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Tactics Ogre (PSP) Walkthrough/FAQ


v 0.70
November 14, 2011
By Salah al-Din
contact: iaianpr@gmail.com
====================================

Table of Contents
---------------------------------------------------------------------
0: Version History [VHIST]

1: (Coming Soon)

2: Main Walkthrough
2.0 -- Before You Begin [TAROT]
2.1 -- Chapter 1: There is Blood on my Hands, How Long [CH1NW]
Till it Lies on my Heart?

---The Lawful Path---


2.2a -- Chapter 2: I Will Fear No Reproach [CH2LW]
2.3a -- Chapter 3: Deceiver and the Deceived [CH3LW]

---The Chaotic Path---


2.2b -- Chapter 2: This World can be Put to Rights [CH2CW]
2.3b -- Chapter 3: Ambition and Greed Rule, While Dogs [CH3CW]
and Swine Serve

---The Neutral Path---


2.3c -- Chapter 3: There Will be Sacrifices [CH3NW]

---The Finale---
2.4 -- Chapter 4: Let us Cling Together [CH4_W]

3: Secrets / Optional Sidequests / Random Battles


3.1 -- Chapter 1 Extras [CH1NX]
3.2a -- Chapter 2 (Law) Extras [CH2LX]
3.2b -- Chapter 2 (Chaos) Extras [CH2CX]
3.3a -- Chapter 3 (Law) Extras [CH3LX]
3.3b -- Chapter 3 (Chaos) Extras [CH3CX]
3.3c -- Chapter 3 (Neutral) Extras [CH3NX]
3.4 -- Chapter 4 Extras (Incomplete) [CH4_X]
3.5 -- Random Battle Info (Incomplete) [RANDB]
3.6 -- Post-Game Extras PH [POSTX]
3.7 -- Optional Dungeon #1 : The Phorampa Wildwood [OD1PW]
3.8 -- Optional Dungeon #2 : The Pirate's Graveyard [OD2PG]
3.9 -- Optional Dungeon #3 : The Palace of the Dead PH [OD3PD]
3.10 -- Optional Dungeon #4 : Temple of Hahnela [OD4TH]
3.11 -- Optional Dungeon #5 : Temple of Vaasa [OD5TV]
3.12 -- Optional Dungeon #6 : Temple of Nestharot [OD6TN]
3.13 -- Optional Dungeon #7 : Temple of Greuza [OD7TG]
3.14 -- Optional Dungeon #8 : Temple of Xoshonell [OD8TX]
3.15 -- Optional Dungeon #9 : Temple of Lyuneram [OD9TL]
3.16 -- Optional Dungeon #10: The San Bronsa Ruins PH [OD10X]

4: (Coming Soon)
5: (Coming Soon)

6: Credits/Thanks [SNOFF]

---------------------------------------------------------------------

=====================================================================
Part 0: Version History [VHIST]
=====================================================================

v 0.70 (Nov, 14, 2011) - Neutral Route Completed


-- Main Walkthrough is Done!
- Six Temples Sidequest and Dungeon Info done
- Filled in bits of missing information
- Minor writeup corrections and proofreading
- Fixed the Hanging Gardens Map
-- It was based on the original game.
Personal Note: For those emailing me wondering about the
updates to the guide; I took a bit of a hiatus
as I had life commitments, plus I needed a
break from the game. Can't guarantee an update
schedule, but can guarantee I'll reach v1.00
at the least.

v 0.60 (Apr, 11, 2011) - Chaos Route Walkthrough Done


- Confirmed Total SP Calculation
-- Not Stage Dependent (usually)
-- Therefore removed SP Rate from Tables
-- Info to come in a later update
- Filled out more of the Sidequest section
-- Pirate's Graveyard completed.
-- Most of Chapter 4 Quests done.
-- Added Random Battle Info
- Corrected Some Buried Treasure Locations
- Tweaked the dungeon maps for clearer zones.
Personal Note: It's only recently occurred to me that
Retissue is actually Re-Tissue, as in creating
new flesh. All this time I was reading it my
mind similar to Retinue, thinking it was some
pseudo made-up mystical word. It sort of was
but man, mind blown.

v 0.50 (Mar, 21, 2011) - Guide Layout and Planning Done


- Law Route Walkthrough Done
- Optional Extras section to finish
- Figure out and insert Total SP Calculation
- BTW "PH" in the Contents means "Placeholder"
Personal Note: This guide is turning out much bigger than I
thought. This game is much bigger than I
thought.

---------------------------------------------------------------------

=====================================================================
Part 2: Main Walkthrough
=====================================================================

2.0 -- Before You Begin [TAROT]


---------------------------------------------------------------------
When you start a new game, you will be given the option to name the
main character -- default is Denam -- and chose his birthday, which
will be the default name of your army when it's established later. In
addition you will be asked five questions at random, each one
having three responses to choose from. These questions are randomly
chosen from a pool of 22 Tarot Cards to signify them. The answers you
give will add to the base stats of Denam when you start, and the
Tarot cards chosen will be added to your inventory of consumables.

Num.| Card | Answer |HP |STR|VIT|DEX|AGI|AVD|INT|MND|RES|


----|------------------|--------|---|---|---|---|---|---|---|---|---|
| Left 4 0 0 1 2 1 0 0 2 |
0 Fool | Middle 1 0 2 1 0 1 2 0 0 |
| Right 5 0 1 0 0 0 3 1 0 |
-----------------------|--------------------------------------------|
| Left 1 0 0 1 0 1 2 1 0 |
I Magician | Middle 3 2 1 0 2 1 0 0 1 |
| Right 4 0 0 1 0 2 0 2 0 |
-----------------------|--------------------------------------------|
| Left 2 0 2 1 2 0 0 0 0 |
II High Priestess | Middle 5 1 2 0 1 0 0 0 1 |
| Right 2 0 0 0 1 2 0 0 2 |
-----------------------|--------------------------------------------|
| Left 5 0 0 2 1 1 0 2 0 |
III Empress | Middle 0 1 0 0 1 0 2 1 0 |
| Right 2 2 0 1 0 1 0 1 0 |
-----------------------|--------------------------------------------|
| Left 0 2 1 0 0 0 2 0 0 |
IV Emperor | Middle 2 2 1 2 1 1 0 0 0 |
| Right 1 0 1 1 2 0 1 0 0 |
-----------------------|--------------------------------------------|
| Left 2 0 0 2 1 2 0 1 0 |
V Hierophant | Middle 4 2 1 0 0 0 1 0 2 |
| Right 2 1 1 0 0 1 1 0 1 |
-----------------------|--------------------------------------------|
| Left 1 0 2 1 0 1 2 0 0 |
VI Lovers | Middle 2 0 0 2 0 0 0 1 3 |
| Right 5 1 0 0 0 1 0 2 1 |
-----------------------|--------------------------------------------|
| Left 3 2 1 0 2 1 0 0 1 |
VII Chariot | Middle 5 0 1 0 0 0 3 1 0 |
| Right 1 1 2 0 0 0 0 2 0 |
-----------------------|--------------------------------------------|
| Left 5 1 2 0 1 0 0 0 1 |
VIII Strength | Middle 4 0 0 1 0 2 0 2 0 |
| Right 2 0 0 0 1 0 1 1 2 |
-----------------------|--------------------------------------------|
| Left 0 1 0 0 1 0 2 1 0 |
IX Hermit | Middle 2 0 0 0 1 2 0 0 2 |
| Right 4 0 0 1 2 1 0 0 2 |
-----------------------|--------------------------------------------|
| Left 2 2 1 2 1 1 0 0 0 |
X Wheel of Fortune | Middle 2 2 0 1 0 1 0 1 0 |
| Right 1 0 0 1 0 1 2 1 0|
-----------------------|--------------------------------------------|
| Left 4 2 1 0 0 0 1 0 2|
XI Justice | Middle 1 0 1 1 2 0 1 0 0 |
| Right 2 0 2 1 2 0 0 0 0|
-----------------------|--------------------------------------------|
| Left 2 0 0 2 0 0 0 1 3|
XII Hanged Man | Middle 2 1 1 0 0 1 1 0 1 |
| Right 5 0 0 2 1 1 0 2 0|
-----------------------|--------------------------------------------|
| Left 5 0 1 0 0 0 3 1 0|
XIII Death | Middle 5 1 0 0 0 1 0 2 1 |
| Right 0 2 1 0 0 0 2 0 0|
-----------------------|--------------------------------------------|
| Left 4 0 0 1 0 2 0 2 0|
XIV Temperance | Middle 1 1 2 0 0 0 0 1 0 |
| Right 2 0 0 2 1 2 0 1 0|
-----------------------|--------------------------------------------|
| Left 2 0 0 0 1 2 0 0 2|
XV Devil | Middle 2 0 0 0 1 0 1 1 2 |
| Right 1 0 2 1 0 1 2 0 0|
-----------------------|--------------------------------------------|
| Left 2 2 0 1 0 1 0 1 0|
XVI Tower | Middle 4 0 0 1 2 1 0 0 2 |
| Right 3 2 1 0 2 1 0 0 1|
-----------------------|--------------------------------------------|
| Left 1 0 1 1 2 0 1 0 0|
XVII Star | Middle 1 0 0 1 0 1 2 1 0 |
| Right 5 1 2 0 1 0 0 0 1|
-----------------------|--------------------------------------------|
| Left 2 1 1 0 0 1 1 0 1|
XVIII Moon | Middle 2 0 2 1 2 0 0 0 0 |
| Right 0 1 0 0 1 0 2 1 0|
-----------------------|--------------------------------------------|
| Left 5 1 0 0 0 1 0 2 1|
XIX Sun | Middle 5 0 0 2 1 1 0 2 0 |
| Right 2 2 1 2 1 1 0 0 0|
-----------------------|--------------------------------------------|
| Left 1 1 2 0 0 0 0 2 0|
XX Judgement | Middle 0 2 1 0 0 0 2 0 0 |
| Right 4 2 1 0 0 0 1 0 2|
-----------------------|--------------------------------------------|
| Left 2 0 0 0 1 0 1 1 2|
XXI World | Middle 2 0 0 2 1 2 0 1 0 |
| Right 2 0 0 2 0 0 0 1 3|
-----------------------|--------------------------------------------|

When playing the game it is not readily obvious what path you're on.
However, looking at Denam's alignment in his status screen will give
you your answer. In Chapter 1 Denam starts out as Neutral, and after
making any important decision his alignment will change. Denam's
current alignment is how you can tell what path you're on. If it's
"L" he's on the Lawful Path, if it's "C" he's on the Chaotic Path,
and if it's "N" he's on the Neutral Path. When in doubt of where you
are in the game, check Denam's Alignment!
---------------------------------------------------------------------

2.1 -- Chapter 1: There is Blood on my Hands, How Long Till [CH1NW]


it Lies on my Heart?

Battle #1 -- Golyat + (Formatting Info) [B01N1]


Battle #2 -- The Gates of Almorica [B02N1]
Battle #3 -- Almorica Passageway [B03N1]
-- WORLD Anchor Point: After Returning to World Map --
Battle #4 -- Tynemouth Hill [B04N1]
Battle #5 -- Krysaro [B05N1]
-- WORLD Anchor Point: After Route to Phidoch Opens --
Battle #6 -- Golborza Plain [B06N1]
Battle #7 -- The Arkhaiopolis of Rhime [B07N1]
-- WORLD Anchor Point: After Route to Balmamusa Opens --
Battle #8 -- Lake Bordu [B08N1]
Battle #9 -- Xeod Moors [B09N1]
Battle #10 -- Balmamusa (Part 1) [B10N1]
** WORLD Route Split: To Law or Chaos **
Battle #11 -- Balmamusa (Part 2) [B11N1]

---------------------------------------------------------------------

Battle #1 -- Golyat + (Walkthrough Format Info) [B01N1]


Squad Limit: 1 + 2 Guests Objective: Vanquish Lanselot
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
N/A | None |
--------------------------------------------------------------------|

This "Battle" serves little more than as a tutorial on moving Denam


on the map, as he's the only character you can control. Once you move
Denam this encounter is effectively over, as Vyce will move up and
take a swing at Canopus triggering a scene in the story.

Use this opportunity to familiarise yourself with all the controls


and have an in-depth look at all the characters on the map.

In this guide all battles will have the table above to go along. Up
above shows how much Base Exp can be had in this battle along with
Special Loot you can obtain. Exp is divided by the number of each
different class that participated (ie. if 2 of your 6 characters are
Warriors the Warrior class will get a larger share than if 1
participated) and by their level, with lower level classes getting a
larger share.

Skill Points on the other hand are determined by the number of


surviving characters after the battle, and how many kills were made.
Bonus SP is added into the total amount based on how many levels
higher the enemy that character killed in the battle was. After the
battle they are split evenly between all characters, guests included.
Any Exp and/or SP that was left over due to rounding will be carried
over and added into the next battle.
Special Loot is a list of particularly valuable items certain enemies
may drop when killed, and for any buried treasure on the map.
Directions for buried treasure are based on from the forward-right
corner of your Squad Deployment area. This means the spot facing
towards the bottom-leftmost edge of the screen when forming the
battle party, as shown by the X in the diagram below.

Battle Party Formation:


________
/_/_/_/_/
/_/_/_/_/
/X/_/_/_/
____
\ /
\/

Therefore if a unit is placed in this location, then


when it appears on the map you count the steps based on the
direction it's facing at the start of the battle.

---------------------------------------------------------------------
Battle #2 -- The Gates of Almorica [B02N1]
Squad Limit: 1 + 7 Guests Objective: Vanquish Bapal
_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
300 | Blessing Stone (Bapal Drop) |
| Berserker's Mark (Bapal Drop) |
| Grimoire Aiguille (Wizard Drop) |
| Buried (Denam: 3 Steps Forward) |
| Buried (Denam: 7 Steps Forward) |
| Buried (Denam: 5 Steps Left) |
--------------------------------------------------------------------|

While this will be your first actual melee, you can only control
Denam, and the guests are so overpowered you can sit back and let
them pound their way through here. Lanselot in particular could
easily solo this map on his own due to the insane cutting power of
the Lombardia.

There's not much for you to do but you should let the guests fight,
while you run around and pick up the buried treasure on this map.
Just move as far as you can to find them on each turn.

---------------------------------------------------------------------
Battle #3 -- Almorica Passageway [B03N1]
Squad Limit: 1 + 7 Guests Objective: Vanquish Agares

_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
300 | Blessing Stone (Agares Drop) |
| Knight's Mark (Agares Drop) |
| Grimoire Rafale (Enchantress Drop) |
--------------------------------------------------------------------|

One last "auto-battle" before you gain control of your own personal
army. Much like the previous one, let the guests do all the work for
you, while you scavenge for any loot on the map.

A side note; because Exp is fixed for all battles it is now possible
to make a dedicated person to scavenge for loot. This was simply
not advisable in the original game due to constant fear of ever-
present death and making sure you squeezed as much Exp out of the
battle with as many actions as possible. A scavenger should be fast,
able to defend themselves, take hits, block enemy progress, and
above all have vicious counterattacks when threatened.

After this battle is over you'll be in full command of an army and


be able to provide for them with the 30,000 goth allowed to you.
You'll be given a Warrior, Archer, Wizard, Cleric, and a Rune Fencer.
Their genders are determined by the answer you gave Lanselot when
you first met him. You should recruit them all as they come with
pre-set equipment and skills all ready to go. Though you can recruit
more troops from the shops now, it's best that you don't because the
squad limit will not allow you to use any more than what you already
have for some time.

---------------------------------------------------------------------
Battle #4 -- Tynemouth Hill [B04N1]
Squad Limit: 6 + 3 Guests Objective: Vanquish Orba

_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
700 | Grimoire Bouledefeu (Orba Drop) |
| Blessing Stone (Orba Drop) |
| Mage's Mark (Orba Drop) |
| Buried (2 Steps Left, 2 Steps Forward) |
| Buried (6 Steps Right, 9 Steps Forward) |
| Buried (7 Steps Left, 8 Steps Forward) |
| Buried (16 Steps Forward) |
--------------------------------------------------------------------|

This is a good battle to test out your Archer's ability to fire


arrows. Short Bows can fire in an arc, and like all good Archers,
trajectory is everything. Even though the displayed range is between
3 and 6 panels, you can actually shoot further if your target is at
the same elevation as you are. Typically it's about 1 square further
in all directions from the limit on the the flats. However this range
expands by about 1 panel for every step up in elevation you're at
and contracts by 1 for each step below. These are only guidelines
because depending upon obstacles and the topography, the archer
might alter the trajectory for the best shot to hit from as far away
as possible.

While getting used to your Archers, make sure to keep any magic using
classes like Wizards and Clerics away from the move and attacking
range of the enemies, because they can easily be killed in as little
as 2 hits. Rune Fencers and Valkyries will have this same sort of
frailty issue, so make sure they are never far away from getting
assistance from Clerics or item users because the enemy will try to
target the weakest character in its vicinity. If you can keep and
draw the enemy's wrath in a manageable fashion you can win most any
battle as the rest of your troops can focus on them

After the battle, Canopus will join your army as a permanent member.
Do not decline him, as he will easily shoot to the top of your
"must-deploy in every battle" list. His ability to fly, use bows,
and deliver powerful melee attacks makes him incredibly versatile
and powerful. And that's a very rare trait in this game where
specialization is everything.

---------------------------------------------------------------------
Battle #5 -- Krysaro [B05N1]
Squad Limit: 7 + 3 Guests Objective: Vanquish Moldova

_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
700 | Grimoire Sommeil (Moldova Drop) |
| Blessing Stone (Moldova Drop) |
| Grimoire Aquamasse (Enchantress Drop) |
| Grimoire Foudrarc (Wizard Drop) |
| Buried (2 Steps Right, 6 Steps Forward |
| Buried (1 Steps Right, 12 Steps Forward) |
| Buried (5 Steps Left, 16 Steps Forward) |
| Buried (7 Steps Left, 8 Steps Forward) |
--------------------------------------------------------------------|

This will be your first initiation in fighting undead "Phantom" type


enemies and the Exorcism spell. Ordinarily when you knock a Phantom
down to 0 HP it will have a countdown timer like one of your
characters will if they're about to lose their life, but for Phantoms
it's a countdown until they regenerate with full HP. It is during
this time that you must use the Exorcism spell to eradicate it from
the battle to actually defeat it and obtain the items it drops.

In the original game this was the opposite, where you had to
Exorcise it if it still had HP, not when its HP was depleted before
it revived. Also changed is that healing spells, specifically from
the Divine spellspehere can inflict pretty significant damage to
the undead

Both Catiua and Donnalto should have Exorcise, so make sure they
always have at least 34MP when their turn comes around by using Magic
Leaves. Unlike other RPGs, you should not be holding back or skimping
on consumable items, they are vital.

It's worth noting that in the original game you could recruit your
first undead characters into your army here, unfortunately this is
no longer possible. In fact you won't be recruiting your first undead
unless you obtain the Necromancer class, which will not be until a
long ways into the game

In any case, the enemies here don't pose much of a threat if you keep
your distance and remember that Melee characters are close-range
fighters, mage-type characters are mid-range, and Archers are long-
range. Focus your attacks on one enemy at a time and making sure
Catiua and Donnalto have enough MP to always cast Exorcism, you
should be fine.

After the battle is over, Sara, Voltare, and Donnalto will join your
army permanently. Interestingly, if Donnalto did not survive the
battle a female Cleric by the name of Felicia will stand in for him.
This is the only way Felicia will ever appear, nevermind join, in
the game.

Though the way to Qadriga Fortress is open, that battle is completely


optional and will remain so until the end of the Chapter. Whether
you go there or not your next destination is Almorica Castle, where
Leonar will join as a guest and you'll receive another 5,000 Goth.

---------------------------------------------------------------------
Battle #6 -- Golborza Plain [B06N1]
Squad Limit: 8 + 3 Guests Objective: Vanquish Brezen

_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
700 | Grimoire Rocher (Wizard Drop) |
| Grimoire Engourdissant (Wizard Drop) |
| Grimoire Hypnose (Enchantress Drop) |
| Blessing Stone (Cleric Drop) |
| Berserker's Mark (Brezen Drop) |
| Buried (4 Steps Left, 8 Steps Forward) |
| Buried (6 Steps Left, 15 Steps Forward) |
| Buried (8 Steps Forward) |
| Buried (10 Steps Left, 10 Steps Forward) |
--------------------------------------------------------------------|

If you've been through Qadriga, then this should feel like a walk in
the park. The only annoying thing about this fight is that Vyce has
has a bad habit of charging the Wizard on the other side of the map
and will basically soak up a ton of damage before you can heal him,
because your immediate concern is the small group of troops starting
just to the left of you across the river.

The magic users here will easily fall to arrow attacks, and all the
others, especially Brezen have low defense against magic. You should
definitely try to kill everyone here as they all drop several items
per bag. You'll probably wind up with 4-5 pages of battle spoils
when you collect them.

---------------------------------------------------------------------
Battle #7 -- The Arkhaiopolis of Rhime [B07N1]
Squad Limit: 8 + 3 Guests Objective: Vanquish Bolis

_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
700 | Grimoire Calcinant (Wizard Drop) |
| Knight's Mark (Bolis Drop) |
| Berserker's Mark (Berserker Drop) |
| Beastmaster's Mark (Beast Tamer Drop) |
| Cragwyrm's Mark (Earth Dragon Drop) |
| Buried (7 Steps Left, 1 Step Back) |
| Buried (8 Steps Left, 10 Steps Forward) |
| Buried (6 Steps Forward) |
| Buried (1 Step Right, 12 Steps Forward) |
--------------------------------------------------------------------|

Depending upon your opening response when this battle starts, this
fight will either be a decent challenge or absurdly difficult. If you
choose to save Cistina, you absolutely must place Canopus in the
front left corner of your deployment grid and get him over to Cistina
ASAP, otherwise she'll pick a fight with a Valkyrie and hang around
on a small island while attracting virtually all of the enemy's fire.
If her HP hits 0, she instantly perishes and it's Game Over.

However, if you choose not to save her at the beginning, then even if
she perishes, you can still fight. Since she can potentially be
recruited much later on the Chaos route, you'll need to decide now
whether its worth it to save her for later on the Chaos route. If
you're going Law then don't worry about saving her at all, because
you won't meet her again after this fight on that route.

On to the actual battle, and there's good news and bad news. The good
news is that there's three new classes here. A Beast Tamer, a Hawkman
Archer, and an Earth Dragon. The bad news is that the Earth Dragon
has absurd defenses and is a major annoyance throughout the fight,
you'll be lucky to do 10 damage or more to it with a single attack.

The best thing you can do with the Dragon is to use magic and poison
it, while you try and deal with the other enemies. You should
definitely make sure to kill the Beast Tamer here as he will drop
Classmarks for that class, which will eventually enable you to
recruit Beasts and Dragons into your Army. The rest of the troops
aren't too tough, but trying to save Cistina is something to do using
the WORLD system. If you do manage to save her, pick the second
option during your chat with her to (just to be safe) meet her again
on the Chaos route.

After going to Phidoch, return to Almorica and the route to Balmamusa


will open, Leonar will then leave, but Dame Ravness will take his
place for the trip.

---------------------------------------------------------------------
Battle #8 -- Lake Bordu [B08N1]
Squad Limit: 9 + 3 Guests Objective: Vanquish Grion

_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
900 | Knight's Mark (Grion Drop) |
| Grimoire Malepluie (Wizard Drop) |
| Grimoire Scindeceil (Enchantress Drop) |
| Peregrine's Mark (Hawkman Drop) |
| Berserker's Mark (Berserker Drop) |
| Buried (4 Steps Right, 8 Steps Forward) |
| Buried (1 Step Right, 7 Steps Forward) |
| Buried (2 Step Left, 6 Steps Forward) |
| Buried (5 Steps Left, 9 Steps Forward) |
--------------------------------------------------------------------|

It's very easy to get bogged down in marsh warfare. Your movement
becomes highly restricted, hit rates plummet, and invariably your
characters will group together as you try to lands hits on and kill
your target, thereby increasing your inability to move around.

The key to this fight is to watch where you step. Be sure to never
stop on Marsh or Lake tiles, as this will always give you the upper
hand in the fight. The enemy AI completely disregards what effects
the terrain has on the accuracy and avoidance modifiers, and will
invariably step on a Marsh tile.

You can even make things easier by having characters make use of
Knockback effects to move an enemy off a desirable tile onto a worse
one. As long as you can maintain the terrain advantage, this fight
will be a piece of cake.

Be sure to kill the Hawkman here as it drops the very valuable


Peregrine's Mark, which enables class changes into a Vartan.

---------------------------------------------------------------------
Battle #9 -- Xeod Moors [B09N1]
Squad Limit: 9 + 3 Guests Objective: Vanquish Ganpp
Hidden Objective: Lower Obda, Berda, or Ganpp's HP to 25%
_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
900 | Blessing Stone (Cleric Drop) |
| Beastmaster's Mark (Beast Tamer Drop) |
| Peregrine's Mark (Hawkman Drop) |
| Berserker's Mark (Berserker Drop) |
| Buried (4 Steps Left, 3 Steps Forward) |
| Buried (2 Steps Left, 4 Steps Forward) |
| Buried (3 Steps Left, 9 Steps Forward) |
| Buried (1 Step Right, 2 Steps Forward) |
--------------------------------------------------------------------|

This is an extremely deceptive battle. On the face of it all of the


enemies will likely be at the same levels as your characters, with
roughly the same or weaker equipment than you. However once the fight
begins it goes to hell in a handbasket very fast as your characters
start taking huge amounts of damage in quick succession faster than
your healers can act.

It's made even more annoying by the fact that Ravness and Vyce will
suicide rush the enemies and consequently escape when their HP drops
to 10%, leaving you outnumbered and outgunned.

Although the objective is to defeat Ganpp, you can also win the
battle by getting either of his pet Gryphons' HP to less than 25%.
You should really focus all your attacks on one Gryphon, so that you
can end this battle fast because the longer you mess about here, the
greater the chance you're going to die horribly.

---------------------------------------------------------------------
Battle #10 -- Balmamusa (Part 1) [B10N1]
Squad Limit: 9 + 3 Guests Objective: Vanquish the Enemy
_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
900 | Blessing Stone (Female Archer Drop) |
| Buried (4 Steps Left, 4 Steps Forward) |
| Buried (1 Step Right, 7 Steps Forward) |
| Buried (1 Step Left, 10 Steps Forward) |
--------------------------------------------------------------------|

Be advised that once you set foot in Balmamusa, you will fight at
least two battles back to back, and a possible third starts right off
the bat as well. The game will allow you to save between them all, so
you should make a separate save before the second battle.

This first battle is basically a warm-up for the one that's going to
follow immediately after the big decision at the end of the chapter.
You start a mile above all the enemies, and as such you can use your
Archers to devastating effect by firing arrows around double the
displayed range. The skill Trajectory helps immensely to see if the
shot will reach or not and should be on all bow wielding characters,
not just Archers.

The enemies here aren't particularly strong, and even less so with
Archers softening them up for Vyce and Ravness to charge in and
defeat them.

After the battle you'll need to make a decision. The first option
shifts Denam's alignment to Law, while the second option shifts it
to Chaos. The resulting battle following that choice will differ
slightly based on that choice.

---------------------------------------------------------------------
Battle #11 -- Balmamusa (Part 2) [B11N1]
Squad Limit: 10 + 1 Guest Objective: Vanquish the Enemy
_________
At Stake \
-Base Exp-|----------------------Special Loot-----------------------|
900 | -- With Ravness -- |
| Grimoire Immobilisant (Wizard Drop) |
| Blessing Stone (Knight Drop) |
| Buried (6 Steps Forward) |
| Buried (1 Step Left, 11 Steps Forward) |
| Buried (9 Steps Left, 6 Steps Forward) |
| -- Without Ravness -- |
| Grimoire Stagnation (Enchantress Drop) |
| Buried (4 Steps Left, 5 Steps Forward) |
| Buried (1 Step Right, 13 Steps Forward) |
| Buried (8 Steps Left, 10 Steps Forward) |
--------------------------------------------------------------------|
If your decision was the first one, you will have to fight Dame
Ravness in addition to the enemies. Be warned that she can be a
possible recruit later in the game, and killing her here will prevent
that from happening. She is not considered an enemy and you must
kill every foe except her if you want to recruit her later. The best
way to do this is to have a Wizard put her to sleep with either the
Air or Dark magic variety of the spell.

On to the fight now, and this time the enemy has the height advantage
while you start at the very bottom of the map. You have a bit of time
to move your troops up the incline because the distance is too great
for the enemy Archers and the AI tends to not shoot at the maximum
possible range that you can. Even still you should hug any high walls
you come across as they will protect you from any arrows fired your
way.

Wizards with indirect attack magic such as Thunderflare are extremely


potent here as they can both hide behind high walls and fire their
spells to the high ground at a distance. Canopus should also fly from
Rooftop to Rooftop to continually get a height advantage wherever
possible to loose some arrows. Finally, keep your melee fighters'
HP topped up with heal from any Knights and Clerics you bring. By
now everyone should also have Field Alchemy I learned and set to
access Mend Leaves +2. It's a tough fight especially if Dame Ravness
is around harassing you.

========================= The Lawful Path ===========================

2.2a -- Chapter 2: I Will Fear No Reproach [CH2LW]

Battle #1 -- Balmamusa (Part 3) [B01L2]


-- WORLD Anchor Point: After Returning to World Map --
Battle #2 -- Xeod Moors [B02L2]
Battle #3 -- Rhea Boum Aqueduct [B03L2]
Battle #4 -- Port Asyton (Part 1) [B04L2]
-- WORLD Anchor Point: After Returning to World Map --
Battle #5 -- Port Asyton (Part 2) [B05L2]
Battle #6 -- Qadriga Fortress [B06L2]
Battle #7 -- Tynemouth Hill [B07L2]
-- WORLD Anchor Point: After Returning to World Map --
Battle #8 -- Golborza Plain [B08L2]
Battle #9 -- The Arkhaiopolis of Rhime [B09L2]
-- WORLD Anchor Point: After Returning to World Map --
Battle #10 -- The Gates of Almorica [B10L2]
Battle #11 -- Almorica Passageway (Part 1) [B11L2]
Battle #12 -- Almorica Passageway (Part 2) [B12L2]

---------------------------------------------------------------------
Battle #1 -- Balmamusa (Part 3) [B01L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish the Enemy
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Blessing Stone (Valkyrie drop) |
| Knight's Mark (Knight Drop) |
| Buried (2 Steps Right, 5 Steps Forward) |
| Buried (6 Steps Right, 2 Steps Forward) |
| Buried (5 Steps Right, 8 Steps Forward) |
| Buried (1 Step Right, 12 Steps Forward) |
| Buried (14 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

And so begins the third battle in Balmamusa. Though some time has
passed since that fateful decision, you have little time to prepare
your troops. Unlike the previous game where your HP did not recover
between back to back battles, it does this time around and you can
also customize and learn skills for them. You can't access the shop
though so you're stuck with the equipment you have until this battle
is over.

This battle will take veterans of the original game completely by


surprise as it is has been completely changed. Instead of starting
at the top of the map fighting off Dragons, Hawkmen, and Griffons,
you start off at the bottom of the map fighting off Galgastan troops
in the middle of the lower reaches of the town.

Canopus can prove his worth once again by flying his way from rooftop
to rooftop, to the top of the cliff overlooking the town. Once he
gets there the battle will definitely turn in your favour. The
enemies shouldn't be too difficult as the AI isn't smart enough to
take the layout of this map to its advantage even with three Archers
starting in excellent positions.

If you have the Recruit skill you might want to convince a Warrior
here to join as a replacement for Vyce now that he's no longer
around to help you.

---------------------------------------------------------------------
Battle #2 -- Xeod Moors [B02L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Garba
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Grimoire Douleur II (Garba Drop) |
| Blessing Stone (Lizardman Drop) |
| Dreadknight's Mark (Terror Knight) |
| Buried (5 Steps Left, 1 Step Forward) |
| Buried (8 Steps Left, 12 Steps Forward) |
| Buried (1 Steps Left, 9 Steps Forward) |
| Buried under Bush (3 Steps Right, 18 Steps Forward) |
--------------------------------------------------------------------|

Thankfully this fight is not nearly as hectic as the one with Ganpp
was here earlier. Remember that terrain advantage in marshlands will
make the battle go easier.

A few interesting things of note about this battle. It is where you


can recruit your first beast -- a Gryphon -- as well as a Terror
Knight here. There's even a Lizardman Warrior here too if you have
the recruitment skill to obtain one. The Terror Knight should
definitely be recruited out of all the enemies here followed by one
of the Gryphons.

The most dangerous enemies here are by far the Gryphons, as they can
and will fly over your characters to your mages and do some serious
damage. If your Clerics and Wizards aren't at full HP when a Gryphon
attacks they will likely be knocked out. Recruiting one of them for
your own can help greatly in turning the battle in your favour
quickly.

Note that when a character you've recruited joins after the battle in
a class you don't yet have, they start at Level 1 and gain
experience after the battle, despite fighting at the level you
recruited them at. Essentially they lose the experience gained
fighting in their old ranks and gain new experience fighting in
yours.

---------------------------------------------------------------------
Battle #3 -- Rhea Boum Aqueduct [B03L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Josephine
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
900 | Waterwyrm's Mark (Female Beast Tamer Drop) |
| Windwyrm's Mark (Male Beast Tamer Drop) |
| Buried (2 Steps Left, 11 Steps Forward) |
| Buried (2 Steps Left, 13 Steps Forward) |
| Buried (2 Steps Left, 15 Steps Forward) |
| Buried (8 Steps Right) |
| Buried (6 Steps Right, 14 Steps Forward) |
| Buried (9 Steps Right, 8 Steps Forward) |
--------------------------------------------------------------------|

One of the many brand new areas in the game, and an additional story
battle added in to the Law Route of Chapter 2 in the process. The
Rhea Boum Aqueduct is an unusual map consisting of many narrow canals
that create many "islands" for characters to hop around on. It seems
specifically designed for the Octopus unit to reach their full
potential here as they become far more powerful in water than on
land, but since so few classes can enter water they were largely
useless in the original game. Not so this time around, in fact they
can be one of the most deadly monsters in the game next to Dragons,
since they can use ranged attacks to harass land based units from
the safety of the water. You should definitely recruit an Octopus
here before finishing this stage.

Fighting on this stage can be rather problematic with the constricted


movement, and the Octopi running around practically one-shotting your
mages, which by the way are the only reliable way of dealing with
them. The other enemies aren't too much of a threat, they are really
only here to support the Octopi, especially with the leader being
a Cleric. If you want to recruit one of these Octopi now expect a
hard fight and lots of healing, but if you want to win quickly have
Canopus make a beeline for the leader once he has enough TP to use
Dark Weight.

---------------------------------------------------------------------
Battle #4 -- Port Asyton (Part 1) [B04L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Nadia
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
900 | On Medicine I (Nadia Drop) |
| Sandstone's Mark (Clay Golem Drop) |
| Grimoire Torpeur (Hawkman Drop) |
| Grimoire Gravite (Hawkman Drop) |
| Grimoire Celerite (Berserker Drop) |
| Grimoire Soins (Berserker Drop) |
| Buried (2 Steps Right, 4 Steps Forward) |
| Buried (3 Steps Right, 8 Steps Forward) |
| Buried under Crate (8 Steps Right, 6 Steps Forward) |
| Buried under Brush (8 Steps Right, 11 Steps Forward) |
| Buried (4 Steps Right, 15 Steps Forward) |
| Buried (1 Step Left, 16 Steps Forward) |
--------------------------------------------------------------------|

A new enemy shows up here, Clay Golems. Unfortunately you can't


recruit them until you have a Warlock, because despite their
appearance, they're classified as Dolls, rather than Beasts. You
should still kill them for their Classmarks though. Clay Golems are
exceptionally tough against physical attacks, but are fantastically
weak against magic. A big change from how they were before with
very high defense against both physical and magical attacks, but had
very low HP.

Apart from the Golems, there's not much you haven't seen or dealt
with before, you also have a decent height advantage for your
Archers, and putting Canopus on a roof here makes him virtually
untouchable.

Really though this battle is just a warm up for the next one.
You'll be able to shop after and check the Warren Report after the
battle, but the next one starts as soon as you try to leave
Port Asyton.

---------------------------------------------------------------------
Battle #5 -- Port Asyton (Part 2) [B05L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Arycelle
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
900 | Buried (2 Steps Right, 6 Steps Forward) |
| Buried under Barrel (7 Steps Left) |
| Buried (2 Steps Left, 2 Steps Forward) |
| Buried under Brush (3 Steps Left, 6 Steps Forward) |
| Buried under Barrel (3 Steps Left, 11 Steps Forward) |
| Buried (1 Step Right, 13 Steps Forward) |
--------------------------------------------------------------------|

Ah what an epic nostalgia trip this music is when Arycelle makes her
appearance here. It's highly recommended that you do a bunch of
crafting for your troops' equipment now, especially Bronze Helms +1,
because the shops still haven't really updated much and the
difficulty of this battle is quite a step up from the previous ones
so far.

You start at the bottom end of town and will have to work your way
single file through some of the streets between the houses, which
will be a death sentence to any magic users there. Keep your magic
users safe by keeping them behind the houses so that the Archers and
Arycelle can't target them.

Arycelle is by far and away the most dangerous Archer in the game
with the ability to inflict heavy damage to targets with perfect
accuracy in a Thunderstorm. She's also smart enough to use her height
advantage to shoot arrows from more than halfway across the map, so
make sure your front men have high defenses, close to 160 or higher
to take these hits.

Slow and steady advancing is the goal here, and you should defeat all
the enemies to collect their loot as they'll drop boatloads of
Oberyths -- over 40,000 Goth worth can be had here.

As an aside, this battle was a nightmare in the original version due


to instant permanent death, and the fact Arycelle could conceivably
one-shot the main character if you weren't careful. Arycelle is
toned down a fair bit, but still as deadly as ever.

---------------------------------------------------------------------
Battle #6 -- Qadriga Fortress [B06L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Darza
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1300 | Ways of the Gerges (Darza Drop) |
| Baldur Armor (Male Warrior Equip) |
| Grimoire Gravite (Cyclops Drop) |
| Grimoire Rafale II (Orc Wizard Drop) |
| Grimoire Foudrac II (Enchantress Drop) |
| Mend Leaf +3 (Rune Fencer Drop) |
| Buried (3 Steps Right) |
| Buried (2 Steps Right, 9 Steps Forward) |
| Buried (3 Steps Left, 9 Steps Forward) |
| Buried (6 Steps Left, 5 Steps Forward) |
| Buried (1 Step Left, 14 Steps Forward) |
| Buried under Crate (3 Steps Right, 11 Steps Forward) |
--------------------------------------------------------------------|

There's a couple of new enemies here, you can recruit your first
Cyclops here and you'll meet your first Orc. Unfortunately you won't
be able to recruit the Orc as it's considered an Umbra unit, and no
class currently has the ability to recruit him.

Saving Xapan should be your top priority, so Canopus should fly to


his aid because he won't last long against all these enemies who are
Levels 9 and 10. It's curiously harder than it was in the original
because if you came here at a couple levels below the leader, Xapan
would be at the same level of the leader and more than hold his own
against the majority of the enemies. Not so now, as he could die in
the first round before you get anywhere near him if the enemies get
some critical hits in. He is a recruitable character and though you
can recruit him now after the battle, if you turn him down after
saving him you'll get another chance to get him much later in the
game. Turning him down will open the way to a secret battle where you
can potentially get one of the Forbidden Spells.

Your main worry in this battle is the leader Darza, the Enchantress
and the Orc Wizard. All three of them hit very hard and will ruin
Xapan's day if you don't deal with them. The two mages are glass
Cannons and will fall in two or three hits from physical attacks, and
are best dealt with by using long range attacks to reach them. Darza
though is another story as he hits very hard, is not afraid of using
Berserk, and rarely misses when attacking from the front. He can be
defeated easily using indirect magic attacks from Catiua and a
Wizard.

---------------------------------------------------------------------
Battle #7 -- Tynemouth Hill [B07L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Wynoa
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1300 | Blessing Stone (Female Cleric Drop) |
| Buried (2 Steps Right, 6 Steps Forward) |
| Buried under Tree (2 Steps Forward) |
| Buried (3 Steps Left, 4 Steps Forward) |
| Buried (9 Steps Left, 5 Steps Forward) |
| Buried (18 Steps Forward) |
| Buried under Bush (1 Step Right, 24 Steps Forward) |
--------------------------------------------------------------------|

This battle has changed significantly from the original. Not only is
it on a new layout for Tynemouth Hill, but nearly all the enemies are
Clerics with only two Archers. Oh and Gatialo is here at Level 16!

Despite Gatialo's high level he can be defeated rather easily if you


employ a Knight, Terror Knight and Archer. It's probably best just
to let him go though as killing him doesn't yield anything other than
coins and his Classmark. If kill him after you kill Wynoa you'll get
a title.

This battle is incredibly easy since all the enemies are quite
fragile and will hardly put up a fight. However, that said be careful
when approaching Wynoa as she has a Lobber for a weapon and will use
it to slingshot explosives at you to devastating effect.

---------------------------------------------------------------------
Battle #8 -- Golborza Plain [B08L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Gousin
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1300 | Ninja's Mark (Gousin Drop) |
| Bandit's Mark (Gremlin Drop) |
| Familiar's Mark (Gremlin Drop) |
| Buried under Tree (2 Steps Left, 5 Steps Forward) |
| Buried (4 Steps Left, 8 Steps Forward) |
| Buried under Rock (4 Steps Left, 10 Steps Forward) |
| Buried (13 Steps Forward) |
| Buried (9 Steps Left, 5 Steps Forward) |
| Buried under Rock (13 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

A filler battle introducing the New Walister Alliance, and a couple


new classes as well. You can pick up a Faerie and a Rogue in this
fight. Of the two, the Rogue is the more desirable. In any case,
only Canopus can recruit the Faerie, though she won't come into her
own until later in the game.

The enemies here aren't too difficult, but Gousin is extremely


dangerous once he gets up close and personal with your group. His
Ninjutsu skills are incredibly powerful, capable of hitting upwards
of 35 damage a hit, and they hit anywhere from 1-3 times. If he gets
anywhere near your magic users, he will easily kill them in one
attack.

If you want all the loot and new classes here, you'll have to work
at pacifying Gousin to do it, because even though he hits hard, he
falls fast. It is possible to hit him with Torpor to slow him down,
but the chance of success is rather low, indeed all status effects
aren't much good against him. Having Knights with Rampart aura and
Phalanx to block Gousin's movements is probably the best way to hold
him off.

It's strongly suggested you make a separate save file now, so that
you can return to the Phorampa Wildwood if you're too weak to go
through the next set of battles, because access will be blocked off
once you reach Rhime.

---------------------------------------------------------------------
Battle #9 -- Arkhaiopolis of Rhime [B09L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Vyce
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1300 | Hallowing Stone (Valkyrie Drop) |
| Shiftstone (Valkyrie Drop) |
| Hallowing Stone (Rune Fencer Drop) |
| Shiftstone (Rune Fencer Drop) |
| Buried (3 Steps Left, 2 Steps Forward) |
| Buried (6 Steps Left) |
| Buried (3 Steps Left, 5 Steps Forward) |
| Buried under Barrel (1 Step Left, 7 Steps Forward) |
--------------------------------------------------------------------|

When you arrive at Rhime, Leonar has an important proposal for you.
You will receive a Title depending upon which choice you make, it has
no bearing on the story or Denam's alignment. Afterwards you'll
return to the world map, so save now and use this opportunity to buy
some equipment because the shops have updated and you can finally
buy one and two-handed Katana for your Ninja and Swordmaster. The
battle starts just as you leave Rhime.

This can be quite a harrowing fight, because you're up against both


Vyce and Arycelle. They both start nearby, and Arycelle is perfectly
positioned on a perch to hit one of your weaker characters to do some
serious damage. The hard part comes in that if you want to have
Arycelle on your side, you must not kill her here. This is a change
form the previous game where Arycelle would only join you on the
Chaos Route. Not only that but veterans of the original game should
take note that she no longer drops the vitally important revival
spell. She held the only copy of it you could get on the Law route
previously if you killed her.

This fight has the potential to turn ugly real fast, as there's not
much room to move about and attack, and the two main routes to the
top are only wide enough for one character to go through creating
a huge bottleneck. It's strongly advised you just go straight for
Vyce and ignore the other enemies, because the longer this fight
drags on the worse it's going to get as one of those two Clerics
will at some point cast Boon of Swiftness on Arycelle. On top of
that, if you don't manage to kill an enemy before their turn comes
round, the AI will do it's best to heal it using whatever means
necessary.

You should also use whatever means necessary to focus your attacks
on Vyce, he's particularly hard to hit and has incredible physical
and magical defenses. He's slightly weaker against magic than
physical attacks, so Indirect Magic is the way to go for its
guaranteed hit rate. Do your best to protect your magic users from
Arycelle so you can take down Vyce, and goad the Clerics into healing
characters other than Vyce by attacking any nearby enemies with
characters that can't attack Vyce.

---------------------------------------------------------------------
Battle #10 -- The Gates of Almorica [B10L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Modiliani
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1300 | Grimoire Electrisant (Modiliani Drop) |
| Grimoire Trombe (Warlock Drop) |
| Gloomwyrm's Mark (Dark Dragon Drop) |
| Gleamwyrm's Mark (Arc Dragon Drop) |
| Granite's Mark (Stone Golem Drop) |
| Buried (1 Step Left, 9 Steps Forward) |
| Buried (3 Steps Left, 8 Steps Forward) |
| Buried (5 Steps Left, 12 Steps Forward) |
| Buried (5 Steps Left, 17 Steps Forward) |
| Buried under Brush (4 Steps Right, 6 Steps Forward) |
| Buried under Brush (1 Step Right, 14 Steps Forward) |
--------------------------------------------------------------------|

This battle is interesting because it introduces a whole pile of new


classes all at once. Three new monster and human classes each show
up here for the first time. New monsters here are the Stone Golem,
Arc Dragon, and Dark Dragon. If you have a Beast Tamer that can
recruit Dragons, you should definitely pick those two Dragons up. The
Stone Golems can't be recruited, as only the Warlock/Witch class has
access to recruiting Golems. Lucky for you both the Warlock and Witch
are present in this fight for you to recruit, unfortunately they
won't spawn with the Golem Recruitment skill. Finally Modiliani has
a unique enemy-only class -- the Sorcerer. Kind of odd he's the least
important character in the story and he's been given a unique mage
class.

Anyways, the name of the game here is to recruit as many classes as


you need instead of killing them, because most you've never seen
before. This can be quite difficult with the number of enemies
attacking you, and with Modiliani doing over 100 damage a hit. It
is pretty much mandatory to at least have Field Alchemy II on more
than half your troops so that you can use Mend Leaf +3 and Mending
Seeds to keep your HP up, as the usual Heal spells just won't cut it
here. Heal II is an option, but a Cleric must at least be Level 11 to
use it, and they're probably hovering around Level 10 now, with
Catiua probably a level behind.

Also, if you picked up a Dragoon from Phorampa they can really prove
their worth in this fight. Without one though you should use the
Terror Knight's Fearful Impact on the monsters here, especially the
Golems. Two Terror Knights is ideal. When you've recruited at least
the Witch or Warlock here, focus on Modiliani as his defenses are
very low, and he can be killed in only a few hits. He does seem to
have death wish by charging straight into your position.

---------------------------------------------------------------------
Battle #11 -- Almorica Passageway [B11L2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Marino
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1300 | On Medicine II (Marino Drop) |
--------------------------------------------------------------------|

This fight is quite a bit easier than the previous one, despite the
enemies having higher levels. This is largely because the only
offensive threat against you is the three units standing on the
ledge above you. A Ninja (the first recruitable one in the story),
Warrior, and Archer don't have the greatest of defenses, so focusing
on killing them before the other troops reach you is important.

Once the other troops reach you after you've gotten rid of the
offensive threat, this battle becomes incredibly simple. Have Canopus
and an Archer take out the other Archers and Mages, and then have
your magic users help in taking down the Knights. Be careful of that
one Archer with a crossbow, as it can use a Finishing Skill, the same
goes for one of the Knights and Marino because those skills have the
potential to one-shot an unwary target.
As long as you can keep your HP above 75 or 100, most of the enemies
shouldn't pose much trouble.

Side-note: In the original game Marino would drop a Fire-elemental


sword, which would likely be your first elemental weapon. He doesn't
This time around. One gets the feeling after this fight that
elemental weapons are even more valuable after this fight.

---------------------------------------------------------------------
Battle #12 -- Almorica Passageway [B12L2]
Squad Limit: 1 + 1 Guest Objective: Kill the Leader
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
400 | None |
--------------------------------------------------------------------|

The siege isn't over yet there's one more surprise battle in store
and it can be tough. You can only use Denam in this fight, but he's
joined by Catiua, Vyce, and Arycelle if you spared her in Rhime.

