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D20: World at War

By Tim Stevenson
© 2003

Empty Spaces Studios

Playtesters:
Jon Dakon, Ramine “The Machine” Daneshman, Andrew Grady, Pat
Mackinnon, Steve Meehan, Tony “Toast” Stevenson

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Table of Contents:
1: The World at War Appendix A: What If?
Who to Play?
Where to Play?
Appendix B: Documents
The WWII Era
2: New Skills
3: New Feats
4: Equipment
Weapons
Ranged Weapons
Explosives and Splash Weapons
Melee Weapons
Armor
Gear
Vehicles
5: In the Army
Organizing the Military
Military Units
The US Armed Forces
The German Wehrmacht

The British Royal Military


The Soviet Red Army
The Japanese Imperial Army
Infantry Tactics
The Squad on the Battlefield
Offensive Squad Level Tactics
Defensive Squad Level Tactics
Mortar Tactics
Ordinaries
Civilian
Combat Engineer
Combat Medic
Machine Gunner
Partisan/Resistance Fighter
Pilot
Police Officer/MP
Rifleman
Scout
Sniper
Spy
Squad Leader
Vehicle Mecanic
6: European Theater
Europe in Brief
Major Players
Major Campaigns
Missions in the European Theater
German 2nd Fallschirmjäger Battalion at
the Moerdijk Rail Bridge, Holland:
May, 1940
Soviet Guardsmen at the Central Railroad
Station, Stalingrad, Russia: October,
1942
US 2nd Ranger Battalion at Pointe Du Hoc,
Normandy: June, 1944
7: Pacific Theater
The Pacific in Brief
Major Players
Major Campaigns
Missions in the Pacific Theater

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The World
 British Commandos
 Canadian Paratroopers
 German Fallschirmjäger
(Paratroopers)

at War  German Snipers

All of these groups acted as


In 1939, Germany, under the relatively small, independent units on
Nazi regime of Adolf Hitler invaded the battlefield, which makes them
Poland to spark what would become excellent for a normal sized
the greatest war in the history of the roleplaying group of five or six people.
world. World War II would last nearly Some specific actions involving some
six years and cost the lives of millions of these groups are provided on page
of men, women, and children from 00 of this book.
many nations around the globe. This
supplement to the D20 Modern
Roleplaying System allows players to Where to Play?
take part in the largest conflict the
world has ever seen. Another important aspect of the
This book is more than just a game is choosing a theater of
roleplaying supplement. It is also in operation for your game to take place.
some respects a history text and a This book will describe both the
memorial to the brave men and Pacific and European (including North
women who gave their lives for their Africa) Theaters of operation. Both
countries and fought for what they places provide plenty of material for
believed was right. roleplaying exciting battles and
missions in WWII.

Who to Play? The WWII Era


World War II offers nearly
endless opportunities for roleplaying, When using this supplement, it
however some are much more suited is important to remember that many
to the D20 system. Large battles of the amenities we take for granted
involving scores of tanks and such as computers, cell phones, and
hundreds of infantrymen may be fast food didn’t exist in the 1940s.
interesting, but in a system like D20, Despite the amazing technical
combat can quickly bog down the breakthroughs developed through the
action. For this reason, the players course of the war, it was still a bloody
should probably belong to some sort and difficult challenge completely
of special forces group, some of which unlike the faceless, computerized
include: conflicts fought today. Both the
players and the GM should keep this
 US Army Rangers in mind while playing and try to avoid
 US Marine Raiders anachronisms.
 Spies
 French Resistance Forces

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New Skills
The ranged weapons in this
book cover handguns, longarms,
heavy weapons, and other ranged
weapons like the M1A1 Flamethrower.
The world of WWII is an Handguns and longarms require the
entirely different place from that of Personal Firearms Proficiency feat in
today. For that reason, some order to be used without penalty,
additional skills are required to while heavy weapons require specific
accurately roleplay that period, while Exotic Firearms Proficiency feats,
other skills should not yet be depending on the weapon.
available. Flamethrowers require no feats to
The Computer Use skill should use.
not be available to players, as
computers as we know them today Handguns
had yet to be invented. The following
new skills may be used in addition to The following handguns are
those listed in the D20 Modern available to soldiers in the war. Their
Rulebook: statistics are given in table 0-0:
Ranged Weapons.
Electronics Use
Browning 1935 High Power
Parachuting The Browning High Power has
the distinction of being the only
Skiing sidearm used by both sides during the
war. Produced in both Canada and

New Feats
Belgium, it is in use by British,
German, and Canadian troops, as well
as being the official sidearm of the
Belgian military. It has a relatively
high capacity magazine, making it
preferable to some users.

Equipment Colt M1911


This is the standard US Army
service pistol. It is carried by officers
in an M1936 or M1916
Pistol/Revolver Belt as a backup
Weapons weapon. British and Canadian troops
such as paratroopers are known to
use the Colt .45 instead of the official
“The last war proved that if you hit a German in issue Enfield .38 Revolver for the
the right place with a caliber .30 rifle bullet, he falls over
dead. This is also true in this war. It applies, moreover, to
Colt’s stopping power and
Japs as well as to Nazis.” autoloading action.
- How to Shoot the US Army
Rifle Enfield Revolver No.2 Mk.1
The Enfield Revolver is a .38
caliber revolver and is the official
Ranged Weapons service pistol of British officers and
paratroopers.

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Flare Projector, Caliber .45 (FP-45) shotguns used in WWII. All of these
“Liberator” weapons require the Personal
The Liberator pistol is a single Firearms Proficiency to use without a
shot, smoothbore weapon designed to penalty.
be mass-produced and given to
special service agents, guerilla Browning Automatic Rifle (BAR)
fighters and partisans. In fact, it is so The BAR is a heavy infantry
easy to produce that a single rifle used extensively in WWII by the
Liberator can be made in just over 6 US Army. It uses the same
seconds in the factory, which is less ammunition as the M1 Garand, but is
time than it takes to load. The capable of firing on full automatic.
Liberator is in use in France and The BAR requires large amounts of
China, as well as other occupied ammo to be effective, so an additional
nations around the world. squad member usually carries extra
magazines. Despite its relatively small
Luger P08 clip, this weapon is still considered to
The infamous German Luger be one of the best ever used by the
pistol was produced from prior to US Army.
WWI until 1938, but many are still in
action in the war. It is a common Carbine, M1
sidearm for both officers and machine The M1 Carbine is a light
gun crews. infantry weapon designed by the US
Army to replace the M1911 pistol.
Nagant Model 1895 Though the pistol still has its place,
This rather antiquated Soviet the Carbine sees action as a point
revolver design was officially replaced weapon due to its compact size and
by the TT-33 in 1930, however many greater power.
are still produced for use by the Red
Army. Fallschirmjägergewehr 42 (FG42)
Production began on the FG42
Tula-Tokarev Model 1933 (TT-33) to answer the German paratroopers’
The Tokarev pistol is the call for an automatic weapon which
standard Soviet sidearm, however it could easily be carried into battle
has not completely replaced the instead of the heavy MGs. This
Nagant Model 1895 revolver. This weapon is very dangerous but is only
pistol borrows features from other truly accurate in single fire mode.
pistols such as the Mauser cartridge When using the FG42 in full
and the Browning recoil design. automatic mode, the user receives a
-1 to hit penalty.
Walther P38
In 1938, this pistol replaced the Garand, M1
Luger as the Wehrmacht’s official The M1 Garand is a semi-
service pistol. The P38 is a solid pistol automatic, .30 caliber rifle used by
produced in great quantities by the the United States. This rifle is know to
Germans. work well in the field and has a vastly
superior rate of fire to the German
Longarms K98 and Japanese Arisaka. This is the
standard rifle for US servicemen in
WWII.
The following list of longarms
contains rifles, submachine guns, and

5
Gewehr 43 (G43) Mosin-Nagant Model 1891/30
Called “Hitler’s Garand” by the (M1891/30)
Allies, the G43 is a semiautomatic The M1891/30 is an
rifle with a ten round box magazine. improvement on the original M1891
The weapon is plagued by complexity design. Despite being a grossly
and hence isn’t as readily available as outdated design, the M1891/30 is
the reliable K98. cheap to produce, easy to use, and
reliable on the battlefield.
Grease Gun, M3A1
At the end of 1944, the US Pistolet Pulemet Shpagin Model
Army began to issue the M3A1 Grease 1941 (PPSh-41)
Gun as an alternative submachine gun After encountering the
to the Thompson. The Grease Gun has effectiveness of the submachine guns
the advantages of being extremely used by both the Finnish and German
cheap and easy to produce, however it armies, the Soviets called for their
can only be fired on full automatic. own design. The PPSh-41 is a
devastating close range weapon with
Ithica Model 37 Trench/Riot Gun a 71 round drum magazine. Some
The Ithica Model 37 shotgun is later models are capable of only full
produced as a trench-clearing gun automatic fire. They are so plentiful
which can easily be used in close that sometimes entire units are armed
combat to cover a large area. This only with the PPSh-41.
gun has performed admirably in
countless operations. Samozariadnyia Vintovka
Tokareva Model 1940 (SVT-40)
Karabiner K98k The SVT-40 was developed for
This is the standard issue rifle the Soviet army to hopefully replace
for the Nazi forces in WWII. The K98k the aging M1891/30. This has not
is an accurate, and reliable bolt-action come pass, as the SVT is simply too
rifle, and with the addition of a scope, complex and unforgiving to be
becomes a dangerous sniping tool. produced and used in large quantities.
Often, this weapon is used by an
Lee-Enfield No.4 Mk.1 experienced soldier or NCO in a rifle
The Lee-Enfield is the British squad. When fitted with a scope, the
service rifle, dating back to the 1800s. weapon also makes a deadly sniping
This bolt-action rifle has a ten round platform.
box magazine and can take a “spike”
style bayonet. Springfield, M1903A4
The Springfield ’03 is the
Machinepistole 40 (MP40) standard sniper rifle for United States
This 9mm submachine gun is troops during the war. This weapon
constructed mostly of stamped parts, has a reputation for reliability and is
which are easy to produce during the extremely accurate in the hands of a
war. This effective weapon has been trained marksman.
produced in great quantities
throughout WWII. German machine Sten Mk.2
pistols were the motivating factor The British answer to the
behind Britain’s development of the German MP40, the Sten is a cheap
Sten. submachine gun which can be
produced in great numbers. The Sten

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is prone to jamming if not kept clean, The heavier 81mm Mortar of
and so is not very popular with the the Soviet army has a greater range
troops. An attack roll of 1, made with and damage dealing capability than
a Sten automatically jams the weapon. the smaller 50mm.

