Академический Документы
Профессиональный Документы
Культура Документы
Composed by:
ENGLISH DEPARTMENT
2018
CHAPTER I
INTRODUCTION
This chapter presents the introduction of the general information of the study. It consists
of the background of the study, research question, research objective, and significance of the
research.
Background of Study
English as a foreign language. It is considered to be the most important aspect besides the
speaking, reading, and writing. Simply, it can be said that by mastering vocabulary it will be
Vocabulary is one of English sub skills that must be taught to the students
because vocabulary has an important role for all language skills. David Wilkins in Thornburry
(2002:13), without grammar very little can be conveyed, without vocabulary nothing can
be conveyed. In other words, the first thing that has to be mastered by language learners
researcher found some problems related to the vocabulary teaching and learning process. The
traditional method is usually used by looking for difficult words and finds the meaning in
the dictionary and students supposed to memorize the words. They were lazy to memorize
the unfamiliar words that they heard or read in the text. They had difficulties in
words. They had low vocabulary mastery. The class activities depend on textbook and LKS
(Lembar Kerja Siswa), so that the lesson do not run effectively and often makes both
students and teacher get bored with the lesson and unmotivated to learn. Also, the students had
Those problems must be solved because it can be difficult for students to continue for
the next level or grade. They also may have low motivation in learning English because
they thought English was difficult. Furthermore, they will have boredom in English class.
Based on the phenomena above, the researcher tries to find the effective solution to
improve the students‟ vocabulary by using Run to the Board Game in the teaching
learning process. Run to the Board Game is a game for the whole class that encourages
students to study and review their vocabulary words. There are some reasons why I choose
Run to the Board Game as the media to improve their vocabulary mastery. First, Run to
the Board Game can be used as one of interesting activities to review their vocabulary during
the lesson. It can attract the students‟ attention and their involvement in the teaching and
learning process. Second, students can learn how to work and cooperate as a group and also
learn how to appreciate each other. Third, Run to the Board Game can create an enjoyable
environment. Students can enjoy fun and joyful learning. Fourth, Run to the Board Game
can help students revise their vocabulary and recalling something that happened in the
game. It may help students remember the language connected with it.
Based on the problems and the potentials of Run to the Board Game in improving
students‟ vocabulary mastery, the researcher intended to improve the students ‟vocabulary
mastery through Run to the Board Game. Therefore, this study was important for MAN 2
Kabupaten Gorontalo in order to improve the students‟ vocabulary mastery in the teaching and
learning process.
Research Question
In this study, how is the run to the board game improve the students’ mastery in
vocabulary?
Research Objective
This study aims to determine whether the influence of run to the board game to improve
students vocabulary mastery. Therefore, you can see whether the result of this research .
The significance of this research is the researcher expected it can helps the students to
improve their vocabulary, and their motivation to learn English. Moreover, for the English
teacher it gives the information about a wonderful way of teaching English vocabulary, then
they also can use this game or method to teach in order the students to improve students
LITERATURE REVIEW
This chapter presents the theories related to this research. Therefore, the discussion in
this chapter will focus on the review of related theories underlying the study. This chapter also
provides some previous studies which support and relevant to this research.
Definition of Vocabulary
supports the speaker to express their opinions, ideas, and feelings. Talking about vocabulary,
there are some definitions by experts. According to Hatch and Brown (1995) vocabulary
refers to a set or a list of words for a particular language that individual speakers of language
might use. It means vocabulary is a list of words that used by people to communicate each
other.
four language skills, there are listening, speaking, reading, and writing. Related in to
words.
language that contains all of information about meaning and using word in a language".
