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Special rules: Defence of the leader. sentinels. The leader of the force.
Troops
Attack squadron 110pts
WS BS S T W I A Ld Sv
3 4 2 4 1 3 1 10 3+
Unit size: 5
Weapons and equipment: Sentinel beam
Upgrades:
-One sentinel may be upgraded to a Group leader at the cost of 5pts.
-The Group leader may also have a force shield at the cost of 15pts.
special rules: sentinels.
Weapons and technology
Spitlaser
S AP Type range
5 3 assault 3 24"
Vaccum cannon
S AP Type range
7 X Vaccum, heavy 1 G+artillery dice (max 36
" G)
First of you choose the direction that you want to fire at, then guess a range (
max 36") and add the artillery dice roll, if missfire the it stops at the range
you guessed. when you have calculated your range, measure it and place a large b
last where the shot landed. for every model that is effected by the blast the ap
will decrese from ap6 to a minimum to ap1. every model under will decrese it by
1ap.
Sentinel beam
S AP Type Range
5 4 assault 2 24"
Special Rules
Sentinels: Units with sentinel special rule are treated as having Tau jetpacks a
nd may therefore make a 6" move in the assault phase
Defence of the leader: In the commander squadron, the two tankers take the wound
s before anyone else. and the following bonuses are given to each of the mebers
in the squadron:
Tank: +1T
Monitor: +1BS, +1W
Weapon Master: +1BS
The leader of the force: When your monitor dies, all sentinel units starts to go
rampant. they will decrese their BS by one and they will shoot at the neareset
non-sentinel unit.