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HQ

Command squadron 140pts


WS BS S T W I A Ld Sv
3 5 2 4 2 3 2 10 3+
Unit size: 1 Monitor, 2 tanker sentinels, 2 weapon masters
Weapons and equipment: Tanker sentinels: force shield and sentinel beam. Monitor
: Sentinel beam. weapon masters: Spitlaser and targetlock system
Upgrades:
The Monitor may choose one of the following weapons:
-Sentinel Laser cannon 35pts
-Vacuum cannon 35pts
-Spitlaser 20pts
He may also buy a force shield at the cost of 20pts.
The weapons masters may also exchange their spitlasers for a twin linked sentine
l beam for -5pts/model.

Special rules: Defence of the leader. sentinels. The leader of the force.
Troops
Attack squadron 110pts
WS BS S T W I A Ld Sv
3 4 2 4 1 3 1 10 3+
Unit size: 5
Weapons and equipment: Sentinel beam
Upgrades:
-One sentinel may be upgraded to a Group leader at the cost of 5pts.
-The Group leader may also have a force shield at the cost of 15pts.
special rules: sentinels.
Weapons and technology
Spitlaser
S AP Type range
5 3 assault 3 24"

Vaccum cannon
S AP Type range
7 X Vaccum, heavy 1 G+artillery dice (max 36
" G)
First of you choose the direction that you want to fire at, then guess a range (
max 36") and add the artillery dice roll, if missfire the it stops at the range
you guessed. when you have calculated your range, measure it and place a large b
last where the shot landed. for every model that is effected by the blast the ap
will decrese from ap6 to a minimum to ap1. every model under will decrese it by
1ap.
Sentinel beam
S AP Type Range
5 4 assault 2 24"

Sentinel laser cannon


S AP Type Range
8 2 heavy 1, destruction 36"
You may choose to use the destruction ability and fire a powerful shoot at the e
nemy. if you want to do so, then roll a D6, on ha roll of 4+ you succed but if y
ou fail, just remove the model with the weapon. If succeded, when you roll to wo
und and you roll a 6 then the model you where shooting at is killed, no matter w
hat! (Even thing that are immune to instant death!)
Targetlock system: You may re-roll to hit, but you cant re-roll a dice more then
once.

Special Rules

Sentinels: Units with sentinel special rule are treated as having Tau jetpacks a
nd may therefore make a 6" move in the assault phase
Defence of the leader: In the commander squadron, the two tankers take the wound
s before anyone else. and the following bonuses are given to each of the mebers
in the squadron:
Tank: +1T
Monitor: +1BS, +1W
Weapon Master: +1BS
The leader of the force: When your monitor dies, all sentinel units starts to go
rampant. they will decrese their BS by one and they will shoot at the neareset
non-sentinel unit.

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