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Collection of Best Practices

and Exercises
 
 
 

Exp. Nª: 143087–LLP–1–2008–1-ES–GRUNDTVIG - GMP


 
MINDWELLNESS PROJECT: Improvement Learning Capacities and 
Mental Health of Elder People 
 
Collection of Best Practices and Exercises
 

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TABLE OF CONTENTS

AUTHORS INFORMATION ..................................................................... 9

1. INTRODUCTION…………………………………………………………………11

2. THE AIM OF THE PROJECT AND THE PARTICIPATING PARTNERS ..................... 13

3. THE COLLECTION PROCESS ............................................................. 14


3.1 Problems in the Collection Process .................................................................................................................................. 15 
3.2 Connection between WP2 and WP3 and the Added Value of the Collection Process to the Partners 15 

4. ABOUT MENTAL TRAINING ............................................................... 17

5. RECOMMENDATIONS FOR THE DEVELOPMENT OF THE TEACHING MATERIAL ....... 19

6. CONCLUSIONS ........................................................................... 21

7. INDEX AND CLASIFICATION……………………………………………………..22

8. COLLECTION OF BEST PRACTICES AND EXERCISES……………………..…….... 27

Memory ...................................................................................... 27
1.Self‐Registry of Daily Oversights I .............................................................................................................. 27 
2.Self‐Registry of Daily Oversights II ............................................................................................................. 28 
3.Self‐Registry of Daily Oversights III ........................................................................................................... 29 
4.Faces and Names I: Association Exercise .................................................................................................. 31 
5.Faces and Names II: Association Exercises + Space Memory ................................................................ 32 
6Number and Concepts Association I ........................................................................................................... 33 
7.Number and Concepts Association II ......................................................................................................... 35 
8.Images and Concepts Association ............................................................................................................... 37 
9.List of Words Grouping I .............................................................................................................................. 38 
10.List of Words Grouping II ........................................................................................................................... 39 
11.My Town. My House. ................................................................................................................................... 41 
12.Attention and Visual Memory Exercises ................................................................................................. 42 
13.Reading Comprehension Exercises and Short Term Memory ............................................................ 43 
14.Date Remembering: Long Term Memory ............................................................................................... 45 
15.MemoryXL‐Memory Trainer ..................................................................................................................... 46 
16.Putting words in order ............................................................................................................................... 47 
17.Counting images .......................................................................................................................................... 48 

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18.Completing words ....................................................................................................................................... 49 
19.Remembering words I ................................................................................................................................ 50 
20.Remembering words II ............................................................................................................................... 51 
21.Remembering words III ............................................................................................................................. 52 
22.Remembering images ................................................................................................................................. 53 
23.Reading and remembering ........................................................................................................................ 54 
24.Remembering series of numbers ............................................................................................................. 55 
25.Naming images ............................................................................................................................................. 56 
26.Method of Loci .............................................................................................................................................. 57 
27.Hide and Reveal the Puzzle ........................................................................................................................ 60 
28.Memory Calendar ........................................................................................................................................ 61 
29.Memory Test ................................................................................................................................................. 63 
30.Remembering numbers .............................................................................................................................. 65 
31.Remembering names and faces: Photos.................................................................................................. 67 
32.Technique to improve the memory by linking ...................................................................................... 69 
33.ALTROCONSUMO ......................................................................................................................................... 71 
34.English for travelling ................................................................................................................................... 72 
35.Incomplete  proverbs. ................................................................................................................................. 73 
36.Verbal Fluency I: Chain of Words ............................................................................................................. 74 
37.Verbal Fluency II .......................................................................................................................................... 75 
38.Verbal Fluency III ........................................................................................................................................ 76 
39.Verbal Fluency IV: Incomplete Words ..................................................................................................... 77 
40.The Towers of Hanoi ................................................................................................................................... 78 
41.Entangled Objects ........................................................................................................................................ 81 
42.Card Games Tournaments and Board Games Workshops ................................................................... 85 
43.Crossword Puzzle.  ( will be added) ......................................................................................................... 86 
44.Play with the words .................................................................................................................................... 87 
45.University of the 3rd Age Website ........................................................................................................... 88 
46.ABC Pc. Website ........................................................................................................................................... 89 
47.Meeting of Generations .............................................................................................................................. 90 
48.UTW Courses OnLine .................................................................................................................................. 91 
49.Klub Seniora. Klub Senior .......................................................................................................................... 92 
50.Memory as autobiography ......................................................................................................................... 93 
51.Two in One .................................................................................................................................................... 94 
52.La Caixa. Club Estrella ................................................................................................................................. 97 
53.Learning English with BBC ...................................................................................................................... 101 
54.Music ............................................................................................................................................................ 102 
55.Memory box ................................................................................................................................................ 103 

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56.The Old Town: Memory mediation ........................................................................................................ 104 
57.Memory dance ............................................................................................................................................ 105 
58.Fact Sheets .................................................................................................................................................. 106 
59.Combi Questions ........................................................................................................................................ 107 
60.Questions for reflecting ............................................................................................................................ 108 
61.Seniores On Line ........................................................................................................................................ 109 
62.TEKNOTRE – Istituto di Cultura ............................................................................................................. 110 
63.Associazione Nazionale delle Universitá della Terza Etá – UNITRE Universitá delle 3 etá ........ 111 
64.Memorising Pictures ................................................................................................................................. 113 
65.MindFit ........................................................................................................................................................ 114 
66.Perception Training .................................................................................................................................. 121 
67.MAT‐ Mentales AktivierungsTraining (Mental Activation Training) .............................................. 122 
68.Recognizing footsteps of animals ........................................................................................................... 123 
69.TAI CHI Chuan ............................................................................................................................................ 124 
70.QiGONG ........................................................................................................................................................ 125 
71.Memory ....................................................................................................................................................... 126 
72.HAPPYneuron ............................................................................................................................................. 127 

Inductive Reasoning ...................................................................... 132


73.Word Recognition Training ....................................................................................................................................... 132 
74.Repeated Words ............................................................................................................................................................. 133 
75.Number Groups .............................................................................................................................................................. 134 
76.Attention Exercise I ...................................................................................................................................................... 135 
77.Attention Exercise II ..................................................................................................................................................... 136 
78.Creative Thinking Puzzles ......................................................................................................................................... 137 

Processing .................................................................................. 138


79.Rotaball .............................................................................................................................................................................. 138 
80.Labyrinth ........................................................................................................................................................................... 139 
81.Thinking Quickly ............................................................................................................................................................ 140 
82.Mental Calculation ......................................................................................................................................................... 145 
83.Number Pattern Training ........................................................................................................................................... 146 
84.Sign finder ......................................................................................................................................................................... 147 
85.Puzzle .................................................................................................................................................................................. 148 
86.Stories about Jesus ........................................................................................................................................................ 149 
87.Piano player ..................................................................................................................................................................... 150 
88.Memory Sprint ................................................................................................................................................................ 151 
89.Memory with animals .................................................................................................................................................. 152 
90.HU‐MATH .......................................................................................................................................................................... 153 

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91.High Number ................................................................................................................................................................... 154 
92.Clock Spin .......................................................................................................................................................................... 155 
93.Block Count ...................................................................................................................................................................... 156 
94.Sudoku, Killer Sudoku, Battleships, Futoshiki .................................................................................................. 157 
95.Word Search ..................................................................................................................................................................... 165 
96.Spatial Box Folding ....................................................................................................................................................... 166 
97.Creativity Exercise ........................................................................................................................................................ 167 
98.Concentration Test: Stroop Test ............................................................................................................................. 170 
99.Shape Counting ............................................................................................................................................................... 171 
100.Visual Reflection .......................................................................................................................................................... 173 
101.Number Pyramid ......................................................................................................................................................... 175 
102.Mental Arithmetic ....................................................................................................................................................... 177 
103.Painting Workshops .................................................................................................................................................. 178 

Concentration ............................................................................. 179


104.Linking ............................................................................................................................................................................. 179 
105.Word Finding Puzzle I ............................................................................................................................................... 180 
106.Proportions .................................................................................................................................................................... 181 
107.Outsiders – Insiders ................................................................................................................................................... 182 
108.What’s the opposite of...? ......................................................................................................................................... 183 
109.What’s the difference...? ........................................................................................................................................... 184 
110.Building hierarchies ................................................................................................................................................... 185 
111.Logic Stories .................................................................................................................................................................. 186 
112.Triple Selection ............................................................................................................................................................ 187 
113.True or False ................................................................................................................................................................. 188 
114.Anagram .......................................................................................................................................................................... 189 
115.Word Finding Puzzle II ............................................................................................................................................. 190 
116.Word Acrobatics .......................................................................................................................................................... 191 
117.Completing Word pairs, proverbs and phrases ............................................................................................. 192 
118.Triangle ........................................................................................................................................................................... 193 
119.Catch the Ladybug ...................................................................................................................................................... 194 
120.Split Words .................................................................................................................................................................... 198

Perception ................................................................................. 202


121.Corner Perception ...................................................................................................................................................... 202 
122.Picture Puzzles ............................................................................................................................................................. 203 
123.Auditory Exercise ........................................................................................................................................................ 205 
124.Touch Exercise ............................................................................................................................................................. 206 
125.Smell Exercise ............................................................................................................................................................... 207 

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126.Taste Exercise ............................................................................................................................................................... 208 
127.Shape Dividing .............................................................................................................................................................. 209 
128.Shape Rotating ............................................................................................................................................................. 211 
129.Shape and Space Training ....................................................................................................................................... 213 
130.Visual Imagination ...................................................................................................................................................... 214 
131.Dictionary Search ........................................................................................................................................................ 216 
132.LA SCATOLA DEI NUMERI – NUMBER’S BOX ................................................................................................. 218 
133.LA TOMBOLA – BINGO ............................................................................................................................................. 219 
134.Senior’s e‐Academy .................................................................................................................................................... 220 
135.Magazine Factory ........................................................................................................................................................ 221 
136.Provide information about the plastic brain / networks in the brain / facts about the mirror 
neurons / storage of memories / effect of lifestyles and emotional – personal issues of the 
participants ............................................................................................................................................................................. 223

ANNEX 1: REPORT ON WP3 DATA COLLECTION IN HUNGARY WITH AN OUTLOOK TO THE


INTERNATIONAL SCENE .................................................................... 226

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AUTHORS INFORMATION
SPAIN 
Jaione Santos and Maite Moreno 
XXI INVESLAN, Euskalduna 11 1º dcha, 48008 Bilbao (Vizcaya), SPAIN 
Tel.: +34 944703670, e‐mail: j.santos@inveslan.com  
 
AUSTRIA 
Mag. (FH) Christina Kunter 
Volkshilfe Steiermark – Institut Connect, Göstinger Strasse 213, 8051 Graz, AUSTRIA 
Tel.: +43 676870833020, e‐mail: christina.kunter@stmk.volkshilfe.at  
 
GERMANY 
Dr. Gerd Zimmer 
Institut für Projektbegleitung und Kompetenzentwicklung – pro‐kompetenz – e.V.,  
Im Winkel 53, D‐18059 Rostock, GERMANY 
Tel.: +49 3814006082, e‐mail: info@pro‐kompetenz.de  
 
DENMARK 
Bodil Mygind Madsen, MA 
Aarhus Social and Health Care College, Olof Palmes Alle 35, 8200 Århus N, DENMARK 
Tel.: +45 23261290, e‐mail: sskabmm@sosuaarhus.dk  
 
ESTONIA 
Tiina Juhansoo, MD, PhD, Vice Rector of Development and Foreign Relations 
Tallinn Health Care College, Kännu 67, 13418, Tallinn, ESTONIA    
Tel.: + 372 6711730; + 372 5164866,  e‐mail: tiina.Juhansoo@ttk.ee 
Anne Ehasalu, RN, MA, Lecturer of the Nursing Chair 
Tallinn Health Care College, Kännu 67, 13418, Tallinn, ESTONIA    
Tel.: + 372 6711738, e‐mail: anne.Ehasalu@ttk.ee  
Merike Kravets, Teacher of the Care Workers  
Tallinn Health Care College, Kännu 67, 13418, Tallinn, ESTONIA  
Tel.: + 372 6711738, e‐mail: merike.Kravets@ttk.ee  
 
HUNGARY 
Enikő Nagy 
Trebag Property and Project management Ltd, 09 Kossuth; 2094 Nagykovácsi, HUNGARY 
Tel.: +36 26555221, e‐mail: pkovesd@trebag.hu  
 
ITALY 
Paola Gargano (Master degree law) 
S&T soc. coop. – Via Po 40, 10123 Torino, ITALY 
Tel.: +39 011 812 67 30,  e‐mail: p.gargano@setinweb.it  
 
POLAND 
Anna Grabowska, PhD 
PRO‐MED Co Ltd., ul. Dolne Migowo 16 C, 80‐282 Gdansk, POLAND 
Tel.: +48 601329795, e‐mail: anka.grabowska@gmail.com  
 
UNITED KINGDOM 
Bruce Macdonald Stockley, PhD 
Point Europa, The Manse, Garrett Street, Cawsand, Cornwall, PL10 1PD, UNITED KINGDOM 
Tel.: +44 1752822444, e‐mail: bruce.stockley@pointeuropa.org  
 

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INTRODUCTION.

 
Dear MindWellness colleagues: Please look at this first version of the WP3 report as a draft we are going 
to discuss at our partner meeting in Tallinn. It is open for any comments, suggestion and new inputs that 
can lead to improvements. 
 
The  report  is  a  product  we  should  use  as  a  tool  in  our  work  with  the  development  of  our  own  training 
material.  From  the  inspiration  and  ideas  we  get  from  the  many  examples,  we  will  create  our  own 
examples.  
For practical reasons the examples are collected in one separate part, part 2. We consider them easier to 
handle  when  they  are  separated  from  the  description  of  the  collection  of  the  examples,  from  the  more 
general comments and considerations of the partners and from the conclusion.  
 
At  the  partner  meeting  in  Bilbao  in  February  it  was  discussed  what  to  collect  and  how  to  collect. 
Furthermore, at that time we did not have a clear picture of the difficulties we would meet in the different 
countries.  
In the beginning of the collection phase, there was a period with great uncertainty and even frustration 
about  the  task  and  it  now  it  has  become  very  clear  that  some  partners  have  delivered  many  exercises, 
others less and ‐ as you can se ‐ that the exercises are very different. Anyway, we have ended up with a big 
amount of examples of best practice – very good examples. 
 
To decide what to do with all the examples was not an easy matter!    
Many partners made themselves divisions in groups and categories: 
The  British  partner,  for  instance  made  this  classification  of  their  examples:  1)  Verbal/linguistic,  2) 
Numerical, 3) Logical, 4) Memory, 5) Lateral and Creative and 6) Spatial (2D &3D) 
The  Spanish  partner  divided  their  practices  into  two  groups:  1):  Mental  Training  Practices  which  are 
usually developed in face to face training by adult training experts and 2) Mental Training Websites and 
Software  which  are  available  on  the  Internet.  The  Hungarian  partner  suggested  :  1)  online  games    2) 
games related to a science 3)exercises for improving mental capacity. – Just to mention a few examples 

Each  categorisation  makes  sense  in  its  own  context  ‐  but  to  find  meaningful  categories  for  the  whole 
collection was something else. Furthermore, the decision about this is in fact not the task of one partner 
but the task of the whole partnership, as it is closely related to the decision about HOW we will use these 
exercises  in  our  future  work.  Therefore,  we  have  kept  the  examples  in  their  raw  form,  and  only 
categorised  and  listed  them  after  what  they  are  primary  stimulating  starting  with  stimulation  of  single 
function and after that the combination of one function with other functions.  

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In the beginning of part 2, you find a list of all the exercises. .  
Some partners have many references to literature about the topic. We could also have made a list of all the 
literature  and  the  relevant  websites  mentioned.    Many  partners  listed  as  well  all  the  new  contacts  they 
have got in connection with the collection and/ or they listed in general all institutions and organizations 
dealing with elderly, with gerontology or with mental functions and dysfunctions and with organization 
providing mental training. We could also have added such a list to the report. 
To our mind however, this report serves a concrete and a very practical purpose – to be the direct source 
of  inspiration  for  the  development  of  our  own  examples.  That  is  why  the  focus  is  on  the  examples 
themselves  and  on  the  considerations  made  by  the  partners,  which  should  be  kept  in  mind  in  the 
development phase.  
It is of course still an option to make the above‐mentioned lists if we find it useful for our purpose and 
decide to do so in Tallinn. 
The  Hungarian  partner  has  written  an  article  in  connection  with  the  collection  of  examples  and  as  the 
article  contains  many  interesting  information  about  our  topic  and  some  aspects  that  we  maybe  should 
discuss at the meeting in Tallinn, we have decided to include it in the report as an annex. 

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THE AIM OF THE PROJECT AND THE PARTICIPATING PARTNERS

 
The  European  Union  is  characterised  by  the  progressive  ageing  of  population  in  all  of  the  member 
countries. Considering this situation and the scientific proof that intellectual stimulation helps in the fight 
against  dementia,  as  well  as  the  fact  that  cognitive  training  programmes  have  lasting  effects  for  the 
intellectual performance of adults, the MindWellness Project aims at elaborating a training tool that will 
promote intellectual stimulation of people over 50, making education for adults something “fun” and more 
attractive, which will contribute to the motivation of trainees. 

In the framework of the project the partners intend to train the 3 cognitive abilities: memory, inductive 
reasoning  and  processing.  The  target  group  for  the  training  is  elderly  people  (50+)  who  are  ready  and 
willing to train their mind. 

As  a  first  step,  the  partners  investigated  the  national  situation  in  their  country  and  afterwards,  they  all 
collected examples of best practices, good examples, and exercises in their countries. The collection of best 
practices – part 2 of this report ‐ will be the basis of the development of a web‐based interactive teaching 
material, which is the main output of the project. 

 
The twelve partners that take part in the project are:  

1. UGT‐Euskadi (Spain) – Project Promoter 

2. INVESLAN (Spain)  – Project Coordinator 

3. Volkshilfe Steiermark (Austria) 

4. pro‐competence (Germany) 

5. Århus Social and Health Care College (Denmark) 

6. Tallinn Health and Care College (Estonia) 

7. TREBAG Property and Project Management (Hungary) 

8. University of Pécs (Hungary) 

9. S&T (Italy) 

10.  PRO‐MED (Poland 

11. Point Europa (United Kingdom) 

12. ARIADNE Hess (Switzerland) 

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THE COLLECTION PROCESS

 
In  the  process  of  collecting,  the  project  partners  combined  several  forms  of  research  and  found  their 
examples of best practices in different ways. Not surprisingly, many of the examples were found by doing 
desk research ‐ on the internet and in books and magazines.   
Almost  all  of  the  partners,  however,  have  also  contacted  –  and  got  information  from  –  institutions, 
organizations  and  clubs  where  elderly  people  are  involved,  and  institutions  and  organizations  dealing 
with the problems of elderly people or giving support to elderly people.  
Also research institutes, educational institutions training seniors (private as well as non‐profit), societies 
of  gerontology,  associations  and  organizations  dealing  with  brain  training    and  institutions  involved  in 
relevant Lifelong Learning Programs  and other EU projects, have been contacted by the partners. Another 
form of getting information has been to carry out interviews with elderly people, with trainers and with 
experts (for instance brain specialists). Another method has been to take part in national workshops and 
conferences related to the topic. One of the partners even took part in some of the activities promoted in 
order to understand the methodologies used  

Most  of  the  partners  only  selected  material  with  a  visible  reference  to  scientific  research  or  public 
institutions.  One  of  the  partners  decided after  having consulted  a  brain  specialist and  discussed  criteria 
with  her,  to  concentrate  on  training  material  published  by  members  of  the  national  association  for 
memory training and especially on one of the most famous publications.  

The Swiss partner has its own experience as memory trainers as they have provided memory training ‐ 
also for elderly people ‐ for about 17 years. 

Some of the partners mention that in the collection process they were aware of finding examples of mental 
training that will be useful in the development of new tools for brain training. 

Several  partners  draw  attention  to  the  fact  that  the  examples  they  have  collected  are  not  focused  on  a 
specific target group. Therefore, different age groups not only by elderly people can use them. 

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3.1 Problems in the Collection Process 
 
One of the problems mentioned by some of the partners was that it was difficult or almost impossible to 
find examples. Other partners mention that it was not difficult at all to find examples of memory training 
on  the  internet  but  difficult  to  find  criteria  to  use  when  selecting  best  practices.  “If  you  look  for  brain 
training  materials  you’ll  find  hundreds  of  books  and  internet  websites  dealing  with  this  topic  but  only 
little background information referring to it.”(Austria) 
Or:  “As  a  result  of  the  research  we  found  rather  confusing  information  and  exercises  on  the  internet. 
Almost everything that involves some brain activity (and really if you have to solve a problem it includes 
brain activity) could be called brain training” (Hungary). 
 
Other problems referred to by the partners are that the examples were not in English and extracts had to 
be  translated,  that  many  materials  could  not  been  seen  for  free  –  and  the  free  material  tended  to  be 
fragmentary – and that there were no reference to scientific based sources.  
 
In the Hungarian report it is mentioned that the associations and organizations dealing with brain training 
are mainly involved in organising treatments and trainings for mostly elderly people with some already 
developed  mental  problems  and  that  their  experience  therefore  could  only  partly  be  used.  However,  as 
mentioned by the partner ‐ these organisations seem to be open for developing or applying materials for 
prevention and  their experiences and materials might help us understand the process of mental decline 
and thus give us aid in prevention.  

In  Spain  some  training  centres,  specialized  on  mental  training  courses,  were  contacted  but  it  was  not 
possible  to  count  with  their  collaboration.  “This  could  be  explained  by  the  fact  that  mental  training 
courses  are  mainly  provided  by  private  training  institutions  and  they  are  not  very  likely  to  share  their 
information and knowledge.”(Italy) 

3.2 The Connection between WP2 and WP3 and the Added Value of the Collection Process 
to the Partners 

Most partners find that the work with WP2 helped them in the work with WP 3. In the national reports it 
is mentioned that in connection with the collection phase most of he partners used data they had found 
during  the  work  with  WP2.  They  also  made  use  of  the  contacts  in  the  field  of  brain  training  providers 
which they had established in that phase. WP2 was also helpful to get an introduction to the general topic 
of adult education and to get to know the educational structures and existing organizations in this field. It 
gave a global view on the policies and on what is going on in active ageing. 
The  partners  themselves  benefited  from  the  process.  They  mention  that  they  got  information,  they  got 
valuable materials for use in classes with students and in different kind of courses and that the work has 

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given an overview of a new field, of new activities and organizations and institution in the field of memory 
training 
 
The  added  bonus  of  the  collecting  process  was  a  strengthened  and  widened  network  for  the  project 
partner carrying out the research and is was dissemination of the knowledge about and the interest for 
the MindWellness project. 

