1 of the highest-cost Forestcraft followers from your deck into your hand at the
start of your next turn.

[696] 5PP Follower


3/6 → 5/8
Fanfare: Randomly put a spell that costs 1 Play Point or less from your deck into your hand.
At the end of your turn, restore Defense to your Leader equal to the number of enemy followers in play.

[697] 5PP Follower


5/4 → 7/6
Fanfare: Choose - Put a Hornet Warrior or a Hornet Sting into your hand. Put both into your hand instead if
at least 2 other cards were played this turn.

Hornet Warrior
2PP Follower
1/1 → 3/3
Rush.
Bane.

Hornet Sting
3PP Spell
Deal 3 damage to the enemy Leader.

[698] 4PP Follower


3/4 → 5/6
Fanfare: Enhance (7): Gain +2/+2 and Rush.
Whenever this follower attacks, gain +1/+0.
Evolved:
Whenever this follower attacks, gain +2/+0.

[699] 10PP Follower


6/6 → 8/8
Fanfare: Change the enemy Leader's maximum Defense to 6.

[700] 7PP Follower


4/4 → 6/6
Ward.
Whenever an allied follower is destroyed, subtract 1 from the cost of this card.

[701] 0PP Spell


Banish an enemy follower with Attack of 0 or less. Draw a card
Enhance (6): Banish any enemy follower instead.
[701] 0PP Spell
Banish an enemy follower with Attack of 0 or less. Draw a card
Enhance (6): Banish any enemy follower instead.

[702] 2PP Amulet


Countdown (1)
Fanfare: Select an enemy follower. It can't attack next turn.
Fanfare: Enhance (4) - Add 2 to this amulet's Countdown. At the end of your turn, put a random Forestcraft
follower from your deck into your hand

[703] (Reprint)
1PP Spell
Put 2 Fairies into your hand.

[704] 3PP Follower - Commander


2/3 → 4/5
Fanfare: Remove all Last Words effects on an enemy follower and give those to this follower.
Enhance (8): Gain +2/+2 and can evolve with 0 Evolution Point. Recover 2 Play Points.

Evolve: Randomly put 2 of the following cards into your hand: Gilded Blade, Gilded Goblet, Gilded Boots, or
Gilded Necklace.

Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Restore 2 Defense to an ally.

Gilded Boots
1PP Spell - Loot
Give Rush to an allied follower

Gilded Necklace
1PP Spell - Loot
Give +1/+1 to an allied follower.

[705] 1PP Follower - Officer


1/1 → 3/3
Fanfare: Enhance (2): Gain +1/+1
Fanfare: Enhance (4): Gain +1/+1 more and Bane.
Fanfare: Enhance (6): Gain +1/+1 more and Ward.
Fanfare: Enhance (8): Gain +1/+1 more and Rush.
Fanfare: Enhance (10): Gain +1/+1 more.

[706] 3PP Follower - Officer


2/2 → 4/4
Ambush
Whenever you play a Loot card, this follower gain +0/+1.

Whenever this follower attacks, randomly put 1 of the following cards into your hand: Gilded Blade, Gilded
Goblet, Gilded Boots, or Gilded Necklace.

Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Whenever this follower attacks, randomly put 1 of the following cards into your hand: Gilded Blade, Gilded
Goblet, Gilded Boots, or Gilded Necklace.

Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Restore 2 Defense to an ally.

Gilded Boots
1PP Spell - Loot
Give Rush to an allied follower

Gilded Necklace
1PP Spell - Loot
Give +1/+1 to an allied follower.

[707] 2PP Follower - Officer


1/1 → 3/3
Clash: Gain +1/+1. Randomly put 1 of the following cards into your hand: Gilded Blade, Gilded Goblet,
Gilded Boots, or Gilded Necklace.

Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Restore 2 Defense to an ally.

Gilded Boots
1PP Spell - Loot
Give Rush to an allied follower

Gilded Necklace
1PP Spell - Loot
Give +1/+1 to an allied follower.

[708] 5PP Follower - Commander


1/5 → 2/5
At the end of your turn, give all allied Officer followers +1/+1.
Evolve: Put a random follower that costs 2 Play Points and a random follower that cost 1 Play Point from
your deck into play.