Sturmgewehr 44 (StG44) Bazooka, M1A1


The StG44 is the world’s first The Bazooka rocket launcher is
assault rifle. First called the MP43, it a tube-shaped anti-tank weapon.
was not a popular design with the Commonly it is used as a team with
Fürer, and Hitler cancelled research one man firing and one reloading.
on the weapon. The name was later This American design is so successful,
changed in order to continue design that it is believed to be the inspiration
and testing under Hitler’s nose, and for the German Panzershreck.
the StG44 was sent to the Eastern
Front. This gun can be used as a light Bren Mk.1
machine gun or a rifle. It has received The Bren gun is the standard
mixed reactions from troops, some of British light machine gun. Although it
whom enjoy the weapon’s versatility. doesn’t have quite the amazing rate of
Others find that the gun wastes fire of the MG34 or MG42, it is lighter
ammo, of which the specially and more accurate, allowing it to
designed 7.92 mm short round is in carry out a more tactical role.
particularly short supply.
Boys Anti Tank Rifle
Thompson, M1A1 Britain’s final attempt at using
The Thompson .45 caliber anti tank rifles is the Boys. This gun is
submachine gun is a devastating close quite ineffective and by 1942 most
range weapon, which carries a troops abandoned them altogether.
heavier slug than both the British
Sten and German MP40. It has Browning, M1917A1
performed well under most This heavy machine gun is very
conditions, but has poor accuracy at accurate and has a respectable rate of
long ranges. The French, British, fire. It is used by the American Army
Canadians, and Australians have all mainly for defense and vehicle
used the “Tommy Gun” throughout mounting due to its weight.
the war as well.
Browning, M1919A4
Heavy Weapons The .30 caliber 1919 Browning
is the standard light machine gun
All heavy weapons require an used by US ground forces in WWII.
Exotic Firearms Proficiency to use Although less accurate and with a
without penalty. lower fate of fire than its big brother
the 1917 model, the 1919 is
50mm Mortar (50-PM 40) significantly lighter and more
The 50-PM 40 is the standard maneuverable.
light mortar used by the Soviet forces.
It uses a very small projectile which is Degtyaryev Pakhotnyi (DP)
not particularly effective in many The Red Army’s standard light
situations. machinegun is the DP. This gun uses a
49 round circular magazine, however
82mm Mortar (82-PM 41) it should not be loaded with more

7
than 47 rounds to prevent Before the invention of the
malfunctions. Panzerfaust and Panzershreck, the
PzB 39 anti tank rifle had been the
Granatenwerfer 34, Schwerer German’s main anti tank weapon for
The heavy 81mm infantry. Like other rifles of this type,
Granatenwerfer 34 is a large German it is almost completely ineffective.
mortar. Much heavier than the 36
model, this version is more often used Panzerfaust 30
by heavy weapons platoons rather This one-shot German anti-tank
than by regular rifle platoons. rocket launcher was in heavy use until
the production of the reloadable
Granatenwerfer 36, Leichter Panzershreck. After being fired, it
This 50mm mortar is the must be discarded.
German Heer’s main light mortar.
Capable of causing significant Panzerfaust 60
destruction, it is a respected weapon. This version of the Panzerfaust
anti-tank rocket launcher has greater
Machinegewehr 34 (MG34) range and penetrating power than the
The MG34 was first used in the model 30. Like the 30, it can only be
Spanish Civil War and many remain in fired once.
service despite the introduction of the
MG42. It is a light tactical machine PIAT Mk.1
gun with a very high rate of fire. The Projector, Infantry, Anti-
Tank is the standard British anti-tank
Machinegewehr 42 (MG42) launcher. It uses a spring mechanism
The MG42 is perhaps the best to propel the round, and so it can only
weapon in service in the war. It is a be used at very short ranges. It is
frightening weapon to face due to the most often used in tandem with a
distinctive sound created by its rate of loader. Because of the PIAT’s design,
fire which is so high that individual it requires two full round actions to
rounds cannot be heard when the reload.
trigger is squeezed. The MG42 cannot
make a Burst Fire attack because of PTRD 1941
its extremely high rate of fire. This is the latest development
in anti-tank rifle technology. The
Mortar, M1 Soviets are the only nation not to
The US M1 81mm Mortar is a dispense with this antiquated design
heavy infantry mortar, which can be of weapon for dealing with tanks. It
carried into battle and used to stands very little chance of doing any
devastating effect. damage to a Panther or Tiger.

Mortar, M2 Pulemet Maksima Model 1910


The 60mm M2 Mortar is a (M1910)
lighter alternative to the much The Russian M1910 heavy
heavier 81mm M1. For this reason, it machinegun is a water-cooled design
is more often used by assault troops based on the Maxim gun of WWI. It is
like Rangers and paratroopers. extremely heavy and needs to actually
be wheeled into position rather than
Panzerbuchse 39 (PzB 39) carried. It is very reliable, but difficult

8
to produce in the numbers required The German army has used
by the Soviets. flamethrowers to good use against
armored fortresses in Belgium and
Raketenpanzerbuchse 43 France during the initial Blitzkrieg.
“Panzershreck” On the defensive, however, the
The German flamethrower is of much less use.
Raketenpanzerbuchse 43, commonly
known as the “Panzershreck” which ROKS-2
translates to “tank terror” is a This Soviet flamethrower has
personal anti-tank rocket launcher seen use in the intense city fighting of
based on the American M1A1 the Eastern Front.
Bazooka. Like the bazooka, one man
fires the weapon while another loads Type 100 Flamethrower
the ammunition. The Japanese Type 100
Flamethrower is of good use in the
Stankovii Pulemet Goryunova cramped quarters of the Pacific
Model 1943 (SG43) Theater. However, as the war drags
The SG43 is the Soviet army’s on, and the Japanese find themselves
replacement for the aging M1910 more and more on the defensive, it
machine gun. It is air cooled, and becomes much less effective.
significantly less heavy, however it is
just as difficult to produce and so has
not truly replaced the M1910. Protective
Vickers Mk.1
The Vickers Mk1. heavy
Equipment
machine gun is the heart of the "Casualties many; Percentage of dead not known; Combat
British infantryman’s fire support. It efficiency; we are winning."
is a heavy, water-cooled veteran of the - Colonel David M. Shoup
First World War that continues to see (1943)
service.

Other Ranged Weapons Armor


The weapons below do not Helmet
require any specific proficiency to Following the devastating
use. losses due to artillery bombardments
during the early stages of WWI,
Flamethrower, M1A1 almost every major nation developed
The trusty flamethrower has head protection for their troops in the
seen some use in Europe for defeating form of metal helmets. Although not
bunkers, but has been put to designed to protect against bullets,
extensive work in the Pacific. These they will help in the event of an
weapons are particularly effective overhead explosion. A character with
against enclosed areas, but can be a helmet on may add +1 to his reflex
dangerous to the user, should a stray save against the effects of explosives
bullet hit the volatile gas tank. such as mortars, artillery, and
grenades.
Flammerwerfer 35

9
Misc. Military Units
Equipment In the armies of the nations of
WWII, various amounts of men and
"The battle we are now approaching demands a colossal equipment were organized into units
measure of production capacity. No limit on rearmament
which could act cohesively on the
can be visualized. The only alternatives are victory or
destruction.” battlefield. The basic unit of any force
- Reich Marshal Hermann is the rifle squad or section. A typical
Göring, Commander-in-Chief of the rifle squad consists of nine to twelve
Luftwaffe (1936) men, depending on the country. Two
to four rifle squads along with a
headquarters element make up the
Obstacles next type of unit, the rifle platoon.
Three of these platoons along with a
Barbed Wire command unit make up the rifle
Barbed wire can be a huge company. Finally, three rifle
obstacle to an advancing force, and companies plus support and
must be dealt with quickly. Jumping headquarters elements make up the
over or shimmying under barbed wire infantry battalion.
requires a reflex check, DC 15 or the
character in question takes 1d4
damage. Cutting out a 5’ gap in a The US Armed Forces
barbed wire emplacement requires
wire cutters and is a full round action. The United States in World War
Two was instrumental in victory over

In the Army both Germany and Japan. On the


ground, the Marines fought in the
Pacific while the Army battled across
Europe.
This section will describe
certain aspects of the major military US Army Ranks:
powers during World War Two. Here The ranking system of the US
you will find information on ranks and Army is as follows:
insignia, uniforms, military
organization, and examples of typical
Enlisted: Officers:
soldiers.
Private 2nd Lieutenant
Organizing the Private 1st Class
Technician 5th
1st Lieutenant
Captain

Military
Class Major
Corporal Lt. Colonel
Technician 4th Colonel
Class Brigadier General
Each of the major powers Sergeant Major General
involved in WWII had its own military Technician 3rd Lt. General
structure, ranks, insignia, and Class General
equipment issues. Understanding Staff Sergeant General of the
these things will help greatly in Technical Army
properly roleplaying any part of this Sergeant
conflict. Master Sergeant

10
First Sergeant bearers. A sergeant served as the
squad leader in charge of these two
five man teams.
The US Army Rifle Squad: The Airborne squads, expected
A typical US Army rifle squad to be much more self-sufficient than
battling in Europe or North Africa in the average infantry squad, also had
WWII consisted of a squad leader and to pack a much bigger punch. To do
his assistant (these started out as a this, these squads were issued the
Sergeant and Corporal, but became M1919A4 Browning light machine
Staff Sergeant and Sergeant by 1944) gun in place of the BAR. Originally,
five riflemen, two scouts, an each man was also issued a Colt
automatic rifleman, his assistant, and M1911 .45 Caliber pistol. Issue of
an ammo carrier, for a total of twelve these pistols was stopped, but many
men. Except for the automatic paratroopers kept them or bought
rifleman who was issued a BAR, all of their own sidearm incase they were
the other men in the squad were separated from their main weapon
issued M1 Garand rifles. Often, the during the jump. Airborne troops
squad leader would replace his M1 were also issued a wide variety of
with an M1 Carbine, Thompson switchblade knives, knuckle knives,
submachine gun, or M3 Grease Gun, and trench knives. Although all of the
and he and his assistant may have soldiers in the squad besides the
acquired additional handguns. An machine gunner and his assistant
additional Thompson or Carbine for were issued M1 Garand Rifles, there
the scouts or assistant squad leader in were several Thompsons, Grease
place of their M1s would have also Guns, and special airborne M1
been fairly common. Each rifle Carbines with folding stocks available
platoon also had one M1903A4 for distribution at the platoon level.
Springfield rifle equipped with a These tended to gravitate toward the
sniper scope to be assigned as the squad leaders, assistants, and scouts.
platoon leader saw fit. Each company Airborne troops were also issued
had three bazookas (this increased to more grenades than the average
five bazookas and six additional BARs soldier and each carried three to six
after D-Day) which the company fragmentation grenades, one white
commander could assign as necessary. phosphorus grenade, two smoke
The standard issue for grenades was grenades, and one Gammon Bomb. In
three fragmentation grenades and one addition to this, each man also had a
smoke grenade per man. Hawkins anti tank mine.
The Rangers made up the The glider infantry element of
special forces element of the Army. the Army had squads identical to
The typical Ranger squad had an those of the regular infantry, but with
identical layout to the standard Army only two such squads per platoon.
squad. Some squads, particularly later Armored infantry squads had
on, adopted the assault squad layout the luxury of riding into combat in an
in which the squad was divided into armored halftrack. They did not
two smaller elements called fire contain the BAR team of the regular
teams. The assault fire team consisted infantry squad, but made up for this
of five riflemen while the machine gun by having the driver of the halftrack
fire team included the assistant squad provide support fire from the mounted
leader, machine gunner, assistant M1917A1 Browning heavy machine
machine gunner, and two ammunition gun while the squad advanced.

