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Warhammer 40,000

Badab War Campaign Pack


When you sign up you will
Introduction need to declare whether you are
intending to side with the Loyalist
To celebrate Forgeworld’s Faction or the Secessionist Faction
release of the Badab War Imperial and which force you are intending to
Armour books, The Games Shop is use. The factions are explained in
planning what is hoped to be the first more detail later in this pack. To
two of many campaign weekends. ensure sides are evenly matched there
Days of intense Warhammer gaming are only limited numbers of each
with the emphasis firmly on narrative faction, so book early to avoid
rather than competitive play. disappointment.

This pack is intended to explain


how you can take part, what benefits Dates and Times
you get for signing up and how the
days will be run. The Campaign will run over
four days as follows;

The Badab War Day 1 – Shadows of War


Saturday 8th January 2011
The Badab War was one of the 10:00 to 20:00
grimmest periods of the Imperium’s
history. A time when humanity’s finest The first day of the campaign
turned against one another bloody civil charts the opening salvoes of the war
war. This campaign gives you a through a series of boarding assaults,
chance to recreate those dark days battle fleet gothic games and tailored
and participate in brutal boarding battle missions. Players will have
assaults and epic sieges, perhaps opportunity to play at least 6 games.
even altering the course of Imperial
history. Day 2 – The Bloody Stars
Sunday 9th January 2011
10:00 to 20:00
How to Take Part
As the campaign reaches its
The campaign will be run at the zenith the destruction continues with
Games Shop in Aldershot over two more battle missions, with the evening
weekends. You can buy tickets consisting of two-aside Apocalypse
individually, for a weekend or for the games. Players will have opportunity
entire campaign. Prices are as follows; to play at least 3 games.

1 Day Ticket £18


Weekend Ticket £30
Campaign Ticket £50

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Day 3 – The Fall of the Tyrant There will be also be prizes for
Saturday 6th February 2011 the winning sides, the best painted
10:00 to 20:00 army and plaques for all participants.

As the loyalists begin their


assault on Badab itself the campaign What You Need To Bring
becomes a series of brutal Planet
Strike and Cities of Death Missions. You will need enough painted
Players will have opportunity to play at models to represent your forces,
least 6 games. chosen from the force organisation
charts and selection restrictions
Day 4 – The Palace of Thorns described later in this pack. A copy of
Sunday 7th February 2011 any Codexes you are intending to use,
10:00 to 20:00 dice, a tape measure, templates and 3
copies of your army lists. For
The final day of the Campaign Apocalypse battles you also need to
is a single enormous linked bring copies of any data sheets you
apocalypse game across several are using.
tables as the loyalists assault the
Tyrants final Fortress and decide the
outcome of the war and the fate of the The Factions
sector.
There are two possible factions
There Can Only Be One . . . to choose from;

Special Characters are truly The Secessionists; forces


mighty individuals but even they can allied to the Tyrant of Badab’s cause.
not be in two places at once. If you are They seek to release themselves from
intending to use one of the special an Imperium they regard as corrupt.
characters described in Imperial Their forces consist of;
Armour 9 or 10 on Day 4 then you
must declare this when you book your Astral Claws Lamenters
place. If he is free you will be issued Executioners Mantis Warriors
with his card and you must use him in The Tyrants Legion
your force. These will be handed out
on a first come first serve basis. The Loyalists; forces still loyal to the
Imperium seek to either bring their
wayward brethren back into the fold or
Address and Contact Details destroy them utterly. Their forces
consist of;
The Games Shop, 43-45 Union St,
ALDERSHOT, Hampshire Red Scorpions Fire Hawks
01252 329 734 Nova Marines Marines Errant
Fire Angels Raptors
Howling Griffons Salamanders
What You Get Exorcists Sons of Medusa
Minotaurs Carcharodons
As well as entry on the day, on The Star Phantoms Imperial Guard
presentation of your ticket at The
Games Shop you will receive a 10%
discount on all Space Marine products
up to and including the Campaign Day.