[709] 5PP Follower - Officer


4/5 → 6/7
Whenever you play a Loot card, deal 2 damage to a random enemy follower.

Fanfare: Deal 1 damage to an enemy. Randomly put 1 of the following cards into your hand: Gilded Blade,
Gilded Goblet, Gilded Boots, or Gilded Necklace.

Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Restore 2 Defense to an ally.

Gilded Boots
Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Restore 2 Defense to an ally.

Gilded Boots
1PP Spell - Loot
Give Rush to an allied follower

Gilded Necklace
1PP Spell - Loot
Give +1/+1 to an allied follower.

[710] 3PP Follower - Officer


3/3 → 6/6

[711] 3PP Follower - Commander


2/3 → 4/5
Fanfare: Enhance (7): Summon 3 Steelclad Knights.

[712] 9PP Follower - Officer


8/8 → 10/10
Accelerate (2): Change an enemy follower's attack and defense to 1/1.

----------

Fanfare: Change all enemy follower's attack and defense to 1/1.

[713] 5PP Follower - Officer


5/5 → 7/7
Fanfare: Destroy an enemy follower with with at least 6 Attack.

[714] 4PP Follower - Officer


3/3 → 5/5
Fanfare: Choose - Put a Flarewing Spear or a Frostwing Spear into your hand.

Flarewing Spear
4PP Spell
Deal 3 damage to an enemy follower, then deal 3 damage to the enemy Leader.

Frostwing Spear
2PP Spell
Give an unevolved allied follower the ability to evolve for 0 Evolution Point.

[715] 4PP Follower - Officer


3/4 → 5/6
Clash: Deal 1 damage to a random enemy follower.

[716] 2PP Spell


Deal 3 damage to an enemy follower. Randomly put 1 of the following cards into your hand: Gilded Blade,
Gilded Goblet, Gilded Boots, or Gilded Necklace.

Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Gilded Goblet, Gilded Boots, or Gilded Necklace.

Gilded Blade
1PP Spell - Loot
Deal 1 damage to an enemy follower.

Gilded Goblet
1PP Spell - Loot
Restore 2 Defense to an ally.

Gilded Boots
1PP Spell - Loot
Give Rush to an allied follower

Gilded Necklace
1PP Spell - Loot
Give +1/+1 to an allied follower.

[717] 5PP Follower


5/5 → 7/7
Accelerate (1): Perform Earth Rite: Randomly summon a Clay Golem, put a Veridic Ritual to your hand, or
deal 2 damage to the Enemy Leader. Repeat for every Earth Sigil amulets in play.

----------

Last Words: Summon 2 Earth Essences. Put an Orihalcum Golem into your hand. Change its cost to 7.

[718] 2PP Follower


2/2 → 4/4
Fanfare: Discard a card with Spellboost from your hand. Then put a random card with Spellboost that
originally costs more than the discarded card from your deck into your hand and spellboost it X times. X
equals the the number of times the discarded card has been spellboosted.

[719] 3PP Follower


3/3 → 5/5
Accelerate (1): Restore 1 Defense to your Leader.

----------

Fanfare: Restore 1 Defense to your Leader.

[720] 2PP Follower


1/2 → 3/4
Fanfare: Put a Mysteria card (Excluding Owen, Knight of Mysyteria) from your deck into your hand.

[721] 7PP Follower


7/7 → 9/9
Fanfare: Spellboosts all cards in your deck 9 times.

[722] 3PP Follower - Mysteria


2/3 → 4/5
Ward
Evolve: Choose - Put either a Grea's Ember or a Grea's Inferno into your hand.

Grea's Ember
1PP Spell - Mysteria
Deal 3 damage to an enemy follower.

Grea's Inferno
3PP Spell - Mysteria
Deal 1 damage to a random enemy follower 5 times.
Grea's Ember
1PP Spell - Mysteria
Deal 3 damage to an enemy follower.

Grea's Inferno
3PP Spell - Mysteria
Deal 1 damage to a random enemy follower 5 times.

[723] 6PP Spell


Summon a Guardian Golem and give it +X/+X. Deal Y damage to enemy Leader. Restore Z Defense to
your Leader.
X, Y and Z equal the number of times this card has been spellboosted, split randomly between the three
effects.

