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Microcity - Manual v0.

Content Setup
4 district cards
1 company card Following setup is for a standard game. A description of how to prepare a
1 Round Dial card challenge game mode may be found at the end of the manual.
2 help cards
6 project cards 1 Put randomly 4 district cards faceup (side A) to form a 2x2 board setup. For
1 Engineer pawn the first game you may use a board setup presented in picture.
10 investment tokens 2 Put the Engineer pawn at any of the residential districts – the one with a red

5 additional tokens color and a red dice icon at bottom left of the card.
2 building cards (one for the challenge game mode) 3 Prepare 10 tokens with the same color. Those will be your investment

3 d6 dice tokens pool. Put them close to one another, these are your available tokens.
4 Put the company card close and prepare 4 tokens, which will be used to
mark the resources and money in your possession. Your company starts
1 with 0 wood, 0 coal, 0 steel and 2$.
2 Standard game

#
Difficulty
level
Preparation and
target
Number
of rounds 5 Next to the company cards put a building cards faceup (side A).
1 Easy Side A 10

6
Any order

6 Right next to the board there should be a Round Dial, put a marker on
1 Medium 8
2 Medium Side B 15
1 2 3 4 5 Any order
2 Hard 12

number 10. In a standard game you have 10 rounds to construct 4 buildings.


1A 2A
6 7 8 9 10 11 Advanced game
Difficulty Preparation and Number
#
level target of rounds
12 13 14 15 16 17

7 Draw 6 project cards. You will also need some space for a discard pile.
1+2 Easy Side A + B 25
Any order
1+2 Medium 22
18 19 20 21 22 23
1+2 Hard Side A + B 18
Any order

8 Get 3 d6 dice. Those will be active dice. Leave some space for the activated
24 25 26 27 28 29

4 1 2 3 4 5
dice.
1 2 3 4 5

1
1

2
2

3
3

4
4

5
5 3A 4A
7 Basic information
5 A
District cards - 4 cards divided into 4 areas. Set up on the table they form the
a map of a city upon which player move his Engineer pawn. Each of the areas
provides specific benefits depending of its specialty. In the game there are 3
3 8 types of the areas:
Industrial – they provide the materials (coal, steel or wood)
2 Commercial – they allow to exchange and/or sell materials
1 2
Industrial district:
Basic action: Take 1 / / 1 1 Residential – they serve as a construction site for buildings and allow
Action using the dice: Take 2 / /
1
Commercial district:
Basic action: Exchange 1 for 1 different
ones and take 1
to collect taxes
Action using the dice: Exchange 1 for 2 different
ones and take1

District cards are double-sided. Front side (side A) is for the standard game,
1 Take 1
Residential district: You do not move the market on the round dial
Set 1 to any result. OR Exchange 1 for 2 different ones
Basic action: Take 2
Action using the dice: Construct a building Remove 1 from any available area 3 2 and remove 1 from any available area
Icons:
Engineer
Construct a building regardless
Remove 1 from any available area
OR Take 1
of where your
Develop a district
(turn over the card back side to side B)
with at least 1 and no on it. 2
2 OR Take 1 while the reverse side (side B) is for the advanced game.
Investment token Remove 2 Remove all from the card. 2 and remove 1
Any resource from any available area 1

Engineer – it’s a pawn / token which player use to move around the districts
from any available area
Planning action Retrieve all cards
(except this one)

7 and other areas. During each round player’s engineer will be moving to different
area and use specific action depending on the given area specialty.
1
Investments – 10 tokens which are to be placed on the board / buildings after Investment phase:
a player uses an action.
If during the project phases a player choses to use planning action, skip the
investment phase and move directly to Final Phase. Otherwise you may use an
If there are no investment tokens available to be placed on the board /
action corresponding to the area where the Engineer currently is, if on this area
building a player loses the game.
there is no investment token.