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ABOUT MENTAL TRAINING

 
The  Spanish  partner  has  some  considerations  about    how  to  maintain  memory  among  elderly  people: 
Having good memory implies: a) Putting attention to a relevant stimulus, b) Codifying it, c) Storing it with 
enough tracks or clues and D) Recovering it in a quick and efficient way at any moment. 
“As a result, training our brain in each of the above mentioned stages will  improve our general mnestic 
performance. Stimulation, the continuous challenge life imposes us, keeps our brain active and agile. If the 
stimulation is reduced, many of our cognitive functions and brain structures will remain underutilized. 
Maintaining a good memory among elderly people implies: 
1. Adequate physical maintenance (diet, cardiovascular apparatus, etc...) 
2. Adequate social and emotional maintenance 
3. Cognitive maintenance” 
The  British  partner  remarks  that  there  is  no  noticeable  difference  in  the  brain  training  activities  he 
presents  in  his  report  for  people  over  50  years  compared  to  people  under  50’year.  One  of  the  reasons 
could be “that there is no real difference between the brain of a person over fifty and a person under fifty.  
Both  may  benefit  equally  from  the  same  trainings.”    Also  the  Italian  partner  mentions  that there  are  no 
relevant differences in terms of age groups in exercises for memory stimulation, and all the tools collected 
in Italy can be applied to people over and below the age of 50 years old. 
 
Other  partners  draw  attention  to  the  fact  that  bad  mental  condition  and  a  bad  memory  are  not  limited 
fields but connected with many spheres of life and therefore the problem cannot be solved only with pure 
mental  exercises.  From  the  Estonian  report:  “Very  important  for  good  memory  is  the  motivation  of  the 
person.  –  This  means  that  the  person  must  be  active  all  the  time  (read,  plan,  do).”  There  are  many 
examples of things to do to keep for instance the memory function in a good condition. “The prevention of 
head traumas, circulation pathology (high blood pressure, infections of nervous system, and intoxications 
with alcohol, drugs and medicaments) must be prevented”. Also nutrition plays a role as well as education, 
physical  activity,  good  function  of  lungs,  good  self  control  and  ability  to  be  at  right  time  in  right  place, 
listen to music, find a hobby and use chewing gum – this stimulates the oxygen supply of brain! 
Some  partners  (Denmark  and  Germany)  have  expressed  the  view  that  usefulness  has  to  be  considered 
when we deal with brain stimulation. For many people usefulness is an important motive in connection 
with mental training. People are willing to train the brain but preferring at the same time linking this not 
only to exercises but also to learning. There are for instance many ways for language training depending 
on the external circumstances (mobility, reachability) or personal capabilities and interests: self‐learning 
course  from  the  library  or  the  internet,  evening  classes  at  the  adult  learning  centres,  blended  learning 
offer from a training centre. There are levels for everybody and you can combine the training with having 
social contact.  

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Usefulness  is  an  important  motivator  for  many  people  who  do  not  like  to  “waste  their  time”  But  also 
courses in history, art and excursions must be regarded as brain training. 
Also  in  the  Polish  and  Italian  reports  there  are  many  examples  of  training/learning  situations  where 
participation in courses is regarded as brain training. 
 
The Austrian partner draws attention to the importance of senses and has examples of exercises with the 
recognition of prior experienced perceptions or a feeling associated with this perception. “Our memory is 
strongly  linked  to  our  sensory  perception.  Our  perceptions  are  imprinted  on  our  memory  and  leave 
engrams in the different brain sections, which means that we have an auditory memory, a visual memory 
and memory associated with taste, smell and touch.  All these senses and correspondent types of memory 
help us to perceive and realise the world around us.  
The  Danish  report  mentions  the  influence  of  physical  exercises  on  the  brain  as  another  aspect.  At  the 
Faculty  of  Health  Science  of  the  University  of  Copenhagen  experiments  have  recently  been  carried  out 
showing  the  effect  on  aerobic  training  for  very  old  people  on  their  brain.    And  the  Polish  partner:  “We 
would like to pay attention to physical exercises which are as important as games/exercises/theoretical 
training.” 
Last but not least: When doing memory training with senior citizens, the design of a training session and 
the support that must be given, should be taken into consideration 
 
Finally the German partner has this comment “Some of he characteristics of mental training seems to be 
that  mental training is a good business, that no norms exists officially and  everybody can declare him or 
herself mental trainer.”  

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RECOMMENDATIONS FOR THE DEVELOPMENT OF THE


TEACHING MATERIAL

 
In many of the reports, the partners are having considerations about the next step of the project:  
A  very  concrete  proposal  comes  from  Austria:  ”There  is  so  much  material  that  it  will  be  difficult  to 
“reinvent the wheel”. But what can be done is to really test lots of exercises with groups of senior citizens 
to find out which methods work best with groups/individuals and what’s rather difficult to implement and 
then  adapt  existing  materials  and  create  some  sort  of  guidelines  for  brain  training  with  elderly  people. 
(Austria)’’ 
In  Spain  this  observation  was  made:  “In  Spain  there  are  many  initiatives  providing  mental  training  for 
elderly but most of them are face to face training. As a result, the idea of providing an ICT based training 
tool  is  quite  innovative  and  could  have  good  results  with  regards  to  its  dissemination,  organization  of 
training actions and eventual commercialization.” 
The  Italian  partner  has  this  point:  “We  believe  it  is  important  to  underline  that  the  majority  of  the 
interviewed (elderly, representatives of associations of volunteers/elderly giving training services) when 
asked “have you ever used technological tools for brain training”? replied they have never used such tools; 
in addition, as explained in the section “new ideas for materials” some interviewed (UNI3) quoted that in 
many cases ICT tools can be difficult to be used by the elderly, and therefore could have the side effect of 
not motivating the elderly in using tools that could be useful for active ageing. 
It  is  therefore  crucial  to  develop  material  that  are  not  too  complex  and  that  can  be  easily  used  by 
beneficiaries,  giving  them  the  opportunity  to  learn  in  a  simple  and  efficient  way.1)  No  formal  but 
interactive  lessons,  in  order  to  stimulate  the  participation.  Elderly  people  need  direct  perceptions  and 
experience  and  to  learn  something  useful  that  permits  them  to  become  more  independent.  ;2)  It  is 
important  for  elderly  people  to  have  an  informal  approach.  3)  The  teaching  processes  should  be  slow, 
simple and repetitive in order to achieve the new concepts.  4) The concepts should be explained step by 
step (not directly giving the solution) and with concrete example stimulating the reasoning. 5) Some basic 
“rules” of communication should be taken into account when developing the tool in order to ensure the 
visual accessibility and full understanding of information” 
Besides:  “Technologic instruments, exercises or games could be damaging for elderly people (also if they 
don’t  have  relevant  health  problems)  they  could  still  originate  the  sense  of  guilt  (because  “they  are  not 
able  to..”)  and  damage  the  self‐esteem:  the  weakest    target  will  certainly  leave  the  training  activities, 
useful  for  their  mental  (and  then  physical)  health.  These  instruments  should  be  used  only  with  some 
defined and identified groups “ 
 
The Estonian partner recommends “Some funny games would be nice to have as people need more fun.”  
Other partners mention that it is important that the mental training is combined with contact with other 
person. This could also make the elderly people generally more active and give them more quality of life. 

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“The  distance  learning  is  not  always  a  good  system  because  they  need  to  socialize  in  order  to  maintain 
themselves active. (Italy)  
The  Swiss  partner  draws  attention  to  this:  ”An  important  aspect  to  raise  the  senior’s  self‐esteem  and 
mindwellness is praise and recognition for the job they are doing. This in return is a good management 
strategy  for  establishing  and  maintaining  a  happy  and  productive  workforce  and  stay  active  also  in  old 
age”  
In  the  British  report  there  are  some  optimistic  views  expressed  about  the  possible  future  problem  of 
copyright. According to the British partner, it is striking how similar the activities are from the different 
internet and published resources that he has examined. “Of particular note is that there seems to be no 
copyright  based  obstacles  in  these  different  publishers  producing  such  similar  material.    Obviously, 
copyright is a serious issue that needs close examination, but on first examination this appears to suggest 
that the copyright problems in producing the material are very manageable.  As long as the content of the 
puzzles is changed, but the concept is kept the same it may be possible to avoid copyright problems. The 
similarity of different published material indicates that copyright problems may not be too hard to avoid.”   

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CONCLUSIONS

In  spite  of  the  difficulties  in  connection  with  the  collection  process,  the  partners  have  succeeded  in 
collecting quite an overwhelming amount of examples of best practices. From reading the report on how 
the collection took place, you get a picture of a group of enthusiastic partners making serious studies and 
establishing many contacts in order to fulfil their missions. This process has not only been to the benefit of 
the partner and the results of the project. It is also very valuable for the dissemination of the ideas of the 
project. 
The next step of the project is ‐ based on the exercises in part 2 and making use of the considerations and 
recommendations in part 1 – to develop our own training material. 
 
Bodil Mygind Madsen, June 25th, 2009 

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INDEX AND CLASIFICATION. 

 
PRIMARY
# NAME TYPE COMMENTS
STIMULATION
MEMORY
1 Self Registry of Daily Oversights I Memory Exercise Short memory
2 Self Registry of Daily Oversights II Memory Exercise Short memory
Short memory, time orientation
3 Self Registry of Daily Oversights III Memory Exercise
and attention
4 Faces and Names I Memory Exercise Asociation Exercise

5 Faces and Names II Memory Exercise Asociation Exercise + Space


6 Number and Concepts Association I Memory Exercise
7 Number and Concepts Association II Memory Exercise

8 Images and Concepts Association Memory Exercise

9 List of words Grouping I Memory


10 List of words Grouping II Memory
11 “My Town. My house” Memory Exercise Space orientation

12 Attention and Visual Memory Memory Exercise

Reading Comprehension Exercise


13 Memory Exercise
and short term memory
14 Date Remembering Memory Exercise Long term memory
15 Memory XL. Memory Trainer Memory Exercise / training
16 Putting words in order Memory Game / exercise Average
17 Counting images Memory Game / exercise Average
18 Completing words Memory Game / exercise Average
19 Remembering words I Memory Game / exercise Average
20 Remembering words II Memory Game / exercise Average
21 Remembering words III Memory Game / exercise Average
22 Remembering images Memory Game / exercise Average
23 Reading and remembering Memory Game / exercise Average
24 Remembering series of number Memory Game / exercise Average
25 Naming images Memory Game / exercise Average
26 Method of loci Memory Game / training
27 Hide and reveal the Puzzle Memory Exercise
28 Memory Calendar Memory Exercise
29 Memory test Memory Game / training
Exercise / game /
30 Remembering numbers Memory
training

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Remembering names and faces: Exercise / game /


31 Memory
Photos training
Technique to improve the Memory by
32 Memory Exercise Attitude towards Life
Linking
33 ALTROCONSUMO
34 English for travelling Memory Training Inductive Reasoning
Memory / inductive Long term memory, logic
35 Incomplete Proverbs Exercise
reasoning deduction
Memory / inductive
36 Verbal Fluency I: Exercise Chain of Words
reasoning
Memory / inductive
37 Verbal Fluency II Exercise Words starting with…
reasoning
Memory / inductive
38 Verbal Fluency III Exercise Alfabetical Order
reasoning
Memory / inductive Incomplete Words. Logical
39 Verbal Fluency IV Exercise
reasoning Deduction
40 The towers of Hanoi. Memory Game Attention, visual-spatial
41 Entangled Objects Memory Game Attention, visual - spatial
42 Card Games Tournaments Memory Game
Memory / inductive
43 Cross word puzzle reasoning / Game / exercise none
processing
Memory / inductive
Imaginative, Reminding, Social
44 Play with the words reasoning / Game / exercise
and emotional
processing
Memory / inductive
Pc-program -many
45 University of third age Website reasoning / Other initiatives
opportunities
processing
Memory / inductive
Pc-program -many
46 ABC Pc. Website reasoning / Training
opportunities
processing
Memory / inductive
Pc-program -many
47 Meeting of generations reasoning / Training
opportunities
processing
Memory / inductive
Pc-program -many
48 UTW courses online reasoning / Other initiatives
opportunities
processing
Memory / inductive
Pc-program -many
49 Klub Seniora. Klub Senior reasoning / Training
opportunities
processing
Memory / inductive
Story telling /
50 Memory as Autobiography reasoning /
discussion group
processing
Memory / inductive
Attention, memory, observation,
51 Two in one reasoning / Game
logic
processing
Memory / inductive
Attention, memory, observation,
52 La Caixa. Club Estrella reasoning / Game
logic
processing
Memory / inductive
Exercise / game /
53 Learning English with BBC reasoning / Visualization
training
processing
Memory / inductive
Imaginative, reminding Social
54 Music reasoning / Exercise / training
and Emotional
processing

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Memory / inductive
Short and long term memory /
55 Memory box reasoning / Workshop
Speak
processing
Memory / inductive
Short and long term memory /
56 The Old Town. Memory, mediation reasoning / Group / Individual
Speak
processing
Memory /
57 Memory dance Workshop Short and long term memory
concentration
Memory /
58 Fact sheets Concentration / Game / exercise
reasoning
Memory /
59 Combi questions Concentration / Game / exercise Language
reasoning
Memory /
60 Questions for reflecting Concentration / Game / exercise Language
reasoning
Memory / inductive
61 Seniores on line reasoning / Training Average
processing
Memory / inductive
62 TEKNOTRE – Istituto di Cultura reasoning / Training Average
processing
Memory / inductive
63 Unitre Universitá delle 3 etá reasoning / Training None
processing
Perception Senses /
64 Memorising pictures Memory Exercise
Concentration
65 Mind Fit Memory / Perception Pc-program / Planning
66 Perception training Memory / Processing Training Perception
MAT – Mentales Aktivierungs Exercise / game /
67 Memory / Processing Mental Activation Training
Training training
68 Recognition footsteps of animal Memory Exercise Recognition
Memory / Attitude Pc-program -many
69 TAI CHI Chuan Training
towards life opportunities
Memory / Attitude Pc-program -many
70 QiGONG Training
towards life opportunities
71 Memory none Training None
Memory / Attention, Pc-program -many
72 Happy Neuron: An American in Paris
Visual -spatial, a.s.o opportunities
INDUCTIVE REASONING
73 Word recognition Training Inductive reasoning Game Cognitive, linguistics spatial
Short term memory and
74 Repeated Words Inductive reasoning Exercise
maintained attention
75 Number Groups Inductive reasoning Exercise Attention, Mental calculation
Verbal fluency / Memory /
76 Attention Exercise I Inductive reasoning Exercise
Attention
77 Attention Exercise II Inductive reasoning Exercise Attention exercises
Spatial Imaginative / Social and
78 Creative thinking puzzles Inductive reasoning Game / exercise
emotional / Processing
PROCESSING
79 Rotaball Processing Exercise Visualisation
80 Labyrinth Processing Exercise Problem solution

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81 Thinking quickly Processing Exercise Concentration speed


82 Mental Calculation Processing Exercise Mental calculations
83 Number pattern training Processing Exercise Logic and numbers
84 Sing finder Processing Game Visualization
85 Puzzle Processing Game Combinatory
86 Stories about Jesus Processing Game Memory
87 Piano player Processing Game Visualization. Music abilities
88 Memory sprint Processing Game Memory combinatory
89 Memory with animals Processing Game Memory
90 HU-MATH Processing Game Numeral processing memory
91 High number Processing Game Recognition numbers
92 Clock spin Processing Game Visualisation
93 Block count Processing Game Numbers, memory
94 Sudoku, Sudoku Killer… Processing Game Logical thinking
95 Word search Processing Game Concentration
96 Spatial box folding Processing Game Spatial awareness
Reading comprehension / Short
97 Creativity Exercise Attention / Memory Exercise
Term Memory
Processing /
98 Concentration Test: Stroop Test Test / exercise
concentration
99 Shape counting Processing Game Visual - Spatial awareness
100 Visual reflection Processing Game Visualization
101 Number pyramid Processing Game Numbers
102 Mental arithmetic Processing Game / training Numbers, Timetables
103 Painting workshops Processing Workshop Emotional
CONCENTRATION
104 Linking Concentration Game / exercise Language
105 Word finding puzzle I Concentration Game / exercise Language
106 Proportions Concentration Game / exercise Reasoning
107 Outsiders - Insiders Concentration Game / exercise Reasoning
108 What’s the opposite of…? Concentration Game / exercise Reasoning
109 What’s the difference…? Concentration Game / exercise Reasoning
110 Building hierarchies Concentration Game / exercise Reasoning
111 Logic stories Concentration Game / exercise Reasoning
112 Triple selection Concentration Game / exercise Reasoning
113 True or false Concentration Game / exercise Reasoning
114 Anagram Concentration Game / exercise Reasoning
115 Word finding puzzle II Concentration Game / exercise Language
116 Word Acrobatics Concentration Game / exercise Language
Completing word pairs, proverbs and
117 Concentration Game / exercise Language
phrases
118 Triangle Concentration Game / exercise Language / Reasoning
Concentration / visual Pc-program -many
119 Catch the ladybug
spatial / Attention opportunities
120 Split Words Concentration

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PERCEPTION
121 Corner perception Perception Game Perception
122 Picture puzzles Perception Game / exercise Senses concentration
123 Auditory exercises Perception Game / exercise Senses concentration
Senses Concentration / Motor
124 Touch exercises Perception Game / exercise
Activity
Senses Concentration / Motor
125 Smell exercises Perception Game / exercise
Activity
Senses Concentration / Motor
126 Taste exercises Perception Game / exercise
Activity
127 Shape dividing Spatial ability Game Spatial awareness
128 Shape rotating Spatial Visual Exercise None
129 Shape and space Training Spatial processing Training Logic and number
130 Visual imagination Processing Game Visual - spatial awareness
131 Dictionary search Reflection Exercise Linguistic logical imaginative
Number’s box – La Scatola dei
132 None Game None
Numeri
133 Bingo – La Tombola None Game None
Pc-program -many
134 Senior’s e-Academy Training
opportunities
Pc-program -many
135 Magazine Factory
opportunities
Provide information about the plastic
136 Attitude towards Life Exercise
brain…

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COLLECTION OF BEST PRACTICES AND EXERCISES

MEMORY
1. Self­Registry of Daily Oversights I 

 
INSTRUCTIONS: Please, write down your daily oversights and lapses of concentration you had. If any of 
them occurs several times a day, please put a cross each time it happens again. 
There is a space for each day of the week where the main oversights and lapses of concentration can be 
written 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Memory Exercise Short memory low Medium
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Short term memory
no no no
Reading assessment
 
Any new
Level of stimulation ideas related Conclusions
to this
Medium. The final aim of this exercise is to reduce somehow the
It is an exercise that can help in
automation of the activities in order to increase the attention and the
No reassuring that the mental
elaboration of clues that will help later to remember what has been
activity is OK.
done.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.37

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2. Self­Registry of Daily Oversights II 

 
INSTRUCTIONS: Please, any time you have an oversight or lapse of concentration, just make a cross and 
write down a short summary explaining what happened in the corresponding square (by day and type of 
oversight).  
The table is divided in the days of the week (Monday to Friday + Weekend) and from types of oversights 
(1. I forgot what I was going to say; 2. I checked if I had already done something; 3. I forgot somebody’s 
name; 4. I went to a place searching for something and I forgot what it was; 5. I didn’t find something; 6. I 
forgot taking a medicine; 7. I forgot and appointment/errand; 8. Others: specify). 
 
Primary Level of Mental Physical motor Psychological
Type
stimulation stimulation function functions functions
Memory Exercise Short memory low medium
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Short term memory
no no no
Reading assessment
 
Any new
Level of stimulation ideas related Conclusions
to this
Medium. The final aim of this exercise is to reduce somehow the
It is an exercise that can help in
automation of the activities in order to increase the attention and the
No reassuring that the mental
elaboration of clues that will help later to remember what has been
activity is OK.
done.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.38

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3. Self­Registry of Daily Oversights III 

 
 
INSTRUCTIONS: Please, when you wake up, look at the calendar and the Saint of the day: try to memorise 
it  in  order  to  write  it  by  heart  at  night.  Please,  also  write  down,  each  day,  the  new  you  consider  more 
relevant.  The  oversights  and  people  you  talked  to.  Please,  write  down  each  thin  in  the  specific  moment 
shown in the table. 
 
The table is divided in the days of the week (Monday to Friday) and different types of information and the 
exact  moment  when  they  should  be  written  down  (Oversights  and  confusions  of  the  day  –  when  they 
occur; Important event of the day – at night; Saint of the day – at night; Things to remember the following 
day – at night; Date – at night).  

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Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Short memory. Time
Memory Exercise low medium
Orientation
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Short term memory
no no no
Reading assessment
 
 
Any new
Level of stimulation ideas related Conclusions
to this
Medium. The final aim of this exercise is to reduce somehow the If frequently used can help to
automation of the activities in order to increase the attention and the no maintain an adequate time
elaboration of clues that will help later to remember what has been done. orientation
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.39
 

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4. Faces and Names I: Association Exercise 

 
INSTRUCTIONS:  Association  consists  of  linking  in  our  brain  a  piece  of  information  already  stored  and 
available to a new piece of information. 
Trainees will introduce themselves and the other trainees will have to think and write in each square who of 
the  people they  know  they remind  them  of  (somebody who has  the  same  name,  somebody  who has  similar 
aspect, famous people, etc…). 
At the end of the session, the trainer must ask each trainee to repeat the name of the other trainees.  
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Memory exercise memory low high
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Memory training by
no no no
Reading association
 
Any new ideas
Level of stimulation Conclusions
related to this
Medium. This exercise will help to remind It helps in the development of association techniques
no
the names o f other trainees. that help to memorise information
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.40

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5. Faces and Names II: Association Exercises + Space Memory 

 
INSTRUCTIONS: Please, design a little draft of the room where you are, with the tables and chairs (it is not 
necessary that it is very exact or artistic). Then, please write down the name of the person who is sitting in 
each  place  as  well  as  the  clue  that  helps  you  to  remind  his/her  name  (e.g.  “He/She  has  the  same  name 
as…”, “His/Her name sounds like…”, etc…). 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
memory exercise Memory and Space memory low high
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no Writing and Reading no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Medium. This exercise will help to remind the names o f It helps in the development of association
other trainees as well as the place where they are no techniques that help to memorise
sitting. information.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p. 42
 

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6. Number and Concepts Association I 

 
INSTRUCTIONS: Please, write down under each number, something that you associate it to (e.g. your birth 
date; socially important years; relevant dates, etc…). 
 