The main thing you need to do is play a game of attrition, and wear
the leader down by attacking when your HP is above 100 and heal when
it's not. Make sure your HP over 180 when the Leader's TP reaches
100, as he'll use the sword finisher Rending Gale, which does at
least 155 damage. Don't worry about Catiua leaving if she get's
injured. Your main objective is to simply outlast the leader and let
the others help you out.

This fight was a brutal surprise in the original version since HP


was not replenished between battles, so if Denam barely survived the
previous fight he'd be killed before he got a turn because both he
and Catiua started from where they were when the cutscene ended and
your foe was strong enough to kill Catiua in a single hit at full
HP. And since the old version did not permit saving between battles,
you had to start all over again from the Castle Gates.

---------------------------------------------------------------------

2.3a -- Chapter 3: Deceiver and the Deceived [CH3LW]

-- WORLD Anchor Point: After Route to Brigantys Opens --


Battle #1 -- Madura Drift [B01L3]
Battle #2a -- Brigantys South Curtain Wall [B2AL3]
Battle #2b -- Brigantys West Curtain Wall [B2BL3]
Battle #3 -- Brigantys Great Hall [B03L3]
Battle #4 -- Bahanna Highlands [B04L3]
Battle #5 -- The Reisan Way [B05L3]
-- WORLD Anchor Point: After Returning to World Map --
Battle #6 -- The Gates of Coritanae [B06L3]
Battle #7 -- Coritanae Ward [B07L3]
Battle #8a -- Psonji Weald [B8AL3]
Battle #8b -- Lake Bordu [B8BL3]
Battle #9 -- Tynemouth Hill [B09L3]
-- WORLD Anchor Point: After Lanselot and Catiua Scene --
Battle #10 -- The Gates of Almorica [B10L3]
Battle #11 -- Almorica Passageway [B11L3]
Battle #12 -- Mount Weobry [B12L3]
-- WORLD Anchor Point: After Returning to World Map --
Battle #13 -- The Arkhaiopolis of Rhime [B13L3]
Battle #14a -- Phidoch South Curtain Wall [B14AL3]
Battle #14b -- Phidoch West Curtain Wall [B14BL3]
Battle #15 -- Phidoch Great Hall [B15L3]

---------------------------------------------------------------------

Battle #1 -- Madura Drift [B01L3]


Squad Limit: 10 Objective: Vanquish Hektor
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
900 | Grimoire Scindeciel II (Wizard Drop) |
| Grimoire Congelation II (Enchantress Drop) |
| Buried under Brush (5 Steps Right, 4 Steps Forward) |
| Buried (2 Steps Right, 6 Steps Forward) |
| Buried under Rock (4 Steps Right, 12 Steps Forward) |
| Buried (1 Step Left, 10 Steps Forward) |
| Buried under Brush (2 Steps Left, 10 Steps Forward) |
| Buried (5 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

This battle is a bit of a change from the original where you just
fought Lizardmen and Dragons, who were all adept at fighting in the
cold. Now you're up against a Galgastani Patrol unit who is just as
ill-equipped to fighting on the ice as you are.

The key to this battle is to look for places where the earth is
laid bare amongst this ice field. There aren't many spots like this
to stand on, but once you find one amongst the snow ice, stay where
you are. Standing on such a spot gives you about a 20% boost to hit
and evade, while most of the enemies won't be standing on a spot
like that when they attack. As such they'll be striking and evading
20% less, which is a huge difference when added together. Don't
forget that patches of snow can be melted away to reveal the earth
beneath it.

Hektor is no ordinary Knight, he's only a level higher than the


rest of his troops but he takes significantly less damage than
anything you've ever faced up until now. Hektor will usually rush
in cause havoc amongst your troops, so it's best to defeat him
quickly. While you're at it, try to kill the Enchantress and Wizard
from afar with an Archer to get a couple of new Grimoires early.

---------------------------------------------------------------------
Battle #2a -- Brigantys South Curtain Wall [B2AL3]
Squad Limit: 10 Objective: Vanquish Kakrinoros
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1200 | Grimoire Resurrection (Cleric Drop) |
| Buried (5 Steps Right, 3 Steps Forward) |
| Buried under Tree (10 Steps Right, 1 Step Back) |
| Buried (6 Steps Right, 6 Steps Forward) |
| Buried (1 Step Left, 6 Steps Forward) |
| Buried (5 Steps Left, 10 Steps Forward) |
| Buried (11 Steps Right, 11 Steps Forward) |
--------------------------------------------------------------------|

Now that's what I call a wall. You start hemmed in at the bottom of
the map with an obvious height disadvantage with Archers and Mages
above you. It's not so bad though if you have a few Hawkmen at your
disposal as they can just simply fly up the wall and wreak havoc in
general while your main troops make the long ascent.

Make sure to have plenty of healing items. Mend Leaves +2 and Mending
Seeds should be the order of the day here as you'll probably take
a beating from above if they aren't distracted by your Hawkmen.

Once everybody's made it to the top, the battle is pretty much over
and Kakrinoros won't take more than 2 or 3 hits before he's gone.
Make sure you kill the Cleric here as he drops the valuable and
much needed Grimoire Resurrection that will finally enable your
Clerics to raise your fallen comrades... at Level 14... for the
price of 100 MP.

---------------------------------------------------------------------
Battle #2b -- Brigantys West Curtain Wall [B2BL3]
Squad Limit: 10 Objective: Vanquish Bingham
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1200 | Footsoldier's Mark (Hoplite Drop) |
| Peregrine's Mark (Hawkman Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Buried under Rock (4 Steps Left, 3 Steps Forward) |
| Buried (5 Steps Right, 8 Steps Forward) |
| Buried (5 Steps Right, 14 Steps Forward) |
| Buried (1 Step Left, 15 Steps Forward) |
| Buried (6 Steps Left, 18 Steps Forward) |
| Buried (6 Steps Right, 22 Steps Forward) |
--------------------------------------------------------------------|

This is arguably the harder of the two routes to take in Brigantys,


as there is water nearly everywhere, and stepping stones to get
across are few and far between. The enemy also has the advantage of
having more terrain to fight on at their disposal. However, despite
the enormous height advantage given to the Hawkman Archers here,
they never seem to use it.

This is probably the best map in the game for using Octopi, as the
enemy melee fighters will attempt to cross the river to meet you.
This makes them completely helpless when they come up against an
Octopus. Two or three Octopi should be dispatched here to handle
things.

The two stages offer completely different rewards, in this one it's
the rewards of getting your first Juggernaut and Hoplite Classmarks,
along with a Cyclops to recruit if you missed getting one in the
last chapter. The South Wall by contrast offers an early and much
needed Resurrection Spell in an easier fight, but many enemies
will start dropping them in a few stages time and you can't make
use of it now until you gain a few more levels, whereas your next
chance at getting Juggernaut and Hoplite Classmarks won't be for
even longer and the reward is immediate.

---------------------------------------------------------------------
Battle #3 -- Brigantys Great Hall [B03L3]
Squad Limit: 10 Objective: Vanquish Hektor
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1200 | Grimoire Tourbillon II (Enchantress Drop) |
--------------------------------------------------------------------|

Hektor will meet you once again here, but strangely this battle is
a lot simpler than the last time you fought him. To make this battle
easy, send up a three person team between the two lamps and hold
that line while keeping your other characters far behind them. Make
sure you have a Knight up front in the middle of this line to help
heal your group and pass on Light-Touched to help the other
characters dish out damage.

Hektor himself is incredibly resilient to taking damage, so he may


be the last one you kill. Which ideally you should as the enemies
here drop tons of coins that you can sell; something you can never
have too much of in this game.

After the battle during a scene you'll be given a choice. Pick the
second option to recruit the Dragoon Jeunan. Interestingly, he's
necessary in order to recruit Ravness a little later on. The choices
given are incredibly ambiguous and it's very easy to make the wrong
choice. In the original game the choice given was a perfectly clear
"Yes" or "No" type affair, this becomes obvious when you get the
title for whichever choice you make. The description of it makes
the choice seem like it should've been a straight Yes or No response.

---------------------------------------------------------------------
Battle #4 -- Bahanna Highlands [B04L3]
Squad Limit: 10 Objective: Vanquish Roberval
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1200 | Ninja's Mark (Roberval Drop) |
| Grimoire Malepluie II (Enchantress Drop) |
| Grimoire Bravoure (Cleric Drop) |
| Hallowing Stone (Cleric Drop) |
| Buried (1 Step Right, 5 Steps Forward) |
| Buried under Rock (9 Steps Right) |
| Buried (8 Steps Right, 8 Steps Forward) |
| Buried (2 Steps Left, 11 Steps Forward) |
| Buried under Rock (2 Steps Right, 10 Steps Forward) |
| Buried (4 Steps Left, 18 Steps Forward) |
--------------------------------------------------------------------|
This is a crucial battle if you want to recruit Ravness, and is
the most esoteric part in the process. Before you fight, you should
read the Talk entry in the Warren Report about "Lord of Coritanae
Missing." Then when you're planning your battle party, make sure
Jeunan is deployed. During the fight, when Roberval's HP drops to
less than 70% a series of dialogues will happen mid-battle between
Roberval, Denam, and Jeunan. You must make sure that the entire
dialogue plays out before you defeat Roberval. When Denam says
"What!?" the dialogue is over, and you may continue with the fight.
Failing any of this will not trigger an optional battle later on
involving Ravness.

Besides all of that, this is in general a fairly straightforward


fight, especially with Jeunan around who actually makes the
underpowered spears very powerful indeed. Most of the enemies here
are only lightly armoured and will fall to melee and arrow attacks
fairly quickly.

One thing to be careful of is that one warrior that starts on the


other side of the river and will casually snipe at any magic user
you have with his crossbow. Apart from him, not many enemies pose
much of a threat here.

---------------------------------------------------------------------
Battle #5 -- The Reisan Way [B05L3]
Squad Limit: 10 Objective: Vanquish Vance
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1000 | Magus's Mark (Warlock Drop) |
| Grimoire Oeildaigle (Warlock Drop) |
| Grimoire Rocher II (Warlock Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Cragwyrm's Mark (Earth Dragon Drop) |
| Buried (11 Steps Right, 3 Steps Forward) |
| Buried (6 Steps Right, 10 Steps Forward) |
| Buried under Rock (7 Steps Right, 14 Steps Forward) |
| Buried under Rock (11 Steps Right, 21 Steps Forward) |
| Buried (1 Step Left, 8 Steps Forward) |
| Buried under Brush (4 Steps Left, 10 Steps Forward) |
--------------------------------------------------------------------|

The second brand new area and battle next to Rhea Boum that's been
added into the remake. This is a rather unusual battle as it starts
with you being pitted against another Galgastani support squad, but
with a couple high level Zombie Dragons who will not attack either
you or the Galgastani squad unless first attacked. The dragons start
the battle stilled, so if you have someone with Exorcism handy, you
can eliminate them before they wake up and start causing problems.

You may notice that if you end up fighting the dragons, that some of
your attacks do significantly more damage to them than your
opponents, despite having much higher defenses. This is happening
because Baldur Weapons have a hidden attribute which will deal
considerable damage to undead creatures. You might wonder why
there's no affinity bonus listed in the weapon's stat page, and
that's because while Phantoms are undead, not all undead are of the
Phantom race, which means undead is a condition and not a race.

The enemies here are higher in level than the previous group, and
have updated equipment to reflect this. However, if you've been
crafting and have upgrade as much of the current equipment that can
be bought for your side, then the advantage is yours. The best way
to fight this battle is to simply block the road with your best melee
fights, and hold that line. If the line breaks, all hell will break
loose and you'll have a much harder time fending off all the enemies
that decide to rush you.

Regardless of how you go about this battle, you'll definitely want


to kill or recruit the enemies that have new equipment. Of
particular note are the two Clerics who drop Grimoires when killed
that teach Resurrection and the Warlock who'll drop Magus Marks,
your first Dragonic Grimoire, and a tome for the rank II version
of Cragfall. Make sure you kill those enemies before clearing the
stage. Seems so odd getting your first Dragon Magic here, when before
they were exclusive to the Palace of the Dead (formerly Hell Gate).

---------------------------------------------------------------------
Battle #6 -- The Gates of Coritanae [B06L3]
Squad Limit: 10 Objective: Vanquish Orgeau
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1000 | Grimoire Eclair (Wizard Drop) |
| Grimoire Scindeciel II (Wizard Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Grimoire Bravoure (Cleric Drop) |
| Hallowing Stone (Cleric Drop) |
| Peregrine's Mark (Archer Drop) |
| Dragoon's Mark (Dragoon Drop) |
| Buried under Brush (3 Steps Left, 6 Forward) |
| Buried (2 Steps Left, 11 Steps Forward) |
| Buried (6 Steps Left, 10 Steps Forward) |
| Buried (3 Steps Right, 17 Steps Forward) |
| Buried (7 Steps Right, 2 Steps Forward) |
| Buried (8 Steps Right, 8 Steps Forward) |
--------------------------------------------------------------------|

This can be a tricky fight as there are two groups of enemies here
and they'll advance along two different routes. One will come along
the main road leading from the gate, while another will try to hop
across the semi-dried-up moat. If you send all your troops to meet
one group, the others will catch up and attack you from behind.

Therefore you will need to essentially divide up your squad of ten


into two groups of five. They each need to be self-sufficient
because there's little chance one group can afford to lose a member,
much less help, to help the other group because of the distance and
terrain needed to reach them. A balanced group should consist of
two melee fighters, a caster, an archer, and someone for heal/support
duties.
As the fight progresses, reinforcements will enter the map from
various locations and instantly get a turn when they do. They'll
appear without warning and usually ambush group. There's only a
limited number of reinforcements, but if you aren't quick in taking
down at least some of the initial enemies, then you'll run the risk
of both your groups getting overwhelmed in a hurry. If you're in
this sort of situation, quickly focus your attacks on Orgeau to end
things. He's only a Rune Fencer, and not a particularly powerful one
either for his level.

---------------------------------------------------------------------
Battle #7 -- Coritanae Ward [B07L3]
Squad Limit: 12 Objective: Vanquish Gatialo (or Apollinaire)
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1100 | Grimoire Resurrection (Cleric Drop) |
| Grimoire Bravoure (Cleric Drop) |
| Hallowing Stone (Cleric Drop) |
| -- Gatialo Version Only -- |
| Grimoire Scindeciel II (Wizard Drop) |
| Grimoire Congelation II (Enchantress Drop) |
| Ninja's Mark (Ninja Drop) |
| Ninja's Mark (Kunoichi Drop) |
| -- Apollinaire Version Only -- |
| Grimoire Revirement (Terror Knight Drop) |
| Grimoire Monolithe (Rune Fencer Drop) |
--------------------------------------------------------------------|

The enemies you face here depend upon whether you defeated Gatialo
all the way back at Tynemouth Hill in Chapter 2 or not. If you
defeated him back then, then you will face Apollinaire instead.
The two fights play out pretty much the same, but the enemies you
face are completely different, and as such you get a few different
rewards from those enemies depending upon if you had let Gatialo live
or not.

The bulk of the fight will take place on a narrow "bridge", where
you'll meet the enemy head on. Since this will be your first time
fending a full complement of 12 troops in this fight, expect
manoeuvrability to be a problem in such a confined space. You'd best
not be in either of the pits unless you're a solid spear user, like
Jeunan, because apart from spears, whips, no other ranged weapons can
strike above an elevation difference of 2. And if they don't have
good defense they'll likely torn apart by the enemy Archers who just
otherwise stand around doing nothing. The worse part about being in
either of those pits is that there's only one path back out that
only characters who are Agile can use; Slow characters can not climb
out.

The easiest way is to simply fight this battle the same as you did
in Brigantys by forming a three-man line across the bridge and slowly
push the enemy back. Gatialo or Apollinaire will spearhead the attack
against you, and as such will likely take the brunt of your assault.
Forego defeating them long enough to at least kill the Cleric for
another Resurrection Grimoire.

---------------------------------------------------------------------
Battle #8a -- Psonji Weald [B8AL3]
Squad Limit: 10 Objective: Vanquish Brutakos
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
900 | Firewyrm's Mark (Flame Dragon Drop) |
| Grimoire Eclair (Enchantress Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Magus's Mark (Warlock Drop) |
| Biblion Anatomiae (Warlock Equip) |
| Grimoire Rocher II (Warlock Drop) |
| Magus's Mark (Witch Drop) |
| Biblion Anatomiae (Witch Equip) |
| Grimoire Rocher II (Witch Drop) |
| Grimoire Embourbant (Wizard Drop) |
| Stormwyrm's Mark (Thunder Dragon Drop) |
| Buried under Tree (2 Steps Right, 3 Steps Forward) |
| Buried (4 Steps Left, 5 Steps Forward) |
| Buried (2 Steps Left, 10 Steps Forward) |
| Buried under Tree (11 Steps Left, 18 Steps Forward) |
| Buried (5 Steps Left, 17 Steps Forward) |
| Buried (2 Steps Right, 17 Steps Forward) |
--------------------------------------------------------------------|

The first option to take on your route back to Almorica is incredibly


valuable in terms of rewards, but it's not without its own risks.
You can encounter a Hydra here for the first time, as well as a
couple new dragons -- Thunder and Flame, and two Lizardmen
Juggernauts. You should attempt to recruit one of each of those
enemies into your army as they don't appear too frequently during
the story.

Also of note are the list of valuable items that drop from killing
the rest of the enemies in this stage noted above. You should
definitely make a point of killing the Warlock and the Witch to
collect their loot. He'll drop the first Spellbook weapon for you to
collect if you do, which is effectively your first weapon that can't
be bought in stores.

You will want to deploy one, maybe two, Dragoons on this map along
with a couple heavyweights up front to soak up the hits the Dragons
will dish out, as they'll be the first to reach your position. You
should endeavour to move the front line of your deployment 4 steps in
front. Add in a fifth character such as Canopus who can take hits and
dish out ranged damage by standing on that one bit of scrub land a
step to the right and behind your line of four to secure your spot
on the hill. Hold this position until the Dragons and Lizardmen are
dealt with, and then mop up the rest.

---------------------------------------------------------------------
Battle #8b -- Lake Bordu [B8BL3]
Squad Limit: 10 Objective: Vanquish Muntzer
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
900 | Grimoire Briseciel II (Valkyrie Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Familiar's Mark (Familiar Drop) |
| Bandit's Mark (Rogue Drop) |
| Buried (3 Steps Right, 16 Steps Forward) |
| Buried under Tree (3 Steps Left, 7 Steps Forward) |
| Buried (6 Steps Right, 5 Steps Forward) |
| Buried (4 Steps Left, 10 Steps Forward) |
| Buried (8 Steps Left, 10 Steps Forward) |
| Buried (2 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

The second option is arguably more difficult than the first, however
it does have some interesting rewards. The Necromancer Muntzer
starts on the other side of the lake, and near you are zombified
remains of the Walister Resistance. Those zombies start the battle
stilled, so you should quickly exorcise them before they wake up and
have to deal with them and Muntzer's troops.

There are three enemies you should recruit here. One is the lone
Cockatrice, another is a Lamia Matriarch, and regardless of whatever
route you take, you should recruit a Lizardman here into your army
if you have not already done so.

The added allies you make in this fight will help out a lot as
Muntzer will start summoning more enemies into the field as the
fight progresses. It can be difficult moving about in the swamp, but
if you get close enough to Muntzer to launch a few attacks at her,
she'll go down quickly as she's rather frail.

---------------------------------------------------------------------
Battle #9 -- Tynemouth Hill [B09L3]
Squad Limit: 10 Objective: Vanquish Ganpp
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1000 | Footsoldier's Mark (Hoplite Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Buried (8 Steps Left, 4 Steps Forward) |
| Buried under Rock (4 Steps Left, 2 Steps Forward) |
| Buried under Bush (9 Steps Left, 12 Steps Forward) |
| Buried (4 Steps Left, 3 Steps Forward) |
| Buried under Rock (6 Steps Right, 13 Steps Forward) |
| Buried (6 Steps Left, 5 Steps Forward) |
--------------------------------------------------------------------|

Ganpp shows up again with his two pet Gryphons, along with a couple
uniquely coloured Cockatrices. You're able to kill his pets this time
around but you really shouldn't, because Ganpp will then heal himself
and stick your party with debuffs, or buff himself up. There's not
too much in value here from killing all the enemies anyways, so
you should focus all your attacks on Ganpp and finish this battle
quickly.
After the battle and before moving on, you should seriously consider
going to the Phorampa Wildwood, which is open again, and level your
troops up to around Level 14 if they aren't already. Use the
Krysaro shops as a resupply base before returning to Almorica, and
make sure you have updated equipment to reflect your levels.

---------------------------------------------------------------------
Battle #10 -- The Gates of Almorica [B10L3]
Squad Limit: 10 Objective: Vanquish Gildora
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1000 | Beastmaster's Mark (Beast Tamer Drop) |
| Dragoon's Mark (Dragoon Drop) |
| Windwyrm's Mark (Cloud Dragon Drop) |
| Black Iron's Mark (Iron Golem Drop) |
| Buried (1 Step Right, 8 Steps Forward) |
| Buried under Tree (5 Steps Right, 11 Steps Forward) |
| Buried (1 Step Right, 17 Steps Forward) |
| Buried (3 Steps Left, 13 Steps Forward) |
| Buried under Rock (7 Steps Left, 14 Steps Forward) |
| Buried (3 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

This will be the third and final time you fight at Almorica, and it
introduces another new class. If you have a Witch or Warlock on your
team, you should try to recruit at least one of the two Iron Golems.
There are also a couple Dragons here, a Dark and Cloud dragon.

The battle though is startlingly similar to the one back in Chapter


2 against Modiliani. A magic user is the leader, there's a few tough
enemies, and assorted Archers and mages. However, as the battle
progresses some reinforcements will drop in and quickly make the
battle a little more difficult.

In order to succeed here, you must defeat and/or recruit both Dragons
and Golems first, because their presence serves to slow you down and
make this fight a headache. The Golems are quite susceptible to Magic
and Crushing attacks, while bringing in a Dragoon can make short work
of those Dragons. After those enemies have been dealt with, the only
threat will be the leader and the number of reinforcements entering
the field. It's best to kill the leader quickly now as there's not
much in the way of rewards for killing the rest.

---------------------------------------------------------------------
Battle #11 -- Almorica Passageway [B11L3]
Squad Limit: 10 Objective: Vanquish Xaebos
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
| Dragoon's Mark (Dragoon Drop) |
| Grimoire Vifesprit (Warlock Drop) |
--------------------------------------------------------------------|

Back here again, only it's a bit dark inside. Xaebos is here
commanding a sizable group of Galgastanis, and though he doesn't
hold the Fafnir from the original game this time around, he does
have something very valuable that you want. There is a Necromancer
in his squad that you can recruit, and you should not finish this
battle until you've convinced him to join your side because
Necromancers and their class marks can only be found near the very
end of the game, and this is the only one during the story you can
recruit.

Take note that there are a lot of Terror Knights and a couple of
Dragoons here, so have characters set up with Anatomy and Strengthen
to do significant damage to these units. Take those units out
before they can use their TP skills, which means ganging up on them
one by one. Once they're gone all that's left are the magic users
and Xaebos who loves using Phalanx at all times which means you
should ignore him for a while until he stops using it to focus on
the other enemies.

The Warlock here has a chance to drop the Dragon Magic tome of
Vifesprit, but it's rather low. Don't worry if you don't get it
though, as it only teaches a buff spell that grants Spellcraft.

After the battle Vyce, Arycelle (if she's alive), Mirdyn, and Gildas
will all finally join you. If you also got the Necromancer, you now
have a character to recruit Phantoms and 3 classes you need to get
up to speed. Another thing to note is that three other members from
the New Walister Alliance no longer join from the original game.
They were Peyton, Beylevra, and Apsara who appeared in the scene
"Kin is Kin" at the start of the chapter.

---------------------------------------------------------------------
Battle #12 -- Mount Weobry [B12L3]
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1100 | Familiar's Mark (Familiar Drop) |
| Bandit's Mark (Rogue Drop) |
| Gloomwyrm's Mark (Dark Dragon Drop) |
| Gleamwyrm's Mark (Arc Dragon Drop) |
| Buried (3 Steps Left, 3 Steps Back) |
| Buried (2 Steps Right) |
| Buried (8 Steps Right, 2 Steps Back) |
| Buried (8 Steps Left, 9 Steps Forward) |
| Buried (2 Steps Right, 8 Steps Forward) |
| Buried (6 Steps Right, 14 Steps Forward) |
--------------------------------------------------------------------|

Watch where you step here. The battle here on Mount Weobry is
completely different from the original, with a new map and a new
skirmish. Essentially you have to fight amongst high level Dragons
Phantoms, Gremlins, and Lizardmen including the reinforcements that
join in.

Bring along a (Dragon) Tamer to recruit a Hydra here if you don't


already have one, and a Dragoon to deal with the rest of the Dragons.
If you managed to recruit that Necromancer and get him up to speed,
you should use him to recruit a Phantom unit or two here as well, and
Exorcise the rest with a Cleric.

When fighting on Mount Weobry, stay away from any of the pits here
as any character without the Fly or Float mobility will instantly
lose a life if knocked off the edge. Although this is a good trick
to kill enemies, you won't get any loot for doing so.

---------------------------------------------------------------------
Battle #13 -- The Arkhaiopolis of Rhime [B13L3]
Squad Limit: 12 Objective: Vanquish Ozma
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
900 | Grimoire Oeildaigle (Warlock Drop) |
| Biblion Sacri (Warlock Equip) |
| Buried (5 Steps Right) |
| Buried (6 Steps Right, 6 Steps Forward) |
| Buried (2 Steps Right, 10 Steps Forward) |
| Buried (7 Steps Right, 15 Steps Forward) |
| Buried (4 Steps Left, 13 Steps Forward) |
| Buried (10 Steps Left, 12 Steps Forward) |
--------------------------------------------------------------------|

Bit early for this music to all of a sudden start playing for those
who've played the original. Anyways, saving Hobyrim here is a top
priority because he's an amazing Swordmaster, and Swordmasters are an
amazing class in their own right. You should though really
concentrate on getting near Ozma to defeat her, as she can be quite
wily in attacking and then moving just of out you attack range.

Saving Hobyrim is a little different than it was in the original,


mostly because the Swordmaster class is a completely different class
than it previously was. They're more offense oriented and can last
a decent amount of time against a number of enemies so Hobyrim will
rush right in instead of retreating back towards you. You will
definitely need to send Canopus over to administer some Mending
Seeds as quickly as possible to keep Hobyrim going.

There's also quite a lot of enemies in the streets of Rhime, so you


will probably have to deal with some of them if they start sniping
at you, because leaving them alone to track down Ozma can lead to
some pretty nasty results. Send a few characters to save Hobyrim,
while the rest fend off those annoying enemies.

One enemy of particular note is the Warlock here. He drops a Dragon


Magic Grimoire if you defeat him, but he also holds a new Spellbook
that you can't buy in shops. So it's a tough call; if you've already
gotten a Grimoire Oeildaigle, you should definitely recruit him to
guarantee getting the Spellbook otherwise if you kill him there's
only a chance you'll get the Spellbook, but you're guaranteed the
Grimoire.

---------------------------------------------------------------------
Battle #14a -- Phidoch South Curtain Wall [B14AL3]
Squad Limit: 12 Objective: Vanquish Vestiarri
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1000 | Codex of Gems (Vestiarri Drop) |
| Peregrine's Mark (Hawkman Drop) |
| Biblion Sacri (Warlock Equip) |
| Buried (4 Steps Right, 2 Steps Forward) |
| Buried (5 Steps Left, 5 Steps Forward) |
| Buried (5 Steps Left, 8 Steps Forward) |
| Buried (3 Steps Left, 15 Steps Forward) |
| Buried (4 Steps Left, 20 Steps Forward) |
| Buried (7 Steps Right, 22 Steps Forward) |
--------------------------------------------------------------------|

And the Training Theme makes its return with great fanfare, but this
battle is anything but a training regimen. As with any big castle
sieges the enemies have a clear terrain advantage and numbers. In
fact reinforcements will arrive soon after and slow you down, so you
need to kill targets of opportunity while making your way to
Vestiarri.

The hard part, comes after crossing the stream in front of the first
wall as the path starts to wind itself around to the top. You should
wait on the other side of the stream until Vestiarri makes her way
down from her position before advancing on her, because trying to
fend off enemy attacks between the first and second walls with the
possibility of reinforcements suddenly ambushing them will ensure
defeat.

If you take this route, make sure to recruit the Warlock here to
nab his Spellbook. This is in contrast to the other route where
you'll get some new magic from killing the Warlock over there.

---------------------------------------------------------------------
Battle #14b -- Phidoch West Curtain Wall [B14BL3]
Squad Limit: 12 Objective: Vanquish Mercure
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1000 | Codex of Gems (Mercure Drop) |
| Granite's Mark (Stone Golem Drop) |
| Biblion Sacri (Warlock Equip) |
| Grimoire Fumerolle (Warlock Drop) |
| Biblion Herpetou (Warlock Equip) |
| Grimoire Aspirenergie (Warlock Drop) |
| Buried (3 Steps Right) |
| Buried (2 Steps Left, 9 Steps Forward) |
| Buried (7 Steps Left, 13 Steps Forward) |
| Buried (7 Steps Right, 9 Steps Forward) |
| Buried (9 Steps Right, 14 Steps Forward) |
| Buried (2 Steps Left, 19 Steps Forward) |
--------------------------------------------------------------------|

This alternate route at Phidoch is by far the more valuable, as there


are two Warlocks here that both drop new Grimoires, and they also
wield some new Spellbooks that they might also drop. They are also
fairly easy to kill as they're part of the group in front of the
first wall. If you want to forego the Grimoire and ensure the
possession of those two new Spellbooks, you should definitely recruit
both of them instead.

You'll want to take this battle nice and slowly dealing with all the
enemies in front of the first wall, before those from the second wall
make their way down. Don't rush the leader here as that'll result
in a quick death, wait for the leader to rush you.

The Golems must be dealt with first and foremost as they are walking
walls themselves. They're weak against magic and crushing attacks,
so use those attacks to dispatch them. The rest of the forces have
drastically lower defenses than the Golems and can be dealt with
quickly. Once you've got the Golems out of the way, the rest should
be easy, even when reinforcements do arrive.

---------------------------------------------------------------------
Battle #15 -- Phidoch Great Hall [B15L3]
Squad Limit: 12 Objective: Vanquish Oz and Balxephon
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
1000 | Black Iron's Mark (Iron Golem Drop) |
| Biblion Sacri (Warlock / Witch Equip) |
--------------------------------------------------------------------|

This fight isn't nearly as maddening as it was in the original, where


it was a two parter with a one-on-one spar with Oz who could take
more than half of Denam's life with a single hit from his Glamrock
axe to start. Now they've combined the two into one battle where Oz
gets the first hit and, if Denam's a Knight, won't hurt Denam that
badly. Another twist is that in the original you never fought
Balxephon here, as he left with Lanselot. Definitely deploy Hobyrim
here and he'll have a chat with both Oz and Balxephon during the
fight.

You will need to divide up half your troops here, one to take out the
Templars and Oz, the other to block the enemy coming down the stairs
and Balxephon. It's easy to form a line to block the enemy troops
coming down the stairs by placing characters on either side of those
lamps. You will get yet another chance to obtain a Spellbook here, so
recruit either the Warlock or the Witch to guarantee it.

Oz himself oddly isn't much more than dangerous than the Templars,
Balxephon on the other hand is brutal if you get within the range
of his spear. Do your best to defeat Oz, before Balxephon makes his
way down so you can then focus all your troops on him. As long as you
stay out of the range of Balxephon's spear when attacking you should
have no trouble defeating him.

========================= The Chaotic Path ==========================

2.2b -- Chapter 2: This World can be Put to Rights [CH2CW]


-- WORLD Anchor Point: After Returning to World Map --
Battle #1 -- Port Asyton [B01C2]
Battle #2 -- Rhea Boum Aqueduct [B02C2]
Battle #3 -- Xeod Moors [B03C2]
-- WORLD Anchor Point: After Returning to World Map --
Battle #4 -- Lake Bordu [B04C2]
Battle #5 -- Tynemouth Hill [B05C2]
Battle #6 -- Krysaro [B06C2]
-- WORLD Anchor Point: After Returning to World Map --
Battle #7 -- Qadriga Fortress [B07C2]
Battle #8 -- Golyat [B08C2]
Battle #9 -- The Arkhaiopolis of Rhime [B09C2]
-- WORLD Anchor Point: After Returning to World Map --
Battle #10 -- The Gates of Almorica [B10C2]
Battle #11 -- Almorica Passageway [B11C2]
** WORLD Route Split: To Chaos or Neutral **

---------------------------------------------------------------------
Battle #1 -- Port Asyton [B01C2]
Squad Limit: 8 + 1 Guest Objective: Vanquish Arycelle
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Blessed Stone (Cleric Drop) |
| Buried (3 Steps Right, 7 Steps Forward) |
| Buried (6 Steps Left) |
| Buried (2 Steps Left, 6 Steps Forward) |
| Buried (6 Steps Left, 10 Steps Forward) |
--------------------------------------------------------------------|

This battle starts the moment you attempt to leave Port Asyton. You
have time to use the shops before then, so buy any goods you need
before you leave.

This is a tough opening fight. You start at the bottom end of the
town and are up against Arycelle, who's the most deadly Archer in
the game. Whatever you do, do not send any magic users through
the narrow streets as they'll be completely helpless against Arycelle
and the other Archers you have to contend with. Keep those
spellcasters behind buildings, and send your high defense characters
such as Knights through the narrow streets.

Don't send everyone in the same direction, as you'll find yourself


tied up by your own squad's numbers, instead branch out through the
three streets before you. If you're still finding the Archers too
tough to deal with, use a Horn of the Savage to create some rain and
lower their hit rates.

If you deploy Donnalto in this fight, he and Arycelle will have a few
words with one another.

---------------------------------------------------------------------
Battle #2 -- Rhea Boum Aqueduct [B02C2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Xapan
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Dreadknight's Mark (Terror Knight Drop) |
| Beastmaster's Mark (Beast Tamer Drop) |
| Buried (7 Steps Left, 4 Steps Forward) |
| Buried (14 Steps Left, 4 Steps Forward) |
| Buried (7 Steps Forward) |
| Buried (1 Step Right, 16 Steps Forward) |
| Buried (1 Step Left, 15 Steps Forward) |
| Buried (3 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

One of the many new battles in this scenario, the Rhea Boum Aqueduct
is really the playground for Octopi. There can be up to three of them
in this fight, and you'd do well to try and dispatch them first,
otherwise their special Aqua Bubble attack will be the death of you.

Xapan is here earlier than you might expect along with his contingent
of headhunters. There's a Terror Knight in his squad that is the
first in the story and you should definitely either recruit or kill
him for the Classmark. Xapan will have the upper hand in this fight
as most of his troops can hit from afar, and in the Aqueduct, melee
fighters will find it hard to get close to their target with all
these islands.

If you can manage to recruit an Octopus or two here, you will turn
the tide in your favour. If you can man the small islands with
ranged attackers, after dealing with the Octopi, Xapan's troops
will find it hard to even get close to you.

---------------------------------------------------------------------
Battle #3 -- Xeod Moors [B03C2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Vance
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1100 | On Medicine I (Vance Drop) |
| Familiar's Mark (Familiar Drop) |
| Grimoire Soins (Familiar Drop) |
| Grimoire Celerite (Familiar Drop) |
| Sandstone's Mark (Clay Golem Drop) |
| Bandit's Mark (Rogue Drop) |
| Buried under Bush (4 Steps Left, 2 Steps Back) |
| Buried (2 Steps Left, 10 Steps Forward) |
| Buried (6 Steps Left, 7 Steps Forward) |
| Buried (1 Step Left, 4 Steps Forward) |
| Buried (1 Step Right, 7 Steps Forward) |
| Buried (1 Steps Left, 10 Steps Forward) |
--------------------------------------------------------------------|

Arycelle shows up again here, but not as an enemy. Your main


objective is to defeat Vance of the Galgastani squad. Though if you
wish to recruit Arycelle later on you will need to save her here
and that's not an easy task as she starts on the other side of the
map with all the Galgastanis focusing on her. Getting to her quickly
is going to be a pain because of all the marshland between her and
you, it'll be worse if its raining.

An easy way of saving her is to equip Canopus with a Lobber, fly


him out towards Arycelle and toss some Mend Leaves +2 her way.
Don't bother attacking the Galgastanis until the rest of your troops
catch up and then you can start attacking them. Though your mobility
might suffer for it, using a Horn of the Savage can improve
Arycelle's ability to dodge the enemy's attacks, and increase her
odds of survival.

There are many new classes here. The Faerie familiar can be recruited
if Canopus has learned Fey Pact, or killed to obtain its Classmark
and a couple of useful Grimoires that aren't available yet. The
Rogue Gremlin should definitely be killed as it will drop a Bandit's
mark so that you can gain access to the Rogue class. You can't
recruit it, so you may as well kill it. Finally there are a couple
Clay Golems here that will drop their classmarks for you. They can't
be recruited just yet, but killing them may be problematic as they're
highly resistant to physical attacks, but go down quickly against
magic.

An interesting note is that Vance is equipped with a Ring of the


Horde +1!, a level 18 item that can't ever be bought. How he's able
to use it is anyone's guess. Though it's good news for you as
amazingly there's a chance he'll drop it.

Originally you never had to save Arycelle here for her to join you
later. This battle used to be the one where Xapan showed up as he did
in Rhea Boum.

---------------------------------------------------------------------
Battle #4 -- Lake Bordu [B04C2]
Squad Limit: 10 + 1 or 2 Guests Objective: Vanquish Genzo
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1200 | Ninja's Mark (Genzo Drop) |
| Jitte (Genzo Equip) |
| Windwyrm's Mark (Cloud Dragon Drop) |
| Waterwyrm's Mark (Flood Dragon Drop) |
| Buried under Tree (7 Steps Forward) |
| Buried (2 Steps Right, 4 Steps Forward) |
| Buried (1 Step Right, 8 Steps Forward) |
| Buried (3 Steps Left, 7 Steps Forward) |
| Buried (1 Step Left, 9 Steps Forward) |
| Buried (4 Steps Right, 7 Steps Forward) |
--------------------------------------------------------------------|

Depending upon how the dice roll here, you may have an average
difficulty fight, or a hard one. There's a chance a couple new
dragons will appear here, and if they do they'll be a pain to get rid
of. Even Arycelle, who appears here as a guest if you saved her will
have trouble against them.

Despite having a small height advantage over your opponents, you


start in a bad spot with water all around, which makes organizing
your troops out of their starting position a bit problematic. Fliers
of course won't have any issues, but other characters will. You'll
need to split your squad into two groups here, one to move forward
towards the lake, while the other comprised mostly of ranged
attackers take the slightly higher route around the outside.

However, none of that may matter as Genzo may rush in with incredible
speed towards you. He's a Ninja, and while he can potentially be very
deadly, he will die fast in the middle of fight. It may be more
challenging to leave him until last, but you might miss out on a lot
of money and items the other enemies drop if you focus on him first.

---------------------------------------------------------------------
Battle #5 -- Tynemouth Hill [B05C2]
Squad Limit: 10 + 1 or 2 Guests Objective: Vanquish Vyce
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1200 | Dragoon's Mark (Dragoon Drop) |
| Firewyrm's Mark (Flame Dragon Drop) |
| Buried under Bush (1 Step Right, 3 Steps Forward) |
| Buried (2 Steps Forward) |
| Buried (3 Steps Right, 3 Steps Forward) |
| Buried (3 Steps Left, 7 Steps Forward) |
| Buried (1 Step Right, 10 Steps Forward) |
| Buried (1 Step Right, 12 Steps Forward) |
--------------------------------------------------------------------|

Denam, Catiua, and Arycelle (if you saved her) start in the middle
of the map, completely surrounded, with you squad some distance
back. You will have to stay with them until your squad draws nearer
and can lend a hand. Denam as a Knight will be crucial to seeing
that you survive the first few rounds so that he can help with
Catiua's healing duties.

You will meet your first Dragoon here, and it will drop its Classmark
when killed, but it's better if you can recruit her, she just might
come with a "slayer" skill already learned. On top of that she might
help in dealing with the Flame Dragon here as well.

Despite these odds, the battle is relatively easy, because the


Crafting system will have opened up, and you can spend money on
upgrading the stuff you bought back in Chapter 1. If you craft at
least all Level 7 equipment up to Level 8, it should do you for the
rest of the chapter.

After the battle is over Arycelle will join as a permanent member,


and if you check the Warren Report, the Phorampa Wildwood is open for
exploring.

---------------------------------------------------------------------
Battle #6 -- Krysaro [B06C2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Farrel
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1200 | Ring of Vitality (Farrel Equip) |
| Buried under Bush (3 Steps Left, 5 Steps Forward) |
| Buried (2 Steps Right, 12 Steps Forward) |
| Buried (8 Steps Left, 9 Steps Forward) |
| Buried (6 Steps Left, 18 Steps Forward) |
| Buried under Bush (12 Steps Left, 22 Steps Forward) |
| Buried (1 Step Left, 20 Steps Forward) |
--------------------------------------------------------------------|

This battle plays out almost exactly like when you fought Moldova
here in Chapter 1. The only difference being is that there's no
Phantoms to contend with, just soldiers of the Walister Resistance.

This is a fairly straightforward battle. Just send your melee units


ahead and down the street to draw the enemy's attention. Hold your
line when you meet the enemies, and fire on them from afar with
ranged attacks and magic.

While the enemies may be easy to kill, Farrel the leader is not. He
is extremely resistant most physical attacks. He's tougher than
most Golems at the same level. Though like Golems, he does have a
soft spot against make, so exploit that to kill him, and obtain his
Ring of Vitality.

After the battle you'll meet the Knight Folcurt and he'll join you
as guest for the next few battles.

---------------------------------------------------------------------
Battle #7 -- Qadriga Fortress [B07C2]
Squad Limit: 10 + 2 Guests Objective: Vanquish Darza
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1200 | Ways of the Gerges (Darza Drop) |
| Buried (3 Steps Right) |
| Buried under Crate (3 Steps Left, 10 Steps Forward) |
| Buried (8 Steps Forward) |
| Buried (6 Steps Left, 11 Steps Forward) |
| Buried (3 Steps Left, 15 Steps Forward) |
| Buried under Crate (1 Step Left, 16 Steps Forward) |
--------------------------------------------------------------------|

Remember Cistina, whom you may have saved back in Rhime? Well if you
don't save Bayin here, you'll never meet her later. Unfortunately
he's dumber than Cistina, and being a Wizard you'd think the last
thing on his mind is to charge into the enemy camp away from you
when he's already surrounded. Though thankfully it's still much
easier than in the original game where Bayin would likely die in one
or two hits.

There are three enemies here that are a real threat to Bayin, they're
the Wizard, Enchantress, and Archer. Put your flying units at the
bottom right corner of the deployment screen so they can hopefully
fly up to the top of the fort on their second turn and throw down
boulders or shoot arrows at those three enemies specifically. If
you can keep them occupied, you'll easily save Bayin.
The rest of the enemies will come pouring out of the fortress and
you'll have to meet them on rough ground. but they're not especially
difficult compared to what you've already faced.

Try and recruit a Cockatrice here if you can. It's new class, and
though their Petrification ability isn't as lethal as it was in the
original game it's still a great way calming down the battle for a
few turns when things get hectic.

After the battle, if Bayin survived, you'll be given the option to


go to Ndamsa Fortress to save Cistina. Pick the first option to
go to this optional battle [OS2C2]. You really should do it, as you
get nothing for doing otherwise.

---------------------------------------------------------------------
Battle #8 -- Golyat [B08C2]
Squad Limit: 10 + 2-4 Guests Objective: Vanquish Dagon
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1400 | Sandstone's Mark (Clay Golem Drop) |
| Blessing Stone (Cleric Drop) |
| Buried (6 Steps Left, 7 Steps Forward) |
| Buried under Bush (3 Steps Forward) |
| Buried (14 Steps Forward) |
| Buried under Barrel (7 Steps Left, 7 Steps Forward) |
| Buried under Barrel (8 Steps Left, 7 Steps Forward) |
| Buried (12 Steps Left, 12 Steps Forward) |
--------------------------------------------------------------------|

If you took the sidequest detour to rescue Cistina at Ndamsa Fortress


then you will have a grand total of 4 Guests on hand, on top of the
10 you can deploy. This makes this battle a snap as you will
outnumber the enemies by a margin of 14 to 12.

The only tough enemies here are the Golems, but Catiua can easily
deal upwards of 70 damage to them with Spiritsurge; twice as much
as anyone else. Keep an eye on Cistina though, as you need to keep
her alive in this fight. She will run headlong into the middle of
the enemies just to use Deadshot against a front-line target.

Dagon won't last long against your assault once you reach him, so
try to kill as many enemies as you can for the Oberyths they drop
before your guests take him out.

After the battle you'll go to Boed Fortress, where you can finally
recruit Folcurt Bayin and Cistina, if they are all still alive. Your
next battle is in Rhime.

---------------------------------------------------------------------
Battle #9 -- The Arkhaiopolis of Rhime [B09C2]
Squad Limit: 10 + 1 Guest Objective: Vanquish Xapan
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1200 | Bandit's Mark (Rogue Drop) |
| Footsoldier's Mark (Hoplite Drop) |
| Gloomwyrm's Mark (Dark Dragon Drop) |
| Gleamwyrm's Mark (Arc Dragon Drop) |
| Sandstone's Mark (Clay Golem Drop) |
| Granite's Mark (Stone Golem Drop) |
| Buried under Barrel (6 Steps Left, 1 Steps Back) |
| Buried (11 Steps Left, 1 Step Back) |
| Buried under Bush (11 Steps Left, 10 Steps Forward) |
| Buried under Bush (12 Steps Left, 8 Steps Forward) |
| Buried (18 Steps Left, 7 Steps Forward) |
| Buried (20 Steps Left, 12 Steps Forward) |
--------------------------------------------------------------------|

You're in for a nasty unavoidable ambush with this fight. Denam and
Catiua start in the middle of the map surrounded on three sides by
Xapan's troops. You will have to remain in this spot for a couple
turns to secure Catiua's retreat. Denam should definitely be a
Knight in this battle and keep their HP up at all times as well as
blocking the enemy's path to Catiua's with Rampart Aura.

However, getting your main squad to meet Catiua is not easy as


they'll have to file out of a single path from their starting
position to meet her, which will slow them all down. Having fliers
or characters that can move through water will enable you to get
around that problem though.

Once Catiua has safely retreated to your main force, you can begin
the counterattack, which won't be too difficult at all. The streets
of Rhime aren't too narrow as it takes a couple characters to block
one. Deal with the Golems who will come in from the sides, and then
you can hold up Xapan's troops as they will all move in direction
towards you. The Dragons and Hoplites will be tough to kill, but the
rest of the enemies won't be as dangerous. Focus on them first before
going after Xapan and the rest. There's a lot of new classmarks and
Oberyths to be had in this fight.

After the battle you'll retreat to Boed Fortress and Rhime will be
inaccessible. This is a change from the original game where you
marched from Rhime, to a battle on Golborza before arriving in
Almorica for the last battles of the chapter.

---------------------------------------------------------------------
Battle #10 -- The Gates of Almorica [B10C2]
Squad Limit: 10 Objective: Vanquish Ramidos and Xapan
_________ Hidden Objective: Vanquish Ramidos
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1100 | On Medicine II (Ramidos Drop) |
| Buried (1 Step Left, 4 Steps Forward) |
| Buried (3 Steps Left, 9 Steps Forward) |
| Buried (12 Steps Forward) |
| Buried under Rock (4 Steps Left, 13 Steps Forward) |
| Buried under Brush (6 Steps Right, 12 Steps Forward) |
| Buried under Brush (1 Step Right, 14 Steps Forward) |
--------------------------------------------------------------------|

Before you approach Almorica, it's best to make sure Denam is a


Level 11 Knight so he can equip the latest equipment that you can
craft and has Counterattack I, Rampart Aura I, Fortify I, Dodge I,
and Field Alchemy II learned. Also make sure you have a have a good
supply of Healing Seeds on hand -- 10 or more should be good enough.

This battle is a combination of two from the original game. Ramidos


would be the leader in a battle on Golborza before reaching Almorica,
and Xapan would be the leader here. Though since the Golborza battle
has been done away with in the remake, Ramidos is here as well.

This battle can be quite tough as reinforcements will come flooding


in by the castle walls. You can easily be overrun here if you take
too long. Despite that though you really only need to kill Ramidos
despite what the objective says in-game. If you kill Xapan first,
he'll run away leaving Ramidos behind for you to kill, and if you
kill Ramidos first, Xapan flees and the battle is over.

None of the enemies here drop anything of value, and nor are there
any new classes to be had. You should only fight them if they're
causing you trouble in reaching Ramidos.