Moreover, Jack C. Richard and Willy A Renandya (2002) said that "vocabulary is a core
component of language proficiency and provides much of the basis for how well learners
speak, listen, read, and write". Meanwhile William Morris (in Miftahuljannah 2011, p.6)
stated that "Vocabulary is defined as a list of words and often phrases usually arranged
language component that people use to communicate, and it is very essential. Furthermore,
vocabulary can be a basic for people to communicate, so without vocabulary we cannot give
our ideas in communication. Moreover, if people know a lot of vocabularies, they can
understand and communicate each other easily. Then they can be master the language skills,
The definition about vocabulary is clear enough that is almost cases of human
life, they use set of words. The use of words itself differentiated according to the field,
person, class, or profession. It means that beggar use set of words to ask for some money to
rich people, the teacher also use set of word when their students command. The writer has
opinion that vocabulary is one aspect of language which is important in learning language
Kinds of Vocabulary
There are several kinds of vocabulary. Haycraft (in Hatch and Brown, 1995:370)
a. Receptive Vocabulary
Receptive Vocabulary is words that the learners recognize and understand when the words are
used in the context, but which they cannot produce. The learners found the word in reading text
b. Productive Vocabulary
Productive vocabulary is words that the student recognizes and understand, can pronounce
correctly and use in speaking and writing. In involves what is needed for receptive vocabulary
plus the ability to speak or write at the appropriate time. Therefore, productive vocabulary can
be addressed as an active process. The learners produce the words to express their thoughts to
others.
Based on the explanation above, the researcher concluded that learners can only find
receptive vocabulary but they can produce it however they can find and produce productive
vocabulary.
Vocabulary is the basic component to help the students in mastering language. They
will learn the language skill easily if they have enough vocabulary. In any foreign
language, learning vocabulary is one that is emphasized. Students have to develop their
vocabulary.
Developing a good vocabulary will help them to improve their ability in learning
one can speak or understand the language. It means that people cannot write a word or
There are some advantages when students can master the English vocabulary.
a. Students will be better improving their reading, writing, speaking and listening
vocabulary.
e. Students will gain important survival tools for the new millennium.
language and their capability to build communication with others. Moreover, mastery in
vocabulary is more important than grammar. Like Thornburry stated that, “Without
grammar very little can be conveyed, without vocabulary nothing can be conveyed”
In other word, even without good grammar, people may able to speak and understand
a language if they know a lot of vocabulary. It can be a basis to master the language. While
vocabulary is largely a collection of words, grammar is a system. The more words we know,
the easier for us to master the language. It shows us how vocabulary determines on how people
learn language.
Vocabulary Mastery
important because in order to be able to speak, write, and listen learners have to know
vocabulary first. A person said to „know‟ a word if they can recognize its meaning when
they see it (Cameron, 2001: 75). It means that in learning vocabulary learners have to
know the meaning of it and also understand and can use it in sentence context. According to
John (2000: 16), vocabulary is knowledge of knowing the meanings of words and therefore
the purpose of a vocabulary test is to find out whether the learners can match each word
language. In learning vocabulary automatically they have to know the meaning of words
in a language which contains information about its meaning, form, and usage in context
of communication. It is the basic knowledge that students should master first before mastering
English. Vocabulary learning is a principal issue for English learning because it comprises
The vocabulary mastery is not a spontaneous process which is easy to be done. The
process of vocabulary mastery begins when someone is still an infant. Basically, the baby’s
first language comes from the mother tongue. They will master the vocabulary through
the simple words by listening to the words which are uttered by someone else. It is known
that English vocabulary learning cannot run successfully without English ability (English
skills) because both of them are very important in English teaching and learning process.
Games
1. Definition of Games
Hornby (1995: 486) defined game as an activity that you do to have some fun. Richard and
Schmidt (2002: 580) argue that game is an organized activity that usually has the following
properties such as: a particular task or objective, a set of rules, competition between players,
and communication between players by spoken or written language. Byrne in Deesri (2002:1)
gave the definition to games as a form of play governed by rules. They should be enjoyed and
fun. They are not just a diversion, a break from routine activities, but a way of getting
the learner to use the language in the course of the game. Similarly, Jill Hadfield in Deesri
(2002:1) defined games as "an activity with rules, a goal and an element of fun”. Deesri
(2002:2) added that games involve many factors: rules, competition, relaxation, and learning,
in particular. Here we know that a game is not a chaos maker if we can apply and conduct it
the students in the classroom. The most important thing is the games are fun.