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Special Rules and restrictions Bikes, Walkers and Artillery
on force selection for each of the main count all difficult terrain as dangerous
forces, along with brief descriptions terrain. If bikes Turbo Boost they must
are included later. also make a dangerous terrain test.
Jump Infantry that move more than 6”
Force Selection Requirements in the movement phase must take a
difficult terrain test.
Day 1 – Shadows of War
Some missions are fought in
Day 1 is divided into two the cold void. In these missions all
phases. For phase 1 you will need weapons with a strength of 4 or more
1500 points from the standard force cause Rending, unless the target is
organisation chart. Void Hardened, has and AV or a 2+
armour save. Weapons that already
For phase 2 you will need; cause Rending do so on 5 or 6 under
the same conditions. Weapons that
For Secessionists; 1000 points have Blast also cause Pinning.
from the Space Boarding Action Rules
Attacker Force Organisation Chart Some missions are fought on
from Imperial Armour 9. the outside of space craft or asteroids.
In these missions if a unit is hit by a
For Loyalists; 1,000 points from blast weapon that causes pinning,
the Space Boarding Action Rules instead each model must pass a
Defender Force Organisation Chart strength test or be removed as a
from Imperial Armour 9. casualty.

For the benefit of those without Optional: Players may also


access to the book the rules pertinent bring a painted 500 point Battle Fleet
to force selection are summarised Gothic Fleet from any Imperial List.
here;
Day 2 – The Bloody Stars
Force Selection Charts
(Number in brackets are compulsory Minimum Requirements; 1500
minimums). points from the standard force
organisation list. Plus;
Attacker:
2 HQ (1), 4 Elites (1), 2 Fast Attack, 5 2000 points, consisting of up to
Troops, 2 Heavy Support. 1 Apocalypse Datasheet from the lists
Defender included below. With the remainder
2 HQ (1), 4 Elites, 1 Fast Attack, 5 included from the standard force
Troops (1), 3 Heavy Support. organisation chart, with the
modification that there are no
No vehicles, except walkers minimum requirements for HQ or
and artillery, may be taken. Troops. Units’ need not all be from the
same codex.
In a Codex Space Marine
Army, assault troops without jump
packs count as Troops.

Elite and Troops units can


score.

Only units described as


teleporting or materialising from the
warp may Deep Strike.

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Secessionist Data Sheets1 Ancients Assault Force (IAA)
Land Raider Terminus Ultra (AR)
Thunderhawk (40KA) Sky Hammer Orbital Strike Force (AR)
Armoured Spearhead (40KA) Death knell Orbital Strike Force (AR)
Suppression Force (40KA) Thunderhawk Interdictor Strike Force
Line Breaker Squadron (40KA) (IAA2)
Ancients Assault Force (IAA) Land Raider City Breaker Squadron
Land Raider Terminus Ultra (AR) (IAA2)
Sky Hammer Orbital Strike Force (AR) Iron Cyclone Dreadnought Drop Strike
Death knell Orbital Strike Force (AR) (IAA2)
Thunderhawk Interdictor Strike Force Strike Eagle Drop Pod Assault (IAA2)
(IAA2) Land Raider Iron Exemplar Command
Land Raider City Breaker Squadron Spearhead (IA9)
(IAA2) Thunderhawk Reaper Angelis
Iron Cyclone Dreadnought Drop Strike Assassination Force (IA9)
(IAA2) Predator Assassin Squadron (GWWS)
Strike Eagle Drop Pod Assault (IAA2) Baneblade (40KA)
Predator Assassin Squadron (GWWS) Shadowsword (IAA)
Land Raider Iron Exemplar Command Stormsword (IAA)
Spearhead (IA9) Stormblade (IAA)
Thunderhawk Reaper Angelis Banehammer (IAA2)
Assassination Force (IA9) Banesword (IAA2)
Baneblade (40KA) Doomhammer (IAA2)
Shadowsword (IAA) Stormlord (IAA2)
Stormsword (IAA) Macharius (and Variants) (IAA)
Stormblade (IAA) Malcador (and Variants) (IAA)
Banehammer (IAA2) Valdor Tank Hunter (IAA2)
Banesword (IAA2) Minotaur (IAA2)
Doomhammer (IAA2) Emperors Talon Recon Group (40KA)
Stormlord (IAA2) Ogryn Auxilia (40KA)
Hellstorm Hellhound Squadron (AR) Steel Fury Baneblade Company (AR)
Tyrants Legion Blood Pride Battle Storm Trooper Strike Force (GWWS)
Squadron (IA9) Marauder Bomber (40KA)
Marauder Bomber (40KA) Marauder Destroyer (IAA)
Marauder Destroyer (IAA) Carrion Claw Vulture Strike Wing
Carrion Claw Vulture Strike Wing (IAA2)
(IAA2)
In addition any non Super Heavy
In addition any non Super Heavy Imperial Navy Flyer may be taken as a
Imperial Navy Flyer may be taken as a Heavy Support Choice in Apocalypse
Heavy Support Choice in Apocalypse Missions
Missions
Day 3 – The Fall of the Tyrant
Loyalist Data sheets
Minimum Requirements; 1500
Thunderhawk (40KA) points from the standard force
Armoured Spearhead (40KA) organisation chart for use in Cities of
Suppression Force (40KA) Death Games. Plus;
Line Breaker Squadron (40KA)
For Secessionists; 1500 points
1
40KA – Warhammer 40K Apocalypse Book from the Planet Strike Defender Force
IAA – Imperial Armour Apocalypse Book Organisation.
IAA2 – Imperial Armour Apocalypse 2 Book
AR – Apocalypse Reload Book
IA9 – Imperial Armour 9 Book
GWWS – Games Workshop Website