---------------------------------------------------------------------
Battle #11 -- Almorica Passageway [B11C2]
Squad Limit: 1 (Denam Only) Objective: Vanquish Vyce
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
300 | None |
--------------------------------------------------------------------|

This is the reason you needed to prepare Denam before going to


Almorica. This is a one-on-one fight with Vyce and he's an even match
for Denam. Be careful not to attack when your HP falls below 50% nor
let Vyce step behind you, lest he use Sneak Attack to inflict a ton
of damage. If you don't have Rampart Aura, make sure your back is to
the statues at all times regardless of where Vyce is standing.

As long as you can keep your HP up while getting in a few attacks


every now and lower Vyce's HP to less than 20% you'll win. In stark
contrast to the original this fight was dead easy and would be over
on Denam's first turn due to the fact Vyce would go first, Denam
would counterattack, and then you'd attack on your turn and the
damage done to Vyce would end the battle. Amazing how a little tweak
with the introduction to TP and Counterattack skills makes this
battle so different.

Leonar will then come in after the fight and give you a choice. This
will affect which version of Chapter 3 you'll take. If you pick the
first, you'll go onto the Neutral Route; picking the second will
keep you on the Path of Chaos.

---------------------------------------------------------------------
2.3b -- Chapter 3: Ambition and Greed Rule, While Dogs and [CH3CW]
Swine Serve

Battle #1 -- Port Asyton [B01C3]


-- WORLD Anchor Point: After Returning to World Map --
Battle #2 -- Xeod Moors [B02C3]
Battle #3 -- The Gates of Coritanae [B03C3]
Battle #4 -- Coritanae Ward [B04C3]
Battle #5 -- The Reisan Way [B05C3]
Battle #6 -- Bahanna Highlands [B06C3]
-- WORLD Anchor Point: After Returning to World Map --
Battle #7a -- Brigantys South Curtain Wall [B7AC3]
Battle #7b -- Brigantys West Curtain Wall [B7BC3]
Battle #8 -- Brigantys Great Hall [B08C3]
Battle #9 -- Bahanna Highlands [B09C3]
Battle #10 -- The Gates of Coritanae [B10C3]
Battle #11 -- Coritanae Ward [B11C3]
-- WORLD Anchor Point: After Returning to World Map --
Battle #12 -- Mount Weobry [B12C3]
Battle #13 -- The Arkhaiopolis of Rhime [B13C3]
Battle #14 -- Boed Fortress [B14C3]
-- WORLD Anchor Point: After Returning to World Map --
Battle #15a -- Phidoch South Curtain Wall [B15AC3]
Battle #15b -- Phidoch West Curtain Wall [B15BC3]
Battle #16 -- Phidoch Great Hall [B16C3]

---------------------------------------------------------------------
Battle #1 -- Port Asyton [B01C3]
Squad Limit: 10 Objective: Vanquish Gannon
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Sandstone's Mark (Clay Golem Drop) |
| Grimoire Congelation II (Wizard Drop) |
| Grimoire Scindeciel II (Enchantress Drop) |
| Buried (2 Steps Right, 5 Steps Forward) |
| Buried (6 Steps Forward) |
| Buried under Barrel (1 Step Right, 12 Steps Forward) |
| Buried (3 Steps Right, 8 Steps Forward) |
| Buried under Crate (8 Steps Right, 6 Steps Forward) |
| Buried (1 Step Left, 17 Steps Forward) |
--------------------------------------------------------------------|

Catiua has escaped and you're thrown into this fight immediately, so
you cannot buy new equipment until you get through here. In any case
you have a height advantage over Gannon and his troops here, and
a numerical advantage as well (10 vs. 8) so bringing in two Archers
is going to help things immensely in this rather simple fight.

All you need to do is block off access to your start position by


placing a Knight on the stairs beside the barrel, and then send
Canopus or another flier onto the rooftops to snipe the mages. The
rest of the enemies will move towards your position and you can
easily deal with them with your protected Archers and Magic users.

---------------------------------------------------------------------
Battle #2 -- Xeod Moors [B02C3]
Squad Limit: 10 Objective: Vanquish Felnatorre
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Ninja's Mark (Ninja/Kunoichi Drop) |
| Buried (3 Steps Left, 4 Steps Forward) |
| Buried (4 Steps Left, 9 Steps Forward) |
| Buried (1 Step Left, 10 Steps Forward) |
| Buried (1 Steps Left, 15 Steps Forward) |
| Buried under Crate (1 Step Right, 15 Steps Forward) |
| Buried (6 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

Another straightforward battle. This time you're fighting in


swampland, though none of your enemies here are any good at fighting
in it. Keep your characters to the good terrain, and use your ranged
characters to soften them up for your melee characters when they
arrive. They'll have trouble crossing the swamp, which will give you
plenty of time to be ready when they come within range.

Try and kill as many troops here as possible, the level jump is
enough that they'll all be higher level than you such that you'll get
some decent bonus Exp for killing them with lower level characters.

---------------------------------------------------------------------
Battle #3 -- The Gates of Coritanae [B03C3]
Squad Limit: 10 Objective: Vanquish Gildora
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1100 | Magus's Mark (Gildora Drop) |
| Grimoire Prestess (Gildora Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Granite's Mark (Stone Golem Drop) |
| Buried under Bush (1 Steps Left, 9 Steps Forward) |
| Buried (8 Steps Right, 2 Steps Back) |
| Buried (2 Step Left, 13 Steps Forward) |
| Buried under Brush (11 Steps Right, 2 Steps Back) |
| Buried (9 Steps Right, 5 Steps Forward) |
| Buried under Brush (8 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

Be careful when attacking the front gates of Coritanae, as you must


divide up your squad to cover the two paths the enemies will attack
you from. If you send all your troops across the moat, you will be
attacked from behind as the other group at the gates walks along the
bridge and around to reach you. And if you send all your troops
on the main road across the bridge, the others will cross the moat
and work their way up to your position from behind.

Make sure that you divide up your troops evenly and that they're both
self-sufficient so that neither needs help from the other. Each
group should be comprised of an Archer, Magic attacker, two melee
fighters, and a designated healer or Cleric.
The enemies here aren't too difficult, but be prepared to deal with
any reinforcements as they arrive. There aren't many, but the group
being sent along the main road in will have to deal with more than
the group you send across the moat will.

Gildora will be the first Witch you encounter in the game. She'll
drop Magus's Marks some Wyrm Gems, and a Dragon Magic tome when you
defeat her to get your own Warlock or Witch started. Also be sure to
kill the Cleric here as it will drop the very important Resurrection
Grimoire.

---------------------------------------------------------------------
Battle #4 -- Coritanae Ward [B04C3]
Squad Limit: 10 Objective: Vanquish Gildora
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Magus's Mark (Warlock Drop) |
| Grimoire Oeildaigle (Warlock Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Dragoon's Mark (Dragoon Drop) |
--------------------------------------------------------------------|

Careful you don't fall into the pits on either side of the central
walkway here, it'll be hard getting out, and Slow-moving characters
like magic users will never get out once they're in. This has changed
since the original game where those little steps in the walkway were
not present, which meant that any character except for a Ninja or
a Flier could not get out of they went in.

What you want to do here is send all your troops along the walkway
and meet Xaebos's troops in the middle. Use your high defense
characters to hold the line while your long range attackers attack
from further back to inflict damage. Slowly push your way forward
as the enemies fall and you'll eventually win.

Make sure you kill the Warlock for some more Classmarks, and another
rare Dragon Magic Tome, as well as the Clerics for more Resurrection
Grimoires, and finally either kill the Dragoons for their marks, or
recruit them into your army. This can be quite difficult as Xaebos
will be at the front and his troops will stop you from getting
anywhere near the Clerics and Warlock, but if you have sufficient
healing and items to spare you can outlast them all. When those
Clerics come within range to use their bombs, you better kill them
quick before their turn comes round again or they'll pummel you
relentlessly.

---------------------------------------------------------------------
Battle #5 -- The Reisan Way [B05C3]
Squad Limit: 8 Objective: Vanquish Cassandra
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
700 | Footsoldier's Mark (Hoplite Drop) |
| Familiar's Mark (Gremlin Drop) |
| Grimoire Tourbillon II (Gremlin Familiar Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Grimoire Rocher II (Wizard Drop) |
| Bandit's Mark (Gremlin Rogue Drop) |
| Buried (3 Steps Forward) |
| Buried (8 Steps Right, 3 Steps Forward) |
| Buried (15 Steps Right, 12 Steps Forward) |
| Buried (2 Steps Right, 10 Steps Forward) |
| Buried under Tree (14 Steps Right, 15 Steps Forward) |
| Buried (6 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

Make sure you at least bring a Cleric along for this fight as there's
going to be a number of undead you'll be fighting against in this
battle. This is a brand new battle in an area that wasn't around in
the original game, and starts off an interesting new sidestory
that'll occur throughout the rest of the Chaos Route.

The battle starts off with several neutral undead Phantoms already
stilled while Cassandra summons in several more units of her own
you'll have to fight. When those undead units wake up, they'll
run away from anyone unless they're attacked, in which case they'll
track down anyone belonging to the side that attacked them, so it's
best to Exorcise what can of them before they all wake up. They do
drop some Necromancy reagents, which are quite rare.

This battle is relatively easy as all Baldur weapons are available


in the shop, and they have a hidden trait of dealing double damage
to any Zombie or Phantom type unit. The rest of the enemies aren't
too terribly powerful for their levels. You should try to kill all
the enemies here, even the ones Cassandra summons to replace the
ones you've killed, because there's a number of rare Classmarks to
be had as well as two more Grimoires you can get before they're
available in stores.

---------------------------------------------------------------------
Battle #6 -- Bahnna Highlands [B06C3]
Squad Limit: 10 Objective: Vanquish Hektor
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Blessing Stone (Hektor Drop) |
| Hallowing Stone (Hektor Drop) |
| Grimoire Scindeciel II (Wizard Drop) |
| Grimoire Resurrection (Male Cleric Drop) |
| Braised Skewer (Beast Tamer Drop) |
| Dragoon's Mark (Dragoon Drop) |
| Dragon Steak (Dragoon Drop) |
| Grimoire Bravoure (Female Cleric Drop) |
| Icewyrm's Mark (Frost Dragon Drop) |
| Skyiron (Terror Knight Drop) |
| Buried (8 Steps Left, 3 Steps Forward) |
| Buried (4 Steps Forward) |
| Buried (1 Step Right, 6 Steps Forward) |
| Buried (3 Steps Right, 7 Steps Forward) |
| Buried under Rock (9 Steps Left, 8 Steps Forward) |
| Buried (7 Steps Left, 11 Steps Forward) |
--------------------------------------------------------------------|

This new version of the Bahanna Highlands is host to an epic battle


for a lot of amazing treasure to an equally awesome soundtrack. Do
not be so quick to kill Hektor here as some highlights of the loot
the enemies may drop here are the rather hard to come by Braised
Skewer and Dragon Steak (which increase a character's base stats
permanently) as well as the equally hard to find crafting ingredient
Skyiron from killing the Terror Knight.

Despite the height advantage your enemies have, their Archers will
not take advantage of it. However, the two Frost Dragons here are
your biggest worry. If you don't have Dragoons it will take quite
some time to deliver enough damage to kill just one of them. A good
alternative is to send in a Berserker with Draconology set to take
care of them both with the Berserk skill. A Terror Knight using
Fearful Impact can help as well.

Hektor himself is going to be even harder to kill, as he's much


stronger than any ordinary Knight and will use Phalanx every chance
he gets. Don't let him near your magic casters or he'll likely
refill his TP gauge enough to use Phalanx endlessly.

---------------------------------------------------------------------
Battle #7a -- Brigantys South Curtain Wall [B7AC3]
Squad Limit: 12 Objective: Vanquish Kakrinoros
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1100 | Grimoire Resurrection (Cleric Drop) |
| Blessing Stone (Cleric Drop) |
| Hallowing Stone (Cleric Drop) |
| Peregrine's Mark (Hawkman Drop) |
| Grimoire Antimagie (Witch Drop) |
| Magus's Mark (Witch Drop) |
| Buried (2 Steps Right, 4 Steps Forward) |
| Buried (4 Steps Right, 7 Steps Forward) |
| Buried (3 Steps Right, 12 Steps Forward) |
| Buried under Tree (10 Steps Right, 9 Steps Forward) |
| Buried (9 Steps Right, 11 Steps Forward) |
| Buried under Tree (4 Steps Left, 11 Steps Forward) |
--------------------------------------------------------------------|

This battle looks like it's going to be trouble from the start, as
you're at the bottom of a huge wall, and have to work your way up
the stairs to fight all the enemies. However, you can use Canopus
and any other fliers to scale the wall immediately and keep the
enemies busy while the rest of your troops can make their way up.

It is imperative you focus on those three Archers that start above


the first wall first as they're the biggest threat to you. The other
Hawkman up on top of the second wall aren't nearly as troublesome
since a couple of them only have crossbows which don't work too well
shooting downwards at sharp angles.

Once you've gotten all your troops up the stairs, things will start
becoming a lot easier to deal with. Make sure you at least kill the
Witch to obtain some Magus Marks and another rare Dragon Magic Tome.
Kakrinoros is a Wizard, and while his magic can be quite strong, he
will fall in only a couple of hits.

Of the two paths, you should take this one, just for the possibility
of getting a Dragon Magic Grimoire, which the other path lacks in
obtaining.

---------------------------------------------------------------------
Battle #7b -- Brigantys West Curtain Wall [B7BC3]
Squad Limit: 12 Objective: Vanquish Orgeau
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1100 | Peregrine's Mark (Orgeau Drop) |
| Footsoldier's Mark (Hoplite Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Blessing Stone (Cleric Drop) |
| Hallowing Stone (Cleric Drop) |
| Buried (4 Steps Left, 5 Steps Forward) |
| Buried (4 Steps Right, 8 Steps Forward) |
| Buried under Rock (10 Steps Forward) |
| Buried (3 Steps Right, 13 Steps Forward) |
| Buried (8 Steps Left, 15 Steps Forward) |
| Buried (5 Steps Left, 23 Steps Forward) |
--------------------------------------------------------------------|

There's a lot of water on this map, and very little land to make your
way across. Due to the number of troops you'll be bringing in to
this fight, you need to split them in to two groups; there just isn't
enough room to send them down the same direction. Like Coritanae
before, send two self-sufficient groups along both paths.

If you have an Octopus, this is the best map to send them out to see
what they can do. Though the enemy has Octopi of their own, you
should definitely try to recruit them. You can learn Subdue as a
Beast Master, change classes to Valkyrie and they can use Subdue and
wade through the water.

Interestingly, many of the enemy Archers start in front of the wall,


but they won't seek the higher elevation the wall provides for
increased range and safety. Half the battle is just getting to
the enemy, but once you do focus on getting rid of those Hoplite's
first. They're a pain to kill, but if you focus all your attacks on
one you can kill it before their turn comes round again.

Of the two paths you can take, this one is less desirable than the
the South Wall.

---------------------------------------------------------------------
Battle #8 -- Brigantys Great Hall [B08C3]
Squad Limit: 12 Objective: Vanquish Xaebos
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1100 | Grimoire Mobilite (Cleric Drop) |
| Grimoire Bravoure (Cleric Drop) |
| Blessing Stone (Cleric Drop) |
| Hallowing Stone (Cleric Drop) |
| Magus's Mark (Witch Drop) |
| Grimoire Rocher II (Witch Drop) |
| Biblion Anatomiae (Witch Drop) |
| Grimoire Scindeciel II (Wizard Drop) |
| Grimoire Revirement (Terror Knight/Cyclops Drop) |
| Granite's Mark (Stone Golem Drop) |
--------------------------------------------------------------------|

This is Xaebos's last stand and though he doesn't drop the Fafnir
sword, his troops drop a lot of stuff you'll want. Take note of the
Witch which can drop the first Spellbook, a Biblion Anatomiae; you
won't ever be able to buy it in shops so if you see any enemies
wielding a Spellbook, make sure to recruit them to guarantee you get
one.

You can make this battle really easy by forming a front line of
three soldiers stationed between the two lamps right in front of
your starting position. Let the enemies come to you and use your
Archers and Mages to attack those that come near. The Golems may be
a bit troublesome to kill but they take more damage from blunt force
and magic.

Once you've gotten rid of most of the enemies, you can break the
formation and start chasing down the weakly defended Mages and
Archers. Save your TP for Xaebos as his defenses are very high and
he'll take a lot of punishment before going down.

---------------------------------------------------------------------
Battle #9 -- Bahanna Highlands [B09C3]
Squad Limit: 12 Objective: Vanquish Modiliani
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1200 | Bandit's Mark (Rogue Drop) |
| Grimoire Flammes II (Enchantress Drop) |
| Grimoire Malepluie II (Wizard Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Grimoire Mobilite (Cleric Drop) |
| Exarch's Staff (Cleric/Wizard/Enchantress Equip) |
| Buried (2 Steps Right, 4 Steps Forward) |
| Buried (6 Steps Right, 8 Steps Forward) |
| Buried (4 Steps Right, 9 Steps Forward) |
| Buried (9 Steps Forward) |
| Buried under Rock (2 Steps Left, 12 Steps Forward) |
| Buried (14 Steps Forward) |
--------------------------------------------------------------------|

This battle is a bit of surprise, as you're not expecting anything


before returning to Coritanae. Hobyrim the Swordmaster is being
chased down by Modiliani's group from the Resistance. If you can
save Hobyrim here, he will join your army. You should do what you can
to save him as he's a powerful ally.

Hobyrim starts some distance away from you, but closer to the enemy,
so you should send Canopus and another flier or two on ahead to
help him out until the rest of your troops arrive on the scene.

The majority of enemies here hit pretty hard, but they also fall
pretty hard too as there's no real tough defensive units for you
to crack. Aim your bows on the Ninja and Kunoichi here as they're
the most deadly attackers of the lot. The Berserkers and Wizards
along with Modiliani are the next biggest threat. Modiliani's spells
can hurt a lot, but as long as you bring Knights and a Cleric,
recovering the damage shouldn't be a problem.

If you can keep Hobyrim's HP up above 100 or so you'll he'll have no


problems surviving the battle. Try to kill the Rogues before
Modiliani as they'll drop Bandit's Marks here.

---------------------------------------------------------------------
Battle #10 -- The Gates of Coritanae [B10C3]
Squad Limit: 10 Objective: Vanquish Marino
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Grimoire Oeildaigle (Witch Drop) |
| Gleamwyrm's Mark (Arc Dragon Drop) |
| Firewyrm's Mark (Flame Dragon Drop) |
| Windwyrm's Mark (Cloud Dragon Drop) |
| Exarch's Staff (Cleric Equip) |
| Composite Bow (Archer Equip) |
| Brigandine (Beast Tamer Equip) |
| Buried (9 Steps Left, 4 Steps Forward) |
| Buried (7 Steps Right) |
| Buried (1 Step Right, 8 Steps Forward) |
| Buried under Bush (2 Steps Left, 19 Steps Forward) |
| Buried (5 Steps Right, 10 Steps Forward) |
| Buried (8 Steps Right, 9 Steps Forward) |
--------------------------------------------------------------------|

Coritanae Keep has some new residents while Denam was away, so he has
to fight through here again. The fight at the gates is virtually
identical to when you were here not long ago, so you can use
the same strategy you used before. The only real change is the
addition of a number of Dragons and an Octopus, which are easy to
kill if you have a Dragoon or somebody focused on killing Beasts and
Dragons.

Make sure to kill the Witch before moving towards Marino as she
drops a Dragon Magic Tome.

---------------------------------------------------------------------
Battle #11 -- Coritanae Ward [B11C3]
Squad Limit: 1 or 10 Objective: Vanquish Leonar
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
Solo: 400| -- Army Battle Version Only -- |
Army: 1000| Grimoire Scindeciel II (Enchantress Drop) |
--------------------------------------------------------------------|

You can choose how you want to fight Leonar at the start. You can
either choose to duel him one-on-one with Denam, or you can fight
him and his squad with yours. If you fight with an Army, you can use
the exact same strategy as you did here earlier in the chapter, the
troop composition is virtually identical to before. Be sure to deploy
Arycelle for the fight, so that she can have a few choice words with
him.

The duel version is notably easier than fighting with troops, but
you don't get any rewards for doing so. Winning the duel is just a
matter of keeping Denam's HP above 150 when Leonar's TP approaches
100 as you whittle down his HP.

---------------------------------------------------------------------
Battle #12 -- Mount Weobry [B12C3]
Squad Limit: 10 Objective: Vanquish Ganpp
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Footsoldier's Mark (Hoplite Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Buried under Rock (2 Steps Right, 5 Steps Forward) |
| Buried (3 Steps Left, 6 Steps Forward) |
| Buried (6 Steps Left, 6 Steps Forward) |
| Buried (9 Steps Left, 8 Steps Forward) |
| Buried (3 Steps Left, 10 Steps Forward) |
| Buried (1 Step Right, 9 Steps Forward) |
--------------------------------------------------------------------|

Ganpp returns, and with a couple of uniquely coloured Cockatrices in


tow as well. You should take care when dealing with Ganpp's beasts,
because if you kill them he'll stick your entire squad with debuffs,
and heal or buff himself. You should do your best to simply
incapacitate the beasts rather than kill them, and go directly for
Ganpp instead.

Reaching Ganpp however is going to be a problem on Mount Weobry, as


there's not a lot of great footing to be had here. Flying characters
and Flame Dragons are needed to traverse Mount Weobry with ease.
Use ranged attacks against Ganpp, and do your best to stay out of the
range of his beasts while keeping your attackers' HP up and you'll
win quickly. This is not a battle where you want to hang around for
too long.

---------------------------------------------------------------------
Battle #13 -- The Arkhaiopolis of Rhime [B13C3]
Squad Limit: 10 Objective: Vanquish Hiram
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
800 | Grimoire Vifesprit (Warlock Drop) |
| Wizard's Hat (Warlock/Cleric Equip) |
| Buried (6 Steps Left, 8 Steps Forward) |
| Buried under Brush (11 Steps Left, 12 Steps Forward) |
| Buried (1 Step Left, 11 Steps Forward) |
| Buried (3 Steps Right, 10 Steps Forward) |
| Buried under Brush (10 Steps Right, 11 Steps Forward) |
| Buried (10 Steps Right, 15 Steps Forward) |
--------------------------------------------------------------------|

A lot of surprises are in store when you reach Rhime, and this battle
is one of them. The enemies will converge on you from three different
areas of Rhime. Though they start from seemingly very far away, they
will close the gap in as little as two turns, and by then you'll
just be getting out of the area you started in.

The Terror Knight Hiram will lead the charge, and he's absolutely
fearless, which means this battle could be over really quick if you
focus on him. However, the enemies' levels are starting to climb much
faster than yours will, so you'll need to kill as many enemies as you
can to get the bonus Exp they'll yield. Pick your targets carefully
by looking at the turn order, and if consecutive attacks from your
troops can kill an enemy before they have a chance to recover then
you're good. While you're at it, be sure to kill the Warlock here as
he'll drop a new Dragon Magic Grimoire for you.

If you anticipate things are going to fall apart, then kill Hiram
quickly before things get too bad. Reviving characters is a tough
job since it essentially requires two characters to get one knocked
out character back on their feet, and is also an expensive procedure.
Revival items aren't cheap and the Resurrection Spell, if usable now,
takes a lot of MP to use. This battle is good practice to holding
off a more powerful enemy to get as much Exp and SP out of them.

After the battle, make your way to Almorica, where Mirdyn and Gildas
will finally join. Then head to Boed Fortress.

---------------------------------------------------------------------
Battle #14 -- Boed Fortress [B14C3]
Squad Limit: 10 Objective: Vanquish Oz
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
800 | Grimoire Aspirenergie (Templar Wizard Drop) |
| Wizard's Hat (Templar Wizard/Cleric Equip) |
| Buried (6 Steps Left, 1 Step Back) |
| Buried under Crate (9 Steps Left) |
| Buried (3 Steps Left, 6 Steps Forward) |
| Buried (3 Steps Right, 4 Steps Forward) |
| Buried (5 Steps Left, 13 Steps Forward) |
| Buried under Crate (8 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

The lay of Boed Fortress is going to make fighting rather difficult


as it is a primarily vertical map with large height differences.
The Dark Knights have the edge on having the advantage in height, but
you should have stronger equipment than them to even things out. You
will definitely want people with crossbows here as they allow you
to shoot up at enemies, and don't have the vertical limitation of
normal bows.

The majority of enemies here are magic users and melee-type classes.
This means they will likely have to work their way down to your
location to attack you which will also be to your advantage, because
the foot of the fortress allows for easier movement and you can avoid
having your troops clump together as they try to make their way up.

Oz himself is not nearly as deadly as he was in the original game,


in fact he's somewhat weak for major boss. You only need to watch out
for his finishing attacks when his TP is high enough. He has a unique
finisher that allows him to target characters 2-3 panels away for
well over 100 damage.

After the battle Cerya will join your cause.

---------------------------------------------------------------------
Battle #15a -- Phidoch South Curtain Wall [B15AC3]
Squad Limit: 12 Objective: Vanquish Vestiarri
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Codex of Gems (Vestiarri Drop) |
| Grimoire Vifesprit (Warlock Drop) |
| Waterwyrm's Mark (Flood Dragon Drop) |
| Stormwyrm's Mark (Thunder Dragon Drop) |
| Wizard's Hat (Cleric/Enchantress/Warlock Equip) |
| Buried (11 Steps Left, 2 Steps Back) |
| Buried (9 Steps Left) |
| Buried under Brush (7 Steps Left, 12 Steps Forward) |
| Buried (6 Steps Left, 11 Steps Forward) |
| Buried (1 Step Left, 12 Steps Forward) |
| Buried (6 Steps Right, 22 Steps Forward) |
--------------------------------------------------------------------|

Phidoch Castle is where the three paths will finally converge at.
Though all the battles are virtually the same, there are some minor
permutations based on whether you're following the Lawful, Chaotic,
or Neutral path. Some enemies are swapped out for others and offer
minorly different rewards upon clearing.

As with any big castle sieges the enemies have a clear terrain
advantage and numbers. In fact reinforcements will arrive soon after
and slow you down, so you need to kill targets of opportunity while
making your way to Vestiarri.

The hard part, comes after crossing the stream in front of the first
wall as the path starts to wind itself around to the top. You should
wait on the other side of the stream until Vestiarri makes her way
down from her position before advancing on her, because trying to
fend off enemy attacks between the first and second walls with the
possibility of reinforcements suddenly ambushing them will ensure
defeat.

If you take this route be sure to kill the Warlock here, as he has
a chance to drop an ever hard to find Dragon Magic Grimoire.

---------------------------------------------------------------------
Battle #15b -- Phidoch West Curtain Wall [B15BC3]
Squad Limit: 12 Objective: Vanquish Mercure
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1000 | Codex of Gems (Mercure Drop) |
| Granite's Mark (Stone Golem Drop) |
| Skyiron (Iron Golem -- Left Drop) |
| Black Iron's Mark (Iron Golem -- Right Drop) |
| Magus's Mark (Warlock Drop) |
| Wizard's Hat (Cleric Equip) |
| Buried (9 Steps Left, 2 Steps Back) |
| Buried (3 Steps Left, 7 Steps Forward) |
| Buried (3 Steps Right, 9 Steps Forward) |
| Buried (6 Steps Left, 12 Steps Forward) |
| Buried under Brush (6 Steps Left, 13 Steps Forward) |
| Buried (2 Steps Left, 16 Steps Forward) |
--------------------------------------------------------------------|

This alternate route in to Phidoch is not as valuable in terms of


rewards compared to the other route, nor is it as valuable as the
Law or Neutral versions. It still plays out exactly like the Law
Version though.

You'll want to take this battle nice and slowly dealing with all the
enemies in front of the first wall, before those from the second wall
make their way down. Don't rush the leader here as that'll result
in a quick death, wait for the leader to rush you.

The Golems must be dealt with first and foremost as they are walking
walls themselves. They're weak against magic and crushing attacks,
so use those attacks to dispatch them. The rest of the forces have
drastically lower defenses than the Golems and can be dealt with
quickly. Once you've got the Golems out of the way, the rest should
be easy, even when reinforcements do arrive.

Of the two routes, the South Wall is the obvious choice as you can
get an always hard to find Dragon Magic tome from the Warlock over
there.

---------------------------------------------------------------------
Battle #16 -- Phidoch Great Hall [B16C3]
Squad Limit: 12 Objective: Vanquish Oz and Ozma
_________
At Stake \
-Base Exp-|----------------------------Special Loot-----------------|
900 | Spiked Laurel (Ozma Equip) |
| Wizard's Hat (Cleric/Templar Wizard Equip) |
--------------------------------------------------------------------|
Virtually identical to the Law route version, but Ozma is the one
you need to watch out for as she is incredibly deadly as opposed to
her rather weak brother here. In fact Oz has lower stats than when
you met him at Boed earlier, despite being the same level. Probably
had to tone him down for this fight since he starts right near Denam
and could knock off 2/3 of his HP before anybody else could move. If
Denam didn't have full HP from the previous fight (as HP did not
recover between back-to-back battles) it was Game Over.

You will need to divide up half your troops here, one to take out the
Templars and Oz, the other to block the enemy coming down the stairs
and Ozma. It's easy to form a line to block the enemy troops coming
down the stairs by placing characters on either side of those lamps.

Do your best to defeat Oz, before Ozma makes her way down so you can
then focus all your troops on her. As long as you stay out of the
range of Ozma's whip when attacking you should have no trouble
defeating her. However, watch out when her TP approaches 100 as her
unique finisher can Bewitch your characters. Bewitch is essentially
a more potent version of Charm. A character's loyalty will suffer and
you can't snap them out of it by attacking them. You will have to let
it wear off over time, or knock their HP to 0 to avoid them making a
mess of things.

One final important note is that this is the first appearance of


a Hydra. They are quite rare Dragons, so you should definitely try to
recruit this one here.

========================= The Neutral Path ==========================

2.3c -- Chapter 3: There Will be Sacrifices [CH3NW]

Battle #1 -- The Gates of Almorica [B01N3]


-- WORLD Anchor Point: After Returning to World Map --
Battle #2 -- Boed Fortress [B02N3]
Battle #3 -- Tynemouth Hill [B03N3]
-- WORLD Anchor Point: After Returning to World Map --
Battle #4 -- Port Asyton [B04N3]
Battle #5 -- Mount Hedon [B05N3]
Battle #6 -- Hagia Banhamuba [B06N3]
Battle #7 -- Ndamsa Fortress [B07N3]
-- WORLD Anchor Point: After Scene at Almorica --
Battle #8 -- The Gates of Coritanae [B08N3]
Battle #9 -- Coritanae Ward [B09N3]
Battle #10 -- Mount Weobry [B10N3]
Battle #11 -- The Arkhaiopolis of Rhime [B11N3]
-- WORLD Anchor Point: After Returning to World Map --
Battle #12a -- Phidoch South Curtain Wall [B12AN3]
Battle #12b -- Phidoch West Curtain Wall [B12BN3]
Battle #13 -- Phidoch Great Hall [B13N3]

---------------------------------------------------------------------
Battle #1 -- The Gates of Almorica [B01N3]
Squad Limit: 4 + 6 Guests Objective: Vanquish Hektor
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Buried (3 Steps Left, 5 Steps Forward) |
| Buried (1 Step Left, 4 Steps Forward) |
| Buried (4 Steps Right, 5 Steps Forward) |
| Buried under Bush (5 Steps Left, 11 Steps Forward) |
| Buried (4 Steps Left, 10 Steps Forward) |
--------------------------------------------------------------------|

Though this battle starts immediately after the chapter begins with
no time to shop, it is about as easy as the introductory battles at
the start of the game. Pick any three characters to go along with
Denam, it doesn't really matter as Leonar's squad of six has your
opponents caught in a pincer attack, and yours is on their flank.

The enemies here are poorly equipped, drop nothing of value,


and with both your squads being fully equipped this fight is
impossible to lose.

One thing to take note of now that you're on the Neutral Path is that
Arycelle's Loyalty value has bottomed out, and she'll have a very
high chance of leaving your army after any battle you use her in. If
you want to keep her in your ranks she'll have to gain a few skill
levels or pick up some Lovers or Fool Tarot Cards dropped by enemies
to get her Loyalty high enough where she won't threaten to leave.
This is slightly different from the original game where she just
automatically left upon your decision to go down the Neutral route.

---------------------------------------------------------------------
Battle #2 -- Boed Fortress [B02N3]
Squad Limit: 10 Objective: Vanquish Oz
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Glamrock (Lv 31+ Oz Drop) |
| Alluring Corset (Lv 31+ Oz Drop) |
| Alluring Boots (Lv 31+ Oz Drop) |
| Grimoire Resurrection (Templar Cleric Drop) |
| Bloodied Ventricle (Templar Warrior Drop) |
| Grimoire Scindeciel II (Templar Wizard Drop) |
| Grimoire Congelation II (Templar Wizard Drop) |
| Buried (1 Step Right, 2 Steps Forward) |
| Buried (1 Step Right, 5 Steps Forward) |
| Buried (6 Steps Forward) |
| Buried (4 Steps Right, 11 Steps Forward) |
| Buried under Bush (7 Steps Left, 6 Steps Forward) |
| Buried (5 Steps Left, 13 Steps Forward) |
--------------------------------------------------------------------|

An easy fight, but if you're looking to save Cerya and be able to


recruit her in Chapter 4 then this battle becomes obnoxiously
difficult. Cerya starts with no weapons, Leadened, and trapped by Oz
with a whole squad of Templars. She won't survive more than than two
turns attacks from Oz so you'll have to act fast.

Canopus or any other flier equipped with a Lobber is about the only
way to quickly climb to the top of the fortress where Cerya is and
keep her alive with Mending Seeds. While the rest of your army makes
their way up, use a Horn of the Savage or two to worsen the weather
as it'll increase the chance of Cerya avoiding attacks until everyone
is in position.

Use whatever crossbowmen or missile magic you have to snipe at the


Templars from below as you climb up the fortress. This will help
soften up the enemy before your main melee force arrives to put the
smackdown on Oz. Interestingly, if you come back here via the WORLD
Tarot at Level 31 or higher, Oz will drop his exclusive gear upon
defeat.

---------------------------------------------------------------------
Battle #3 -- Tynemouth Hill [B03N3]
Squad Limit: 10 Objective: Vanquish Ganpp
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Grimoire Bravoure (Cleric Drop) |
| Blessing Stone (Cleric Drop) |
| Hallowing Stone (Cleric Drop) |
| Mend Leaf +3 (Cleric Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Grimoire Resurrection (Hoplite Drop) |
| Grimoire Tourbillon II (Wizard Drop) |
| Buried (3 Steps Left, 6 Steps Forward) |
| Buried (6 Steps Left, 10 Steps Forward) |
| Buried (4 Steps Left, 14 Steps Forward) |
| Buried under Brush (5 Steps Left, 15 Steps Forward) |
| Buried under Tree (7 Steps Left, 19 Steps Forward) |
| Buried (10 Steps Left, 19 Steps Forward) |
--------------------------------------------------------------------|

Ganpp is back for a second time on this new map of Tynemouth Hill.
Even though you can now kill his pets, you don't really want because
he'll stick your entire squad with debuffs and either heal or buff
himself, making the whole battle a lot harder. Instead you should
just focus on defeating Ganpp from long range, because he hits hard
once he's within his attacking range.

If possible, try to kill the Lizardmen here for some new Classmarks
and a very valuable Grimoire to revive your allies. However if
things get dicey from ignoring Ganpp's pets, don't hesitate to
end the battle quickly by defeating Ganpp; you'll get another chance
at those items soon enough.

---------------------------------------------------------------------
Battle #4 -- Port Asyton [B04N3]
Squad Limit: 10 Objective: Vanquish all Enemies
_________ Condition: Oelias or Dievold Must Survive
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Grimoire Mobilite (Zombie Cleric Drop) |
| Blessing Stone (Zombie Cleric Drop) |
| Hallowing Stone (Zombie Cleric Drop) |
| Mend Leaf +3 (Zombie Cleric Drop) |
| Windwyrm's Mark (Zombie Cloud Dragon Drop) |
| Juggernaut's Mark (Zombie Juggernaut Drop) |
| Bloodied Ventricle (Zombie Warrior Drop) |
| Buried under Barrel (3 Steps Right, 2 Steps Forward) |
| Buried (5 Steps Right, 1 Steps Forward) |
| Buried (3 Steps Right, 5 Steps Forward) |
| Buried under Bush (3 Steps Right, 7 Steps Forward) |
| Buried under Bush (2 Steps Left, 16 Steps Forward) |
| Buried (4 Steps Right, 14 Steps Forward) |
--------------------------------------------------------------------|

You'll want to bring in at least one or two Clerics here with


Exorcism, because there's nothing but undeads here. At this point in
the game you should be around Level 12, and have Baldur weapons on
everyone. You may notice that the amount of damage you inflict on the
undead here skyrockets, this is because Baldur weapons have a hidden
effect on dealing double damage to undead targets.

Half the enemies on the map start out stilled, so quickly dump some
Magic Leaves +2 or Magic Seeds on your Clerics so they can start
exorcising right away. As long as you keep their MP up so that they
can exorcise on demand your character's Baldur weapons should keep
those undead stilled with ease.

Unlike other rescue missions where your charges can be killed without
consequence, you must at least keep either Oelias or Dievold alive.
If one dies, it's not a problem, but if both die then it's Game Over.
Keeping Oelias alive isn't much of an issue to her Sanctuary being
active in keeping undead away from her. Dievold however will require
a bit of work by getting Canopus with a Baldur Bow to fly over and
stilling undead around him.

Once the battle is over both Oelias and Dievold will ask to join your
ranks if either survived. You'll get a different scene if Oelias did
not survive, or a new Title if both survived.

---------------------------------------------------------------------
Battle #5 -- Mount Hedon [B05N3]
Squad Limit: 8 Objective: Vanquish Cassandra
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Bandit's Mark (Rogue Drop) |
| Firewyrm's Mark (Zombie Flame Dragon Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Footsoldier's Mark (Hoplite Drop) |
| Skyiron (Summoned Terror Knight Drop) |
| Buried (1 Step Forward) |
| Buried (6 Steps Left, 2 Steps Forward) |
| Buried under Rock (2 Steps Right, 3 Steps Forward) |
| Buried (5 Steps Forward) |
| Buried under Rock (3 Steps Left, 8 Steps Forward) |
| Buried (7 Steps Right, 7 Steps Forward) |
--------------------------------------------------------------------|

This is a relatively straightforward fight as you start facing


Necromancer Cassandra, who's no less than 8 steps away from your
starting position and has weak defenses. She can easily be killed
with a couple shots from a bow without incident.

The real prize here is the possibility of obtaining a chunk of


Skyiron (a very rare crafting ingredient) from a Terror Knight that
Cassandra can summon. Cassandra won't summon in any enemies unless
you've killed a few yourself. Since four of the enemies here are
neutral zombies and start off stilled, you should quickly exorcise
them so that Cassandra will replace them with her own undead.

The only tough enemy to kill is a single Hoplite, which you should
try to recruit. Once that Hoplite is out of the way all the other
enemies will fall quite quickly due to having low defenses and being
susceptible to your Baldur weapons.

---------------------------------------------------------------------
Battle #6 -- Hagia Banhamuba [B06N3]
Squad Limit: 8 Objective: Vanquish Cressida
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Familiar's Mark (Familiar Drop) |
--------------------------------------------------------------------|

A very easy battle if you have a couple Archers on your side. You
start with a good enough height advantage that they can shoot at
least halfway across the map.

Cressida is a very frail Necromancer who can be killed in two hits


from an Archer. She will summon Gremlins, Orcs, and Lamias when
necessary as you kill other enemies here. However, since none of the
enemies here apart from the Faeries drop anything worth of note, it's
best just to go for Cressida right from the start to finish this
battle quickly before those stilled undead wake up.

---------------------------------------------------------------------
Battle #7 -- Ndamsa Fortress [B07N3]
Squad Limit: 8 Objective: Vanquish Nybeth
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Peregrine's Mark (Zombie Rune Fencer Drop) |
| Granite's Mark (Summoned Stone Golem Drop) |
| Buried (0 Steps -- Underfoot at start) |
| Buried under Rock (2 Steps Right) |
| Buried (2 Steps Right, 5 Steps Forward) |
| Buried (3 Steps Left, 11 Steps Forward) |
| Buried (5 Steps Left, 12 Steps Forward) |
| Buried (2 Steps Right, 11 Steps Forward) |
--------------------------------------------------------------------|

This rematch against Nybeth should go a lot smoother than it did way
back in Chapter 1. Virtually all the enemies here are undead so
equipping Baldur-based weaponry combined with stockpiling Exorcisme
Grimoires for anyone to exorcise the hordes of undead at will, makes
this battle incredibly easy.

Nybeth is also accompanied by a Death Knight, and though he may


appear to be undead he's only partially undead. Baldur weapons still
deliver double damage as you'd expect against him, but he dies like
any other living character would. If you deploy Canopus in this fight
he'll have a brief chat with him. By the same token deploy Oelias and
Dievold as well to see an exchange between them and Nybeth.

You should try to end this battle quickly, because if you don't
Nybeth will start summoning Stone Golems, Hydras, and Dark Dark
Dragons. Unless you have a competent Dragoon and Warlock on hand to
deal with those monsters they'll be a pain to deal with all at once.

Once the battle is over, return to Almorica for a scene.

---------------------------------------------------------------------
Battle #8 -- The Gates of Coritanae [B08N3]
Squad Limit: 12 Objective: Vanquish Gildora
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1300 | Magus's Mark (Gildora Drop) |
| Grimoire Oeildaigle (Gildora Drop) |
| Hallowing Stone (Cleric Drop) |
| Blessing Stone (Cleric Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Shoulder Shard (Female Terror Knight Drop) |
| Dried Eyestem (Knight Drop) |
| Buried (6 Steps Left, 2 Steps Forward) |
| Buried (8 Steps Left, 8 Steps Forward) |
| Buried (7 Steps Right, 1 Step Back) |
| Buried (8 Steps Right, 7 Steps Forward) |
| Buried (12 Steps Forward) |
| Buried (8 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

A divide and conquer strategy works best here in Coritanae when


you're fielding a full complement of 12 characters here. Split your
force into two teams of six -- one to cross the moat, the other to
cross the bridge. This has the added advantage of not letting the
enemy force circle round behind and your characters won't get held
up at choke points.

Standard engagement tactics work best due to the topography of the


map. Your melee attackers should always be up front, followed by
your magic casters some 4 or 5 steps behind, and your archers at the
very back providing damage support.

Keep in mind that several reinforcements will arrive to replace the


enemies you defeat here. They'll appear in the three corners of the
map furthest from where you start. Always the back of the group going
over the bridge covered as reinforcements will likely appear behind
or very close by them.

---------------------------------------------------------------------
Battle #9 -- Coritanae Ward [B09N3]
Squad Limit: 12 Objective: Vanquish Xaebos
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Hallowing Stone (Cleric Drop) |
| Blessing Stone (Cleric Drop) |
| Grimoire Resurrection (Cleric Drop) |
| Grimoire Brisciel II (Female Terror Knight Drop) |
--------------------------------------------------------------------|

The majority of this fight will take place on a narrow walkway, with
two sunken "pits" on either side. You do not want anyone in those
pits because it will be very difficult for them to climb out, mages
and other "Slow" characters will be trapped if they go down into
those areas.

Send in melee characters to block the walkway and hold the line while
your magic users and Archers pound on them from relative safety.
There are a lot of enemies here so move your front line slowly along
the walkway to push the enemies back. Once all the opposing melee
fighters are gone, you can freely break ranks and charge on Xaebos
and his entourage of Archers and Magic users. When Xaebos uses
Phalanx it's actually signal to divert focus to those weakly defended
troops of his, which is rather typical of him.

---------------------------------------------------------------------
Battle #10 -- Mount Weobry [B10N3]
Squad Limit: 12 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Winged Boots (Gryphon Drop) |
| Grimoire Vifesprit (Warlock Drop) |
| Cragwyrm's Mark (Earth Dragon Drop) |
| Firewyrm's Mark (Flame Dragon Drop) |
| Gloomwyrm's Mark (Dark Dragon Drop) |
| Granite's Mark (Stone Golem Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Footsoldier's Mark (Hoplite Drop) |
| Hallowing Stone (Knight Drop) |
| Buried under Tree (9 Steps Left) |
| Buried (9 Steps Left, 6 Steps Forward) |
| Buried under Tree (7 Steps Left, 7 Steps Forward) |
| Buried (1 Step Right, 4 Steps Forward) |
| Buried (12 Steps Forward) |
| Buried (6 Steps Left, 16 Steps Forward) |
--------------------------------------------------------------------|

On this new map of Mount Weobry you'll happen across a small group of
Highwaymen besieged by a large number of Dragons and Phantoms. As
logic dictates, you'll have clear a path through the mountain of both
camps to secure safe passage. Be sure to bring in at least one
Dragoon to deal with the Dragons here, and a Cleric to exorcise the
undead. A couple magic users is also essential in dealing with the
Highwaymen quickly, because they're Lizardmen and Golems.
The map can be figuratively divided into two portions -- near and
far. The enemies on the far side of the map will take several turns
to reach you, so focus your efforts on the enemies near your start
point first. By the time you're done with them, the rest of the
enemies will be at your doorstep. Though a limited number of enemies
will arrive at random points on the field to replace those you've
killed.

Also be wary of placing any units near any cliffs here, enemies can
will intentionally try to knock characters off the map -- killing
them instantly, if given half the chance

Do what you can to recruit the dragons here for auctioning off, as
they all have very low Loyalties and give you a lot more loot from
being auctioned off rather than being killed.

---------------------------------------------------------------------
Battle #11 -- The Arkhaiopolis of Rhime [B11N3]
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Hallowing Stone (Female Cleric Drop) |
| Buried under Bush (6 Steps Left) |
| Buried (2 Steps Left, 4 Steps Forward) |
| Buried (6 Steps Left, 7 Steps Forward) |
| Buried (7 Steps Right, 9 Steps Forward) |
| Buried under Bush (10 Steps Right, 10 Steps Forward) |
| Buried (7 Steps Right, 15 Steps Forward) |
--------------------------------------------------------------------|

The Neutral version of this fight is a fairly straight forward fight


than if you came here on the Law or Chaos route, as it's just you
against a motley crew of Bakram soldiers and a couple of Dragons.

You'll want to split your troops into one small team and one large
team -- a team of 3 and 7 characters would do. The small team's job
is to keep that Arc Dragon and those two enemy soldiers from crossing
the canal and making things difficult for the larger team as they
engage the main force amongst the houses. Try to recruit this Arc
Dragon as they're quite hard to come by.

If you're having difficulty employ a Dragoon to deal with the two


Dragons here, and be at around Level 13 with the best gear you can
craft. You'll need it for the battles after returning to Almorica.

---------------------------------------------------------------------
Battle #12a -- Phidoch South Curtain Wall [B12AN3]
Squad Limit: 12 Objective: Vanquish Vestiarri
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Codex of Gems (Vestiarri Drop) |
| Biblion Sacri (Warlock Equip) |
| Magus's Mark (Warlock Drop) |
| Peregrine's Mark (Beast Tamer Drop) |
| Dragon Steak (Dragoon Drop) |
| Buried under Bush (3 Steps Left, 1 Step Forward) |
| Buried under Bush (6 Steps Right, 1 Step Back) |
| Buried (7 Steps Left, 7 Steps Forward) |
| Buried (3 Steps Left, 10 Steps Forward) |
| Buried (5 Steps Left, 18 Steps Forward) |
| Buried under Bush (20 Steps Forward) |
--------------------------------------------------------------------|

Phidoch Castle is where the three paths will finally converge at.
Though all the battles are virtually the same, there are some minor
permutations based on whether you're following the Lawful, Chaotic,
or Neutral path. Some enemies are swapped out for others and offer
minorly different rewards upon clearing.

As with any big castle sieges the enemies have a clear terrain
advantage and numbers. In fact reinforcements will arrive soon after
and slow you down, so you need to kill targets of opportunity while
making your way to Vestiarri.

The hard part, comes after crossing the stream in front of the first
wall as the path starts to wind itself around to the top. You should
wait on the other side of the stream until Vestiarri makes her way
down from her position before advancing on her, because trying to
fend off enemy attacks between the first and second walls with the
possibility of reinforcements suddenly ambushing them will ensure
defeat.

If you take this route into Phidoch, be sure to kill the Warlock to
obtain his Classmark and the Dragoon to get a very useful Dragon
Steak.