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INSTRUCTIONS:  Please,  basing  on  the  associations  previously  made,  write  down  what  the  number 
reminded you of … 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
memory exercise memory low high
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no Writing and Reading no no
 
Level of Any new ideas related
Conclusions
stimulation to this
It helps in the development of association techniques that help to
medium low
memorise information.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.44-45.

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7. Number and Concepts Association II 

 
INSTRUCTIONS: Please read carefully the following text, later you will have to answer some questions. 
 

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INSTRUCTIONS: Please answer the following questions about the text you just read. 
 
 
Primary Level of Mental Physical motor Psychological
Type
stimulation stimulation function functions functions
memory exercise memory low high
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Memory training by
no no no
Reading association
 
Level of Any new ideas related
Conclusions
stimulation to this
It helps in the development of association techniques that help to
Medium. No
memorise information.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.46-47

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8. Images and Concepts Association 

 
INSTRUCTIONS: Please, look carefully at the following list of words and try to link the words from the two 
columns. Then fold the paper in half and write in the lower part the words that are missing. 
 
Primary Level of Mental Physical motor Psychological
Type
stimulation stimulation function functions functions
memory exercise memory low high
 
Pc. Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
Writing and Memory training by association.
no no no
Reading Association capacity assessment
 
Level of Any new ideas related
Conclusions
stimulation to this
It helps in the development of association techniques that help to
Medium. No
memorise information.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p. 48

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9. List of Words Grouping I 

 
INSTRUCTIONS:  Please,  fold  the  paper  in  half.  Look carefully  to  the  list  of  words.  How many words  can 
you remind? 
Please, write the words you can remind in the other half of the page. 
For each correct answer, you will obtain on point.  
 
Primary Level of Mental Physical motor Psychological
Type
stimulation stimulation function functions functions
memory exercise memory low high
 
Pc. Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
Writing and Memory training by grouping. Grouping
no no no
Reading capacity assessment
 
Level of Any new ideas related
Conclusions
stimulation to this
It helps in the development of association techniques that help to
Medium. No
memorise information.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.55
 

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10. List of Words Grouping II 

 
INSTRUCTIONS:  Please,  look  carefully  to  the  list  of  words  and  classify  them  according  to  the  following 
groups (Profession, Animals, Food, Furniture, and Means of Transport). 
 
 

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Now, try to remember the words of the list. 
For each correct word you will obtain one point. 
 
Primary Level of Mental Physical motor Psychological
Type
stimulation stimulation function functions functions
memory exercise memory low high
 
Pc. Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
Writing and Memory training by grouping. Grouping
no no no
Reading capacity assessment
 
Level of Any new ideas related
Conclusions
stimulation to this
It helps in the development of association techniques that help to
Medium. No
memorise information.
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.56-57
 

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11. My Town. My House. 

 
INSTRUCTIONS: In the following square, please design at bird’s eye view your city or your neighbourhood, 
writing down the name of the shops or those places where your friends and family live. 
MY HOUSE –  
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Memory
memory Exercise low high
Space orientation
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
high No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.88

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12. Attention and Visual Memory Exercises 

 
INSTRUCTIONS: Please, look carefully at the design on the left and, without looking, tray to copy it by 
heart on the right side of the paper.  
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
attention
memory Exercise low high
visual memory
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Visual Memory
no no no
Reading Assessment
 
Level of stimulation Any new ideas related to this Conclusions
high No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.90
 

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13. Reading Comprehension Exercises and Short Term Memory 

 
INSTRUCTIONS: Please, read the following text and, without looking at it again, answer the questions at 
the end.  
 
 

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1. What is the name of the relatives of the main character of the story? 
2. What presents wants to make the main character to his/her relatives? 
3. How much money does he think he will win? 
4. Who phoned him? 
5. What was the telephone call about? 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Attention. Visual memory. Reading
memory Exercise low high
comprehension. Short term memory
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Short term
no no no
Reading Assessment
 
Level of stimulation Any new ideas related to this Conclusions
high No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.92-93

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14. Date Remembering: Long Term Memory 

 
INSTRUCTIONS: Please, write the dates and events we ask for in the following list (Your birth date, Your 
children’s birthdays, 1975, The first walk on the Moon, etc…).  
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Long Term Memory
memory exercise low high
Stimulation
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
Medium. No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.62
 

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15. MemoryXL­Memory Trainer 

 
MemoryXL  Europäische  Gesellschaft  zur  Förderung  des  Gedächtnisses  e.  V.  
(European Association for Memory Promotion, registered association) 
The  following  information  is  based  on  the  organisation’s  presentation  on  its 
website.1 
 
MemoryXL is a non‐profit association dedicated to memory training, memory sports e mnemo‐techniques. 
It offers a memory trainer for free download (view 26 February 2009). The association cooperates with 
the  Ministries  of  Education  of  the  Federal  States  in  order  to  support  the  education  of  school  memory 
trainers offering seminars on memorisation and learning techniques.  
 
Teachers  who  participate  in  seminars  get  for  free  the  training  materials.  Teachers  get  also  work  sheets 
and exercises which they can copy for the students. The reader can also find on the homepage interesting 
information about memory and brain, training and memory competitions as well as a list of recommended 
literature for further reading. 
 
The MemoryXL‐Memory Trainer offers computer based training. Once downloaded, it can be used offline.  
The  Module  offers  various  training  facilities:  memorizing  figures,  terms,  text,  names  and  faces,  playing 
cards or historical dates.    
 
The user can chose between different training levels. 
The training offer is free. Download:  
http://www.memoryxl.de/_cms/tipps‐der‐meister/memoryxl‐gedaechtnistrainer‐8.html 
MemoryXL e.V. is a non‐profit association. Financing is mainly by bounties. Therefore, users are asked to 
support the association by giving a contribution. 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Memory Exercise training memory
 
Pc. Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
Social contact with other international
low Variable No required optional
learners in blogs etc. possible
 
Any new
Level of stimulation ideas related Conclusions
to this
Focus on memory training, Focus on memory training, memory sports e mnemo-techniques. Organizes
memory sports e mnemo- seminars also for teachers to support the education of school memory
techniques trainers offering seminars on memorisation and learning techniques
 
Source
www.memoryxl.de
 

1 http://www.memoryxl.de/

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16. Putting words in order 

 
 
Primary Stimulation Type Mental function Physical motor Psychological
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co- Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 

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17. Counting images 

 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 

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18. Completing words 

 
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 
 
 

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19. Remembering words I 

 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 

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20. Remembering words II 

 
 

 
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 
 
 
 

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21. Remembering words III 

 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 

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22. Remembering images 

 
 

 
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 
 
 
 

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23. Reading and remembering 

 
 

 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 
 
 
 

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24. Remembering series of numbers 

 
 
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 

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25. Naming images 

 
 
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
yes yes no no YES good visual abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/
 

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26. Method of Loci 

This memory method dates back to the time of Ancient Greek and is based on location and imagination / 
using  associations.  It  helps  making  powerful  links  between  and  organizes  each  of  the  items  to  be 
remembered,  so  that  the  order  is  remembered,  too.  It  makes  use  of  the  fact,  that  our  spatial  memory 
(memory for where things are) is usually much better that any other. For example if we are asked how 
many espresso cups we posses, we normally scan through our kitchen cupboard (our own visual route). 
This  method  of  loci  takes  advantage  of  this  natural  tendency.  By  the  way,  it  is  used  by  most  memory 
champions to achieve seemingly miraculous feats of memory.  
This is how this quick‐win memory techniques works: 
First one chooses a well known route, then in our imagination we link the objects we want to remember to 
places along the route (they do not have to fit there!). The places one want to select might be on our route 
to work or in our home: 
The entrance, the hallway, the kitchen … or the pavement outside, the street corner, the grocer’s shop etc. 
The advantage of using this route is that one can select as many points and spots along the way as things 
one want to memorize. 
Secondly,  we  now  link  the  items  to  remember  to  the  places  on  our  route  with  as  clear  an  image  as  we 
possibly can.  
Let’s imagine one has to remember things to do for the grandson’s birthday: write a speech, buy flowers, 
bake a cake, … for writing this speech he or she could imagine herself / himself sitting on the floor in the 
entrance door with a piece of paper and a pencil in the hand. For buying the flowers, he or she can imagine 
the stairs, ‐ they then would be nicely decorated all over and it would smell just wonderfully! … And so on. 
Once one has these images, one makes sure to fix them firmly in the head by going through the journey, 
checking the items in their places on the way. When he or she wishes to use these location tags, they have 
to make sure they associated the item or object that need memorizing as vividly as possible. They should 
get all of their senses on board, since the more alive the image is, the easier it will be to cement it in their 
memory.  
The clue here is that the series of locations in the mind are used as memory tags. Once one is familiar with 
the  location  tags,  they  are  to  be  used  as  much  as  possible  (practice  to  get  familiar  with  the  technique, 
regular training – it soon becomes second nature).    
We can start the exercise with 10 items (according to the ability of the group) and slowly raise the number 
to  16  or  20  even  more  ….  To  introduce this  technique  of  loci  the  trainer  could  also  start  with  a  tour  by 
taking the participants on a real walk. Here I sometimes take a few pictures with me (for example memory 
cards, postcards etc) and post them in different places on our route.  
Let’s make an example and start on the trainer’s desk. Here we all associate the little monkey; then we go 
to the door and post the Baobab tree … Important!: at each spot on a first training session we would talk 
about how we could associate the item to remember with the location, then after some practice, we walk 
and  post  but  would  only  use  our  imagination  silently  –  each  participant  by  his  or  her  own.  Then 

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prolonging  our  tour  and  posting  the  various  pictures  /  or  items,  we  go  back  to  the  room  and  I  ask  the 
group  to  write  down  what  items  they  can  still  remember.  In  order  to  successfully  handle  this  task, 
everybody  ought  to  go  back  to  the  starting  point  (in  our  example  it  was  the  trainer’s  desk)  in  their 
imagination … ideally they should then remember the little monkey, and so on… 
Without  the  tag  system,  most  people  will  struggle  to  remember  more  than  7  to  10.  With  the  help  of 
amplification  and  this  memory  technique  however,  they  should  not  only  be  able  to  remember  all  quite 
easily but also memorize extra information like the color of the monkey, the shape of the Baobab tree, its 
background etc. 
Did you – in connection with your collection work – get any new ideas for material ‐ not yet existing but to 
be developed? Would be interesting to create something for blended learning I created some slides for my 
power point presentation / memory training which I copy here: 
 
 

Gedächtnistraining Gedächtnistraining

LOCI Methode LOCI Methode

© ARIADNE Hess © ARIADNE Hess


2009 2009
   

Gedächtnistraining

Gedächtnistraining

LOCI Methode

© ARIADNE Hess © ARIADNE Hess


2009
   
2009

 
 

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Psychological
Primary Stimulation Type Mental function Physical motor functions
functions
Game
Memory
training
 
Level of English
Ability to co-
PC literacy Level of literacy or other foreign Other
operate
language
Depending on the method Depending on the method
(blended or e-learning?) (blended or e-learning?)
 
Any new ideas related to
Level of stimulation Conclusions
this
My experience is, that the participants are always
quite surprised how well they perform using this
memory tags (boots their self-esteem as well and
their feeling of control – also good for their overall
mind wellness, of course☺!)
 
Source
ARIADNE Hess. Own materials. http://www.ariadne.ch/

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27. Hide and Reveal the Puzzle 

By practising remembering information of various types you can improve your ability to remember and to 
recall information at speed. 
These memory pattern puzzles test your ability to learn and remember a pattern at speed and the relation 
of filled cells to empty cells.  
Study the pattern below for ten seconds. After that time, Hide the Puzzle and then give yourself a minute 
to draw the pattern as accurately as you can on a piece of paper. Once the time is up, Reveal the puzzle and 
see how well you did. 
 
x   x   x       
             
              
    x      x  x  
 x   x          

If you find this puzzle tough the first time you do it, don't worry ‐ most people do. However with practice 
your  ability  to  recognise  and  remember  the  pattern  of  filled  cells  will  improve  and  you  will  find  it  a  lot 
easier  to  accurately  reproduce  the  pattern  with  practice.  Note:  in  the  website  a  pattern  of  filled  and 
unfilled  squares  was  used,  but  any  marker  could  used.    Shapes,  fruit,  etc  to  make  the  task  more 
complex. 

Primary Level of Physical motor Psychological


Type Mental function
stimulation stimulation functions functions
Memory Exercise Memory Low none
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
no none none none
 
Any new ideas related to
Level of stimulation Conclusions
this
Using simple filled/ unfilled squares could be
Show cards and templates
Low, stimulus-recall. Short term memory. useful for people with low levels of vision, and
would be easy to make
with reading/writing/speaking difficulties
 
Source
http://www.braintrainingpuzzle.co.uk/memory-training.php
 

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28. Memory Calendar 

 
 

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Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Memory Exercise Memory Low Low
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
Optional (can be
High Low None
online or on paper)
 
Level of stimulation Any new ideas related to this Conclusions
We could do something similar,
High, particularly if combined with possibly related to daily life. Week
Really difficult!
mnemonic training holiday diary with the Grandchildren for
example.
 
Source
Perfect Brain Training; All you need to boost your brainpower’ by Phillip j Carter. 2009 Random House Books, London.
 

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29. Memory Test 

 
 
 
 
 
 
 

 
 
 
 

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Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Game
Memory Memory Low Low
Training
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
Optional (can be online or on
Moderate Law None
paper)
 
Level of stimulation Any new ideas related to this Conclusions
High, as long as the person is e.g.
Easy to create. Can be made social by This type of game need to be twinned
making a story about the fruits.
asking the participants to tell each with effective advice on using
Stimulates the imagination and story
others stories. mnemonics to get best results.
telling.
 
Source
Gareth Moore (2006 Michael o’ Mara Books Limited
 
 

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30. Remembering numbers 

The idea is to link each number to a memorable image with a similar shape to the number. Of course, the 
participants are free to choose their own image but to start practicing this technique it is useful to agree 
on a set that are firmly set up in their mind. For example they could use the one I usually suggest to my 
group: 
MH1

Gedächtnistraining

© ARIADNE Hess

 
2009

Now if one wants to remember the number one, he or she imagines a candle, and for number 2, he or she 
thinks  of  a  swan  …  and  so  on.    When  one  wants  to  remember  multiple  numbers,  one  simply  combines 
these  images  into  a  little  scenario  –  the  more  absurd  and  surreal,  the  better  we  remember  it!  This 
technique  is  good  if  one  often  forgets  his  or  her  PIN  number  or  if  a  specific  order  of  the  information  is 
crucial, for example.  
I usually ask the participants to learn these number tags by heart and then I tell them 10 things for their 
to‐do‐list for the following day. But instead of writing it down in their agenda they now try to memorize 
with this technique.  
So  I  list  10  dates  (meetings,  rendezvous,  appointment  with  the  hair  dresser,  booking  their  holiday  in 
Rome, calling back the brother in law because of the art exceptions in town etc.) We normally try to find a 
link between the various tasks and the number tag together (just to get used to the technique). Then the 
participants try to write down this task list as detailed as possible – and in the correct order – using this 
technique. 
Conclusion / Comments  
From my experience most participants have a huge motivation to learn this technique – it is fun as well, 
because of the surreal stories! Usually they are very surprised how much they can remember if they use 
these number tags! 
At first it might feel like it’s taking longer to remember things. Once they get into the habit of using this 
technique though, it will take them far less time to memorize what they want to memorize – and of course 
it will be far easier to recall the information and be more successful! 

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Psychological
Primary Stimulation Type Mental function Physical motor functions
functions
game
Memory
exercise yes
Training
 
Level of English
Ability to co-
PC literacy Level of literacy or other foreign Other
operate
language
Depending on the method - Depending on the method
(blended or e-learning?) (blended or e-learning?)
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
ARIADNE Hess. Own materials. http://www.ariadne.ch/
 
 
 
 
 

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31. Remembering names and faces: Photos 

In  the  first  place  one  has  to  make  sure  that  he  or  she  gets  the  name  of  the  person  they  are  being 
introduced to properly. So if they do not hear the name clearly they should learn to ask to repeat it and 
then say it back to the person to help it stick to their memory. After this introducing the person should use 
the name in conversation as often as they feel comfortable.  
Secondly,  they  then  could create  vivid  mental  images  and make  a  strong  enough  association.  So  as  they 
listen to the name, they should try to find a visual link between the person’s face and his or her name. So if 
for instance the woman’s name is White and her face color is rather pale, the link is obvious. But if there is 
no obvious link, they need to use their imagination and creativity to make one. Of course it does not have 
to be right or logical or even flattering, because the more absurd, and therefore memorable, the better. For 
example  one  can  create  a  quick  cartoon  image  of  the  person  he  or  she  has  just  been  introduced  to  and 
exaggerate distinctive features (big mouth, long neck, small eyes etc.). Then one should try to find a link 
between the feature and name. We simply combine the face and name into a memorable image.  
With practice this technique becomes second nature and one can find useful links in a second.   
This is how we can practice the method: 
This  technique  can  easily  be  trained:  just  cut  different  pictures  of  faces  from  a  magazine  and  give  each 
participants one picture (or one for a couple). Stick a “post‐it” on the picture and ask the participants to 
find a name for his or her picture (they could also add a profession or a hobby to it.). Then they should 
memorize it and hand their picture with the name tag to his or her neighbor (clockwise) –and so on. Until 
everybody has memorized any face and name on the pictures.  
The trainer then collects the pictures and takes the post‐it with the names from the front to the back of the 
picture (so the group cannot see it). Finally we all imagine working at the reception in a big hotel and our 
guests (the persons on the pictures) arrive. Of course, by now, everybody can greet them with their name! 
Did you – in connection with your collection work – get any new ideas for material ‐ not yet existing but to 
be developed? 
Would be interesting to create something for blended learning … 
I created some slides for my power point presentation / memory training which I copy here: 
 
MH1

Gedächtnistraining
Gedächtnistraining

Personengedächtnis

So merke ich mir Namen und Gesichter …

• Wahrnehmung – Begrüssung – Aufmerksamkeit Frau Keiko Fuji


• auffallendes Merkmal suchen
• Namen verbildern
• verbinden

© ARIADNE Hess © ARIADNE Hess


2009
 
2009

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In  my  courses  I  usually  start  practicing  this  method  with  the  group  member’s  names  –  in  a  blended 
session  participants  could  post  their  photo  online  in  a  special  forum  and  everybody  could  learn  each 
other’s name by using this method. 
To  help  explaining  this  method  we  could  well  be  using  our  own  names  and  pictures  (the  one  of  the 
MindWellness partners which makes it more difficult as they are foreign names.). 
Conclusion / Comments  
From my experience most participants have a huge motivation to learn this technique. 
 
 
Level of Physical motor Psychological
Primary Stimulation Type Mental function
stimulation functions functions
Game they accept all they accept all
Memory they accept all people
Training people without people without
without discrimination
Exercise discrimination discrimination
 
Level of English
PC literacy Level of literacy or other foreign Ability to co-operate Other
language
- Depending on the
(reading complex texts, writing)
method (blended or e- NO BUT IT IS
- Depending on the method no
learning?) STIMULATED
(blended or e-learning?)
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
ARIADNE Hess. Own materials. http://www.ariadne.ch/

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32. Technique to improve the memory by linking 

 
Many of these techniques have in common that they work by linking the thing to be remembered to some 
other idea. We also should keep in mind that our brain works best if those connections have meaning. An 
event or fact that has a special meaning to the person is encoded far more powerfully than without. This is 
because  whenever  the  memory  has  meaning,  our  brain  gives  it  a  tag  that  makes  it  that  much  easier  to 
remember. 
If  one  faces  problems  to  find  a  special  meaning,  a  similar  memorability  is  achieved  when  we  see 
something in context, or linked to another idea. This also provides a hook or a tag for our memory. This 
tag  is  especially  effective  if  it  is  lively  and  surprising.  If  we  imagine  our  memory  as  a  huge  library,  it  is 
clearly  that  much  easier  to  find  a  certain  memory  if  it  has  a  nice  colourful  tag  attached  to  it.  So  our 
participants could improve their ability to remember dramatically (it is said up to 50%!) if they use this 
combination of association, vibrancy and imagination. 
In my courses we would first collect principles of mnemonics / association techniques together (e.g. ideas 
that  are  spontaneous,  lively,  in  movement  etc.).  They  also  find  information  in  their  course  material. 
Secondly we would practice: normally I would give the group 5 pairs of words (they do not have anything 
in common) and the participants’ task is now to find a memorable association. In this stage we would tell 
each other the ideas aloud – also to get inspired by each other’s ideas (usually this is quite fun!). After that 
the  group  is  given  a  set  of  2  pictures  (Power  Point  Presentation),  they  have  to  combine  by  using  the 
principles of mnemonics.  
After  this  we  all  play  a  game.  The  group  divides  into  couples  (2  participants  are  working  together). 
Everybody  gets  a  set  of  12  cards  (DINA  7)  and  writes  down  12  items.  Partner  A  finds  12  professions, 
partner B home appliances, he or she writes down one on each card. The cards have also to be numbered 
from  1  to  12  (because  of  the  order).  Then  the  couple  tries  to  find  a  memorable  link  between  their  two 
items on their first card, another one for the second and so on … until all 12 cards have been combined. 
Then  each  partner  takes  again  his  or  her  set  of  cards  (without  showing  his  or  her  partner  and  in  the 
correct  order  from  1  to  12).  When  reading  the  first  card,  one  should  remember  the  first  card  of  the 
partner’s set and say it aloud (without telling his or her own first card – because this way both partners 
can  cheque  what  they  were  able  to  remember.)  They  now  go  through  all  their  cards,  always  trying  to 
remember  the  partner’s  associated  card.  For  example,  let’s  take  my  first  card  being  “spoon”  and  my 
partner’s  first  card  “teacher”.  Our  task  would  be  to  combine  these  two  items  to  a  memorable  story  / 
image. We could think of a teacher feeding his students knowledge with a huge spoon. My partner and I 
would  talk  about  our  various  ideas  and  each  picks  an  imagination  that  suits  him  or  her  best.  In  this 
manner we would both go through all our cards. By the time we have linked every 12 cards, I would take 
all my cards and look at my fist one. I would read “spoon” but  wouldn’t tell it to my partner. Anyway, I 
would  remember  “teacher”  because  of  the  funny  picture  I  created  in  my  mind  and  tell  “teacher”  to  my 
partner. He or she cheques or corrects and tells the name of my first card “spoon” and so on …  

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The hole game runs about 15 minutes (it is worth discussing the experiences the participants have made 
while playing this game afterwards …!)  
Of course we can also change the articles, like for example partner A writes down “stars or celebrities” and 
partner  B  collects  “dishes  or  meals”.  So  there  is  “Roger  Federer”  with  “Pizza  Napoli”  or  “Einstein”  with 
“Spring Roll” and so on … 

Primary Stimulation Level of stimulation Mental function Physical motor functions Psychological functions
Game
Memory
Training Average Average Average
Exercise

Level of English or Ability to co-


PC literacy Level of literacy Other
other foreign language operate
Depending on the method Depending on the method Attitude
Basic Level Yes
(blended or e-learning?) (blended or e-learning?) towards life

Level of stimulation Any new ideas related to this Conclusions

Source
ARIADNE Hess. Own materials. http://www.ariadne.ch/

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33. ALTROCONSUMO 

Description:  
Altroconsumo  was  founded  in  1973  and  is  largest  association  of  consumers  in  Italy,  counting  300.000 
members.  It  promotes  and  protects  interests  and  fundamental  rights  of  citizens  in  the  areas  of  health, 
security, economy, information, freedom of expression and association, representation, environment. The 
main areas of activities of the association are: 
Information 
Protection 
Representation  
Relation with the Media 
 
In 2006 Altroconsumo developed an online test with 10 exercises to test, maintain and develop memory in 
different ages. 
The  exercises  in  the  test  are  related  to  auditive  and  visual  attention,  concentration  and  other  abilities. 
They have been tested as tool for diagnosis or to stimulate cognitive abilities.  
For each example please take into consideration, categorize and make remarks about the following: 
 
Method   
Online test with 10 following memory exercises: 
1. Naming images  6. Remembering words 2 
2. Remembering series of numbers  7. Remembering words 3 
3. Reading and remembering  8. Completing words 
4. Remembering images  9. Counting images 
5. Remembering words  10. Putting words in order 
The test last around 30 minutes and it gives a grade and it gives feedback and tips to the user according to 
the result. 
 