11
Table 0-0 shows the typical team used. By 1944, the Marines
makeup of many common US squads decided on the thirteen man Series F
in WWII. squad by splitting the squad into
three smaller units called fire teams,
The US Army Tank Platoon: each consisting of a team leader, a
Tanks, just like infantry soldiers rifleman, a BAR man, and an assistant
are organized into squads, platoon, BAR man. These three teams of four
companies, and battalions. The US were all lead by a squad sergeant.
Army fielded both light and medium Grenade issue would have been
tank platoons, each of five tanks (M3 similar to the US Army with three
Grants for the light platoons and M4 fragmentation grenades and one
Shermans for the medium platoons.) smoke grenade per man.
Each platoon was then divided into a Marine Raiders, the US Marine
light squad of two tanks and a heavy Corps special forces of their time, had
squad of three tanks. A platoon several different squad configurations
commander (1st Lieutenant) led one depending on the mission at hand. A
squad while the platoon sergeant typical squad might consist of a squad
commanded the other. leader, assistant squad leader, three
riflemen, three automatic riflemen,
US Marine Ranks: and a sniper. This type of
The ranks for the US Marines configuration had a great deal of
were slightly different than those used firepower and versatility on the
by the Army: battlefield. Another configuration
breaks the squad into three fire
Enlisted: Officers: teams. Two of the teams would have a
leader and two riflemen with an M1
Private 2nd Lieutenant Garand and two submachine guns,
Private 1st Class 1st Lieutenant while the third team would have the
Lance Corporal Captain squad leader with submachine gun, a
Corporal Major rifleman with M1, and a BAR man.
Sergeant Lt. Colonel This team had immense close range
Staff Sergeant Colonel
fighting ability, making it perfectly
Technical Brigadier General
Sergeant Major General suited to the jungle fighting of the
Gunnery Sergeant Lt. General Pacific islands.
First Sergeant General Table 0-0 below shows some
Sergeant Major typical US Marine squads fielded
Sergeant First during the war.
Class
Master Sergeant The US Marine Tank Platoon:
The US Marines in WWII
The US Marine Rifle Squad: fielded much lower numbers of tanks
The US Marine Corps fighting than their Army counterparts. Those
in the jungles of the Pacific in WWII fielded in the Pacific jungles tended to
organized their rifle squads in a be more of the light tanks as opposed
slightly different manner than the to the M4s. Their organization would
Army. They began with the nine man have been similar to that used by the
squad called Series D. As the war Army.
progressed, they decided to move to
the twelve man Series E squad,
doubling the number of BARs the

12
The German leader, assistant, seven riflemen, a
machine gunner, assistant machine
Wehrmacht gunner, and two machine gun ammo
carriers. The weapons of choice for
Between 1919 and 1945, these soldiers were a machine pistol
Germany managed to produce one of for the squad leader, MG34 and Luger
the most powerful and technologically or Walther pistol for the machine
advanced military forces in the world, gunner, and a pistol for the assistant
known in German as the Wehrmacht. machine gunner. All other men
Some of the most talented and able received Karabiner 98k rifles. As one
fighters in the German Military were can see, this squad puts much more of
the Waffen-SS. This military branch of the importance of the squad’s
the infamous Schutzstaffel was at the firepower on the machine gun as
forefront of many of Germany’s great compared to the US versions which
military actions. But, as the war display a more evenly distributed
dragged on supplies, men, and structure. By 1940, this squad had
manufacturing became scarce, and dropped to ten men by losing two
this would have its greatest impact on riflemen and an ammo carrier. By the
the nation’s military. For the Third desperate years of 1943 to the close
Reich, it seemed that war on two of the war, the squad lost its final
fronts was simply impossible to win. ammo carrier, putting it down to just
nine men. There was also an attempt
German Heer Ranks: to replace some of the bolt action
The rank system used by the K98k rifles with the new G43
German Army (“Heer” in German) is semiautomatic rifle. To accomplish
similar to that used by most other this, nineteen G43s were issued at the
armies of the time: kompanie (company) level, ten of
which were fitted with telescopic
Enlisted: Officers: sights. These were to be distributed to
the men as the kompanie commander
Schutze (changed Leutnant saw fit. Initially, German soldiers
to Grenadier in Oberleutnant could expect to call upon large
1942) Hauptmann numbers of PzB39 anti tank rifles for
Oberschutze Major dealing with tanks, however these
Gefreiter Oberstleutnant
were largely abandoned by 1943.
Obergefreiter Oberst
Stabsgefreiter Generalmajor Later, at the bataillon (battalion) level,
Unteroffizier Generalleutnant eighteen Panzerschrecks would have
Unterfeldwebel General been available, meaning that about
Feldwebel Generaloberst one in every two gruppen could have
Oberfeldwebel Generalfeldmarsc been equipped with one. The one shot
Stabsfeldwebel hall Panzerfaust launchers were much
Stabswachtsmeist more common and each gruppe would
er have access to several if the need
arose. Each man would also have
The German Heer Gruppe: been issued two to four
The German Army organized Steilhandgranates as well as one
their infantrymen into rifle squads smoke grenade.
called gruppen. At the outset of war in Like their US counterparts,
1939, each infantry gruppe consisted armored Panzer Grenadier gruppen
of 13 men. These were the gruppe rode into combat in a halftrack. In

13
both the twelve man version used These gruppen were simply poorly
prior to 1943 and the ten man version trained boys and old men organized
used to the end of the war, these into hastily constructed battalions.
squads could bring to bear the Volks Grenadier gruppen were
staggering firepower of three MG34 organized in the same way as the
or MG42 machine guns. These types ordinary rifle gruppen. The German
of squads were given the important Heer even attempted to field several
role of guarding the vital German Volks Grenadier bataillone riding
Panzers (tanks) from infantry assault. bikes. The second idea was the sturm
Fallschirmjägers, or or assault gruppe. A sturm gruppe
paratroopers, were part of the was made up of a normal nine man
German Luftwaffe (Airforce) and infantry squad or ten man Panzer
played a major part in Germany’s Grenadier squad all armed with
initial success of the Blitzkrieg. The MP40s. The Wehrmacht hoped to
traditional Fallschirmjäger gruppe is outfit these squads with the new
a twelve man unit consisting of a Sturmgewehr 44 assault rifle,
gruppe leader, assistant, six riflemen, however this rarely happened due to
two machine gunners and two small production numbers. In a sturm
assistant machine gunners. This zug (assault platoon) two such armed
configuration allows the gruppe to be gruppen would be accompanied by a
divided into two fire teams each third gruppe armed with the normal
consisting of a leader, three riflemen, assortment of rifles and machine
and a machine gun team. Later, this guns, supported by a heavy weapons
gruppe lost one of its riflemen, and gruppe.
the Fallschirmjäger zug (platoon) Table 0-0 shows several typical
went from three gruppen to two. types of German gruppen fielded in
Later on in the war, a new weapon, Europe in WWII.
the FG42 was developed with the
intention of arming the squad entirely Waffen-SS Ranks:
with this fully automatic rifle. Very Because it was not technically
few of these weapons were actually part of the Wehrmacht, the Waffen-SS
produced, and those that were used its own system of rank:
suffered from the inability to aim
when firing on full automatic. Enlisted: Officers:
Fallschirmjägers would have been
equipped with more grenades than SS-Schütze SS-
their regular infantry brothers, and SS-Oberschütze Untersturmführer
each would have also been issued a SS-Sturmmann SS-Obersturmführer
light anti tank grenade or mine. These SS-Rottenführer SS-
soldiers were also issued a gravity SS- Hauptsturmführer
Unterscharführe SS-
knife in addition to their bayonet, for
r Sturmbannführer
the purpose of cutting themselves SS-Scharführer SS-
down, should they get caught in a tree SS- Obersturmbannführ
on the jump. Oberscharführer er
Near the end of the war, with SS- SS-
the jaws of the allied war machine Hauptscharführe Standartenführer
closing in around them, the Germans r SS-Oberführer
invented two last ditch efforts which SS- SS-Brigadeführer
they hoped would hold off defeat. The Stabsscharführe SS-Gruppenführer
first was the Volks Grenadier gruppe. r SS-
SS- Obergruppenführer