---------------------------------------------------------------------
Battle #12b -- Phidoch West Curtain Wall [B12BN3]
Squad Limit: 12 Objective: Vanquish Mercure
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Codex of Gems (Mercure Drop) |
| Granite's Mark (Stone Golem -- Left Drop) |
| Black Iron's Mark (Iron Golem -- Left Drop) |
| Magus's Mark (Warlock -- Chaos Drop) |
| Biblion Herpetou (Warlock -- Chaos Equip) |
| Grimoire Vifesprit (Warlock -- Neutral Drop) |
| Buried (1 Step Right, 3 Steps Forward) |
| Buried (2 Steps Left, 6 Steps Forward) |
| Buried (2 Steps Left, 10 Steps Forward) |
| Buried under Bush (2 Steps Right, 13 Steps Forward) |
| Buried (5 Steps Left, 18 Steps Forward) |
| Buried under Bush (12 Steps Right, 20 Steps Forward) |
--------------------------------------------------------------------|

This alternate route in to Phidoch is by far the more valuable of


the two, and should be the one to choose of the two. It will play out
exactly like the Law Version though.

You'll want to take this battle nice and slowly dealing with all the
enemies in front of the first wall, before those from the second wall
make their way down. Don't rush the leader here as that'll result
in a quick death, wait for the leader to rush you.

The Golems must be dealt with first and foremost as they are walking
walls themselves. They're weak against magic and crushing attacks,
so use those attacks to dispatch them. The rest of the forces have
drastically lower defenses than the Golems and can be dealt with
quickly. Once you've got the Golems out of the way, the rest should
be easy, even when reinforcements do arrive.

---------------------------------------------------------------------
Battle #13 -- Phidoch Great Hall [B13N3]
Squad Limit: 12 Objective: Vanquish Ozma
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Rose Whip (Lv 31+ Ozma Drop) |
| Hagiaknight's Mark (Lv 31+ Ozma Drop) |
| Magus's Mark (Witch Drop) |
| Biblion Sacri (Witch Equip) |
--------------------------------------------------------------------|

This battle is a bit easier than the Law or Chaotic versions as you
only have to fend off one leader rather than two; that being Ozma.
Even still, this battle plays out exactly like those versions.

Ozma starts up on the high path at the far end of the map and will
take the stairs down to meet you. Use this opportunity to quickly
deal with the Templars at the bottom before she arrives. Use a few
units to block the other enemies starting on the stairs by placing
them in line with the separating wall and lamps. This will keep them
from interfering with your troops who are engaging the Templars.

Once the Templars are dealt with it becomes a simple matter of


focusing your efforts on Ozma and her troops. While you're doing that
be sure to recruit the Hydra here into your ranks either as one of
your own, or to auction off for the materials it fetches.

As a point of interest Ozma can drop some very rare and nice items if
you come here via the WORLD Tarot provided she's high enough in
levels.

============================ The Finale =============================

2.4 -- Chapter 4: Let us Cling Together [CH4_W]

-- WORLD Anchor Point: After Report of Brigantys Revolt --


Battle #1 -- Bahanna Highlands [B01_4]
Battle #2a -- Brigantys South Curtain Wall [B2A_4]
Battle #2b -- Brigantys West Curtain Wall [B2B_4]
Battle #3 -- Mount Hedon [B03_4]
Battle #4 -- Hagia Banhamuba [B04_4]
-- WORLD Anchor Point: After Route to Barnicia Opens --
Battle #5 -- The Vanessan Way [B05_4]
Battle #6 -- Lambiss Hill [B06_4]
Battle #7 -- Tzorious Field [B07_4]
Battle #8 -- Gates of Barnicia [B08_4]
Battle #9 -- Barnicia Courtyard [B09_4]
Battle #10 -- Barnicia Grand Staircase [B10_4]
-- WORLD Anchor Point: After Reuniting with Catiua --
Battle #11a -- Iorumza Canyon [B11A_4]
Battle #11b -- Boulder Sands [B11B_4]
Battle #12 -- Oeram City [B12_4]
Battle #13a -- Heim South Curtain Wall [B13A_4]
Battle #13b -- The Gates of Heim [B13B_4]
Battle #13c -- Heim Postern Gate [B13C_4]
Battle #14 -- Heim Courtyard [B14_4]
Battle #15 -- Heim Great Hall [B15_4]
-- WORLD Anchor Point: After Hanging Gardens Opens --
The Final Dungeon -- Hanging Gardens [EDEN0]
The Endings [THEND]

---------------------------------------------------------------------
Battle #1 -- Bahanna Highlands [B01_4]
Squad Limit: 10 Objective: Vanquish Uram
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Ring of Vitality (Uram Drop) |
| Icewyrm's Mark (Frost Dragon Drop) |
| Ring of Alacrity (Frost Dragon Equip) |
| Ring of Vitality (Swordmaster Equip) |
| Ring of the Horde (Valkyrie Equip) |
| Buried (9 Steps Right, 1 Step Forward) |
| Buried (3 Steps Right, 4 Steps Forward) |
| Buried under Rock (6 Steps Right, 9 Steps Forward) |
| Buried (1 Step Right, 9 Steps Forward) |
| Buried under Tree (3 Steps Left, 10 Steps Forward) |
| Buried (7 Steps Left, 10 Steps Forward) |
--------------------------------------------------------------------|

The hard part of this battle is that no matter your level, you'll be
spending most of the time trying to cross the river, as the only
points your troops can cross are at the extreme ends of the map. The
Ideal crossing point is at the top of the river, so that you'll have
the height advantage over the enemies with any Archers you have.
However if you have flying characters around such as Canopus, then
the crossing won't be so bad as they can hit hard and fast.

For those left behind, let them build up their MP over time and then
start casting buff spells to them just before they cross so that
their effectiveness lasts long enough for the fight.

There are a couple Frost Dragons here, so deploying a Dragoon can


help greatly.
---------------------------------------------------------------------
Battle #2a -- Brigantys South Curtain Wall [B2A_4]
Squad Limit: 10 Objective: Vanquish all Enemies

Before you start, you can actually skip the battle at Brigantys, but
only from the South Wall. If you remove all of Denam's equipment
and send him in alone to the South Wall, a different scene will
occur and the Philaha guards will let you in without a fight. It's
strongly recommended that you do this instead of fighting the battles
here if you're on the Chaos route.
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Magus's Mark (Warlock Drop) |
| Biblion Sacri (Warlock / Witch Equip) |
| Grimoire Fumerolle (Wizard Drop) |
| Ring of the Mind (Cleric Equip) |
| Ring of the Horde (Dragoon Equip) |
| Ring of Vitality (Swordmaster Equip) |
| Ring of Deftness (Archer Equip) |
| Buried (2 Steps Left, 3 Steps Forward) |
| Buried (2 Steps Right, 4 Steps Forward) |
| Buried (8 Steps Right, 2 Steps Forward) |
| Buried (3 Step Left, 9 Steps Forward) |
| Buried (4 Steps Left, 7 Steps Forward) |
| Buried (8 Steps Left, 12 Steps Forward) |
--------------------------------------------------------------------|

Effectively a repeat of the same battle in Chapter 2, only easier,


because there's only two Archers who are a real threat. The magic
users are all well back and will take quite a few turns before they
come into play/ By then most of your troops will be halfway up the
wall.

As before fly Canopus or any other flying unit you have straight to
the top of the wall, and make life difficult for all the enemies
sitting up there. The only tough enemies to kill are a pair of
Dragoons, and they only have moderate defenses compared to Knights.

---------------------------------------------------------------------
Battle #2b -- Brigantys West Curtain Wall [B2B_4]
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Magus's Mark (Witch Drop) |
| Biblion Herpetou (Witch Equip) |
| Ring of Vitality (Witch / Terror Knight Equip) |
| Ring of the Mind (Cleric Equip) |
| Ring of Evasion (Knight Equip) |
| Ring of Deftness (Archer Equip) |
| Buried (4 Steps Right, 11 Steps Forward) |
| Buried (1 Step Left, 12 Steps Forward) |
| Buried under Rock (5 Steps Left, 13 Steps Forward) |
| Buried under Tree (8 Steps Left, 12 Steps Forward) |
| Buried (2 Steps Left, 16 Steps Forward) |
| Buried (2 Steps Left, 22 Steps Forward) |
--------------------------------------------------------------------|

The alternate route is also pretty much the same as the last time you
were here in Chapter 2. This is the perfect place to use an Octopus
or two if you have them. One can really put a dent in the enemy,
two can make the battle easy, and three would be overkill. Absolutely
none of the enemies here can enter the water, but if you can, you'll
have the upper hand.

* * *

After the scenes in Brigantys, but before proceeding to Mount Hedon


is a sidequest checkpoint where new Sidequests open up and others
close permanently if you haven't done them by the time you get to
Mount Hedon. Here's a rundown:

[] Last chance to complete Part 1 of the Port Omish Sidequest [OS4_X]


[] If Law, must read Talk: "Rift in the Dark Knights" by now [OS5_L]
[] If Chaos, the Balmamusa Dead sidequest is available [OS5_C]
[] Visit Almorica Castle for an enlightening scene
[] Visit Golyat if you declined Xapan during Chapter 2 Law [SB1_L]

---------------------------------------------------------------------
Battle #3 -- Mount Hedon [B03_4]
Squad Limit: 10 Objective: Vanquish LeRozza
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Magus's Mark (LeRozza Drop) |
| Gloomwyrm's Mark (Dark Dragon Drop) |
| Firewyrm's Mark (Flame Dragon Equip) |
| Cloud Shoes (Familiar Drop ~ Used WORLD) |
| Buried under Rock (1 Step Right, 7 Forward) |
| Buried (1 Step Right, 9 Forward) |
| Buried (3 Steps Right, 11 Steps Forward) |
| Buried under Tree (6 Steps Right, 13 Steps Forward) |
| Buried (13 Steps Forward) |
| Buried (3 Steps Left, 4 Steps Forward) |
--------------------------------------------------------------------|

An interesting battle to be sure as there's a bit of everything here.


There are a hard hitting Warrior, Berserker, Dragoon, and Terror
Knight; a couple Dragons; a few mages; Familiars; and an Archer.
With such a well-balanced group you'd think this would be a bit of a
tough fight. Unfortunately it's not because the AI routines hamper
them more often than not.

Your biggest roadblocks are the two Dragons who are positioned
perfectly to block any further advancement on the enemy. Show them
the point of Jeunan's spear and you'll be through them easily.
Then return the favour by keeping a couple tanks such as a Hoplite
or Knight to halt the enemy's progress and pound on them from afar.

---------------------------------------------------------------------
Battle #4 -- Hagia Banhamuba [B04_4]
Squad Limit: 10 Objective: Vanquish Sherri
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Scroll of the Cicada (Ninja Drop) |
--------------------------------------------------------------------|

This battle is just as easy as it was in the original if you have


Archers capable of reaching that ledge right behind your starting
position. Canopus and other Hawkmen can get up there and fire arrows
safely over 2/3 of the map with ease. All your ground troops need to
do is fend off the weakened enemies that try to advance on your
position. Just be careful to place any troops near any of the
pitfalls, as being knocked off the ledge sends them to a quick death.

Unlike the original game, you don't have to make a difficult choice
in this battle. That choice being, bring Sherri to within an inch
of her life so she'd join you (and unlock the Forbidden Earth Magic)
or defeat her and get a unique and very useful Dark Magic spell. She
doesn't drop anything of importance this time around so you really
should try to recruit her here by bringing her HP down to less than
10%. She'll escape, but when you return to Phidoch afterwards, go
to Balmamusa when it's raining and she'll join you then.

After the battle you'll have a talk with Mreuva, and he'll pose a
question to you that has a dramatic effect on an upcoming battle
depending upon your choice. Though you're given no indication on
where to go next, return to Phidoch.

---------------------------------------------------------------------
Battle #5 -- The Vanessan Way [B05_4]
Squad Limit: 12 Objective: Vanquish Alessandro
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Stormwyrm's Mark (Dark Dragon Drop) |
| Wateryrm's Mark (Flame Dragon Equip) |
| Grimoire Entrave (Wizard Drop) |
| Buried (2 Steps Right, 2 Steps Forward) |
| Buried (4 Steps Left, 8 Steps Forward) |
| Buried (2 Steps Right, 11 Steps Forward) |
| Buried under Brush (7 Steps Right, 21 Steps Forward) |
| Buried (3 Steps Right, 22 Steps Forward) |
| Buried (6 Steps Left, 26 Steps Forward) |
--------------------------------------------------------------------|

A third new battle was added here to the original game largely
because the long route to Barnicia only had one battle before it.
The map in the original game looked kind of odd with the long route
between locations, considering you are marching straight through
Bakram's front door.

Anyways, you'll be fighting atop a large viaduct here, so be careful


in sending units out towards the edges, as the drop may very well
knock them out should they get pushed off the side. The bridge isn't
too narrow, but given the large number of troops in this fight,
mobility may be an issue. Though since not all the enemies will
reach you at the same time, it's best to focus all your attacks on
each one as they draw near.

If you demarcate the viaduct into five equal parts, you should secure
the second or third fifth for most of the battle. Once you've gotten
rid of most of the enemies, it's really just a mop up until you
get to Alessandro.

---------------------------------------------------------------------
Battle #6 -- Lambiss Hill [B06_4]
Squad Limit: 12 Objective: Vanquish Pajeot
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Gleamwyrm's Mark (Arc Dragon Drop) |
| Buried (1 Step Right, 5 Steps Forward) |
| Buried (2 Steps Right, 7 Steps Forward) |
| Buried (4 Steps Right, 2 Steps Forward) |
| Buried under Brush (5 Steps Right, 12 Steps Forward) |
| Buried (3 Steps Right, 13 Steps Forward) |
| Buried under Rock (1 Step Left, 13 Steps Forward) |
--------------------------------------------------------------------|

A weird twist on an old battle from the original game. You're


fighting in the opposite direction, which is weird since the cliffs
are to the North or to the West and should be to the party's left.
It's like you're fighting your way out of Bakram.

In any case you will definitely want a Dragoon or two in this fight,
since there are three dragons present, and one of them is an Arc
Dragon, which can be quite a pain to kill. You may want to try
recruiting this Arc Dragon, but don't expect it to join so easily
as its loyalty is usually very high.

While your Dragoons are busy taking down Dragons, your Archers and
Mages should focus on the Beast Tamers. Pajeot will generally charge
forward leaving his Hawkmen Archers behind, and once he does that
you can pretty much focus on him without worry as there really
isn't much point killing the rest of the troops here.

---------------------------------------------------------------------
Battle #7 -- Tzorious Field [B07_4]
Squad Limit: 12 Objective: Vanquish Andoras
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Cragwyrm's Mark (Earth Dragon Drop) |
| Buried under Crate (1 Step Forward) |
| Buried (10 Steps Forward) |
| Buried (10 Steps Right, 12 Steps Forward) |
| Buried (8 Steps Left, 9 Steps Forward) |
| Buried under Tree (8 Steps Left, 24 Steps Forward) |
| Buried (5 Steps Right, 21 Steps Forward) |
--------------------------------------------------------------------|
The fourth of the brand new stages and it showcases the rather
underused character of Andoras. If you have her, deploy Ozma for
bit of back and forth banter between the two. Canopus will also have
some words with him as well towards the end of the fight.

Of the new battlefields this one can be quite annoying, as it's


basically one giant tar pit. Tar basically has the same effect on
movement as water does, only everyone can walk on tar. Most of the
enemies though will forego better judgement and try to make a direct
crossing, while you should aim to follow the dry land around the
tar pit and use ranged attacks to take out the hapless enemies.

The best way to tackle this map is to mount a defense of your


starting position, to keep as many enemies in the tar as possible.
Focus on the enemy nearest your starting position and then move on to
the next one when he's defeated. Keep in mind an archer or two will
try to flank you so be sure to take them out as well. If you move
your melee characters around the far side of the map, you'll ensnare
the enemies in a trap and it should be easy pickings from there.

* * *

Before heading to Barnicia Castle is another sidequest checkpoint.


Some sidequests will close upon your arrival there, while some new
ones may have opened up earlier. Below is a checklist:

[] Last chance to complete Part 2 of the Port Omish Sidequest [OS4_X]


[] If Law, last chance to meet Ozma with Hobyrim [OS5_L]
[] Last chance to find Sherri in Balmamusa if you spared her [B04_X]
[] Exeter Island sidequest is now available [OS6_X]
[] If Neutral and you saved Cerya, a sidequest is available [OS5_N]

---------------------------------------------------------------------
Battle #8 -- Gates of Barnicia [B08_4]
Squad Limit: 12 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Black Iron's Mark (Iron Golem Drop) |
| Magus's Mark (Book Wielding Templar Drop) |
| Buried (3 Steps Left, 1 Step Back) |
| Buried (1 Step Right, 3 Steps Forward) |
| Buried (9 Steps Right, 7 Steps Forward) |
| Buried under Rock (11 Steps Right, 14 Steps Forward) |
| Buried (4 Steps Right, 16 Forward) |
| Buried (4 Steps Left, 10 Forward) |
--------------------------------------------------------------------|

This will be a long slug-fest as there's tar everywhere, a couple of


highly resistant Iron Golems, Hawkman Archers, and a random
assortment of Templars. You've little choice but to simply meet the
enemy head on and take advantage of the terrain wherever possible.

You will definitely need at least two Clerics working here as having
one just won't be enough to cover your army as their mobility will
be severely hampered by random bits of tar getting in their way.

Speaking of mobility issues, make use of any and all flying and
floating units you have as they can move unimpeded by the tar, giving
them a huge advantage over your enemies. Ranged attackers and magic
users reign supreme on this map, there's not a whole lot of work
your melee fighters can do as they will have problems simply getting
within range to attack.

---------------------------------------------------------------------
Battle #9 -- Barnicia Courtyard [B09_4]
Squad Limit: 12 Objective: Vanquish Barbas
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Rimfire (Templar Arbalest Wielder Drop) |
| Buried (2 Steps Left) |
| Buried under Rock (2 Steps Right, 1 Steps Forward) |
| Buried under Brush (6 Steps Right, 3 Steps Forward) |
| Buried (12 Steps Right, 11 Steps Forward) |
| Buried (2 Steps Right, 8 Forward) |
| Buried (2 Steps Left, 7 Forward) |
--------------------------------------------------------------------|

In case you were wondering about the dialogue as you go through


Barnicia concerning Ozma. During the original game you could not
recruit her at all, as you were forced to kill her no matter which
route you took. So interestingly the dialogue during Chapter 4
remains unchanged since then.

Just like in the original game, take note of the location of the
Templar that Barbas hands that fusil off to in the scene before the
battle. Killing that Templar will force him to drop the weapon and
you can obtain your first fusil here, though you won't get the skill
for it until a little later on.

In any event you should definitely deploy Vyce, Canopus, Ozma, Mirdyn
and Gildas in this fight for a lot of extra and fantastic dialogue.
All four will help out greatly in this fight as well.

Barbas isn't anywhere as strong as he used to be, and is somewhat


crippled by his skill set-up thanks to being stuck in the past
before as originally he equipped an Earth Hammer, which is why he
has Augment Earth but equips Dark Magic instead. Barbas is also
rather dumb, because if you hang around the area where you start, he
will make his way down to your location and become a very easy
target for everyone to hit. Though make sure you send a small group
of fliers out to get that Rimfire Fusil before you defeat Barbas
though.

---------------------------------------------------------------------
Battle #10 -- Barnicia Grand Staircase [B10_4]
Squad Limit: 12 Objective: Vanquish Lanselot
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | -- Catiua Version -- |
| Magus's Mark (Templar Book Wielder Drop) |
| Treatise on Seduction (Templar F Swordmaster) |
| -- Without Catiua -- |
| (None) |
--------------------------------------------------------------------|

This is the fight your decision back at Banhamuba affects. If you


picked the first option, you will have to fight Catiua here. If you
picked the second, you won't have to fight Catiua, but you'll face
different versions of Templars instead. In both fights, you have
to defeat Lanselot here. From this point on in the game, whether
Catiua lives or dies has a huge effect on the ending. If you want
the best ending, you must keep Catiua alive until then.

This fight has received an overhaul from the previous version, where
you were pretty much trapped in the room you started in, while all
the Templars warped around the map. Now though the map has opened up
the obscured middle corridor and enemies no longer warp about. This
makes for a tougher fight as it will take Lanselot a very long time
to get near your main force from where he starts, and you will have
to divide up your troops to get everyone into the middle corridor
where the fight will mostly take place. If you have fliers with
bows, get them on to the high corridor overlooking the room to garner
and advantage.

Regardless Lanselot is strangely not anywhere as dangerous when he


enters the fight than from the original, if you're around Level 16
or 17 ganging up on him will be the easiest way to defeat him.

* * *

After the battle, you'll have to convince Catiua to join you. If she
does, you'll have access to her Princess class and you'll get the
best ending. If she doesn't, then Denam will obtain his Lord class
and you'll get either an alternate or worst ending. How you talk to
her changes depending on whether she was in that battle or not:

If Catiua was in the Battle: Pick the second, then first choice.
If Catiua wasn't in the Battle: Pick the first, then second choice.

Afterwards, return to Phidoch to begin the final phase of battles


before the final dungeon.

---------------------------------------------------------------------
Battle #11a -- Iorumza Canyon [B11A_4]
Squad Limit: 12 Objective: Vanquish Stanoska
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Juggernaut's Mark (Lizardman nearest Rock) |
| Buried (11 Steps Forward) |
| Buried (2 Steps Left, 3 Steps Back) |
| Buried (9 Steps Left, 3 Steps Forward) |
| Buried (8 Steps Left, 7 Steps Forward) |
| Buried (13 Steps Left, 4 Steps Forward) |
| Buried (9 Steps Left, 16 Steps Forward) |
--------------------------------------------------------------------|

Unlike the original game, you now have a choice to go through here
or the Boulder Sands. If ever there's a night and day choice in the
game, this would be it. Iorumza Canyon was and still is a nasty
stage unless you compose your entire army out of fliers and Octopi.
There is no other way to cross the river that cuts the map in two,
and leaves you on a tiny area for the enemies to attack you on. The
only decent reward you get from this map is the possibility of
getting some Juggernaut Marks from one of the Lizardmen here.

In any case, send a couple fliers up to the top of the canyon behind
your starting position so that they can rain down arrows on the
enemy's side as they try to make the crossing. Also meet them in the
river with one or two Octopi. Magic will only become useful here
if any enemies enter the water, otherwise they're just simply too
far away to hit. You essentially need to defend the small bit of land
you start on and prevent the enemy from landing there.

---------------------------------------------------------------------
Battle #11b -- Boulder Sands [B11B_4]
Squad Limit: 12 Objective: Vanquish Mimose
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Cragwyrm's Mark (Earth Dragon Drop) |
| Buried (5 Steps Right, 1 Step Forward) |
| Buried (6 Steps Right, 3 Steps Forward) |
| Buried (4 Steps Left, 3 Steps Forward) |
| Buried under Tree (3 Steps Right, 5 Steps Forward) |
| Buried under Brush (6 Steps Right, 11 Steps Forward) |
| Buried (4 Steps Left, 14 Steps Forward) |
--------------------------------------------------------------------|

Boulder Sands is without a doubt the easier of the two routes. You
start with a pretty good height advantage over the enemies, and
there's some not too often found Lamias and Dragons here for you to
recruit as well. Not only is it easier, it arguably pays better in
the end.

All you need to do to win this stage is to preserve your height


advantage by employing a few archers and some monsters to lob
boulders, with mages for support and melee units to be the mop-up
crew.

---------------------------------------------------------------------
Battle #12 -- Oeram [B12_4]
Squad Limit: 12 Objective: Vanquish Hanzo
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Buried (4 Steps Left) |
| Buried under Barrel (8 Steps Left, 7 Steps Forward) |
| Buried (7 Steps Left, 8 Steps Forward) |
| Buried (11 Steps Right, 2 Steps Forward) |
| Buried (8 Steps Right, 7 Steps Forward) |
| Buried under Brush (4 Steps Right, 17 Steps Forward) |
--------------------------------------------------------------------|

This looks much worse than it actually is. The enemy forces have an
unbelievable height advantage over you in this town, however they
can't really make use of it because out of the 14 troops they have
only two of them are Archers. The rest are all melee units.

In spite of that, you only have one way out, and that's up the stairs
to your right as you start. You have the option of taking shelter in
front of the taller buildings, so that even the Archers can't reach
you with their arrows. Try to put your magic users in those spots so
that you can use indirect spells from safety.

As long as you can keep your HP up until those two Archers are dealt
with by your flying characters, and can defend against the enemies
who come down the stairs, you'll win easily. Hanzo at some point
will make a charge against you down the stairs, when that happens
he's as good as dead.

* * *

Before marching on Heim there is one last sidequest checkpoint and


it's a big one, so be sure you've completed all time sensitive
sidequests now. After Heim is your last respite before the final
dungeon, and many big sidequests can become unavailable to you then.
Therefore it's best to complete all time sensitive quest now, and
open up all the others to be completed either now or after Heim.

[] Last chance to complete Part 3 of the Port Omish sidequest [OS4_X]


[] The Six Temples sidequest is available and Step #2 must be [OS9_X]
completed before going to Heim.
[] The Wreck of the Rhamsen sidequest is available [OS7_X]

---------------------------------------------------------------------
Battle #13a -- Heim South Curtain Wall [B13A_4]
Squad Limit: 12 Objective: Vanquish Vermado
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1300 | Grimoire Vifesprit (Witch Drop) |
| Magus's Mark (Witch Drop) |
| Treatise on Cleansing (Swordmaster Drop) |
| Damasc Leggings (Rune Fencer Equip) |
| Biblion Herpetou (Witch Equip) |
| Buried under Tree (2 Steps Right, 4 Steps Forward) |
| Buried (3 Steps Left, 10 Steps Forward) |
| Buried (6 Steps Right, 8 Steps Forward) |
| Buried (4 Steps Left, 15 Steps Forward) |
| Buried (11 Steps Left, 19 Steps Forward) |
| Buried (10 Steps Right, 10 Steps Forward) |
--------------------------------------------------------------------|

The assault on Heim has changed a little bit since the original game.
You have a choice of three entry points that meet up at the Courtyard
instead of two separate paths with two different battles each that
met up at the Great Hall. The South Curtain wall used to be the
battle after the Postern Gate, but now you can go straight here
instead as one of the first battles.

This can be a very difficult map to clear due to some cunningly


placed bushes that prevent you from easily going up the stairs to
meet the enemy above. You should destroy these bushes to make
moving about a little easier and open up the fighting a little,
because those narrow stairs will create a huge jam for both you and
the enemy.

Make use of Flying characters to scale the first wall and harass the
enemy so that they turn away from the stairs. This will allow the
rest of your characters to come up and help out to make things much
easier.

---------------------------------------------------------------------
Battle #13b -- The Gates of Heim [B13B_4]
Squad Limit: 12 Objective: Vanquish Derain
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1300 | Gloomwyrm's Mark (Dark Dragon Drop) |
| Magus's Mark (Warlock Drop) |
| Steelbow (Hawkman Archer Equip) |
| Damasc Leggings (Rune Fencer Equip) |
| Biblion Herpetou (Witch Equip) |
| Damasc Leggings (Berserker Equip) |
| Buried (9 Steps Left, 3 Steps Forward) |
| Buried under Brush (5 Steps Left, 7 Steps Forward) |
| Buried (6 Steps Right, 8 Steps Forward) |
| Buried (7 Steps Right, 12 Steps Forward) |
| Buried (10 Steps Right, 8 Steps Forward) |
| Buried under Brush (15 Steps Right, 12 Steps Forward) |
--------------------------------------------------------------------|

You will absolutely need to some very fast Hawkmen Archers to take
out those three Archers who start in a perfect position to kill any
magic users you brought out on their first turn. This was a major
sticking point in the original game because of those three Archers
and having characters get permanently killed before they could make
a move. Once you get rid of those Archers, the rest of the battle
isn't so bad.

The enemies will mostly come down the stairs, which you should get
to before them or things will start going south as you'll end up
trapped by your starting position. Keep your Archers up on the walls,
as they can likely still target most of the enemies that make their
way forward from there. Of the three battles, this one is the
quickest and easiest to clear.

---------------------------------------------------------------------
Battle #13c -- Heim Postern Gate [B13c_4]
Squad Limit: 12 Objective: Vanquish Halphas
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1300 | Ring of Alacrity +1 (Halphas Drop) |
| Gleamwyrm's Mark (Arc Dragon Drop) |
| Waterwyrm's Mark (Flood Dragon Drop) |
| Damasc Leggings (Rune Fencer/Valkyrie Equip) |
| Damasc Leggings (Knight Equip) |
| Buried (1 Step Left, 6 Steps Forward) |
| Buried (15 Steps Left, 3 Steps Forward) |
| Buried (6 Steps Left, 12 Steps Forward) |
| Buried under Brush (6 Steps Right, 10 Steps Forward) |
| Buried (10 Steps Left, 16 Steps Forward) |
| Buried (7 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

At first glance this doesn't look difficult; it's pretty flat, the
enemies are spread out, and there's a number of Dragons here for
Dragoons to kill easily. However the arrangement of all the bushes
here will force you to take certain routes and you'll have to divide
your troops up to avoid overcrowding the paths. More than that
though you might not notice when you start that there are two Archers
waayyy up there on top of the wall. They're human, so they're stuck
up there and won't come down. They will be a major pain unless you
manage to get a Hawkman or two to fly up there and take them out.
Though getting a Hawkman behind all those enemies and surviving is
not very likely.

The best thing you can do is draw the enemy to your starting
position, where it's relatively open and your characters can move
about freely. You'll be outside the range of the Archers, and you
can mount a coordinated defense by having characters with Rampart
Aura block the entry into your starting area. Once the enemies are
suitably jammed up within the maze of bushes you can safely attack
them from afar with arrows and magic.

---------------------------------------------------------------------
Battle #14 -- Heim Courtyard [B14_4]
Squad Limit: 12 Objective: Vanquish Latimer
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1300 | Walloon Sword (Latimer Drop) |
| Damasc Leggings (Latimer Drop) |
| Ring of Evasion +1 (Latimer Drop) |
| Scroll of Windshear II (Ninja Drop) |
| Scroll of the Cicada (Ninja Drop) |
| Buried under Brush (11 Steps Left, 2 Steps Forward) |
| Buried (7 Steps Left, 8 Steps Forward) |
| Buried (10 Steps Left, 6 Steps Forward) |
| Buried (10 Steps Left, 24 Steps Forward) |
| Buried (2 Steps Left, 14 Steps Forward) |
| Buried (1 Step Left, 20 Steps Forward) |
--------------------------------------------------------------------|

A deceptively easy battle, despite this map's daunting size. If you


can get a couple Hawkman Archers up on the wall to the left and take
out the enemies at the top of the tower, you'll be free to snipe at
all the enemies who'll make their way down towards you.

Much of the fighting will take place by the Watchtower or the stairs
leading to the base of it. During the fight you'll be dealing with
a rather tough Iron Golem, and a team of Ninja. Kill the Iron Golem
with Magic and make sure you kill all the Ninja here as two of them
drop hard to come by Ninjutsu scrolls.

Latimer himself is a pain to kill as he'll use Phalanx repeatedly


every chance he gets. You can get around this by casting Torpor
to slow him down and afflict him with Poison, so that he takes
more damage from the poison than he does from hits and he's out of
your way while you deal with the rest of his troops.

---------------------------------------------------------------------
Battle #15 -- Heim Great Hall [B15_4]
Squad Limit: 12 Objective: Vanquish Brantyn
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1300 | Grimoire Annulation (Cleric Drop) |
| Grimoire Purgation (Cleric Drop) |
| Magus's Mark (Witch Drop) |
| Steelbow (Archer Equip) |
| Damasc Leggings (Terror Knight Equip) |
| Rimfire (Fusilier Equip) |
--------------------------------------------------------------------|

The battle with Brantyn is thankfully not nearly as annoying as it


was in the original game. The army of Terror Knights are still here,
but since they no longer automatically lower your stats when you're
near one of them they are much easier to kill. The stat reduction
could be compounded and fighting half a dozen Terror Knights would
mean having to fight them at half strength, thankfully that's no
longer the case.

The battle is in general really simple, just charge forward with


your melee characters, while your Archers and Magic users soften
them up in advance. Take care not to kill the two Fusiliers, and
instead recruit them. They're rare enough to come by and they don't
drop anything special here.

Brantyn is pretty tough to kill for being a magic using class, and
that's because he's oddly quite susceptible to magic over physical
attacks. He no longer wields a sword, though his magic can hurt a
lot. Catiua inflicts large amounts of damage with Spiritsurge but
Brantyn can easily do twice as much as her with that spell, so be
careful and have some Mending Seeds ready to undo the damage.

For those that remember the original game, you can no longer recruit
Divine Knights here that Brantyn would summon as he's lost that
ability. A shame though as this was the only place in the story
where you could get one without sacrificing a character. Divine
Knights can be had, but only much later during the post-game quests.
* * *

That concludes the main portion of the story. All that's left is
to tackle the final dungeon but only go there when you've done
all that you needed to do, because all Chapter 4 sidequests must be
completed, or else they will remain unfinished during the post-game
scenario. Once you start the final dungeon there is no returning to
the world map. The dungeon is a massive gauntlet of battles one after
the other so be sure to stock up on supplies and have all the best
equipment that can currently be bought and equipped on your
characters. Also stock up on buff and debuff items as well as the
best healing items you can craft and buy. They will prove their
usefulness in the final battle.

If you're uncertain you're ready or not, a trip through the Palace of


the Dead is probably in order to get your characters up to speed. The
Final Boss at the end of the dungeon is incredibly nasty because
all these battles will lull you into thinking it's a particularly
easy end to the game. Once you're ready, make a separate save file
as it's time to plunge past the point of no return.

The Final Dungeon: The Hanging Gardens========================[EDEN0]

The Hanging Gardens (known as Eden in the original game) is a place


unlike any other. Most dungeons in the game are pretty linear with
set paths, not this one. There are 18 stages, plus the final four
after that, however you don't have to fight them all if you don't
want to.

The main feature of the Hanging Gardens is that each stage may have
more than one exit leading to elsewhere. All the paths lead forward
through the dungeon, but some allow you to skip further ahead than
others do. You find these exits by standing next to a door when a
character ends their turn. And then after you clear the stage, all
paths you found leading from that stage to the others are revealed.

Though since you can only complete each stage once, you should
endeavour to find all the doors in the stage before clearing it.
Note though that not all doors will be visible, some of these doors
are completely hidden and are only found by standing at a certain
place when you've ended your turn like opening a normal door.

One last thing to be mindful of are the edges of the maps from the
2nd floor on up to the 18th. Characters can get knocked off the maps
here in the Hanging Gardens, and unless they're a flying character,
they will instantly lose a life.

Map of the Hanging Gardens:


---------------------------

If you do not open any doors during the clearing of a stage, then
the game automatically opens the door that sends you to the next
highest in sequence that is available using the map below. Use the
tags "EDEN1", "EDEN2", "EDEN3" etc to find the battles you're
looking for. The game doesn't identify the floors by numbers only by
name, so here's the names of all 18 floors identified by their
number:

1F -- Foot of the Gardens [EDEN1]


2F -- The Serpent's Spine [EDEN2]
3F -- His Fist Upraised [EDEN3]
4F -- Echoes of Her Passage [EDEN4]
5F -- Tears of Topaz [EDEN5]
6F -- The Verdant Stair [EDEN6]
7F -- Songs of Raven Hair [EDEN7]
8F -- Enraptured Dreams [EDEN8]
9F -- Hold High Your Cups [EDEN9]
10F -- Halcyon Days [EDEN10]
11F -- The Beast Has Fangs [EDEN11]
12F -- Vermillion Stair [EDEN12]
13F -- Sounding of the Hours [EDEN13]
14F -- Faith and Devotion [EDEN14]
15F -- Sharp and Cold the Stars [EDEN15]
16F -- Ebon Stair [EDEN16]
17F -- Ivory Stair [EDEN17]
18F -- Twixt Heaven and Earth [EDEN18]

=============== The Hanging Gardens Ascent ==============


|
[1F -- EDEN1]
|
+----------------+----------------+
| | |
V V |
[3F -- EDEN3] [2F -- EDEN2] |
| | |
V V V
[5F -- EDEN5] [4F -- EDEN4] [6F -- EDEN6]
| | |
V | |
[8F -- EDEN8]<---------+ |
| | |
| V |
| [7F -- EDEN7]<---------+
| | |
| V |
| [9F -- EDEN9]----------+
| | |
| | V
+----------------|-------->[10F -- EDEN10]
| |
| |
[11F -- EDEN11]<--------+ |
| | |
V V V
[14F -- EDEN14] [12F -- EDEN12] [13F -- EDEN13]
| | |
V | |
[15F -- EDEN15]<--------+----------------+
| |
V V
[17F -- EDEN17]<-[16F -- EDEN16]
| |
| V
+-------->[18F -- EDEN18]
|
============== The Heart of the Gardens ===============
|
V
[The Tomb Below -- EDEN19]
|
V
[Relics of the Past -- EDEN20]
|
V
[Chamber of the Seal (Part 1) -- EDEN21]
|
V
[Chamber of the Seal (Part 2) -- EDEN22]

There are two popular routes to take in the Hanging Gardens. The
fast route, and the normal route. The fast route comprises of 6
battles and finding a few hidden doors along the way:

1F -> 6F -> 10F -> 13F -> 16F -> 18F

The Normal Route is the one you take if you don't bother to open
any doors, and is held over 10 battles:

1F -> 2F -> 4F -> 7F -> 9F -> 10F -> 13F -> 15F -> 17F -> 18F

The Hanging Gardens remains mostly unchanged since the original. The
only difference being is that the hidden door on 6F takes you to
10F instead of 9F. This means that's there's only two mandatory
battles during the ascent instead of three.

Battles Inside the Hanging Gardens:


-----------------------------------

1F -- Foot of the Gardens [EDEN1]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Hidden Door to 6F (15 Steps Left, 10 Forward) |
| Grimoire Soins II (Templar Cleric Drop) |
| Grimoire Scindeciel III (Templar Wizard Drop) |
| Buried under Tree (4 Steps Left, 3 Steps Forward) |
| Buried (1 Step Right, 6 Steps Forward) |
| Buried (2 Steps Left, 10 Steps Forward) |
| Buried (6 Steps Left, 8 Steps Forward) |
| Buried (10 Steps Left, 3 Steps Forward) |
| Buried (13 Steps Left, 5 Steps Forward) |
--------------------------------------------------------------------|

A tough map to start from to be sure. You will need some fliers here
as the enemies are divided onto two floors. The higher floor can only
be reached by flying units, and that's where most of the enemies are.
Your melee characters won't be doing much in this stage as they'll
have to move along the bottom of the map by the water and get hit
a lot by Archers. Be sure to find the hidden door before finishing
this stage, it's in a small nook near the far corner of the map.

2F -- The Serpent's Spine [EDEN2]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Grimoire Tourbillon III (Templar Rune Fencer) |
| Grimoire Sylphide (Templar Rune Fencer Drop) |
| Grimoire Malepluie III (Templar Wizard Drop) |
| Buried (5 Steps Right, 5 Steps Back) |
| Buried (3 Steps Right, 3 Steps Forward) |
| Buried (5 Steps Right, 8 Steps Forward) |
| Buried under Urn (15 Steps Forward) |
| Buried under Bush (5 Steps Right, 15 Steps Forward) |
--------------------------------------------------------------------|

A fun map to fight on, three parallel paths on different levels with
water going through the middle and lower paths. Let the enemies come
to you, and when they get held up by your tank characters, you can
let them have it with arrows and magic.

3F -- His Fist Upraised [EDEN3]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Buried under Urn (3 Steps Left, 4 Steps Forward) |
| Buried (4 Steps Left, 5 Steps Forward) |
| Buried (5 Steps Left, 7 Steps Forward) |
| Buried (10 Steps Forward) |
--------------------------------------------------------------------|

This area is quite small, so you'll be fighting from the get go.
There may be a number of Gryphons here, so bring a Dragoon to deal
with them. Other than that, bring along Canopus so he can quickly
get to the higher ledges and harass the enemies.

4F -- Echoes of Her Passage [EDEN4]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Hidden Door to 8F (8 Steps Right, 1 Step Back) |
| Grimoire Flammes III (Templar Rune Fencer) |
| Grimoire Orestiad (Templar Enchantress Drop) |
| Grimoire Soins II (Templar Cleric Drop) |
| Buried under Urn (1 Step Left, 3 Steps Forward) |
| Buried (4 Steps Right) |
| Buried (8 Steps Right) |
| Buried (2 Steps Left, 6 Steps Forward) |
--------------------------------------------------------------------|

Another small map with not very many enemies, though mostly magic
users here. You can get a flier right to the top of stage on the
first turn and wreck havoc on the enemies. Crossbow and Fusil users
really shine on this map because all the enemies are above you, and
you can easily shoot at any of them from your starting area.

5F -- Tears of Topaz [EDEN5]


Squad Limit: 5 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Gloomwyrm's Mark (Dark Dragon Drop) |
| Buried (1 Step Right, 8 Steps Forward) |
| Buried (5 Steps Right, 8 Steps Forward) |
| Buried (4 Steps Left, 5 Steps Forward) |
| Buried under Tree (3 Steps Left, 14 Steps Forward) |
| Buried (18 Steps Forward) |
--------------------------------------------------------------------|

You'll be kicking yourself if you come here without any fliers. You
start on a small island with all the enemies on the much larger
landmass clear on the other side. Anybody that can't fly is stuck
on that island and has to wait for enemies to come within range to
attack with indirect magic. Ranged weapons don't work too well here
on non-Hawkmen and melee characters are completely useless. Hope you
saved before coming here, as this is a veritable rage-quit point.

6F -- The Verdant Stair [EDEN6]


Squad Limit: 5 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
700 | Hidden Door to 10F (1 Step Right, 4 Forward) |
| Buried (1 Step Left, 3 Steps Back) |
| Buried (2 Steps Left, 9 Steps Forward) |
| Buried under Urn (4 Steps Left, 17 Steps Forward) |
| Buried (3 Steps Left, 18 Steps Forward) |
| Buried (2 Steps Right, 15 Steps Forward) |
--------------------------------------------------------------------|

Bring a Dragoon here to deal with the Cockatrices. You're mostly


fighting an uphill battle here so Crossbows and Fusils can help
greatly in attacking the enemies that come down to meet you. Be sure
to open the hidden door before you finish the stage. Canopus can
reach that spot on his first turn.
7F -- Songs of Raven Hair [EDEN7]
Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Grimoire Oeildaigle (Templar Warlock Drop) |
| Grimoire Wendigo (Templar Enchantress Drop) |
| Buried under Urn (6 Steps Left, 2 Steps Back) |
| Buried under Tree (6 Steps Left, 3 Steps Forward) |
| Buried (8 Steps Forward) |
| Buried (5 Steps Left, 10 Steps Forward) |
| Buried (9 Steps Left, 9 Steps Forward) |
--------------------------------------------------------------------|

This one is a bit more difficult than the previous stages. There can
be as many as 3 or 4 Archers here, and they all start right above you
in a perfect spot to fire arrows where you stand. Most of the enemies
here aren't too resistant to physical attacks, save the one Templar
Knight and Cyclops, so sending at least two flying characters to deal
with those archers shouldn't be a problem. Just make sure to use some
healing items to keep your HP up at all times. The enemies will make
you pay for a wrong move by sending a litany of magic to one
character in an effort to kill them. If they can survive a magic
barrage, then you'll be okay.

8F -- Enraptured Dreams [EDEN8]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Grimoire Annulation (Cleric Drop) |
| Grimoire Purgation (Cleric Drop) |
| Heretic's Mark (Randomly Appears Cleric Drop) |
| Buried under Tree (2 Steps Right, 2 Steps Forward) |
| Buried (3 Steps Right, 7 Steps Forward) |
| Buried under Bush (6 Steps Left, 4 Steps Forward) |
| Buried (5 Steps Left, 9 Steps Forward) |
| Buried (7 Steps Right, 8 Steps Forward) |
--------------------------------------------------------------------|

A pretty straightforward battle, there'll only be two Archers at the


most. Otherwise there's only one to deal with, and it's the only long
range attacking class on the field. You can do just as well to let
the enemy make their way to you. Sticking Canopus above the door
where you start from can make things go by much easier.

9F -- Hold High Your Cups [EDEN9]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Hidden Door to 12F (3 Steps Left, 15 Forward) |
| Buried (3 Steps Left, 4 Steps Forward) |
| Buried (5 Steps Right, 5 Steps Forward) |
| Buried (3 Steps Right, 7 Steps Forward) |
| Buried under Tree (5 Steps Right, 10 Steps Forward) |
| Buried (4 Steps Right, 11 Steps Forward) |
| Buried (3 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

This battle will mostly take place on large flat area in front of
your starting position. There can be many Beasts and Dragons here,
so a Dragoon will help out greatly. The tough part is in getting all
your characters up the stairs to get in the fight, though if you
have flying characters that's no longer a problem. The enemies here
can also hit pretty hard so don't hesitate in using healing items if
your Clerics can't keep up. Be sure to open the hidden door before
you finish, it's oddly placed not more than a few steps from an
already visible one.

10F -- Halcyon Days [EDEN10]


Squad Limit: 9 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Grimoire Purgation (Templar Rune Fencer Drop) |
| Gleamwyrm's Mark (Arc Dragon Drop) |
| Buried (5 Steps Right, 1 Step Back) |
| Buried (2 Steps Right, 6 Steps Forward) |
| Buried under Urn (6 Steps Left, 4 Steps Forward) |
| Buried (2 Steps Left, 8 Steps Forward) |
| Buried (3 Steps Right, 12 Steps Forward) |
--------------------------------------------------------------------|

One of the bigger and tougher battles you'll face going up, but it's
still rather simple. There no real ranged attackers to be found on
this map. There are Rune Fencers, but their magic isn't really that
potent. However the classes that are here can be tough to kill.
There are Arc Dragons, Warriors, and Knights. Bring out a Dragoon,
Archers, and some magic attackers to deal with them. Of course, don't
neglect your own tank characters as well.

11F -- The Beast Has Fangs [EDEN11]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Buried (1 Step Right, 3 Steps Forward) |
| Buried (10 Steps Forward) |
| Buried under Tree (1 Step Right, 11 Steps Forward) |
| Buried (2 Steps Right, 4 Steps Back) |
| Buried (1 Step Right, 18 Steps Forward) |
--------------------------------------------------------------------|

The halfway point of the Dungeon, though you'll probably skip it


going by the map as this is part of the least used, long route to
the top. If you do make it here you'll find Hippogryphs, an enemy-
only variant of the Gryphon that you sadly can't recruit. This stage
is characterized by the large wall spanning the edge overlooking this
map. It's a great place to send Canopus to, though he shouldn't go
alone as the Hippogryphs might track him down. If any enemies start
or go up onto the wall, you can easily snipe at them with Crossbows
or Fusils. Not a difficult stage to get through.

12F -- Vermillion Stair [EDEN12]


Squad Limit: 9 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Icewyrm's Mark (Frost Dragon Drop) |
| Firewyrm's Mark (Flame Dragon Drop) |
| Grimoire Vitalite III (Templar Cleric Drop) |
| Heretic's Mark (Templar Cleric Drop) |
| Hidden Door to 16F (1 Step Right, 10 Steps Forward) |
| Buried (5 Steps Left, 2 Steps Forward) |
| Buried under Urn (2 Steps Left, 6 Steps Forward) |
| Buried (5 Steps Right, 7 Steps Forward) |
| Buried (4 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

This interesting map is about as vertical as you'll find in the


game. Unfortunately you start at the bottom but thankfully there
are no ranged attackers at all here, only meleers. Though saddling
you with 9 characters does make climbing up here a bit of a pain due
to how small this map is. As should be obvious by now, flying
characters just flat out rule in the Hanging Gardens. They're about
the only character that can reach that hidden door before you clear
this stage.

13F -- Sounding of the Hours [EDEN13]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Hidden Door to 16F (8 Steps Right, 11 Steps Forward) |
| Grimoire Tourbillon III (Enchantress Drop) |
| Crescente (Archer Drop) |
| Grimoire Rocher III (Rune Fencer Drop) |
| Buried (4 Steps Right, 2 Steps Back) |
| Buried under Urn (2 Steps Right, 8 Steps Forward) |
| Buried (2 Steps Left, 11 Steps Forward) |
| Buried under Bush (8 Steps Right, 7 Steps Forward) |
| Buried (9 Steps Right, 7 Steps Forward) |
--------------------------------------------------------------------|

You'll be introduced to Basilisks here, which are enemy-only variants


of the Cockatrice. They are annoying if you let them live, so bring
in a Dragoon to cut that short. There's only one magic using Templar
that's of any real danger to you, all the others have to get close
to hurt you. As long as you deal with the Basilisks, the others
shouldn't be much trouble. There is a hidden door here that takes
you to the 16th floor, it's on the same block as the visible one.
It's not far to the top now.

14F -- Faith and Devotion [EDEN14]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Grimoire Exorcisme II (Templar Cleric Drop) |
| Grimoire Purgation (Templar Rune Fencer Drop) |
| Buried (2 Steps Left, 1 Step Forward) |
| Buried under Urn (4 Steps Forward) |
| Buried (2 Steps Left, 8 Steps Forward) |
| Buried (7 Steps Left, 7 Steps Forward) |
| Buried under Tree (11 Steps Left, 6 Steps Forward) |
--------------------------------------------------------------------|

A smattering of enemy-only Onyx Dragons and Hippogryphs make their


home here, so you may want to bring in a Dragoon or two to help out.
This is quite a confusing map to navigate, so it's best if you let
the enemy do that for you and wait for them to arrive. There's not
a whole lot of trouble they can cause as there's no Archers or
decent spell casters in their midst.

