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WME - Weapon Modification Expansion

================
Version: 1.101
Date: 12/10/11
Author: Jonnyeah
Website: http://newvegasnexus.com/downloads/file.php?id=37576
================

===============
-Description -
-Installation -
-Uninstallation -
-Incompatibilities-
-Compatibilities -
-New Content -
-Bugs & Notes -
-Credits -
-Permissions -
-Change Log -
============

=============
-Description-
=============
A massive expansion to the New Vegas weapon modification system, adding over 150
new modification options to the game.
Every standard gun has received the maximum number of possible mods, as have all
but four Uniques. As a bonus, instead of removing mods from uniques, most have got
minor stat boosts to reflect the mods they come with, and most use that extra room
for some extra modding options.

Not enough? Being graphically inclined, every modification (that I've added) is
visible on your weapon, be it tapered barrels, a recycler, or a Double Load Missile
Launcher.

==============
-Installation-
==============
1. Move the contents of the rar file to your /data folder.
2. Arrange your load order (using a mod manager), Weapon Mod Expansion.ESM near the
top, Weapon Mod Expansion.ESP after other mods that change weapons.
3. May not be necessary, but using FNVedit to check for conflicts or create a
merged patch is suggested.

In Game: You may want to check Chet's for a couple of in game notes as well as a
free mod kit to get you started with WME. If you're using an existing save, you
may also want to wait three days for merchants to refresh.

================
-Uninstallation-
================
1. Ditch Weapons with any non vanilla mods in a place they will never be found
again.
2. Save your game.
3. Remove: the "WME" Folders in /textures/weapons/ and /meshes/weapons/ as well as
Weapon Mod Expansion.ESM and Weapon Mod Expansion.ESP.

Optional: I've created a simple uninstaller that shows non vanilla mods as REMOVE,
it can be found in the optional downloads.
===================
-Incompatibilities-
===================
Due to having to edit nearly every weapon's entry, WME will conflict with quite a
few mods that alter the vanilla weapons. Loading WME after these mods will ensure
none of the conflicts are fatal, however using FNVedit to check for conflicts or
create a merged patch is a great idea.

=================
-Compatibilities-
=================
WME is currently compatible with the following:

A Better That Gun - http://newvegasnexus.com/downloads/file.php?id=35634


Arenovalis Weapon Retexture Project - http://newvegasnexus.com/downloads/file.php?
id=38285
Arwen's NV Realism Tweaks - http://newvegasnexus.com/downloads/file.php?id=34759
EVE FNV - http://newvegasnexus.com/downloads/file.php?id=42666
FOOK - http://newvegasnexus.com/downloads/file.php?id=34684
Reload - http://www.newvegasnexus.com/downloads/file.php?id=36104
RH Ironsights - http://newvegasnexus.com/downloads/file.php?id=35161
The 00 Commando - http://www.newvegasnexus.com/downloads/file.php?id=35681

Maintained Externally:
Better Smoke and Ballistics - http://www.newvegasnexus.com/downloads/file.php?
id=38550
Better That Gun - http://www.newvegasnexus.com/downloads/file.php?id=39519
Big Big Boomer - http://newvegasnexus.com/downloads/file.php?id=39600
Expansion Vendors - http://www.newvegasnexus.com/downloads/file.php?id=37453
Recipes for Weapon Mods - http://newvegasnexus.com/downloads/file.php?id=36741
WME for World of Pain - http://www.newvegasnexus.com/downloads/file.php?id=39044

I may have missed some, but to my knowledge that's all of them (that asked for
permission anyways).

=============
-New Content-
=============
Current Count: 174

See the helpful list for full details.

Changed Kits:
12.7mm SMG Silencer -> 12.7mm SMG Extended Magazine (They actually have identical
silencers, brings it more in line with my new content)

Several mod kits being used by multiple weapons have received less specific names,
although most can easily be figured out.
However, these two may be a bit confusing:
Hunting Rifle Scope -> Long-Range Rifle Scope
Trail Carbine Scope -> Mid Range Rifle Scope

Changed Weapons:
It's completely against my general view of uniques, but I really felt that Mercy
seemed to make a lot more sense without it's standard High Speed Kit. It wasn't
reflected in it's stats at all, and I felt that it would have been too much of a
buff to tweak them.
Also includes a handful of Vanilla bug fixes related to weapons.

==============
-Bugs & Notes-
==============
I added a mod to my weapon, but all I get is a red !.
Make sure you've installed the mod correctly, and that your data folder contains
/meshes/weapons/wme. It may also be possible that your download was corrupted, or
you simply grabbed the wrong version OF WME.

I can't apply new mods to this/these weapons.


Load Weapon Mod Expansion.esp later in your load order.

I can't find the new mods on any of the vendors!


You'll need to wait three days for the vendors to refresh their inventory before
the new items can show up. They've been put in rotation though, so you may end up
with bad luck and only see vanilla mods, try a few vendors. If it still isn't
working, try moving the mod later in your load order.

Speed Loaders keeps showing up after equipping/holstering my weapon


Laser pointer visual isn't there when I equip my weapon
Other random parts are there/not there/not glowing.
Flamers, gatling laser, etc are there when they shouldn't be.
If you changed your armor, try re-equipping the weapon.
If you're using a pip-boy remover(including Readius), bind your weapon to a
hotkey to re-equip it without entering your pipboy.

Companions will not show their weapon mods, this is a Vanilla issue and not
something I can fix at the moment. It should be noted however that the mods effects
will still be active.

