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================
Version: 1.101
Date: 12/10/11
Author: Jonnyeah
Website: http://newvegasnexus.com/downloads/file.php?id=37576
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===============
-Description -
-Installation -
-Uninstallation -
-Incompatibilities-
-Compatibilities -
-New Content -
-Bugs & Notes -
-Credits -
-Permissions -
-Change Log -
============
=============
-Description-
=============
A massive expansion to the New Vegas weapon modification system, adding over 150
new modification options to the game.
Every standard gun has received the maximum number of possible mods, as have all
but four Uniques. As a bonus, instead of removing mods from uniques, most have got
minor stat boosts to reflect the mods they come with, and most use that extra room
for some extra modding options.
Not enough? Being graphically inclined, every modification (that I've added) is
visible on your weapon, be it tapered barrels, a recycler, or a Double Load Missile
Launcher.
==============
-Installation-
==============
1. Move the contents of the rar file to your /data folder.
2. Arrange your load order (using a mod manager), Weapon Mod Expansion.ESM near the
top, Weapon Mod Expansion.ESP after other mods that change weapons.
3. May not be necessary, but using FNVedit to check for conflicts or create a
merged patch is suggested.
In Game: You may want to check Chet's for a couple of in game notes as well as a
free mod kit to get you started with WME. If you're using an existing save, you
may also want to wait three days for merchants to refresh.
================
-Uninstallation-
================
1. Ditch Weapons with any non vanilla mods in a place they will never be found
again.
2. Save your game.
3. Remove: the "WME" Folders in /textures/weapons/ and /meshes/weapons/ as well as
Weapon Mod Expansion.ESM and Weapon Mod Expansion.ESP.
Optional: I've created a simple uninstaller that shows non vanilla mods as REMOVE,
it can be found in the optional downloads.
===================
-Incompatibilities-
===================
Due to having to edit nearly every weapon's entry, WME will conflict with quite a
few mods that alter the vanilla weapons. Loading WME after these mods will ensure
none of the conflicts are fatal, however using FNVedit to check for conflicts or
create a merged patch is a great idea.
=================
-Compatibilities-
=================
WME is currently compatible with the following:
Maintained Externally:
Better Smoke and Ballistics - http://www.newvegasnexus.com/downloads/file.php?
id=38550
Better That Gun - http://www.newvegasnexus.com/downloads/file.php?id=39519
Big Big Boomer - http://newvegasnexus.com/downloads/file.php?id=39600
Expansion Vendors - http://www.newvegasnexus.com/downloads/file.php?id=37453
Recipes for Weapon Mods - http://newvegasnexus.com/downloads/file.php?id=36741
WME for World of Pain - http://www.newvegasnexus.com/downloads/file.php?id=39044
I may have missed some, but to my knowledge that's all of them (that asked for
permission anyways).
=============
-New Content-
=============
Current Count: 174
Changed Kits:
12.7mm SMG Silencer -> 12.7mm SMG Extended Magazine (They actually have identical
silencers, brings it more in line with my new content)
Several mod kits being used by multiple weapons have received less specific names,
although most can easily be figured out.
However, these two may be a bit confusing:
Hunting Rifle Scope -> Long-Range Rifle Scope
Trail Carbine Scope -> Mid Range Rifle Scope
Changed Weapons:
It's completely against my general view of uniques, but I really felt that Mercy
seemed to make a lot more sense without it's standard High Speed Kit. It wasn't
reflected in it's stats at all, and I felt that it would have been too much of a
buff to tweak them.
Also includes a handful of Vanilla bug fixes related to weapons.
==============
-Bugs & Notes-
==============
I added a mod to my weapon, but all I get is a red !.
Make sure you've installed the mod correctly, and that your data folder contains
/meshes/weapons/wme. It may also be possible that your download was corrupted, or
you simply grabbed the wrong version OF WME.
Companions will not show their weapon mods, this is a Vanilla issue and not
something I can fix at the moment. It should be noted however that the mods effects
will still be active.
Weapon mods currently can not be removed from weapons. This is due to limitations
in both GECK and NVSE, when it can be done, I'll definitely be looking into it.
If you find any other bugs, please report them in comments and I'll see what I can
do.
=========
-Credits-
=========
-Obsidian Entertainment for building a great weapon mod system, and not really
using it.
-Apocalypticgirl, Marz13, SteGab1979 for testing and suggestions.
-Cabal - Help on the 9mm Silencer textures.
-dDefinder1 - AMR Supressor sounds
-joefoxx - Rifle Accuracy fix
-LordInquisitor - Corrected Laser Rifle Mesh, Bayonet Mesh/Texture, Riot Shotgun
Drum base mesh.
-weijiesen - Alien Blaster Recycler base mesh.
-WilliamSea - Fixed Laser Pistol Reload & Jam animations from Fallout 3.
=============
-Permissions-
=============
Modifications/Improvements - Feel free to modify this as you see fit, credit is
required, notice is appreciated.
Compatibility Patches - Notice required so I can keep track of everything.
Using Meshes/Textures - Request Permission, just in case you want to use someone
else's work.
Localization Patches - No credit, notice, or permission required.
============
-Change Log-
============
Version 1.101 (12/10/11)
-New sounds for the suppressed AMR
-Added some mod kits for use in GRA patches.
-included joefoxx's rifle accuracy fix I meant to ages ago.