15F -- Sharp and Cold the Stars [EDEN15]


Squad Limit: 9 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Grimoire Flammes III (Wizard Drop) |
| Grimoire Meriottes (Wizard Drop) |
| Stormwyrm's Mark (Thunder Dragon Drop) |
| Cragwyrm's Mark (Earth Dragon Drop) |
| Buried under Urn (1 Step Left, 1 Step Forward) |
| Buried (2 Steps Left, 4 Steps Forward) |
| Buried (5 Steps Left, 7 Steps Forward) |
| Buried under Tree (1 Step Left, 10 Steps Forward) |
| Buried (10 Steps Forward) |
--------------------------------------------------------------------|

Things can get pretty dicey here as there's only one route up to the
top that non-fliers can take, and it's around a perilous spot on
the outside edge of the map. The reason it's perilous is because
there's an enemy Skeleton Archer up top, and if it gets a lucky
critical hit, it's bye bye to that character. Most of the enemies
here are undead, so equip some Baldur weapons to help take those
enemies down. Hawkman Clerics sound an odd combination, but they
work wonders in Exorcising the numerous enemies here.

16F -- Ebon Stair [EDEN16]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Hidden Door to 18F (1 Step Left, 3 Steps Back) |
| Grimoire Vitalite III (Templar Knight Drop) |
| Scroll of the Cicada (Templar Kunoichi Drop) |
| Buried (2 Steps Forward) |
| Buried (3 Steps Left, 3 Steps Forward) |
| Buried (1 Step Left, 15 Steps Forward) |
| Buried (1 Step Left, 19 Steps Forward) |
--------------------------------------------------------------------|

This is one of the few non-random areas of the Hanging Gardens. This
showcases another enemy-only Gryphon variant called the Phoenix.
There aren't many enemies here, and for good reason, this stage is
specifically designed for fliers, because only they can get around
the potential log jams just one or two characters can cause here.
The Phoenixes are quite deadly, but Dragoons can rectify that issue.
The last hidden door is here and it's strangely sitting right behind
you. You can only get to that door if you have a flying unit though,
you did bring one didn't you?

17F -- Ivory Stair [EDEN17]


Squad Limit: 5 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
| Grimoire Soins II (Templar Cleric Drop) |
| Grimoire Annulation (Templar Valkyrie Drop) |
| Buried (1 Step Left, 4 Steps Back) |
| Buried under Bush (3 Steps Left, 4 Steps Forward) |
| Buried (4 Steps Left, 11 Steps Forward) |
| Buried (12 Steps Forward) |
| Buried under Tree (1 Step Right, 15 Steps Forward) |
| Buried (1 Step Left, 18 Steps Forward) |
--------------------------------------------------------------------|

The last ascent, and it's quite an epic battle that you'll miss if
you took the quick way up the Hanging Gardens. There are a few
Archers and Fusiliers on this upward sloping map, and they're well
protected by an assortment of foot-soldiers and magicians in front
of them. Try to bring in characters that are resistant to piercing
attacks, such as Hoplites, Golems, Dragons, and others like them.
If you put them out front, the Archers' and Fusiliers' attacks won't
hurt so bad. Just press forward to the top of the map, you're almost
there.

18F -- Twixt Heaven and Earth [EDEN18]


Squad Limit: 12 Objective: Vanquish Andoras
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1300 | Ring of Deftness (Andoras Drop) |
| Heretic's Mark (Templar Cleric Drop) |
| Magesteel's Mark (Baldur Golem Drop) |
| Stormwyrm's Mark (Thunder Dragon Drop) |
| Buried (5 Steps Right, 12 Steps Forward) |
| Buried under Tree (5 Steps Left, 9 Steps Forward) |
| Buried (1 Step Left, 12 Steps Forward) |
| Buried under Tree (2 Steps Right, 12 Steps Forward) |
| Buried (2 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

This battle will either be very easy, or very hard depending on how
you approach it. If you're looking to kill all the enemies here for
some of the fantastic loot they drop and finally get a Baldur Golem,
then it will be hard. This is because Andoras will make a run at
you and he's surprisingly very easy to kill. If you leave Andoras
alone, he becomes a one-man blockade because of the layout of the
area which makes killing the other enemies quite problematic. It's
probably not a good idea to fool around up here, as it's been a long
climb up and doing something other than the stated objective would
be rather foolhardy unless you're grossly overpowered.

* * *

From this point on you can't return to the Ascent of the Hanging
Gardens. It's best to make another separate save file before moving
on to the final stretch of the Hanging Gardens. Just four more
battles left to go!

Heart of the Gardens -- The Tomb Below [EDEN19]


Squad Limit: 9 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Grimoire Malepluie III (Templar Wizard Drop) |
--------------------------------------------------------------------|

Most of the enemies here are undead, so bring in a couple Clerics and
outfit most of your characters with Baldur weapons. Not all of them
though as there are a few Templars down here as well. Unfortunately
this battle is nowhere near as easy as it was in the original. You
just can't wipe the map clear of undead at the start now, it's just
not possible in the remake. You just have to work on tracking down
those undead, kill them, and then Exorcise them, which is what you
would've done in the original if you didn't have Starion.

Heart of the Gardens -- Relics of the Past [EDEN20]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Grimoire Purete II (Templar Cleric Drop) |
| Magus's Mark (Templar Witch Drop) |
--------------------------------------------------------------------|

One last mass battle before the big showdown and it's not a terribly
difficult one. There's only a couple magic users and a Fusilier, the
rest are just melee units. The map is virtually dead flat, so the
only advantage you have over the enemy is raw power and intelligence.
For those who haven't played the original, you would finally get
Barbas's Earth Hammer here, the second most useless weapon drop
in the game, because you could not come out of the Gardens with it.
Glad that's been done away with.

Heart of the Gardens -- Chamber of the Seal (Part 1) [EDEN21]


Squad Limit: 5 Objective: Vanquish Barbas and Martym
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Guardsman's Earring (Martym Drop) |
| Temblor Earring (Barbas Drop) |
--------------------------------------------------------------------|

This will be a quick and easy battle before the Final Boss. You can
have 5 characters deployed, and only Martym and Barbas are here.
Of the 5, including Denam, you should bring out at least Vyce,
Catiua, and Ozma for additional dialogue. Denam starts right near
Martym so you need to have Catiua up front in the party formation
to heal Denam immediately. Martym is an easy first target, because
Barbas is quite dumb and takes the long way around the standing
stones to sometimes hit your characters with magic. As long as you
can keep your HP up with items and spells, this battle's a snap.

As an aside, this was a harrowing fight in the original game because


Martym would lop off over half of Denam's HP before he got a chance
to move. Luckily the designers had foresight to place Barbas in such
position that he could not reach Denam as well. If he did this would
be the most aggravating battle in the entire game because the last
save point was two battles ago, and there was a limit of two save
slots.

Additionally Martym would drop his Nifrit sword here in the original,
which was the most useless drop in the entire game. There's only one
battle left, and the sword would not put a dent in any of the enemies
during the final boss. At least the Earth Hammer could be used
against either Barbas or Martym to great effect. You do get the
Brynhildr though which is far from useless in the final battle.
Thankfully, Post-Game content has been added to make these important
end-game drops actually useful.

Heart of the Gardens -- Chamber of the Seal (Part 2) [EDEN22]


Squad Limit: 12 Objective: Vanquish The Ogre
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1400 | (None) |
--------------------------------------------------------------------|

This is it, the final battle, and it's certainly been made a lot more
challenging. Previously it was just the last boss and an few
"Dark" versions of enemies you'd find in the Palace of the Dead. Now
he will summon literal doppelgangers of the characters you bring
in to the fight. They are exact copies right down to their equipment
and stats.

So you might think this battle to be quite difficult if you're


characters are strong enough to take each other out. Not so, the
enemy AI has a few peculiarities you can exploit. Chief among which,
is item usage with Field Alchemy. For some reason the AI will never
use advanced healing items, or even buff and debuff items if given
Field Alchemy. What this means is, don't bring in any Clerics or
support mages, you can do most of the same things with your
characters if they have Field Alchemy skills equipped. The AI will
use Clerics quite well, but strangely not item users. On the other
hand don't equip anyone with a lobber, because then the AI will know
how to use it appropriately and may use bombs to attack you with it,
which hurt a lot.

All those buff and debuff items you probably never used during the
game are absolutely critical in getting past the doppelgangers as
you can do something they can't. Try not focus too much on taking
down the doppelgangers, and instead focus on taking down the boss
instead. You need to conserve as much HP as possible here, so only
attack the doppelgangers if they're in your way of reaching the boss.

Once the boss has lost sufficient HP, the second part of this battle
begins, and your HP, MP, and TP levels all carry over. Now the real
fight begins and this boss does not mess around. He has over 600 HP
and very high defenses. It's a good thing you didn't bring any
Clerics out for this fight or you'd have trouble keeping them alive,
use high level recovery items and buff items to increase your stats
temporarily. Using the Instill Magic from your hybrid fighters such
as Terror Knights, Knights, and Rune Fencers can help a little bit in
doing extra damage. Every little bit helps in this fight.

Above all else, when you see his TP approach 100, scatter your troops
far and wide because some of his special finishers can hit large
areas and damage multiple troops quite heavily. The less time your
characters spend healing themselves, is the more time you're
whittling down this boss's life. Keep at it, and hopefully you don't
run out of items in the process. Good Luck.

The Endings: [THEND]


------------

Depending upon your actions in the game, you'll see up to three main
endings, with a few additional scenes depending upon who you
recruited in the army.

The Three Main Ending Conditions are:

Best Ending: Catiua survives through to the end of the game


Normal Ending: Catiua does not survive, but you have a Chaos Frame of
30 with Walister, Bakram, and Galgastan
Worst Ending: Same condition as the Normal Ending except your Chaos
Frame is below 30
To explain the Chaos Frame factor; it is a hidden stat that
determines your reputation among all the different clans in the
game. It's starts at 50, and goes up or down with each clan
depending upon those dialogue choices you make through the story.
It also rises and falls depending upon your combat record, but does
so very slowly. In general you need to be an ideal diplomat in
speaking, and model commander in action. You can't say or do
anything without thinking about the consequences, because the eyes
of Valeria are on you at all times.

=====================================================================
Part 3: Secrets / Optional Sidequests / Random Battles (Incomplete)
=====================================================================

3.1 -- Chapter 1 Extras [CH1NX]


Optional Sidequest #1 -- Qadriga Fortress [OS1N1]
---------------------------------------------------------------------

Optional Sidequest #1 -- Qadriga Fortress [OS1N1]


Availability: Clear Krysaro, but before arriving in Balmamusa
Squad Limit: 8 + 2 Guests Objective: Vanquish Nybeth
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Buried (2 Steps Right) |
| Buried (1 Step Right, 9 Steps Forward) |
| Buried (7 Steps Right, 7 Steps Forward) |
| Buried (2 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

If you come here immediately after defeating Moldova in Krysaro,


you'll be in for a very hard fight. All the enemies here will be
around Level 4 or 5, while you'll likely be at Level 3. Winning this
battle is not impossible, but it does take patience. You should
definitely include 2 Clerics (the one you started with and Donnalto)
in your party and make sure they and Catiua all know Exorcism as
all the enemies except Nybeth are undead.

You should also bring in 1 or 2 Knights and Wizards for healing and
damage, because the Clerics will need a lot of MP to use Exorcise
which may cut into their healing duties. Wizards can deal good
damage regularly because hit rates and damage from physical attacks
will be low and all the enemies here have slightly more powerful
armour than you do.

The most important unit is Canopus, as you need to get him to fly up
to the very top and rain down arrows to help you deal with all the
undead and Nybeth. Nybeth will summon as many undead as you Exorcise,
but after so many uses of Summon Darkness he'll run out of reagents.
Unfortunately you might not live long enough to see that happen, so
you should concentrate on building Canopus's TP gauge until he can
use Dark Weight. Use Dark Weight once Nybeth's HP is low enough
that it will deliver the finishing blow.

You should try to Exorcise as many undead as you can here, because
they're equipped with some pretty expensive items.

=====================================================================

3.2a -- Chapter 2 (Law) Extras [CH2LX]


Optional Sidequest #2 -- Ravness (Part 1) [OS2L2]
Optional Dungeon #1 -- Phorampa Wildwood [OD1L2]

---------------------------------------------------------------------
Optional Sidequest #2 -- Ravness (Part 1: The Reisan Way) [OS2L2]
Availability: Before going to Qadriga Fortress

Make sure you read the story about Ravness being captured in the
Warren Report (under Talk) beforehand to open up a battle on The
Reisan Way, because you must save Ravness if you want to recruit her
later on.

Squad Limit: 10 + 1 Guest Objective: Vanquish Alfred


_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Ring of Vitality (Alfred Drop) |
| Shiftstone (Alfred Drop) |
| Hallowing Stone (Alfred Drop) |
| Grimoire Trombe (Wizard Drop) |
| Grimoire Enflammant (Wizard Drop) |
| Buried (6 Steps Left) |
| Buried (1 Step Left, 8 Steps Forward) |
| Buried (6 Steps Right, 6 Steps Forward) |
| Buried (6 Steps Right, 14 Steps Forward) |
| Buried under Tree (6 Steps Left, 25 Steps Forward) |
| Buried (3 Steps Left, 26 Steps Forward) |
--------------------------------------------------------------------|

Though Ravness during the scene starts completely surrounded, she'll


make a break towards your position so that she's halfway between her
captors and you. Thankfully this makes saving her relatively simple
as you just need to catch up to her when she starts attacking. Though
Ravness can more than hold her own out here, she can fall if a bunch
of the enemies decide to all target her at once. Such a situation is
rare, but it can happen if the turn order ends up being 6 enemy
actions in a row.

Barring that potentially happening this is a relatively


straightforward fight. Take note that not all the tiles on the
"road" are road tiles, some a gravel, which offer drastically reduced
hit and avoid rates, so watch where you walk as it's hard to tell
between the two types at first glance.

---------------------------------------------------------------------
Optional Dungeon #1 -- Phorampa Wildwood [OD1L2]
Availability -- After Tynemouth Hill, but before reaching Rhime

The Phorampa Wildwood is an area with consecutive random battles.


The size of the battles is generally quite small and the enemies will
be hovering around your level, so in general none of the battles are
too difficult. It is a good place to gain Exp, SP, and Items for
Characters if you're falling behind. You can leave a battle and the
Wildwood at anytime you feel like it. Just be mindful that if you
do leave the Wildwood, all progress is lost.

Refer to the Section concerning the The Phorampa Wildwood [OD1PW]


for more information as the Wildwood is the same in all paths, but
opens and closes throughout the story differently. On top of this,
only a few areas of the Wildwood are open now, and more areas are
unlocked for Chapters 3 and 4.

=====================================================================

3.2b -- Chapter 2 (Chaos) Extras [CH2CX]


Optional Battle #1 -- Ndamsa Fortress [OB1C2]
Optional Dungeon #1 -- Phorampa Wildwood [OD1C2]

---------------------------------------------------------------------
Optional Battle #1 -- Ndamsa Fortress [OB1C2]
Availability: Saved Cistina in Chapter 1 and Bayin at Qadriga
Fortress, then choose to help.
Squad Limit: 10 + 3 Guests Objective: Vanquish Veldrei
_________
At Stake \
-Base Exp-|------------------------Special Loot---------------------|
1200 | Hallowing Stone (Veldrei Drop) |
| Shiftstone (Veldrei Drop) |
| Familiar's Mark (Gremlin Drop) |
| Bandit's Mark (Rogue Drop) |
| Buried under Rock (2 Steps Right) |
| Buried Directly Underfoot |
| Buried (8 Steps Forward) |
| Buried (2 Steps Right, 11 Steps Forward) |
| Buried (4 Steps Left, 9 Steps Forward) |
| Buried (5 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

This battle against Veldrei, whom Darza mentioned as he died, is in


general quite easy. Cistina is held captive but you thankfully don't
have to rescue her from herself since she's not on the battlefield.

Just make a charge up the fortress, as the enemy will not make use of
its height advantage over you and simply charge your position.
Veldrei herself will even hang back for a few turns before coming at
you as well.

Bayin may show his stupendous intelligence by sometimes hitting your


characters with Dust Storm to target the enemy. Best way to avoid
that is to attack at range, but that's a bit difficult to manage in
most places on this map.

---------------------------------------------------------------------
Optional Dungeon #1 -- Phorampa Wildwood [OD1C2]
Availability -- After Tynemouth Hill.
The Phorampa Wildwood is an area with consecutive random battles.
The size of the battles is generally quite small and the enemies will
be hovering around your level, so in general none of the battles are
too difficult. It is a good place to gain Exp, SP, and Items for
Characters if you're falling behind. You can leave a battle and the
Wildwood at anytime you feel like it. Just be mindful that if you
do leave the Wildwood, all progress is lost.

Refer to the Section concerning the The Phorampa Wildwood [OD1PW]


for more information as the Wildwood is the same in all paths, but
opens and closes throughout the story differently. On top of this,
only a few areas of the Wildwood are open now, and more areas are
unlocked for Chapters 3 and 4.

=====================================================================

3.3a -- Chapter 3 (Law) Extras [CH3LX]


Optional Dungeon #1 -- Phorampa Wildwood [OD1L3]
Optional Sidequest #2 -- Ravness (Part 2) [OS2L3]

---------------------------------------------------------------------

Optional Dungeon #1 -- Phorampa Wildwood [OD1L3]


Availability -- From Start of Chapter 3, Until Coritanae is taken.
Then after defeating Ganpp at Tynemouth Hill.

Four new stages have opened up in the Phorampa Wildwoods for you to
explore. Some new classes can be found if you missed them at the end
of the last chapter. You can find Warlocks/Witches, and Cockatrices
in these new areas.

See the section on the Phorampa Wildwood [OD1PW] for more detailed
information.

---------------------------------------------------------------------

Optional Sidequest #2 -- Ravness (Part 2: Bahanna Highlands) [OS2L3]


Availability -- After taking Coritanae (Conditions Apply)

This marks the battle where you're finally able to recruit Dame
Ravness to your army. It takes a lot of work to get this battle to
appear, and even then it's not obvious at all that there's a battle
at the Bahanna Highlands. Here's a recap of the conditions needed to
get this battle to occur. If all these conditions are met, then the
battle will appear otherwise it won't, and Ravness will not join.

1: Dame Ravness must survive the battle at the end of Chapter 1


2: Trigger the optional battle on the Reisan Way by reading about
Ravness's Capture in Chapter 2 before going to Qadriga Fortress.
3: Dame Ravness must survive the above battle in Chapter 2.
4: Recruit Jeunan in Brigantys during Chapter 3 by picking the second
option in a scene after taking the castle.
5: Read the Talk entry about the Missing Lord of Coritanae before
leaving Brigantys in Chapter 3.
6: Deploy Jeunan in the fight on the Bahanna Highlands to trigger
a mid-battle dialogue scene when the leader's HP falls below 70%.
Ensure Denam says "What!?" before finishing the battle by passing
turns.

Squad Limit: 10 + 1 Guest Objective: Vanquish all Enemies


_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Buried (3 Steps Left) |
| Buried (4 Steps Left, 8 Steps Forward) |
| Buried (6 Steps Left, 9 Steps Forward) |
| Buried (7 Steps Left, 11 Steps Forward) |
| Buried under Rock (8 Steps Left, 1 Step Back) |
| Buried (11 Steps Left, 1 Steps Forward) |
--------------------------------------------------------------------|

Ravness starts in the middle of the map caught between two small
groups of Galgastani troops. The group up on the hill will take
some time to reach her, so you should send most of your troops across
the stream to help her out. Send 2 or 3 troops with one Archer to
harass the group up on the hill and hopefully they'll be attracted
to them and not Ravness. If all goes well Ravness should be able to
defend herself easily with your help.

=====================================================================

3.3b -- Chapter 3 (Chaos) Extras [CH3CX]


Optional Dungeon #1 -- Phorampa Wildwood [OD1C3]

---------------------------------------------------------------------

Optional Dungeon #1 -- Phorampa Wildwood [OD1C3]


Availability -- After arriving in Almorica

Four new stages have opened up in the Phorampa Wildwoods for you to
explore. Some new classes can be found if you missed them at the end
of the last chapter. You can find Warlocks/Witches, and Cockatrices
in these new areas.

See the section on the Phorampa Wildwood [OD1PW] for more detailed
information.

=====================================================================

3.3c -- Chapter 3 (Neutral) Extras [CH3NX]


Optional Dungeon #1 -- Phorampa Wildwood [OD1N3]
Optional Sidequest #2 -- Hobyrim [OS2N3]

---------------------------------------------------------------------

Optional Dungeon #1 -- Phorampa Wildwood [OD1N3]


Availability -- Start of the Chapter

Four new stages have opened up in the Phorampa Wildwoods for you to
explore. Some new classes can be found if you missed them at the end
of the last chapter. You can find Warlocks/Witches, and Cockatrices
in these new areas.
See the section on the Phorampa Wildwood [OD1PW] for more detailed
information.

---------------------------------------------------------------------

Optional Sidequest #2 -- Hobyrim [OS1N3]


Availability -- After Battle #3 on Tynemouth Hill

This sidequest is an unusual one, even though it centers on


recruiting Hobyrim into your ranks there are two battles you can
choose to do so. However, the moment you enter into one of these
battles you will not be able to do the other. Therefore, before
embarking on this sidequest you need to decide in which battle you
want to recruit Hobyrim in because if you decline his offer to join
you won't get another chance.

Optional Battle (a) -- Fort Qadriga


Availability: Visit Krysaro after defeating Ganpp on Tynemouth Hill
before arriving in Port Asyton
Squad Limit: 8 + 3 Guests Objective: Vanquish Botis
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1500 | Buried (6 Steps Left, 5 Steps Forward) |
| Buried (3 Steps Left, 9 Steps Forward) |
| Buried under Crate (3 Steps Left, 10 Steps Forward) |
| Buried (8 Steps Left, 16 Steps Forward) |
| Buried (4 Steps Forward) |
| Buried (1 Step Right, 9 Steps Forward) |
--------------------------------------------------------------------|

This battle is a little trickier than it was in the original because


the three generics (Chamos, Phaesta, and Tamuz) start the battle
off incapacitated. Previously they would just be petrified and could
be left alone. However, since you only have three turns until they
die and are gone forever you have two strategies to save them. You
can either revive them within three turns, or defeat Botis and win
within three turns.

Of the two strategies, defeating Botis within three turns is the


easiest course of action to take. Chamos is at the far end of the
map behind all those enemies, and getting a few characters over there
to revive him and keep his HP up within three turns is a tall order
when you've got to do the same for his allies. Botis is a Wizard,
which means he's extremely susceptible to attacks from Archers.

Quickly send Canopus up to the top of the Fort, and two shots from
his bow should do the trick. For added speed, cast Boon of Swiftness
and Flame Fusion (or anything that grants Strengthen) on him.

After the battle all of the surviving generics along with Hobyrim
(after a short scene) will offer to join and you'll receive a new
Title.
Optional Battle (b) -- Golyat
Availability: After Ndamsa Fortress before Coritanae if you did not
fight at Qadriga
Squad Limit: 6 Objective: Vanquish Orgeau
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
500 | Footsoldier's Mark (Hoplite Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Buried (4 Steps Left, 2 Steps Forward) |
| Buried (2 Steps Left, 9 Steps Forward) |
| Buried under Bush (6 Steps Left, 6 Steps Forward) |
| Buried (3 Steps Right, 6 Steps Forward) |
| Buried (1 Step Right, 11 Steps Forward) |
| Buried under Crate (3 Steps Right, 14 Steps Forward) |
--------------------------------------------------------------------|

Your second chance to recruit Hobyrim takes place on the very first
map where you encountered the Xenobians at the start of the game, and
is the only real battle that takes place here. You're outnumbered
here 10-6 so you will need to be prudent in focusing your attacks on
a single nearby enemy at a time and keep your HP up to avoid getting
overwhelmed.

The Octopus is the biggest threat here as it knows Poison Rain, which
can severely damage a number of your units. Use this to your
advantage against the numerous enemies by recruiting it to turn the
battle in your favour.

When Orgeau's defeated, you'll be able to recruit Hobyrim in a scene.


If you choose this battle to recruit Hobyrim, then you miss out on
the recruiting those three generic characters from Qadriga.

=====================================================================

3.4 -- Chapter 4 Extras [CH4_X]


Optional Dungeon #1: Phorampa Wildwood [OD1_4]
Optional Sidequest #3 : Deneb [OS3_X]
Optional Sidequest #4 : Port Omish [OS4_X]
Optional Dungeon #2: The Pirate's Graveyard [OD2_4]
Optional Sidequest #5L: Ozma and Hobyrim [OS5_L]
Optional Sidequest #5C: The Balmamusa Dead [OS5_C]
Secret Battle (Law): Xapan Returns in Golyat [SB1_L]
Optional Sidequest #5N: Pirates of Qadriga [OS5_N]
Optional Sidequest #6 : Exeter Island [OS6_X]
Optional Dungeon #3: Palace of the Dead [OD3_4]
Optional Sidequest #7 : Wreck of the Rhamsen [OS7_X]
Optional Sidequest #8 : Neimrahava Wood [OS8_X]
Optional Sidequest #9 : The Six Temples [OS9_X]

---------------------------------------------------------------------
Optional Dungeon #1: Phorampa Wildwood [OD1_4]
Availability: From the Start of Chapter 4.

The last 4 stages of the Phorampa Wildwood are now available, and
this dungeon's full potential can be realized. You can obtain various
high-end recipe books called "Enchiridions" that enable you to craft
some of the game's strongest weapons in areas throughout the wood.
However these recipe books will only drop from specific enemies in
specific areas, and only if they're of a high enough level (at least
level 20 to be sure). See the section on the Phorampa Wildwood
[OD1PW] for more detailed information.

---------------------------------------------------------------------
Optional Sidequest #3: Deneb [OS3_X]
Availability: Read Talk Report "Deneb's Emporium" Anytime during
Chapter 4

Though you can start this sidequest immediately upon starting the
Chapter, it is by far the longest and most time consuming of all the
sidequests. Once you've read the report, Deneb's profile in the
Character section is available and her shop starts randomly appearing
in various cities each month. She stocks various goods that are
otherwise very difficult or time consuming to obtain. Visit the
corresponding cities on these days of any month to meet her.

Day | Location | Over the course of the Chapter her


----|------------------------| shop will start stocking more valuable
1 | Port Omish | items, so it pays to find her shop
2 | Grimsby | and stock up once in a while. She
3 | Heim | initially sells a few new Divine and
4 | Oeram | Dark Magic Grimoires along with a
5 | Barnicia Castle | couple new Treatises for War Dances.
6 | Golyat | Though most importantly from the
7 | Almorica Castle | outset she sells some Reagents for
8 | Arkhaiopolis of Rhime | Necromancy, and a consumable that
9 | Krysaro | will remove the Zombie condition
10 | Phidoch Castle | from a target. Working with the undead
11 | Balmamusa | is starting to open up thanks to
12 | Coritanae Keep | Deneb's Shop.
13 | Port Asyton |
14 | Brigantys Castle | But the real secret is that you can
15 | Port Omish | actually recruit Deneb, but doing so
16 | Grimsby | is going to take a lot of time and
17 | Heim | effort. Deneb won't join unless you
18 | Oeram | purchase 5 of every Orb item from her.
19 | Barnicia Castle | That means a total of 45 Orbs, or
20 | Golyat | wait for it... 405,000 Goth to get
21 | Almorica Castle | her. Unfortunately Deneb doesn't
22 | Arkhaiopolis of Rhime | ever stock Orbs normally, instead you
23 | Krysaro | have to Auction off Dragon units to
24 | Phidoch Castle | get them, but each Dragon yields only
25 | Balmamusa | 2 Orbs of the element it's aligned
-----------------------------| to. So you effectively need to recruit
and Auction off 3 Dragons of each type
so that you can buy the Orbs required for her to join. Below is
checklist:

[] Auction 3 Hydras -> Buy 5 Void Orbs


[] Auction 3 Cloud Dragons -> Buy 5 Gale Orbs
[] Auction 3 Earth Dragons -> Buy 5 Dust Orbs
[] Auction 3 Storm Dragons -> Buy 5 Storm Orbs
[] Auction 3 Flood Dragons -> Buy 5 Cataract Orbs
[] Auction 3 Flame Dragons -> Buy 5 Inferno Orbs
[] Auction 3 Frost Dragons -> Buy 5 Black Ice Orbs
[] Auction 3 Arc Dragons -> Buy 5 Radiant Orbs
[] Auction 3 Dark Dragons -> Buy 5 Gloom Orbs

Though if you're really a Deneb fan, this sidequest is far from over.
Deneb has two classes. She can either join you as a normal Witch, or
with her unique secret Wicce class that is more powerful, and she
comes equipped with far better stuff. If you stop now, you'll get
her in her Witch incarnation, but to get her Wicce class you'll
need to find and sell her 30 Glass Pumpkins. Glass Pumpkins are
dropped seldomly from the Umbra Familiars in the Palace of the Dead
that you can unlock later on in the chapter. Either way, once this
is all done and you've unlocked Vasque from Optional Sidequest #6:
Exeter Island, Deneb will ask to meet you there and a battle will
ensue. Once the battle is over, Deneb will finally join.

Optional Battle -- Vasque


Availability: Anytime after buying 5 of every Orb from Deneb
Squad Limit: 10 + 1 Guest Objective: Vanquish Punkin
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Buried |
| Buried |
| Buried |
| Buried |
| Buried |
| Buried |
--------------------------------------------------------------------|

This quest was never this time consuming in the original game. You
only had to buy 255 items from Deneb, didn't matter how much they
cost, to get her to join normally. You'd get her improved version
with rare gear and an otherwise unobtainable spell by recruiting 10
Pumpkinheads from her. Those were gotten by selling 10 Glass
Pumpkins at her shop. You would easily get that number from a single
run through of the Palace of the Dead, and there was no special
battle after the fact.

---------------------------------------------------------------------
Optional Sidequest #4: Port Omish [OS4_X]
Availability: Part 1 -- Read Talk Report "Port Omish, Den of Thieves"
then complete before going to Mount Hedon
Part 2 -- Read Talk Report "The Pirate's Graveyard"
After Banhamuba, then finish before Barnicia
Part 3 -- After Barnicia, but before Heim

This brand new sidequest concerns the pirate Azelstan, the other new
character opposite Ravness. Getting Azelstan to join is incredibly
tricky as it requires making several side trips throughout the course
of the Chapter, and they each must be done within the time frame that
they're allowed. If you miss the the window of time in which a part
of this sidequest is available, you will not get Azelstan and his
Classmarks that can turn a few of your story-based characters into
Buccaneers like him.

And just to make things even more difficult there is a potential


screw-over point if you're on the Law Route that is quite easy to
avoid, but still a real possibility. If you declined Xapan back in
Chapter 2 Law, you will have to fight him in Golyat after the scenes
in Brigantys. That fight is much harder than the one in Port Omish.
If you decided to put off going to Port Omish until the last
possible moment, you may find yourself blocked by the Xapan fight
and unable to get there until you clear that battle. You may
have to grind a few levels before you're able to get through.
Therefore if you declined Xapan, complete Part 1 before going to
Brigantys instead.

Part 1:
-------
Optional Battle -- Port Omish
Availability: Before going to Mount Hedon
Squad Limit: 10 Objective: Vanquish Ragnar
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Buried (2 Steps Left, 3 Steps Forward) |
| Buried under Barrel (12 Steps Left, 4 Steps Forward) |
| Buried (9 Steps Left, 10 Steps Forward) |
| Buried (14 Steps Left, 27 Steps Forward) |
| Buried under Barrel(4 Steps Right, 13 Steps Forward) |
| Buried (2 Steps Right, 22 Steps Forward) |
--------------------------------------------------------------------|

You must complete this part of the sidequest before going on to


Mount Hedon, so be sure the read the Talk Page on Port Omish and
come here before then. Unfortunately because you're probably around
Level 15 or 16, you will have to go up against Level 20 troops, and
they all have upgraded gear for those levels.

If you're really up for a hard challenge, try recruiting everyone


here for their gear, but make sure you at least kill the Rogue as it
has a chance to drop the rare Bandit’s Mark. You won't be able to use
this gear for some time, but it will save you a ton of money in
having to buy it all.

If this isn't possible, just go straight for the Leader to end this
fight as soon as possible, because the enemies here will just
overpower you at their strength.

Part 2:
-------

Read the Talk Report on "The Pirate's Graveyard" after the events at
Banhamuba, then head to the Pirate's Graveyard and check the Warren
Report once inside, and another Talk entry will be listed. Read
"The Dread Pirate", leave the Pirate's Graveyard and go to Port Omish
for a scene. You'll have to leave Port Omish and come back after
being "kicked" out of the graveyard. Finally, after that go to
Qadriga Fortress for yet another scene and you're done this part of
the sidequest for now.

Part 3:
-------

Once you've finished the battles at Barnicia go to Port Omish, and


you'll trigger another battle. You must ensure Azelstan survives the
following battles.

Optional Battle -- Port Omish


Availability: After Barnicia, but Before Going to Heim
Squad Limit: 12 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Spiked Flail (Terror Knight Equip) |
| Damasc Leggings (Terror Knight Equip) |
| Buried (8 Steps Right, 2 Steps Back) |
| Buried (8 Steps Left, 3 Steps Forward) |
| Buried under Barrel (10 Steps Left, 11 Steps Forward) |
| Buried (4 Steps Left, 22 Steps Forward) |
| Buried under Barrel (6 Steps Right, 21 Steps Forward) |
| Buried (5 Steps Left, 16 Forward) |
--------------------------------------------------------------------|

You start at the opposite end of town compared to last time, which
makes navigating your way to save Azelstan really complicated.
Archers can make their way along the roofs of house by going to
the house just to left of your starting point and to the one on the
far right. Magic users will get funnelled through a narrow winding
alleyway that goes past Denam's starting point, and everybody else
has to make a long trek along the path by the house at the far right.
Fortunately flying and characters that can move through water can
simply go straight through town.

You need to get a healer within range of Azelstan fast if you have
any chance of saving him. The best character to do this is Denam, so
make him a Knight and cast Boon of Swiftness on him ASAP. You should
also be around Level 18 or 19, so that the enemies will more or
less focus on you rather than Azelstan. Keep in mind that if
Azelstan's HP drops to 0 here it's Game Over.

After the battle go inside the Pirate's Graveyard and fight your way
through the first couple areas of it; Azelstan will be in the
Crystal Halls. You'll gain access to the deeper levels of the
graveyard only if Azelstan is in your army when you clear Ripples
of Grief for the first time. And finally the quest is over when
you beat the boss of the dungeon at On Holy Ground. Those unique
battles are covered in the following section [OD2_4], while the
random battles are covered in the dedicated section at [OD2PG]

---------------------------------------------------------------------
Optional Dungeon #2: The Pirate's Graveyard [OD2_4]
Availability: During Optional Sidequest #4: Azelstan
The Pirate's Graveyard is the second optional dungeon you'll unlock
in the game. However you can only progress through the first five
areas of it initially. The later areas become available once you've
recruited Azelstan into your army and fought your way through to
Ripples of Grief.

The enemies here start at Level 22 and are mostly Reptiles and
Aquatics, but further down and you'll run into legions from the
underworld. They can drop some pretty rare and otherwise
unobtainable equipment, but mostly this is the single greatest place
to get Damasc equipment early.

An unusual feature of the Graveyard is that you don't gain very much
SP here. The 80 SP per surviving character factor does not apply in
the graveyard, only kills and Action Skill usage count. Their effect
is quite minimal on the Total SP gained, so it's a bit of a shock
to see characters barely getting more than 20 SP a fight.

There is a famed treasure of the graveyard, but only if Azelstan was


recruited and still alive at the end of the dungeon will you be able
to obtain it. Though if you do obtain it, other clans in Valeria may
look down on you.

What follows next is the conclusion of the Azelstan sidequest with


three one-time only battles that you will encounter in the Graveyard.

Pirate's Graveyard / Crystal Halls (Event Battle)


Availability: Cleared second Port Omish battle.
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Buried (4 Steps Left, 3 Steps Forward) |
| Buried under Crystal (4 Steps Left, 10 Steps Forward) |
| Buried (10 Steps Left, 6 Steps Forward) |
| Buried (1 Step Left, 7 Steps Forward) |
| Buried under Rock (3 Steps Right, 6 Steps Forward) |
| Buried (4 Steps Right, 17 Steps Forward) |
--------------------------------------------------------------------|

This time it's Azelstan's turn to save you. He joins as a guest in


this battle and he's considerably more powerful now thanks to being
at Level 22 and outfitted in Damasc armor. Don't overly rely on him
to take out all the enemies though, you'll need to keep his HP up
regardless.

Bring Canopus along, and fly him up those very high ledges near your
starting position. If he and any other fliers get up there, they can
rain down arrows and boulders, making this battle absurdly easy.
Another character to bring along if you're on the Law route is Xapan.
He and Azelstan trade some choice words with one another.

After the battle pick the first choice during the scene and Azelstan
will finally join. You can continue fighting through the Pirate's
Graveyard indefinitely from now on but you can only go through as far
as Ripples of Grief, which is the fifth area. On your first foray
into that area is an event battle.

Pirate's Graveyard / Ripples of Grief (Event Battle)


Availability: If Azelstan is in your army
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Grimoire Sangnoir II (Lv 34+ Male Lich Drop) |
| Grimoire Tourments (Lv 34+ Female Lich Drop) |
| Grimoire Dondevie (Lv 34+ Warlock Drop) |
| Magesteel's Mark (Baldur Golem Drop) |
| Buried (4 Steps Left, 3 Steps Forward) |
| Buried (4 Steps Right, 3 Steps Forward) |
| Buried (5 Steps Forward) |
| Buried (4 Steps Left, 13 Steps Forward) |
| Buried under Rock (8 Steps Left, 16 Steps Forward) |
| Buried (19 Steps Forward) |
--------------------------------------------------------------------|

This battle is noteworthy for two reasons. The first is that you will
likely spot the appearance of your first two Liches, both male and
female. They only drop Necromancy that is of importance when using
the WORLD Tarot, so if this is your first visit you should
definitely recruit at least one. They're classified as Human, so the
plain old Recruit skill will work on them. However be warned that
there's no real "Lich Classmark" as such even though they can change
into any other Human Class. Changing back to a Lich is an involved
process available only in the Palace of the Dead.

The second thing of note is that Baldur Golems also make their first
appearance here as well. There's two of them, so you should try to
recruit both; you can keep one and auction off the other. Lowering
their HP can be problematic as they're resistant to both magic and
physical attacks. The trick is to pay attention to the prevailing
element of the battlefield. The Golems will take substantially more
damage if attacking with the appropriate element.

Aside from the Liches and Baldur Golems all the enemies here are
undead. Bring at least two Exorcism casters accompanied by Baldur
bowmen and they can cut through here with ease.

When you reach the very bottom of the graveyard "On Holy Ground",
there is a boss battle against Rackham.

Pirate's Graveyard / On Holy Ground (Event Battle)


Availability: If Azelstan is in your army
Squad Limit: 12 Objective: Vanquish Rackham
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Grimoire Malediction III (Lv 34+ Rackham Drop) |
| Buried under Crystal (4 Steps Left, 3 Steps Back) |
| Buried (3 Steps Left, 5 Steps Forward) |
| Buried (5 Steps Right, 2 Steps Forward) |
| Buried (8 Steps Left, 1 Step Forward) |
| Buried (5 Steps Left, 9 Steps Forward) |
| Buried (1 Step Left, 7 Steps Forward) |
--------------------------------------------------------------------|

Only Octopi and Phantoms are here so make sure you have your beast
and undead slayers at the ready. You have some time to fend off the
enemy, especially those two Octopi that start in hiding quite close
to where you start, until Rackham gets close enough for you to
attack.

Rackham is real glass cannon, he can hit hard, but only if he's
within melee range to do so. He falls spectacularly quickly to people
powerful spellcasters such as a Sherri. Archers can be useful against
him, but only to a lesser degree as Rackham has a Rank 5 Deflect
skill set to block them with alarming regularity.

An interesting tidbit is that if you come here again via the WORLD
Tarot, Rackham will drop a Necromancy Tome that teaches Curse III if
he's around Level 34 or higher.

After the battle Azelstan will lead you to the treasure of the
Pirate's Graveyard, and there's a couple choices here for you to
make:

At the first decision: If you say "I cannot take this." then
you will not receive the treasure, but your
standing with all clans will be improved.

If you say "THIS is the treasure?" then you'll


move on to a second decision.

At the second decision: If you say "I cannot take this." then you
will not get the treasure, and your standing
with the clans does not change.

If you say "However little. It will help."


then the treasure is yours, but your standing
with all clans will go down.

Ultimately if you take the treasure or not, then characters in your


army with Lawful or Neutral alignments will see a decrease in Loyalty
if you took it, or an increase if you didn't. You'll also receive
a new title indicating whether you took the treasure or not.

The treasure consists of the following items, despite the fact


there's no notification of them appearing in your inventory (?!):

Consumables
- Seal of Rebirth (Turns a Phantom into a Human at San Bronsa)
- Elixir (Restores 1 Lost Heart to a character)
- Glass Pumpkin (Restores all MP, but should be sold to Deneb)
Reagents
- Gold Oberyth x10
Classmarks
- Pirate's Mark x1 (Allows class change into a Buccaneer)

---------------------------------------------------------------------
Optional Sidequest #5L: Ozma and Hobyrim [OS5_L]
Availability: Denam's Alignment must be Lawful to read Talk Report
"A Rift in the Dark Knights" before Mount Hedon.

If you've taken the Lawful route to get to Chapter 4, then this


sidequest can be taken upon the start of the chapter by reading the
Talk Report "A Rift in the Dark Knights" before going to Mount Hedon.
Then after the events at Banhamuba and Phidoch, go to Krysaro.
However you should leave this until just before going to Barnicia,
because the enemies in the ensuing battle are all Level 21 and you
need to fight against both Ozma and Volaq. You'll need the extra time
to be on fighting terms with them. It was hard enough having to
battle level 20 troops at the start of Azelstan's quest, so it's
going to be a little harder here.

Optional Battle -- Krysaro


Availability: After Banhamuba/Phidoch, before going to Barnicia
Squad Limit: 10 Objective: Vanquish Ozma and Volaq
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Buried under Brush (11 Steps Right, 2 Steps Forward) |
| Buried (3 Steps Forward) |
| Buried (5 Steps Right, 6 Steps Forward) |
| Buried (3 Steps Left, 11 Steps Forward) |
| Buried (6 Steps Right, 15 Steps Forward) |
| Buried under Brush (2 Steps Right, 18 Steps Forward) |
--------------------------------------------------------------------|

Ozma and Volaq start some distance in front of the main field of
enemies. The trick to this battle is speed. You must defeat Volaq
first, and then focus on Ozma before all those Templars arrive
because things will go to hell in a handbasket quickly when they
enter the fight. Volaq may retreat to the Templars on his first
move, so if that happens you're in for a brutal fight.

Ideally you want to send a Knight and/or Hoplite to block off the
bridge and hold their position while Archers and Magic users attack
the advancing enemy. Dealing with Ozma will be difficult in the
early goings as she will charge ahead and wreak havoc on your troops.
Try to avoid dealing with her until Volaq is within range.

Those Desert Blades that Volaq and a couple Templars wield are just
begging to be picked up. This is likely your first sighting of
elemental weapons but unfortunately they never seem to drop here.

If you managed to get Ozma's HP to critical, defeated Volaq, had


Hobyrim reveal himself to Ozma by having his Loyalty at 50 or above,
then the battle will end and a special scene will occur. You can
recruit Ozma by picking the first choice during that scene.

---------------------------------------------------------------------
Optional Sidequest #5C: The Balmamusa Dead [OS5_C]
Availability: Denam's Alignment must be Chaotic to read Talk Report
"The Balmamusa Dead" after Brigantys

Upon reading the Talk Report of The Balmamusa Dead after visiting
Brigantys, a series of three battles around Southern Valeria are
available. This new sidequest arc centers around Cressida, where it
will be possible to recruit her at the end. But it's only a
possibility, she might not even join you. Details on what affects
this possibility will be explained at the end of this sidequest.
These battles are somewhat difficult when first encountered, but
thankfully there's no time limit in which to complete them. It's
best you start this sidequest if you've saved Catiua and just before
the final dungeon, for reasons that will become clear at the end
of the sidequest. This also avoids it conflicting with Azelstan's
sidequest arc. In any event the first of these battles is in
Balmamusa.

Optional Battle -- Balmamusa


Availability: Read "The Balmamusa Dead" anytime after Brigantys
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | Grimoire Entrave (Zombie Terror Knight Drop) |
| Skyiron (Zombie Juggernaut Drop) |
| Pirate's Mark (Zombie Rogue Drop) |
| Arbalest (Skeleton Archer Equip) |
| Buried (1 Step Right, 2 Steps Forward) |
| Buried under Barrel (8 Steps Left, 7 Steps Forward) |
| Buried (1 Step Left, 6 Steps Forward) |
| Buried (11 Steps Left, 9 Steps Forward) |
| Buried (10 Steps Left, 13 Steps Forward) |
| Buried (3 Steps Right, 17 Steps Forward) |
--------------------------------------------------------------------|

Make sure you bring out both Donnalto and Olivya here to exorcise the
undead as that's all that's here! The battle starts unusually for a
"save the character" battle as Oelias starts the battle unconscious,
and you'll need to revive her before her counter reaches 0 otherwise
it's Game Over. Thankfully once you revive her, she escapes to
safety, so you don't need to worry about her getting killed the
moment she's back on her feet.

Since there's nothing but undead here, be sure to equip Baldur


weapons on everyone to inflict double damage against them. You start
at the bottom of the town and will have to fight your way up, just
like at the end of Chapter 1. Interestingly a few monsters also
start the battle stilled, so if you're fast enough you might be
able to exorcise one of them before they wake up. Though odds are
they'll wake up anyways as they're quite far away from you.

While you're at it, make sure you exorcise the Terror Knight here, as
it can drop a Dark Magic Grimoire that can't be bought in stores.

After talking to Oelias after the battle, your next destination is


Qadriga Fortress. This is in spite of the fact she tells you to go
towards Almorica.

Optional Battle -- Inside Qadriga Fortress


Availability: Clear the Balmamusa battle from "The Balmamusa Dead"
Squad Limit: 10 Objective: Vanquish Dievold
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Grimoire Radiance III (Warlock Drop) |
| Magus's Mark (Terror Knight/Enchantress Drop) |
| Gloomwyrm's Mark (Zombie Dark Dragon Drop) |
| Arbalest (Skeleton Archer Equip) |
| Biblion Sacri (Warlock Equip) |
| Buried (8 Steps Right) |
| Buried (5 Steps Right, 1 Step Back) |
| Buried (4 Steps Left, 6 Steps Forward) |
| Buried (2 Steps Right, 9 Steps Forward) |
| Buried (4 Steps Left, 14 Steps Forward) |
| Buried under Crate (7 Steps Left, 13 Steps Forward) |
--------------------------------------------------------------------|

All enemies here are undead as well, except for the leader Dievold.
As before the more dangerous monsters all start the battle stilled,
so bring in at least two Clerics and outfit your characters with
Baldur weapons to help clear out the undead here with ease.

The battle is a relatively easy one, just be mindful of the the


Zombie Dragons though as they hit very hard and are significantly
tougher to kill than all the enemies here. If you stick a Cleric on
the left and right-hand edges of the deployment area, you're sure to
exorcise at least one of them before they wake up.

Dievold will not last long against your assault if you gang up on
him, since he's slow, doesn't have very good damage resistance, and
poor evasion.

Next stop is Golyat for the end of this sidequest.

Optional Battle -- Golyat


Availability: Clear Qadriga Fortress battle from "The Balmamusa Dead"
Squad Limit: 12 Objective: Vanquish Nybeth
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Salted Lobe (Wight Drop) |
| Bloodied Ventricle (Wraith/Night Crow Drop) |
| Shoulder Shard (Uruk Drop) |
| Sorcerer's Robe (Necromancer/Wraith Drop) |
| Damasc Sword (Uruk/Knight/Hanged Man Drop) |
| Overguards (Uruk/Wight/Hanged Man Drop) |
| Overguards (Terror Knight/Knight/Berserker/Warrior Drop)|
| Biblion Herpetou (Wraith Drop) |
| Buried (10 Steps Left, 10 Steps Back) |
| Buried (9 Steps Left, 3 Steps Forward) |
| Buried (1 Step Left, 7 Steps Forward) |
| Buried (7 Steps Right, 4 Steps Forward) |
| Buried (13 Steps Left, 10 Steps Forward) |
| Buried under Brush (5 Steps Left, 14 Steps Forward) |
--------------------------------------------------------------------|

If you want to recruit Cressida, you'll have to save her here and it
is no small feat. She starts the battle knocked out and will die
in three turns if you don't revive her. Unlike Oelias though, she
will not escape and if her HP falls to 0 again she will die and
you'll lose the opportunity to recruit her. Therefore, when you
revive her you must also have other characters nearby to restore her
HP before any nearby enemy attacks her. Checking the turn order on
when to revive her is imperative.