Primary Stimulation Type Mental function Physical motor functions Psychological functions
Memory Game average average average
Exercise
 
PC Level of Level of English or other foreign Ability to co-
Other
literacy literacy language operate
YES good visual
yes yes no no
abilities
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.altroconsumo.it/prova-memoria/

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34. English for travelling 

Club 3ndy (cultural aggregation club) ‐ C.so Arimondi, 6/A ‐ 10129 TORINO Italy ‐ tel. +39 011 509.62.54 
‐ E‐mail: info@3ndyclub.it www.3ndyclub.it 
 
Club 3ndy  is a cultural and leisure club born by the University of 3rd Age, and other local organisations, 
promote  activities  for  adults  (mental  activities  –  courses,  social  activities  etc…  ‐,  physical  activities  – 
bicycle tours, sailing boat courses and travels, etc ‐) .     
 
Description:  Course  of  English  conversation  based  on  practical  conversation  useful  for  travelling.  After 
the course a travel is organized in an Anglo‐Saxon country. The participants have to participate actively, 
working in group and participate to the conversation.  
 
The target group is stimulated to participate because it is useful for communication and for traveling in a 
more independent way. The motivation is very important. 
 
 
 
 
 
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory average average average
Training
Inductive reasoning
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
attitude towards life
No no BASIC LEVEL yes
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
info@3ndyclub.it www.3ndyclub.it
 

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35. Incomplete  proverbs. 

 
INSTRUCTIONS: Please, complete the following proverbs putting the vowels that are missing (if you don’t 
know any of them, please try to fulfil it finding some sense for the phrase). 
All the proverbs begin by the letter “A”. 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Long Term
Memory
Memory
Inductive exercise low high
Stimulation
reasoning
Logic Deduction
 
Level of English or
Ability to
Pc. literacy Level of literacy other foreign Other
co-operate
language
Writing and
no no no
Reading
 
Level of stimulation Any new ideas related to this Conclusions
It promotes cognitive stimulation and
Medium. No
maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.64

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36. Verbal Fluency I: Chain of Words 

 
INSTRUCTIONS: Please, write down one 8 letter word after another linking them by the last syllable 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Memory
Inductive exercise Verbal Fluency low high
reasoning
 
Level of English or
Ability to
Pc. literacy Level of literacy other foreign Other
co-operate
language
Writing and
no no no
Reading
 
Level of stimulation Any new ideas related to this Conclusions
It promotes cognitive stimulation and
Medium. No
maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.68

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37. Verbal Fluency II 

 
INSTRUCTIONS: Please, write as many words as you can that start by the following syllables… 
 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Memory
Inductive exercise Verbal Fluency low high
reasoning
 
Level of English or
Ability to
Pc. literacy Level of literacy other foreign Other
co-operate
language
Writing and
no no no
Reading
 
Level of stimulation Any new ideas related to this Conclusions
It promotes cognitive stimulation and
Medium. No
maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.70

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38. Verbal Fluency III 

 
INSTRUCTIONS: Please, write the following words in alphabetical order in the column on the right 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Memory
Verbal Fluency
Inductive exercise low high
memory
reasoning
 
Level of English or other
Pc. literacy Level of literacy Ability to co-operate Other
foreign language
Writing and
no no no
Reading
 
Level of stimulation Any new ideas related to this Conclusions
It promotes cognitive stimulation and
Medium. No
maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.71

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39. Verbal Fluency IV: Incomplete Words 

 
INSTRUCTIONS: Try to find the hidden words. Please, put only one letter by space. All the words correspond 
to animals 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Memory Verbal Fluency
Inductive exercise Memory low high
reasoning Logical deduction
 
Level of English or other foreign
Pc. literacy Level of literacy Ability to co-operate Other
language
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
It promotes cognitive stimulation and
Medium. No
maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.73
 

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40. The Towers of Hanoi 

Game Description 
Before you try to figure out how the Egyptians built the pyramids, try out your problem‐solving skills with 
this game. In this game, you must configure coloured rings on a series of pegs in order to match a target. 
You can move the top‐most ring on each peg to another peg, but you can only move one ring at a time and 
you can never put a larger ring on top of a smaller ring. From time to time, a given peg may not hold any 
rings: you may move any available ring you like on to an open space.  
Cognitive Function Exercised 
This game requires problem‐solving skills that call on the brain's executive functions. You must define a 
strategy  to  reach  a  desired  outcome,  calculate  the  right  moves  to  reach  the  solution  in  the  shortest 
possible time, and remember the rules of the exercise. Training in this kind of thinking is helpful as a guide 
to  use  in  other  problem‐solving  situations.  The  area  of  the  brain  at  play  is  the  pre‐frontal  cortex,  the 
anterior portion of the frontal lobe important for the "higher cognitive functions" and the determination of 
personality. 
Benefits to Daily Life 
You use your executive functions when managing your time, planning a presentation or a pairing menu, 
outlining  a  report  or  even  taking  care  of  several  children  simultaneously.  

In  every  day  activities,  we 
must often develop a strategy to solve a problem. Developing the strategy involves analysis of the goal to 
be reached, analysis of the action steps needed, as well as any constraints that may block attainment of the 
goal. Along the way, we must evaluate obstacles, choose among methods for evaluating various decision 
paths, and compare the effects and trade‐offs of each possible move. Sometimes, solutions to problems are 
readily available but we have to figure out a winning strategy and specific action steps ourselves. 

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41. Entangled Objects 

Game Description 
In this game, you see three entangled objects, like flowers, fruit, animals, geometrical figures, or amoebas, 
which  taken  together  make  up  a  more  complex  figure.  These  three  entangled  graphical  objects  are 
compared to a multiple choice of similar or different objects that are possible components of the complex 
entangled figure. You must choose the one that is part of the entangled figure. 
To choose the correct object, you must mentally disentangle the complex figure into its component parts. 
This task is easier with identifiable objects or geometrical figures, but it is harder with abstract figures. An 
object seen in its typical context is more easily recognized than one that is isolated. One way to figure out 
the different components is to look carefully at the separate elements and then mentally visualize them 
together into one figure. 
Identification is easier when the figures are meaningful (objects, geometrical figures), so details are more 
relevant  than the  analysis of  the  whole  figure.  However,  recognition  will  be  more  difficult  with  abstract 
figures. Naturally, such a complex task takes great concentration.  
Cognitive Function Exercised 
This exercise trains you to spot the identifying characteristics of an object, store them in working memory, 
and  then  transform  the  details  into  a  whole  by  visualizing  it  in  your  mind  and  holding  it  there  while 
accomplishing the same tasks for the other objects. The game trains your visual and spatial skills and your 
working memory. 
Benefits to Daily Life 
When  you  look  at  something,  you  usually  recognize  it  easily  because  you  match  what  you  see  with  the 
image  stored  in  your  long‐term  memory.  To  be  able  to  make  the  match  in  everyday  situations,  we  rely 
upon  thousands  of  stored  images,  associations,  and  categorizations  in  our  memory.  We  use  these  skills 
each time we try to separate figure from ground in a visual display, visualize ways to redecorate a room or 
even analyze patterns of traffic when driving. 

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Primary Physical motor Psychological


Type Mental function
stimulation functions functions
Memory
Processing Attention
Memory game Language medium high
Inductive Executive
Visual-spatial
 
Level of English or other
Pc. literacy Level of literacy Ability to co-operate Other
foreign language
Mental activity
yes Writing and Reading yes no
training
 
Level of stimulation Any new ideas related to this Conclusions
high No It is scientifically developed and validated
 
Source
www.happy-neuron.com
 
 

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42. Card Games Tournaments and Board Games Workshops 

 
 
Board and card games help developing and maintaining a wide range of abilities. The simple manipulation 
of game pieces facilitate social interaction: through sensorial experience (touching wood or plastic pieces, 
watching  bright  colours,  moving  pieces,  throwing  the  dice,  etc.)  the  elderly  establishes  again  a  relation 
with objects and strengthen his/her perception of spaces and time. Imagining the consequences of one’s 
own  actions  in  relation  to  others’,  imagining  the  opponent’s  strategy  and  adapting  to  it:  all  this  means 
formulating hypothesis, using logical abilities. In this manner the elderly keeps reasoning on causes and 
effects, notion of numbers and sums, recognition of colours, understanding of space. 
Card games are also rooted in the culture of individuals and groups, playing these games means being able 
to keep contact with elements of personal identity. 
 
 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Processing
Memory game Yes Average Yes
Inductive
 
Level of English or other
Pc. literacy Level of literacy Ability to co-operate Other
foreign language
Mental activity
No No No Yes
training
 
Level of stimulation Any new ideas related to this Conclusions
high No It is scientifically developed and validated
 
Source

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43. Crossword Puzzle.  ( will be added) 

 
 
For each example please take into consideration, categorize and make remarks about the following: 
Are there in connection with the activity any requirements to:         there can be very different forms as in 
Estonian or other languages and it can be paper version but it also can be in computer 
 
 
 
Primary Level of Mental Physical motor
stimulation Type Psychological functions
stimulation function functions
Memory,
Inductive Can be Game
Reasoning and Exercises
Processing
 
Level of English or
Pc. Ability to
Level of literacy other foreign Other
literacy co-operate
language
Are there in connection with the activity
any requirements to: there can be
Reading complex
very different forms as in Estonian or other
texts, writing
languages and it can be paper version but
it also can be in computer
 
Level of stimulation Any new ideas related to this Conclusions

 
Source

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44. Play with the words 

There is a leader of the group – who helps and supports the activities. 

The group will choose the conversation peace and agree the rules: f. e: today we will  start with the words 
of animals and I start with the elephant (gives short overview  of the activities what elephant is doing and 
describes what is characteristic to the elephant).  Mind activity can be combined or not with the physical 
activity. Then the next parson from the group must  name  next animal  and the animals name must start 
with the last word of the last  letter of the previous animal. (Remind, keep in a memory, analyse. 

This game is valuable in all age groups. For elderly who have difficulties with memory – special pictures of 
animals can be used (to help memorising). 

 
Primary Level of Mental Physical motor Psychological
Type
stimulation stimulation function functions functions

Can be different;
High, such games depends what group
imaginative,
Memory are really useful at of words is used (f. e.
Game reminding,
Inductive breaking people of if the animals – then High
Exercise social and
reasoning their routines of with the name can be
emotional
thought also activity added)

 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
no variable variable optional
 
Level of stimulation Any new ideas related to this Conclusions

High, such games are really useful at Different word groups can be used:
Creativity of the group is valued. Can
breaking people of their routines of flowers, trees, town ect. be use in small or also in big groups
thought

 
Source

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45. University of the 3rd Age Website 

 
 
 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Memory inductive
reasoning Training yes yes
Processing
 
Level of English or other Ability to
Pc. literacy Level of literacy Other
foreign language co-operate
yes yes Attitude towards life
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
In the framework of postgraduate studies at Gdansk University of Technology “ICT in vocational training
 
 
 

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46. ABC Pc. Website 

 
 

 
Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Memory
Training
Inductive reasoning
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
yes yes
 
Level of stimulation Any new ideas related to this Conclusions
high
 
Source
ABC PC
 
 

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47. Meeting of Generations 

 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions

 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate

 
Level of stimulation Any new ideas related to this Conclusions

 
Source
Meeting with generations
 
 

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48. UTW Courses OnLine 

 
 
 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Memory inductive
reasoning Training yes yes
Processing
 
Level of English or other Ability to
Pc. literacy Level of literacy Other
foreign language co-operate
yes yes Attitude towards life
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
“UTW courses online”
 

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49. Klub Seniora. Klub Senior 

 
 
 
 
 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Memory Inductive
reasoning training yes yes yes
processing
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
some some Attitude to life
 
Level of stimulation Any new ideas related to this Conclusions
high
 
Source
Meeting with computers for retired people at Gdansk University of Technology
 

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50. Memory as autobiography 

 
This  project  was  created  as  response  to  the  need  of  “maintaining”  the  essential  mental  function  of 
memory, as a direct reflection of the ability to order in time and space happenings of the life of the elderly. 
This  means  finding  the  appropriate  means  and  contexts  to  ”recreate”  past  experiences  linking  directly 
what the individual has been and keeps being, and as a result of this link, to live at present time his or her 
condition  which  has  its  own  history,  characteristics  and  unique  identity.  The  “Memory”  project  aims  at 
empowering the elderly following a holistic approach through the practice of autobiography. Tools used 
are photo slides shows, movies, music, storytelling, drawings, walks in the neighbourhood, and creation of 
newsletters. During this project CEMEA has collected a very large number of information about: 
 
Childhood in Torino in the early ’900 

Work and family 

The chaos of war and reconstructed collective memory 

Leisure time and the boom years 

The main objective is to give voice to a daily collective history with a strong cultural and anthropological 
value. 
The  activity  has  also  been  used  to  produce  information  material  on  the  life  of  the  elderly, 
intergenerational meetings (e.g. in schools) photos shows and meetings. 
 
 
 
Mental Physical motor Psychological
Primary Stimulation Type
function functions functions
Memory
Inductive reasoning story telling and yes no yes
Processing discussion groups

 
Level of English or
PC Level of
other foreign Ability to co-operate Other
literacy literacy
language
YES during discussion
groups and preparation of positive attitude towards life
no no no
exhibitions

 
Level of stimulation Any new ideas related to this Conclusions

 
Source

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51. Two in One 

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The software can be tested in a demo available in MindFit Website. 
www.e‐mindfitness.com 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Short term and long term memory
Processing
Visual and hearing memory
Memory
Working memory
Inductive game medium high
Divided attention
reasoning
Tasks planning
attention
Decisions making
 
Level of English or
Ability to
Pc. literacy Level of literacy other foreign Other
co-operate
language
Writing and
yes yes no Mental activity training
Reading
 
Level of stimulation Any new ideas related to this Conclusions
It is not necessarily addressed to elderly
high No people; it can be used by any group age
capable of using a computer.
 
Source
www.e-mindfitness.com
 

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52. La Caixa. Club Estrella 

La  Caixa  is  a  savings  bank  with  social  and  non  for  profit  orientation.  With  its  activities,  La  Caixa 
contributes to territorial development by avoiding financial exclusion, promoting saving and investment 
and developing charitable work for the benefit of the citizens. 
Among  its  activities,  La  Caixa  counts  with  a  specific  programme  addressed  to  elderly  people  which 
includes different types of activities: seminars, conferences, library, computers, etc… 
In relation to brain training, La Caixa Website hosts an on‐line game for exercising mental activities: 
The on‐line game offers different possibilities for exercising the brain: 
a) Memory games 
b) Logic games 
c) Observation games 
d) Solitaire games 
 

 
 

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a) MEMORY GAMES 

b) LOGIC GAMES 

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c) OBSERVATION GAMES 

d) SOLITAIRE GAMES 

 
 

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Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Processing
attention
Memory
memory
Inductive game medium high
observation
reasoning
logic
observation
 
Level of English or
Ability to
Pc. literacy Level of literacy other foreign Other
co-operate
language
Writing and
yes no no Mental activity training
Reading
 
Level of stimulation Any new ideas related to this Conclusions
It is not necessarily addressed to elderly
high No people; it can be used by any group age
capable of using a computer.
 
Source
http://portal.lacaixa.es/clubestrella/juegos_es.html

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53. Learning English with BBC  

(Or other language training offers) 

Language learning is one of the best ways to keep the brain fit. What it distinguishes from other ways of 
training is the usefulness of the training. We get something what we can use in practise – for our next 
travel abroad, for making friends in other countries, for reading journals and books in foreign language. 

There are many people who do not like to make sudoku or other exercises. They are manly moved by 
“usefulness” of their acting (and learning). 

There are many ways for language training (which is training the brain at the same time). It depends on 
the external circumstances (mobility, reachability) or personal capabilities and interests, which offer I 
chose: self learning course from the library, evening classes at the Adult learning centre, blended learning 
offer from a training centre…).  

This good practise refers to an offer which is attractive, has a high quality standard and allows both: 
training and social contacts via internet. 

Easy to use, funny, free, recommended if usefulness motive is important, scientifically proved effects, 
different challenge levels. 
 
Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Processing Game
Memory Exercise visualization none none
Inductive reasoning training
 
Level of English or other Ability to
Pc. literacy Level of literacy Other
foreign language co-operate
Social contact with other
low Variable Variable optional international learners in blogs
etc. possible
 
Level of stimulation Any new ideas related to this Conclusions
Easy to use, funny, free, recommended if
High, various exercises can be chosen usefulness motive is important, scientifically
proved effects, different challenge levels
 
Source
http://www.bbc.co.uk/worldservice/learningenglish/general/

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54. Music 

There is a leader and group of people. The leader has 6 different songs (or other type of music) and the 
same time she/he has cards with the numbers (same amount as songs).  The people taking numbers try to 
remember the song, what they heard before, or words from the song or author. 

The same play can be also used with the activities of hands (clapping or showing activities described in 
the song) 

Also the numbers can be used to order the song what was the favorite. 

This and material below Anne has bring from the refreshing courses to Alzheimer disease patient nursing 
from Finland. 

They also suggested to these patients pictures from the persons life to remember things, names, and 
activities; pictures with different colors to describe emotions. 

 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions

Can be different;
Memory depends what group of
imaginative, words is used (f. e. if the
Inductive Exercise
reminding, social animals – then with the High
Processing’ Training
and emotional name can be also
Remind
activity added)

 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
NO Variable. Variable. optional
 
Level of stimulation Any new ideas related to this Conclusions
The same idea can be used in the
The same way peaces of poems can
high computerbased set. The question is
be used
only about the authors rights.
 
Source
Joensuu AKK, Finland - refreshment course for the staff and learning course for the III course students – and this method
was made as a common work in the seminar
 

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55. Memory box 

Target group and objective: 
The purpose of the memory box is to find a new approach for helping Danish senior citizens (60+) as well 
as persons suffering from a beginning stage of dementia to stimulate and recall memories from their lives. 
This process is facilitated in this manner, as the items of the box will bring back associations from the past. 
In short, the concept includes the use of boxes and suitcases, each containing 40‐60 items, for the user to 
see, which leads to a succeeding trip down memory lane.     
Contents:  
The  contents  of  such  a  Memory  box  are  old,  historic  items,  divided  into  themes  that  are  continuously 
updated. The following is an abstract of themes used in so‐called “theme boxes”: 
1. The Royal family 
2. The German occupation 
3. My years of military service 
4. Farmer life 
5. Myths, superstition and wise people  
6. Navigation 
7. The 1950’s and 60’s. 
8. Childhood and play 
9. Family events 
Some examples of actual items in a memory box are: 
1. A scrap album 
2. A wooden doll 
3. A photography 
4. A boot  
5. A little boat made from lead 
6. A plastic container with Brio blocks from the 1940’s 
7. A green hopscotch stone. 
 
Psychological
Primary stimulation Type Mental function Physical motor functions
functions

 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate

 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.sfi.dk/Default.aspx?ID=15
 

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56. The Old Town: Memory mediation  

(”Erindringsformidling”) in ”the Old Town” in Aarhus 
 
 
A brief introduction to “the Old Town”
“The Old Town” is a famous Danish museum
consisting of 75 historical houses, gardens,
exhibitions, houses, shops, and workshops. The
museum is a living and breathing experience of
what it was like to live and work in a Danish
market town, as it was in the old days. Here it is
possible to experience a market town at the time of
Hans Christian Andersen, where fairytale awaits
just around the corner. Meet the people and
characters of yesteryear, experience life as it was in
their living rooms and kitchens; and smell the
flowers right in their own gardens.

Memory mediation project


Purpose and target group
The concept, briefly stated, has the basic main
purpose of obtaining human worth for a target
group consisting of patients suffering from
dementia.
Contents
Te method includes two co-operating parts. The
first is a systematic influence of senses, and the
other part is specialized professional staff who
listens and talks in order to create space for the
formulations of the patients during the meeting.
The historical settings of the Old Town are used in
order to create a “bombing” of the senses in the
  attempt to open the doors of the memory.
 
 
 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions

 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate

 
Level of stimulation Any new ideas related to this Conclusions

 
Source
Henning Lindberg, “The Old Town”, Aarhus
”Den Gamle By – erindringen” (”The Old Town – Memory”)
”Nyhedsbrev 2 – november 2006 ” (Newsletter no. 2)
 

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57. Memory dance 

Another Danish initiative in relations to MindWellness is the so‐called memory dance. 
In many cases elderly is often connected to a reduced ability to learn new things, where as general 
knowledge and knowledge acquired in childhood at school will remain intact much longer. Therefore, 
these “memory resources” from childhood combined with the physical skills make dancing a highly 
appropriate for senior citizens.   
 
Contents and target group: 
The concept begins with teaching in relations to dementia and communication tools for the staff, followed 
by an agreed amount of dancing lessons, each of the duration of one hour in cooperation with professional 
instructors. The target group of this activity is senior citizens suffering from dementia. The dementia 
consultant is the promoter as well as the mediator between nursing homes and dance instructors. 
 
