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Mike Daumen
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Charles Rice, Chris Davis
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Charles Rice
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David Jarvis
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John Longenbaugh
Joseph Wigfield
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David Jarvis
POLICE PROCEDURAL
Introduction Another traditional case is the hunt for a serial the scene of the event to assess the site and
killer. Unlike most everyday crime, in which the collect evidence. The most common piece of
Police procedurals, like most mysteries, are victims and perpetrators tend to know each other, evidence found here is the murder victim’s
difficult to pull off in roleplaying games. such predators have seemingly unfathomable corpse, although it is possible to run a mystery
Should a GM establish the entire trail of clues reasons for choosing their victims. Unraveling the based on a missing person. In such cases, there
and information that stems from each witness connections between them becomes an important needs to be some evidence that this person
and crime scene, and hope the players don’t part of the case. has been murdered and did not flee of their
feel railroaded? Will play hinge on a critical Regardless, a GM can apply these rules towards own accord. Other things are often present,
roll that, if it fails, keeps vital information non-standard homicides, or even other crimes, with such as fingerprints or other images left in
from the party? Do the players watch enough a minimum of changes. The police might know the soft or impressionable material, the murder
crime dramas to make their own way through perpetrator at the outset, for example, and most of weapon itself, or personal identifiers from the
the investigation? the action will involve tracking him. Instead of a perpetrator such as fibers or hair.
These rules seek a middle ground around corpse, the party might face a distraught or angry Armed with this evidence, and the statements of
the pitfalls of running a technically oriented arson victim – or someone with her own secrets whatever witnesses are available, the team sets
police investigation. They allow players to to keep from the police. They could face a classic out to piece together the events that resulted in
take the lead, and decide in broad terms how locked-room mystery, from which a priceless the death of a person. Was there a relationship
to advance their case – sometimes coming painting or gem has been stolen. between the killer and his victim?
up with the evidence they find on their own. What sort of motive did the murder have
Meanwhile, the GM can insert as many clues,
Investigation Protocols
– financial gain, revenge or another strong
NPCs, or wrinkles she decides are necessary passion, or an aberration stemming from
or interesting to the overall plot. Several skills Generally, a murder attracts the attention of law a mental defect? Was the murder weapon
become important, as the steps in a successful enforcement when someone stumbles upon the used in other crimes, or does it lead back to a
inquiry require a variety of different tasks corpse. This can be an associate of the victim, salesperson who might be able to describe its
– from the frontiers of science to tried-and- or someone who might typically be found at the owner? Are the fingerprints taken from the
true law enforcement methods. crime scene, such as an office worker. The witness windowsill on file with the FBI? Does the DNA
remains available while the initial site investigation from skin under the victim’s nails match with
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final step in the process,
unless the party has other
circumstances which might
justify apprehending the suspect earlier.
Even before they feel they have a strong LEADS tasks like checking a suspect’s financial
case, additional tasks like stakeouts and These are the types of leads available to
wiretaps can confirm what they have found records, running down a list of calls in a
investigators:
and surmised. Both types of scenes offer victim’s cell phone, or reading a trial transcript
•Person of Interest – unless this involves
plenty of opportunities for drama and for connections to a current crime.
the victim, this is typically someone whose
danger, especially if the killer is aware of the •Canvassing – police can often find
name comes up in the normal course of the
investigators closing in on him, and is in a information about a case despite asking people
investigation. Once the police focus their
position to do something about it. with little or no connection to it, provided the
efforts on such persons, they can be reclassified
As a final note, each of these tasks can sample they use is large enough. This can be
as either a witness or a suspect.
be run as mechanical exercises, but “extra” as simple as asking neighborhood residents
•Location – while the crime scene is the first
roleplaying is always encouraged, especially about what they saw on a particular night, or
location that police will visit, other places may
in a charged interrogation, or a quiet stakeout whether merchants remember someone buying
prove just as important to the investigation.
that quickly gets hot. Certainly, the best a knife ultimately used in a murder.