[724] 7PP Follower


3/5 → 5/7
Accelerate (2): Deal 2 damage to an enemy follower
Fanfare: Deal 4 damage to an enemy follower.

[725] 20PP Follower


20/20 → 22/22
Accelate (10): Draw a card. Put a Prophetess of Creation into your deck. Recover 9 Play Points.

----------

Invocation: At the end of your turn, put a Prophetess of Creation from your deck into play if you've played
cards that originally cost 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10 Play Points this match.

Can't be targeted by enemy spells and effects.


Can't be destroyed by spells and effects

[726] 9PP Follower - Mysteria


4/4 → 6/6
Fanfare: Choose - Put either a Anne's Summoning or a Anne's Sorcery into your hand.
Whenever you play a Mysteria card, subtract 1 from the cost of this card.

Anne's Summoning
2PP Follower - Mysteria
5/5 → 7/7
Rush.
Ward.
At the end of the opponent's turn, banish this follower.

Anne's Sorcery
10PP Spell - Mysteria
Deal X damage to an enemy. X equals to the number of other Mysteria cards you have played this match.

[727] 3PP Spell


Draw a card. A random follower can't attack until the start of your next turn. Return that follower to the
player's hand instead if you have 20 cards or less in your deck.

[728] (Reprint)
1PP Amulet - Earth Sigil
Fanfare: Summon a Scrap Golem.

[729] 3PP Spell


Randomly put 2 of the following cards into your hand: Venus, Pollux, Star Phoenix, Castor,Scorpius, or
Andromeda.
Earth Rite:Subtract 1 from the cost of those cards.
[729] 3PP Spell
Randomly put 2 of the following cards into your hand: Venus, Pollux, Star Phoenix, Castor,Scorpius, or
Andromeda.
Earth Rite:Subtract 1 from the cost of those cards.

[730] 2PP Follower


2/2 → 4/4
Bane
Fanfare: If you have 10 Play Point orb, give all allied Dragoncraft followers Rush. Reduce damage to those
follpwers to 0 until end of turn.

[731] 4PP Follower


1/5 → 3/7
Storm
Whenever this follower takes damage, if this follower is not destroyed, gain +2/+0.

[732] 1PP Follower


1/1 → 3/3
Fanfare: Deal 1 damage to another allied follower and draw a card. (Doesn't activate if no other allied
follower is in play.)

[733] 2PP Follower


2/2 → 4/4
Whenever this follower takes damage, if this follower is not destroyed, draw a card.

[734] 5PP Follower


5/5 → 5/5
(Unevolved)Whenever this follower takes damage during your turn, if this follower is not destroyed, evolve
this follower.

(Evolved): Whenever this follower takes damage, if this follower is not destroyed, deal 3 damage to a
random enemy follower and 3 damage to the enemy Leader.

Fanfare: Enhance (7) - Deal 1 damage to all followers (Including this follower).

[735] 4PP Follower


3/4 → 5/6
Fanfare: If Overflow is active for you, Choose: Put Dragoon's Command or Dragoon's Meditation into your
hand.

Dragoon's Command
1PP
Put a Windblast Dragon and a Dragon into your hand.
Enhance (10): Summon them instead.

Dragoon's Meditation
2PP
Restore 6 Defense to your Leader.

[736] 1PP Follower


0/3 → 2/5
At the start of your opponent's turn, restore 2 Defense to all other allied followers.

[737] 3PP Follower


3/2 → 5/4
Fanfare: Enhance (8) - Gain +4/+4.
At the start of the opponent's turn, if this follower has been damaged, summon a Serpent Drake.

[738] 7PP Follower


3/3 → 5/5
Can't attack.
Fanfare: Randomly banish 1 of the lowest cost follower cards in your deck and then gain +X/+X. X equals
the cost of the banished card.
[738] 7PP Follower
3/3 → 5/5
Can't attack.
Fanfare: Randomly banish 1 of the lowest cost follower cards in your deck and then gain +X/+X. X equals
the cost of the banished card.
At the end of your turn, randomly banish 1 of the lowest cost follower cards in your deck and then gain
+X/+X. X equals the cost of the banished card,

(Unevolved)
At the start of the opponent's turn, if this card has at least 10 Attack, deal 5 damage to a random enemy
follower. If no enemy follower is in play, deal 5 damage to the enemy Leader.