Source: Annette Johansen, “The Danish Knowledge Centre on Ageing”,       
 
 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions

 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate

 
Level of stimulation Any new ideas related to this Conclusions

 
Source
Annette Johansen, “The Danish Knowledge Centre of Ageing”
http: //www.aeldreviden.dk/
 

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58. Fact Sheets 

 
Name / Exercise 
Fact Sheets. In German „Stecker“ deriving from „Steckbrief“   warrants of apprehension 
 
Activity Description 
Exciting descriptions – seeking traces by association 
Here you have to guess persons or objects, sometimes also events, by getting some clues that describe the 
questioned item. The first hint is very difficult, but still a clear indication. By reading the other references 
the solution gets clearer and easier. But there is only one solution. 
If you can’t find the solution immediately it’s not a problem, but even desirable, because then you have to 
start a more intense information processing. After some time of reflecting and repeated reading you can 
look  up  the  solution.  If  you  reflect  the  hints  again  knowing  the  answer  you  may  experience  light‐bulb 
moments… 
 
Example 
Who is it? 
a) The person is a universal genius as regards engineering and arts, in art history he/she’s named 
after the town where she/he was born  
b) Rome, Florence and Milan were the centres of his/her activity. 
c) He reached a position that nowadays would be called minister of defence. 
d)  His/her most famous painting is not in his home country but in the Louvre in Paris. 
e) One  of  his  paintings  illustrates  a  situation  described  in  the  New  Testament  with  13  people  at  a 
table. 
 
What is it for? 
What are the effects of dealing with these fact sheets?  
By  thinking  over  the  different  references  coming  from  various  thematic  subjects,  you  require  your 
concentration,  association  and  also  the  word‐finding  gets  encouraged.  By  looking  for  the  solution  in 
different directions the variety of your thinking and free associating is practised. Associations shall be able 
to “swing back and forth”.    
Compared  to  the  question  games  that  are  described  above  for  which  you  primarily  need  short 
concentration for these exercises you rather need target oriented permanent concentration. 
 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Memory,
Transfers to daily life:
Concentration and Exercise - Game
Finding words
reasoning
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
No No no
 
Level of stimulation Any new ideas related to this Conclusions
It’s adequate for individuals but also for
Variable. Different questions (difficulty,
group work (maybe more fun for
subjects, etc.)
groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 45
 

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59. Combi Questions 

Activity Description 
 
Finding words with the same initial letters 
 
This is a variation of the questions described above. The questions here can be answered with one word, 
that all start with the same letter. So, if you know the answer to one out of a complex of questions you 
automatically know the initial of all other answers. 
 
With these kind of puzzles you’re practising especially concentration, word‐finding and reproduction.   
 
 
Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Memory, Concentration,
Exercise - Game
Language and Reasoning
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
Ready made exercise sheet
No No No
or Paper and Pen
 
Level of stimulation Any new ideas related to this Conclusions
It’s adequate for individuals but also for
Variable difficulty. Different questions
group work (maybe more fun for
(difficulty, subjects, etc.)
groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 36
 

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60. Questions for reflecting 

 
Activity Description 
 
The point within these games is that you’re confronted with questions, coming from different subjects or 
sections, which don’t have any connection so that a solution would be facilitated. Both the questions and 
the answers shall arouse interest in the reader. This means, that they are not banal or just offer specific 
knowledge but rather try make associations and connections between different fields of knowledge. It’s 
not important that you already know the answer. It’s essential that you get interested or amazed and you 
can find out new things. Especially questions that touch your emotions are suitable, as emotional matters 
are processed and memorised in a better way than pure intellectual matters. 
If a discussion or an extension of the problem within a conversation may arise it’s even more stimulative. 
Comments and explanations within the answers shall stimulate the reader to further do some further 
research. Therefore the use of encyclopaedias is much desired as the training will be even more effective if 
the information processing is intensified and enhanced. 
 
Examples: 
 
How much could a human being weighing 70kg eat, if he would eat as much as a shrew proportionately to 
it’s weight? 
 
Why do we think that “green vegetables” are healthy? 
 
What writing materials did the ancient Romans and Greeks use? 
 
 
 
Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Memory, Concentration,
Exercise - Game
Language and Reasoning
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
Ready made exercise sheet
No No No or Paper and Pen. Maybe a
lexicon to look up things
 
Level of stimulation Any new ideas related to this Conclusions
It’s adequate for individuals but also for
Variable difficulty. Different questions
group work (maybe more fun for
(difficulty, subjects, etc.)
groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 22
 

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61. Seniores On Line 

Club 3ndy  
(Cultural Aggregation club) ‐ C.so Arimondi, 6/A ‐ 10129 TORINO Italy ‐ tel. +39 011 509.62.54 ‐ E‐mail: 
info@3ndyclub.it www.3ndyclub.it  
Club 3ndy is a cultural and leisure club born by the University of 3rd Age, and other local organisations, 
promote activities for adult people (mental activities – courses, social activities etc… ‐, physical activities – 
bicycle tours, sailing boat courses and travels, etc ‐).     
 
Description:  
Basic informatics and internet course for over 60 to lean using computer and internet in order to create a 
virtual  community.  The  course  is  very  practical  with  exercitation  on  useful  websites  (bank,  post, 
institution, cultural activities, etc), house assistance, etc...  
It is planned on the demand of the target group which is composed by people that for ageing reasons are 
only now approaching the ICT instruments. The teachers are young people (students pre master degree or 
already  with  master  degree)  of  the  Collegio  Universitario  di  Torino  R.  Einaudi  in  order  to  create  an 
interesting intergenerational exchange.  
For the teachers is a very good life experience: they have to learn to be teachers for the first time, and step 
by step they learn that the approaches with the elderly people need a lot of patience and not very formal 
training.  Moreover  doing  this  job,  they  learn  more than  what they  expected  because  ”in  some  case  they 
become the students and the elderly people the teachers”.  
For elderly people is very important the motivation: in the most cases they want to learn to use computer 
and  internet  because  the  nephews  are  very  smart  with  them  and  thy  want  to  learn  more  about  this. 
Moreover the society is always speaking of”internet” ”online” and they want to be updated.  
Through the intergenerational approach they learn more and in a better way. 
 
High. Really useful for socialization; to be social included (and not excluded); Stimulation of cerebral 
functions.  
The training is offered by young people (students pre master degree or already with master degree of the 
Collegio Universitario di Torino R. Einaudi): therefore the stimulation is guaranteed by an intergeneration 
exchange.  
The teachers change each two lessons; this method represents a good and positive stimulation for the 
target group because they have to learn through different teaching approaches. 
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory
average average average
Reasoning Training
Processing
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
(reading NO. Dictionary with the most
Not necessary, positive attitude toward life and ability
No complex texts, frequently words used for
but It’ll be useful to interact with others
writing) computer was provided.
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
www.3ndyclub.it
 

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62. TEKNOTRE – Istituto di Cultura 

TEKNOTRE – Istituto di Cultura 
Via  P.  Clotilde,  95/A  ‐10144  Torino  Italy  ‐  Tel.  e  Fax  011.4376565  e‐mail:  info@teknotre.org    website 
www.teknotre.org  
 
Description:  
TEKNOTRE is a no profit institution acting as local branch of UNI3 that provides training and education to 
its  members  through  formal  classes  and  practical  workshops  on  different  topics.  It  promotes  active 
participation  of  its  members  to  local  cultural  activities  in  order  to  facilitate  information,  access  and 
adequate  understanding  of  the  opportunities  available  at  local  level  and  promotes  inter‐generational 
dialogue  as  a  tool  for  social  inclusion  and  empowerment  of  the  elderly,  especially  by  developing  their 
scientific knowledge and technical skills. 
Its members are mainly elderly (over 55/60) who are motivated in further developing their studies and 
benefit from a space of independence and interaction with people with similar interests. 
TEKNOTRE organises classes on several different subjects in order to provide a wide range of notions and 
involving members actively according to their interests and learning needs. 
All  members  can  choose  among  disciplines  on  a  fully  voluntary  basis,  with  no  restrictions  in  terms  of 
formal education degrees or grades. 
All  courses  include  study  visits  to  different  sites,  institutions  and  cultural  events  in  order  to  further 
understand  the  different  specific  subjects  of  the  course,  by  providing  at  the  same  time  a  space  for 
interaction and social integration of elderly. 
The  approach  used  in  TEKNOTRE  is  mainly  formal  education  (lectures  and presentations)  and  practical 
training  (e.g.  Computer  Technology,  Digital  Design,  etc.)  with  no  focus  specific  methodologies  for  brain 
training. 
 
Method 
Every  course  is  based  on  12  or  24  classes  taking  place  every  15  days  or  every  7  days.  Each  class  takes 
around 2 hours, including socialization, a formal input, questions and answers.  
Practical  training  workshops  include  learning  by  doing  activities  with  technical  assistance  by  experts. 
Intergenerational  dialogue  with  young  trainers  is  used  as  a  tool  for  mutual  education  and  social 
integration, especially during technical courses. 
Most courses include a study visit, in fact TEKNOTRE aims at providing education, training and overcome 
solitude and social exclusion through a space for leisure and interaction.  
 
 
Physical motor Psychological
Primary Stimulation Type Mental function
functions functions
Memory
Inductive reasoning Training average not required average
Processing
 
Level of English or
Level of Ability to co-
PC literacy other foreign Other
literacy operate
language
NO BUT IT IS positive attitude toward life and ability to
No No No
STIMULATED interact with others
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
www.teknotre.org

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63. Associazione Nazionale delle Universitá della Terza Etá – UNITRE Universitá delle 3 etá 

 
 
Corso Francia, 5 ‐ 10138 Torino  Tel. +39 011.433.75.94 ‐ Fax +39 011.434.96.33  
E‐mail: unitre@unitre.net 
Description:  
The  University  of the  Third  Age,  is  an  important  instrument  for the  provision of  learning  among  adults, 
especially for the over 50‐60s. 
It was born in 1975, and it was signed UNITRE as University of the three ages of life, in order to involve 
different aged people and not to isolate the elderly people.   
All participants (teacher and organizer included) are volunteer.   
The University of the Third Age starts from the assumption that it is the body which begins to age first. 
The  mind,  on  the  other  hand,  lasts  rather  longer.  Mental  activity  is  therefore  essential:  if  the  mind  is 
developed  and  kept  active,  alive  and  operative,  it  can  provide  considerable  help  to  the  human  being  in 
dealing with the process of decline. 
If  we  are  able  to  remain  –  with  continuity  –  ourselves,  if  in  other  words  the  time  factor  is  substantially 
neutralised through a state of mind which is stable and which continues to guide our daily lives (linking 
together past, present and future), then the process of evolution/involution is therefore capable of being 
“guided”, of  being  self‐regulated  in  terms  of knowledge  and  emotions,  and able  to deal  with  the  various 
numerous problems of life. 
The University organises several courses and activities in different local contexts, adapting its method to 
the cultural and territorial background of beneficiaries. 
Schedules  and  methods  of  classes  are  organised  in  order  to  ensure  its  accessibility,  including  evening 
classes and combining vocational training with formal education methods.  
 
The University of the third Age runs thematic learning courses and organises events which are designed to 
educate,  inform  and  enable  its  participants  to  develop  an  understanding  of  society  and  of  the  local 
territory.  
The training should be permanent, recurrent and renovating.  
The programme is defined with the students.  
Some  courses  are  followed  by  experts  (psychologists)  in  order  to  help  the  dialogue,  the  comprehension 
and the common work.  
The teachers are checked by the organizer in order to be sure that they are the right ones for the target 
groups; sometimes are young people (i.e. for internet and computer courses) to have an intergenerational 
interaction. 
 
Method:  
45min. speakers/teachers; 15 min. socialization; debate.  
To learn for the mental and physical wellness; to socialize; to become a resource for the society (and not 
to be excluded).  It is important to stimulate the dialogue (also with the other generations): for the most 
part of elderly people it is important to speak and tell about their history (memory).  
Many people are participating to the University on the three ages because in their life they couldn’t study 
as they want (in particular women). With this university they can realize a dream. It is also a good tool to 
get through the solitude (for many people “the association gives them back their life”)    
 

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Level of Physical motor Psychological
Primary Stimulation Type Mental function
stimulation functions functions
Memory they accept all they accept all
they accept all people
Inductive reasoning Training people without people without
without discrimination
Processing discrimination discrimination
 
Level of English or
PC literacy Level of literacy other foreign Ability to co-operate Other
language
NO BUT IT IS
no no no
STIMULATED
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
Associazione Nazionale delle Universitá della Terza Etá – UNITRE Universitá delle 3 etá. www.unitre.net
 

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64. Memorising Pictures 

Activity Description 
 
Try to memorise these pictures as good as you can, so that you’re able to answer the questions on the next 
page.  

 
 
Page 2: (the picture is covered now): 
- Which objects can you remember? 
- Which objects were pictured more than once? 
- Which objects were red? Which ones were yellow? 
- What professions can you associate with these objects? 

Physical motor Psychological


Primary stimulation Type Mental function
functions functions
Transfer to daily Life:
Perception and Senses, Memory
Exercise Memory for everyday
and Concentration
life (e.g.: shopping)

Level of English or other Ability to co-


Pc. literacy Level of literacy Other
foreign language operate
Ready made exercise sheet or
No No No Pictures (photos) / Real Objects.
Paper and Pen.

Any new ideas related to


Level of stimulation Conclusions
this
Variable difficulty. Different pictures, Pictures
It’s adequate for individuals but also for
referring to Topics,
group work (maybe more fun for groups)
Group Training: No pictures, but real subjects

Source
Exercise 1/February 2009; contributed by Christine Hold, www.gedächtnistraining-oebv.at
Stengl, F. & S. Ladner-Merz (2008). Gedächtnis spielend trainieren, 2. Aufl., Stuttgart: memo Verlag
 

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65. MindFit 

MindFit is a cognitive training software that assesses, trains and improves cognitive skills. 
It is a customised software so the user can always train at his/her difficulty level with the tasks he/she 
needs the most, according to the preliminary assessment and to his/her daily results. 
The software is easy to use and it trains and improves a wide range of cognitive skills, such as: 
• Short and long term memory 
• Visual and hearing memory 
• Working memory 
• Divided attention 
• Visual and hearing perception 
• Hand‐sight coordination 
• Tasks planning 
• Decisions making 
• Etc… 
Additionally,  the  software  brings  elderly  people  closer  to  computers,  being  an  ideal  tool  for  preventing 
mental capacity problems. 
The software contains several mental training tasks such as: 
a) Time Estimation. It trains time estimation skills using both visual and auditory channels. 
b) Cross Roads. It forces to split attention by performing two unconnected tasks simultaneously. 
c) Memory Drills. It exercises and improves short term memory by memorising and replicating a series 
of numbers, objects and symbols. 
d) Filing Cabinet. Large amount of data must be organised into categories. 
e) Tip of the Tongue. Visuals are used to build a stronger connection with naming skills 
f) Problem Solving Abilities. It improves problem solving activities with real life scenarios. 
g) Visual Perception at a Fast Pace. Visual perception is improved by colourful, fast moving pictures. 
h) Picasso.  It  trains  visual  short‐term  memory,  as  well  as  the  ability  to  rebuild  a  pattern  from  given 
parts. 
The  user  is  required  to  memorise  and  abstract  design  as  a  whole,  as  well  as  the  specific  parts  that 
comprise it. The user will have to develop his/her own strategy to do both with a limited time. 
i) Inside  and  Outside.  It  trains  divided  attention  skills,  which  is  the  ability  to  pay  attention  to  more 
than one stimulus at a time. 
j) Two in One. It trains dual‐task skill, which is the ability to perform to tasks simultaneously. 

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a) PICASSO 

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b) INSIDE AND OUTSIDE 

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Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Ability to rebuild a
Visual Short Term
Memory. Attention Game pattern from given
Memory
parts
 
Level of English or Ability to
Pc. literacy Level of literacy Other
other foreign language co-operate
Yes
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
www.e-mindfitness.com
 

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66. Perception Training 

These perception brain training puzzles will all give you a grid that contains randomly coloured cells.  

Your mission is to study the grid for ten seconds, and then after that you must Hide the puzzle. You must 
then answer the questions that will appear underneath this fun brain boosting mental workout puzzle 
when you hide the perception brain trainer grid 

Examples: 

1) Which colour appears the least times in the puzzle? 

2) 2 colours appear the same number of times in the puzzle ‐ how many times do they each appear? 

3) Which colour appears the most times in the puzzle? 

Once you have answered the questions, either look at the grid again to confirm your answers, or click to 
show the number of times each colour appears 

 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Memory Memory and
Training Low Low
Processing perception
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
Optional (can be Low (to follow
Low (to follow instructions) None
online or on paper) instructions)

Level of stimulation Any new ideas related to this Conclusions


Moderate, though it claims to be Could be more interesting than a
Not clear whether this just an
primarily based on perception, it collection of coloured blocks. Pictures
enhanced memory game.
appears to be more memory based could be used.
 
Source
http://www.braintrainingpuzzle.co.uk/perception-training.php
 
 

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67. MAT­ Mentales AktivierungsTraining (Mental Activation Training) 

German  Bundesverband  Gedächtnistraining  e.V.  (BVGT)  developed  special  training  material  for  German 
trainers. The training consists of three seminars. One ground level and two advanced level seminars (40 
hours each). A memory trainer is required to attend all three of them before certification. 

Integrated Memory Training comprises: 

• Cognitive exercises: word and language games that train vocabulary, language skills, intellectual 
agility,  creation  of  associations,  attention  span  and  concentration,  reproduction  and  intellectual 
agility.  
• Special exercises that train perceptive faculties: vision, hearing, sense of smell, sense of taste and 
sense of touch, and creativity.  
• Psychomotoric  exercises  that  positively  influence  the  intake  of  oxygen  stimulate  the  heart  rate 
and the psyche of an individual.  
• Social contacts  
Target groups for the integrated memory training exercises, carried out by the qualified trainers are: 
Children of school age, students, working people and homemakers 
 
 
Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Game
Processing
Exercise all yes high
Memory
training
 
Level of English or Ability to
Pc. literacy Level of literacy Other
other foreign language co-operate
Social contact with other
If done with pc Variable No required optional international learners in blogs etc.
possible
 
Level of stimulation Any new ideas related to this Conclusions
High
Cognitive exercises
Special exercises that train
Scientifically based training, to recommend
perceptive faculties:
Psychomotoric exercises
Social contacts
 
Source
www.gfg-online.de
 

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68. Recognizing footsteps of animals 

 
From the list of animals choose whose footstep you can see in the picture 
How many can you recognize? Your points are counted... 
 

 
 
Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Memory
recognition Exercise
recognition
 
Level of English or Ability to
Pc. literacy Level of literacy Other
other foreign language co-operate
low low none none
 
Any new ideas related to
Level of stimulation Conclusions
this
a change to all the
highly motivating, fun to do
high mathematics-based
copyright problems
exercises
 
Source
http://tttweb.hu/agytorna.php?meret=600x380&rovat=oktatas/termeszet&nev=allatnyomok
 

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69. TAI CHI Chuan 

 
 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
memory training yes yes
 
Level of English or Ability to
Pc. literacy Level of literacy Other
other foreign language co-operate
Attitude to wards life
 
Level of stimulation Any new ideas related to this Conclusions
high
 
Source
Tai Chi Chuan
 

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70. QiGONG 

 
 
 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
memory training yes yes
 
Level of English or Ability to
Pc. literacy Level of literacy Other
other foreign language co-operate
Attitude to wards life
 
Level of stimulation Any new ideas related to this Conclusions
high
 
Source
CHIGONG

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71. Memory 

  

 
 
 
 
 
Mental Physical motor Psychological
Primary Stimulation Type
function functions functions
Memory Game
 
Level of English or
PC Level of
other foreign Ability to co-operate Other
literacy literacy
language
No No No
 
Level of stimulation Any new ideas related to this Conclusions

 
Source

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72. HAPPYneuron 

HAPPYneuron  is  an  entertaining  games  software  scientifically  developed  and  validated  to  challenge  the 
brain and keep it in top gear at all times2. 
The comprehensive program stimulate the attention, language, memory, visual­spatial and execution 
function skills. 
Designed  for  people  of  any  age,  HAPPYneuron  program  minimizes  the  natural  effects  of  brain  aging  by 
maximizing the brain's capacity to learn and its ability to adapt to new information. 
The  program  effectiveness  is  optimized  through  the  availability  of  thousands  of  hours  of  fun  and 
challenging brain games and guided by a virtual personal coach. 
The games included in HAPPYneuron are classified in the following categories: 
a) Memory 
b) Attention 
c) Language 
d) Executive 
e) Visual‐spatial 
Before its game, the user has to introduce some information about him/her: gender, age and educational 
level. 

2
Each and every game is specifically designed by a team of Neurologists and Neuroscientists. Users have shown
significant brain performance improvement over non-users.

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a) MEMORY – An American in Paris 
Game Description 
Get your guidebooks out because this game provides a splendid tour through eight of the greatest cities on 
earth,  including  Paris,  Rome  and  London.  You  will  need  to  memorize  the  names  of  some  of  the  most 
famous monuments in your favourite city, together with their locations on a grid.  
Cognitive Function Exercised 
The  game  challenges  your  visual‐spatial  skills  and  your  visual  memory.  The  primary  areas  of  the  brain 
exercised  in  this  game  are  the  right  parietal  cortex  and  the  right  temporal  cortex.  Visual‐spatial  skills 
allow  us  to  visually  perceive  objects  and  the  spatial  relationships  among  them.  Spatial  memory  can  be 
considered  a  subcategory  of  visual  memory  because  it  relies  on  a  cognitive  or  mental  map  whereby  an 
individual  can  acquire,  code,  store,  recall,  and  decode  information  about  the  relative  locations  and 
characteristics in one's spatial environment.  
These  are  the  skills  that  enable  us  to  mentally  manipulate  and  rotate  information  in  space  by  taking 
different perspectives. These skills also allow us to retrace our way across a busy city because we have a 
visual  map  in  our  memory  from  the  last  time  we  made  the  trip.  Visual‐spatial  abilities  include  a  wide 
variety  of  individual  skills  that  include  the  recognition  of  brightness  and  darkness,  identification  of 
complex intersecting angles and curves, and the recognition of faces from the shape of eyes, noses, mouths 
and hair.  
Benefits to Daily Life 
Good visual‐spatial skills are needed to orient yourself in a neighbourhood, to retrace your steps through 
a  crowd,  to  remember  landmarks,  and  also  to  be  able  to  recognize  that  you  are  in  an  unfamiliar 
environment. 
 

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Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Visual Spatial Skill
Game
and visual memory
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
Yes No
 
Level of stimulation Any new ideas related to this Conclusions
High
 
Source
http://www.happy-neuron.com/
 

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INDUCTIVE REASONING
73. Word Recognition Training 

In this section you get presented with a range of nine letter words that have been split randomly into 
component sections of two and three letters. 

Your mission is to work out what the word is as quickly as possible. 

Don't worry if it takes a little while at first, the whole idea is to see an improvement over time. 