Good examples are a suspect’s last known
use of these rules mirrors the typical police address or a popular bar a witness frequents.
procedural on television, where multitasking •Research – often times, an investigator may
investigators run forensic tests a hundred times realize that a large body of information may
faster than their real-life counterparts. hold an important clue, and the only way to
If the party is chasing a serial killer, there check is pore over the data. This includes
will be simultaneous cases, with additional
victims, enigmatic clues at more crime
scenes, and the exciting moment where the making rolls for the party, or concealing the DCs if This also mentions if any previously
link between seemingly random killings falls she wants a party to act on incorrect results. collected evidence contributes to the check,
into place. The GM should be ready to have and if someone can use illegal means to
improve the odds as well.
How to Read an Entry
the PCs take center stage back from the rules
when the circumstances dictate. DC: The DC of the skill check to be made.
Task Name: Taken from a list of common In some instances, the check may be opposed
with a skill check made by an NPC involved
FORENSIC TASKS
activities.
Skill check: The list of skills that can be in the action.
used to complete the task. The GM and players Equipment bonus(es): Law enforcement
should always feel free to substitute a session of personnel have a variety a tools to assist
This list is in rough chronological order, them in apprehending suspects and solving
taking a group of investigators from the roleplaying for a skill check, if it contributes to the
game as a whole. crimes. Where applicable, equipment from
discovery of the initial crime to the issuance of the master equipment list can be used to boost
an arrest warrant. GMs should note the degree Synergies: This entry lists any skills that can
assist the main skill check. If a character has five a skill check roll. In most cases, bonuses
of success for comparison on the tables below of the same name do not stack; however, it
to determine the specific bonuses that ranks in the skill listed, he gains a +2 synergy
bonus to the task. is possible to combine multiple bonuses of
follow. The GM should also consider different types.
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Task List
TIP EVALUATION SITE INVESTIGATION AUTOPSY
In many instances an anonymous source Police investigators seek to reach a crime scene When the police suspect that a death is the
alerts the police that a crime has occurred. as soon as possible after the offense has occurred, result of homicide, a medical examiner will
In order to keep this a viable source of in order to preserve evidence. Exposure to the typically examine the body once it arrives
information, however, tipsters often demand elements, insects, and the mere passage of time into police custody. The autopsy can confirm
that their identities remain protected. can degrade pieces of physical evidence. Potential the manner of death as well as uncover other
Seasoned investigators evaluate the witnesses may still be in the area and may vividly facts about the victim or killer, to assist in any
severity of the offense and the accuracy of recall their impressions of what happened. investigation that follows.
similar leads before deciding to act on a tip. Skill check: Investigate Skill check: Investigate
Skill check: Sense Motive Synergies: Search; plant evidence Synergies: Knowledge (Earth & Life sciences);
DC: 15 or vs. Bluff if tip is false Equipment bonus(es): scene plant evidence
Equipment bonus(es): audio DC: 15 Equipment bonus(es): autopsy, visual
Prerequisites: none Prerequisites: Location Lead DC: 15
Prerequisites: Exhibit (corpse)
TABLE 1:A TIP EVALUATION TABLE 1: C: AUTOPSY
Roll (d20 + success margin) Result Roll (d20 + success Result
1-10 Location Lead (crime scene) 1-10 1d3 EP
11+ Person of Interest Lead 11-20 1d4+1 EP
15+ odd Person of Interest Lead (victim) 9-19 odd convert to Exhibit (3)
20+ even Person of Interest Lead (suspect) 16-20 1d6+2 EP and Exhibit
BACKGROUND CHECK
TA B L E 1 : B SITE INVESTIGATION Many persons with potential connections to an investigation
Roll (d20 + success margin) Result have record of interaction with the police. As a result,
Automatic Exhibit (Corpse) [if present]
Automatic Exhibit (corpse) or Person of Interest Lead (victim) detectives often need to gather information about these
Fail (greater than -5 50% chance) Botched collection subjects to determine if they are viable targets for greater
Fail (-5 to 0) None scrutiny. This also applies if the victim is relatively unknown.
