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RATIONALE
Over the past years, animated films have become increasingly more important to the movie
industry. Their increasing popularity is evident when looking at box office hits like Coco, Moana,
Frozen and Tangled, to name a few.
No one will deny that some animated movies are more attractive to audiences than others.
Previous studies show that a film’s story and visual effects are the decisive factor that makes a
film a success or a flop. The story and visual effects plays a central role in bringing in an audience
and thus determining a film’s critical acclaim and financial success. The story concept ties
together various elements that are all closely related and together contribute to the overall effect
of an animated film. This research aims to explore the impact of story and visual effects of
animated film to teenagers in order to better understand what makes a successful film as well as
provide a useful reference for animation studios as they are deciding whether or not to pursue a
certain script.
RESEARCH IMPEDIMENTS
1. The selected samples for theoretical analysis are only 10 animated movies, which are
the top ten according to box office rankings even through there are thousands of animated
movies.
2. The analysis is limited to the visual effects and story elements of the films, while there
are other important factors that contribute to the success of an animated movie.
3. The conclusions of this research are limited to the personal understanding and
generalization of the researcher.
CHAPTER 2
LITERATURE REVIEW
In order to fully address the research question, several related topics were assessed during
the literature review. These topics included prior studies of storytelling methods, diverse story
elements, methods of movie scripts evaluation, and the function of human perception on works
of art. Thus this section has been divided into four parts. The first includes an introduction and
general background on animation. The second provides theories of story elements. The third
contains relevant examples of animation analysis from different viewpoints. The fourth section
presents psychological theories that can be applied to animation because of the connection
between psychology and human perception.
2.3.1. Theme
Stewart (1929) stated that in the beginning of a story, it’s important to arouse an
audience’s curiosity and get them interested in the theme of the story. It is crucial that the
theme single and clearly defined (Ellin & Janice, 2010) in order to make the story tellable.
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Theme is defined as the chief idea or spiritual content conveyed by a story and can be
thought of as the soul of a story.
2.3.2. Characters
"If plot is a story’s skeleton, characters are its heart” (Laura, 2003). There are
several methods for the building of a vivid character. The X-Ray Method (Stewart, 1929)
may be instructive for the delineation of characters. Frank and Sandra (1971) proposed a
method that focuses on detail. They posit that during the character creation process, the
most effective method of characterizing is to describe a character by using specific and
active details and selecting only those that show individuality. An effective measure for
storywriters in practice is the “character tag” (Stewart, 1929) which involves asking a
series of questions about the character to determine the chief characteristics of him /her.
2.3.3. Plots
Plot does its work without being detected (Frank & Sandra, 1971). Plot is the
story as it is actually told by linking the events together; it is how the reader becomes
aware of what happened, i.e. the order of the appearance of the events in the work itself
(Seymour, 1978). Therefore, it’s reasonable to see plot as the real structure of the whole
story. Ellin and Janice (2010) treat “a well-developed plot” as the second most important
factor in a tellable story.
Frank and Sandra (1971) hold the similar opinion that a plot consists of scenes.
They write that each scene should contain: sharply delineated characters, clash and
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conflict that keeps building actively as something happening, a time boundary, a place
boundary, and an emotion boundary.
2.3.4. Scene
Frank and Sandra (1971) proposed a useful formula for a good scene. They list
the five parts of a successful scene. 1. Meeting – of the two forces involved in the conflict:
the two forces or persons must clash. There must be emotion. 2. Purpose – make every
scene have a purpose. 3. Encounter – which contains these possible elements: attempts –
to interrogate or seek information, to inform, to overcome by argument or logic, to
convince, to persuade, to influence, impress, to compel. 4. Final action – win, lose, or
quit. 5. Sequel or Aftermath – (state of affairs; state of mind) – which leads into your next
scene. A good way to learn the scenic reversal rhythm is to outline complete scenes of
professional stories or movies (Frank & Sandra, 1971).
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The unexpected critical and commercial success of Seal Island in 1948 caused
Disney add a new category of nature, “True Life Adventures” (David, 2008, pp.100-108).
In true life adventure tales, “The lessons we learn from the wild become the etiquette of
freedom” writes Gary in The Practice of the Wild (1991, pp.13).
The Little Mermaid (1989) is Disney’s first attempt to revive the fairy tale format.
It also established the viability of a different kind of heroine for the medium of animation
(David, 2008). So the only solution here seems to be the separation of the natural and
human world.
This article is quite useful for this research because it is deeply related to this
topic. The direction and method of its analysis would be helpful for a case study. Useful
themes conveyed by the above elaboration of this study are the underlined sections. They
will act as a valuable norm for this study.
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2.4.3. Pixar’s Animated Movies
Pixar’s animated movies are based on the study of ethics. Ethics, which means
“the love of wisdom”, is a branch of philosophy. Robert (2010) stated that ethics is a
study of what ought or ought not to be done. Wisdom helps us make correct judgments
and decisions concerning various issues; in the same way, characters in movies are
guided by wisdom (Robert, 2010).
The virtue and wisdom that Pixar films impart to audiences are hope and
imagination (Robert, 2010). Robert evidenced this claim by pointing out that “in Finding
Nemo, Dory keeps telling Marlin ‘just keep swimming,’ which conveys the theme that we
should always see the bright side of everything and keep on going no matter what our
situation is.” Hope is one of the most important and common themes in Pixar films like
as Wall-E and Up. Although these films include the reality of suffering in life and human
society, they give us hope for a brighter future (Robert, 2010).
Identity is the theme of Toy Story. Justice is the theme of A Bug’s Life (“For
oppressed ants everywhere!”). Friendship can be seen in “Toy Story II” (“You’ve got a
friend in me”). Humor can be seen clearly in “Monsters, Inc” (“These are the jokes, kid”).
The strong bonds of Family is shown strongly in Finding Nemo (“I have to find my son”).
Courage and Responsibility are the themes in The Incredible (“Where is my Super suit?”).
The Adventure of life can be experienced in Cars (“Life is a journey”). Ambition is
found in Ratatouille (“I want to make things”). Technology and happiness are the focus
in Wall-E (“Everything you need to be happy”). Love is in Up (“I have just met you, and
I love you!”) (Robert, 2010).
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2.5. Related Psychological Theories
This section details the psychology used to explain human perception phenomena.
The following are some relevant psychological studies.
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2.6. Summary
The main function of this chapter is to provide relevant information gained from
previous studies. First, it gives a theoretical basis for the case study analysis of story
elements like the criterion of a good story. Second, it provides suggested methodology
for the theoretical analysis process of this study such as the research examples about
Disney’s and Pixar’s animated films. Third, this chapter details theories that influenced
this study, such as the “22 questions list” and psychological theories on human perception.