Industrial You receive 1 material of the given kind (coal, steel or


Building cards and the Round Dial – The aim of the game is to build all the
wood, depending on the icon presented in the area).
buildings that are present on the card in the given time. The time is specified by the
Round Dial, so if the Dial shows 0, the game ends and a player loses the game. OR
If you have a dice with a result corresponding to the one presented on the
Round sequence area, you may activate it and gain 2 materials of the given kind.
Exchange 1 material to 1 of any other type of materials
Every round consists of 4 phases in the given order. Commercial
(money are not materials). Additionally you gain 1$.
OR
Preparation phase:
Roll 3 dice and, without changing the result, put 2 of them aside as the If you have a dice with a result corresponding to the one presented on the
active dice. If you had done the planning action in the previous round you don’t area, you may activate it and exchange 1 material to 2 of any other types of
have roll the dice. Set two dice to any result and put them in active dice and one materials and gain 1$.
place with activated dice. Regardless of which action you choose, you may sell 1 material for 2$.

Additional actions (optional): Residential You gain 2$.


Activate any of the dice. Remove one of the investment tokens from any
area (this can be used once per round) OR
If you have a dice with a result corresponding to the one presented on the
Activating dice is by moving one of the dice from active dice to the
area, you may activate it and construct and building. In order to do that,
activated ones.
spend the appropriate materials and/or money. Then take 1 investment
token from the available ones and put it in the building you chose.
Spend 2$. Remove one of the investment tokens from any area and put it
with the rest of the available tokens (this can be used once per round). Final phase:
Every time when a player needs to spend a material or money, they If the Engineer pawn is on the empty area, put 1 token from investment tokens
need to mark it on the Company Card by moving the token to the left. pool on this area. If there are no more investment tokens available in pool, the
Player cannot have less materials or money than 0. Similarly, every game ends and player loses.
time when a player gets a material or money, move the token to the If you have 2 active dice, you gain 1$.
right. Maximum number of materials and money is 5. At the end move marker on the Round Dial. The marker 1 2 3 4 5

always moves from higher number to lower one. 6

12
7

13
8

14
9

15
10

16
11

17

After all phases being done the game proceeds to the


Project phase: 1
18 19 20 21 22 23

1
Preparation Phase. 24 25 26 27 28 29

In this phase a player needs to do one of the following 4


actions:
Use a Project Card. First, move your Engineer, the 2 2 OR Take 1
Winning and Losing
number of moves are presented on the card 1 .
3
1

Next, use one of the 3 actions:


Retrieve all cards
(except this one) A player loses the game, if:
1 A market on the Round Dial has gone down to 0.
2 Use the basic action of the project and discard the card.
2 There is no available Investment tokens in the pool to be put on the board.
3 Activate the dice with the result that corresponds to the one on the
card, use an advanced action and discard the card. A player wins the game, if they success with building all of the buildings on a
4 Use the planning action. During next preparation phase you may set 2 building card or/and if they achieve other special objectives of the given scenario.
dice to any result. Then discard the card.

In order not to forget about planning action during next phases


we suggest to discard the card sideways (rotated in 90 degrees).

OR
Move the Engineer by one area and get back all project cards. Draw
all discarded project cards and move the round marker on the Round Dial
by one (to the round with the lower number).

2
Game modes Challenge game mode:
Challenge game mode is similar to the standard one. Just choose which of the
Standard game: challenges you’d want to achieve. Note: unlike in the standard game, some of
the conditions require constructing the building in the given order. All necessary
Standard game has been already described below in the manual. It may however
information may be found in the table below and on the building card for the
be played in 2 different scenarios, both in 2 difficulty levels. The table below
challenge game mode.
represents what conditions a player needs to meet in the given scenario.
Challenge Difficulty Number of
Difficulty Number of Preparation and target
# Preparation and target name level rounds
level rounds
The Eiffel Put the card faceup with the side
1 Easy Setup a building card frontside (side A). You 10 Easy 16
Tower representing the Eiffel Tower. You
have to construct all the buildings in any
have to construct all the pieces of
1 Medium available order. 8
The Eiffel the building in the given order. If
Tower
Medium 13
you construct a piece with a bonus
2 Medium Setup a building card backside (side B). You 15
icon, you may use additional action
have to construct all the buildings in any
The Eiffel described on the card.
2 Hard available order. 12 Tower
Hard 10