14
Sturmscharführe SS- The British army of the late
r Oberstgruppenführ 1930s was largely unprepared for the
er Nazi blitzkrieg into Poland and
Reichsführer-SS France, and as a consequence, was
quickly routed, an action which ended
The Waffen-SS Gruppe: in the famous departure from
The gruppen of the Waffen-SS Dunquerke. As the war progressed
were structured in the same manner however, Britain’s Army evolved into a
as their Heer counterparts, albeit lethal foe for the beleaguered German
with, on average, better trained and Reich. Moreover, it was not just
more well equipped troops. Although England that joined the fight in
the SS did not have priority in being September 1939, her commonwealth
assigned new weapons and nations mobilized as well. India,
equipment, they often received better Australia, South Africa, and many
equipment than that issued to the other smaller nations added their
normal Wehrmacht. resources to the war effort. Canada
The Waffen-SS fielded a variety provided to the Allies as many men
of different units including their own and materials as Italy did for the Axis.
Fallschirmjägers and Panzers. Many Because the commonwealth nations
foreign volunteers entered the service used similar tactics and equipment to
of the Waffen-SS, even units of Britain proper, they will be included
Kosaken, or Cossacks who were briefly in this section.
ardent anti-communists.
Table 0-0 shows the typical British Army Ranks:
Heer gruppen, which are identical to The following is the rank
those used by the Waffen-SS. structure used by the British Army in
WWII:
The German Panzer Zug:
At the beginning of the war, Enlisted: Officers:
each German panzer zug (tank
platoon) consisted of either four Private 2nd Lieutenant
medium tanks or five light tanks. Lance-Corporal Lieutenant
Later, this was changed to five Corporal Captain
medium tanks and all of the light Sergeant Major
tanks were moved to the bataillon Sergeant-Major Lieutenant-
(battalion) level to be used as Warrant Officer 1st
Colonel
Class
reconnaissance vehicles. The heavy Colonel
Tigers and King Tigers were Brigadier
organized into four tank züge and Major-General
were not mixed with other panzer Lieutenant-
bataillone. Each zug would have been General
commanded by a Leutnant (Heer) or SS- General
Untersturmführer (Waffen-SS) with an Field Marshal
additional NCO.
The British Army Rifle Section:
The British Royal The typical rifle squad (known
in the British Army as a “rifle
Military section”) for British and
Commonwealth forces was
commanded by a section corporal and

15
his assistant (a lance-corporal) British tank platoons (call
equipped with either a Lee-Enfield squadrons) in WWII consisted initially
rifle, Sten submachine gun, or an of five groups of three tanks each.
American Thompson submachine gun. These were either infantry tanks or
Under their command were six cruisers, and the two were not mixed.
riflemen armed with Lee-Enfields, a Later, the cruiser squadrons were
light machine gunner with a Bren bolstered with an additional tank and
gun, and an assistant machine gunner redeployed into four groups of four.
with a Lee-Enfield who toted the Bren Although the tank squadrons
ammunition. used by the British initially consisted
A variation on the standard rifle entirely of vehicles made by the
section was the much more mobile British themselves, by 1943 these had
carrier rifle section. This section been almost completely replaced by
consisted of section corporal, section American models. Perhaps the best
lance corporal, one rifleman, two Bren example of the two nations showing
gunners, two assistant Bren gunners, cooperation was the use of the
a two-inch mortar gunner, assistant Sherman Firefly. This tank was a
mortar gunner, and a driver. This ten- typical American Sherman tank, but
man squad would ride into battle on replaced its relatively ineffective
board a Universal Carrier. These 75mm main gun with the British 17
lightly armored vehicles were initially pdr main gun which was much more
developed as a mobile trench from suited to taking out the heavily
which machine gunners could fire armored Panzers. By 1944, one of the
their Bren guns. However, like many four tanks in British Sherman cruiser
other pieces of equipment, the groups was a Firefly.
Universal Carriers were adapted to
carry an entire squad into battle with The Soviet Red Army
relative speed and protection.
The British airborne troops also
In 1917, in the midst of the
used the ten man squad and
greatest conflict the world had seen
presented an available amount of
up to that point, the people of Russia
firepower somewhere between that of
revolted against their Czar and
the rifle section and carrier section.
became the Union of Soviet Socialist
The paratrooper sections carried one
Republics. When, in 1929, Joseph
Bren gun and a two-inch mortar, and
Stalin solidified his strangle hold over
in 1944 added a Lee-Enfield equipped
the Soviet Union, he brought a new,
with a telescopic sight, moving one
cruel dictatorship upon the world. In
rifleman specifically into a sniper role.
1939, Stalin and Hitler agreed to sign
The British commandos used an
a non-aggression pact and secretly
11 man section made up of a five man
divided Europe between Germany and
rifle group lead by a corporal, a three
Russia. The forces of the Soviet Union
man Bren gun group commanded by
poured over the Polish border and
another corporal, and a sergeant to
unsuccessfully attacked Finland in a
organize the section as a whole.
conflict known as the Winter War. But,
Table 0-0 below shows the
as often happens in pacts made
layout of several typical British
between thieves, Hitler backstabbed
infantry sections used throughout
Stalin and attacked Russia in 1941.
WWII.
Pushed back to the gates of Moscow,
Stalin gave the order that any man
The British Army Tank Squadron:
retreating was to be shot as a traitor

16
to the Soviet Union. Somehow, taking even more terrible losses. Each
through sheer determination and an squad was once again raised to eleven
uneasy partnership with the Allied men in strength, but the total number
Powers, the Soviet Army managed to of squads in each battalion suffered as
bring itself out of the path of a result. The new battalion would be
annihilation and fought its way to less than half the size of that used at
Berlin. the beginning of the war. In many
squads, a single rifleman may have
Soviet Army Ranks: been armed with an SVT-40 or
The following is the system of M1891/30 fixed with a telescopic
military ranks used by the Soviet scope, allowing him to perform a
Army in World War Two: sniper role.
In 1942, the Soviet army
Enlisted: Officers: allocated each regiment a company of
one hundred men armed entirely with
Krasnoarmeyet Lyetenant submachine guns. These were split
s Yefreitor Starshy Lyetnant into ten man squads and a command
Mladshii Kapitan section. The intent of these assault
Serzhant Major squads was to put immense close
Serzhant Podpolkovnik range firepower into the hands of the
Starshy Polkovnik regiment. In addition to this, the
Serzhant General Major PPSh-41 submachine guns given to
Starshina General these troops were far easier to
Mladshii Leytenant produce than the M1891/30 rifles
Lyetenant General used by the rest of the army. These
Polkovnik squads would see some of the most
General Armiyi bitter fighting of the war and take
Marshal huge losses in the process.
Sovetskogo Of particular note within the
Soyuza structure of the Soviet army are its
motorized infantry squads. Motorized
The Soviet Army Rifle Squad: squads of other nations were each
The evolution of the Soviet allocated a halftrack or similar vehicle
infantry squad is clearly a case of inside of which they could ride into
desperation in the face of terrific battle. Soviet motorized squads often
losses. At the start of the war, the had no such luck. The USSR never
typical Russian squad consisted of developed its own armored personnel
eleven men. A squad leader and carrier throughout the entirety of the
assistant armed with rifles led two war and so the eight-man motorized
scouts with submachine guns, five squads often had to rely on other
riflemen, a light machine gunner, and means. The US did send the Soviets
assistant machine gunner. As the some M3A1 Halftracks which these
casualties mounted and replacements squads could use, however many had
never came, the official solution was to find captured German halftracks to
to reduce the operating size of each use or had to ride on top of tanks. The
rifle squad. The new nine-man squad Russians even went so far as to create
lost a rifleman and a scout and gave motorized assault squads with no
the squad leader a PPSh-41. intention of giving them
Eventually, the Soviets pushed the transportation, requiring them to ride
Germans out of Russia, but not after on top of the tanks they were

17
assigned to protect. To supplement The NKVD:
their motorized squads, the Soviets In the 1930s and 1940s, the
also made use of large numbers of Soviet equivalent of the German SS
cavalry throughout the entire war. would certainly have been the NKVD.
These squads would have had similar The philosophies of both the
numbers of men to the standard Communists and Fascists of the time
infantry squads but were mainly allowed for no room when it came to
armed entirely with the PPSh-41 political dissent. As the war
submachine gun like the assault progressed, the ideas of national
squads. pride, belief in the cause, and faith in
The Russians also had elite the nation leadership became even
groups of highly trained soldiers more important for two nations
called the Soviet Guardsmen. These caught in a death grip. Often,
men were fanatically loyal to the however, tactics changed from
cause of Communism and the instilling a sense of bravery and trust
protection of Russia. On average, to one of sheer terror.
these units would have been better Where the SS performed its
trained and equipped than typical atrocities on the “partisans” and Jews
infantry squads, but would have used of conquered territories, the NKVD
the same organization. was used on the Russian soldiers
Table 0-0 below shows the themselves. These “political soldiers”
configurations of several infantry were given free reign to dole out a
squads used by the Soviet Army in death sentence to anyone believed of
WWII. showing even the smallest lack of
belief in the cause. Soldiers who had
The Soviet Army Tank Platoon: been taken prisoner by the Germans
Like the rifle squad, the Soviet were to be considered traitors to the
Army tank battalion saw many Motherland, a crime punishable by
makeshift changes as the Germans death. Retreat was considered
pushed farther into the motherland. cowardice, another capitol offense.
At the platoon level however, it Most Soviet soldiers were more afraid
remained largely unchanged. Each of the NKVD than of the Germans.
light and medium platoon consisted of The NKVD also helped Stalin
three such tanks while heavy platoons rekindle a deep-seated racial hatred
had only two tanks. Light and medium of the Germanic people. The SS used
companies had three platoons plus a the same tactic on the German army,
command tank for a total of ten instructing the soldiers about the
vehicles with the heavy company “barbaric Slavs” who would show
having only two platoons with a them no mercy if captured. Both sides
commander making only five tanks blew stories of rape and pillaging out
total. All three types of tank of proportion and, although these
regiments contained twenty tanks in things did occur, they were used to
total. As the war raged, remnants of great advantage of the political
battalions were formed into ragtag machines of both the Communists and
mixed battalions of all makes. The Nazis. At its height, for both sides, the
Soviets also made good use of “Great Patriotic War” turned into a
captured German Panzers, Panthers, virtual war of racial supremacy.
and Tigers as the Nazi losses began to
pile up.

18
The Japanese Imperial consisted of thirteen Nitto Hei, or
privates, one Gocho, or corporal as
Army assistant squad leader, and one
Gunso, or sergeant as squad leader.
During WWII, Japan was a All men in the squad were armed with
nation devoted to a strict code of Type 38 rifles except the machine
honor. Although the ordinary Japanese gunner who carried the squad’s single
soldier was forced to use terribly out Type 96 light machine gun. In combat,
of date weapons and equipment, they the squad would split itself into a ten-
often made up for this with bravery man rifle team and a five-man
and fanaticism. In some cases, machine gun team. By 1941, the
suicidal attacks were launched at squad was reduced to thirteen men.
enemy positions with no hope of The new squad would use the Type 99
success. No other nation involved in rifle and Type 99 light machine gun to
the war actively pursued this as a replace their grossly outdated
viable battle tactic. Many Japanese weapons. The only anti-tank weaponry
soldiers also considered their nation the ordinary soldier had at his
as not being part of the Geneva disposal was the Type 97 anti-tank
Convention, and as such ignored the rifle, which would have been issued at
rules of war pertaining to the company level. Although this
treatment of prisoners and combat remained the official squad
medics. configuration until the end of the war,
reality was slightly different. As
Japanese Imperial Army Ranks: casualties mounted, reinforcements
The following table shows the were often limited or simply
ranks used by the Japanese Army nonexistent. Losses had to be
during the war: compensated for with unofficial, on
the field assignments of men and
Enlisted: Officers: equipment.