(Evolved)
At the start of the opponent's turn, if this card has at least 12 Attack, deal 7 damage to a random enemy
follower. If no enemy follower is in play, deal 7 damage to the enemy Leader.

[739] 1PP Spell


Deal 1 damage to an allied follower. Deal 3 damage to an enemy follower.

[740] 4PP Follower


3/4 → 5/6
Ward
Fanfare: Gain +0/+3 if Overflow is active for you.

[741] 4PP Follower


2/2 → 4/4
Can't be attacked.
Whenever an enemy follower attacks your Leader, deal 2 damage to that follower, then remove this effect.

[742] 3PP Spell


Give an allied Dragoncraft follower +2/+2 and the following effect : Last Words - Put a Dragon Nest into
your hand.
Enhance (10): Gain +5/+5 instead.

[743] 3PP Follower


3/3 → 5/5
Fanfare: Necromancy (3) - Until the start of your next turn, spells in your opponent's hand cost 3 more Play
Points.

[744] 4PP Follower


3/4 → 5/6
Fanfare: Destroy an enemy follower with Ward.

[745] 3PP Follower


1/4 → 3/6
Ward
Fanfare: Enhance (6) - Gain +3/+3.
Clash: If the enemy follower has Storm or Rush, give it -2/-0.

[746] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (6) - Gain +3/+3. Remove all effects from an enemy follower except changes to its
Attack or Defense.

[747] 4PP Follower


4/3 → 6/5
Fanfare: Give an allied follower last words: Draw a card.
Whenever this follower attacks, gain 2 Shadow.
(Evolved): Last Words: Necromancy (5) - Reanimate (3) and Reanimate (1).
[747] 4PP Follower
4/3 → 6/5
Fanfare: Give an allied follower last words: Draw a card.
Whenever this follower attacks, gain 2 Shadow.
(Evolved): Last Words: Necromancy (5) - Reanimate (3) and Reanimate (1).

[748] 6PP Follower


5/5 → 5/5
Fanfare: Put a random Shadowcraft follower that costs 5 play points from your deck into your hand.

Evolve: Necromancy (5): Reduce the cost of a Shadowcraft follower in your hand by 5 until the end of the
turn.

[749] 4PP Follower


4/3 → 6/5
Fanfare: Necromancy (3): Deal 4 damage to an enemy follower.

[750] 4PP Follower


2/2 → 3/3
Last Words: Reanimate (2)
Evolve: Summon 3 Ghosts

[751] 5PP Follower


3/3 → 5/5
Fanfare: Summon Mimi, Right Paw Hellhound and Coco, Left Paw Hellhound.
Evolve: Give all allied followers last words: Deal 1 damage to a random enemy follower.

1PP Mimi, Right Paw Hellhound


2/1 → 4/3
Last Words: Deal 2 damage to the enemy Leader.

1PP Coco, Left Paw Hellhound


1/2 → 3/4
Last Words: Restore 2 Defense to your Leader.

[752] 6PP Follower


5/5 → 7/7
Fanfare: Choose - Put either an Infernal Crown or a Descent into Madness into your hand.

Infernal Crown
7PP Amulet
Countdown (3)
At the end of your turn, if the countdown of this amulet is 3, Reanimate(8), if it's 2, Reanimate(10), if it's 1,
Reanimate(12).

Descent into Madness


1PP Spell
Give an allied follower +4/+0.
Necromancy (4) - Give that follower Rush.

[753] 8PP Spell


Summon 3 Skeletons
GIve +1/+1 to all allied followers.
Necromancy (4): Give +2/+2 to all allied followers instead.

[754] 5PP Follower


3/5 → 5/7
Rush
Fanfare: Necromancy(4): Deal 2 damage to the enemy leader.
[754] 5PP Follower
3/5 → 5/7
Rush
Fanfare: Necromancy(4): Deal 2 damage to the enemy leader.