1-15 1d3 EP* Skill check: Research
16-29 2d4 EP* Synergy: falsify (Forgery)
30+ 1d8+2 EP and Exhibit DC: 10
Prerequisites: Person of Interest Lead
*These EP can be converted to exhibits at a 3:1 ratio if the investigator wishes. For
TABLE 1:D: BACKGROUND CHECK
example if an investigator rolls a 16 and collects 6 EP, he can immediately convert Roll (d20 + success margin) Result
them into exhibits or save them until later in the investigation. Fail (greater than -5) Red Herring
Fail (even) Heat
Fail (-5 to 0) None
1-10 1d3 EP
11-15 Lead
16+ Exhibit
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EVIDENCE ANALYSIS
This task covers the host of procedures
used to identify physical evidence collected
RECORD CHECK
A variety of law enforcement agencies keep informa-
in connection with an investigation, from
tion collected during the course of criminal investigations
DNA analysis to looking at fibers through
for future reference. This includes data about suspects,
a microscope. Mechanically, it transforms
like ballistics records from bullets recovered at crime
collected EP into more usable factors.
scenes, but also things willingly provided by the public,
Skill check: Investigate
such as prints done during a public fingerprinting drive.
Synergy: falsify
Like some evidence matching tests, a successful skill
Equipment bonus(es): ballistics, blood,
check may not provide positive identification; instead, it
computer, drug, dust print, fingerprint,
could reveal that a potential suspect is not in a database.
genetic, impression, molecular
The GM should decide beforehand if a specific data-
DC: 15
base includes the information sought.
Prerequisites: EP
Skill check: Profession
TABLE 1: H: EVIDENCE ANALYSIS Synergy: Reputation Bonus
Roll (d20 + success margin) Result DC: 10
Fail (greater than -5 odd) Red Herring Prerequisite: Person of Interest Lead or Exhibit
Fail (greater than -5 even) Botched Exhibit
Fail (-5 to 0) None EVIDENCE MATCHING
1-9 odd Research Lead In contrast to evidence analysis, matching allows
2-10 even Person of Interest Lead police to compare physical evidence with other
11+ Exhibit items evidence accumulated from other investiga-
tions. This task includes things like ballis-
TABLE 1: I: RECORD CHECK tics comparison and fingerprint matching.
Fail (greater than -5) Red Herring Skill check: Spot, Knowledge (Physical
Fail Red Tape Sciences or Earth & Life Sciences)
Success Negative/Person of Interest Lead (suspect)
Synergy: GM plot
Equipment Bonus(es): topographical
TABLE 1: J EVIDENCE MATCHING imager/stereomicroscope [bal-
Roll (d20 + success margin) Result listics], microscope, comparison
Fail (greater than -2 odd) Red Herring microscope
Fail (greater than -5 even) Destroyed Exhibit DC: 20
Fail (-5 to 0) None
1-20 Negative/Person of Interest Lead (suspect) Prerequisites: Exhibit
15+ Unimpeachable Exhibit
20+ Exhibit (Perpetrator)
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WIRETAP WARRANT
This task combines the principles of TABLE 1: P: WIRETAP WARRANT
a stakeout and a search warrant, by listening to a private phone Roll (d20 + success margin) Result
line in the hopes that someone using it will reveal something Fail (greater than -5 even) Botched Warrant
useful. Because of its intrusive nature, this also requires Fail No Warrant
1-10 odd Person of Interest Lead
judicial scrutiny of the police’s suspicions that this tactic is
2-10 even Research Lead
justified. 12-20 Exhibit
Skill check: Knowledge (Civics) 15+ Unimpeachable Warrant
Synergy: Profession; falsify (Forgery) 21+ Confession
DC: 20 for Suspect; 25 for Witness or Location
TABLE 1: Q: SUBPOENA
Prerequisites: Person of Interest Lead (Witness or Suspect) Roll (d20 + success margin) Result
or Location Lead Fail (greater than -5 ) Botched Subpoena
SUBPOENA Fail (even) Enmity
Many people are suspicious of the police’s intent, frightened Fail (-5 to 0) No Subpoena
1+ Interview or Interrogation task
that their interaction will be risky, or otherwise unwilling to
17+ Unimpeachable Subpoena
cooperate with an investigation. In such cases, investigators
can force reluctant civilians to comply with judicial backing. TABLE 1: R: ARREST WARRANT
Because of the charged nature of this process, it not only Roll (d20 + success margin) Result
requires a constitutional foundation to use, but may involve Fail (greater than -5 even) Botched Warrant
