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MANUAL
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Contents
CLIP
Both players shuffle their decks (keeping
their Monsuno cards set aside) and set up
the play area like in Diagram A.
To start the game, both players draw 5
Battlefield
cards from the top of their decks to make
their starting hands. Then, randomly
decide who will take the first turn.
That’s it, you’re ready for Combat!!!
CLIP
DECK
This starter game contains
3 Monsuno cards and 30 Strike cards
to get you started towards tournament DISCARD
play, and enough for casual games. Diagram A
3 4
The Cards
Rarity Upgrade
5 Text Area 6
How to Play
Attack
Players alternate taking turns until Choose one of your Monsunos on the Battlefield that
one player wins! you want to use in the attack. You may attack any one of
your foe’s Monsunos on the Battlefield. If your foe has no
Monsunos on the Battlefield, you may attack one of the
Turns Monsunos on their Clip. Once you’ve chosen which
During your turn, you are the “Attacker” (the other player Monsuno to attack, Combat begins! (See: Combat!)
is the “Defender”) and you may do one of three things.
You may (1) Launch a Ready Monsuno from your Clip onto
Battlefield
the Battlefield, you may (2) Attack with one of your Monsuno
that’s already on the Battlefield, or you may (3) Recover your
Monsunos, which makes them Ready for future launching
and Combat. Let’s take a look at each of those options...
Launch
To launch a Ready Monsuno
from your Clip, discard cards
Battlefield
Dominated
Dominator
Step Each player chooses a card from their hand
2 and plays it facedown on the battlefield.
Strike Types
9 10
Intelligent Aggressive Reckless Stealth Counter
Strike Damage! After Combat
Step
Deal Strike Damage. Starting with the player who After damage is done, you
4 dominated the other, each Monsuno deals Strike may attach the Strike card you
damage to the other. The Dominating player deals played to your Monsuno if the
damage equal their Monsuno’s Basic Strike PLUS card’s Strike type matches one
the Strike damage of their Strike card. The Dominated of your Monsuno’s Powered-Up
player deals damage equal to his Monsuno’s Basic Strike Icons and that Strike type
Strike only. Mark the damage by putting tokens on the isn’t already attached.
damaged Monsuno. If the total damage on a Monsuno
is equal to or greater than the Monsuno’s Hit Points, the
Monsuno is defeated and removed from the game, and
the controller gets a “Free Recover.” (See: Page 14)
Battlefield
Strike
Dominated
Dominator
Damage
11 12
Powered-Up Strikes Attacking a Monsuno on the Clip
When damage is dealt, if a Monsuno has Strike cards When attacking a Monsuno on a Clip, a few things
attached that match both of its Powered-Up Strike Icons, are different.
then it may use its Powered-Up Strike damage instead First, the Defender must reveal their Strike card before the
of its Basic Strike damage. After damage is dealt from a Attacker, allowing the Attacker to choose their Strike card
Powered-Up Strike, the controlling player must discard one after seeing what the Defender picks.
of the Strike cards attached to the Monsuno.
Second, the attacking Monsuno doesn’t go back to its
Basic Strike controller’s Clip Tired after Combat. Instead, it stays out
Damage
on the Battlefield
Third, the controller of the Monsuno on the Clip gets a
“Free Recover” at the end of the Combat.
Powered-Up
Strike Damage
Free Recover:
Whenever you are attacked on your Clip,
or you have a Monsuno defeated, you
get a Free Recover. This is just like a
normal Recover - fill your hand back to
5 and make all your Monsunos Ready!
13 14
Card Abilities Ability Timing
Text boxes hold special abilities and flavor text. Flavor text Most abilities have a timing icon next to them. These icons
is italicized and has no effect on the game. Abilities are show when an ability happens during Combat. If abilities
special powers that do effect the game. have the same Timing Icon, then the Attacker’s abilities
go first in whatever order the Attacker chooses, then the
Regular Abilities Defender’s abilities happen. This chart shows exactly when
Do what the text says you are abilities happen during Combat.
supposed to do when you are
supposed to do it!
Combat Steps
Limited Abilities
P Abilities Happen
These abilities only happen in Strike Cards are revealed
certain situations. The situation
is defined before the colon and 1 Abilities Happen
is bolded. These abilities might
require a certain Monsuno, a Domination Determined
certain Keyword, or a certain
situation like dominating or 2 Abilities Happen
being dominated. Example:
Inner Shine’s ability only
Damage is Done
happens in Combats when it
is played for Lock.