[755] 1PP Spell


Remove all effects from an enemy follower except changes to its Attack or Defense.
Enhance (5) : Then destroy that follower.

[756] 3PP Follower


1/3 → 3/5
Fanfare: If your Leader has taken damage during your turn at least 7 times in this match, gain +1/+1 and
Storm, and destroy an enemy follower.
At the start of your opponent's turn, if your Leader took damage during your previous turn, gain +1/+1.

[757] 5PP Follower


5/3 → 7/5
Invocation: During your turn, if your Leader has taken damage for the fourth time this turn, put Flauros from
your deck into play.
Last Words: Restore 3 Defense to your Leader.

(Evolved)Last Words: Restore 5 Defense to your Leader.

[758] 1PP Follower


1/1 → 3/3
Whenever this follower attacks, deal 1 damage to your Leader.
Last Words: Deal 1 damage to the enemy Leader.

[759] 2PP Follower


1/3 → 3/5
Whenever your Leader takes damage for the first time on each of your turn, gain +1/+0.

[760] 5PP Follower


4/5 → 6/7
Fanfare: If Vengeance is active for you, gain Storm.
Fanfare: If you have 2 other cards or less in your hand, Gain Drain. If you have 0 cards in your hand, gain
+3/+1.

[761] 4PP Follower


3/3 → 5/5
Fanfare: Choose: Put a Aza & Iza, Feline Maids or Demon Song to your hand.

Aza & Iza, Feline Maids


2PP Follower
2/2 → 4/4
Fanfare: Evolve an allied Trill, Devillish Idol
Last Words: Restore 2 Defense to your Leader.

Demon Song
3PP Spell
Deal 2 damage to all enemy followers. Deal 3 damage instead if an allied Demon Idol Doriru is in play.

[762] 4PP Follower


4/4 → 6/6
Fanfare: If an allied follower was destroyed this turn, deal 2 damage to an enemy follower.
Last Words: Deal 4 damage to your Leader if Vengeance is not active for you.
[763] 2PP Follower
4/2 → 6/4
Fanfare: Deal 1 damage to your leader
Whenever this follower attacks the enemy Leader, restore 2 Defense to both Leaders after damage is dealt.

[764] 7PP Follower


7/4 → 9/6
Fanfare: Randomly destroy 3 other followers. Deal 7 damage to your Leader if Vengeance is not active for
you.
Evolve: If Vengeance is active for you, randomly deal 1 damage to a leader or other follower 9 times.

[765] 5PP Follower


5/4 → 7/6
Fanfare: Deal 2 damage to your Leader and draw 2 cards. Then deal 1 damage to the enemy Leader, and
your opponent draws a card.

[766] 2PP Spell


Give +2/+2 to an allied follower. That follower gains the following effect: At the end of your turn, deal 1
damage to your Leader and this follower
Enhance (4): Give Drain to that follower.

[767] 4PP Follower


2/2 → 4/4
Fanfare: Summon two Serpents. Enhance (8): Give Bane and Rush to all allied Serpents.

[768] 3PP Amulet


Countdown (4)
At the end of your turn, if only 1 allied follower is in play, give a random allied follower +1/+1 and Ward.

[769] 4PP Follower


2/5 → 4/7
Accelerate (1): Put a Holy Lion Crystal into your hand.

----------

Ward.
Evolve: Put a Holy Lion Crystal into your hand and change its cost to 0.

[770] 4PP Follower


1/4 → 1/4
Bane
(Evolved)At the end of your turn, if this follower didn't attack this turn, destroy one of the strongest enemy
follower.

[771] 2PP Follower


2/2 → 4/4
At the end of your turn, if this follower didn't attack this turn, deal 1 damage to the enemy Leader.

[772] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (4) - Summon a Divine Birdsong.