That said, there are quite a number of familiar faces here risen from
the dead. But they aren't classed as being zombies oddly. In fact
most of the enemies here aren't undead. The only ones that are, are
the Wraiths, Wights, Knights, and Terror Knights, so you'll probably
only need one Cleric around to exorcise them.

On top of all this any enemies you kill Nybeth will at some point
replace as many as he needs with one action. Needless to say, this
battle is going to be a nightmare. You'll need to divide your squad
into two groups due to the topography as Nybeth is at one area, and
Cressida in the other. Send one group out rescue Cressida, this
group should be composed mainly of fliers and tanks so they aren't
obstructed by the enemies and obstacles and any enemies nearby will
try to head to the other group, giving Cressida a chance at survival.
The other group should deal with the nearby enemies and eventually
make their way to Nybeth. Nybeth is rather crafty and will try to
keep as far away from you as possible, but there's nothing he can do
to stop long range arrows being lobbed his way.

If Cressida managed to survive the battle, you'll have a chance at


recruiting her. She will only join you if your reputation with
Galgastan is sufficiently high enough. This largely isn't a problem
as your reputation with Galgastan goes up or down primarily by
decisions in the game, you just have to make the right choices during
the game. Those choices are:

1 : Recruit Folcurt, Bayin, and Cistina.


2 : Avoid the fight at Brigantys Castle.
3a: Catiua must at least survive through Heim.
or
3b: If Catiua has been killed, pick choice #1 at Heim. You then don't
have to make the following decision.
4a: Choose not to take the treasure from the Pirate's Graveyard at
the first opportunity.
or
4b: Tell Mreuva in Coritanae "I'm beginning to wonder" during The
Six Temples sidequest, which will end it there.

If you have to make the choice between taking the Pirate's


Treasure and completing the Six Temples sidequest, declining the
Pirate's treasure is easily the better option. The treasure is
nowhere near as valuable as those Six Temples are.
You also need to be careful if you have any Galgastanis in your army.
If they end up killing a Galgastani, then your Reputation will go
down slightly. But if a Galgastani recruit has their HP reduced to 0
it will go up slightly. As long as the number of homicides is less
than than the number of Galgastani incapacitations on your side
then an additional scene after the battle will occur and you can
recruit Cressida by picking the second option.

---------------------------------------------------------------------
Optional Sidequest #5N: Pirates of Qadriga [OS5_N]
Availability: Must have saved Cerya in Chapter 3. Denam's Alignment
must be Neutral to read Talk Report "Pirates of Qadriga
Fortress" after returning to Phidoch from Banhamuba

If you're not also doing the Azelstan's sidequest, this sidequest


is very easy to miss. After returning to Phidoch Castle after the
events at Banhamuba, pay a visit to Krysaro and the Warren Report
will be quietly updated with a new Talk Report titled "Pirates of
Qadriga." Reading this report will open up Qadriga Fortress again.

Visit Qadriga Fortress for a scene, and if you respond with "Will you
aid us?" then Cerya will finally join along with Captain Ehlrig.
However if you respond with "What 'Free Seas' Pirate?", then the
following battle will ensue and you will miss recruiting Cerya and
Ehlrig.

Optional Battle -- Qadriga Fortress


Squad Limit: 10 Objective: Vanquish Ehlrig
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Buried (1 Step Right, 1 Step Back) |
| Buried (1 Step Left, 4 Steps Forward) |
| Buried (9 Steps Left, 7 Steps Forward) |
| Buried (3 Steps Left, 11 Steps Forward) |
| Buried (2 Steps Left, 19 Steps Forward) |
| Buried under Barrel (4 Steps Right, 20 Steps Forward) |
--------------------------------------------------------------------|

Though all the enemies here start at Level 20 and you'll be at


around Level 15, the disparity is not as daunting as it looks. All
the enemies here will have low defense, making them reasonably easy
to take down if you focus on nearby enemies one at a time. You'll
want to employ at least two Clerics and someone who can throw healing
items around as needed, because the enemies will hit fairly hard and
incapacitate a character in just a few hits.

As long as you hang back and let the Rogues and Archers come to you,
you'll have an easier time. It's much better than trying to chase
them back up the stairs from where they started from, because the
less time you spend attacking is the more time your trying to get an
attack in while the enemies are hitting you hard.

Because all the enemies here start at Level 20, they will be carrying
some very nice and expensive equipment that you won't be able to buy
or even use for a long while. Recruit some of these Pirates to your
cause to obtain their equipment and also make the fight a little bit
easier.

---------------------------------------------------------------------
Secret Battle (Law): Xapan Returns in Golyat [SB1_L]
Availability: Declined to Recruit Xapan in Chapter 2. After Brigantys
Squad Limit: 12 Objective: Vanquish Xapan
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Buried (9 Steps Left) |
| Buried (7 Steps Left, 5 Steps Forward) |
| Buried (16 Steps Forward) |
--------------------------------------------------------------------|

Truly a secret battle if ever there was one. If you declined to


recruit Xapan way back in Chapter 2 Law and if you're on your way to
to Port Omish any time after the events at Brigantys, you'll be
thrown into a fight against Xapan in Golyat. However, unlike in the
original game Xapan does not have any unique equipment on him, just
stuff that can be bought in shops. Though since he and his squad are
quite tough being all at least Level 20, they'll have equipment you
can't buy yet.

If you fight this battle as soon as you can, you'll probably be


around Level 16, and in these tight streets, the fighting here will
be very hard. It's recommended you take this fight on a little later
on when you're a higher level. You will need to split up your squad
into 3 groups: one group of fliers to man the rooftops, one group to
go through the middle of town, and the third sniping their way along
from the near edge of the map to come around behind the enemy that
will be stuck in the middle of town.

Xapan hits extremely hard, but if you pepper him with ranged attacks,
taking him down won't be so difficult. Get him to within an inch of
his life and you'll be able to recruit him by picking the second
option.

A point of interest is that a Witch sometimes makes an appearance in


this fight, if she does and she's a high enough level (due to using
WORLD), she may drop a Forbidden Magic.

---------------------------------------------------------------------
Optional Sidequest #6: Exeter Island [OS6_X]
Availability: After Banhamuba read Talk Report "Blast on Exeter
Island"

This is a long multi-battle sidequest that ultimately culminates in


unlocking the positively massive Palace of the Dead, and is a
necessary component in unlocking various other battles for other
sidequests. Specifically Deneb's and the Six Temples. You can also
recruit the Beast Tamer Ocionne along the way if you have taken the
Lawful Path and Jeunan is still with you

Optional Battle -- Madura Drift


Availability: Read Talk Report "Blast on Exeter Island"
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Chief's Mark (Patriarch Drop) |
| Familiar's Mark (Familiar Drop) |
| Juggernaut's Mark (Juggernaut Drop) |
| Greased Ring (Naga Drop) |
| Ring of Clouds (Scylla Drop) |
| Buried under Brush (5 Steps Right, 5 Steps Forward) |
| Buried (7 Steps Right, 3 Steps Forward) |
| Buried under Tree (11 Steps Right, 20 Steps Forward) |
| Buried (17 Steps Forward) |
| Buried under Tree (10 Steps Left, 18 Steps Forward) |
--------------------------------------------------------------------|

A new version of the Madura Drift battle starts this sidequest and is
a completely random battle. There'll be one enemy-only Dragon class
that will be fighting against you and the enemies, along with a
random assortment Dragon and Umbra units. You should kill that
special Dragon if it's a Scylla or Naga as it drops an otherwise
extremely hard to obtain accessory. Though which one you get differs
if it's a Scylla or Naga. You won't get anything useful from the
Crystal or Onyx Dragons if they spawn instead. You will have won the
battle when all enemies except that special Dragon or Hydra have been
killed, so be sure to kill that special Dragon before killing the
last enemy.

Optional Battle -- Belmorose Highwilds


Availability: Read Talk Report "Blast on Exeter Island"
Squad Limit: 10 Objective: Vanquish Jilessa
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Damasc Leggings (Valkyrie/Knight Equip) |
| Buried (1 Steps Right, 2 Steps Forward) |
| Buried (5 Steps Forward) |
| Buried under Rock (5 Steps Right, 14 Steps Forward) |
| Buried (1 Step Right, 13 Steps Forward) |
| Buried (4 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

The fight at Belmorose has changed quite significantly from the


original game. Instead of an assortment of wild creatures, including
the first, and previously very rare Cyclops you're up against a
smattering of Bakram troops led by Jilessa.

The terrain here is very uneven with pits and trenches abound to
to trap slow-moving magic users, so watch your step. The enemies here
are a well-balanced group of Archers, Knights, Valkyries, and
Clerics. A general strategy of focusing on killing the one enemy
who will get a turn the soonest within the expected number of attacks
it will take to get the job one works well here as it does in all
battles.
Optional Battle -- Vasque
Availability: Read Talk Report "Blast on Exeter Island"
Squad Limit: 12 Objective: Vanquish Cielo
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Rimfire (Cielo Drop) |
| Damasc Leggings (Berserker Equip) |
| Gleamwyrm's Mark (Zombie Arc Dragon Drop) |
| Firewyrm's Mark (Zombie Flame Dragon Drop) |
| Windwyrm's Mark (Zombie Cloud Dragon Drop) |
| Cragwyrm's Mark (Zombie Earth Dragon Drop) |
| Buried (2 Steps Back) |
| Buried under Tree (9 Steps Left, 4 Steps Forward) |
| Buried (10 Steps Left, 13 Steps Forward) |
| Buried (4 Steps Left, 14 Steps Forward) |
| Buried under Barrel (4 Steps Right, 10 Steps Forward) |
| Buried (6 Steps Right, 10 Steps Forward) |
--------------------------------------------------------------------|

This new battle is the beginning of fleshing out the character


Occione, who just seemed to be a last second addition in the original
game. It's going to be an ugly battle if you don't have two things;
fliers and Clerics. You start on an island virtually surrounded by
a poison swamp with the town perched on a cliff face in front of you.
You will need Cleric here to exorcise a horde of Zombie Dragons.
In reality the Zombie Dragons are a neutral entity and may end up
helping you by attacking the Bakram troops, but if they attack you,
you'll have to fight them off with Baldur Weapons.

The quickest way to win this battle is to have a group of Hawkmen,


Gryphons or Cockatrices, fly up onto the roofs and use ranged attacks
against Cielo. He starts close enough to you that you can begin
attacking him on your first and second turns if you fly over to him.

Optional Battle -- Lhazan Fortress


Availability: Clear the Battle in Vasque
Squad Limit: 10 Objective: Vanquish the Enemy
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Steelbow (Archer Equip) |
| Desert Blade (Warrior/Terror Knight Equip) |
| Walloon Sword (Knight Equip) |
| Damasc Leggings (Warrior/Knight/Terror Knight Equip) |
| Buried (9 Steps Left, 2 Steps Forward) |
| Buried (12 Steps Forward) |
| Buried (4 Steps Left, 12 Steps Forward) |
| Buried under Crate (14 Steps Left, 7 Steps Forward) |
--------------------------------------------------------------------|

Continuing along the Ocionne sidestory of this sidequest is this


brand new area that features a very unusual battle. Half the enemies
here are actually townsfolk from Vasque, but they aren't your primary
targets. The four Bakram skeletons are all you need to defeat to win
here.

If you have a Necromancer, you should seriously consider recruiting


all the skeletons here as they all have great gear that isn't sold in
stores that you'll want. Needless to say if you can't recruit the
skeletons, bring in a Cleric or two to exorcise them. Another battle
at Lhazan immediately follows this one.

Optional Battle -- Inside Lhazan Fortress


Availability: Clear the Battle at Lhazan Fortress
Squad Limit: 12 Objective: Vanquish Reymos
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Desert Blade (Terror Knight Equip) |
| Damasc Leggings (Warrior/Terror Knight Equip) |
| Buried (3 Steps Left, 5 Steps Forward) |
| Buried (5 Steps Left, 14 Steps Forward) |
| Buried (15 Steps Left, 3 Steps Forward) |
| Buried under Barrel (9 Steps Left, 11 Steps Forward) |
| Buried (14 Steps Left, 14 Steps Forward) |
--------------------------------------------------------------------|

If you've come here by the Law Route, be sure to deploy Jeunan if you
have him. He and Ocionne have a history and will say few words to
one another along with Denam. When Denam says "No. But his remorse
is sincere." then Ocionne will join if she survives the battle.

This battle is actually pretty easy, as Ocionne can essentially win


it for you by killing Reymos because she and her dragon start very
close to him, and you start very far away from them both. Be sure to
cast Boon of Swiftness on both Jeunan and Denam at the start of the
battle to ensure the discussion between them and Occione plays out
before she kills Reymos.

Optional Battle -- Bortegun Fens


Availability: Read Talk Report "Blast on Exeter Island"
Squad Limit: 12 Objective: Vanquish Reymos
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Juggernaut's Mark (Juggernaut Drop) |
| Footsoldier's Mark (Hoplite Drop) |
| Sparkguard Ring (Thunder Dragon Drop) |
| Stormwyrm's Mark (Thunder Dragon Drop) |
| Chief's Mark (Matriarch Drop) |
| Damasc Leggings (Rune Fencer/Berserker/Hoplite Equip) |
| Buried (7 Steps Left) |
| Buried under Tree (4 Steps Left, 3 Steps Forward) |
| Buried (2 Steps Right, 8 Steps Forward) |
| Buried (5 Steps Right, 12 Steps Forward) |
| Buried (6 Steps Left, 13 Steps Forward) |
| Buried under Bush (2 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|

This is basically a battle against some random Lizardmen, Lamias,


Orcs, and Dragons in a poisonous swamp. Bring along a Dragoon to
deal with the Dragoons and as always deployed a balanced group of
Ranged, Melee and Magic using characters to deal with the assorted
rabble that's here.

Hopefully a Thunder Dragon will be in the fight. If it is you should


kill it for the Sparkguard Ring it may drop.

This battle marks the end of the Exeter Island sidequest, but after
it is the Palace of the Dead. See the overview of the initial event
battles in the following section below [OD3_4], and the full dungeon
details in its dedicated section at [OD3PD].

---------------------------------------------------------------------
Optional Dungeon #3: The Palace of the Dead [OD3_4]
Availability: After Bortegun Fens in Optional Sidequest #6: Exeter
Island

Welcome to the Palace of the Dead, Tactics Ogre's vast labyrinth


filled with creatures from the underworld. It is comprised of 100
floors and though you don't have to go through all of them, if you
want to obtain all the secrets and treasures it holds you will have
to do so... at least 2 or 3 times. This place is no joke as it's
bigger than all of the game's optional dungeons combined.

It will take the better part of a week or two to get through it the
first time, so it's strongly advised you set aside a separate save
file just in case things go awry. Be advised that once you leave
this place all your progress will be lost and you'll have to start
all over again from the first floor, you will still have credit for
the event battles you fought.

At least now the game allows you to navigate through the dungeon and
save as you go, unlike the original where it was a straight 100 floor
gauntlet to the end with no saving and healing between the battles.
Also changed from the original game is that aside from the first
five floors and the last one, all the floors have new and unique
designs. Previously the palace only had unique floors on every 5th
floor past the 5th, and all the others in between were identical
"staging rooms".

There used to be event battles on the 25th and 50th floors, but with
the entire redesign of this place they've been moved around and a
few more added. Another interesting feature that's been added is the
ability to shop on some floors. Do not pass these places up as they
carry goods you will not find anywhere else in the game. It goes
without saying though you should really maximize your income on the
floors by recruiting as many enemies as you can and strip them of
their gear.

Finally one big change is that you can earn experience here now.
Strange as that sounds to anyone who hasn't played the original, it
was a nice break to not have to micromanage your characters levels
fighting through here and not have to worry about becoming demi-gods
after going through; the items obtained were more than enough.
Though there was the Necro/Retissue trick if that was your goal,
which has of course been done away with for the remake. Regardless
the Palace is an amazing place to focus on level grinding considering
virtually every battle here apart from the few event battles requires
you to defeat all enemies.

To help get you started, the first three floors on your first visit
are covered below since those floors are required. Past that though
the rest of the Palace is sealed away, and on revisits the battles
become randomized. Be sure to bring in Necromancers and Clerics on
every floor, as there are Phantoms and Zombies everywhere here. Also
note that you will have the option of turning a character into a Lich
within the Palace somewhere deep inside. Having a Lich in your army
means that you can finally start recruiting those Umbra units such
as Zombies, Orcs, and Gremlins.

Palace of the Dead (1st Visit) -- Level 1


Squad Limit: 10 Objective: Vanquish Falfaday
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1200 | Buried under Statue (1 Step Left, 2 Steps Forward) |
| Buried (5 Steps Left, 7 Steps Forward) |
| Buried (4 Steps Left, 11 Steps Forward) |
| Buried (5 Steps Left, 14 Steps Forward) |
| Buried (5 Steps Right, 18 Steps Forward) |
| Buried under Statue (6 Steps Left, 20 Steps Forward) |
--------------------------------------------------------------------|

Easy battle. You start way up above the enemies and they're all
Familiars and Magic Users, so they are easy prey for your Archers who
can shoot over halfway across the map.

Palace of the Dead (1st Visit) -- Level 2


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1000 | Damasc Leggings (Warrior/Knight/Terror Knight Equip) |
| Buried (2 Steps Left, 3 Steps Back) |
| Buried (6 Steps Left, 10 Steps Forward) |
| Buried under Statue (4 Steps Right, 2 Steps Back) |
| Buried (5 Steps Right, 9 Steps Forward) |
| Buried under Statue (6 Steps Right, 16 Steps Forward) |
| Buried (1 Step Left, 21 Steps Forward) |
--------------------------------------------------------------------|

One of the hardest rescue missions in the game. Rudlum is a Warlock


seeking Dragon Magic and he's found himself trapped by a horde of
undead. Alone, not very well armed, miles away from where you start
and a Dragon Zombie between you both, you'll need a lot of luck to
save him. If Rudlum moves away from you on his first turn, odds
are he won't survive but if he moves toward you, he might. A
Hawkman with a Lobber to toss some healing items to Rudlum is the
best way to keep him alive. He'll ask to join you if he survives the
battle.

All the enemies here are undead so prepare accordingly by outfitting


many of your troops with Baldur weapons. You absolutely must also
bring in at least two characters who can exorcise them. One for
the enemies on the ledge in front and the other to go down the main
route towards Rudlum. Catiua is fantastic here as her Priest class
has an Action Skill that Exorcises undead, which frees up your
ability to use Divine Magic to either heal or Exorcise another target
on the same turn.

Palace of the Dead (1st Visit) -- Level 3


Squad Limit: 10 Objective: Vanquish Xadoba
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
700 | Door to Level 4 (7 Steps Right, 3 Steps Back) |
| Steelbow (Archer Equip) |
| Damasc Leggings (Juggernaut/Hoplite/Knight Equip) |
| Buried (4 Steps Left, 1 Step Forward) |
| Buried (8 Steps Right, 3 Steps Forward) |
| Buried under Statue (10 Steps Right, 3 Steps Back) |
| Buried (11 Steps Left, 4 Steps Forward) |
| Buried under Statue (12 Steps Left, 13 Steps Forward) |
| Buried (2 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

Denam starts this battle ambushed by the Gorgon Xadoba some ways away
from your squad. He's not in too much danger though as he's only a
turn away from them and most of the enemies start quite far away.
The best course of action is to regroup and then focus on Xadoba.

Xadoba is a Gorgon who has two special abilities that thankfully


can't be used together. The first attempts to have all your
characters face her, while the second turns everyone within her
field of view that is facing her to stone. Aside from that she's
like a stronger Matriarch and will go down quickly from any number
of attacks.

Opening the secret door here takes you to level 4. It's the one space
surrounded by poison tiles by the wall behind you on a ledge. Move
a character there and the way into the palace's deepest areas will
open after the battle. If you don't find it, don't worry you can
always leave and come back for it again.

See section [OD3PD] for continuing details on the Palace of the Dead.

---------------------------------------------------------------------
Optional Sidequest #7: Wreck of the Rhamsen [OS7_X]
Availability: After Returning to Phidoch from Barnicia.

Though this quest is not time sensitive, you need to complete it


before going to Heim because The Six Temples sidequest is and you
need to complete this quest to complete that one as well. Read the
Talk Report on "The Wreck of the Rhamsen" to open up this sidequest.

There are two battles to complete, with the first one being much
harder than the one after it. You will want to be about Level 18 or
19 before venturing here.

Optional Battle -- The Leupha Coast


Availability: Read "The Wreck of the Rhamsen" Talk Report
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Chief's Mark (Matriarch Drop) |
| Steelbow (Archer Equip) |
| Walloon Sword (Hoplite Equip) |
| Desert Blade (Juggernaut Equip) |
| Buried (7 Steps Right, 2 Steps Back) |
| Buried (7 Steps Right, 27 Steps Forward) |
| Buried (3 Steps Left, 6 Steps Forward) |
| Buried (7 Steps Left, 1 Step Forward) |
| Buried (2 Steps Left, 20 Steps Forward) |
| Buried (9 Steps Left, 27 Steps Forward) |
--------------------------------------------------------------------|

You can pick up some fantastic equipment here if you have the proper
recruit skills. Most of the enemies have average to low loyalties,
which makes them fairly easy to recruit. You can also pick up some
rare Chief's Marks to make Matriarchs and Patriarchs. If you don't
have a Lamia now, here's a great place to get one.

Of course none of this comes easy as you have to deal with four, yes
four, Octopi in a map that's half water. They also know Poison Rain
and aren't afraid to spam you with it. A Dragoon or two is a
necessity here. The best way to avoid Poison Rain is to spread out
and have your units more than 5 spaces apart at all times. This of
course means they're susceptible to getting ganged up on, but if
they have significantly high evasion and defense stats they'll be
able to endure the hits long enough for someone to heal them.

If you can take out all the Octopi first, then this battle will
become a little easier, but by no means a walk in the park as you
still have to contend with the status ailments brought on by the
Matriarchs. As it bears repeating again, recruiting the enemies here
will make a huge difference in the outcome of this fight.

Optional Battle -- Grimsby


Availability: Read "The Wreck of the Rhamsen" Talk Report
Squad Limit: 12 Objective: Vanquish Martym
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
1100 | The Fusil (Templar Terror Knight Drop) |
| Damasc Leggings (Templar Warrior/Knight/T. Knight Equip)|
| Buried (4 Steps Right, 1 Step Back) |
| Buried under Brush (2 Steps Right, 8 Steps Forward) |
| Buried (8 Steps Right, 14 Steps Forward) |
| Buried under Brush (5 Steps Left, 15 Steps Forward) |
| Buried (4 Steps Left, 16 Steps Forward) |
--------------------------------------------------------------------|

Lindl is in a spot of bother, being surrounded by Templars being led


by Martym. Thankfully though Lindl can actually defend himself this
time, since in the original game he was unarmed. Lindl is not too
far from your starting position so you should easily be able to keep
him within range of your healers from the start.

The Templars, though well equipped, should not pose too much of a
problem if you're equally well equipped and at around Level 19. One
very important thing to keep in mind is that one of the Templars here
holds the only copy of The Fusil recipe book in the entire game. If
you miss getting it here, you'll have to use WORLD to get back here
and retrieve it. The Templar in question you need to kill is the
grey one that Lindl is facing directly at when the battle starts.

If Lindl is still alive after the battle, he will offer to join you
as a Fusilier and supply you with Fusilier Marks as well. Fusilier
Marks are amazingly rare. The only way to get them is through this
scene when Lindl is recruited, and by stealing them from enemy
Fusiliers.

---------------------------------------------------------------------
Optional Sidequest #8: Neimrahava Wood [OS8_X]
Availability: Complete Optional Sidequest #7: Wreck of the Rhamsen

Once you've completed the battle at Grimsby, you can open up a path
to the Neimrahava Wood for a short one-battle sidequest by reading
the Talk Report "The Bandits of Neimrahava".

Optional Battle -- Neimrahava Wood


Availability: Read "The Bandits of Neimrahava" Talk Report
Squad Limit: 12 Objective: Vanquish Ganpp
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
900 | Juggernaut's Mark (Juggernaut Drop) |
| Footsoldier's Mark (Hoplite Drop) |
| Pirate's Mark (Rogue Drop) |
| Damasc Leggings (Rune Fencer/Juggernaut/Berserker Equip)|
| Damasc Leggings (Hoplite Equip) |
| Buried under Tree (4 Steps Left, 8 Steps Forward) |
| Buried (7 Steps Left, 12 Steps Forward) |
| Buried (3 Steps Right, 9 Steps Forward) |
| Buried (15 Steps Forward) |
| Buried under Brush (6 Steps Right, 17 Steps Forward) |
--------------------------------------------------------------------|

Ganpp shows up here for the third and final time in a poison
marshland. He's accompanied by Obda's and Berda's kids, and like
their parents, they're no ordinary Gryphons. Though you're tasked
with defeating Ganpp, if you bring his HP down to 10% or less without
killing him he'll automatically join wielding a Commander Gun and his
two Gryphons, provided you left them alone. This is easier said than
done however.

Ganpp starts at the back of his squad, while his gang will do their
best to stop you getting anywhere near him. You'll have no choice but
to take out each member of Ganpp's squad in a systematic fashion,
because traversing this marsh will slow you down and cause problems
for your health. Keep the weather favourable if it turns bad by using
a Coral Harp or two, otherwise nobody's moving anywhere through the
swamp if it's storming.

---------------------------------------------------------------------
Optional Sidequest #9: The Six Temples [OS9_X]
Availability: Return to Phidoch after Barnicia with at least Olivya,
Sherri, Cistina, or Cerya recruited into your army.

This is a very long and involved sidequest that also requires you
to complete two other sidequests to even begin taking on. Through it
all you must have at least one of the Phoraena Sisters alive and
recruited in your active party. This is usually Olivya, as she's the
only one you're guaranteed to recruit in Chapter 4.

Previously in the original game each sister could only unlock the
one temple they're aligned to; Olivya -- Water, Cerya -- Fire,
Sherri -- Earth, and Cistina -- Wind. Though since there are now six
temples and each being their own optional dungeons now rather than a
one-time only battlefield, this limitation has obviously been
removed. Additionally this sidequest was not time sensitive and you
could complete it whenever you liked, this has changed for the new
version as all initial battles before meeting Mreuva in Coritanae
should be completed before going to Heim.

1: a) Read the Talk Report on "The Ancient Temples" to open up


Qadriga, Boed, Geyld, and Ndamsa fortresses.
b) Read the Talk Report "Galgastani Sighted at Lhazan" after
clearing Lhazan Fortress, and Bortegun Fens during Optional
Sidequest #6: Blast on Exeter Island to open up Lhazan.
c) Read the Talk Report "Fortresses Under Siege" after
completing Sidequest #7: Wreck of the Rhamsen to open up
Gecho Fortress.

2: - After reading a report, you can go to the corresponding


fortress for a battle. This can be done in any order you see
fit.

3: - After completing the battles at all the fortresses, go to


Coritanae to speak with Mreuva and say "I Know I Will".

4: - Return to each of the Six Fortresses, and at each one of the


Phoraena Sisters will unlock the Temples within them. Each
Fortress now becomes a seven floor dungeon. You can go
through them in any order.
a -- Ndamsa Fortress : Temple of Hahnella [OD4TH]
b -- Gecho Fortress : Temple of Vaasa [OD5TV]
c -- Qadriga Fortress: Temple of Nestharot [OD6TN]
d -- Geyld Fortress : Temple of Greuza [OD7TG]
e -- Boed Fortress : Temple of Xoshonell [OD8TX]
f -- Lhazan Fortress : Temple of Lyuneram [OD9TL]

The preliminary battles before opening up the Temples are covered


below, while the battles you'll face upon returning to the fortresses
and within the Temples themselves are each covered in their own
dedicated sections as referenced above.

Optional Battle -- Ndamsa Fortress


Availability: Read "The Ancient Temples" Talk Report
Squad Limit: 10 Objective: Vanquish Aeshan
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
700 | Damasc Leggings (Terror Knight/Dragoon Equip) |
| Buried (1 Step Right, 3 Steps Forward) |
| Buried (3 Steps Left, 9 Steps Forward) |
| Buried under Rock (5 Steps Left, 15 Steps Forward) |
| Buried (3 Steps Right, 12 Steps Forward) |
| Buried (7 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

This is a defensive fight, don't have any of your characters break


ranks to attack or kill an enemy. There are so many enemies here that
they will likely be ganged up on and knocked out of the fight as a
result. Ndamsa Fortress is small and the topography is rough making
it harder to revive a character should you need to. Keep your guys
close to one another so you can gang up an enemy and have healing
close-by whenever you need it.

Bring Gerun Powders to this fight, a couple Ninja have Petridart


blowguns for weapons and will petrify your characters with abandon.

Optional Battle -- Gecho Fortress


Availability: Read "Fortresses Under Siege" Talk Report
Squad Limit: 10 Objective: Vanquish Barvan
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
700 | Damasc Leggings (Terror Knight/Berserker Equip) |
| Buried (6 Steps Right, 2 Steps Back) |
| Buried (8 Steps Right, 6 Steps Forward) |
| Buried under Rock (1 Step Right, 5 Steps Forward) |
| Buried under Crate (5 Steps Left, 8 Steps Forward) |
| Buried (5 Steps Left, 15 Steps Forward) |
| Buried under Crate (5 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

A simple battle if you have crossbows and fusils. Most of the enemies
are up on high ledges, making it easy for characters with those
weapons to hit them. The fact that virtually all enemies here have no
ranged attacks to assist them with their height advantage means
they'll have trouble even reaching you to inflict damage.

Once they do get in melee range though, you'll find they aren't all
that threatening, most are Rogues that will deploy traps instead of
attacking you. The Terror Knights and Berserkers have low defense,
and the Warlock and Witch rarely use attack magic. The two Dragons
are the only real offense they have, but deploying a Dragoon will
solve that.

Optional Battle -- Qadriga Fortress


Availability: Read "The Ancient Temples" Talk Report
Squad Limit: 10 Objective: Vanquish Leon
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
700 | Steelbow (Archer Equip) |
| Buried (2 Steps Right) |
| Buried (7 Steps Left, 7 Steps Forward) |
| Buried (1 Steps Right, 8 Steps Forward) |
| Buried (2 Steps Left, 14 Steps Forward) |
--------------------------------------------------------------------|

You've been here a couple times already, and fighting here once more
is no different. There are three Golems and two Dragons you'll need
to deal with so bring in a Witch (Sherri is ideal) and a Dragoon to
fend them off.

The rest are somewhat ill-equipped humans, apart from that one Archer
with a Steelbow who can ruin any mage's day. Recruit or kill her
ASAP if only to get her Steelbow for yourself.

Optional Battle -- Geyld Fortress


Availability: Read "The Ancient Temples" Talk Report
Squad Limit: 10 Objective: Vanquish Anaberg
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Damasc Leggings (Juggernaut/Hoplite Equip) |
| Steelbow (Archer Equip) |
| Buried (7 Steps Right, 2 Steps Back) |
| Buried (2 Steps Left, 7 Steps Forward) |
| Buried (2 Steps Right, 5 Steps Forward) |
| Buried (6 Steps Right, 6 Steps Forward) |
| Buried under Crate (3 Steps Right, 14 Steps Forward) |
| Buried (1 Step Right, 14 Steps Forward) |
--------------------------------------------------------------------|

Your biggest opponent here is the terrain, as there's only two very
narrow paths to assault the enemies holed up on the fortress. If one
of those paths gets blocked, you'll have a hard time reaching the
enemies unless you have some long range attacks.
The enemies are going to be a pain to deal with as some Ghosts are
present along with Hawkmen Archers, and Lizardmen Hoplites and
Juggernauts. Worst of all though is that Anaberg will sit in the far
corner of the map and summon creatures of the underworld as you kill
those in your way. He can only summon a limited number, so if you
keep killing enemies he eventually will not be able to call anymore.

Split your squad in to two groups of five to take both paths into
the fortress and be sure you have a Knight or two to use Guardian
Force so that your mages are suitably protected from those Archers.

Optional Battle -- Boed Fortress


Availability: Read "The Ancient Temples" Talk Report
Squad Limit: 10 Objective: Vanquish Lobos
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
700 | Damasc Leggings (Warrior/Berserker Equip) |
| Steelbow (Archer Equip) |
| Buried (5 Steps Left, 1 Step Forward) |
| Buried (4 Steps Right, 11 Steps Forward) |
| Buried (5 Steps Left, 6 Steps Forward) |
| Buried under Crate (8 Steps Left, 13 Steps Forward) |
--------------------------------------------------------------------|

You'll be at a severe height disadvantage here, especially since


there are four well-armed Archers at the top of the Fortress. The
Dragons, Berserkers, and Warriors will rush down to slow your
progress up the fortress walls.

Hang back for a while and let the enemy come to you as fighting by
the walls here can be a bit tricky. Thankfully Lobos is a Rogue and
loves to get in close. Defeating him and winning this fight will be
easy; waiting for him to get within range while trying to fend off
attacks is the tough part.

Optional Battle -- Lhazan Fortress


Availability: Read "Galgastani Sighted at Lhazan" Talk Report
Squad Limit: 10 Objective: Vanquish Josephine
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
800 | Damasc Mace (Josephine Drop) |
| Damasc Leggings (Knight Equip) |
| Icewyrm's Mark (Frost Dragon Drop) |
| Buried (8 Steps Left, 5 Steps Forward) |
| Buried (4 Steps Left, 6 Steps Forward) |
| Buried (15 Steps Left, 2 Steps Back) |
| Buried (13 Steps Left, 5 Steps Forward) |
| Buried under Rock (17 Steps Left, 5 Steps Forward) |
| Buried under Rock (5 Steps Left, 14 Steps Forward) |
--------------------------------------------------------------------|

If you've taken the Law route you may remember Josephine from waayyy
back at the beginning of Chapter 2, how she wound up here is anyone's
guess. Anyways you're going to have to slug it out in this battle.
Most of the enemies are Knights, Clerics, and some monsters.

Bring in a Dragoon to deal with the Dragons and Monsters, otherwise


the Clerics and Knights will undo all the hard work you did in
damaging them. With them out of the way, this battle should be a
snap if you gang up on one enemy at a time and kill them before the
healing spree starts again.

* * *

As you defeat the Guardians in each temple, they will become


unavailable. Don't fret though as once you've cleared them all,
you'll ultimately obtain 3 Oracle Marks to turn select special
characters into Shamans. Once you've collected those Classmarks the
Temples will once again be opened and you can repeat the process of
obtaining Oracles Marks as much as you like. It's best to do that on
your return visits when using the WORLD Tarot because high level
Guardians will drop more powerful versions of the Apocrypha as well
as some rare equipment to boot.

=====================================================================

3.5 -- Random Battle Info [RANDB]


Random Battle Area # 1: Tynemouth Hill [RB01TH]
Random Battle Area # 2: Golborza Plain [RB05GP]
Random Battle Area # 3: Lake Bordu [RB02LB]
Random Battle Area # 4: Xeod Moors [RB03XM]
Random Battle Area # 5: Rhea Boum Aqueduct [RB04RB]
Random Battle Area # 6: Madura Drift [RB06MD]
Random Battle Area # 7: Bahanna Highlands [RB07BH]
Random Battle Area # 8: The Reisan Way [RB08RW]
Random Battle Area # 9: The Psonji Weald [RB09PW]
Random Battle Area #10: Mount Weobry [RB10MW]
Random Battle Area #11: Mount Hedon [RB11MH]
Random Battle Area #12: The Vanessan Way [RB12VW]
Random Battle Area #13: Lambiss Hill [RB13LH]
Random Battle Area #14: Tzorious Field [RB14TF]
Random Battle Area #15: Iorumza Canyon [RB15IC]
Random Battle Area #16: Boulder Sands [RB16BS]
Random Battle Area #17: Belmorose Highwilds [RB17BH]
Random Battle Area #18: Bortegun Fens [RB18BF]
Random Battle Area #19: The Leupha Coast [RB19LC]
Random Battle Area #20: Neimrahava Wood [RB20NW]

---------------------------------------------------------------------
Random Battle Area #1 -- Tynemouth Hill [RB01TH]
Availability: Chapter 1 -- Defeat Orba on Tynemouth Hill
Chapter 2 (L) -- Defeat Wynoa on Tynemouth Hill;
Only until reaching Rhime
Chapter 2 (C) -- Defeat Vyce on Tynemouth Hill
Chapter 3 (L) -- Defeat Ganpp on Tynemouth Hill
Chapter 3 (C) -- Arrive in Almorica
Chapter 3 (N) -- Open from the start
Chapter 4 -- Open from the start
Squad Limit: 7 / Enemy Limit: 6 Objective: Vanquish all Enemies
_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
800 | Races: Human, Lizardman |
| Class: Lv 2+ Archer, Lv 2+ Cleric, Lv 2+ Berserker, |
| Lv 2+ Warrior, Lv 2+ Wizard/Enchantress, |
| Lv 2+ Rune Fencer/Valkyrie |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #2 -- Golborza Plains [RB02GP]
Availability: Chapter 1 -- Defeat Brezen on Golborza Plains
Chapter 2 (L) -- Defeat Gousin on Golborza Plains
Chapter 2 (C) -- Defeat Xapan at Rhime
Chapter 3 (L) -- Open from the start
Only until reaching Coritanae Keep
Chapter 3 (C) -- Defeat Hiram at Rhime
Chapter 3 (N) -- Open from the start
Chapter 4 -- Open from the start

Squad Limit: 7 / Enemy Limit: 7 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
800 | Races: Human, Hawkman |
| Class: Lv 4+ Rune Fencer/Valkyrie, Lv 4+ Cleric, |
| Lv 4+ Berserker, Lv 4+ Wizard/Enchantress, |
| Lv 4+ Warrior, Lv 4+ Archer |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #3 -- Lake Bordu [RB03LB]
Availability: Chapter 1 -- Defeat Grion on Lake Bordu
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Defeat Genzo on Lake Bordu;
Only until reaching Tynemouth Hill
Chapter 3 (L) -- Defeat Brutakos in Psonji Weald, or
Defeat Muntzer on Lake Bordu
Chapter 3 (C) -- Arrive in Almorica
Chapter 3 (N) -- Open from the Start
Chapter 4 -- Open from the start

Squad Limit: 6 / Enemy Limit: 5 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|----------------------Enemy Appearances------------------|
700 | Races: Hawkman, Orc, Gryphon, Octopus, Cyclops |
| Class: Lv 5+ Gryphon, Lv 5+ Octopus, Lv 5+ Cyclops, |
| Lv 5+ Beast Tamer, Lv 5+ Wizard, Lv 5+ Archer, |
| Lv 5+ Warrior, Lv 5+ Berserker |
--------------------------------------------------------------------|
---------------------------------------------------------------------
Random Battle Area #4 -- Xeod Moors [RB04XM]
Availability: Chapter 1 -- Defeat Ganpp at Xeod Moors
Chapter 2 (L) -- Defeat Garba at Xeod Moors;
Only until reaching Qadriga Fortress
Chapter 2 (C) -- Defeat Vance at Xeod Moors;
Only until reaching Tynemouth Hill
Chapter 3 (L) -- Clear Coritanae Keep
Chapter 3 (C) -- Defeat Felnatorre at Xeod Moors
Chapter 3 (N) -- Open from the start
Chapter 4 -- Open from the start

Squad Limit: 7 / Enemy Limit: 7 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|--------------------------Enemy Appearances--------------|
800 | Races: Human Zombie, Ghost, Skeleton |
| Class: Lv 4+ Knight, Lv 4+ Archer, Lv 4+ Warrior, |
| Lv 4+ Terror Knight, Lv 4+ Wizard/Enchantress, |
| Lv 4+ Rune Fencer/Valkyrie |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #5 -- Rhea Boum Aqueduct [RB05RB]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Defeat Josephine in Rhea Boum Aqueduct
Only until reaching Qadriga Fortress
Chapter 2 (C) -- Defeat Xapan in Rhea Boum Aqueduct;
Only until reaching Tynemouth Hill
Chapter 3 (L) -- Clear Coritanae Keep
Chapter 3 (C) -- Defeat Gannon in Port Asyton
Chapter 3 (N) -- Open from the start
Chapter 4 -- Open from the start

Squad Limit: 6 / Enemy Limit: 6 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|----------------------Enemy Appearances------------------|
700 | Races: Human, Octopus, Golem |
| Class: Lv 6+ Warrior, Lv 6+ Berserker, Lv 6+ Archer, |
| Lv 6+ Wizard, Lv 6+ Octopus, Lv 6+ Clay Golem, |
| Lv 6+ Stone Golem, Lv 6+ Terror Knight |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #6 -- Madura Drift [RB06MD]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Defeat Hektor in Madura Drift
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Pass through Madura Drift on way to
Palace of the Dead

Squad Limit: 7 / Enemy Limit: 7 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|----------------------Enemy Appearances------------------|
800 | Races: Hawkman, Lizardman, Lamia, Skeleton, Ghost, |
| Gryphon, Dragon, Cockatrice |
| Class: Lv 10+ Warrior, Lv 10+ Berserker, Lv 10+ Gryphon,|
| Lv 10+ Cockatrice, Lv 10+ Frost Dragon, |
| Lv 10+ Rune Fencer, Lv 10+ Wizard, Lv 10+ Witch |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #7 -- Bahanna Highlands [RB07BH]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Defeat Roberval in Bahanna Highlands
Chapter 3 (C) -- Defeat Hektor in Bahanna Highlands
Chapter 3 (N) -- Unavailable
Chapter 4 -- Open from the start

Squad Limit: 9 / Enemy Limit: 9 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|----------------------Enemy Appearances------------------|
1000 | Races: Skeleton, Ghost, Lizardman, Lamia, Orc, Gremlin, |
| Dragon, Cyclops |
| Class: Lv 10+ Warrior, Lv 10+ Archer, Lv 10+ Warlock, |
| Lv 10+ Enchantress, Lv 10+ Berserker, Lv10+ Witch|
| Lv 10+ Hoplite, Lv 10+ Patriarch, Lv 10+ Rogue |
| Lv 10+ Terror Knight, Lv 10+ Flood Dragon, |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #8 -- The Reisan Way [RB08RW]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Defeat Vance on The Reisan Way
Chapter 3 (C) -- Defeat Cassandra on The Reisan Way
Chapter 3 (N) -- Unavailable
Chapter 4 -- Open from the start

Squad Limit: 12 / Enemy Limit: 18 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|----------------------Enemy Appearances------------------|
1300 | Races: Human, Lizardman, Lamia, Dragon, Gremlin, Ghost, |
| Orc, Faerie |
| Class: Lv 11+ Warrior, Lv 11+ Berserker, Lv 11+ Archer, |
| Lv 11+ Rogue, Lv 11+ Cleric, Lv 11+ Enchantress, |
| Lv 11+ Hoplite, Lv 11+ Patriarch/Matriarch, |
| Lv 11+ Witch/Warlock, Lv 11+ Juggernaut, |
| Lv 11+ Earth Dragon, Lv 11+ Thunder Dragon, |
| Lv 11+ Terror Knight, Lv 11+ Familiar |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #9 -- The Psonji Weald [RB09PW]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Defeat Brutakos in Psonji Weald, or
Defeat Muntzer on Lake Bordu
Chapter 3 (C) -- Arrive in Almorica
Chapter 3 (N) -- Open from the start
Chapter 4 -- Open from the start

Squad Limit: 10 / Enemy Limit: 10 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|----------------------Enemy Appearances------------------|
1000 | Races: Lizardman, Lamia, Faerie, Ghost, Gremlin |
| Class: Lv 12+ Warrior, Lv 12+ Berserker, Lv 12+ Hoplite,|
| Lv 12+ Witch, Lv 12+ Juggernaut, Lv 12+ Familiar,|
| Lv 12+ Enchantress, Lv 12+ Patriarch/Matriarch, |
| Lv 12+ Warlock, Lv 12+ Rogue |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #10 -- Mount Weobry [RB10MW]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- After passing through Mount Weobry
Chapter 3 (C) -- Defeat Ganpp on Mount Weobry
Chapter 3 (N) -- After passing through Mount Weobry
Chapter 4 -- Open from the start

Squad Limit: 8 / Enemy Limit: 8 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|----------------------Enemy Appearances------------------|
800 | Races: Human, Gryphon, Dragon, Faerie, Ghost, Skeleton, |
| Cockatrice |
| Class: Lv 12+ Gryphon, Lv 12+ Flame Dragon, |
| Lv 12+ Wizard/Enchantress, Lv 12+ Warrior, |
| Lv 12+ Archer, Lv 12+ Familiar, Lv 12+ Cockatrice|
| Lv 12+ Beast Tamer, Lv 12+ Berserker |
| Lv 12+ Dark Dragon |
|-----------------------Special Loot----------------------|
| Buried (4 Steps Right, 2 Steps Back) |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #11 -- Mount Hedon [RB11MH]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Defeat Cassandra on Mount Hedon
Chapter 4 -- Defeat LeRozza on Mount Hedon

Squad Limit: 6 / Enemy Limit: 6 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
700 | Races: Hawkman, Gremlin, Ghost, Dragon |
| Class: Lv 11+ Archer, Lv 11+ Enchantress, Lv 11+ Rogue, |
| Lv 11+ Flame Dragon, Lv 11+ Familiar |
|-----------------------Special Loot----------------------|
| Buried (2 Steps Left, 5 Forward) |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #12 -- The Vanessan Way [RB12VW]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Defeat Alessandro on The Vanessan Way

Squad Limit: 12 / Enemy Limit: 18 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1200 | Races: Human, Zombie Templar*, Hawkman, Lizardman, |
| Gremlin, Faerie, Orc, Golem, Cockatrice, Dragon |
| Class: Lv 14+ Archer, Lv 14+ Juggernaut, Lv 14+ Rogue, |
| Lv 14+ Familiar, Lv 14+ Berserker, Lv 14+ Hoplite|
| Lv 14+ Clay Golem, Lv 14+ Stone Golem, |
| Lv 14+ Cockatrice, Lv 14+ Earth Dragon, |
| Lv 14+ Flame Dragon, Lv 14+ Patriarch, |
| Lv 14+ Cleric, Lv 19+ Warrior, Lv 19+ Knight, |
| Lv 19+ Rune Fencer |
|----------------------Special Loot-----------------------|
| Hagia Knight's Mark (Steal from Zombie Templars) |
--------------------------------------------------------------------|
*Note: The Zombie Templars only appear during a spell of "Rain" or
"Heavy Rain". All enemies will have their base level boosted
to 19, and you'll be starting from a different than normal
location. It's essentially a secret random battle.