Nitto Hei Sho-I The Japanese Imperial Army Tank


Itto Hei Chu-I Platoon:
Heicho Tai-I The Japanese army deployed
Gocho Shosa vastly fewer numbers of tanks than
Gunso Chusa any other army in the war. The jungle
Socho Taisa fighting on the islands of the Pacific
Jun-I Shosho rendered these vehicles useless in
Chujo many situations, but even so the
Taisho Japanese did have some battalions of
Gensui light and medium infantry tanks. The
Type 97 Chi-Ha medium tank and
The Japanese Imperial Army Rifle Type 95 Ha-Go light tank were the
Squad: most common and were deployed in
The Japanese army saw a few platoons of three tanks each. Tanks
variations in its forces made to reflect were not mixed within companies in
first the vast amounts of captured order to simplify maintenance. The
territory which needed to be Japanese also made use of many
occupied, and later the escalating captured US M3 and M4 tanks taken
losses at the hands of US Marines. from the capture of the Philippines
Prior to 1941, the typical squad and Burma.

19
The leader also had to keep
track of ammunition usage and
Infantry Tactics availability within the squad. He had
to prevent his men from firing off all
At their core, the infantry of their ammo at once, and to
tactics used by the different countries distribute ammunition stores among
involved in WWII were very similar. them.
This section will discuss how these The squad leader’s final job was
tactics were used at the squad level in to act with bravery and to lead his
both offensive and defensive actions. men into the final and inevitable close
assault of the infantry attack. He was
responsible for the lives of his men
The Squad on the and had to lead them through their
Battlefield ordeal. For this, his submachine gun
came in handy again, giving him
Typically, infantry squads in the devastating close range firepower.
Second World War used one of several An assistant always helped the
configurations. The standard squad leader in his duties. In combat,
configuration split the squad into two the squad leader would always
parts: the base of fire team and the accompany either the base of fire
maneuver team. Both of these parts team to direct the machine gun or the
had a very specific job to do on the maneuver team to get in close with
battlefield to ensure the survival of the enemy. The assistant would then
the squad. The second configuration typically head up the other team.
divided the team into two or more
equally sized fire teams. Other The Standard Configuration:
configurations such as the split base The focus of virtually every
of fire configuration and the assault infantry squad in WWII was the light
configuration were used as well. machine gun. Compared to the bolt-
action rifle carried by most men, this
The Squad Leader: weapon could throw out a veritable
The squad leader had perhaps wall of steel. It was vital to the
the greatest amount of responsibility survival of the squad that the machine
in the infantry squad. He was their gun be properly positioned and
tactician, their equipment manager, protected. In the standard squad
and the keystone holding the unit configuration, the base of fire team
together. consisted of the machine gunner and
As a tactician, it was vital for any assistants or ammo carriers he
the squad leader to keep the squad had and was almost always controlled
organized for their efforts to be most directly by the squad leader or
effective. Combat can often devolve assistant squad leader.
into a free-for-all in which scared men The maneuver team was
act hastily, without thinking in terms essentially all of the ordinary riflemen
of strategy. The squad leader had to in the squad and was lead by either
direct his men as a fighting force, and the squad leader or his assistant.
had to avoid the temptation to simply Most of the time, this part of the
open fire from rifle range. For this squad had a proportionally larger
reason, squad leaders often adopted number of men than the base of fire
short-range submachine guns in the team. The maneuver team’s main
place of a rifle. objectives in combat were to protect

20
the machine gun and eventually make Offensive Squad Level
a close assault on enemy forces.
Tactics
The Fire Team Configuration:
The fire team configuration The infantry squad is a
could only be used in squads which carefully constructed instrument of
were given access to additional light warfare designed for specific tactical
machine guns. In the fire team purposes. Of all types of squads
approach, the squad would split up available, the meat and bones of an
into equal sized teams, each with a army were its rifle squads. These
light machine gun, some riflemen, and units were capable of performing
a leader. This layout made the squad many different actions, however the
very balanced, and each fire team was tactics of the attack they used varied
capable of giving the others an equal from one country to the next.
amount of supporting fire.
The Fire and Movement Tactic:
The Split Base of Fire The concept of fire and
Configuration: movement involves different parts of
Split base of fire is another the infantry squad providing
layout requiring multiple light supporting fire for each other during
machine guns. Using this the advance. This type of movement is
configuration, the squad would be most often used with the standard and
split into three groups: two base of fire team squad configurations. When
fire teams and one maneuver element. used with the standard configuration,
The maneuver team would have been the base of fire team is responsible for
lead by the leader or assistant while providing the initial supporting fire
the other man would be positioned while the maneuver team moves in
between the two base of fire teams to toward the enemy. The fire provided
direct both of their efforts. by the machine gun helps the
maneuver team to close distance, but
The Assault Configuration: it also has the negative effect of
One of the most desperate and exposing the machine gun team’s
outright untraditional tactics of the position to return fire. The base of fire
war was to arm entire squads only team must then move quickly to a new
with submachine guns. These squads position while the maneuver team
had devastating close range potential covers this movement. The squad can
but were very limited at longer use this alternating pattern of fire and
ranges. Both the Soviet Union and the movement to get the maneuver team
German Reich fielded assault squads. into close combat range to engage the
They acted as single units and had to enemy at their most deadly. In the fire
be supported by other rifle squads to team configuration, both fire teams
be truly effective. The German have an equal amount of firepower,
attempt to provide their sturm squads allowing the teams to support each
with the Sturmgewehr 44 assault rifle other equally. This system of attack is
could have made this type of unit favored by the British and US forces.
much more viable on the battlefield,
however the new weapons arrived too The Marching Fire Tactic:
late to make much of a difference. Using this method of attack, the
entire squad closes in on the enemy
en masse. The key with this tactic is

21
overwhelming manpower and weapons needed to be carried to
firepower provided by automatic within only a few meters of the tank
weapons. Marching fire has the to be effective. To do this, the initial
advantage of being a much faster assault would be screened by the use
attack than the fire and movement of smoke grenades. Later in the war,
approach. The squad can advance in a rockets and other types of bombs
lightning quick assault and overrun were placed in the hands of the
their enemy. However, should the ordinary infantryman, giving him a
assault become bogged down, the much better chance of taking out a
squad can quickly lose momentum, tank at a significantly longer range.
stranding the team in no man’s land The Soviets however, never developed
with little or no covering fire. these types of weapons during the
Marching fire requires the squad to war, and continued to use the
rely on supporting fire provided by dangerous methods described above.
mortars, heavy machine guns,
artillery fire, or aerial bombardment Defensive Squad Level
from outside of the structure of the
squad in question. This tactic is a Tactics
favorite of the German, Russian, and
Japanese armies. Digging In:
On the defensive, most
Assaulting Tanks: countries used very similar tactics.
Against tanks, infantry squads For the infantryman, the first and
during WWII had few options. Initially, most important step to preparing a
anti tank rifles were used. These defense was digging his foxhole.
could only penetrate the armor of Almost inevitably, every attack in
very light tanks and armored cars, so WWII began with an artillery or aerial
a new solution was needed. For the bombardment. The best way to defend
British, Germans, and Soviets, if against this initial attack is by hiding
artillery or air support could not be in the defensive cover of a trench.
called in, this meant either using Even when a squad was only expected
mines or an infantry assault. The to stop for a few hours, the men
British developed the Hawkins mine learned to begin digging their
for dealing with tanks. The Germans positions immediately. Most often,
and Russians had their own anti tank each foxhole was suitable for two or
mines, but also devoted energy and three men. The squad’s light machine
resources into the development of gun would be positioned in such a
anti tank grenades which had to be way as to catch attacking troops in
used at much closer ranges. The the flank to create confusion and
Germans also developed a method to deadly crossfire.
attach several of their Each two or three man trench
steilhandgranates together for use would ideally be situated to provide
against tanks. By relying on a heavier supporting fire to its neighboring
explosive charge rather than trenches. Advance trenches in front of
fragmentation, these grenades could the main line were prepared to
actually do some damage to the confuse the enemy, and often times
underside of a tank. Makeshift these were mined. Fallback trenches
explosives such as Molotov Cocktails were also dug to help in the case of a
and ignited gasoline canisters were retreat.
also used. Most of the time, these

22
The Second Machine Gun: communication. Even farther forward
Squads using the split base of is a Mobile Fire Controller (MFC) who
fire or fire team configurations had can move from one position to the
the advantage of an additional next to help the mortars engage
machine gun making them even more targets of opportunity.
deadly in defensive roles. The guns
would be placed to cross their fire on
the most probable lane of enemy Ordinaries
advance. Often, German squads would
keep one machine gun carefully In a typical game of World at
hidden, opening up only when the War, the PCs will run into countless
enemy had reached optimum range, enemy soldiers, helpless farmers and
creating havoc and surprise. tradesmen, friendly troops, supply
officers, cooks, and any number of
Camouflage: other minor players. These NPCs are
The German army used the art just ordinary people with ordinary
of camouflage perhaps to a greater skills and abilities and without that
extent than any other in the war. special something that makes either a
German doctrine even went so far as hero or villain. The following list
to stress the importance of contains templates for ordinaries
camouflaging a position before which are particularly useful when
digging in. Tree branches, leaves, playing D20: World at War. Every
grasses, straw and all types of other person the PCs run into will not
natural material could be used to conform exactly to these templates,
provide camouflage for the but they make a good starting point
infantryman’s trench. Painted boards and are excellent for quickly putting
and colored netting were often used together an enemy squad or coming
to hide machine gun nests, artillery up with the combat statistics for a
positions, and even tanks. resistance fighter. They are organized
by both profession and challenge
Mortar Tactics rating.