[773] 4PP Follower


4/4 → 6/6
Fanfare: Give your Opponent a Play Point Orb. Subtract 1 Countdown from all enemies amulets. Restore 1
Defense to the enemy Leader. Your Opponent draws a card. You gain an empty Play Point Orb. Subtravt 1
from the Countdown of all allied amulets. Restore 1 Defense to your Leader. Draw a card.
(Evolved): Cannot receive more than 3 damage at a time.
[773] 4PP Follower
4/4 → 6/6
Fanfare: Give your Opponent a Play Point Orb. Subtract 1 Countdown from all enemies amulets. Restore 1
Defense to the enemy Leader. Your Opponent draws a card. You gain an empty Play Point Orb. Subtravt 1
from the Countdown of all allied amulets. Restore 1 Defense to your Leader. Draw a card.
(Evolved): Cannot receive more than 3 damage at a time.

[774] 5PP Follower


4/4 → 6/6
Ward
Fanfare: Draw a card
Evolve: Destroy an enemy follower that attacked last turn.
(Evolved): Doesn't have Ward

[775] 2PP Follower


1/3 → 3/5
Fanfare: Choose - Put a Unicorn or a Unicorn Spear into your hand.

Unicorn
6PP Follower
5/5 → 7/7
Fanfare: Restore 3 Defense to an ally.

Unicorn Spear
3PP
Deal 4 damage to an enemy follower. Restore 1 Defense to your Leader.

[776] 3PP Follower


1/4 → 3/6
Fanfare: Enhance (6): Gain +3/+3 and Ward.

At the end of your turn, if this follower didn't attack this turn, restore 1 Defense to all allies.

[777] 8PP Follower


7/6 → 9/8
Whenever this follower leaves play, summon an Enstatued Seraph. (Transformation doesn't count as
leaving play)

[778] 2PP Amulet


Invocation: At the end of your turn, you have at least 2 play points and there is no Allied Goldenia in play,
put a Goldenia from your deck into play.

Whenever you play an amulet, subtract 1 from its Countdown.

[779] 3PP Spell


Give Storm to an allied follower.

[780] 7PP Follower


4/5 → 6/7
Storm

[781] 2PP Amulet


Countdown (2)
At the end of your turn, if no allied follower attacked this turn, your Leader cannot receive more than 3
damage at a time and all allied Havencraft followers can't be attacked. These effects last until the start of
your next turn.

[782] 4PP Follower


1/4 → 3/6
Bane
Cannot be destroyed by spells or effects.

Evolve: Put a Destruction in White into your hand.


[782] 4PP Follower
1/4 → 3/6
Bane
Cannot be destroyed by spells or effects.

Evolve: Put a Destruction in White into your hand.

10PP Destruction in White


Amulet - Artifact
Fanfare: Put a Destruction in Black in your hand.
Whenever an allied follower is destroyed, subtract 1 from the cost of this card.
Can't be destroyed by spells or effects.
At the start of your turn, restore 2 Defense to your Leader.

10PP Destruction in Black


Amulet - Artifact
Whenever an allied follower is destroyed, subtract 1 from the cost of this card.
Can't be destroyed by spells or effects.
At the start of your turn, deal 5 damage to all enemies. If an allied Destruction in White is in play, deal 10
damage instead.

[783] 2PP Follower


2/2 → 4/4
Fanfare: Give all allied Portalcraft followers the following effect - Cannot be destroyed by spells or effects.

[784] 1PP Follower


1/1 → 3/3
Fanfare: Choose: Put a Miraculous Invention or a Hazardous Invention into your hand.

Miraculous Invention
2PP Amulet - Artifact
Can't be destroyed by spells or effects.
At the end of your turn, if your Leader has 10 or less Defense, restore 3 Defense to your Leader, then
banish this amulet.

Hazardous Invention
1PP Amulet - Artifact
Can't be destroyed by spells or effects.
At the end of your turn, if the enemy Leader has 10 or less Defense, deal 1 damage to a random enemy
follower and 1 damage to the enemy Leader, then banish this amulet.

[785] 2PP Follower


2/2 → 4/4
Fanfare: Randomly put either a Guardform Golem or a Strikeform Golem into your deck. If Resonance is
active for you, put both Guardform Golem and a Strikeform Golem into your deck instead.

[786] 4PP Follower


3/4 → 5/6
Ward

Invocation: At the end of your turn, if at least 10 allied Artifacts have been destroyed during this match, put
an Enervating Mail from your deck into play.