These puzzles not only make your brain think, but also help you analyse and digest information very 
quickly as you are challenged to see if you can work out what the nine letter word is extremely quickly. 

As you progress through these word split puzzles, see how quickly you can work out the solution words. 

  NI RET NG UR
 
Physical motor Psychological
Primary stimulation Type Mental function
functions functions
Cognitive, linguistic,
Inductive reasoning Game low low
spatial
 
Level of Level of English or Ability to co-
Pc. literacy Other
literacy other foreign language operate
Optional (can be online or Problematic for people with
high high none
on paper) Dyslexia
 
Level of stimulation Any new ideas related to this Conclusions
High, such a game is typical of those No Brain training is likely to be without
Pretty standard stuff here, no copy
found on many TV game shows. Can this sort of thing. A new version ill
write issues involved, I think.
be very challenging need to be made for each language.

Source
http://www.braintrainingpuzzle.co.uk/word-recognition.php
 

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74. Repeated Words 

 
INSTRUCTIONS: Please, look carefully to the following list of words and mark the ones that appear twice. 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
Sort Term
Inductive Memory.
exercise low Medium
reasoning Maintained
Attention
 
Level of English or other
Pc. literacy Level of literacy Ability to co-operate Other
foreign language
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
Medium. No It promotes cognitive stimulation and
maintenance

Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.66
 

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75. Number Groups 

 
INSTRUCTIONS:  Please,  try  to  find  groups  of  2  consecutive  numbers  which  added  give  as  result  8  or  5 
(Please mark them with two different colours). 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Inductive Attention
Game low medium
reasoning Mental calculation
 
Level of English or
Ability to
Pc. literacy Level of literacy other foreign Other
co-operate
language
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
High No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.82

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76. Attention Exercise I 

 
INSTRUCTIONS: 
1. Please, find in the following word search puzzle the name of 5 Spanish cities 
1. Please, find in the following word search puzzle the name of 8 people 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Verbal Fluency
Inductive reasoning Game low medium
Memory
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
Medium. No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.76
 

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77. Attention Exercise II 

 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Inductive reasoning Game Attention low medium
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
Medium. No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.78

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78. Creative Thinking Puzzles 

Creativity. What does it bring to mind? Just answering that question requires you to be creative on some 
level. Whenever we are set a challenge and are required to come up with an answer, our creativity is 
challenged. 

Creativity is not just the domain of whacky artists, even if you will never stretch your creativity to the 
realm of shoving a sheep in formaldehyde and getting rich as a result, there is a lot to be said for 
improving your creativity.  

Just like many things in life, becoming more creative requires practice at being creative, and what better 
way to do that than with some puzzles to get your mental juices flowing? 

One simple puzzle is to look at the room you are in, and to imagine that there is a deep, dark secret hidden 
behind a particular object you fix your mind on. What is that secret, and more to the point what is it? Once 
you have your answer, pat yourself on the back (or get an imaginary friend you created to do it for you), as 
you've just been creative!  

Now here's another creative thinking puzzle for you, that requires a little bit of drawing, but you don't 
need to be an artist for this to work!  
Get a plain white piece of paper, and draw a square on it. Next, draw a picture of a stick man in the bottom 
middle of the empty square. Now ask yourself what will happen to the stick man if he were to jump in the 
air. 

You will probably come up with solution straight away, but there is at least one other possible option ‐ see 
how many you can find. Once you've come up with all the ideas that you can, or you get stuck ‐ read onto 
the next paragraph!  
This puzzle was all about showing one of the main barriers to creativity ‐ that is, assumptions! You see 
most people assume that the man is in our natural and familiar environment, on the earth, and therefore 
assume that when the man jumps he will fall back to earth due to gravity. 

However, he is in a blank square, and there is nothing around him at all. Unless he's in a plain and padded 
cell, it could be he is actually floating in space and so he can't jump, or he's on the edge of a space station 
or surface of the moon and so if he jumps he will go much higher and come back slowly, or indeed if in 
space will simply keep on floating! The point is our brains often fill in details about surroundings and 
make assumptions, but in order to be really creative sometimes we just have to release and let go of all 
our assumptions 

 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Inductive
Game Spatial, imaginative, social and
reasoning Low High
Exercise emotional
Processing
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
NO Variable. Variable. optional
 
Level of stimulation Any new ideas related to this Conclusions
High, such games are really useful Really essential, as it is so different The added social dimension of this means
at breaking people of their routines from the closed, logical nature of that people can gain great stimulation by
of thought. most puzzles. sharing their creativity.
 
Source
http://www.braintrainingpuzzle.co.uk/word-recognition.php
 

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PROCESSING
79. Rotaball 

Turn the wheels with the help of the arrows so that all the yellow go to the middle, all the green to the 
right and all the red to the left 

 
 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing exercise Visualization middle none
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low none none none
 
Level of
Any new ideas related to this Conclusions
stimulation
a difficult exercise, needs a lot of the elderly might lose their enthusiasm through lot of trying in
high
time vain
 
Source
http://tttweb.hu/agytorna.php?meret=540x400&rovat=feladvanyok&nev=rotaball
 

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80. Labyrinth 

 
 
You have to reach exit within a set time (the time is measured at the side in a form of a countdown) 
 

 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing exercise Problem solution high none
 
Level of English or other foreign Ability to co-
Pc. literacy Level of literacy Other
language operate
Can be online or on paper none none none
 
Level of stimulation Any new ideas related to this Conclusions
high a very basic exercise, can serve as an appetizer highly used in the Hungarian memory clubs
 
Source
http://tttweb.hu/agytorna.php?meret=400x300&rovat=feladvanyok&nev=labirintus
 

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81.  Thinking Quickly 

 
 

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Additional similar exercise:  

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Primary stimulation Type Mental function Physical motor functions Psychological functions
Processing Exercise Concentration, speed low low
 
Level of Level of English or other foreign Ability to co-
Pc. literacy Other
literacy language operate
Optional (can be online or on
low low none
paper)
 
Level of stimulation Any new ideas related to this Conclusions
Low, fairly basic, but quite hard to do very They have used a random sequence available on any
Pretty basic
quickly PC
 
Source
Phillip j Carter. 2009 Random House Books, London.

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82. Mental Calculation  

 
INSTRUCTIONS: Using some (not all) of the following numbers, please make the operations you consider 
necessary  (multiply,  add  and  subtract)  in  order  to  arrive  as  close  as  possible  or  exactly  to  the  result 
proposed. 
NUMBERS TO WORK WITH: 1. 3, 4, 7, 8, 20 and 10 
RESULTS: 100, 210, 43, 57, 1611 and 34 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing Exercise Mental calculation low high
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no Writing and Reading no no
 
Level of stimulation Any new ideas related to this Conclusions
high No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.86

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83. Number Pattern Training 

The idea is simple ‐ we'll show you a few numbers, and you then have to work out what the pattern is, and 
therefore predict what the next item in the chain of numbers is. 

It doesn't matter how slow you are with the first few, the important thing is that you practise and develop 
your skills. Over time you should start to find that you get quicker at spotting the patterns and work out 
what sort of differences and things to look for ‐ techniques that help you find out the answer. 

Once you've trained your brain sufficiently, you'll be able to deduce the pattern in these puzzles quickly 
enough that you should be able to answer any sequence puzzle here within twenty seconds ‐ until you hit 
that target consistently, keep doing these fun puzzles, and your mental faculties will benefit from the 
stimulation. 

 
454,472,490,508,526, ? 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Processing Exercise Logic and numeracy Low Low
 
Level of English or other foreign Ability to co-
Pc. literacy Level of literacy Other
language operate
Optional (can be online or on Low (to follow
Low (to follow instructions) None
paper) instructions)
 
Level of stimulation Any new ideas related to this Conclusions
High, though some may find the puzzles A very common form of mental Most forms of puzzle compilations contain
impossible puzzle these.
 
Source
http://www.braintrainingpuzzle.co.uk/perception-training.php
 
 

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84. Sign finder 

 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing game visualization none none
 
Pc. Level of Level of English or other foreign Ability to co-
Other
literacy literacy language operate
Short term memory
low none none none
assessment
 
Level of stimulation Any new ideas related to this Conclusions
high a basic mathematics based exercised easy to adapt to national use
 
Source
http://www.brainage.com/launch/howto.jsp l
 

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85. Puzzle 

 
 

 
 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing game combinatory none none
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low none none none
 
Level of
Any new ideas related to this Conclusions
stimulation
A classical type of game. I found it too childish, which might humiliate
can be done online or with
low people
cards
developed for patients with mental diseases
 
Source
www.neuropszichiatria.hu/puzzle/9.swfAny Requirements for: HIDE AND REVEAL THE PUZZLE
 

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86. Stories about Jesus 

It requires some cultural knowledge on the Bible. 
Find the suitable title for the three pictures 
 

 
 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing game memory low cultural knowledge
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low high none none
 
Level of stimulation Any new ideas related to this Conclusions
high, you have to recognize scenes, associate them a difficult exercise, needs educational/cultural for the
with events background intellectuals
 
Source
http://tttweb.hu/agytorna.php?meret=550x400&rovat=gyakorlas/tortenelem&nev=62_tortenetek_jezusrol
 

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87. Piano player 

 
 
 

 
 
 
Physical motor
Primary stimulation Type Mental function Psychological functions
functions
processing game Visualization, music abilities Low concentration
 
Pc. Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
low low none none You have to quick
 
Level of stimulation Any new ideas related to this Conclusions
high very nice, a new ‘colour’ in the world of mathematical exercises need computer with sound
 
Source
http://www.brainage.com/launch/howto.jsp l
 

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88. Memory Sprint 

 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Memory
processing game low Not special
combinatory
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low low none none
 
Level of stimulation Any new ideas related to this Conclusions
high Easily adaptable, fun to play
 
Source
http://www.brainage.com/launch/howto.jspl
 

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89. Memory with animals 

 
 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing game memory low none
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low low none none
 
Level of
Any new ideas related to this Conclusions
stimulation
A classical type of memory game. can be applied with different can be done online or with
low
images cards
 
Source
http://tttweb.hu/agytorna.php?meret=600x450&rovat=oktatas/termeszet&nev=allati_memoria
 

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90. HU­MATH 

 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Numerical processing
processing game low Not special
memory
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low low none none
 
Level of stimulation Any new ideas related to this Conclusions
high Easily adaptable
 
Source
http://www.brainage.com/launch/howto.jspl
 

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91. High Number 

 
 

 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Recognition
processing game low Speed procession
numeracy
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low low none none
 
Level of stimulation Any new ideas related to this Conclusions
high can be quite easy Easily adaptable,
 
Source
http://www.brainage.com/launch/howto.jspl
 

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92. Clock Spin 

 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
processing game visualization low Not special
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low low none none
 
Level of
Any new ideas related to this Conclusions
stimulation
Very useful for older people who might sometimes lose their sense of Easily adaptable, fun to
High
time play
 
Source
http://www.brainage.com/launch/howto.jspl
 

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93. Block Count 

 
 
 
 
 
 
Physical motor
Primary stimulation Type Mental function Psychological functions
functions
processing game numerical processing, memory low Not special
 
Pc. literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
low low none none
 
Level of stimulation Any new ideas related to this Conclusions
high Easily adaptable
 
Source
http://www.brainage.com/launch/howto.jspl
 

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94. Sudoku, Killer Sudoku, Battleships, Futoshiki 

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Primary stimulation Type Mental function Physical motor functions Psychological functions
Processing Game Logical thinking ability Low Low
 
Level of Level of English or other foreign Ability to co-
Pc. literacy Other
literacy language operate
Optional (can be online or on
Low Low none
paper)
 
Any new ideas
Level of stimulation Conclusions
related to this
Making these is not too hard, but making good ones is a bit of an art!
High, but may very focused on
Possible to buy these in from private companies or maybe public
traditional logical problems.
domain?
 
Source
Pocket Brain Training Puzzles: Logic Puzzles.© Carlton Books UK 2009.

 
 

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95. Word Search 

 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Processing Game Concentration low low
 
Level of English or other Ability to co-
Pc. literacy Level of literacy Other
foreign language operate
None, best done on Medium-high (depending on
Variable, depending on audience none fun
paper vocabulary)
 
Level of stimulation Any new ideas related to this Conclusions
Moderate – low, Just maintains some There are free word search Fun exercises for some people, value as
concentration and memory. makers available on the web brain training may be low.
 
Source
Gareth Moore (2006 Michael o’ Mara Books Limited.
 

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96. Spatial Box Folding 

 
 
Primary Level of Physical motor Psychological
Type Mental function
stimulation stimulation functions functions
3D Spatial
Processing Game low Low
awareness
 
Level of Level of English or other foreign Ability to co-
Pc. literacy Other
literacy language operate
Optional (can be online or on
low low none none
paper)
 
Level of
Any new ideas related to this Conclusions
stimulation
Moderate Any box shape can be made like this. Or even other shapes like Pyramids Good spatial training
 
Source
All you need to boost your brainpower by Phillip J. Carter. 2009 Random House Books, London
 

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97. Creativity Exercise 

 
INSTRUCTIONS: Please, write a tale or short story using the following words: ADVENTURE, BAT, SHIP, BITE, 
MONKEY and PRINTS. 
 

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Primary Physical motor Psychological
Type Mental function
Stimultion functions functions
Attention. Reading
Processing Exercise Comprehension Low High
Short Term Memory
 
PC Level of English or other foreign Ability to co-
Level of literacy Other
literacy language operate
Writing and Short Term Memory
No No No
Reading Assesment
 
Level of stimulation Any new ideas related to this Conclusions
High No It promotes cognitive stimulation and maintenance
 
Source
M.A. Maroto Serrano (2002). La memoria. Programa de estimulación y mantenimiento cognitivo. Consejería de Sanidad.
Comunidad de Madrid. p.93-94
 
 

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98. Concentration Test: Stroop Test 

 
Here is a test of your concentration. There is a psychological test called the Stroop Test, one element of 
which shows colour words in a range of colours. For instance, 'red' may actually be written in yellow. This 
concentration  test  below  is  built  on  this  idea,  but  instead  of  testing  your  speed  it  tests  your  ability  to 
concentrate and focus. Below are 50 colour words, displayed in a range of colours. What we want you to 
do is go along at a reasonable pace, and say OUT LOUD the COLOUR of the text you see, not what the text 
itself says. See how many words you can get through without making a mistake. As you can see, this is a 
great test of concentration, as when you lose a little focus that is when you will make a mistake. You can 
repeat the test as many times as you like ‐ a different list of colours will appear below each time. Once you 
manage all 50 regularly, try building up speed and improve concentration even more!  
 
 
 
GREEN  ORANGE  PURPLE  RED  ORANGE  GREEN  ORANGE  ORANGE  PINK  ORANGE 
PURPLE PURPLE ORANGE ORANGE PURPLE RED ORANGE PURPLE RED ORANGE PINK 
GREEN PINK PINK ORANGE BLUE PURPLE BLUE GREEN PINK PINK GREEN RED PINK 
ORANGE  PINK  BLUE  BLUE  RED  GREEN  BLUE  PURPLE  RED  RED  GREEN  GREEN  PINK 
PURPLE  RED PURPLE BLUE PINK ORANGE BLUE GREEN ORANGE PINK RED PINK RED 
 
 
 
Primary stimulation Type Mental function Physical motor functions Psychological functions
Training
Processing Concentration Low Low
Test
 
Pc. literacy Level of Level of English or other foreign Ability to co- Other
literacy language operate
Optional (can be online or on Low Low None
paper)
 
Level of stimulation Any new ideas related to this Conclusions
High, as soon as you stop This is known as the
concentrating, you will make a Reading aloud can be good to break the routine, but may be ‘Stroop test’
mistake. disruptive if done whilst others are trying to concentrate on
their own exercises!
 
Source
http://www.braintrainingpuzzle.co.uk/concentration-test.php
  
 

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99. Shape Counting 

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Primary stimulation Type Mental function Physical motor functions Psychological functions
Processing
Game Spatial awareness low low
Visual spatial
 
Level of Level of English or other foreign Ability to co-
Pc. literacy Other
literacy language operate
Optional (can be online or on
low low none fun
paper)
 
Level of stimulation Any new ideas related to this Conclusions
High, very challenging, both of spatial awareness, and of Lots more could be designed like Pretty basic, but
memory this effective.
 
Source
Dr Gareth Moore ©2008 Michael O’Mara Books
 
 

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100. Visual Reflection 

 
 

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Primary stimulation Type Mental function Physical motor functions Psychological functions
Processing
game Visualization low Visual memory, spatial awareness
visual)
 
Level of Level of English or other foreign Ability to co-
Pc. literacy Other
literacy language operate
Optional (can be online or on
low low none
paper)
 
Any new ideas related
Level of stimulation Conclusions
to this
High, requires quite a lot of thinking about, Any pattern could be Appeals to the non-verbal, non-numerical
especially if timed made learners
 
Source
Dr Gareth Moore ©2008 Michael O’Mara Books
 
 

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101. Number Pyramid 

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Primary Level of Mental Physical motor Psychological
Type
stimulation stimulation function functions functions
Processing
Game
Numeracy
 
Level of Level of English or other foreign Ability to co-
Pc. literacy Other
literacy language operate
Optional (can be online or on
Low Low None
paper)
 
Level of stimulation Any new ideas related to this Conclusions
High, numerical puzzle Simple to create Fairly boring (in my opinion) , but can be quite challenging
 
Source
Dr Gareth Moore ©2008 Michael O’Mara Books

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102. Mental Arithmetic 

 
 
Primary Physical motor Psychological
Type Mental function
stimulation functions functions
Numerical processing, times
Game Exercise Low Low
tables
 
Level of Level of English or other foreign Ability to co-
Pc. literacy Other
literacy language operate
Optional (can be online or on
None None None
paper)
 
Level of stimulation Any new ideas related to this Conclusions
High, especially if timed (e.g. on Dr Kawashima’s Very basic, but people show real improvement on Some people
Brain training How old is your Brain? the tests if the keep dong these sums. HATE maths!
 
Source
Dr Gareth Moore ©2008 Michael O’Mara Books
 
 
 

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103. Painting Workshops 

This project is the result of previous activities which showed the importance of artistic expression for the 
elderly. In particular the activity is centred on painting and manipulation of plastic material. The value of a 
creative activity lies in the possibility to establish new relations with the surrounding context, objects and 
space (Franz Marc said that ”painting means emerging in another place”) and to create a “reaction” in the 
painter  and  the  viewers.  For  the  elderly,  just  as  for  any  other  target  group,  painting  means  trying  new 
means  of  representation  that  underline  the  different  levels  of  motor‐perceptive  development,  personal 
style, emotions. 
Painting  means  also  trying  different  techniques,  elaborating  images  and  using  different  materials  and 
tools. 
During workshops beneficiaries can choose to work individually, in pairs or in small groups, exchanging 
experiences and discussing, choosing their own subjects and inspirations. 
The activity facilitates important outcomes in terms of cultural offer: organizing art exhibitions, involving 
professional  painters  (CEMEA  has  been  cooperating  for  ten  years  with  Promotrice  delle  Belle  Arti  of 
Turin) for exchange of ideas and techniques and discussion meetings empowering the beneficiaries and 
valuing their work. 
Workshops  are  also  developed  in  relation  to  Art  Therapy  activities  according  to  the  different  needs  of 
beneficiaries.  
For each example please take into consideration, categorize and make remarks about the following: 
 
 
 
Primary
Type Mental function Physical motor functions Psychological functions
Stimulation
Processing
painting workshops average average average
Emotional
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no average
 
Level of stimulation Any new ideas related to this Conclusions

 
Source

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CONCENTRATION
104. Linking 

Activity Description 
 
Association and combination 
 
For every term that’s listed in the left row a term of the right row must be assigned to. 
This  game  is  about  notional  structuring  and  reflecting  associations.  Especially  combination  and 
concentration are practised.  
 
Example 
 
Animals and their symbolic characteristics 
 
1  couckoo  a   proud 
2  fox    b  flatteringly 
3  owl    c  stupid 
4  lion    d  shy 
5  dog    e  prophetic 
6  swan    f  clever 
7  cat    g  thieving 
8  donkey    h  wise 
9  magpie    i  brave 
10  deer    j  loyal 
 
 
 
 
 
Primary
Type Mental function Physical motor functions Psychological functions
Stimulation
Concentration and
Game - Exercise
Language
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 131
 

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105. Word Finding Puzzle I 

Activity Description 
 
Finding terms that fulfil a precondition 
 
This game is very stimulating, as it requires the finding of words, the memory, concentration, association 
and reproduction. It’s similar to finding subcategories but a little bit more differentiated. 
You have to collect as many terms and groups of terms with specific characteristics as possible. 
 
Example 
 
How many animals beginning with “l” can you find? 
Possible answers: lion, lizard, louse, lamb, leopard, lobster… 
 
 
 
 
 
 
Primary
Type Mental function Physical motor functions Psychological functions
Stimulation
Concentration and
Game - Exercise
Language
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 129
 

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106. Proportions 

Activity Description 
 
Logic and Deciding 
 
In this exercise three terms are given and you have to identify the fourth one. Two of the given terms are 
connected in a certain way. The same relation shall be found between the third term and the one you’re 
looking for. 
It’s similar to a mathematic proportion: the relation between a and b corresponds the relation between c 
and d. 
 
Example 
 
Water to ice ‐ dew to? 
Answer: frost  
 
Brain to thinking ‐ ? to singing 
Answer: voice 
 
 
 
 
 
Primary
Type Mental function Physical motor functions Psychological functions
Stimulation
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 125
 

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107. Outsiders – Insiders 

Activity Description 
 
Brain training with reasoning 
Here we have two parallel and symmetrical games. Both types are a good training for reasoning. What’s 
different is the type of reasoning and the degree of the memory training. 
 
Outsiders 
Out  of  a  group  of  four  terms  you  try  to  identify  the  one  that  doesn’t  fit  into  the  group.  The  other  three 
terms can be put into a common category. 
 
Example 1 
 
Question: 
Four gases – one of them is flammable. Which one? 
a) carbon dioxide    b) hydrogen  c) oxygen  d) helium 
Answer: b) 
 
Insiders 
At this type of game you have groups of four terms as well but belonging to completely different fields. 
One of them has a certain attribute. This is the one you must identify.. 
 
Example 2 
 
Question: 
Which of the following terms is never associated with “blue”? 
a) Grotto  b) Nile    c) Flower  d) Tomato 
Answer: Tomato 
(The “blue grotto” is located on the island Capri/Italy, The nile is composed of two flows, that are called 
“white nile” and “blue nile”, blue flowers are a symbol for romantics and desire..) 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 121
 

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108. What’s the opposite of...? 

Activity Description 
 
Finding the opposites of terms is a good practice for the word finding and concentration and enhances a 
well structured, actively usable vocabulary. 
 