Forward Observers: Civilian


Unlike any other weapon in the
hands of the typical infantry platoon, Civilians are noncombatant
the mortar has the distinct advantage workers, farmers, and trades people.
of being able to be used without There are countless ordinary civilians
seeing the enemy. Mortars can fire who were drawn into World War Two,
over buildings, trees, and hills with so basic statistics are given here for
ease. However, to have any real effect first level civilians. Each type of
on the battlefield, someone must be civilian could perform any of several
able to see where the mortar’s shots different roles, although those
are hitting and be able to relay that detailed below have specific strong
information back to the gunner. This points.
is where forward observers come into
play. A mortar platoon will usually Strong Civilian Farmer (Strong
establish an Observation Post (OP) Ordinary 1):
somewhere in front of their position CR 1/2; Medium-size human; HD 1d8;
from which they can spot the enemy hp 4; Mas 14; Init +1; Spd 30 ft.;
and direct the mortars using radio

23
Defense 12, touch 12, flat-footed 11 CR 1/2; Medium-size human; HD
(+1 Dex, +1 Class); BAB +1; Grap +3; 1d10+2; hp 7; Mas 15; Init +0; Spd
Atk +3 melee (1d3+2 nonlethal, 30 ft.; Defense 11, touch 11, flat-
unarmed strike); Full Atk +3 melee footed 11 (+0 Dex, +1 Class); BAB
(1d3+2 nonlethal, unarmed strike), or +0; Grap +1; Atk +1 melee (1d3+1
+2 ranged; FS 5 ft. by 5 ft.; Reach 5 nonlethal, unarmed strike); Full Atk
ft.; AL any; SV Fort +3, Ref +1, Will +1 melee (1d3+1 nonlethal, unarmed
+0; AP 0; Rep +0; Str 15, Dex 13, Con strike), or +0 ranged; FS 5 ft. by 5 ft.;
14, Int 8, Wis 10, Cha 12. Reach 5 ft.; AL any; SV Fort +3, Ref
Starting Occupation: Rural +0, Will +1; AP 0; Rep +0; Str 13,
(bonus class skills: Handle Animal, Dex 10, Con 15, Int 14, Wis 12, Cha 8.
Ride; bonus feat: Brawl) Starting Occupation: Blue
Skills: Climb +3, Handle Collar (bonus class skills: Craft
Animal +5, Profession (farmer) +2, (electronic), Craft (mechanical),
Read/Write Native Language, Ride Repair)
+3, Speak Native Language, Swim +4 Skills: Concentration +4, Craft
Feats: Animal Affinity, Athletic, (electronic) +7, Craft (mechanical)
Simple Weapons Proficiency +7, Knowledge (current events) +2,
Possessions: various items. Knowledge (popular culture) +2,
Read/Write Native Language, Repair
Fast Civilian Cab Driver (Fast +7, Speak Native Language
Ordinary 1): Feats: Builder (Craft
CR 1/2; Medium-size human; HD 1d8- [electronic] and Craft [mechanical]),
1; hp 3; Mas 8; Init +2; Spd 30 ft.; Gearhead, Simple Weapons
Defense 15, touch 15, flat-footed 13 Proficiency,
(+2 Dex, +3 Class); BAB +0; Grap +1; Possessions: various items.
Atk +1 melee (1d3+1 nonlethal,
unarmed strike); Full Atk +1 melee Smart Civilian Businessman
(1d3+1 nonlethal, unarmed strike), or (Smart Ordinary 1):
+2 ranged; FS 5 ft. by 5 ft.; Reach 5 CR 1/2; Medium-size human; HD 1d6;
ft.; AL any; SV Fort -1, Ref +3, Will hp 3; Mas 10; Init +1; Spd 30 ft.;
+2; AP 0; Rep +0; Str 13, Dex 15, Con Defense 11, touch 11, flat-footed 10
8, Int 10, Wis 14, Cha 12. (+1 Dex, +0 Class); BAB +0; Grap -1;
Starting Occupation: Blue Atk -1 melee (1d3-1 nonlethal,
Collar (bonus class skills: Craft unarmed strike); Full Atk -1 melee
(mechanical), Drive, Repair) (1d3-1 nonlethal, unarmed strike), or
Skills: Bluff +2, Craft +1 ranged; FS 5 ft. by 5 ft.; Reach 5
(mechanical) +5, Drive +7, ft.; AL any; SV Fort +0, Ref +1, Will
Knowledge (current events) +2, +3; AP 0; Rep +0; Str 8, Dex 12, Con
Knowledge (popular culture) +2, 10, Int 15, Wis 14, Cha 13.
Listen +2, Read/Write Native Starting Occupation: White
Language, Repair +5, Speak Native Collar (bonus class skills: Diplomacy,
Language, Spot +2 Knowledge (business))
Feats: Alertness, Simple Skills: Decipher Script +6,
Weapons Proficiency, Vehicle Expert Diplomacy +4, Gather Information
Possessions: various items. +2, Intimidate +2, Investigate +4,
Knowledge (business) +7, Knowledge
Tough Civilian Mechanic (Tough (current events) +6, Knowledge
Ordinary 1): (technology) +2, Profession
(businessman) +4, Read/Write Native

24
Language + 1 other, Language, Starting Occupation:
Research +6, Sense Motive +2, Speak Entrepreneur (bonus class skills:
Native Language + 1 other Diplomacy, Knowledge (business))
Feats: Educated (Knowledge Skills: Bluff +6, Diplomacy +7,
[business] and Knowledge [current Gather Information +6, Intimidate +4,
events]), Simple Weapons Proficiency, Knowledge (business) +4, Knowledge
Studious (current events) +4, Knowledge
Possessions: various items. (popular culture) +4, Profession
(merchant) +4, Read/Write Native
Dedicated Civilian Nurse Language, Sense Motive +4, Speak
(Dedicated Ordinary 1): Native Language
CR 1/2; Medium-size human; HD 1d8; Feats: Deceptive, Simple
hp 4; Mas 10; Init +1; Spd 30 ft.; Weapons Proficiency, Trustworthy
Defense 12, touch 12, flat-footed 11 Possessions: various items.
(+1 Dex, +1 Class); BAB +0; Grap -1;
Atk -1 melee (1d3-1 nonlethal, Combat Engineer
unarmed strike); Full Atk -1 melee
Tough/Smart
(1d3-1 nonlethal, unarmed strike), or
+1 ranged; FS 5 ft. by 5 ft.; Reach 5
ft.; AL any; SV Fort +1, Ref +1, Will Combat Medic
+3; AP 0; Rep +1; Str 8, Dex 12, Con
10, Int 13, Wis 15, Cha 14. War is a bloody business, and it
Starting Occupation: Doctor is the job of the combat medic to put
(bonus class skills: Knowledge (earth the pieces back together. The combat
and life sciences), Treat Injury) medics are often on the very
Skills: Concentration +2, frontlines of combat, doing their best
Knowledge (earth and life sciences) to keep men alive. Most combatants
+5, Knowledge (current events) +4, in the war respected the rules of the
Listen +2, Profession (nurse) +4, Geneva Convention making medics
Read/Write Native Language, Sense noncombatants, however many
Motive +2, Speak Native Language, medics carry pistols just in case.
Treat Injury +7 Before the war, many medics had
Feats: Medical Expert, Simple been medical students or doctors.
Weapons Proficiency, Surgery
Possessions: various items. Low-Level Combat Medic (Smart
Ordinary 1 / Dedicated Ordinary
Charismatic Civilian Merchant 1):
(Charismatic Ordinary 1): CR 1; Medium-size human; HD 1d6
CR 1/2; Medium-size human; HD 1d8- plus 1d6; hp 7; Mas 10; Init +1; Spd
1; hp 3; Mas 8; Init +1; Spd 30 ft.; 30 ft.; Defense 12, touch 12, flat-
Defense 11, touch 11, flat-footed 10 footed 11 (+1 Dex, +1 Class); BAB
(+1 Dex, +0 Class); BAB +0; Grap +0; +0; Grap -1; Atk -1 melee (1d3-1
Atk +0 melee (1d3 nonlethal, nonlethal, unarmed strike), or -1
unarmed strike); Full Atk +0 melee melee (1d4-1, knife); Full Atk -1 melee
(1d3 nonlethal, unarmed strike), or (1d3-1 nonlethal, unarmed strike), or
+1 ranged; FS 5 ft. by 5 ft.; Reach 5 -1 melee (1d4-1, knife), or +1 ranged
ft.; AL any; SV Fort +0, Ref +2, Will (2d6, pistol); FS 5 ft. by 5 ft.; Reach 5
+1; AP 0; Rep +2; Str 10, Dex 12, Con ft.; AL any; SV Fort +1, Ref +1, Will
8, Int 14, Wis 13, Cha 15. +4; AP 0; Rep +2; Str 8, Dex 13, Con
10, Int 14, Wis 15, Cha 12.

25
Starting Occupation: Doctor Feats: Educated (Knowledge
(bonus class skills: Knowledge (earth [earth and life sciences] and
and life sciences), Treat Injury) Knowledge [physical sciences]),
Skills: Concentration +2, Medical Expert, Personal Firearms
Diplomacy +2, Drive +2, Investigate Proficiency, Simple Weapons
+2, Knowledge (earth and life Proficiency, Surgery
sciences) +6, Listen +4, Read/Write Possessions: Pistol (M1911
Native Language + 1 other, Search [US], P08, P38, or High Power
+5, Speak Native Language + 1 other, [German], Enfield, M1911, or High
Spot +4, Treat Injury +8 Power [British, Commonwealth],
Feats: Medical Expert, Nagant or TT-33 [Soviet Union], or
Personal Firearms Proficiency, Simple Type 14 [Japanese]), 50 rounds pistol
Weapons Proficiency ammunition, combat knife, uniform,
Possessions: Pistol (M1911 medical kit, various other items.
[US], P08, P38, or High Power
[German], Enfield, M1911, or High High-Level Combat Medic (Smart
Power [British, Commonwealth], Ordinary 5 / Dedicated Ordinary
Nagant or TT-33 [Soviet Union], or 5):
Type 14 [Japanese]), 50 rounds pistol CR 9; Medium-size human; HD 5d6
ammunition, combat knife, uniform, plus 5d6; hp 35; Mas 10; Init +2; Spd
medical kit, various other items. 30 ft.; Defense 17, touch 17, flat-
footed 15 (+2 Dex, +5 Class); BAB
Mid-Level Combat Medic (Smart +5; Grap +4; Atk +4 melee (1d3-1
Ordinary 3 / Dedicated Ordinary nonlethal, unarmed strike), or +4
3): melee (1d4-1, knife); Full Atk +4
CR 5; Medium-size human; HD 3d6 melee (1d3-1 nonlethal, unarmed
plus 3d6; hp 21; Mas 10; Init +1; Spd strike), or +4 melee (1d4-1, knife), or
30 ft.; Defense 14, touch 14, flat- +7 ranged (2d6, pistol); FS 5 ft. by 5
footed 13 (+1 Dex, +3 Class); BAB ft.; Reach 5 ft.; AL any; SV Fort +4,
+3; Grap +2; Atk +2 melee (1d3-1 Ref +6, Will +9; AP 0; Rep +2; Str 8,
nonlethal, unarmed strike), or +2 Dex 14, Con 10, Int 14, Wis 16, Cha
melee (1d4-1, knife); Full Atk +2 12.
melee (1d3-1 nonlethal, unarmed Starting Occupation: Doctor
strike), or +2 melee (1d4-1, knife), or (bonus class skills: Knowledge (earth
+4 ranged (2d6, pistol); FS 5 ft. by 5 and life sciences), Treat Injury)
ft.; Reach 5 ft.; AL any; SV Fort +3, Skills: Concentration +7,
Ref +3, Will +7; AP 0; Rep +2; Str 8, Diplomacy +3, Drive +2, Investigate
Dex 13, Con 10, Int 14, Wis 16, Cha +13, Knowledge (earth and life
12. sciences) +16, Knowledge (physical
Starting Occupation: Doctor sciences) +9, Listen +13, Read/Write
(bonus class skills: Knowledge (earth Native Language + 1 other, Search
and life sciences), Treat Injury) +13, Speak Native Language + 1
Skills: Concentration +4, other, Spot +13, Treat Injury +16
Diplomacy +2, Drive +2, Investigate Feats: Educated (Knowledge
+9, Knowledge (earth and life [earth and life sciences] and
sciences) +12, Knowledge (physical Knowledge [physical sciences]),
sciences) +5, Listen +9, Read/Write Lightning Reflexes, Medical Expert,
Native Language + 1 other, Search Personal Firearms Proficiency, Simple
+9, Speak Native Language + 1 other, Weapons Proficiency, Surgery
Spot +9, Treat Injury +12