The Empire Put the card faceup with the side


Advanced game: State Building
Easy representing The Empire State 16
Building. You have to construct all
If a standard game is too short for you, you may extend it by introducing some
The Empire the pieces of the building in the given
changes to the game. Medium order. If you construct a piece with a 13
State Building
1 Prepare the game the same way like you do for the standard game. bonus icon, you may use additional
2 When you construct all of the buildings on the side A of a building card, The Empire action described on the card.
State Building
Hard 10
take all of the investment tokens and put them with the rest of the available
tokens, next change the side of a building card to side B.
3 Then, construct all of the buildings represented on the card (like you were
playing another scenario).
Game made by: Michał Jagodziński, Paweł Niziołek, Jarosław Wajs
Difficulty Number of
# Preparation and target
level rounds thistroygames thistroy.pl
1+2 Easy Setup a building card frontside (side A). You 25
have to construct all the buildings in any avail-
1+2 Medium able order. Then turn over the building card to 22
the backside (side B) and construct all of the
1+2 Hard buildings in any available order. 18

3
1 1 2 2
You do not move the market on the round dial
Remove 1 from any available area Set 1 to any result. 1 Take 1
OR Exchange 1 for 2 different ones
Develop a district
Remove 2 Remove 1 from any available area Construct a building regardless (turn over the card back side to side B)
from any available area OR Take 1 of where your with at least 1 and no on it.
Remove all from the card.
1 1

29
17
5

23
11
5

28
16
4

22
10
4

27
15
3

21
3

26
14
2

2
3 2 and remove 1 from any available area 2 OR Take 1

20
2

25
13
1
1

19
7
1

1
2 1
2 and remove 1 Retrieve all cards

24
12
from any available area (except this one)

18
6
1 2 3 4 5
6 7 8 9 10 11
12 13 14 15 16 17
18 19 20 21 22 23
24 25 26 27 28 29
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
A
3
1A 2A
2
1
Industrial district: Standard game
Basic action: Take 1 / /
Difficulty Preparation and Number
Action using the dice: Take 2 / / #
level target of rounds
Commercial district: 1 Easy Side A 10
Basic action: Exchange 1 for 1 different 1 Medium Any order 8
ones and take 1
2 Medium Side B 15
Action using the dice: Exchange 1 for 2 different
2 Hard Any order 12
ones and take1
3A 4A
Residential district: Advanced game
Basic action: Take 2
Action using the dice: Construct a building Difficulty Preparation and Number
#
level target of rounds
Icons:
1+2 Easy Side A + B 25
Engineer Any order
Investment token 1+2 Medium 22
Any resource 1+2 Hard Side A + B 18
Planning action Any order
B

2B 1B
3

Challenge game mode Preparation phase


Roll 3 and put 2 of them aside as the active dice.
Difficulty Preparation Number
# You may spend 1 to remove from any available area
level and target of rounds
(only once).
Easy 16 You may activate 1 with any result to remove from any
The Eiffel The Eiffel Tower available area (only once).
Tower Medium 13
Given order
Hard 10 Projects phase
Use a project card.
The Easy 16
The Empire 1 Move your the number of times indicated on the card.
Empire 4B 3B
Medium State Building 13 2 Perform a basic action or using an action using the .
State
Building Given order OR Retrieve all project cards.
Hard 10
Investment phase
Perform an action indicated on the district card where your is.

Final phase
Put on the area where your is.
If you have 2 active , you receive 1 .
Move the round marker on the Round Dial,

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