---------------------------------------------------------------------
Random Battle Area #13 -- Lambiss Hill [RB13LH]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Defeat Pajeot on Lambiss Hill

Squad Limit: 7 / Enemy Limit: 7 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
800 | Races: Hawkman, Lizardman, Lamia, Dragon |
| Class: Lv 14+ Archer, Lv 14+ Warrior, Lv14+ Rune Fencer,|
| Lv 14+ Matriarch, Lv 14+ Juggernaut, |
| Lv 14+ Cloud Dragon |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #14 -- Tzorious Field [RB14TF]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Defeat Andoras on Tzorious Field

Squad Limit: 12 / Enemy Limit: 13 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1300 | Races: Orc, Gremlin, Golem, Dragon, Uruk* |
| Class: Lv14+ Juggernaut, Lv14+ Hoplite, Lv14+ Berserker,|
| Lv14+ Rogue, Lv14+ Clay Golem, Lv14+ Stone Golem,|
| Lv14+ Iron Golem, Lv14+ Baldur Golem, Lv14+ Uruk,|
| Lv14+ Flame Dragon, Lv14+ Earth Dragon, |
| Lv14+ Familiar |
--------------------------------------------------------------------|
*Note: Uruks cannot be recruited

---------------------------------------------------------------------
Random Battle Area #15 -- Iorumza Canyon [RB15IC]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Defeat Stanoska in Iorumza Canyon or
Defeat Mimose in Boulder Sands

Squad Limit: 9 / Enemy Limit: 9 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1000 | Races: Human, Hawkman, Lizardman, Faerie, Gremlin, Orc |
| Cockatrice, Gryphon |
| Class: Lv16+ Warrior, Lv16+ Rune Fencer, Lv16+ Hoplite, |
| Lv16+ Patriarch, Lv16+ Familiar, Lv16+ Rogue, |
| Lv16+ Berserker, Lv16+ Terror Knight, |
| Lv16+ Archer, Lv16+ Cockatrice, Lv16+ Gryphon |
|----------------------Special Loot-----------------------|
| Buried (3 Steps Right, 9 Steps Forward) |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #16 -- Boulder Sands [RB16BS]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Defeat Stanoska in Iorumza Canyon or
Defeat Mimose in Boulder Sands

Squad Limit: 11 / Enemy Limit: 11 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1200 | Races: Human, Gremlin, Ghost, Skeleton, Dragon, Golem, |
| Faerie |
| Class: Lv 16+ Rogue, Lv 16+ Warlock, Lv 16+ Enchantress,|
| Lv 16+ Warrior, Lv 16+ Clay Golem, Lv 16+ Archer,|
| Lv 16+ Stone Golem, Lv 16+ Earth Dragon, |
| Lv 16+ Familiar |
|----------------------Special Loot-----------------------|
| Buried (8 Steps Left, 1 Step Forward) |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #17 -- Belmorose Highwilds [RB17BH]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Defeat Jilessa at Belmorose Highwilds
on the way to the Palace of the Dead

Squad Limit: 9 / Enemy Limit: 9 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1000 | Races: Hawkman, Lamia, Orc, Gremlin, Faerie, Skeleton, |
| Ghost |
| Class: Lv18+ Rune Fencer, Lv18+ Juggernaut, Lv18+ Archer|
| Lv18+ Witch/Warlock, Lv18+ Familiar, Lv18+ Rogue,|
| Lv18+ Warrior, Lv18+ Matriarch, Lv18+ Enchantress|
| Lv18+ Berserker |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #18 -- Bortegun Fens [RB18BF]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Pass through Bortegun Fens on the way
to the Palace of the Dead

Squad Limit: 10 / Enemy Limit: 10 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1100 | Races: Human, Lizardman, Orc, Faerie, Gremlin |
| Class: Lv 18+ Warrior, Lv 18+ Rogue, Lv 18+ Archer, |
| Lv 18+ Wizard/Enchantress , Lv 18+ Patriarch, |
| Lv 18+ Berserker, Lv 18+ Terror Knight, |
| Lv 18+ Familiar |
--------------------------------------------------------------------|

---------------------------------------------------------------------
Random Battle Area #19 -- The Leupha Coast [RB19LC]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Pass through The Leupha Coast on the
way to Grimsby

Squad Limit: 12 / Enemy Limit: 12 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1300 | Races: Human, Hawkman, Lizardman, Octopus, Kraken*1 |
| Class: Lv 18+ Knight, Lv 18+ Cleric, Lv 18+ Archer, |
| Lv 18+ Patriarch, Lv 18+ Rune Fencer/Valkyrie, |
| Lv 18+ Fusilier, Lv 18+ Berserker, Lv 18+ Octopus|
| Lv 18+ Kraken, Lv 18+ Terror Knight, |
| Lv 18+ Enchantress, Lv 18+ Warrior |
|-----------------------Special Loot----------------------|
| Crescente (Lv 24 Hawkman Archer Equip)*2 |
--------------------------------------------------------------------|
*Note 1: Krakens cannot be recruited.
*Note 2: A base Level 24 Hawkman Archer may appear if it is raining.
It will have a very hard to acquire Crescente bow. You will
also be starting at the opposite end of the map than normal
and there will be two other factions in the battle. If the
average level of your squad is at Level 26 or above the
Hawkman Archer will no longer have the Crescente equipped.
This is essentially a secret random battle.

---------------------------------------------------------------------
Random Battle Area #20 -- Neimrahava Wood [RB20NW]
Availability: Chapter 1 -- Unavailable
Chapter 2 (L) -- Unavailable
Chapter 2 (C) -- Unavailable
Chapter 3 (L) -- Unavailable
Chapter 3 (C) -- Unavailable
Chapter 3 (N) -- Unavailable
Chapter 4 -- Defeat Ganpp in Neimrahava Wood

Squad Limit: 12 / Enemy Limit: 13 Objective: Vanquish all Enemies


_________
Info \
-Base Exp-|---------------------Enemy Appearances-------------------|
1300 | Races: Hawkman, Faerie, Gremlin, Skeleton, Ghost, Dragon|
| Zombie Human |
| Class: Lv 20+ Wizard/Enchantress, Lv 20+ Familiar, |
| Lv 20+ Terror Knight, Lv 20+ Rune Fencer/Valkyrie|
| Lv 20+ Dark Dragon, Lv 20+ Earth Dragon, |
| Lv 20+ Rogue |
--------------------------------------------------------------------|

=====================================================================

3.6 -- Post-Game Extras [POSTX]


Optional Sidequest #10: The Songstress [OS10X]
Optional Dungeon #10: San Bronsa Ruins [OD10X]

---------------------------------------------------------------------
Optional Sidequest #10: The Songstress [OS10X]
Availability: Canopus and Gildas must be "Alive" in the Warren
Report and in your army. Special Note -- Gildas does
not join on the Neutral Route.

---------------------------------------------------------------------
Optional Dungeon #10: San Bronsa Ruins [OD10X]
Availability: Complete Optional Sidequest #10: The Songstress

=====================================================================

3.7 -- Optional Dungeon #1: The Phorampa Wildwood [OD1PW]

Availability -- Chapter 2: Law (After Tynemouth Hill, Before Rhime)


Chaos (After Tynemouth Hill)

Chapter 3: Law (Start of Chapter, Before Coritanae)


(After Tynemouth Hill)
Neutral (Start of the Chapter)
Chaos (After Arriving in Almorica)

Chapter 4: From the Start of the Chapter

Map of the Phorampa Wildwood:


-----------------------------

=================== Chapter 2 Regions =====================


|
[Adventurer's Gap -- PW1]
|
+----------+----------+
| |
V V
[Snowmelt Stream -- PW2] [Field of Fallen Shadow -- PW3]
| |
V V
[Phorampa's Doorstep -- PW4] [Untrodden Marsh -- PW5]
| |
V +----------+-------------+
[The Howling Hills -- PW6] | |
| |
V |
[The Feral Shore -- PW7] |
|
=================== Chapter 3 Regions ============|=======
V
[Gunagua Headwater -- PW8]
|
+------------------------+
|
V
[Whisper of Leaf and Water -- PW9]
|
V
[Lie Down in Green Pastures -- PW10]
|
+-----------+-------------+
| |
V |
[The Frostfen -- PW11] |
|
=================== Chapter 4 Regions =|=================
|
V
[Scenic Knoll -- PW12]
|
+---------+
|
+-----------------+-----------------+
| |
V V
[Land of the Supplicant -- PW13] [Heart of the Wildwood -- PW14]
|
V
[Wonder at the Gods Above -- PW15]

Treasures of the Phorampa Wildwood:


-----------------------------------

Item Name | Location | Target


---------------------|------------------------|----------------------
Ring of the Horde | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Ring of Vitality | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Ring of Deftness | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Ring of Alacrity | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Ring of Evasion | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Ring of Intellect | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Ring of the Mind | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Magebane Band | Chapter 2 Regions | Lv 14~15+ Enemies
| Chapter 3 Regions | Lv 17+ Enemies
Abuna's Mark | [PW1][PW2][PW4][PW8] | R1 Steal/Cleric
| [PW9][PW10] |
Spear Enchiridion | [PW8] | Lv 17+ Rune Fencer
Axe Enchiridion | [PW9] | Lv 17+ Beast Tamer
1H Katana Enchiridion| [PW10] | Lv 17+ Ninja
2H Katana Enchiridion| [PW11] | Lv 17+ Swordmaster
Whip Enchiridion | [PW12] | Lv 20+ Beast Tamer
Fist Enchiridion | [PW13] | Lv 20+ Warrior
2H Sword Enchiridion | [PW14] | Lv 20+ Terror Knight
Bow Enchiridion | [PW15] | Lv 20+ Archer
---------------------------------------------------------------------

Battles of the Phorampa Wildwood:


---------------------------------

Phorampa Wildwood / Adventurer's Gap [PW1]


Squad Limit: 6 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv 7+: 800| Various "Rings" (Lv 14+ Enemy Equip) |
Lv14+: 900| Abuna's Mark (Rank 1 Steal from Clerics) |
| Peregrine's Mark (Lv 20+ Hawkman Drop?) |
| Buried (4 Steps Left, 3 Steps Forward) |
| Buried (2 Steps Left, 9 Steps Forward) |
| Buried (4 Steps Right, 7 Steps Forward) |
| Buried (7 Steps Left, 7 Steps Forward) |
| Buried (1 Step Right, 11 Steps Forward) |
| Buried (1 Step Right, 14 Steps Forward) |
--------------------------------------------------------------------|
You might want to use the overhead view for a lot of the time as some
areas of the map are completely obscured by tall cliffs. There's only
a handful of basic class enemies here and the odd Gryphon, usually
about a level below your highest character, so it's meant to be a
good opening stage.

Phorampa Wildwood / Snowmelt Stream [PW2]


Squad Limit: 6 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv 7+: 800| Various "Rings" (Lv 14+ Enemy Equip) |
Lv14+: 900| Abuna's Mark (Rank 1 Steal from Clerics) |
| Buried (4 Steps Forward) |
| Buried (1 Step Right, 7 Steps Forward) |
| Buried (7 Steps Left) |
| Buried (4 Steps Left, 7 Steps Forward) |
| Buried (6 Steps Left, 13 Steps Forward) |
| Buried (13 Steps Forward) |
--------------------------------------------------------------------|

Enemy composition is pretty much identical to the Adventurer's Gap,


only this time you're fighting across a frigid stream. Nothing to
really worry about.

Phorampa Wildwood / Field of Fallen Shadow [PW3]


Squad Limit: 6 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv 7+: 800| Various "Rings" (Lv 14+ Enemy Equip) |
Lv14+: 900| Bandit's Mark (Rogue Drop) |
| Buried (9 Steps Right) |
| Buried (3 Steps Right, 8 Steps Forward) |
| Buried under Brush (2 Steps Right, 7 Steps Forward) |
| Buried (5 Steps Left, 4 Steps Forward) |
| Buried under Brush (4 Steps Left, 6 Steps Forward) |
| Buried (9 Steps Left, 3 Steps Forward) |
--------------------------------------------------------------------|

Non-human classes abound here. Various types of Dragons and Familiars


(Gremlins and Faeries) can appear in this area ripe for the picking.
The Gremlins are Umbra creatures and thus not easily recruitable
unless you have the proper skill, which isn't available until much
later in the game. Dragons are brutal, so take care here. You might
want to pick up a Dragoon from The Howling Hills before coming here.

Phorampa Wildwood / Phorampa's Doorstep [PW4]


Squad Limit: 6 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv 7+: 800| Various "Rings" (Lv 15+ Enemy Equip) |
Lv15+: 900| Abuna's Mark (Rank 1 Steal from Clerics) |
| Buried under Brush (2 Steps Left, 3 Steps Forward) |
| Buried (6 Steps Left, 6 Forward) |
| Buried (10 Steps Left, 7 Forward) |
| Buried (1 Step Left, 14 Forward) |
| Buried (4 Steps Left, 14 Forward) |
--------------------------------------------------------------------|

More advanced human classes start appearing here, Knights, Terror


Knights, and Rune Fencers generally. You start right next to large
hill that overlooks the battle field, so get a couple of bowmen up
there to make this fight easy as pie.

Phorampa Wildwood / Untrodden Marsh [PW5]


Squad Limit: 6 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv 8+: 800| Various "Rings" (Lv 15+ Enemy Equip) |
Lv15+: 900| Buried under Brush (5 Steps Right, 6 Steps Forward) |
| Buried (1 Step Right, 7 Steps Forward) |
| Buried (1 Step Left, 7 Steps Forward) |
| Buried (4 Steps Right, 8 Steps Forward) |
| Buried (5 Steps Left, 8 Steps Forward) |
| Buried under Brush (6 Steps Left, 16 Steps Forward) |
--------------------------------------------------------------------|

More non-human enemies are here, this time Octopi are added into the
mix along with other Dragons and Phantom-race units. The difficulty
in the Wildwood starts ramping up now as there can be as many as 9
enemies you'll have to fight here.

Phorampa Wildwood / The Howling Hills [PW6]


Squad Limit: 6 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv 7+: 800| Various "Rings" (Lv 15+ Enemy Equip) |
Lv15+: 900| Buried (7 Steps Forward) |
| Buried (9 Steps Left, 7 Forward) |
| Buried under Tree (4 Steps Left, 8 Steps Forward) |
| Buried under Brush (1 Step Right, 7 Steps Forward) |
| Buried (3 Steps Right, 10 Steps Forward) |
| Buried under Bush (5 Steps Right, 1 Steps Forward) |
--------------------------------------------------------------------|

This is an amazing stage in the Phorampa Wildwood that is well


worth coming here in Chapter 2, because you can recruit a bunch of
new classes that come with a several skills already learned and
weapons you simply cannot buy when the Wildwood first opens up.
Ninja, Swordmasters, Dragoons, and Terror Knights are all found here.

Phorampa Wildwood / The Feral Shore [PW7]


Squad Limit: 6 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv 9+: 800| Various "Rings" (Lv 15+ Enemy Equip) |
Lv15+: 900| Buried (1 Step Right, 3 Steps Forward) |
| Buried (3 Steps Left, 6 Steps Forward) |
| Buried under Brush (1 Step Left, 3 Steps Forward) |
| Buried (4 Steps Left, 5 Steps Forward) |
| Buried under Brush (4 Steps Right, 5 Steps Forward) |
| Buried (10 Steps Forward) |
--------------------------------------------------------------------|

Last area in Chapter 2 and it throws you a major curve ball if you
thought this arm of the route was mostly Beasts and Dragons. All the
enemies here are Zombified, so make sure you have a Cleric or two on
hand to exorcise them all. It is actually possible to recruit various
Zombie versions of the classes here but they get no Exp or SP after
the fight, even though they count in the divvying up of them. They
can be useful if you want to completely stop the growth of your other
characters to allow new classes to catch up to them though.

Phorampa Wildwood / Gunagua Headwater [PW8]


Squad Limit: 8 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv11+:1000| Spear Enchiridion (Lv 17+ Neutral Hawkman Rune Fencer) |
Lv17+:1100| Abuna's Mark (Rank 1 Steal from Cleric) |
| Various "Rings" (Level 17 Enemy Equip) |
| Buried (3 Steps Left, 9 Steps Forward) |
| Buried (1 Step Right, 7 Steps Forward) |
| Buried (9 Steps Left, 2 Steps Back) |
| Buried (10 Steps Left, 6 Steps Forward) |
| Buried under Tree (12 Steps Left, 12 Steps Forward) |
| Buried (14 Steps Forward) |
--------------------------------------------------------------------|

Witches and Warlocks appear here for you to recruit or get their
marks. They're otherwise pretty hard to come by during the main
story battles, so this is as good a place as any to get them.

Take care when fighting on the river as it is quite wide and there
are many islands to get stuck on. Better you bombard the enemy
foolish enough to cross.

Phorampa Wildwood / Whisper of Leaf and Water [PW9]


Squad Limit: 8 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv11+:1000| Axe Enchiridion (Lv 17+ Female Beast Tamer) |
Lv17+:1100| Abuna's Mark (Rank 1 Steal from Cleric) |
| Various "Rings" (Level 17 Enemy Equip) |
| Buried (1 Step Right, 4 Steps Forward) |
| Buried (6 Steps Left, 8 Steps Forward) |
| Buried under Tree (7 Steps Left, 9 Steps Forward) |
| Buried (7 Steps Left, 16 Steps Forward) |
| Buried under Tree (3 Steps Right, 12 Steps Forward) |
| Buried (6 Steps Right, 12 Forward) |
--------------------------------------------------------------------|

If you're looking for Cockatrices, this is the place to come, there's


always at least one here when you fight. Human and Hawkman classes
also show up here, but they are only lightly armed; mostly Archers,
Clerics, and the odd Swordmaster.

You might recognize this map from before as that of The Feral Shore.
That's because it's a copy of it, but you start from the other end
of the map this time.

Phorampa Wildwood / Lie Down in Green Pastures [PW10]


Squad Limit: 10 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv11+:1200| 1-H Katana Enchiridion (Lv 17+ Male Ninja) |
Lv17+:1300| Abuna's Mark (Rank 1 Steal from Cleric) |
| Various "Rings" (Level 17 Enemy Equip) |
| Buried (6 Steps Left, 1 Step Back) |
| Buried under Tree (6 Steps Left, 3 Steps Forward) |
| Buried (4 Steps Left, 7 Steps Forward) |
| Buried under Tree (1 Step Right, 6 Steps Forward) |
| Buried under Brush (4 Steps Right, 7 Steps Forward) |
| Buried (2 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

All sorts of Human classes appear here, and there's a lot of them.
Warlocks/Witches, Swordmasters, and Ninja are the highlights here.
Be careful on this map, because the enemy formation is quite dense.
There's a sizable forest separating you from them at the start, and
only a medium sized gap where the two of you'll meet. It's best to
let the enemy come to you so you can fight them in your area and have
some room to move about when things get a bit dicey.

Phorampa Wildwood / The Frostfen [PW11]


Squad Limit: 10 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv11+:1200| 2-H Katana Enchiridion (Lv 17+ F Swordmaster) |
Lv17+:1300| Various "Rings" (Level 17 Enemy Equip) |
| Buried under Brush (4 Steps Right, 3 Steps Back) |
| Buried under Tree (5 Steps Right, 4 Steps Forward) |
| Buried (1 Step Right, 6 Steps Forward) |
| Buried (6 Steps Right, 11 Steps Forward) |
| Buried under Tree (5 Steps Left, 12 Steps Forward) |
| Buried (5 Steps Left, 18 Steps Forward) |
--------------------------------------------------------------------|
So the march through a light flurry leads you into a 10-on-18 fight.
No doubt about it, this melee is going to be quite hard. Bring lots
of healing items into this fight, you'll be using them like no
tomorrow just to keep up. You need to focus on a few high damage
dealers such as Warriors, Archers, and Terror Knights, and use their
special skills to up their damage and give guaranteed hits.

There's lots of enemies to kill and it's best you focus on them
one-by-one. Send Knights into the thick of it and have them use
Phalanx to soak up the damage, grant Light-Touched to your attackers
and administer any healing in the midst of the fight.

Phorampa Wildwood / Scenic Knoll [PW12]


Squad Limit: 10 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv15+:1200| Whip Enchiridion (Lv 20+ Hawkman Beast Tamer) |
Lv20+:1300| Buried under Brush (7 Steps Right, 1 Back) |
| Buried (5 Steps Right, 5 Steps Forward) |
| Buried under Tree (8 Steps Left, 5 Steps Forward) |
| Buried (4 Steps Left, 11 Steps Forward) |
| Buried under Tree (13 Steps Steps Forward) |
| Buried (1 Step Left, 17 Steps Forward) |
--------------------------------------------------------------------|

A re-used map of the Howling Hills, only this time you start at the
very bottom and have to work your way up. Make sure you bring a
Dragoon here, as there are plenty of Dragons to be found here. If
you're at Level 20 or above a Grim Reaper may appear here, if you
have Steal at Rank 3, try stealing from him to get a very rare ring.
It's currently unknown if this ring can be gotten anywhere else. Also
of note is that there are two Hawkman Beast Tamers here, but only
one carries the Enchiridion. The one that does is the one standing
next to the Briars patch at the very top of the hill.

Phorampa Wildwood / Heart of the Wildwood [PW13]


Squad Limit: 12 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv15+:1400| Fist Enchiridion (Lv 20+ Neutral Male Warrior) |
Lv20+:1500| Buried (2 Steps Left, 6 Steps Forward) |
| Buried under Rock (2 Steps Left, 10 Steps Forward) |
| Buried (9 Steps Left, 6 Steps Forward) |
| Buried under Brush (2 Steps Left, 13 Steps Forward) |
| Buried (5 Steps Right, 17 Steps Forward) |
| Buried (2 Steps Right, 9 Steps Forward) |
--------------------------------------------------------------------|

Similar to Phorampa's Doorstep and The Frostfens, but here you'll


find many Familiars, Mages, and Golems accompanied by hordes of
Phantoms. You absolutely must have a Cleric on hand to Exorcise the
undead if you want to win here. Equip everyone with Baldur weapons
so that you can have an easier time with the Phantoms. You're
outnumbered 18-12, and half of those are undead. A Male Warrior
sometimes appears here, kill him to get the Fist Enchiridion.

Phorampa Wildwood / Land of the Supplicant [PW14]


Squad Limit: 12 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv15+:1400| 2-H Sword Enchiridion (Lv 20+ Walister Terror Knight) |
Lv20+:1500| Buried (2 Steps Left, 10 Steps Forward) |
| Buried (8 Steps Left, 2 Steps Forward) |
| Buried (12 Steps Left, 3 Steps Forward) |
| Buried under Tree (11 Steps Left, 7 Steps Forward) |
| Buried under Tree (11 Steps Left, 8 Steps Forward) |
| Buried (16 Steps Left, 12 Steps Forward) |
--------------------------------------------------------------------|

This fight is almost exactly like Field of the Fallen Shadow. Takes
place on the same map, has mostly the same enemies, but you start at
the opposite end this time. Look for a Walister Skeleton Terror
Knight when entering this map, you'll have a chance at obtaining the
2-H Sword Enchiridion if you exorcise it.

Phorampa Wildwood / Wonder at the Gods Above [PW15]


Squad Limit: 12 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv15+:1400| Bow Enchiridion (Lv 20+ Female Archer) |
Lv20+:1500| Buried under Tree (3 Steps Right, 4 Steps Forward) |
| Buried (6 Steps Right, 6 Steps Forward) |
| Buried (11 Steps Forward) |
| Buried (6 Steps Left, 7 Steps Forward) |
| Buried under Tree (8 Steps Left, 9 Steps Forward) |
| Buried under Tree (8 Steps Right, 16 Steps Forward) |
--------------------------------------------------------------------|

And you're reward for getting to the last stage of the Phorampa
Wildwood is a big hole in the ground. Well, not really, but there
is a big hole in the middle of the battlefield that you have to
fight around. Bring Clerics into this fight, because there's a large
number of undead units you'll need to Exorcise in this battle.
Archers will be a huge help here as the enemies will get held up if
you approach them on the left and right sides of the map when they
try to move forward. Have your Knights block the enemy's way and
then use your Archers and other mid/back row fighters to pick off
the enemies as they move forward into your wall.

That's all there is to the Wildwood. No real fanfare for finishing


all the stages, but you can come back to go through it as many times
as you like.

=====================================================================
3.8 -- Optional Dungeon #2: The Pirate's Graveyard [OD2PG]

Availability: Initial Areas -- During Part 2 of Azelstan Sidequest


Deeper Section -- Clear Ripples of Grief with Azelstan

Map of The Pirate's Graveyard:


------------------------------

====================== Initial Areas =======================


|
V
[Cape of Spite -- PG01]
|
V
[Astride the Border -- PG02]-----------+
| |
V |
[Crystal Halls -- PG03] |
| |
V |
[Valley of Shadow and Light -- PG04] |
| |
V |
+--------[Ripples of Grief -- PG05]------------+
| | |
=======|============== Deeper Section ================|=====
V | V
[Memories of Turquoise -- PG06] | [Crumbling Garden -- PG07]
| |
V |
[Wonder's Hollow -- PG08] |
| |
V |
[Bosom of the Sea Goddess -- PG09]<-------+
|
V
+----------[Midline Rift -- PG10]
| |
V |
[Into the Darkness -- PG11] |
|
V
[On Holy Ground -- PG12]

Enemy Classes appearing in the Pirate's Graveyard (Can't Recruit):


------------------------------------------------------------------

Class Name | Race |


-----------------|---------------------|
Kraken | Octopus |
Dagon | Octopus |
Blood Gavial | Lizardman |
Incubus | Gremlin |
Banshee | Faerie |
Wight | Skeleton |
Wraith | Ghost |
---------------------------------------|

Treasures of the Pirate's Graveyard:


------------------------------------

Item Name | Location | Target


---------------------|------------------------|----------------------
Legguard Enchiridion | [PG09] | Hoplite
BodyArmor Enchiridion| [PG10] | Blood Gavial
Hammer Enchiridion | [PG11] | Knight
| |
Damasc Gear (Most) | All Locations | Non-Magic Users
Phoenix Flamecoat | [PG01] | Kraken (near)
Viraat's Thundercoat | [PG01] | Kraken (far)
Whale Whiskercoat | [PG04] | Kraken
Falcon Mail | [PG04] | Cleric (Hawkman)
Roodbow | [PG05] | Lv26+ Hoplite (Drop)
Damasc Crossbow | [PG05] | Lv26 Hoplite
Dragon Scale | [PG05], [PG07], [PG08],| Lv26+ Hoplite,
| [PG09] | Terror Knight,
| | Lv27 Juggernaut
Wyrmscale Armor | [PG05], [PG06], [PG07],| Lv26+ Hoplite, Rogue,
| [PG08], [PG09], | Incubus, T. Knight
| | Lv27 Juggernaut,
| | Lv28 Blood Gavial
Wyrmscale Sleeves | [PG05], [PG09] | Lv26 Hoplite,
| | Lv27 Juggernaut
| | Lv28 Blood Gavial
Ji'ygla's Bracers | [PG05] | Rogue (Gremlin; Drop)
Jamadhar | [PG05], [PG09] | Rogue (Gremlin),
| | Lv28 Blood Gavial
Holy Crown | [PG06] | Incubus
Nathalork Rockcoat | [PG08] | Lv26+ Kraken
Musty Gauntlets | [PG09] | Juggernaut (Drop)
Reeking Armor | [PG09] | Blood Gavial (Drop)
Francisca | [PG09] | Lv27 Juggernaut,
Glistening Helm | [PG10] | Juggernaut
Falcon Feathercoat | [PG10] | Lv26+ Kraken
Vikrant Icecoat | [PG11] | Lv26+ Kraken
Earthen Greaves | [PG11] | Baldur Golem
Malitza's Staff | [PG12] | Lich
Aganista Lightcoat | [PG12] | Lv28+ Dagon (Elev 5)
Ji'ygla's Darkcoat | [PG12] | Lv28+ Dagon (Elev 4)
| |
Magesteel's Mark | [PG05], [PG06], [PG11] | Baldur Golem
Recruit | [PG05], [PG06], [PG12] | Lich
Recruit | [PG03], [PG09] | Flood Dragon
---------------------------------------------------------------------

Battles of the Pirate's Graveyard:


----------------------------------

Pirate's Graveyard / Cape of Spite [PG01]


Squad Limit: 8 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Phoenix Flamecoat (Kraken Drop) |
| Viraat's Thundercoat (Kraken Drop) |
| Buried (1 Step Right) |
| Buried (1 Step Right, 11 Steps Forward) |
| Buried under Tree (5 Steps Left, 10 Steps Forward) |
| Buried (12 Steps Left, 6 Steps Forward) |
| Buried (14 Steps Left, 13 Steps Forward) |
| Buried under Wreck (12 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|

You start high up on the cliffs above most of the enemies. Normally
this'd be ideal, but since most of the enemies below are going to be
Octopi or Krakens, your arrows will hardly make a dent. You'll need
to either fly down and take them on in close quarters using a Dragoon
or use indirect magic. Make sure you focus all attacks on one
Octopus or Kraken before they get a turn, because they'll use Poison
Rain past 50 TP which can spell a Game Over if they all do it around
the same time.

Pirate's Graveyard / Astride the Border [PG02]


Squad Limit: 8 Objective: Vanquish All Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Buried (3 Steps Left, 5 Steps Forward) |
| Buried (3 Steps Left, 10 Steps Forward) |
| Buried (7 Steps Left, 12 Steps Forward) |
| Buried (9 Steps Left, 14 Steps Forward) |
| Buried (3 Steps Left, 14 Steps Forward) |
| Buried under Crystal (5 Steps Left, 18 Steps Forward) |
--------------------------------------------------------------------|

Much easier than the previous area, mostly Lizardmen and occasionally
and Octopus. Since there are mostly Reptiles in this dungeon, setting
Coax and Herpetology should help you nab all the Damasc gear
they're all wearing.

Pirate's Graveyard / Crystal Halls [PG03]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Buried (4 Steps Left, 3 Steps Forward) |
| Buried under Crystal (4 Steps Left, 10 Steps Forward) |
| Buried (10 Steps Left, 6 Steps Forward) |
| Buried (1 Step Left, 7 Steps Forward) |
| Buried under Rock (3 Steps Right, 6 Steps Forward) |
| Buried (4 Steps Right, 17 Steps Forward) |
--------------------------------------------------------------------|

Lots of Reptiles here, so Herpetology can help a bit. Virtually the


same as when Azelstan was here, so get Canopus or other fliers onto
those high ledges to make things easier.

Pirate's Graveyard / Valley of Shadow and Light [PG04]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Whale Whiskercoat (Kraken Drop) |
| Falcon Mail (Cleric Drop) |
| Buried under Crystal (3 Steps Left, 3 Steps Back) |
| Buried (9 Steps Right, 2 Steps Back) |
| Buried under Rock (11 Steps Right, 8 Steps Forward) |
| Buried (3 Steps Right, 5 Steps Forward) |
| Buried (3 Steps Left, 3 Steps Forward) |
| Buried (6 Steps Left, 1 Steps Forward) |
--------------------------------------------------------------------|

Bring plenty of flying and aquatic units into this fight, because
you'll be hopping from island to island to fight the enemies here.
Undead may be around, so bring along a Cleric to exorcise them just
in case. If a Kraken appears here you may get a rare Water-elemental
armor for killing it.

Pirate's Graveyard / Ripples of Grief [PG05]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Ji'ygla's Bracers (Unique -- Rogue Drop) |
| Jamadhar (Lv 30 Rogue Equip) |
| Damasc Mitts (Lv 30 Rogue Equip) |
| Wyrmscale Armor (Lv 30 Rogue Equip) |
| Roodbow (Lv 26+ Hoplite Drop) |
| Damasc Crossbow (Lv 26 Hoplite Equip) |
| Dragon Scale (Lv 26 Hoplite Equip) |
| Wyrmscale Armor (Lv 26 Hoplite Equip) |
| Wyrmscale Sleeves (Lv 26 Hoplite) |
| Magesteel's Mark (Baldur Golem Drop) |
| Buried (4 Steps Left, 3 Steps Forward) |
| Buried (4 Steps Right, 3 Steps Forward) |
| Buried (5 Steps Forward) |
| Buried (4 Steps Left, 13 Steps Forward) |
| Buried under Rock (8 Steps Left, 16 Steps Forward) |
| Buried (19 Steps Forward) |
--------------------------------------------------------------------|

A Lich and Baldur Golem may appear here along with the undead. If you
lack any Baldur Golems or Liches, this is one of two places in the
dungeon that they can appear together for you to recruit. As is
always the case with the undead, equip Baldur weapons and bring
Clerics or Catiua to exorcise them.

Keep an eye for the high level Hoplite and Rogue that may spawn here.
The Rogue can drop the unique Ji'ygla's Bracers, while the Hoplite
can drop a Roodbow. Since they're equipped with some good equipment
you can get some of it if you kill them, or all of it if they're
recruited.

Pirate's Graveyard / Memories of Turquoise [PG06]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Wyrmscale Armor (Lv 25 Incubus Drop) |
| Holy Crown (Lv 25 Incubus Drop) |
| Buried (2 Steps Right, 3 Steps Forward) |
| Buried (2 Steps Left, 5 Steps Forward) |
| Buried under Crystal (3 Steps Right, 9 Steps Forward) |
| Buried (12 Steps Left, 2 Steps Back) |
| Buried under Rock (8 Steps Left, 2 Steps Forward) |
| Buried (11 Steps Left, 11 Steps Forward) |
--------------------------------------------------------------------|

More undead, Liches, and Baldur Golems here. You may start somewhat
surrounded on three sides, so use MP restoring items on your
exorcisers at the start and let your undead slayers get a head start.
A Level 25 Incubus sometimes appears here for you to kill to obtain
some of its equipment.

Pirate's Graveyard / Crumbling Garden [PG07]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Dragon Scale (Lv 29 Hoplite Equip) |
| Wyrmscale Armor (Lv 29 Hoplite Equip) |
| Buried (3 Steps Right, 2 Steps Back) |
| Buried (7 Steps Right, 4 Steps Forward) |
| Buried under Rock (4 Steps Right, 7 Steps Forward) |
| Buried (9 Steps Forward) |
| Buried (6 Steps Right, 9 Steps Forward) |
| Buried (17 Steps Right, 4 Steps Forward) |
--------------------------------------------------------------------|

A very hard fight against 16 opponents, most of them Reptiles with


you backed into a corner. Setting Herpetology on everyone can help
out a bit here. Be very careful traversing the central area of the
map as there are pitfalls abound. Unless characters can fly they
will lose a life. You should use an assortment of flying characters
anyways to easily traverse some of the larger gaps between the
pillars, and make use of ranged attacks and magic.

You'll come across Blood Gavials here likely for the first time and
though they are Reptiles, you cannot recruit them.

One thing to look out for is a Level 29 Hoplite that sometimes


appears here. He drops a Roodbow if you kill him but is usually
outfitted with Level 25 gear that you can obtain by recruiting him.
Pirate's Graveyard / Wonder's Hollow [PG08]
Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Nathalork Rockcoat (Lv 26+ Kraken Drop) |
| Dragon Scale (Terror Knight Drop) |
| Wyrmscale Armor (Lv 25 Terror Knight Equip) |
| Buried under Crystal (1 Step Left, 2 Steps Forward) |
| Buried (2 Steps Left, 5 Steps Forward) |
| Buried under Rock (4 Steps Left, 8 Steps Forward) |
| Buried (2 Steps Left, 12 Steps Forward) |
| Buried (14 Steps Left, 13 Steps Forward) |
| Buried (13 Steps Left) |
--------------------------------------------------------------------|

Though the map is a copy of Crystal Halls, the fight is anything but.
You start on the opposite side of those ledges, with Krakens and
Dagons rushing to attack you from the outset. Those ledges are no
longer an option so you will need one or two Dragoons here to deal
with them.

There's only a few undead here, but enough that you'll probably need
to exorcise them to clear this stage, so having at least one Cleric
on hand is required.

Take note that a specific Kraken may spawn here, and it can drop a
Nathalork Rockcoat when killed. It starts at Level 26 and appears in
the middle of the map.

Pirate's Graveyard / Bosom of the Sea Goddess [PG09]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+:1100| Legguard Enchiridion (Hoplite Drop) |
| Musty Gauntlets (Unique -- Juggernaut Drop) |
| Francisca (Lv 27 Juggernaut Equip) |
| Dragon Scale (Lv 27 Juggernaut Equip) |
| Wyrmscale Sleeves (Lv 27 Juggernaut Equip) |
| Wyrmscale Armor (Lv 27 Juggernaut Equip) |
| Reeking Armor (Unique -- Blood Gavial Drop) |
| Jamadhar (Lv 28 Blood Gavial Drop) |
| Wyrmscale Sleeves (Lv 28 Blood Gavial Drop) |
| Wyrmscale Armor (Lv 28 Blood Gavial Drop) |
| Buried under Crystal (4 Steps Right, 4 Steps Forward) |
| Buried (3 Steps Right, 8 Steps Forward) |
| Buried (7 Steps Right, 15 Steps Forward) |
| Buried (2 Steps Left, 13 Steps Forward) |
| Buried (6 Steps Left, 18 Steps Forward) |
| Buried (1 Steps Left, 18 Steps Forward) |
--------------------------------------------------------------------|

A valuable stage to fight in as there's a lot of good stuff to be


had. There are three key enemies you need to look for when starting
and they all start in roughly the same spot, which is the highest
point of the stage overlooking your start position. The Hoplite
that appears here will drop a Legguard Enchiridion, and both the
Juggernaut and Blood Gavial can drop their excellent equipment on top
of the Musty Gauntlets and Reeking Armor respectively. They can be
rather a handful to kill all at once, but if you focus on one of
them, and charm the others they shouldn't pose much of a threat.

Most of the enemies here will be undead, but there will be a few
Reptiles, Dragons, or Banshees (enemy-only Faeries) lurking about.
All you need to do is kill those Lizardmen to grab their awesome loot
and hold the spot where they started for your Archers and Monsters
to attack from, while everybody else engages the enemies.

Pirate's Graveyard / Midline Rift [PG10]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+: 700| Body Armor Enchiridion (Blood Gavial Drop) |
| Glistening Helm (Unique -- Juggernaut Drop) |
| Falcon Feathercoat (Lv 26+ Kraken Drop) |
| Buried (9 Steps Left, 2 Steps Back) |
| Buried (8 Steps Left, 1 Step Forward) |
| Buried (3 Steps Left, 7 Steps Forward) |
| Buried (2 Steps Left, 9 Steps Forward) |
| Buried (10 Steps Right, 2 Steps Forward) |
| Buried (13 Steps Right, 3 Steps Forward) |
--------------------------------------------------------------------|

Similar to that of the Valley of Shadow and Light, but this time
you're starting from the opposite side of the map, rather than that
nice raised island. The enemies down here are notably tougher, more
Dagons and Krakens, as Banshees, Wraiths, and the odd Blood Gavial.
The biggest of all these monsters are the Krakens and Dagons, so be
sure to have a Dragoon deployed here in the event they appear so they
can easily be dealt with.

There are three enemies here that drop some special items. The Blood
Gavial holds the Body Armor Enchiridion, while the Juggernaut drops
the unique Glistening Helm, and a Level 26 Kraken will rarely drop
a Falcon Feathercoat when killed.

Pirate's Graveyard / Into the Darkness [PG11]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+:1100| Hammer Enchiridion (Knight Drop) |
| Vikrant Icecoat (Lv 26+ Kraken Drop) |
| Earthen Greaves (Baldur Golem Drop) |
| Magesteel's Mark (Baldur Golem Drop) |
| Buried (2 Steps Left, 4 Steps Forward) |
| Buried (1 Step Left, 5 Steps Forward) |
| Buried (5 Steps Right, 2 Steps Forward) |
| Buried under Rock (6 Steps Right) |
| Buried under Crystal (12 Steps Right, 22 Steps Forward) |
| Buried under Rock (1 Step Right, 15 Steps Forward) |
--------------------------------------------------------------------|

Get ready for a long fight as this map is quite massive, and it's
essentially a path through underground lake with enemies in the way.
Some of the terrain absolutely requires fliers and aquatics to
navigate the shortcuts here. You will definitely need a Cleric on
hand to exorcise the undead, not just because they start right next
to you, but also because a Skeleton Knight here will drop the
valuable Hammer Enchiridion.

A couple other enemies to look for when venturing into this area is
a Level 26 Kraken that will drop a Vikrant Icecoat, and a Baldur
Golem you'll need to kill for a pair of Earthen Greaves. You will
need powerful magicians to take down those creatures quickly to
obtain their loot.

Pirate's Graveyard / On Holy Ground [PG12]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|-----------------------Special Loot----------------------|
Lv22+:1100| Malitza's Staff (Lich Drop) |
| Aganista Lightcoat (Lv 28+ Dagon Drop) |
| Ji'ygla's Darkcoat (Unique -- Lv 28+ Dagon Drop) |
| Pirate's Mark (Skeleton Archer Drop) |
| Buried (1 Step Forward) |
| Buried (7 Steps Forward) |
| Buried (3 Steps Left, 4 Steps Forward) |
| Buried (10 Steps Left) |
| Buried (15 Steps Left, 4 Steps Back) |
| Buried (14 Steps Left, 9 Steps Forward) |
--------------------------------------------------------------------|

Similar to the event battle before it, there are mostly Phantoms,
Krakens, and Dagons here. This is also a rare place where a Lich
may appear that you will both want to kill and recruit if possible on
repeat visits here. You could recruit the Lich, then retreat and come
back again for the kill or vice versa. You will definitely want a
Dragoon or two to handle those aquatic creatures because up to 6 of
them can spawn, and two is already a handful without a Dragoon.

There can be up to three Dagons on this map, but only two of them
are of any note as they're both at Level 28 and drop some
fantastically rare equipment. The one that drops the Aganista
Lightcoat starts at an elevation of 5, while the one that drops the
unique Ji'ygla's Darkcoat starts at an elevation of 4.

That's the extent of the Pirate's Graveyard, even if you get


everything here you may want come back here and go on a recruiting
spree. The equipment everybody wears in here can sell for quite
a lot of money, and in this game there's no such thing has having
too much money to spend. There's always something you'll need the
money for and never have enough.

=====================================================================

3.9 -- Optional Dungeon #3: Palace of the Dead [OD3PD]

=====================================================================

3.10 -- Optional Dungeon #4: Temple of Hahnela [OD4TH]

Availability: Speak with Mreuva in Coritanae Keep after fighting


battles at all six Fortresses initiated by reading
Talk Reports.

Map of Ndamsa Fortress / Temple of Hahnela:


-------------------------------------------

================== Ndamsa Fortress =================

[Ndamsa Fortress -- TH01]<----+


|
<Start>
|
V
[Within the Fortress -- TH02]
|
================== Temple of Hahnela =================
|
V
[1st Descent -- TH03]
|
V
[2nd Descent -- TH04]
|
V
[3rd Descent -- TH05]
|
V
[4th Descent -- TH06]
|
V
[Sanctum of Hahnela -- TH07]

Treasures of the Temple of Hahnela:


-----------------------------------

Item Name | Location | Target


---------------------|------------------------|----------------------
Damasc Gear (Most) | All Locations | Lv 22+ Enemies
Muso Blade | [TH03], [TH04] | Ninja/Kunoichi
Walloon Sword | [TH03]-[TH06] | Knight
Damasc Helm | [TH07] | Archer
Damasc Crossbow | [TH07] | Archer
| |
1H Sword Enchiridion | [TH06] | Knight
The Fist | [TH07] | Vainateya
The Crossbow | [TH07] | Vainateya
| |
Grimoire Onde | [TH07] | Vainateya
Grimoire Onde II | [TH07] | Lv 35+ Vainateya
---------------------------------------------------------------------

Battles of Ndamsa Fortress / Temple of Hahnela:


-----------------------------------------------
Dungeon traits: All enemies start at Level 22 (lots of Damasc Gear)
Most enemies are Humanoid (Set Anatomy for everyone)
Common Monsters are Gryphons (Deploy Dragoons)
Air magic is used often
Prepare for Sleep, Stun, Petrify, and Bind statuses.

Ndamsa Fortress [TH01]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Hawkman, Gryphon |
| Class: Archer, Rune Fencer, Rogue, Beast Tamer, Wizard, |
| Gryphon |
|-----------------------Special Loot----------------------|
| Buried (1 Step Right, 3 Steps Forward) |
| Buried (3 Steps Left, 9 Steps Forward) |
| Buried under Rock (5 Steps Left, 15 Steps Forward) |
| Buried (3 Steps Right, 12 Steps Forward) |
| Buried (7 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

Two enemies may spawn right beside the party at the start, so take
them out first before turning to face the rest. The battlefield is
small, so take the fight to the enemies, eliminating any Archers
and Gryphons first.

Ndamsa Fortress / Within the Fortress [TH02]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 500| Races: Human, Hawkman, Gryphon, Hippogryph* |
| Class: Cleric, Archer, Rune Fencer, Berserker, Gryphon, |
| Hippogryph |
|-----------------------Special Loot----------------------|
| Buried under Crate (1 Step Right, 7 Steps Forward) |
| Buried under Barrel (4 Steps Left, 10 Steps Forward) |
| Buried (2 Steps Left, 11 Steps Forward) |
| Buried (15 Steps Forward) |
| Buried (17 Steps Forward) |
| Buried under Barrel (1 Step Right, 21 Steps Forward) |
--------------------------------------------------------------------|
*Note: Hippogryphs can't be recruited.
An unusual map for being so narrow. You do have the high ground
though, so fight your way through using Archers and assorted melee
fighters. Just keep the enemy on the lower reaches of the map.

Temple of Hahnela / 1st Descent [TH03]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 600| Races: Human, Hawkman, Gryphon, Hippogryph* |
| Class: Cleric, Archer, Rune Fencer, Berserker, Gryphon, |
| Hippogryph, Knight, Wizard, Warlock, Ninja, |
| Kunoichi, Beast Tamer |
|-----------------------Special Loot----------------------|
| Muso Blade (Ninja/Kunoichi Equip) |
| Walloon Sword (Knight Equip) |
| Buried under Bush (1 Step Right, 2 Steps Back) |
| Buried under Bush (9 Steps Left) |
| Buried (7 Steps Forward) |
| Buried (2 Steps Left, 10 Steps Forward) |
| Buried (1 Step Left, 12 Steps Forward) |
| Buried under Bush (5 Steps Left, 8 Steps Forward) |
--------------------------------------------------------------------|
*Note: Hippogryphs can't be recruited.

The blowing grass and bushes are a nice touch here, and like the
breeze so is the battle. The map is small so the enemies will be in
your face from the get-go. The Kunoichi and Beast Tamers are the
biggest annoyance if they show up. The Kunoichi can Bind anyone with
100% success without using Concentration, while the Beast Tamers are
petrify you with normal attacks thanks to their blowguns.
Have healing items stocked to deal with them or you'll lose badly.

Temple of Hahnela / 2nd Descent [TH04]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 600| Races: Human, Hawkman, Hippogryph*, Night Crow* |
| Class: Cleric, Archer, Night Crow, Berserker, Gryphon, |
| Hippogryph, Rogue, Warrior, Warlock, Ninja, |
| Kunoichi, Beast Tamer |
|-----------------------Special Loot----------------------|
| Muso Blade (Ninja/Kunoichi Equip) |
| Walloon Sword (Knight Equip) |
| Buried under Bush (3 Steps Right, 2 Steps Forward) |
| Buried (11 Steps Left, 13 Steps Forward) |
| Buried (5 Steps Left, 7 Steps Forward) |
| Buried (2 Steps Left, 11 Steps Forward) |
--------------------------------------------------------------------|
*Note: Hippogryphs and Night Crows can't be recruited.

Another easy battle you can blow though. Like before your biggest
threat is the Ninja or Kunoichi, who can bind your characters with
ease. Take them out first followed by any Hippogryphs and then the
Archers. Night Crows make their debut here, though they're just
enemy-only versions of Hawkmen who are only slightly stronger
Vartans.

Temple of Hahnela / 3rd Descent [TH05]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Hawkman, Dragon, Hippogryph*, Night Crow* |
| Class: Cleric, Archer, Night Crow, Cloud Dragon, |
| Hippogryph, Knight, Wizard/Enchantress, |
| Beast Tamer |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight Equip) |
| Buried (10 Steps Left, 9 Steps Forward) |
| Buried (1 Step Right, 6 Steps Forward) |
| Buried (1 Step Left, 12 Steps Forward) |
| Buried (4 Steps Right, 11 Steps Forward) |
| Buried (1 Step Left, 12 Steps Forward) |
| Buried under Bush (5 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|
*Note: Hippogryphs and Night Crows can't be recruited.

A fairly difficult fight if you don't have a Dragoon handy to deal


with a lot of Hippogryphs and Cloud Dragons that make this place
their nest. Try not to get caught in the trough between the paths.
Slow moving mages will have to turn back to get out.

Temple of Hahnela / 4th Descent [TH06]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Hawkman, Dragon, Hippogryph*, Night Crow* |
| Class: Cleric, Archer, Night Crow, Cloud Dragon, |
| Hippogryph, Knight, Wizard, Warrior, Beast Tamer |
|-----------------------Special Loot----------------------|
| Sword Enchiridion (Knight Drop) |
| Walloon Sword (Knight Equip) |
--------------------------------------------------------------------|
*Note: Hippogryphs and Night Crows can't be recruited.

Into the Temple proper now. There's little change in the enemies from
the previous fight, but you're fighting in a narrow hallway. Push
forward and up the stairs with your melee characters while you have
Crossbowmen, Fusiliers, and magic users for ranged support. Places
like this are a perfect reason Fusiliers should always have their
Course Correction ability set to shoot past your characters and
obstructions.

Be sure that a Knight makes an appearance here (retreat from the


battle and return if it doesn't), as killing it will net you the
1H Sword Enchiridion.

Temple of Hahnela / Sanctum of Hahnela [TH07]


Squad Limit: 12 Objective: Vanquish the Temple Guardian
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv23+:1200| Races: Hawkman, Gryphon, Guardian |
| Class: Cleric, Archer, Wizard, Rune Fencer, Gryphon, |
| Vainateya |
|-----------------------Special Loot----------------------|
| The Crossbow (Vainateya Drop) |
| The Fist (Vainateya Drop) |
| Grimoire Onde (Vainateya Drop) |
| Grimoire Onde II (Lv 35+ Vainateya Drop) |
| Damasc Crossbow (Archer Equip) |
| Damasc Helm (Archer Equip) |
--------------------------------------------------------------------|

This underground aerie is home to Vainateya, the guardian of this


shrine. You only have to defeat it to win and it's a shockingly
simple task due to the fact the guardian is bizarrely weak against
physical attacks; they deal double damage to it! If that wasn't
enough it's also considered a beast. Therefore the Beastslayer skill
can end this fight in short order. Though you'll probably defeat the
guardian before having enough TP to use it.