26
Possessions: Pistol (M1911 ft.; Reach 5 ft.; AL any; SV Fort +3,
[US], P08, P38, or High Power Ref +3, Will +1; AP 0; Rep +0; Str 13,
[German], Enfield, M1911, or High Dex 14, Con 15, Int 8, Wis 12, Cha 10.
Power [British, Commonwealth], Starting Occupation: Military
Nagant or TT-33 [Soviet Union], or (bonus class skills: Climb, Swim,
Type 14 [Japanese]), 50 rounds pistol bonus feat: Personal Firearms
ammunition, combat knife, uniform, Proficiency)
medical kit, various other items. Skills: Climb +3, Hide +2,
Move Silently +2, Read/Write Native
Machine Gunner Language, Speak Native Language,
Search +1, Spot +2, Swim +2
Strong/Tough
Feats: Advanced Firearms
Proficiency, Brawl, Personal Firearms
Partisan/Resistance Proficiency, Point Blank Shot, Simple
Fighter Weapons Proficiency
Possessions: Rifle (M1 [US],
Tough/Dedicated
K98k or G43 [German], Lee-Enfield
No.4 [British, Commonwealth],
Pilot M1891/30 or SVT-40 [Soviet Union],
Fast/Dedicated or Type 38 or Type 99 [Japanese]),
100 rounds rifle ammunition, bayonet
Police Officer/MP or combat knife, uniform, various
other items.
Strong/Dedicated
Mid-Level Rifleman (Tough
Rifleman Ordinary 3 / Fast Ordinary 3):
CR 5; Medium-size human; HD
At the core of every fighting 3d10+6 plus 3d8+6; hp 42; Mas 15;
force is the rifleman. Without him, Init +2; Spd 30 ft.; Defense 18, touch
land cannot be captured and 18, flat-footed 16 (+2 Dex, +6 Class);
occupied. The low-level rifleman BAB +4; Grap +5; Atk +6 melee
below is a typical eighteen to twenty- (1d3+1 nonlethal, unarmed strike), or
five year old recruit of good physical +6 melee (1d4+1, knife); Full Atk +6
condition, probably just out of basic melee (1d3+1 nonlethal, unarmed
training, while the higher level strike), or +6 melee (1d4+1, knife), or
versions have already seen some time +7 ranged (2d8, rifle); FS 5 ft. by 5
on the field. ft.; Reach 5 ft.; AL any; SV Fort +5,
Ref +5, Will +3; AP 0; Rep +2; Str 13,
Low-Level Rifleman (Tough Dex 15, Con 15, Int 8, Wis 12, Cha 10.
Ordinary 1 / Fast Ordinary 1): Starting Occupation: Military
CR 1; Medium-size human; HD (bonus class skills: Climb, Swim,
1d10+2 plus 1d8+2; hp 15; Mas 15; bonus feat: Personal Firearms
Init +2; Spd 30 ft.; Defense 16, touch Proficiency)
16, flat-footed 14 (+2 Dex, +4 Class); Skills: Climb +5, Hide +4,
BAB +0; Grap +1; Atk +2 melee Move Silently +4, Read/Write Native
(1d3+1 nonlethal, unarmed strike), or Language, Speak Native Language,
+2 melee (1d4+1, knife); Full Atk +2 Search +2, Spot +4, Swim +4
melee (1d3+1 nonlethal, unarmed Feats: Advanced Firearms
strike), or +2 melee (1d4+1, knife), or Proficiency, Brawl, Personal Firearms
+2 ranged (2d8, rifle); FS 5 ft. by 5 Proficiency, Point Blank Shot, Precise

27
Shot (or Double Tap), Simple Weapons
Proficiency In the typical infantry squad, a
Possessions: Rifle (M1 [US], scout armed with either a carbine or
K98k or G43 [German], Lee-Enfield submachine gun advances in front of
No.4 [British, Commonwealth], the marching order. These men had to
M1891/30 or SVT-40 [Soviet Union], train their sight and hearing to detect
or Type 38 or Type 99 [Japanese]), any enemy presence and keep their
100 rounds rifle ammunition, bayonet squad out of an ambush.
or combat knife, uniform, various
other items. Low-Level Scout (Fast Ordinary 1 /
Smart Ordinary 1):
High-Level Rifleman (Tough CR 1; Medium-size human; HD 1d8
Ordinary 5 / Fast Ordinary 5): plus 1d6; hp 8; Mas 10; Init +2; Spd
CR 9; Medium-size human; HD 30 ft.; Defense 15, touch 15, flat-
5d10+10 plus 5d8+10; hp 60; Mas footed 13 (+2 Dex, +3 Class); BAB
15; Init +2; Spd 30 ft.; Defense 20, +0; Grap +1; Atk +1 melee (1d3+1
touch 20, flat-footed 18 (+2 Dex, +8 nonlethal, unarmed strike), or +1
Class); BAB +6; Grap +7; Atk +8 melee (1d4+1, knife); Full Atk +1
melee (1d3+1 nonlethal, unarmed melee (1d3+1 nonlethal, unarmed
strike), or +8 melee (1d4+1, knife); strike), or +1 melee (1d4+1, knife), or
Full Atk +8/+3 melee (1d3+1 +3 ranged (2d6, carbine or
nonlethal, unarmed strike), or +8/+3 submachine gun or 2d8 rifle); FS 5 ft.
melee (1d4+1, knife), or +8/+3 by 5 ft.; Reach 5 ft.; AL any; SV Fort
ranged (2d8, rifle); FS 5 ft. by 5 ft.; +0, Ref +3, Will +3; AP 0; Rep +1;
Reach 5 ft.; AL any; SV Fort +5, Ref Str 12, Dex 15, Con 10, Int 14, Wis 13,
+5, Will +3; AP 0; Rep +2; Str 14, Cha 8.
Dex 15, Con 15, Int 8, Wis 12, Cha 10. Starting Occupation: Military
Starting Occupation: Military (bonus class skills: Hide, Move
(bonus class skills: Climb, Swim, Silently, bonus feat: Personal Firearms
bonus feat: Personal Firearms Proficiency)
Proficiency) Skills: Balance +4, Escape
Skills: Climb +7, Hide +6, Artist +4, Hide +4, Listen +4, Move
Move Silently +6, Read/Write Native Silently +4, Read/Write Native
Language, Speak Native Language, Language, Search +4, Speak Native
Search +3, Spot +6, Swim +6 Language, Spot +4, Survival +4,
Feats: Advanced Firearms Swim +4
Proficiency, Brawl, Personal Firearms Feats: Advanced Firearms
Proficiency, Point Blank Shot, Precise Proficiency (or Point Blank Shot),
Shot (or Double Tap), Simple Weapons Personal Firearms Proficiency, Simple
Proficiency, Weapon Focus (rifle) Weapons Proficiency, Track
Possessions: Rifle (M1 [US], Possessions: Rifle,
K98k or G43 [German], Lee-Enfield Submachine Gun, or Carbine (M1,
No.4 [British, Commonwealth], M1A1, or M3 [US], MP40 [German],
M1891/30 or SVT-40 [Soviet Union], Sten [British, Commonwealth], PPSh-
or Type 38 or Type 99 [Japanese]), 41 [Soviet Union], or Type 44
100 rounds rifle ammunition, bayonet Carbine, Type 38 Rifle, or Type 99
or combat knife, uniform, various Rifle [Japanese]), 100 rounds
other items. ammunition, combat knife, uniform,
various other items.
Scout