Katie Butler (2010), A good way to see how student remember words learnt in previous
lessons is to do memory game such as run to the board. This game will really activate your
students brains as they will need to recall previously learnt words from memory.
1. Step one, split students into two teams and give each team a different color whiteboard
pen.
2. Divide the board into two halves one for each team.
3. Give students a topic that they have learnt in previous lesson for example holidays.
4. Instruct students that in their teams they must take it in turns to run up to the board and
white a word that is related to holidays, for example sun cream only one word per
5. Once person has written a word they must give the pen to the next player who must run
up to the board.
6. After 3 minutes count up the words and the team with the most wins.
This game works well at the star of a lesson to test how much students remember
from a previous lesson and improve students vocabulary mastery. Through this game,
students' problems will decrease, and this makes them begin to have interest in
learning vocabulary. For the winner of the games the researcher will give them a
present, so they will be happy and do not feel force to study harder than before.
CHAPTER III
METHODOLOGY
In this chapter introduces a brief overview of research that begins with research
method, then moving on to the site and informant, technique of collecting data, and data
analysis.
Research Method
data, researchers used interviews, test, and document as instruments to determine the influence
of this game. Aliaga and Gunderson (2002), Quantitative research is an inquiry into a social
problem, explain phenomena by gathering numerical data are analysed using mathematically
based methods e.g. in particular statistics. According to the Creswell (2003), researcher
selected (i,e cause and effect thinking, use of measurement and observations, and test of
theories), employs strategies of inquiry such as experiment and surveys, and collects data on
Population
The site of this study is students grade X of MAN 2 Kabupaten Gorontalo . This site chosen
as the appropriate site because of some considerations. The strongest reason is the result of
preliminary study shows that many students in this school still have poor vocabulary mastery
of English language and it affects them to produce errors four language skills. Thus, this site
can be an appropriate site with the characteristic of this study. Therefore, the participants also
Sample
The informant of this study were students grade X of MAN 2 Kabupaten Gorontalo
grade X , as many as 23 students. Every student will be interviewed by the researcher regarding
matters relating to the research topic. Thus, the chosen participants are appropriate to take part
in this study.
Data Collection
The researcher uses interview, test, and document to collect the data.
Interview
Interview give an useful and detail information. The interview in this research is
categorized into informational interview, because this research is aim to get information about
the method that their teacher give in the school. And the researcher will ask them about some
question related to this study. the researcher will use individual interview.
Test
The test in this research, the researcher will give a reading material to student, and
they will discuss with the group about the reading material that given by teacher. In test
section, the researcher will asks them about some question in the reading material. After that,
researcher asks the participants to play the game and write the words in the whiteboard.
Documents
During the interview until the test time the researcher will ask some help to a friend
for taking a video recorder. Takes a video by using audio-visual recorder can helps the
researcher to documented the activities in the class when the student play the game.
Data Analysis
Hasan (2006), analysis quantitative is analysis that using statistic instruments, the
instrument that use models like mathematic model. The result was given in numerical form
then was explained and interpret in a descriptively. Analysis data quantitative also called
statistic analysis. Statistic analysis is method to organize and analysis data quantitative or data
The analysis quantitative data used in this study is the observation students’ activities
during teaching learning process, and the interview before and after play the game. The first
step is by collecting all the data such as interview. The second step is test. In this step, the
researcher will give the vocabulary material. Then, the last step is making conclusion. The
conclusion will be gained based on the results about of all of the answer from the participants.
References
Setyaningsih, F, E. (2015). The use of word clap game game to improve students’
Hatch, E., and Brown, C. (1995). Vocabulary, semantic, and language education.