Before you do that, one of the Archers here has a Damasc Crossbow and
a Damasc Helm equipped. Recruit him to get these items if you're in
short supply, as he's the only one in the Shrine to have either of
these armaments. Truth be told it's more trouble than it's worth
with a paper tiger ... er bird, at your doorstep.

On to the next Shrine.

=====================================================================

3.11 -- Optional Dungeon #5: Temple of Vaasa [OD5TV]

Availability: Speak with Mreuva in Coritanae Keep after fighting


battles at all six Fortresses initiated by reading
Talk Reports.

Map of Gecho Fortress / Temple of Vaasa:


----------------------------------------

================== Gecho Fortress =================

[Gecho Fortress -- TV01]<----+


|
<Start>
|
V
[Within the Fortress -- TV02]
|
================== Temple of Vaasa =================
|
V
[1st Descent -- TV03]
|
V
[2nd Descent -- TV04]
|
V
[3rd Descent -- TV05]
|
V
[4th Descent -- TV06]
|
V
[Sanctum of Vaasa-- TV07]

Treasures of the Temple of Vaasa:


---------------------------------

Item Name | Location | Target


---------------------|------------------------|----------------------
Damasc Gear (Most) | All Locations | Lv 22+ Enemies
Desert Blade | [TV02], [TV04], [TV05],| Terror Knight, Wight,
| [TV06], [TV07] | Dragoon
Damasc Hammer | [TV05], [TV07] | Terror Knight, Wight
Walloon Sword | [TV06] | Knight
| |
Dagger Enchiridion | [TV05] | Rogue (Female)
The Bow | [TV07] | Nathalork
The Crossbow | [TV07] | Nathalork
| |
Grimoire Seisme | [TV07] | Nathalork
Grimoire Seisme II | [TV07] | Lv 35+ Nathalork
---------------------------------------------------------------------

Battles of Gecho Fortress / Temple of Vaasa:


--------------------------------------------
Dungeon traits: All enemies start at Level 22 (lots of Damasc Gear)
Most enemies are Undead (Bring Baldur Weapons/Cleric)
Common monsters are Golems (Deploy Witches/Warlocks)
Earth and Dark magic is used often.
Prepare for Slow, and Petrify statuses.

Gecho Fortress [TV01]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Skeleton, Ghost, Golem |
| Class: Archer, Rune Fencer, Rogue, Warrior, Wizard, |
| Knight, Warlock, Berserker, Kunoichi, Clay Golem |
|-----------------------Special Loot----------------------|
| Buried (6 Steps Right, 2 Steps Back) |
| Buried (8 Steps Right, 6 Steps Forward) |
| Buried under Rock (1 Step Right, 5 Steps Forward) |
| Buried under Crate (5 Steps Left, 8 Steps Forward) |
| Buried (5 Steps Left, 15 Steps Forward) |
| Buried under Crate (5 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|

Some of the undead start off Stilled, so try to exorcise them before
they revive. One of the Archers starts in a good position with a
Siege Bow equipped, he should be a priority target, so send a flier
or two to take him out. The rest of the battle should be pretty
straightforward.

Gecho Fortress / Within the Fortress [TV02]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 500| Races: Human, Skeleton, Ghost, Golem |
| Class: Archer, Terror Knight, Witch, Ninja, Wizard, |
| Warlock, Valkyrie, Clay Golem |
|-----------------------Special Loot----------------------|
| Desert Blade (Terror Knight Equip) |
| Buried under Crate (11 Steps Right, 1 Steps Back) |
| Buried (11 Steps Right, 5 Steps Forward) |
| Buried (4 Step Right, 7 Steps Forward) |
| Buried under Crate (2 Steps Left, 12 Steps Forward) |
| Buried (4 Steps Left, 4 Steps Forward) |
| Buried (9 Steps Right, 2 Steps Forward) |
--------------------------------------------------------------------|

Most of the enemies here will be Skeleton Archers, so tread carefully


The uneven ground here makes it particularly treacherous for mages,
since they may find themselves trapped in a hole that they can't get
out of. Keep your Clerics out of the holes and trenches to avoid them
becoming completely useless here.

Temple of Vaasa / 1st Descent [TV03]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 600| Races: Human, Zombie Human, Skeleton, Ghost, Golem |
| Class: Archer, Terror Knight, Berserker, Necromancer, |
| Wizard, Warlock/Witch, Enchantress, Stone Golem |
|-----------------------Special Loot----------------------|
| Salted Lobe (Necromancer Drop) |
| Buried (8 Steps Left, 1 Steps Back) |
| Buried (2 Steps Left, 4 Steps Forward) |
| Buried (8 Steps Left, 5 Steps Forward) |
| Buried under Rock (9 Steps Left, 4 Steps Forward) |
--------------------------------------------------------------------|

The road down to the shrine is teeming with undead from here on out.
Usually the only living thing down here is a lone Necromancer that
sometimes makes an appearance, making these descents the easiest
place to find this rare class.

You start this battle surrounded, and at the bottom of a ruined


viaduct. Characters will have to find their own up the cliff to get
to the road, Flying characters will have the easiest time here.

Temple of Vaasa / 2nd Descent [TV04]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Zombie Human, Skeleton, Ghost, Golem, |
| Wight* |
| Class: Archer, Terror Knight, Warrior, Necromancer, |
| Warlock/Witch, Wizard/Enchantress, Wight, |
| Stone Golem, Iron Golem |
|-----------------------Special Loot----------------------|
| Dried Eyestem (Necromancer Drop) |
| Bloodied Ventricle (Necromancer Drop) |
| Desert Blade (Terror Knight Equip) |
| Desert Blade (Wight Drop) |
| Buried (2 Steps Right, 4 Steps Forward) |
| Buried (7 Steps Right, 8 Steps Forward) |
| Buried (11 Steps Right, 2 Steps Back) |
| Buried under Rock (2 Steps Right, 10 Steps Forward) |
| Buried under Rock (9 Steps Right, 8 Steps Forward) |
| Buried (9 Steps Right, 13 Steps Forward) |
--------------------------------------------------------------------|
*Note: Wights cannot be recruited

The stench of the Earth's Breath grows stronger here as Wights start
making an appearance in this diagonally oriented map. You have to
fight your way up the stairs, and thankfully it's a very simple route
to take if you divide up your squad into two equal groups.

Temple of Vaasa / 3rd Descent [TV05]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Zombie Human, Skeleton, Ghost, Golem, |
| Wight*, Dragon |
| Class: Archer, Rogue, Dragoon, Necromancer, Warlock, |
| Beast Tamer, Wight, Stone Golem, Iron Golem, |
| Earth Dragon |
|-----------------------Special Loot----------------------|
| Dagger Enchiridion (Female Rogue Drop) |
| Damasc Hammer (Wight Drop) |
| Desert Blade (Dragoon Equip) |
| Buried (5 Steps Right, 1 Step Forward) |
| Buried (3 Steps Right, 9 Steps Forward) |
| Buried (6 Steps Left, 4 Steps Forward) |
| Buried (6 Steps Left, 8 Steps Forward) |
| Buried under Rock (5 Steps Left, 17 Steps Forward) |
| Buried (4 Steps Right, 18 Steps Forward) |
--------------------------------------------------------------------|
*Note: Wights cannot be recruited

This stage is actually valuable for few reasons. First and most
importantly is that a Female Rogue here drops the Dagger Enchiridion
when she's exorcised; keep retreating from the battle until she
appears. Secondly, one of the Wights might have a Damasc Hammer
equipped which not many enemies wield; you'll have to exorcise it to
have a chance of obtaining it. Lastly this is likely the first
appearance of a generic female Necromancer in the game that you can
recruit.

The battle itself is rather unremarkable as it virtually dead flat


and a few undead enemies that start the battle stilled are close by.

Temple of Vaasa / 4th Descent [TV06]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Zombie Human, Skeleton, Ghost, Golem, |
| Wight*, Dragon |
| Class: Archer, Knight, Dragoon, Necromancer, Warlock, |
| Beast Tamer, Witch, Wight, Stone Golem, |
| Iron Golem, Earth Dragon |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight Equip) |
| Desert Blade (Dragoon Equip) |
--------------------------------------------------------------------|
*Note: Wights cannot be recruited

Almost to the chamber, be careful not to fall of the narrow ledges


here. There tends to be a lot of Archers here, and you're in a lot
of a trouble if they start readying Tremendous Shots to knock you off
them. The best way is to go around the outsides, as this makes it
virtually impossible to be knocked off.

Temple of Vaasa / Sanctum of Vaasa [TV07]


Squad Limit: 10 Objective: Vanquish the Temple Guardian
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv23+:1200| Races: Skeleton, Ghost, Golem, Guardian |
| Class: Archer, Terror Knight, Warlock, Enchantress, |
| Iron Golem, Nathalork |
|-----------------------Special Loot----------------------|
| The Bow (Nathalork Drop) |
| Armorcraft (Nathalork Drop) |
| Grimoire Seisme (Nathalork Drop) |
| Grimoire Seisme II (Lv 35+ Nathalork Drop) |
| Damasc Hammer (Terror Knight Equip) |
| Desert Blade (Terror Knight Equip) |
--------------------------------------------------------------------|
You'll face the oft-mentioned but rarely seen Nathalork here in this
underground mausoleum of sorts, and it's best you leave him until
last because he is a god among tanks. He's at Level 25 and hardly
anything will make a dent, as magic and physical attacks are
virtually useless against him. About the only thing that will are TP
attacks and surprisingly Poison.

Focus on taking down the Iron Golems first, and then start wiping
out his small army of phantoms. This is one of the hardest Guardian
battles but you'll be rewarded with two crafting books and of course
the Earth Apocrypha.

The next shrine awaits.

=====================================================================

3.12 -- Optional Dungeon #6: Temple of Nestharot [OD6TN]

Availability: Speak with Mreuva in Coritanae Keep after fighting


battles at all six Fortresses initiated by reading
Talk Reports.

Map of Qadriga Fortress / Temple of Nestharot:


----------------------------------------------

================= Qadriga Fortress ================

[Qadriga Fortress -- TN01]<----+


|
<Start>
|
V
[Within the Fortress -- TN02]
|
================ Temple of Nestharot ===============
|
V
[1st Descent -- TN03]
|
V
[2nd Descent -- TN04]
|
V
[3rd Descent -- TN05]
|
V
[4th Descent -- TN06]
|
V
[Sanctum of Nestharot -- TN07]

Treasures of the Temple of Nestharot:


-------------------------------------

Item Name | Location | Target


---------------------|------------------------|----------------------
Damasc Gear (Most) | All Locations | Lv 22+ Enemies
Desert Blade | [TN01] | Dragoon
Muso Blade | [TN01]-[TN06] | Kunoichi
Biblion Sacri | [TN01], [TN06], [TN07] | Familiar, Banshee
Biblion Herpetou | [TN01], [TN04], [TN07] | Familiar, Banshee
Helm Halver | [TN02]-[TN06] | Swordmaster
Commander's Gun | [TN03]-[TN05] | Fusilier
Damasc Helm | [TN07] | Rogue
| |
Helm Enchiridion | [TN06] | Cleric
The Blade | [TN07] | Xolotl
Cudgel & Whip | [TN07] | Xolotl
| |
Grimoire Eclat | [TN07] | Xolotl
Grimoire Eclat II | [TN07] | Lv35+ Xolotl
---------------------------------------------------------------------

Battles of Qadriga Fortress / Temple of Nestharot:


--------------------------------------------------
Dungeon traits: All enemies start at Level 22 (lots of Damasc Gear)
Most enemies are Faeries, Gremlins, and Humans
Common monsters are Cockatrices (Deploy Dragoons)
Lightning magic is used often.
Prepare for Stun, Charm, Bewitch, and Shackle effects

Qadriga Fortress [TN01]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Faerie, Gremlin, Cockatrice |
| Class: Cleric, Enchantress, Dragoon, Rogue, Familiar, |
| Archer, Kunoichi, Cockatrice |
|-----------------------Special Loot----------------------|
| Biblion Sacri (Familiar Equip) |
| Biblion Herpetou (Familiar Equip) |
| Desert Blade (Dragoon Equip) |
| Muso Blade (Kunoichi Equip) |
| Buried (1 Steps Right, 5 Steps Forward) |
| Buried (3 Steps Left, 9 Steps Forward) |
--------------------------------------------------------------------|

An easy battle due to the fact you're so familiar with this location.
None of the enemies are particularly threatening, save for the odd
use of Coquettish Kiss or, even worse, Virtuous Dance from the
Familiars. This will be a common situation all through the dungeon.

Qadriga Fortress / Within the Fortress [TN02]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 500| Races: Human, Faerie, Gremlin, Cockatrice |
| Class: Cleric, Enchantress, Berserker, Rogue, Familiar, |
| Swordmaster, Kunoichi, Cockatrice |
|-----------------------Special Loot----------------------|
| Helm Halver (Swordmaster Equip) |
| Muso Blade (Kunoichi Equip) |
| Buried under Crate (1 Steps Right, 2 Steps Forward) |
| Buried (10 Steps Left, 2 Steps Forward) |
| Buried under Barrel (6 Steps Left, 10 Steps Forward) |
| Buried (11 Steps Left, 12 Steps Forward) |
| Buried (4 Steps Left, 14 Steps Forward) |
| Buried (1 Step Right, 16 Steps Forward) |
--------------------------------------------------------------------|

This battle will go like the clappers. The enemies are all various
distances away and in small numbers. They'll come at you one after
the other from near, middle, and far distances away. You really only
face 2 or 3 enemies at a time.

If a Swordsman appears, try recruiting her for that Helm Halver


Katana.

Temple of Nestharot / 1st Descent [TN03]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Faerie, Gremlin, Cockatrice, Basilisk* |
| Class: Cleric, Archer, Fusilier, Rogue, Familiar, |
| Swordmaster, Kunoichi, Cockatrice, Basilisk |
|-----------------------Special Loot----------------------|
| Helm Halver (Swordmaster Equip) |
| Muso Blade (Kunoichi Equip) |
| Commander's Gun (Fusilier Equip) |
| Buried under Stone (11 Steps Left) |
| Buried under Tree (3 Steps Right, 2 Steps Back) |
| Buried (8 Steps Right, 5 Steps Forward) |
| Buried (2 Steps Left, 7 Steps Forward) |
| Buried under Rock (9 Steps Left, 10 Steps Forward) |
| Buried (2 Step Right, 11 Steps Forward) |
--------------------------------------------------------------------|
*Note: Basilisks cannot be recruited

The layout for this stage is not pretty, unless you have a Ninja or
a Flier, you're going to be stuck fighting in those trenches.
Have a couple characters block off those trenches at the start, to
prevent the enemies coming through so that your main force has the
time it needs to move onto that main pathway. Whatever you do, don't
jump back down.

This will likely be your first fight with a Basilisk, they'll


occasionally use their Evil Eye skill to petrify everyone who's
facing them that is not wearing a shield. Keep this in mind when one
is approaching 50 TP.

Temple of Nestharot / 2nd Descent [TN04]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Faerie, Gremlin, Banshee*, Incubus*, |
| Basilisk* |
| Class: Cleric, Fusilier, Rogue, Familiar, Banshee, |
| Swordmaster, Kunoichi, Basilisk, Incubus |
|-----------------------Special Loot----------------------|
| Biblion Herpetou (Banshee Drop) |
| Helm Halver (Swordmaster Equip) |
| Muso Blade (Kunoichi Equip) |
| Commander's Gun (Fusilier Equip) |
| Buried (8 Steps Left, 1 Step Back) |
| Buried under Rock (3 Steps Right, 1 Step Forward) |
| Buried (3 Steps Right, 10 Steps Forward) |
| Buried (2 Steps Left, 17 Steps Forward) |
--------------------------------------------------------------------|
*Note: Basilisks, Incubi, and Banshees cannot be recruited

You've got little choice but to fight your way up this three-tiered
cordon, and there's only two paths up, one for magic users, and
another for everybody else. Of course flying characters can just
ignore all that. Keep an eye out for that Fusilier, if it appears
it'll be at the very top and snipe at your characters with ease.
You'll want a crossbowman or a Fusilier to take her out fast.

Temple of Nestharot / 3rd Descent [TN05]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Faerie, Gremlin, Dragon, Incubus*, |
| Basilisk* |
| Class: Cleric, Fusilier, Rogue, Beast Tamer, Archer, |
| Dragoon, Swordmaster, Kunoichi, Berserker, |
| Necromancer, Enchantress, Thunder Dragon, |
| Basilisk, Incubus |
|-----------------------Special Loot----------------------|
| Helm Halver (Swordmaster Equip) |
| Muso Blade (Kunoichi Equip) |
| Commander's Gun (Fusilier Equip) |
--------------------------------------------------------------------|
*Note: Basilisks, and Incubi cannot be recruited

An unusual stage for a Temple Dungeon, as there's a huge variety of


classes here. Not the least of which is the bizarre appearance of the
only Necromancer in this temple.

You start essentially in the middle of the map, so send a small


group "backwards" to face the enemies behind you if any appear there
and forge a path forward with your main attack force.

Temple of Nestharot / 4th Descent [TN06]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Faerie, Gremlin, Dragon, Incubus*, |
| Basilisk*, Banshee* |
| Class: Cleric, Witch, Rogue, Familiar, Kunoichi, |
| Swordmaster, Thunder Dragon, Basilisk, Incubus, |
| Banshee |
|-----------------------Special Loot----------------------|
| Helm Enchiridion (Cleric Drop) |
| Biblion Sacri (Banshee Drop) |
| Helm Halver (Swordmaster Equip) |
| Muso Blade (Kunoichi Equip) |
--------------------------------------------------------------------|
*Note: Basilisks, Incubi, and Banshees cannot be recruited

Be careful where you walk here as there are several narrow paths you
can take to reach the main walkway at the other end where it is very
easy for an enemy to knock a character into the pits below.

A Dragoon is essential here as there's the possibility of three


Thunder Dragons appearing that will block those three paths.

Finally, there's a Cleric here you'll definitely want to appear so


that you can kill her for the Helm Enchiridion she holds.

Temple of Nestharot / Sanctum of Nestharot [TN07]


Squad Limit: 12 Objective: Vanquish the Temple Guardian
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv23+:1200| Races: Faerie, Gremlin, Hydra, Guardian |
| Class: Rogue, Familiar, Hydra, Xolotl |
|-----------------------Special Loot----------------------|
| The Blade (Xolotl Drop) |
| Cudgel and Whip (Xolotl Drop) |
| Grimoire Eclat (Xolotl Drop) |
| Grimoire Eclat II (Lv 35+ Xolotl Drop) |
| Damasc Helm (Rogue Equip) |
| Biblion Sacri (Familiar Equip) |
| Biblion Herpetou (Familiar Equip) |
--------------------------------------------------------------------|

This battle will be a piece of cake if you have a Dragoon in your


Ranks, since Xolotl is considered a Dragon. Take out those Familiars
first, lest they Bewitch you with their Virtuous Dance. This can
easily be done by sitting around the raised entrance of this abode
and loosing arrows and boulders at them.

This battle is also the best place to recruit the three Hydras that
are necessary for the Deneb sidequest. They are very hard to find
outside of event battles, and having three right here in one battle
couldn't be better.
That's another temple done.

=====================================================================

3.13 -- Optional Dungeon #7: Temple of Greuza [OD7TG]

Availability: Speak with Mreuva in Coritanae Keep after fighting


battles at all six Fortresses initiated by reading
Talk Reports.

Map of Geyld Fortress / Temple of Greuza:


-----------------------------------------

=================== Geyld Fortress ==================

[Geyld Fortress -- TG01]<----+


|
<Start>
|
V
[Within the Fortress -- TG02]
|
================== Temple of Greuza =================
|
V
[1st Descent -- TG03]
|
V
[2nd Descent -- TG04]
|
V
[3rd Descent -- TG05]
|
V
[4th Descent -- TG06]
|
V
[Sanctum of Greuza -- TG07]

Treasures of the Temple of Greuza:


----------------------------------

Item Name | Location | Target


---------------------|------------------------|----------------------
Damasc Gear (Most) | All Locations | Lv 22+ Enemies
Walloon Sword | [TG01], [TG06] | Hoplite
Desert Blade | [TG01], [TG03]-[TG06] | Warrior, Juggernaut
Damasc Helm | [TG07] | Juggernaut
| |
Shield Enchiridion | [TG06] | Hoplite (1H Sword)
Axe, Spear & Hammer | [TG07] | Tlaloc
The Katana | [TG07] | Tlaloc
| |
Grimoire Vaporisateur| [TG07] | Tlaloc
Grimoire | [TG07] | Lv35+ Tlaloc
Vaporisateur II | |
---------------------------------------------------------------------

Battles of Geyld Fortress / Temple of Greuza:


---------------------------------------------
Dungeon traits: All enemies start at Level 22 (lots of Damasc Gear)
Most enemies are Humans and Lizardmen
Common monsters are Octopi (Deploy Dragoons)
Water magic is used often.
Prepare for Poison and Hobble Statuses

Geyld Fortress [TG01]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Lizardmen, Octopus |
| Class: Cleric, Archer, Warrior, Berserker, Rogue, |
| Hoplite, Patriarch, Octopus |
|-----------------------Special Loot----------------------|
| Walloon Sword (Hoplite Equip) |
| Desert Blade (Warrior Equip) |
| Buried (7 Steps Right, 2 Steps Back) |
| Buried (2 Steps Left, 7 Steps Forward) |
| Buried (2 Steps Right, 5 Steps Forward) |
| Buried (6 Steps Right, 6 Steps Forward) |
| Buried under Crate (3 Steps Right, 14 Steps Forward) |
| Buried (1 Step Right, 14 Steps Forward) |
--------------------------------------------------------------------|

Virtually the same as when you were first here. Divide up your troops
into two groups and storm the fortress from two different paths.
There's no undead here, nor is Anaberg here to summon more enemies,
so it will be an easier fight. The Berserker and Hoplite sometimes
have equipment on that make them prime recruiting targets.

Geyld Fortress / Within the Fortress [TG02]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 500| Races: Human, Lizardmen, Octopus |
| Class: Cleric, Archer, Valkyrie, Berserker, Rogue, |
| Hoplite, Patriarch, Witch/Warlock, Octopus |
|-----------------------Special Loot----------------------|
| Buried under Crate (2 Steps Right, 2 Steps Back) |
| Buried (7 Steps Left, 3 Steps Back) |
| Buried (2 Steps Left, 4 Steps Forward) |
| Buried (2 Steps Right, 14 Steps Forward) |
| Buried under Crate (5 Steps Left, 9 Steps Forward) |
| Buried (2 Step Left, 15 Steps Forward) |
--------------------------------------------------------------------|

An easy fight against a small number of enemies. Divide up your small


group of characters to stop the enemy from climbing up the either
side of the stairs, regrouping only when they move towards the center
of the map. You also have a height advantage so Archers can offer
some long rang harassment as well.

Temple of Greuza / 1st Descent [TG03]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 600| Races: Human, Lizardmen, Lamia, Octopus, Kraken* |
| Class: Cleric, Rune Fencer/Valkyrie, Berserker, Witch, |
| Warlock, Hoplite, Matriarch, Juggernaut, Octopus,|
| Kraken |
|-----------------------Special Loot----------------------|
| Desert Blade (Juggernaut Equip) |
| Buried (3 Steps Right, 1 Step Forward) |
| Buried (2 Steps Right, 4 Steps Forward) |
| Buried (4 Steps Left, 5 Steps Forward) |
| Buried (8 Steps Left, 8 Steps Forward) |
| Buried (1 Step Left, 9 Steps Forward) |
--------------------------------------------------------------------|
*Note: Krakens cannot be recruited.

An underground stream divides this small map in two. Though there are
many crossing points, you should stay on your side until you've
defeated at least half the enemies and there are no more Octopi and
Krakens swimming about. Let the enemies come to you so that you
have the terrain advantage and take them out as the come over to
your before going over to theirs.

Temple of Greuza / 2nd Descent [TG04]


Squad Limit: 7 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 600| Races: Human, Lizardmen, Blood Gavial*, Kraken* |
| Class: Cleric, Rune Fencer, Archer, Berserker, Warrior |
| Hoplite, Patriarch, Juggernaut, Terror Knight, |
| Blood Gavial, Kraken |
|-----------------------Special Loot----------------------|
| Desert Blade (Juggernaut Equip) |
--------------------------------------------------------------------|
*Note: Blood Gavials and Krakens cannot be recruited.

You start this battle caught in a pincer attack, but it's


surprisingly easy to fight your way out of because most of the
enemies aren't that aggressive. Have a couple fliers or ranged
attackers fight their way up the stairs to gain an advantage over the
enemies below. Your other characters should hold the area near where
they started and prevent any other enemies reaching your ranged
attackers.

Temple of Greuza / 3rd Descent [TG05]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Lizardmen, Dragon, Blood Gavial*, Kraken*,|
| Dagon* |
| Class: Cleric, Rune Fencer/Valkyrie, Archer, Berserker, |
| Hoplite, Patriarch, Flood Dragon, Blood Gavial, |
| Kraken, Dagon |
|-----------------------Special Loot----------------------|
| Desert Blade (Juggernaut Equip) |
| Buried under Rock (6 Steps Left, 1 Step Back) |
| Buried (9 Steps Left, 8 Steps Forward) |
| Buried (8 Steps Left, 13 Steps Forward) |
| Buried (3 Steps Right, 15 Steps Forward) |
| Buried (6 Steps Right) |
--------------------------------------------------------------------|
*Note: Blood Gavials, Krakens, and Dagons cannot be recruited.

The battle looks difficult because of the terrain, but it's actually
very easy if you withhold using close-quarter attackers. Spear and
Whip users will be the best complement to your ranged attackers and
fliers. Magic will help take down those Krakens and Dagons quickly.

Temple of Greuza / 4th Descent [TG06]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Lizardmen, Dragon, Blood Gavial*, Dagon* |
| Class: Cleric, Rune Fencer/Valkyrie, Berserker, Hoplite,|
| Juggernaut, Flood Dragon, Blood Gavial, Dagon |
|-----------------------Special Loot----------------------|
| Desert Blade (Juggernaut Equip) |
| Walloon Sword (Hoplite Equip) |
| Shield Enchiridion (Hoplite Drop) |
--------------------------------------------------------------------|
*Note: Blood Gavials, and Dagons cannot be recruited.

A stage almost too good to be true for your Archers and other ranged
attackers. You start on the high ground, while the enemy has to weave
their way up a long path with pitfalls separating them. You should
easily be able to defeat each enemy as they approach your position.

One of two Hoplites that spawn here will drop the Shield Enchiridion,
the one that does is usually equipped with a one-handed sword.

Temple of Greuza / Sanctum of Greuza [TG07]


Squad Limit: 10 Objective: Vanquish the Temple Guardian
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv23+:1200| Races: Lizardman, Octopus, Guardian |
| Class: Juggernaut, Patriarch, Berserker, Octopus, Tlaloc|
|-----------------------Special Loot----------------------|
| Axe, Spear & Hammer (Tlaloc Drop) |
| The Katana (Tlaloc Drop) |
| Grimoire Vaporisateur (Tlaloc Drop) |
| Grimoire Vaporisateur II (Lv 35+ Tlaloc Drop) |
| Damasc Helm (Juggernaut Equip) |
--------------------------------------------------------------------|

Tlaloc takes the form of an Octopus in this sanctuary, as such he


is susceptible to the Beastslayer skill for an easy victory. Attack
the other enemies, especially the Patriarchs to quickly build up TP
for attacking Tlaloc. The other enemies can generally be ignored.

The Juggernauts might have a Damasc Helm or two equipped, so try to


recruit them as well for some extra equipment.

That's that Temple cleared.

=====================================================================

3.14 -- Optional Dungeon #8: Temple of Xoshonell [OD8TX]

Availability: Speak with Mreuva in Coritanae Keep after fighting


battles at all six Fortresses initiated by reading
Talk Reports.

Map of Boed Fortress / Temple of Xoshonell:


-------------------------------------------

=================== Boed Fortress ==================

[Boed Fortress -- TX01]<-----+


|
<Start>
|
V
[Within the Fortress -- TX02]
|
================ Temple of Xoshonell ================
|
V
[1st Descent -- TX03]
|
V
[2nd Descent -- TX04]
|
V
[3rd Descent -- TX05]
|
V
[4th Descent -- TX06]
|
V
[Sanctum of Xoshonell -- TX07]

Treasures of the Temple of Xoshonell:


-------------------------------------
Item Name | Location | Target
---------------------|------------------------|----------------------
Damasc Gear (Most) | All Locations | Lv22+ Enemies
Walloon Sword | [TX01]-[TX06] | Hoplite, Knight, Uruk
Commander's Gun | [TX01], [TX03]-[TX06] | Fusilier
Desert Blade | [TX01], [TX02], [TX03],| Warrior, Dragoon,
| [TX07] | Terror Knight
Muso Blade | [TX03], [TX04] | Ninja
Biblion Sacri | [TX03], [TX04], [TX06] | Warlock
Damasc Helm | [TX07] | Archer
Ice Blade | [TX07] | Hoplite
| |
Fusil Enchiridion | [TX06] | Fusilier
The Fist | [TX07] | Ifrit
Armorcraft | [TX07] | Ifrit
Shieldcraft | [TX07] | Lv35+ Ifrit
Codex of Jewelry | [TX07] | Lv35+ Ifrit
| |
Grimoire Calcination | [TX07] | Ifrit
Grimoire | [TX07] | Lv35+ Ifrit
Calcination II | |
---------------------------------------------------------------------

Battles of Boed Fortress / Temple of Xoshonell:


-----------------------------------------------
Dungeon traits: All enemies start at Level 22 (lots of Damasc Gear)
Most enemies are Humans and Orcs (Set Daemonology)
Common monsters are Cyclopes (Deploy Dragoons)
Fire magic is used often.
Prepare for Envenomed Status Effect

Boed Fortress [TX01]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Orc, Cyclops |
| Class: Archer, Warrior, Fusilier, Rune Fencer, Dragoon, |
| Knight, Hoplite, Patriarch, Cyclops |
|-----------------------Special Loot----------------------|
| Walloon Sword (Hoplite/Knight Equip) |
| Commander's Gun (Fusilier Equip) |
| Desert Blade (Warrior/Dragoon Equip) |
| Buried (5 Steps Left, 1 Step Forward) |
| Buried (4 Steps Right, 11 Steps Forward) |
| Buried (5 Steps Left, 6 Steps Forward) |
| Buried under Crate (8 Steps Left, 13 Steps Forward) |
--------------------------------------------------------------------|

Bring a few flying characters into this fight, in case a few Archers
appear. Those Archers appear on top of the fort and will be very
hard to reach otherwise due to the topography of the map, and the
fact a lot of enemies will swarm you at the start, preventing you
from reaching those Archers while they pummel you relentlessly.
Boed Fortress / Within the Fortress [TX02]
Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 500| Races: Human, Orc, Cyclops |
| Class: Archer, Berserker, Terror Knight, Rune Fencer, |
| Knight, Patriarch, Cyclops |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight Equip) |
| Desert Blade (Terror Knight Equip) |
| Buried under Barrel (4 Steps Back) |
| Buried (4 Steps Left, 2 Steps Back) |
| Buried (3 Steps Left, 8 Steps Forward) |
| Buried (2 Steps Left, 14 Steps Forward) |
| Buried (1 Step Right, 16 Steps Forward) |
| Buried under Crate (1 Step Right, 21 Steps Forward) |
--------------------------------------------------------------------|

Surprisingly, this map, and the one inside Ndamsa Fortress are copies
of one another. However this time, you're at the opposite end and
will likely have to fight through Archers perched on the higher
section. Melee fighters and indirect magic is the way to go here,
given the incredibly narrow passage you're fighting makes using
missile attacks tricky and inadvisable.

Temple of Xoshonell / 1st Descent [TX03]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Orc, Cyclops, Spriggan* |
| Class: Archer, Fusilier, Terror Knight, Rune Fencer, |
| Rogue, Knight, Ninja, Warlock, Patriarch, Cyclops|
| Juggernaut, Spriggan |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight Equip) |
| Desert Blade (Terror Knight Equip) |
| Muso Blade (Ninja Equip) |
| Biblion Sacri (Warlock Equip) |
| Commander's Gun (Fusilier Equip) |
| Buried under Rock (10 Steps Left, 2 Steps Back) |
| Buried (6 Steps Left, 4 Steps Forward) |
| Buried (4 Steps Left, 7 Steps Forward) |
--------------------------------------------------------------------|
*Note: Spriggans cannot be recruited

You will have to fight around a pit of Lava here, and having a Flame
Dragon will help a bit as they can move over it and gain a bonus
by attacking and being attacked on it. Divide the rest of your troops
up to get them around the pool and attack. Be sure to recruit any
Ninja that appear as they sometimes hold Muso Blades.
Temple of Xoshonell / 2nd Descent [TX04]
Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Orc, Cyclops, Spriggan*, Titan* |
| Class: Archer, Fusilier, Terror Knight, Rune Fencer, |
| Rogue, Knight, Ninja, Warlock, Patriarch, Cyclops|
| Warrior, Juggernaut, Spriggan, Titan |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight Equip) |
| Muso Blade (Ninja Equip) |
| Biblion Sacri (Warlock Equip) |
| Commander's Gun (Fusilier Equip) |
| Buried (7 Steps Right, 9 Steps Forward) |
| Buried under Rock (5 Steps Left, 15 Steps Forward) |
| Buried (4 Steps Left, 17 Steps Forward) |
| Buried (1 Step Left, 18 Steps Forward) |
--------------------------------------------------------------------|
*Note: Spriggans and Titans cannot be recruited

Similar to the previous map, you will need to divide up your force
into two equal groups to fight through the two narrow paths leading
away from your starting position. Each group should have a melee
attacker to block enemy advancement, a bow user and magic attacker to
inflict heavy damage, and a healer to keep the group moving forward.

Temple of Xoshonell / 3rd Descent [TX05]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Orc, Dragon, Spriggan*, Uruk* |
| Class: Archer, Fusilier, Terror Knight, Rune Fencer, |
| Cleric, Knight, Flame Dragon, Patriarch, |
| Berserker, Spriggan, Uruk |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight Equip) |
| Walloon Sword (Uruk Drop) |
| Commander's Gun (Fusilier Equip) |
| Buried (7 Steps Right, 3 Steps Forward) |
| Buried (2 Steps Right, 10 Steps Forward) |
| Buried under Rock (4 Steps Right, 13 Steps Forward) |
| Buried (4 Steps Right, 16 Steps Forward) |
| Buried (15 Steps Right, 11 Steps Forward) |
--------------------------------------------------------------------|
*Note: Spriggans and Uruks cannot be recruited

Although there are two paths present here, it is better to hold your
ground and let the enemy come to you and attack them as they
approach, because the paths are too long to afford splitting up and
will weaken your position. There's a lot of a Lava here so having
a Flame Dragon or two on your side can benefit you immensely. Archers
and Fusiliers may be present here to make things difficult, but if
you send in a Ninja and use Steelstance after every attack, you can
take them down with ease.

Temple of Xoshonell / 4th Descent [TX06]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Orc, Dragon, Titan*, Uruk* |
| Class: Archer, Fusilier, Beast Tamer, Rune Fencer, |
| Cleric, Warrior, Knight, Flame Dragon, Patriarch,|
| Warlock, Berserker, Titan, Uruk |
|-----------------------Special Loot----------------------|
| Fusil Enchiridion (Fusilier Drop) |
| Walloon Sword (Knight Equip) |
| Walloon Sword (Uruk Drop) |
| Biblion Sacri (Warlock Equip) |
| Commander's Gun (Fusilier Equip) |
--------------------------------------------------------------------|
*Note: Spriggans and Uruks cannot be recruited

Not an especially difficult fight, despite the possibility of being


attacked from three sides. The enemies are so far apart that you
should be able to defeat one or two at a time with your whole squad
before the next few get close to you.

Take note that a Fusilier can appear here and may drop the valuable
Fusil Enchiridion when you kill him.

Temple of Xoshonell / Sanctum of Xoshonell [TX07]


Squad Limit: 12 Objective: Vanquish the Guardian
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv23+:1200| Races: Orc, Cyclops, Guardian |
| Class: Archer, Wizard, Terror Knight, Hoplite, Cyclops, |
| Ifrit |
|-----------------------Special Loot----------------------|
| The Fist (Ifrit Drop) |
| Armorcraft (Ifrit Drop) |
| Shieldcraft (Lv35+ Ifrit Drop) |
| Codex of Jewelry III (Lv35+ Ifrit Drop) |
| Grimoire Calcination (Ifrit Drop) |
| Grimoire Calcination II (Lv35+ Ifrit Drop) |
| Damasc Helm (Archer Equip) |
| Ice Blade (Hoplite Equip) |
| Desert Blade (Terror Knight Equip) |
--------------------------------------------------------------------|

This guardian fight is slightly more difficult than most, because of


the number of enemies that will be in your way, and the limited space
to move all your troops around in this hall. Oddly, Ifrit himself is
classed as a Faerie instead of a Beast despite the appearance of
being a Cyclops, which is a Beast. His only weaknesses are against
magic and TP Skills, so you will need to use Magic Leaves for MP
and attack some of the other enemies to gain TP.

Interestingly the only good thing Ifrit drops is the Fire Apocrypha
when you first meet him, the two recipe books are also dropped by
other Guardians. However, when encountering him again via WORLD he
will drop the real goods if he's at Level 35 or higher.

One more Temple to go.

=====================================================================

3.15 -- Optional Dungeon #9: Temple of Lyuneram [OD9TL]

Availability: Speak with Mreuva in Coritanae Keep after fighting


battles at all six Fortresses initiated by reading
Talk Reports.

Map of Lhazan Fortress / Temple of Lyuneram:


--------------------------------------------

================= Lhazan Fortress =================

[Lhazan Fortress -- TL01]<-----+


|
<Start>
|
V
[Within the Fortress -- TL02]
|
================ Temple of Lyuneram ================
|
V
[1st Descent -- TL03]
|
V
[2nd Descent -- TL04]
|
V
[3rd Descent -- TL05]
|
V
[4th Descent -- TL06]
|
V
[Sanctum of Lyuneram -- TL07]

Treasures of the Temple of Lyuneram:


------------------------------------

Item Name | Location | Target


---------------------|------------------------|----------------------
Damasc Gear (Most) | All Locations | Lv22+ Enemies
Walloon Sword | [TL01], [TL03], [TL04],| Knight, Hoplite
| [TL05], [TL06] |
Commander's Gun | [TL01]-[TL04] | Fusilier
Desert Blade | [TL01], [TL03], [TL04],| Dragoon, Warrior,
| [TL05] | Terror Knight
Biblion Sacri | All Locations | Witch
Biblion Herpetou | All Locations | Witch
Helm Halver | [TL03], [TL04] | Swordmaster
Damasc Crossbow | [TL07] | Archer
Damasc Helm | [TL07] | Archer
| |
Cudgel Enchiridion | [TL06] | Gorgon (Left, Elev 9)
Thrown Weapons II | [TL07] | Lygenstzel
Codex of Jewelry IV | [TL07] | Lygenstzel
| |
Grimoire Grandfroid | [TL07] | Lygenstzel
Grimoire | [TL07] | Lv 35+ Lygenstzel
Grandfroid II | |
---------------------------------------------------------------------

Battles of Lhazan Fortress / Temple of Lyuneram:


------------------------------------------------
Dungeon traits: All enemies start at Level 22 (lots of Damasc Gear)
Most enemies are Humans and Lamias (Set Herpetology)
Common monsters are Hydras (Deploy Dragoons)
Ice magic is used often.
Prepare for Leadened and Petrify Status Effects

Lhazan Fortress [TL01]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Human, Lamia, Hydra |
| Class: Archer, Enchantress, Witch, Dragoon, Knight, |
| Fusilier, Terror Knight, Hydra |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight Equip) |
| Commander's Gun (Fusilier Equip) |
| Desert Blade (Dragoon Equip) |
| Biblion Sacri (Witch Equip) |
| Biblion Herpetou (Witch Equip) |
| Buried (8 Steps Left, 5 Steps Forward) |
| Buried (4 Steps Left, 6 Steps Forward) |
| Buried (15 Steps Left, 2 Steps Back) |
| Buried (13 Steps Left, 5 Steps Forward) |
| Buried under Rock (17 Steps Left, 5 Steps Forward) |
| Buried under Rock (5 Steps Left, 14 Steps Forward) |
--------------------------------------------------------------------|

You'll be up against a large number of units that can attack from


a distance, so be sure to set Sidestep on most of your characters
especially any magic users. You will also have to divide up your
troops to cross the water via the two paths in front of your start
position to attack the enemy. If possible, use the high walls of the
fort as cover from the Fusiliers.

Lhazan Fortress / Within the Fortress [TL02]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 500| Races: Human, Lamia, Octopus, Hydra |
| Class: Archer, Enchantress, Witch, Warrior, Fusilier, |
| Terror Knight, Octopus, Hydra |
|-----------------------Special Loot----------------------|
| Commander's Gun (Fusilier Equip) |
| Biblion Sacri (Witch Equip) |
| Biblion Herpetou (Witch Equip) |
| Buried (13 Steps Right, 5 Steps Forward) |
| Buried under Barrel (11 Steps Left, 7 Steps Forward) |
| Buried (3 Steps Right, 9 Steps Back) |
| Buried (5 Steps Left, 8 Steps Back) |
| Buried under Crate (2 Steps Left, 12 Steps Back) |
--------------------------------------------------------------------|

A comparatively easy battle, as the map is quite large, there aren't


many enemies, and those that are around are very far away from one
another. Given the amount of water on this stage, deploying an
Octopus to take advantage of the terrain of will help a fair bit.

Temple of Lyuneram / 1st Descent [TL03]


Squad Limit: 6 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 500| Races: Human, Lamia, Hydra, Scylla* |
| Class: Archer, Enchantress, Witch, Warrior, Fusilier, |
| Hoplite, Knight, Terror Knight, Swordmaster, |
| Hydra, Scylla |
|-----------------------Special Loot----------------------|
| Commander's Gun (Fusilier Equip) |
| Walloon Sword (Knight Equip) |
| Desert Blade (Warrior/Terror Knight Equip) |
| Helm Halver (Swordmaster Equip) |
| Biblion Sacri (Witch Equip) |
| Biblion Herpetou (Witch Equip) |
--------------------------------------------------------------------|
*Note: Scyllas cannot be recruited

The ease of this battle is largely determined by where all the


enemies will appear. You start in the middle of a bend in a corridor,
and enemies will appear either at one end of the corridor, or both.
If the enemies are at one end of the corridor, then the battle
will be a snap, but if they appear at both ends, you should take
out the enemies in front of you first, then turn back and take out
the enemies behind you. This is because the corridor is very narrow
behind you and it makes fighting in there difficult, whereas it opens
up in front of you. As such you'll end up fighting most of the
enemies around the open area of your starting position, which allows
you to move around.

Temple of Lyuneram / 2nd Descent [TL04]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Lamia, Hydra, Gorgon*, Scylla* |
| Class: Archer, Enchantress, Witch, Dragoon, Fusilier, |
| Hoplite, Knight, Terror Knight, Swordmaster, |
| Juggernaut, Gorgon, Hydra, Scylla |
|-----------------------Special Loot----------------------|
| Commander's Gun (Fusilier Equip) |
| Walloon Sword (Knight Equip) |
| Desert Blade (Terror Knight Equip) |
| Helm Halver (Swordmaster Equip) |
| Biblion Sacri (Witch Equip) |
| Biblion Herpetou (Witch Equip) |
| Buried (7 Steps Left, 5 Steps Back) |
| Buried under Tree (1 Step Left, 8 Steps Forward) |
| Buried (3 Steps Left, 8 Steps Forward) |
| Buried (9 Steps Left, 3 Steps Back) |
| Buried (8 Steps Left, 15 Steps Forward) |
--------------------------------------------------------------------|
*Note: Scyllas and Gorgons cannot be recruited

Crossbowmen and Fusiliers can help greatly at picking off most of the
enemies that start on the big stairs leading to the top of the map,
while a few assorted troops can deal with the enemies directly in
front of you. Once the enemies at the lower reaches are dealt with,
it'll be a simple matter of using the broken wall to quickly shortcut
your way to the stairs to finish off the rest.

Temple of Lyuneram / 3rd Descent [TL05]


Squad Limit: 8 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 700| Races: Human, Lamia, Dragon, Gorgon*, Scylla* |
| Class: Archer, Enchantress, Witch, Dragoon, Beast Tamer,|
| Hoplite, Knight, Terror Knight, Juggernaut, |
| Frost Dragon, Gorgon, Scylla |
|-----------------------Special Loot----------------------|
| Walloon Sword (Knight/Hoplite Equip) |
| Desert Blade (Dragoon Equip) |
| Biblion Sacri (Witch Equip) |
| Biblion Herpetou (Witch Equip) |
| Buried (6 Steps Right, 5 Steps Forward) |
| Buried (3 Step Left, 8 Steps Forward) |
| Buried (5 Steps Left, 11 Steps Forward) |
| Buried under Tree (2 Steps Right, 16 Steps Forward) |
| Buried (7 Steps Right, 11 Steps Forward) |
--------------------------------------------------------------------|
*Note: Scyllas and Gorgons cannot be recruited

This can be a bit of an awkward battle to fight as many of the


enemies will spawn on the raised area in front of you. It's best to
simply hang back and let them come to you instead of trying to rush
them on the stairs. Use mages, gun, and crossbowmen to soften them
up a bit for your other characters to kill. Use long-range archers
to hold off the few enemies that may spawn to the right of the ledge,
as they'll have the capacity to wreck your strategy if you ignore
them.

Temple of Lyuneram / 4th Descent [TL06]


Squad Limit: 10 Objective: Vanquish all Enemies
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv22+: 900| Races: Lamia, Naga*, Gorgon*, Scylla* |
| Class: Archer, Enchantress, Witch, Matriarch, Hoplite, |
| Juggernaut, Naga, Gorgon, Scylla |
|-----------------------Special Loot----------------------|
| Cudgel Enchiridion (Gorgon Drop) |
| Walloon Sword (Hoplite Equip) |
| Biblion Sacri (Witch Equip) |
| Biblion Herpetou (Witch Equip) |
--------------------------------------------------------------------|
*Note: Scyllas, Nagas, and Gorgons cannot be recruited

This battle will proceed rather smoothly. You have a bit of a height
advantage over the number of enemies, and there are three single-file
paths you can block off easily. Archers and Fusiliers are ideal while
your melee attackers hold the enemies at bay.

One of the Gorgons here will drop the Cudgel Enchiridion when killed,
but only if she appears. The Gorgon in question appears at the
far end of the map near the same wall the party starts from.

Temple of Lyuneram / Sanctum of Lyuneram [TL07]


Squad Limit: 12 Objective: Vanquish the Guardian
_________
At Stake \
-Base Exp-|--------------------Enemy Appearances--------------------|
Lv23+:1200| Races: Lamia, Cockatrice, Guardian |
| Class: Archer, Witch, Matriarch, Cockatrice, Lygenstzel |
|-----------------------Special Loot----------------------|
| Codex of Jewelry IV (Lygenstzel Drop) |
| Thrown Weapons II (Lygenstzel Drop) |
| Grimoire Grandfroid (Lygenstzel Drop) |
| Grimoire Grandfroid II (Lv 35+ Lygenstzel Drop) |
| Damasc Crossbow (Archer Equip) |
| Damasc Helm (Archer Equip) |
| Biblion Sacri (Witch Equip) |
| Biblion Herpetou (Witch Equip) |
--------------------------------------------------------------------|

The enemies will have the high ground here, putting you at a
disadvantage. Fortunately the Archers here will likely all have
crossbows, which vastly limits their ability to make use of this.

Like the previous Guardians, exploit this one with a Dragoon that has
Beastslayer and/or Beastbane to kill him quickly and easily. The
Cockatrices can be safely ignored as you push your way up the stairs
taking out the Archers and magic users.

If that stone-cold sanctuary was the last one you cleared, you'll
receive three Oracle Marks and all the Fortresses will once again be
open for you to repeat the challenge and obtain higher quality loot
during a WORLD Tarot playthrough at higher levels.

=====================================================================

3.16 -- Optional Dungeon #10: The San Bronsa Ruins [OD10X]

=====================================================================

=====================================================================
6. Credits / Thanks etc... [SNOFF]
=====================================================================

Thanks to:
- GameFAQs: for hosting this guide
- Square: For letting this game be a reality
- Old Quest Team: For making a great game even better

Credits:
- Brady Games Guide: For confirming buried loot locations!
- Japanese Wiki: http://www.masterwiki.net/tacticsogre/
For confirming a few details I wasn't sure on.
---------------------------------------------------------------------

Copyright 2011 Iaian Ross.

This guide may not be reproduced in any form without prior written
consent. All trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders.

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