28
Mid-Level Scout (Fast Ordinary 3 / melee (1d3+1 nonlethal, unarmed
Smart Ordinary 3): strike), or +6 melee (1d4+1, knife), or
CR 5; Medium-size human; HD 3d8 +9 ranged (2d6, carbine or
plus 3d6; hp 24; Mas 10; Init +3; Spd submachine gun); FS 5 ft. by 5 ft.;
30 ft.; Defense 18, touch 18, flat- Reach 5 ft.; AL any; SV Fort +2, Ref
footed 16 (+3 Dex, +5 Class); BAB +7, Will +6; AP 0; Rep +3; Str 12,
+3; Grap +4; Atk +4 melee (1d3+1 Dex 16, Con 10, Int 15, Wis 13, Cha 8.
nonlethal, unarmed strike), or +4 Starting Occupation: Military
melee (1d4+1, knife); Full Atk +4 (bonus class skills: Hide, Move
melee (1d3+1 nonlethal, unarmed Silently, bonus feat: Personal Firearms
strike), or +4 melee (1d4+1, knife), or Proficiency) Skills: Balance +12,
+7 ranged (2d6, carbine or Escape Artist +12, Hide +12, Listen
submachine gun); FS 5 ft. by 5 ft.; +14, Move Silently +12, Read/Write
Reach 5 ft.; AL any; SV Fort +2, Ref Native Language, Search +12, Speak
+6, Will +5; AP 0; Rep +2; Str 12, Native Language, Spot +14, Survival
Dex 16, Con 10, Int 14, Wis 13, Cha 8. +12, Swim +12
Starting Occupation: Military Feats: Alertness, Advanced
(bonus class skills: Hide, Move Firearms Proficiency (or Point Blank
Silently, bonus feat: Personal Firearms Shot), Burst Fire (or Double Tap),
Proficiency) Improved Initiative, Personal
Skills: Balance +8, Escape Firearms Proficiency, Simple Weapons
Artist +8, Hide +8, Listen +10, Move Proficiency, Track
Silently +8, Read/Write Native Possessions: Rifle,
Language, Search +8, Speak Native Submachine Gun, or Carbine (M1,
Language, Spot +10, Survival +8, M1A1, or M3 [US], MP40 [German],
Swim +8 Sten [British, Commonwealth], PPSh-
Feats: Alertness, Advanced 41 [Soviet Union], or Type 44 , Type
Firearms Proficiency (or Point Blank 38 Rifle, or Type 99 Rifle [Japanese]),
Shot), Burst Fire (or Double Tap), 100 rounds ammunition, combat
Personal Firearms Proficiency, Simple knife, uniform, various other items.
Weapons Proficiency, Track
Possessions: Rifle, Sniper
Submachine Gun, or Carbine (M1,
M1A1, or M3 [US], MP40 [German],
The sniper is the quiet assassin
Sten [British, Commonwealth], PPSh-
of the battlefield. Unlike most other
41 [Soviet Union], or Type 44
soldiers who fire at some dark shape
Carbine, Type 38 Rifle, or Type 99
on the horizon, the sniper looks into
Rifle [Japanese]), 100 rounds
the very face of his enemy through his
ammunition, combat knife, uniform,
rifle scope. Many snipers, like the
various other items.
example below, come from a life as a
hunter, woodsman, or guide. These
High-Level Scout (Fast Ordinary
people have grown up with a rifle in
5 / Smart Ordinary 5):
their hands, and their talent earned
CR 9; Medium-size human; HD 6d8
them the position of sniper. Most of
plus 6d6; hp 40; Mas 10; Init +7; Spd
the time, snipers were under the
30 ft.; Defense 20, touch 20, flat-
control of either company or battalion
footed 18 (+3 Dex, +7 Class); BAB
headquarters to be dispatched as
+5; Grap +6; Atk +6 melee (1d3+1
necessary.
nonlethal, unarmed strike), or +6
melee (1d4+1, knife); Full Atk +6

29
Low-Level Sniper (Strong Ordinary any; SV Fort +4, Ref +5, Will +1; AP
1 / Fast Ordinary 1): 0; Rep +1; Str 15, Dex 15, Con 12, Int
CR 1; Medium-size human; HD 1d8+1 8, Wis 13, Cha 10.
plus 1d8+1; hp 11; Mas 12; Init +2; Starting Occupation: Rural
Spd 30 ft.; Defense 16, touch 16, flat- (bonus class skills: Climb, Swim,
footed 14 (+2 Dex, +4 Class); BAB bonus feat: Personal Firearms
+1; Grap +3; Atk +3 melee (1d6+2 Proficiency)
nonlethal, unarmed strike), or +3 Skills: Climb +2, Hide +7,
melee (1d4+2, bayonet or knife); Full Move Silently +7, Read/Write Native
Atk +3 melee (1d6+2 nonlethal, Language, Speak Native Language,
unarmed strike), or +3 melee (1d4+2, Search +7, Spot +7, Swim +2
bayonet or knife), or +3 ranged (2d8, Feats: Dead Aim, Far Shot,
sniper rifle); FS 5 ft. by 5 ft.; Reach 5 Personal Firearms Proficiency, Point
ft.; AL any; SV Fort +2, Ref +3, Will Blank Shot, Precise Shot, Simple
+1; AP 0; Rep +0; Str 15, Dex 14, Con Weapons Proficiency
12, Int 8, Wis 13, Cha 10. Possessions: Sniper Rifle
Starting Occupation: Rural (M1903A4 [US], K98k or G43
(bonus class skills: Climb, Swim, [German], Lee-Enfield No.4 [British,
bonus feat: Personal Firearms Commonwealth], M1891/30 or SVT-40
Proficiency) [Soviet Union], or Type 38 or Type 99
Skills: Climb +2, Hide +4, [Japanese]) with telescopic rifle scope,
Move Silently +4, Read/Write Native 100 rounds sniper rifle ammunition,
Language, Speak Native Language, bayonet or combat knife, uniform,
Search +4, Spot +4, Swim +2 various other items.
Feats: Dead Aim, Far Shot,
Personal Firearms Proficiency, Simple High-Level Sniper (Strong
Weapons Proficiency Ordinary 5 / Fast Ordinary 5):
Possessions: Sniper Rifle CR 9; Medium-size human; HD 5d8+5
(M1903A4 [US], K98k or G43 plus 5d8+5; hp 55; Mas 12; Init +3;
[German], Lee-Enfield No.4 [British, Spd 30 ft.; Defense 21, touch 21, flat-
Commonwealth], M1891/30 or SVT-40 footed 18 (+3 Dex, +8 Class); BAB
[Soviet Union], or Type 38 or Type 99 +8; Grap +10; Atk +10 melee (1d6+3
[Japanese]) with telescopic rifle scope, nonlethal, unarmed strike), or +10
100 rounds sniper rifle ammunition, melee (1d4+3, bayonet or knife); Full
bayonet or combat knife, uniform, Atk +10/+5 melee (1d6+3 nonlethal,
various other items. unarmed strike), or +10/+5 melee
(1d4+3, bayonet or knife), or +12/+7
Mid-Level Sniper (Strong Ordinary ranged (2d8, rifle); FS 5 ft. by 5 ft.;
3 / Fast Ordinary 3): Reach 5 ft.; AL any; SV Fort +5, Ref
CR 5; Medium-size human; HD 3d8+3 +7, Will +1; AP 0; Rep +2; Str 15,
plus 3d8+3; hp 33; Mas 12; Init +2; Dex 16, Con 12, Int 8, Wis 13, Cha 10.
Spd 30 ft.; Defense 18, touch 18, flat- Starting Occupation: Rural
footed 16 (+2 Dex, +6 Class); BAB (bonus class skills: Climb, Swim,
+5; Grap +7; Atk +7 melee (1d6+2 bonus feat: Personal Firearms
nonlethal, unarmed strike), or +7 Proficiency)
melee (1d4+2, bayonet or knife); Full Skills: Climb +2, Hide +12,
Atk +7 melee (1d6+2 nonlethal, Move Silently +12, Read/Write Native
unarmed strike), or +7 melee (1d4+2, Language, Speak Native Language,
bayonet or knife), or +7 ranged (2d8, Search +10, Spot +10, Swim +2
rifle); FS 5 ft. by 5 ft.; Reach 5 ft.; AL

30
Feats: Dead Aim, Far Shot, Allies:
Personal Firearms Proficiency, Point Canada
Blank Shot, Precise Shot, Simple France – Occupied by Germany June,
Weapons Proficiency, Stealthy 1940
Possessions: Sniper Rifle Great Britain
(M1903A4 [US], K98k or G43 Poland – Occupied by Germany
[German], Lee-Enfield No.4 [British, September, 1939
Commonwealth], M1891/30 or SVT-40 US
[Soviet Union], or Type 38 or Type 99
[Japanese]) with telescopic rifle scope, Axis:
100 rounds sniper rifle ammunition, Germany – Occupied by Allies May,
bayonet or combat knife, uniform, 1945
various other items. Italy – Occupied by Allies June, 1944

Spy Other:
Soviet Union
Fast/Charismatic

Squad Leader Major


Tough/Charismatic
Campaigns
Vehicle Mechanic
Strong/Smart The following is a timeline

European
showing the major military actions of
leading up to the war and ending with
the final surrender of Germany in May
of 1945:

Theater Italian forces take Ethiopia – May,


1936
Spanish Civil War begins – July, 1936
Europe in Brief Nazis invade Czechoslovakia – Oct,
1938
Nazis take Czechoslovakia – March,
The war in the European
1939
Theater in WWII begins with Hitler’s
Spanish Civil War ends – March, 1939
1939 invasion of Poland, prompting
Nazis invade Poland – Sept, 1939
France and Great Britain to declare
Soviets invade Poland – Sept, 1939
war on Germany. The fighting here is
Soviets attack Finland – Nov, 1939
focused in Europe and North Africa.
Nazis invade Denmark and Norway –
Later, Germany attempts to invade
April, 1940
Russia, with disastrous results.
Nazis invade France, Belgium,
Finally, the United States enters the
Luxembourg, and The
war, and the Allies invade occupied
Netherlands – May, 1940
France at Normandy, and close in for
Soviets invade the Balkans – June,
the kill.
1940
Battle of Britain Begins – July, 1940
Major Players Italy invades British Somaliland –
Aug, 1940
Italy invades Egypt – Sept, 1940

31
Germany invades Romania – Oct,

Pacific
1940
Italy invades Greece – Oct, 1940
Britain takes Italian Somaliland – Feb,
1941
Britain invades Greece – March, 1941
Nazis invade Greece and Yugoslavia –
April, 1941
Theater
Britain invades Egypt – May, 1941
Allies invade Syria and Lebanon –
June, 1941

Appendix
Germany attacks the Soviet Union –
June, 1941
Britain occupies Syria – July, 1941
US invades North Africa – Nov, 1942
Allies take Tunisia – May, 1943
Allies invade Sicily – July, 1943
Germans invade Sicily – Aug, 1943
A: What If?
Allies invade Naples, Italy – Oct, 1943
Soviet Union invades Poland – Jan,
1944
Allies invade Anzio, Italy – Jan, 1944
Allies invade Normandy, France (D-
Day) – June, 1944
Appendix
B:
Allies invade southern France – Aug,
1944
Soviet Union invades Romania – Aug,
1944
Paris liberated – Aug, 1944
Allies invade Holland – Sept, 1944
Allies invade Germany – March, 1945
Documents
Germany surrenders – May, 1945

Missions in the
European
Theater
German 2nd Fallschirmjäger
Battalion at the Moerdijk Rail
Bridge, Holland: May, 1940

Soviet Guardsmen at the Central


Railroad Station, Stalingrad,
Russia: October, 1942

US 2nd Ranger Battalion at Pointe


Du Hoc, Normandy: June, 1944

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