Example 
 
What’s the opposite of: 
a) angry 
b) fun 
c) depressed 
d) querulous 
e) profane 
 
 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 120
 

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109. What’s the difference...? 

Activity Description 
 
Clarifying terms 
 
In order to find the correct answer for these tasks, it’s necessary to clarify the terms. This clarification is 
an essential organisational process of the brain. It facilitates the constitution and the preservation of an 
actively used thesaurus.  
 
The  questions  that  are  used  for  these  exercises  are  always  related  to  the  most  significant  and  basic 
difference and not to secondary varieties like the colour or taste. 
 
Example 
 
Question:  
What’s the essential difference between cotton wool and sheep wool? 
 
Answer:  
Cotton  wool  is  a  herbal  product  and  sheep  wool  is  an  animalistic  product.  So  the  answer  could  be:  the 
origin. 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 119
 
 
 
 

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110. Building hierarchies 

Activity Description 
 
Structuring Thinking 
 
In order to categorise items, terms can be summarised under certain headings. 
 
Example 
 
The generic term for the following terms 
Snowdrop   tulip  crocus    lily  
 
would firstly be:   flowers    
 
But this category can be narrowed. Always think of the most narrow and most precise generic common 
term  and  don’t  be  satisfied  with  any  broadly  phrased  category.  In  this  example  it  would  be  “spring 
flowers”. 
 
The  exercise  can  be  practised  the  other  way  round  as  well,  which  means  that  you’ll  have  a  certain 
collective term like “vehicles” and you have to find subtopics, 
e.g.  1) Ship    2) Plane   3) Submarine    4)Bicycle  
 
If you repeat the exercises later on you can also turn around the setting of the tasks, which means that if 
you had to find a generic term originally then the next time you can try to remember the four mentioned 
subcategories. In this case your memory get’s trained as well. 
 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low / Variable difficulty. Different It’s adequate for individuals but also for group work
questions (difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 113
 
 
 
 
 

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111. Logic Stories 

Activity Description 
 
Thinking – reflecting – drawing conclusions 
 
These  games  contain  anecdotes  or  short  stories  including  again specific  logical  tasks  that  can  be  solved 
without knowledge but by logical thinking. Besides practising logical thinking also the ability to verbalise 
– especially when you repeat the exercise – will be needed and gets practised. Concentration, endurance 
and memory/learning ability are stimulated, too. 
 
Example 
 
Large city problem 
In Europe factories are mostly built in the east end of a city. Why?   
 
(Solution: In Europe west and south winds are the most frequent, so emissions and smoke are drifting away 
from the city.) 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low / Variable difficulty. Different It’s adequate for individuals but also for group work
questions (difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 104
 
 

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112. Triple Selection 

Activity Description 
 
Mobility of thinking 
 
This  exercise  comprises  questions  with  three  possible  answers  and  you  have  to  choose  the  correct 
answer. Only one of the given answers is correct. 
 
Example:  
 
Which animal is blind? 
a) mole    b) earthworm    c) stag beetle 
 
What’s trained with this kind of questions is the estimation of probabilities, the memory (if you repeat the 
exercises), the ability to create associations. Of course the training of reproduction and ability to decide is 
included as well. 
 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low / Variable difficulty. Different It’s adequate for individuals but also for group work
questions (difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 95
 
 

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113. True or False 

Activity description 
 
Judging and deciding 
 
Within  this  exercise  you  have  to  assess  a  statement  and  the  question  is:  Is  it  true  or  false?  But  it’s  not 
enough to guess the correctness. If the statement is wrong in your opinion, you should be able to correct it 
as well. 
Like  for  other  games,  you  need  a  very  good  concentration  and  judgement  and  also  the  willingness  to 
decide quickly. It’s recommended to always work on a group of statements and not till then look up the 
solutions. A better effect can be achieved if you try to express a comprehensive explanation and write it 
down before you take a look on the solution. 
 
Example 
 
Statement:  
Thales von Miletus was the first to claim that the earth is round.  
 
Answer:  
This is correct. Thales of Miletus was a ionic natural philosopher who lived 600 b.c. and was aware of this 
fact long before Copernikus.  
 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Concentration and
Game - Exercise
Reasoning
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low / Variable difficulty. Different It’s adequate for individuals but also for group work
questions (difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 87
 
 

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114. Anagram 

Activity Description 
 
Disentangle and create words 
 
You take a word with four up to six letters, e.g. the word “meat”. Write it down in capital letters and take a 
closer look on it. Now try to move the letters and create new words. You can only take the letters of the 
word that’s given, which means that you can leave letters but you’re not allowed to add any.  
Just write down all your answers and complete your list of words by looking up the solutions not until you 
think that you won’t find any new words anymore. 
 
Example 
 
M  E  A  T 
 
Answers: TEAM, EAT, TEA, ATE, AT, MET  
 
 
 
 
Mental Physical motor Psychological
Primary Stimulation Type
function functions functions
Concentration and Game -
Language Exercise
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 141
 
 

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115. Word Finding Puzzle II 

Activity Description 
 
The same consonant structure 
 
The  basic  of  this  exercise  is  a  word  frame  consisting  of  two  consonants.  By  using  vowels  you  can  now 
create words. You can insert vowels in front of, between or behind the two consonants. They can be used 
double or combined as well. But you are not allowed to use more consonants than the given two. And also 
the sequence must be kept up. 
 
Example 
 
You have given the consonants R and N 
 
Possible answers: RAN, RUN, RENO, RAIN, ROAN, ARON, IRON, ORION, IRAN, REIN… 
 
 
 
Mental Physical motor Psychological
Primary Stimulation Type
function functions functions
Concentration and Game -
Language Exercise
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 152
 
 
 

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116. Word Acrobatics 

Activity Description 
 
Here you have four terms and it’s your task to identify either a verb or an adjective, that fits with all the 
indicated words, but has another meaning according to the term that’s used with.. 
 
Example (in German) 
 
Which verb can be used in connection with these four terms? 
a) Brot (=bread)   b) Gesichter (=faces)    c) Stoffe (cothes)   d)  Kurve  (curve; 
corner) 
 
Answer: schneiden (cut) 
 
It’s  very  stimulating  for  your  sense  of  language  to  think  and  clarify  the  different  meanings  of  a  word  in 
connection  with  different  terms.  So  in  German  “Brot  schneiden”  means  to  “cut  bread”,  but  the  verb 
“schneiden”  is  also  used  in  connection  with  “Gesichter”  (=faces).  “Gesichter  schneiden”  means  “to  make 
faces” in English, the word “cut” for “schneiden” is not used here. But of course in English there are other 
words and phrases, which can be used for this exercise.  
 
For further practice and for the stimulation of your memory, the exercise can be reversed. 
So for this example you would ask “Was kann man alles schneiden?” (What can be cut?) and the task is to 
think about phrases that all use the word “schneiden” but with a different meaning.  
It’s  important  that  categories  and  not  single  terms  are  listed,  e.g.  for  the  word  “schneiden”  (cut),  you 
wouldn’t list “bread”, “cake”, “vegetables”, “meat” etc., but rather say “object” and maybe “people” (  to 
cut somebody dead). 
 
 
 
Mental Physical motor Psychological
Primary Stimultion Type
function functions functions
Concentration and Game -
Language Exercise
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 154
 
 

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117. Completing Word pairs, proverbs and phrases 

Activity Description 
 
In every language there’s a high number of word pairs. Sometimes these are alliterations. 
In these exercises the first word is given, and the word pairs shall be completed. 
The  problem  is  that  for  every  language  there  are  different  phrases  and  word  pairs  and  sometimes  it’s 
difficult to find correspondent expressions. 
 
Example 
 
German:  Kind und …. (Kegel) 
English:   bag and …. (baggage) 
 
German:   Mit Leib und …. (Seele) 
English:   with body and …. (soul) 
 
 
 
Mental Physical motor Psychological
Primary Stimultion Type
function functions functions
Concentration and Game -
Language Exercise
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 137
 
 

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118. Triangle 

Activity Description 
 
Clarifying the relation of three terms 
 
You are given three words that can easily be pulled together.  
The three terms must be put into one meaningful sentence. For these tasks there are of course no defined 
solutions, every formulation is open and free, so that there are lots of possible answers.  
 
Example 
 
a) sun    b) moon  c) solar eclipse 
 
Possible  answer:  If  the  moon  moves  between  the  sun  and  the  earth  and  hereby  covers  the  sun,  a  solar 
eclipse comes about. 
 
 
 
Mental Physical motor Psychological
Primary Stimultion Type
function functions functions
Concentration, Language and Game -
Reasoning Exercise
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
no no no
 
Any new ideas
Level of stimulation Conclusions
related to this
Low difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 139
 
 

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119. Catch the Ladybug 

Game Description 
In  some  cultures,  ladybugs  are  a  sign  of  good  luck.  This  exercise,  however,  is  anything  but  a  game  of 
chance. Click as fast as possible on the ladybug that appears at random on your screen. Here, the challenge 
is that the more ladybugs you catch, the smaller and faster they become! Multiple challenge levels make 
this even more fun. You will need to focus on the task at hand and resist any distraction that might arise. 
Cognitive Function Exercised 
We  receive  a  lot  of  stimulation  from  the  world  around  us,  too  much  for  the  brain  to  process  in  detail 
simultaneously. Much of this input, however, is not always important or relevant to us. Ideally, we should 
spend more time and resources processing the important things and less time on the unimportant things. 
Attention skills help us to do just that, by selecting and processing what is really important to us. 
This game requires concentration and good visuo‐spatial skills. First, the main area of the brain exercised 
is the posterior parietal lobe of the cortex. This brain centre is crucial for orienting visual attention and 
shifting it from one location to another. The second brain area exercised is the right frontal cortex. This 
area is crucial for maintaining alertness. 
Benefits to Daily Life 
One  definition  of  Attention  is  the  cognitive  process  of  selectively  concentrating  on  one  aspect  of  the 
environment while ignoring others. We use our attention skills when we are driving and searching for a 
street  address,  when  we  are  trying  to  focus  on  breaking  news  on  television  while  children  are  at  play 
nearby,  or  when  we  are  working  on  an  important  project  while  co‐workers  are  talking  in  the  adjacent 
area. The examples are numerous. We constantly use our attention skills and these skills are such a basic 
component of our very awareness. 

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Primary Stimulation Type Mental function Physical motor functions Psychological functions

 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other

 
Level of stimulation Any new ideas related to this Conclusions

 
Source
http://www.happy-neuron.com/
 

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120. Split Words 

Game Description 
You're searching for the name of a flower. It's on the tip of your tongue. You know it starts with "am..." 
What  is  it?  As  quickly  as  possible,  form  complete  words  by  combining  syllables  or  fragments  from  the 
game table. Target words are categorized into themes and you have a choice of working with two or three 
syllables/fragments. 
Cognitive Function Exercised 
A  memory  must  be  acquired,  stored,  and  accessible  to  be  successful.  Although  memory  is  achieved 
through  multiple  phases,  memory  retrieval  is  the  only  way  a  memory  can  be  measured.  The  brain  area 
exercised in this game is the left temporal lobe, which gets activated when information retrieval is called 
upon. This task helps you practice to quickly retrieve words from your language repertoire. Each syllable 
can be seen as a phonetic cue that facilitates word retrieval. So, think in syllables! 
Benefits to Daily Life 
One of the most frequent complaints relates to something called the “tip of the tongue” phenomenon, the 
universal experience of trying to think of a word you know but cannot instantly retrieve. As one gets older, 
he  or  she  may  have  more  of  these  “tip  of  the  tongue”  experiences  so  it  is  important  to  address  these 
concerns as soon as possible. 
We talk to people every day and it is important to have a fluent conversation with others and to convey 
precisely what we mean to say. When giving a speech, teaching a class or describing a complex idea, it is 
important to have easy access to an extensive vocabulary. One needs to practice using his or her language; 
it  is  the  key  to  helping  memory  retrieval.  By  reading  language,  producing  language  and  thinking  about 
language, one can strengthen connections to specific sounds and this facilitates retrieval of words. 

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Primary Stimultion Type Mental function Physical motor functions Psychological functions

 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other

 
Any new ideas
Level of stimulation Conclusions
related to this

 
Source
http://www.happy-neuron.com/
 
 

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PERCEPTION
121. Corner Perception 

In The 10 minute brain workout by Gareth Moore  
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Perception Game Perception Low Low
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
Optional
(can be
Low Low
online or on
paper)
 
Any new ideas
Level of stimulation Conclusions
related to this
High. Involves a lot of mental error Other perception based puzzles are common, e.g. How
Easy to create
checking many kangaroos are there in this picture?
 
Source
The 10 minute brain workout by Gareth Moore (2006 Michael O’Mara Books Limited)

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122. Picture Puzzles 

Exercises dealing with the sensory perception 
 
Our memory is strongly linked to our sensory perception. Our perceptions are imprinted on our memory 
and leave engrams in the different brain sections which means that we have an auditory memory, a visual 
memory and memory associated with taste, smell and touch.  All these senses and correspondent types of 
memory help us to perceive and realise the world around us.  
The  following  types  of  exercises  deal  with  the  recognition  of  prior  experienced  perceptions  or  a  feeling 
associated with this perception. In our everyday life we mostly perceive by using more than one sense at 
one  time.  When  we  eat  something,  not  only  our  taste,  but  also  our  olfaction  and  our  visual  sense  are 
affected.  
In exercises like the following3 only one sense is activated and you’ll see that you can’t always rely on this 
separated  perception.  Nevertheless  by  exercising  your  senses  you’ll  learn  to  distinguish,  to  experience 
differences, you formerly hadn’t noticed.  
 
Activity Description 
 
These are exercises for the visual memory and address various fields of knowledge and experience.  
 
VISION   
 
When we recognise and name something our visual sense is linked to our linguistic memory.  Sequences of 
situations, specific incidents, can be remembered by means of our visual memory. In the following picture 
puzzles  recognition,  reflection,  word  finding  and  reproduction  are  mostly  affected.  If  you  repeat  the 
exercises especially retentivity and learning ability are essential.  
Visual  impressions  that  touch  our  emotions  and  emphasize  experimental  aspects  and  coherences  are 
remembered more easily. 
 
Example 
 
 
 
 
 
 
Where do the people walk? 
Why was it built? 
When was it built? 
How long is it? 
 

3 The following exercises are more suitable for group work, e.g. within a group training, than for single training.

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How do you call these Russian dolls of wood that can be 
plugged into each other? 
 
 

 
 
 
 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Perception & Senses Exercise - Game
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
No No No No
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects, etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 160
 
 

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123. Auditory Exercise 

Examples for auditory exercises 
 
For  the  auditory  exercises  described  below  you’ll  need  somebody  to  prepare  the  recordings,  songs  and 
musical compositions. 
 
Guessing songs 
Listen to well‐known songs and try to remember the title and the first few lines of the lyrics? 
 
Guessing musical instruments 
Listen to a classic composition, what kind of musical instruments can you hear? 
Which melody is played? 
 
Guessing noises 
Listen to recordings of different noises and try to guess what can be heard.. 
 
HEARING 
 
Recognising melodies and noises 
 
The  auditory  memory  for  melodies  is  as  exhaustless  as  for  words.  Even  if  you  couldn’t  have  replicated 
them, you can memorise and recognise them. It’s not necessary to be musical, even unmusical people can 
recognise melodies without text.  
Auditory perception and sensation are located in a specific section of the brain that’s not identical with the 
speech  area.  Besides,  the  auditory  memory  shows  a  certain  dependence  regarding  the  depth  of  storing 
memories.  
So with playing musical games and games dealing with noises you are working on a brain section that’s 
normally little occupied.  
 
 
Mental Physical motor Psychological
Primary Stimultion Type
function functions functions
Perception & Senses and Exercise -
Concentration Game
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
No No No No
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Different questions It’s adequate for individuals but also for group work
(difficulty, subjects, etc.) (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 180
 
 

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124. Touch Exercise 

Activity Description 
 
Here you need some support from another person, who puts some small objects into a non‐transparent 
bag.  These  objects  shall  be  touched  and  guessed  (form,  size,  weight,  material).  For  this  exercise  you 
shouldn’t use sharp or fragile objects that could cause any injury. 
 
SENSE OF TOUCH 
 
The  sense  of  touch  is  a  very  complex  phenomenon:  muscle  and  depth  sensation,  balance,  pain  and  the 
sense  of  temperature,  all  these  senses  interact  within  the  sense  of  touch.  The  spatial  extension  is 
perceived in connection with the inner ear.  
The sense of touch can be practised rather easily, actually it can nearly compensate for missing eyesight. 
 
As touch objects you can use small spoons, keys, balls, feathers, rubbers, rings, glasses, coins, small chains, 
pipes and so on. 
 
 
 
 
Mental Physical motor Psychological
Primary Stimultion Type
function functions functions
Perception & Senses, Concentration and Exercise -
Motor Activity Game
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
Use of different objects Small objects, a
No No No No
non-transparent bag
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Pair or group work (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 183
 
 
 

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125. Smell Exercise 

Activity Description 
 
For this exercise you’ll need some support. Somebody prepares three aroma samples for you, e.g. in little 
glass  jars.  Three  are  enough  as  our  sense  of  smell  quickly  gets  fatigue  and  then  easily  renders  a 
misjudgement. 
 
How does the sample smell? 
What’s your first thought, your first association in connection with the sample? 
What is it?    
 
It’s  important  to  use  samples  that  can’t  be  identified  from  the  outside,  so  oils  and  essences  are  most 
suitable for smell exercises. 
 
SENSE OF SMELL 
 
The sense of smell is hardly ever practised. Mostly you perceive scent in connection with taste, vision and 
even with the sense of touch on your tongue. 
A  single  molecule  can  stimulate  an  olfactory  cell  and  turn  this  physico‐chemical  stimulation  into  a 
perception and even into an emotional experience. 
For scent samples you can use vinegar, essence of roses, of vanilla, clove oil, rum, acetone and many more. 
Of  course  also  solid  objects  can  be  guessed  like  skin  cream,  soap,  spices  etc.  Sometimes  you’ll  have 
mixtures (e.g. perfumes) that make an identification of components quite difficult. 
 
 
 
Mental Physical motor Psychological
Primary Stimultion Type
function functions functions
Perception & Senses, Concentration and Exercise -
Motor Activity Game
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
Use of different samples. Aroma
No No No No
samples, stickers, pen
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Pair or group work (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 185
 
 

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126. Taste Exercise 

Activity Description 
 
For this exercise you’ll need some support, as somebody has to prepare the taste samples. 
 
For this game it’s important that the food can’t be identified visually or by touching it. So it would be best 
to  do  the  exercises  blindfolded.  You  can  use  for  example  small  pieces  of  apples  or  peas  without  paring, 
potatoes,  mustard,  small  pieces  of  celery  or  cheese,  bread  and  fruits.  As  liquids  peppermint  tea,  milk, 
mineral water, juices etc. can be used. 
Make sure that the samples are numbered or marked by the person who prepares the samples.  
The testing person first tastes the sample, tries to describe the it’s flavour and consistency and to identify 
what’s in the sample. 
 
SENSE OF TASTE 
 
People have very different sensations of taste. Everybody can distinguish the qualities sweet, sour, bitter 
and salty but some people may perceive something as very bitter and others may say it’s not bitter at all. 
So  when  you’re  doing  the  following  exercise  there’ll  be  different  taste  findings  according  to  the 
participants. But the exercise doesn’t center only the differentiation and rating of flavours but rather the 
identification of taste samples.  
 
 
Mental Physical motor Psychological
Primary Stimultion Type
function functions functions
Perception & Senses, Concentration and Exercise -
Motor Activity Game
 
PC Level of Level of English or other Ability to co-
Other
literacy literacy foreign language operate
Use of different samples. Samples,
No No No No
stickers, pen
 
Any new ideas
Level of stimulation Conclusions
related to this
Variable difficulty. Pair or group work (maybe more fun for groups)
 
Source
Stengl, F. & S. Ladner-Merz (2008), pp. 186
 
 

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127. Shape Dividing 

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Primary Stimultion Type Mental function Physical motor functions Psychological functions
Spatial ability Game Spatial awareness perception Low Visual Processing
 
Level of Level of English or other foreign Ability to co-
PC literacy Other
literacy language operate
Optional (can be online or on
Low Low none
paper)
 
Level of stimulation Any new ideas related to this Conclusions
Fairly high Fairly easy to make similar puzzles like this Good task for people with low linguistic ability
 
Source
Dr Gareth Moore ©2008 Michael O’Mara Books.
 

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128. Shape Rotating 

 
 
 
 

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Primary Stimultion Type Mental function Physical motor functions Psychological functions
Visual / Spatial Exercise
 
Level of Level of English or other foreign Ability to co-
PC literacy Other
literacy language operate
Optional (can be online or on
Low Low none
paper)
 
Level of stimulation Any new ideas related to this Conclusions
High, Spatial awareness / visualization Any images can be put onto this cube
 
Source
Dr. Gareth Moore © 2008 Michael O’Mara Books
 
 

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129. Shape and Space Training 

Another area where puzzles are particularly strong in helping to train the brain is with regard to shape 
and space, and testing and improving our spatial awareness.  

By  making  us  consider  and  examine  various  shapes  and  objects,  how  they  can  be  rotated,  how  they  fit 
together, how they tessellate or can be split, and how various shapes can be manipulated, these puzzles 
are excellent for developing our sense of shape and space and the 3D world within which we live. As such, 
the mental exercises that these ‘mind gym’ puzzles provide are excellent. 

Here is a sample shape and space brain training puzzle. See how quickly you can work out the answer to 
this question.  

Split the shape below into four equal regions, which you can consider to be composed of three identical 
squares. Each shape must be identical with the same area, though the shapes may be rotated. 

 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Spatial Processing Training Logic and Numeric Low Spatial Awareness
 
Level of English or other foreign Ability to co-
PC literacy Level of literacy Other
language operate
Optional (can be online or on Low (to follow
Low (to follow instructions) none
paper) instructions)
 
Level of Any new ideas
Conclusions
stimulation related to this
A very common form of These puzzles are often part of testing of intelligence, e.g. IQ Tests. Many
High,
mental puzzle people enjoy them if they are not keen on numerical or word puzzles
 
Source
http://www.braintrainingpuzzle.co.uk/shape-space.php
 
 
 
 
 

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130. Visual Imagination 

 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 

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Primary Stimultion Type Mental function Physical motor functions Psychological functions
Processing Game Visual / Spatial awareness Low Low
 
Level of Level of English or other foreign Ability to co-
PC literacy Other
literacy language operate
Optional (can be online or on
Low Low None fun
paper)
 
Any new ideas
Level of stimulation Conclusions
related to this

 
Source
Dr. Gareth Moore © 2008 Michael O’Mara Books
 
 

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131. Dictionary Search 

 
 
 

 
 

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Primary Physical motor Psychological
Type Mental function
Stimultion functions functions
Linguistic, logical and
Reflection Exercise Low Low
imaginative
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
None High Low
 
Level of Any new ideas related to
Conclusions
stimulation this
Any similar word could be Could be a good group of work exercise, comparing definitions of
High
used inteligence
 
Source
Collection of best practices In ‘Brain Power’ The 12-week Mental Training Programme by Marilyn vos Savant and Leonore
Fleischer. Published by Piatkus books 2008 UK.
 