Weapon mods currently can not be removed from weapons. This is due to limitations
in both GECK and NVSE, when it can be done, I'll definitely be looking into it.

The .44 Magnum getting a silencer and or suppressor is unrealistic!


Somewhat, although I did edit the cylinder a bit when the silencer is on to take
out the gap, and ensured the casings were covering the other end.

If you find any other bugs, please report them in comments and I'll see what I can
do.

=========
-Credits-
=========
-Obsidian Entertainment for building a great weapon mod system, and not really
using it.
-Apocalypticgirl, Marz13, SteGab1979 for testing and suggestions.
-Cabal - Help on the 9mm Silencer textures.
-dDefinder1 - AMR Supressor sounds
-joefoxx - Rifle Accuracy fix
-LordInquisitor - Corrected Laser Rifle Mesh, Bayonet Mesh/Texture, Riot Shotgun
Drum base mesh.
-weijiesen - Alien Blaster Recycler base mesh.
-WilliamSea - Fixed Laser Pistol Reload & Jam animations from Fallout 3.

=============
-Permissions-
=============
Modifications/Improvements - Feel free to modify this as you see fit, credit is
required, notice is appreciated.
Compatibility Patches - Notice required so I can keep track of everything.
Using Meshes/Textures - Request Permission, just in case you want to use someone
else's work.
Localization Patches - No credit, notice, or permission required.

============
-Change Log-
============
Version 1.101 (12/10/11)
-New sounds for the suppressed AMR
-Added some mod kits for use in GRA patches.
-included joefoxx's rifle accuracy fix I meant to ages ago.

Version 1.1 (26/09/11)


-Riot Shotgun's Bayonet removed, Light Bolt Added
-Lucky's Laser Sight replaced with a Scope
-Various mods tweaked or dedone (~32)
-4 Secret mods added to uniques that didn't need them for the sake of modding.

Version 1.094 (09/07/11)


-Mesh Tweaks for Laser Pistol Mods
-Mesh Tweaks for Pew Pew Mods
-Mesh Tweaks for Tri-Beam Mods
-Support for the 1.4 patch
-Beam Splitters put back into action, cause they finally work.
-Random bug fixes.
-BB Gun mods

version 1.091 (04/28/11)


Another small update. Repriced all mod kits, few more balance tweaks.

Version 1.09 (04/26/11)


Minor update to include the newest patches changes, as well as a few balance
tweaks.

Version 1.08 (03/17/11)


-13 mods have had their meshes tweaked or redesigned.
-Plasma Pistol's glass fixed, it was way more complicated than it should have been.
-12.7mm SMG Laser Sight switch to Replacement Sight
-Plasma Pistol and Pulse Gun utilize ironsights correctly
-Q-35 base mesh editted for a bit more visibility while using ironsights.
-Bugfixes for: .357 Revolver, Plasma Defender, Pulse Gun

Version 1.07 (30/01/11)


-Introductory Package added to Chet's
-La Longue can now be modded with a Custom Action
-Final Alien Blaster mod was added
-All Revolvers and weapon with packs have had proper ground objects made up
-Standard scoped ranges, some got boosted up, some went down.
-Few mod kit balance tweaks
-Changed the beam splitter temp effect again.
-Brought Weapons up to date with community bug fix comp 1.06
-A few visual tweaks for some mods
-Animated the AER proto's mesh.

Version 1.06 (19/01/11)


-1 removed Mod
-19 New Mods
-New meshes for quite a few mods, all of which I'm pretty sure are better.
-Several modifications have been vastly optimized. Some people may notice a
sizable gain in FPS on some weapons, with very little visual loss.
-Tweaked unique stats a bit more
-5 New Mod Kits
-1 New Unique Mod Kit
-Renamed a few Mod Kits
-Added some Mod Kits into level lists that had been missed
-Mick and Torres should now sell mod kits (Vanilla Bug Fix)

Version 1.05 (24/12/10)


-20 New Mods
-A few changed mods
-8 New Mod Kits
-3 New Unique Mod Kits
-Renamed a few Mod Kits
-Revamped a few meshes
-A few mesh fixes(vanilla and mine)
-Added Unique Spoilers to the Helpful list

Version 1.04 (14/12/10)


-Added mods to the other Anti-Material Rifle
-Fixed q-35's Mag. Acc. sights.
-Fixed a whole in the .44 Mag's silencer.
-Lowered this machine's scope zoom a bit
-Lowered Fat Man Enh. Pneumatics a bit to compensate for the massive boost from the
patch.
-Put a bunch of values to their new vanilla values.

Version 1.03 (9/12/10)


-Renamed a few Mods, cut a few more.
-5 New modding options
-Tweaked this machine's bayonet effect.
-Changed the LASG's Second Trigger to a long barrel, makes more sense and saves on
arms
-Put a missing IS back on.
-Fixed up the .44 Mag's IS getting the wrong texture
-Made a slight change to the .44 Mag while silenced.
-Made a helpful list.

Version 1.02 (1/12/10)


-Tweaked a few meshes.
-Attached the Fat Man Guidance, I'm great at testing.
-Added mods to a few vendors, and more to a few.
-4 New mods
-Changed laser sight colours on a few weapons.
-Put a missing IS back in.

Version 1.01 (26/11/10)


- Changed Laser Pistols back to their Vanilla, no IS versions.

Version 1.0 (26/11/10)


- Official Release

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