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Table of Contents:
Student Perspective
Discussion/conclusion
One of the most appealing uses of technology inside and outside of the classroom is its
ability to connect people. Students today come into classrooms with much better knowledge
and understanding of technology than previous generations. Many of them have been exposed
to technology while growing up in some way or another (Jones, 2013, p. 16). As the real-world
gets more and more connected through technology, it only makes sense that our classrooms
Technology can make lessons more relatable and engaging; when a lesson is more
engaging it empowers the student to gain real-world skills (Jones, 2013, p. 17). One of the
goals in any social studies classroom is to create well-rounded citizens. Its is the job of
educators to cultivate “knowledge, values, relationships and skills that make possible adaptive
innovation within a changing world” (Tarrant & Thiele, 2016, p. 55). Building these skills in
students will help make them productive members of society in their adult years.
2a Empowering Students 2
Student Perspective
Many of the resources available for social studies instruction using technology come
from a teacher-centric point of view. There are several benchmarks that teachers can use in
order to assess how well they are empowering their students through technology. One of the
more effective uses of technology is to affirm diversity (Bennett, 2005, p. 38). Technology
allows teachers to bring in resources that are culturally diverse. If students are learning about
people who interest them, or are similar to them culturally, they are more likely to enjoy the
Students are also empowered by subjects they are passionate about. Proper use of
technology can connect students to any topic they might find exciting-- from environmental
classroom.
students were able to use their own voices and take a more active role in their learning .
Students took roles in different simulations that focused on passengers of the SS St. Louis and
a trial based on religious headwear in France. The findings of the study suggested that through
the online, game-like simulation, students felt that they were much more empowered to use their
own voice (Rector-Aranda & Raider-Roth, 2015, p. 6). In interviews with students after the
study, students enjoyed getting to be someone else (p. 7). This fits with what students do in
their free time as well. Many students are familiar with video games and controlling a character
who is not themself. Bringing that into the classroom helped students see issues from a
viewpoint that was not necessarily their own when they started the simulation. This simulation
provided a safe space for students to express themselves creatively and encouraged them to
2a Empowering Students 3
take risks. The researchers suggest that the nature of the online simulation supported even shy
or introverted students in being able to participate and have their voices heard (2015).
Discussion/conclusion
The use of technology in the classroom is an important part of classrooms today. The “game
generation” of students has a desire to participate in more democratic ways (Rector-Aranda &
Raider-Roth, 2015, p. 4). It brings to mind the Paulo Freire's “banking model” of education.
Teachers should seek to foster creative problem solving, critical thinking, and real-world
connections in their students, rather than simply filling students heads with facts and figures.
While technology can cause issues in the classroom at times, classroom management
specifically, if teachers can foster safe spaces online the results far outway the possible
negatives. Helping students find their voice is what education should really be about. With the
breadth of technology available in classrooms today, teachers should be using every tool in their
tool belt to achieve this goal. By increasing student empowerment in the classroom, students
Sources
Bennett, Linda. (2005). Guidelines for Using Technology in the Social Studies Classroom.
Social Studies, 96(1), 38-40.
2a Empowering Students 4
Rector-Aranda, A., & Raider-Roth, M. (2015). ‘I finally felt like I had power’: Student
agency and voice in an online and classroom-based role-play simulation. Research
in Learning Technology, 23(1), 1-13.
Tarrant, S., & Thiele, L. (2016). Practice makes pedagogy – John Dewey and skills-based
sustainability education. International Journal of Sustainability in Higher Education,
17(1), 54-67.