Evolve: Randomly put Artifact card that costs 3 play points or less from your deck into play.
[787] 4PP Follower
3/3 → 5/5
Fanfare: Destroy an allied Portalcraft follower or Portalcraft amulet without Countdown. Put a copy of that
card into your hand and subtract 3 from its cost.

[788] 2PP Follower


1/2 → 3/4
Fanfare: Destroy an allied Portalcraft follower or Portalcraft amulet without Countdown, then draw 2 cards.

[789] 2PP Follower


1/2 → 3/4
Fanfare: Destroy an allied Portalcraft follower or Portalcraft amulet without Countdown, then deal 3 damage
to a random enemy follower.

[790] 6PP Follower


6/6 → 8/8
Fanfare: Banish all cards in your deck. Put 10 Mystic Artifacts, 10 Radiant Artifacts and 10 Prime Artifacts
into your deck.

[791] 4PP Spell


Destroy an allied Portalcraft follower or Portalcraft amulet without Countdown. Deal X damage to all enemy
follower. X equals to the cost of that card.

[792] 0PP Spell


Choose: [Analyzing Artifact], [Ancient Artifact], [Mystic Artifact], [Radiant Artifact]. Put 2 copies of that card
into your deck.

[793] 7PP Follower


5/7 → 7/9
Ward
Last Words:Put 2 Puppets into your hand.

[794] 2PP Spell


Put a Puppet into your hand. If Resoance is active for you, put 2 instead.

[795] 6PP Follower


6/6 → 8/8
Fanfare: If there are no duplicate cards in your deck (excluding Mjerrabaine, Omen of One), give your
leader the following effect - At the end of your turn, if only one allied follower is in play, give +2/+2 to a
random allied follower, deal 2 damage to a random enemy follower, and deal 2 damage to the enemy
leader. (This effect is not stackable and lasts for the rest of the match.)

[796] 4PP Follower


3/3 → 5/5
Fanfare: Give +3/+0 to an allied follower. Give the follower the following effect: Whenever this follower
attacks, deal 3 damage to this follower.

[797] 7PP Follower


8/7 → 10/9
Can only attack the enemy Leader.
Ignore enemy follower's Ward.

[798] 1PP Follower


1/1 → 3/3
Ward
Fanfare: Enhance (4): Gain +2/+2
[799] 7PP Follower
3/5 → 5/7
Ambush.
Drain.
Fanfare: Give +2/+0 to all other allied followers.
At the start of your turn, if this is your tenth turn or later, both players draw 5 cards.

[800] 4PP Follower


3/3 → 5/5
Fanfare: Enhance (7): Until the end of your opponent turn, give all allies the following effect - Reduce
damage from spells and effects to 0.
Evolve: Deal 2 damage to an enemy

[801] 3PP Spell


Give +4/+0 to a follower, then deal 4 damage to that follower.

[802] 2PP Follower


2/1 → 4/3
Fanfare: Randomly put 1 of the following cards into your hand: Goblin, or Goblin Leader.

[803] 5PP Follower


5/4 → 7/6
Fanfare: Give +3/+0 to an allied follower. Give the follower the following effect: Whenever this follower
attacks, deal 3 damage to this follower.

[804] 6PP Follower


4/4 → 6/6
Accelerate (3): Give +2/+2 to an allied follower.

----------
Fanfare: Give +2/+2 to another allied follower.

[805] 5PP Follower


4/5 → 6/7
Whenever this follower' Attack or Defense is increased by a spell or effect, deal 2 damage to all enemy
followers.

[806] ?PP Follower


?/? → ?/?
???

[807] 3PP Follower


4/1 → 6/3
Rush
Fanfare (6): Gain +3/+3.
Whenever this follower attacks an enemy follower, put a Fairy into your hand.

[808] ?PP Follower


?/? → ?/?
???

[809] 5PP Amulet


Whenever you play a Commander follower, put a random Officer follower that costs X play points from your
deck into play. X equals the original cost of that Commander follower.