legal efforts to counteract it. Fail Enmity
Skill check: Knowledge (Civics) 1+ Warrant
15+ odd Unimpeachable Warrant
Synergy: Profession; falsify (Forgery)
21+ All Points Bulliten
DC: 15
Prerequisites: Person of Interest Lead (Witness or Suspect) Cheating Many of the tasks contain a Synergy
entry describing the illegal action that
ARREST WARRANT In the perfect world, there would be could further an investigation. An
The culmination of an investigation is the collection of no crimes to investigate. The fact investigator willing to do so can get a
enough proof to convince a magistrate that a suspect is the that anyone is capable of wrongdoing, bonus to the resultant skill check. If
likely perpetrator. Once this happens, police have the legal however, means that investigators can another skill is indicated, the character
justification to detain a target in contemplation of facing pros- also bend the rules. This is not a question must succeed with this new skill, at
ecution. of evil, or even vengeance; many of us the same DC, to gain a bonus equal
Skill check: Knowledge (Civics) might consider ignoring constitutional to the success modifier. Otherwise,
Synergy: Profession, Exhibits (+2), Statements (+1), Con- niceties to address a genuine threat to the PCs can choose a bonus; but in either
fession (+3); falsify (Forgery) public. case, the maximum is +5. Planting
DC: 30 Nonetheless, rules against this exist evidence involves using an Exhibit of the
Prerequisites: Person of Interest Lead (Suspect) to ensure that a respect for law endures character’s choice, which is simply added
in our society. PCs still willing to solve to the case.
crimes by any means can interact with Although this tends to help in the
both these rules and the actions they seek short run, GMs should consider how
to suppress. these actions can affect the rest of the
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AUTOPSY CLUES
Here is a shorter list of potential clues that an TABLE 1 : S: FORENSIC EQUIPMENT
Item Bonus Type Amount
autopsy should reveal, leading to further tasks.
Drug Testing Kit drug +1
Mass Spectrometer molecular +2
Wounds Gas Chromatograph molecular +3
Identification techniques Microscope microscopy +1
Foreign substances in the body Stereomicroscope microscopy, ballisticsNS +2
Burns Comparison Microscope microscopy [matching] +2
Signs of struggle Scanning Electron Microscope microscopy +3
Conditions indicating the time of death Camera, Pocket visual [scene] +1
Plant and animal effects on a corpse left Camera, Expert visual [scene] +2
Videocamera audio, visual [scene] S +2
outdoors
Tape Recorder audio, interviewS +2
Trajectory String ballistics [scene] +1
GETTING FINGERPRINTED Laser Trajectory Kit ballistics [scene] +2
There are many mundane reasons for having Topographical Imager ballisticsNS [matching] +3
one’s fingerprints collected outside of the criminal Identikit recognition +1
Composite Sketch Software recognition +2
justice system. Many state and municipal
Polygraph interviewS +1
agencies require it as a condition for employment. Blood Reagent blood +1
J. Edgar Hoover used fingerprint drives in the Blood Testing Kit blood +2
1940s and 1950s, often involving celebrities Blood Splatter Kit visual, blood [scene] S +1
and flashy news events. These brought positive Luminol visual, blood [scene] S +1
publicity to the FBI while expanding the size Fingerprint Kit fingerprint, scene +1
of the early database. More modern reasons Impression Mold Kit impression, scene +1
include high-profile anti-crime and child or elder Dust Print Lifter dust print, scene +1
safety campaigns. In today’s world of electronic Entomology Kit autopsy +1
Data Capture Kit computer +1
commerce, some banks use thumbprints as
Drive Imager computer +2
additional measures against identity theft; a PC SIM card reader cel phone +1
with ties to a bank manager or security guard may Electrophoresis Sampler genetic, molecularS +1
be able to get access to them as a long shot. Thermal Cycler genetic +2
Mug Shot Booklet database, recognitionS +1
Card File database +1
State Database database +2
National Database database +3
International Database database +4
N Stereomicroscope does not stack with Topographical Imager
S Stacks with other bonuses of this type
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POLICE PROCEDURAL
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