3 Abilities Happen
Upgrade Abilities
These abilities are printed in Strike Cards are Attached
the Upgrade area at the bottom to Monsunos
of the text box. These abilities 4 Abilities Happen
only happen if the Strike card
15 is attached to a Monsuno. Combat Ends 16
Additional Rules Strategies
Recovering when Ready When picking your Monsunos, try
If you choose to Recover when you have 5 cards in your sticking to Monsunos of just one
hand and no Tired Monsunos, then you discard your entire Manufacturer. This will make it
hand and redraw 5 cards. Each of your Monsunos then easier to choose Strike Cards.
take 10 damage.
A good place to start when building
Manufacturer Launch a deck is to build it around Keywords
Some Strike cards have the Keyword “Manufacturer like Heroic, Dark, and Disciplined,
Launch.” These cards may only be used to launch depending on what Manufacturer
Monsunos of the same Manufacturer. you are playing.
Your Strike cards should have a variety
Using cards of different Manufacturers of Launch. The higher Launch Strike cards
When a Monsuno uses a Strike card that is not of its are needed for launching your Monsuno,
own Manufacturer type or Generic, your foe can choose while the lower Launch Strike cards tend
to have your Strike card’s speed changed to zero and its to be more powerful in Combat.
text box considered empty. Additionally, the card cannot be
attached to the Monsuno after the Combat. Try to balance out your Strike types with the Strike types
needed by your Monsunos to use their Powered-Up
Strikes. If half of your Monsunos’ Powered-Up Strike
requirements are Stealth, try to have half of your Strike
Manufacturers cards be Stealth.
CORE-TECH EKLIPSE S.T.O.R.M.
q 18 COLLAPSING DRILL ATTACK C q 47 UNDERGROUND AMBUSH R q 76 REFLECTION BOLT C q 105 SIN DEFLECT C
q 21 MEGA RAM C q 50 BODY WALL R q 79 SONIC MIND SCREAM C q 108 COLLAPSING DEFENSE C
q 27 HADES STING C q 56 WILD LAVA SLASH UR q 85 FEATHER FURY R q 114 SPEED BLADE C
q 28 FEARSOME FLEX C q 57 WILD STORM RUSH UR q 86 EVIL EXTENSION R q 115 PHONIC SHIELD U
q 29 TERROR TAIL C q 58 WILD DUST SURGE UR q 87 MOLTEN MAYHEM R q 116 WING SLASH U
19 20
FAQ
q 117 ACIDIC ARROWS UR q 137 SHOOTING BATTERY U
Can I have more than 1 Monsuno on the battlefield?
q 118 DISPERSION BLAST UR q 138 IMAGE DAZE U
Sure, but you may only launch one Monsuno per turn, so it’ll take a couple
q 119 LIGHT SHIELD C q 139 ELEMENTAL ARMOR U
of turns to get 2 of your Monsunos onto the battlefield.
q 120 SHOCKWING C q 140 OMEGA BLAST UR
q 124 ENERGY SPIKE C q 144 HELLFIRE BLAST C No, those are optional.
q 125 LAVA SKIN U q 145 SHOCK FLAME C
q 126 CRASHING SHOCK C q 146 MEDEA’S COMBAT R What’s the difference between your “Monsuno’s Speed” and your
q 127 HELLISH HURRICANE C q 147 DR. KLIPSE’S STRIKE UR “Monsuno’s printed Speed.”
q 128 NEGATION PLASMA U q 148 CONSTRICTION RESTRICTION UR Printed speed refers to the number actually printed on the Monsuno card.
q 129 LASER TASER U q 149 PHONIC FORCE U The “Monsuno’s Speed” is the total speed of a Monsuno. In Combat, this
q 130 WING BLADE U q 150 BODY BULLET U is a combination of your Strike card speed, any bonuses, and if you’re
q 131 ORBITAL LIGHTNING C q 151 SHIELD CANNON UR the attacker, your Monsuno’s printed speed.
q 132 FLYING FURY C q 152 WING SHIELD U
q 133 INFERNO CANNON U q 153 CHARLEMAGNE UR I have a Wild Core card and it says “Discard, Hit” in the
q 134 BEAM BLASTER U q 154 PLASMA BARRAGE UR text box. What does that mean?
q 135 CHASE’S STRIKE UR q 155 FORTIFIED BRACE U Wild Cores are special cards that can turn the tide in your favor. You can
q 136 WING WALL U q 156 HAMMER STRIKE C play them before you choose your Strike card in Combat by discarding
them from your hand. You then flip a coin. If heads, the Wild Core’s effect
activates. If tails, the card does nothing.
RARITY KEY
What do you do when your deck runs out?
= C (COMMON) = UR (ULTRA-RARE) Shuffle your discard pile then place it face down as your new deck.