[810] 3PP Follower - Commander


2/3 → 4/5
Fanfare: Randomly put 1 of the highest-cost Swordcraft followers that costs X Play Points or less from your
deck into your hand. X equals your total number of Play Point orbs plus 1.
Evolve: Give +0/+1 to all other allied followers.
[810] 3PP Follower - Commander
2/3 → 4/5
Fanfare: Randomly put 1 of the highest-cost Swordcraft followers that costs X Play Points or less from your
deck into your hand. X equals your total number of Play Point orbs plus 1.
Evolve: Give +0/+1 to all other allied followers.

[811] 7PP Spell


Draw cards until there are 9 cards in your hand. If this card has been spellboosted at least 9 times, recover
7 Play Points.

[812] ?PP Follower


?/? → ?/?
???

[813] 2PP Spell


Deal 3 damage to an enemy follower. Put an Earth Essence into your hand.

[814] 4PP Follower - Mysterian


3/3 → 5/5
Fanfare: Put a Bludgeoning Genius into your hand.
Evolve: Subtract 1 from the cost of a Mysteria card in your hand.

[815] ?PP Follower


?/? → ?/?
???

[816] 2PP Spell


Deal 3 damage to an enemy follower.
Enhance (4): Then deal 1 damage to all followers.

[817] 7PP Follower


3/4 → 5/6
Accelerate (1): Summon an Otohime's Vanguard.

----------

Fanfare: Summon an Otohime's Vanguard until your area is full. (An area can hold 5 cards.)

[818] (Token of Dragon Empress Otohime)


1PP Follower
1/1 → 3/3
Rush

[819] ?PP Follower


?/? → ?/?
???

[820] ?PP Follower


?/? → ?/?
???

[821] 9PP Follower


8/10 → 10/12
Fanfare: Necromancy (X): Deal X damage to all other followers. X equals to the Defense of the enemy
follower with the highest Defense in play.

[822] ?PP Follower


?/? → ?/?
???
[822] ?PP Follower
?/? → ?/?
???

[823] 5PP Follower


5/5 → 5/5
Ignore enemy followers' Ward.
Can't attack followers.

(Evolved): Storm.
Ignore enemy followers' Ward.
Can attack followers.

[824] ?PP Follower


?/? → ?/?
???

[825] 4PP Follower


4/3 → 6/5
Fanfare: Deal 1 damage to your Leader. Then deal 1 damage to an enemy.

[826] 8PP Follower


5/5 → 7/7
Accelerate (3): Deal 1 damage to all enemies.

----------

Fanfare: Deal 2 damage to all enemies.

[827] 4PP Spell


Fully restore all damaged allied followers' Defense. Deal X to all enemy followers. X equals to the total
amount of Defense restored.

[828] ?PP Follower


?/? → ?/?
???

[829] 1PP Follower


0/2 → 2/4
Fanfare: Choose - Put a Sacred Plea or a Beastly Vow into your hand.

[830] 2PP Follower


2/2 → 4/4
Fanfare: Randomly perform 1 of the followng: Put a Monastic Holy Water to your hand or deal 1 damage to
a random enemy.

[831] 2PP Follower


0/2 → 2/4
Bane

[832] 9PP Follower


5/5 → 7/7
Accelerate (5): Destroy an enemy follower or amulet.

----------

Fanfare: Destroy an enemy follower or amulet.


[833] 9PP Follower
4/4 → 6/6
Accelerate (3): Deal 3 damage to an enemy follower. Then, if you can evolve and you have at least 1
Evolution Point, use 1 Evolution Point and deal 3 damage to all enemy followers.

----------

Ward
Can't be targeted by enemy spells and effects.
Fanfare: Deal 4 damage to an enemy.

[834] 4PP Follower


3/4 → 5/6
Fanfare: Put a Puppet into your hand.
Evolve: Put a Zwei, Murderous Puppet into your hand and subtract 1 from its cost.

[835] ?PP Follower


?/? → ?/?
???

[836] 2PP Follower


2/2 → 4/4
Fanfare: Enhance (4): Draw a card.

[837] 7PP Follower


6/6 → 8/8
Fanfare: Randomly put 2 different Basic cards from the enemy leader's class into your hand and subtract 3
from their costs.

[838] ?PP Follower


?/? → ?/?
???

[839] 3PP Follower


2/3 → 4/5
Fanfare: If your Leader's Defense is less than your opponent's, deal 2 damage to enemy Leader.

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