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For Loyalists; 1500 points from Force Selection Restrictions
the Planet Strike Attacker Force
Organisation. General Restrictions

Optional: Players may also Only Special Characters from


bring a painted 500 point Battle Fleet Imperial Armour Books 9 and 10 may
Gothic Fleet from any Imperial List. be used. These must be used in the
appropriate army.
Day 4 – The Palace of Thorns
Codex Space Marine Forces
Minimum Requirements; 2000- may not have Legion of the Damned
3000 points, consisting of up to 1 units.
Apocalypse Datasheet from the lists
included below. With the remainder Codex Space Marine Forces
included from the standard force may not have generic Chapter
organisation chart, with the Masters. Only those described in
modification that there are no Imperial Armour Books 9 and 10 may
minimum requirements for HQ or be used.
Troops. Units’ need not all be from the
same codex. Imperial Guard and Space
Marine Forces may not use Daemon
Secessionist Data Sheets Hunter or Witch Hunter Allies.

Thunderhawk (40KA) Imperial Guard and Space


Armoured Spearhead (40KA) Marine Forces may use units from
Suppression Force (40KA) Imperial Armour Books.
Line Breaker Squadron (40KA)
Automated Defence Force (IAA)
Ancients Assault Force (IAA) Force Organisation
Land Raider Terminus Ultra (AR)
Thunderhawk Interdictor Strike Force Astral Claws - Use Codex: Space
(IAA2) Marines.
Land Raider City Breaker Squadron
(IAA2) Lamenters - Use Codex: Blood
Predator Assassin Squadron (GWWS) Angels.
Land Raider Iron Exemplar Command
Spearhead (IA9) The Tyrants Legion - Use Imperial
Thunderhawk Reaper Angelis Armour 9
Assassination Force (IA9)
Baneblade (40KA) Mantis Warriors and Executioners -
Shadowsword (IAA) Information to follow.
Stormsword (IAA)
Stormblade (IAA) Red Scorpions – Use Codex Space
Banehammer (IAA2) Marines but swap Combat Tactics for
Banesword (IAA2) the following benefits; all tactical
Doomhammer (IAA2) squads may swap their Veteran
Stormlord (IAA2) Sergeant for an Apothecary for no
Hellstorm Hellhound Squadron (AR) additional points cost.
Tyrants Legion Blood Pride Battle
Squadron (IA9) Fire Hawks – Use Codex Space
Marines but swap Combat Tactics for
Loyalist Forces use the same the following benefits; all Flamers and
datasheets as described for Day 2 – Heavy Flamers count as twin linked,
The Bloody Stars all Vanguard and Assault squads
count as scoring.

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Nova Marines - Use Codex: Space
Marines.

Marines Errant - Use Codex: Space


Marines.

Fire Angels – Use Codex Space


Marines but swap Combat Tactics for
the following benefits; All infantry and
jump infantry units gain Tank Hunter,
all Rhinos and Razorbacks gain Extra
Armour for Free.

Raptors - Use Codex Space Marines


but swap Combat Tactics for the
following benefits; all Infantry and
Jump Infantry units gain Stealth.

Howling Griffons – Use Codex; Space


Marines

Salamanders, Exorcists, Sons of


Medusa, Minotaurs, Carcharodons,
The Star Phantoms - Information to
follow.

Imperial Guard – Use Codex Imperial


Guard

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