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Graduate Studies
Talisay City, Negros Occidental
COGNITIVE APPRENTICESHIP
A theory of the process where a master of a skill teaches that skill to an apprentice.
Cognitive apprenticeships are designed to bring implicit processes in carrying out
complex skills into the open, where students can observe, enact, and practice them with
help from the teacher.
This model is supported by Albert Bandura's (1997) theory of modeling, which
hypothesized that in order for modeling to be successful, the learner must be
attentive, must have access to and retain the information presented, must be motivated
to learn, and must be able to accurately reproduce the desired skill.
Part of the effectiveness of the cognitive apprenticeship model comes from learning in
context and is based on theories of situated cognition.
In cognitive apprenticeships, the activity being taught is modeled in real-world situations.
Teaching Methods
Collins, Brown, and Newman developed six teaching methods rooted in cognitive
apprenticeship theory and claimed that these methods help students attain cognitive and
metacognitive strategies for "using, managing, and discovering knowledge".
The first three (modeling, coaching, scaffolding) are at the core of cognitive
apprenticeship and help with cognitive and metacognitive development.
The next two (articulation and reflection) are designed to help novices with awareness
of problem-solving strategies and execution similar to that of an expert.
The final step (exploration) intends to guide the novice towards independence and
the ability to solve and identify problems within the domain on their own.
MODELING
EXPLORATION
Exploration in cognitive apprenticeship is pushing students to try out their hypotheses,
methods, and strategies with processes similar to those that experts use to solve
problems (Collins, 1991). Students are usually engaged in two kinds of exploration:
• Exploration of the world. Students explore and even play with facts, problems,
phenomena, and properties of our world in a less structured learning environment (Rose,
1995).
• Exploration of problem solving processes. When problems that require adjustment of
pre-existing cognitive processes are presented to the students, the learners try different
problem-solving processes.
Learners become independent of the teacher and begin to apply what experts do
regarding forming and testing hypotheses, formulating rules, and gathering information.
Once they are in problem-solving mode, students are forced to make discoveries on
their own.
It is the teacher's responsibility to find general tasks that students will find interesting.
The goals should be broad enough so that students or student groups can find their own
achievable goals.
Goals for exploration should take into account thinking and the learning process. Goals
that only require memorization or simple physical practice should not be considered.
Through exploration, learners are encouraged to carry out expert problem-solving
processes on their own. Exploration also promotes learner autonomy in defining or
formulating the problems to be solved. (Collins, Brown, & Newman, 1989).
The goal of the students is to actually use their mental models of experts' cognitive
processes on their own or as a group to find and solve problems, set achievable goals,
test hypotheses, and make their own discoveries (Collins, 1991).
Learners become independent of the teacher and begin to apply what experts do
regarding forming and testing hypotheses, formulating rules, and gathering information.
Once they are in problem-solving mode, students are forced to make discoveries on
their own.
It is the teacher's responsibility to find general tasks that students will find interesting.
The goals should be broad enough so that students or student groups can find their own
achievable goals.
Goals for exploration should take into account thinking and the learning process. Goals
that only require memorization or simple physical practice should not be considered.
DISCOVERY LEARNING
- JEROME S. BRUNER
Bruner’s Beliefs
• Bruner believes that students must be active—they must identify key principles for
themselves rather than simply accepting teachers’ explanations.
• This process has been called DISCOVERY LEARNING.
Teaching method
• Inquiry based process.
• Focuses on learning through experience.
• Inductive Reasoning – using specific examples to formulate a general principle.
• Spiral construction of curriculum (revisits concepts)
• Learner builds on past experience
• Students interact with environment
• Discovers facts and relationships on own
• Students create own construct of knowledge through narrative
Advantages of Discovery Learning
• Active engagement
• promotes motivation
• promotes ownership of learning
• the development of creativity and problem solving skills
• a tailored learning experience
Criticisms of Discovery Learning
• Too much information (cognitive overload)
• Often requires vast resources unavailable in traditional classroom
• Lack of teacher control
• Potential misconceptions
• Teachers may fail to recognize misconceptions
Examples of Discovery Learning
• learning with and through narratives
• case-based learning
• guided discovery
• problem-based learning
• simulation-based learning
• incidental learning
The Inquiry Cycle
Discovery in Action
• A distinction is usually made between pure discovery learning, in which the students
work on their own to a very great extent, and guided discovery, in which the teacher
provides some direction.
• Discovery Learning – Bruner’s approach, in which students work on their own to
discover basic principles
• Guided Discovery – An adaptation of discovery learning, in which the teacher provides
some direction.
Modes of Representation 1
Bruner suggested that different ways of thinking were important at different ages.
• The enactive mode (used in 1st 18 months)
• The iconic mode (develops from 18 months)
• The symbolic mode (6 to 7 years onwards)
Modes of Representation 2
Each of Bruner's stages of representation builds off of the knowledge and information
learned in the previous stage, or in other words, the stage before acts as scaffolding for the
next stage.
• Each stage is a "way in which information or knowledge are stored and encoded in
memory" (Mcleod, 2008).
I. Enactive (action-based)
• Sometimes called the concrete stage, this first stage involves a tangible hands-on
method of learning.
• Bruner believed that "learning begins with an action - touching, feeling, and
manipulating" (Brahier, 2009, p. 52).
II. Iconic (image-based)
• Sometimes called the pictorial stage, this second stage involves images or other visuals
to represent the concrete situation enacted in the first stage.
• One way of doing this is to simply draw images of the objects on paper or to picture
them in one's head.
• Other ways could be through the use of shapes, diagrams, and graphs.
III. Symbolic (language-based)
• Sometimes called the abstract stage, the last stage takes the images from the second
stage and represents them using words and symbols.
• The use of words and symbols "allows a student to organize information in the mind by
relating concepts together" (Brahier, 2009, p. 53).
• Examples: Chemical symbols (H2O) or circuit symbols
• Finally, language and words are another way to abstractly represent the idea. In the
context of science, this could be the use of words such as current, force, growth, MRS
NERG, material etc…
He believed that the social interactions that children engaged in helped them to both
discover and create meaning from the things that they discover.
Overview
• Social Interaction Influences Cognitive Development
• Biological and Cultural Development do not occur in Isolation
• Language plays a major role in Cognitive Development
Areas were social interaction can influence cognitive development…
• Engagement between the teacher and student
• Physical space and arrangement in learning environment
• Meaningful instruction in small or whole groups
• Scaffolding/Reciprocal teaching strategies; Zone of Proximal Development
What is the Zone of Proximal Development?
The zone of proximal development is the area of learning that a more
knowledgeable other (MKO) assists the student in developing a higher level of learning.
The goal is for the MKO to be less involved as the student develops the
necessary skills.
Vygotsky describes it as “the distance between the actual development level as
determined by independent problem solving and the level of potential development as
determined through problem solving under adult guidance or in collaboration with more
capable peers” (Vygotsky, 1978).
Reciprocal Teaching
Reciprocal Teaching is used to improve students’ ability to learn from text
through the practice of four skills: summarizing, clarifying, questioning, and predicting.
Biological & Cultural Development
Vygotsky (1978) states: “Every function in the child’s cultural development
appears twice: first, on the social level, and later on the individual level; first, between
people and then inside the child. This applies equally to voluntary attention, to logical
memory, and to the formation of concepts. All the higher functions originate as actual
relationships between individuals.”
Language
Language plays a central role in mental development.
Language is the main means by which adults transmit information to children.
Language itself becomes a very powerful tool of intellectual adaptation
How can we practically apply Vygotsky’s theories to our everyday classrooms?
• Physical Arrangement in the Classroom