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132.  LA SCATOLA DEI NUMERI – NUMBER’S BOX 

 
 

 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Yes Yes No Yes
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
No No No
 
Any new ideas
Level of stimulation Conclusions
related to this

 
Source
CEMEA- Centri di Esercitazione ai Metodi di Educazione Attiva
 
 
 
 

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133. LA TOMBOLA – BINGO 

 
 
 

 
 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Yes Yes No Yes
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
No No No
 
Any new ideas
Level of stimulation Conclusions
related to this

 
Source
CEMEA- Centri di Esercitazione ai Metodi di Educazione Attiva
 
 

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134. Senior’s e­Academy 

 
 
 
 
 
Primary Stimultion Type Mental function Physical motor functions Psychological functions
Memory, Inductive
Reasoning, Training, exercises Yes Yes Yes
Processing
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
Optional but
None Variable Polish
recommended
 
Any new ideas
Level of stimulation Conclusions
related to this
Training well
organised with Easily adopted as a good practice example. Printed
High
precise schedule of handbook available for participants.
activities
 
Source
http://www.upclive.pl/Akademia_e_Seniora/#strona_glowna
 
 

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135. Magazine Factory 

 
Explore partnership building, networking and collaboration opportunities using "e‐senior" in Magazine 
Factory 
Anna Grabowska, PRO­MED Co Ltd., Poland, Rick Swindell, Griffith University, U3A Online, Australia 
Introducing Magazine Factory 

 
 
 
Magazine  Factory4  (based  on  the  original  product  called  Tidningsfabriken)  is  a  popular  and  versatile 
concept  for  developing  web  magazines  for  various  purposes  and  contexts.    MagazineFactory  is  a 
publishing tool which provides the teachers and the pupils with an opportunity to work as editorial staff 
in  class  and  to  publish  web  magazines.  The  service  is  maintained  by  the  Finnish  National  Board  of 
Education, and it is available as part of the web services of the National Board of Education. Introducing 
Lifelong Learning Grundtvig Partnership Programme 
The  Grundtvig  programme  focuses  on  the  teaching  and  study  needs  of  those  in  adult  education  and 
alternative  education  streams,  as  well  as  the  institutions  and  organizations  delivering  these  services. 
Supporting  lifelong  learning  and  mobility  in  this  way  also  helps  address  Europe’s  ageing  population 
problem.  Launched  in  2000  and  now  part  of  the  overarching  Lifelong  Learning  Programme,  Grundtvig 
aims  to  provide  adults  with  ways  to  improve  their  knowledge  and  skills,  keeping  them  mentally  fit  and 
potentially more employable. It not only covers learners in adult education, but also the teachers, trainers, 
education staff and facilities that provide these services. These include relevant associations, counseling 
organizations,  information  services,  policy‐making  bodies  and  others  involved  in  lifelong  learning  and 
adult  education  at  local,  regional  and  national  levels,  such  as  NGOs,  enterprises,  voluntary  groups  and 
research  centres.  One  of  the  specific  aims  of  Grundtvig  is  supporting  innovative  ICT‐based  educational 
content, services and practices. What can we share up till now? (This is an online demonstration)5  
The idea of connecting seniors through the online e‐Senior Magazine occurred in 2008 during the EDEN 
Conference  in  Lisbon.  There,  a  workshop  called  “Collaborative  Learning  and  User  Generated  Content 
Creation  with  the  Multilingual  MagazineFactory  ‐  An  Example  of  a  Social  Software,  Dynamic  Content 
Creation and Mashup All Wrapped Up in a Single Tool” was presented by Christian Komonen, Executive 
Producer of MagazineFactory.6   
 
 

4 http://magazinefactory.edu.fi/

5 http://magazinefactory.edu.fi/magazines/e_senior/index.php?str=40

6 http://www.eden-online.org/eden.php?menuId=402&contentId=721

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Started  from  "A  Grandparent’s  Gift"  written  by  Patricia  Porter  we  now  have  several  items  promoting 
Grundtvig  Partnerships  and  ongoing  projects7.  We  will  also  address  the  question  “Can  we  work 
cooperatively in cyberspace with the University of the Third Age On Line (http://www.u3aonline.org.au) 
in Poland?” 
 
Primary
Type Mental function Physical motor functions Psychological functions
Stimulation
Language
understanding, Reading, writing Yes No Yes
Processing
 
PC literacy Level of literacy Level of English or other foreign language Ability to co-operate Other
Working
in
Medium Advanced Advanced English Recommended editorial
group
possible
 
Any new ideas
Level of stimulation Conclusions
related to this
Dissemination The article “The Mobility Metting of Mindwellness in
Hight platform easy for Graz (8th 9th April 2010)” is available in e-senior
usign and group work magazine. (*)
 
Source
http://magazinefactory.edu.fi/
http://magazinefactory.edu.fi/magazines/e_senior
http://magazinefactory.edu.fi/magazines/e_senior/?str=40&artCat=0&artID=22 (*)

7 http://blanka.moodle.pl/course/category.php?id=7

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136. Provide information about the plastic brain / networks in the brain / facts about 
the  mirror  neurons  /  storage  of  memories  /  effect  of  lifestyles  and  emotional  – 
personal issues of the participants 

 
Research shows that new synapses can actually form again and again and we can influence this process 
simply  by  the  way  we  use  our  brain.  The  brain  can  even  be  healed  by  its  own  plasticity  and  there  is 
scientific proof that the brain’s plasticity may really enable us to protect ourselves against age decline. 
Experts also stress that one of the best ways one can learn new skills and boast our mental performance is 
by  making  the  most  of  our  mirror  neurons  (watching  an  expert  at  work  and  learn  the  new  skill  –  for 
example: one idea would be to create more situations for intergenerational learning – interaction between 
young and old,  another  idea  of  developing  our mirror  neurons  besides  learning new  skills  is  in  training 
our imagination. For example if we concentrate on imaging what it feels like to be someone else ‐ a role 
model,  someone  we  admire  etc.).  It  is  said  to  help  the  brain  development.  In  fact,  it  is  highly  likely  that 
even  in  old  age  one  can  become  an  expert  in  any  field.  All  we  need  is  the  motivation  to  learn  the  skill, 
which means putting in the time and effort. Knowing this can be motivating and rewarding – it boats not 
only the self esteem of the elderly but also his or her feeling of controlling the situation and competence. 
In  my  opinion,  it  would  make  sense  to  discuss  personal  “learning  aims”  of  the  participants  and  look  at 
their individual motivation. 
Understandably, also the attitude of the elderly herself/ himself towards age and memory decline or the 
attitude of his or her surrounding is crucial for the mental performance. Here it would be interesting to 
look at the theory of self fulfilling prophecy (Rosenthal effect) and discuss cultural attitudes on how older 
people are revered in different countries (negative or positive connotations or negative/positive outlook 
on age connected with the memory performance of the senior, perception of age, attitude towards ageing 
and  wisdom  etc.).  The  lesson  is  quite  clear:  If  old  people  expect  their  memory  to  fade  and  their  mental 
power to decline as they get older, then their expectations may well come true. 
Also it is important to provide information about the importance of sleep connected with mind wellness. It 
is essential for learning ‐ as is the ability to relax and conquer negative stress, for example through deep 
breathing. In fact the quickest and most effective way to relax is to take control of the breathing. In the 
course the participants should get the chance to learn to rest and should have the possibility to experience 
how relaxation techniques are actually a key part of keeping their mind in tip‐top condition. Chronic levels 
of negative stress however can prematurely age the brain. This is why reducing this level in the orderly’s 
life is an essential part of age‐proofing their brain and protecting their memory. The participants should 
be able to identify the potential sources of stress and learn how stress can affect their health and mental 
performance. Here it could be wise to provide a personal stress management plan that can be applied as 
appropriate to the participant’s own situation. In this sense it would also be interesting to inform about 
the  positive  aspects  on  smiling,  laughing  and  developing  a  sense  of  humor  …    because  smiling  for 
instance is said to relax many of the facial muscles, thereby improving blood flow to the brain! So smiling 
is also a good way of coping with stress and laughter and humor can have a powerful effect on the mind 

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and  body  (include  more  laughter  sessions  in  the  daily  routine!).  Talking  about  relaxation  one  can  also 
consider music as a way to handle distress and care for mindwellness. 
Another option would be to experience the value of meditation in developing peace of mind and lowering 
stress.  There  is  indeed  evidence  that  regular  meditation  can  have  real  health  benefits,  particularly  in 
terms of age‐proofing the brain. Meditation involves switching off as much as possible from the constant 
buzz  of  stimuli  that  surrounds  us.  There  are  of  course  countless  ways  of  meditating  and  different 
approaches suit different people …. 
Talking  about  the  positive  effect  of  physical  relaxation  it  is  also  important  to  inform  about  the  strong 
connection  between  intellectual  performance  and  physical  fitness  and  the  benefits  of  exercise  for  the 
brain. Exercise generates chemicals called brain‐derived neurotrophic factors – BDNFs ‐, which encourage 
the development of new brain connections and brain cells. It also increases the amount of serotonin in the 
brain, which encourages positive moods, confidence and happiness). Recent research could also state that 
light  exercise  can  cut  the  risk  of  Alzheimer’s  significantly.  The  theory  is  that  exercise  improves  blood 
circulation  which  in  return  increases  the  supply  of  oxygen  and  glucose  to  the  brain.  Here  one  should 
consider the four main areas of physical fitness as poise, aerobic training, flexibility and strength. 
Finally there is sufficient proof that the proper diet plays a key part in brain fitness. Scientists are realizing 
how important it is to feed our mind well: the elderly people not only benefits now but also in 
the future! 
So our course should provide information about the form of energy that is best for mental fitness: glucose, 
proteins and fats as well as vitamins and minerals. Because when it comes to energy, our brain is the most 
demanding organ in our body and to eat enough energy food seems to be crucial for good brain function. 
Here it is equally important, in my opinion, to talk about a diet with excess sugars because it can slow the 
activity of our brain down. So, wrong food can literally provide our brain with the wrong fuel. The result is 
that it burns out faster and performs worse. 
With regards to the diet of the seniors it is also important to talk about drinking and the benefit of water 
(inform about healthy drinking habits).  
In summary, the participants should get “mindwise” for wellbeing and success which in our case means 
knowledgeable about their mind so they can learn the skills to: 
- reduce their risk of ill health 
- improve their mental performance 

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Primary Mental Psychological
Type Physical motor functions
Stimulation function functions
An exercise (in the case of
(when exercising – brain gym –
Attitude breathing exercise and physical
training with the programme of
towards life work out / brain gym)
“Kinesiologie”)
Training. Other Initiatives
 
Level of English or
PC literacy Level of literacy other foreign Ability to co-operate Other
language
Depending on the Depending on the Depending on the method (group
method (blended or e- method (blended or e- discussion, being a role model an
Learning?) Learning?) coach for someone else…)
 
Level of stimulation Any new ideas related to this Conclusions

 
Source
ARIADNE hess. Own materials. http://www.ariadne.ch/
 
 

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ANNEX 1: REPORT ON WP3 DATA COLLECTION IN HUNGARY WITH AN


OUTLOOK TO THE INTERNATIONAL SCENE
by Péter Kövesd, Iván Szalkai and Enikő Nagy 
 
 
1. Scientific background of the mental functions of older people 

Introduction  

By ageing, decomposition processes become more and more obvious which holds a serious problem, both 
for  the person  and  for the society.  The  first signs  of ageing of the  body, date to  the  fifth  decade.  At that 
time decrease of the redox potential is also obvious.  Decrease of the redox potential is accompanied by 
several  changes  and  illnesses,  called  oxidative  stress,  which  is  considered  as  a  common  background  of 
numerous  illnesses.  Changes,  resulting  to  the  decreased  redox  potential  are  involved  in  impaired  cell‐
function and cell‐death, ultimately lead to decreased tissue cell‐density. 

2. The characteristic changes of ageing 

 
• Decreased conduction of electric potential in the nerve fibres. 
• Alterations of the basal metabolism and various metabolic processes. 
• Loss of muscle functions (including the vascular smooth muscles). 
 
These  phenomena  lead  to  various  symptoms,  as  they  play  a  crucial  rule  in  the  diminishment  of  mental 
function around 50. 
The first symptom is the loss of memory. Memory depends on intelligence, education and personality. The 
ayurveda  describes  three  main  groups  of  personality,  which  are  naturally  differing  from  each  other, 
including the short‐ and long‐term memory. The “Western‐type” medicine considers biological conditions, 
deviating  from  the  normal,  as  an  illness,  however  in  some  cases  these  biological  deviations  are  only 
features of a character. 
 
3. The operation of the brain 

The  brain  is  studied  from  different  aspects,  since  the  attempt  to  examine  a  system  with  a  similarly 
complicated system is an interesting topic from the point of epistemology. The development of the brain 
shows three different levels, built on each other. The first level is the ancient reptile level, responsible for 
the  basic  life  functions;  the  second  is  the  ancient  mammal  level,  while  the  third  level  is  responsible  for 
cognitive functions, for the human being. 
The structural division of the brain is well‐known. The part responsible for cognitive functions is the grey 
matter and other dynamically changing areas inside. These areas are widely investigated, the localization 
of  different  functions  have  been  described  properly.  Earlier,  neurons  were  considered  not  to  be  able  to 
proliferate, hence we explained the loss of cognitive functions observed through aging, as the result of the 

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reduction  of  neuronal  number.  Nowadays  there  is  growing  evidence  that  neurons  are  capable  to 
proliferate,  mostly  in  the  hippocampus  that  is  responsible  for  the  memory.  The  impaired  cognitive 
function is rather due to the loss of the neuronal dendrites. Under optimal conditions, old neurons can also 
grow new dendrites. Aging brain can adapt to new conditions and can change the synaptic pattern as well. 
The amount of neutrofin, which is a special substance produced by the cells, correlates with the neuronal 
stress. The substance itself permits the cells to adapt optimally to the functional stress. 
Extended  areas  are  activated  of  the  neuronal  network  through  studying,  thinking  and  improving  the 
memory.  Neurons  are  not  able  to  function  alone  but  in  well‐coordinated  networks.  Through  activation, 
these cells have an effect on each other in various patterns, thus after brain injury the different areas can 
replace each other, furthermore regularly used areas can also extend (improvement of the map‐memory 
among  taxi  drivers  in  London).  The  organisation  of  the  brain  is  only  partly  hierarchic,  but  also  parallel, 
matrix‐like, thus it can adapt to variating stress. The brain functions similarly to a computer, as it uses a 
work‐memory  area  in  the  frontal  lobe.  Routine‐like  processes  require  less  activated  cortical  areas, 
independently  from  the  complexity  of  the  process  itself,  which  explains  the  fact,  why  routine‐like 
processes are not involved in the development of the brain.  
Neurons  that  take  part  in  cognitive  functions  become  temporarily  more  active,  which  leads  to  newly 
formed  cellular  connections,  since  the  activated  cells  become  overloaded  after  a  few  time.  Different 
stimuli, affecting the neurons, are transformed into electric potential, which finally leads to the excretion 
of different chemical substances by the cell, known as neuronal transmitters. These chemical substances 
themselves represent the information stream between the neurons. The velocity of the electric stimulus is 
higher than the velocity of the chemical substance, thus the cell forms new chemical ports (synapsis) to 
connect other cells. The network‐system itself works as a connection between different stimuli. 
Discovery of the fractal‐model was a significant step in the exploration of the function of the brain. The 
model says that in a small part of a unit, the unit itself is repeated. The brain is composed of several fractal 
systems,  where  on  different  levels,  different  decisions  are  repeated.  Connections  between  the  cells 
(synopsis)  are  responsible  for  dynamic  processes  is  the  brain.  In  the  unused  areas  cell‐death  can  be 
observed, also among young or old people, independently from age, but aging increase the risk of it. This 
does not mean that the information is lost, but it is stored in other cellular connections.  Through thinking, 
brain also changes and develops; this is the base of whole‐life learning. The brain provides us sufficient 
signals  and  patterns  (cognitive  patterns)  in  order  to  trigger  the  constant  improvement  and  renewal.  By 
remembering, the information of the cognitive brain function transforms due to the permanent feedback 
to the dynamic processes. That is how information is revised and modified. Due to the network structure 
and  fractal  construction,  thinking  is  not  localized  in  one  point  of  the  brain.  Since  these  continuously 
working networks reach new areas, the outer and inner information affect the function of these networks. 
Insightful  experience  and  traumas,  especially  in  the  right  parietal  lobe,  with  their  particular  energetic 
structure, trigger the brain to continuous answer that is what we call interior monologue. 
The brain consumes a lot of energy. The organ which represents only 3% of the body mass, demands 20% 
of the energy metabolism. Thus the appropriate perfusion and oxygenization is indispensable. 

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Emotions represent a special field of cognitive processes. As we saw before, emotional signs can join into 
the functional networks that are how sounds and fragrances can hold sentimental content. Thus cognitive 
functions cannot be evaluated independently from psychical and emotional conditions. This fact supports 
the  notion  that  utilization  of  emotions  in  the  treatment  of  dementia  can  be  a  promising  idea.  Not  only 
memorization  of  different  words  and  numbers,  but  also  the  development  of  patience  and  the  adequate 
reflection to situations, is considered an important role in the preservation of cognitive functions. 
 
 
4. The memory 

The memory itself can be localized in the hippocampus, where new formation of synaptic connections and 
also the proliferation of neurons can be observed, due to memory trainings. 
The  memory  is  selecting  continuously  from  the  information,  thus  only  the  important  events  (firmed  by 
emotional  charge)  will  be  retained.  The  positive  rule  of  the  emotions  is  obvious,  since  in  case  of  older 
people,  suffering  from  loss  of  memory,  depressive  symptoms  and  also  the  lack  of  self‐appreciating 
mechanisms can be observed as a subconscious, self‐destroying pattern. 
As we mentioned before, memory processes work as a network, which can be localized at different parts 
of  the  brain.  For  example,  20  different  loci  have  been  found  to  be  activated  through  mathematical 
operations, while basic mathematic is built only on adding. Due to this multi‐centred localization, there is 
a good chance for the different stimuli to affect each other. Accordingly, using all the six senses is the best 
way to improve the memory. Majority of the people are visual type, less are auditory type. These senses 
are  completed  and  intensified  by  smelling,  tasting  and  the  emotions.  A  useful  way  to  ameliorate  the 
memory  is  to  connect  different  types  of  sensations:  colours,  voices,  flavours,  fragrances,  emotions  with 
memory fragments. 
To ease the way we are thinking, we make patterns, we retain memories easier which fit in the patterns, 
while we forget images that do not.  
There is increasing evidence that people who do exercises regularly, lose their memory more slowly than 
the  others.  This  can  be  due  to  increased  intracerebral  circulation  and  oxygenization  and  also  as  a 
consequence of the network systems in the brain. 
 

1 The division of the memory 
We can divide memory according to different aspects: 
 
A. 
  1.  “fluent”  memory,  is  used  for  learning  new  information.  This  is  the  most  vulnerable  sort  of 
memory through aging 
 
  2.  “Crystal”  memory  or  storing  memory,  where  old  memories  are  stored,  this  is  farly  preserved 
through aging 
 
B. 
 

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1. Short‐term memory. It has quite a small capacity. Some authors have reported that this part is not 
able  to  retain  more  than  7  units  of  information  at  once  (a  telephone  number).  This  “work‐
memory” is localized on the border of the frontal and parietal lobes, near the loci of attention and 
consciousness, thus there are several junctions between them. In the “work‐memory”, memories 
are also stored and prepared. The information that enters the “short‐term” memory either expires 
or  if  the  information  was  confirmed,  it  enters  the  “long‐term”  memory.  Mental  maps  and 
orientation are attached to the hippocampus. 
2. Long‐term  memory.  Ancient  memories  are  stored  here;  this  is  the  reason  why  old  people 
remember  to  remote  events,  while  they  forget  the  new  information.  Long‐term  memory  is 
considered as a chemical memory. It is composed of:  
 
1. Episodic  memory,  which  retains  the  events  of  our  life,  our  personal  experiences  in 
time and space. 
2. Semantic  memory  conserves  the  general  knowledge  from  the  world  and  our 
circumstances. 
3. Metamemory, which retains cognition that we know. 
4. Prospective memory, consist of our future plans. 
 

2 Methods to preserve our memory: 

• In case of someone is absent‐minded, he should make a list of tasks to do. This affects the memory in 
two ways:   
1. Continuous thinking of a problem helps the stabilization of the memory‐cycles. 
2. the task (group of information), through becoming a routine, moves to deeper parts of the brain, 
this way the working‐memory can  deal with new information. 
 
• The method of Alain S. Brown: building up the memory and preserving the memory consists of units. 
These are: attention, repeat, association and preserve. One has to pay attention to the task that should 
be  memorized,  it  should  be  associated  to  some  information  that  is  already  kept,  this  should  be 
repeated  sometimes  then  it  should  be  refreshed  from  time  to  time.  Passive  repeat  does  not  help 
preservation while active evocation is more effective. 
• Neurobic:  A  modern  method  to  keep  the  memory  fresh.  It  is  based  on  the  network  structure  of  the 
memory. The method confirms the connections between different loci by using variable impulses via 
variable sensations. It uses the possibility to improve the connections between the cortex, the limbic 
system  and  the  hippocampus.  Combination  of  varied  and  odd  information,  free  association 
(brainstorming) fairly develops the neuronal junctions, while passive activities (watching TV, routine 
exercises) doesn’t help at all.  

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Collection of Best Practices and Exercises
 

• Meditation. It seem to be a passive activity, meanwhile the brain is occupied with the processing of 
interior  information  and  also  with  the  reception  with  information  under  threshold  limit.  Under 
meditation, brain works on a low wave frequency, which is called alpha wave. Three different types 
can be differentiated: 
1. Oriental meditation is characterized by passive  depletion‐reception. 
2. Autogenic  training,  one  tries  to  concentrate  on  changing  the  interior  organ  function  and  on  the 
regulation of the vegetative nervous system. 
3. Mindcontrol. We use the alpha waves to achieve different aims by using our brain. 
 
Through  research  of  meditation  it  turned  out  that  regular  practice  increases  age  and  stimulates  brain 
function. It can be seen on the MRI images, that through meditation the activity of the parietal and frontal 
lobes is increased. 
 

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