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Dungeons & Dragons Barbarian # (Sub-class) / Class # (Sub-class) X

Class Background
X X X
Race Alignment Player
Character Name

STR Barbarian Class Abilities


+# Proficiency Bonus 10
+0 +# adv. ## ft. Rage. -O-O-O-O-O-O- (per long rest)
(10) Armor While raging, you gain the following benefits if you
Saving Throws Initiative Speed
Class aren’t wearing heavy armor:
 +0 Strength • You have advantage on Strength checks and
DEX +0 Dexterity (adv.) Strength saving throws.
 +0 Constitution • When you make a melee weapon attack using
+0 Hit Points ### Strength, you gain a bonus to the damage roll (+#).
(10) +0 Intelligence • You have resistance to bludgeoning, piercing,
+0 Wisdom and slashing damage.
+0 Charisma You can’t cast spells or concentrate on them while
CON Current HP Temporary HP raging.
Your rage lasts for 1 minute. It ends early if you
+0 are knocked unconscious or if your turn ends and
(10) Skills Total. you haven’t attacked a hostile creature since your
 +0 Acrobatics (Dex) #d12 Successes O-O-O last turn or taken damage since then. You can also
end your rage on your turn as a bonus action.
 +0 Animal Hand. (Wis) Failures O-O-O
INT Unarmored Defense. While you are not wearing
 +0 Arcana (Int) any armor, your Armor Class equals 10 + your
+0  +0 Athletics (Str) Dexterity modifier + your Constitution modifier.
(10) Hit Dice Death Saves
 +0 Deception (Cha) You can use a shield and still gain this benefit.
 +0 History (Int) Reckless Attack. When
 you make your first
 +0 Insight (Wis) Attack attack on your turn, you can decide to attack
WIS  +0 Intimidation (Cha) Name Bonus Damage/ Type recklessly. Doing so gives you advantage on melee
+0  +0 Investigation (Int) +# weapon attack rolls using Strength during this turn,
(10)  +0 Medicine (Wis) +# but attack rolls against you have advantage until
+# your next turn.
 +0 Nature (Int)
+# Danger Sense. You have advantage on Dexterity
 +0 Perception (Wis) saving throws against effects that you can see, such
CHA  +#
+0 Performance (Cha) as traps and spells. To gain this benefit, you can’t be
+0 Unarmed +# # bludgeoning
 +0 Persuasion (Cha) blinded, deafened, or incapacitated.
Strike
(10)  +0 Religion (Int) Extra Attack(2). You can attack twice, instead of
 +0 Sleight of Hand (Dex) -O- While “Raging”, melee weapon attacks once, whenever you take the Attack action on your
turn.
 +0 Stealth (Dex) using Strength do an additional +# damage.
Fast Movement. Your speed increases by 10 feet
 +0 Survival (Wis) while you aren’t wearing heavy armor.
Combat Turn Character Familiar Feral Instinct. Your instincts are so honed that
Initiative you have advantage on initiative rolls.
10 Passive Perception (Wisdom) Additionally, if you are surprised at the beginning of
Movement combat and aren’t incapacitated, you can act
Action normally on your first turn, but only if you enter
Languages: Common, X Bonus Action your rage before doing anything else on that turn.
Senses: X Reaction Brutal Critical. You can roll # additional weapon
Weapon & Armour Proficiencies: all simple damage die when determining the extra damage for
weapons & martial weapons, light armour, medium a critical hit with a melee attack.
armour, shields Relentless Rage. If you drop to 0 hit points while
Tools Proficiencies: X you’re raging and don’t die outright, you can make a
Gaming Proficiencies: X DC 10 Constitution saving throw. If you succeed,
you drop to 1 hit point instead.
Racial Trait: X Each time you use this feature after the first, the DC
increases by 5. When you finish a short or long rest,
the DC resets to 10.
Persistent Rage. Your rage is so fierce that it ends
early only if you fall unconscious or if you choose to
end it.
Indomitable Might. If your total for a Strength
check is less than your Strength score, you can use
that score in place of the total.
Primal Champion. You embody the power of the
wilds. Your Strength and Constitution scores
increase by 4. Your maximum for those scores is
now 24.
Dungeons & Dragons # #’#” # lbs
Age Height Weight
colour colour tone
Hair Eyes Skin
Character Name

Armour weight:# lb. (approx. total) Magic Items Personality Trait


- Name weight:# lb. Name - X
Description. Item type, Rarity (requires attunement) - X
Ammunition weight:# lb. (approx. total) Description. Ideal
- Name weight:# lb. - X
Description. Bond
Weapons weight:# lb. (approx. total) - X
- Name weight:# lb.
Description.
Flaw

Equipment weight:# lb. (approx. total) - X
- Name weight:# lb.
Description. Background Feature: X
Tools weight:# lb. (approx. total) X
- Name weight:# lb.
Description.
Clothes
-X
X’s Pack weight:# lb. (approx. total)
- Name weight:# lb.
Potions weight:# lb. (approx. total) X
Feats
- Name weight:# lb. X.
Description. Feat. Descriptiom.
Treasures weight:# lb. (approx. total) •X
- Name weight:# lb.
Description.

Coins Gems
CP: # # Name(# gp)

SP: #

GP: #

PP: #
Dungeons & Dragons

Character Name

Riding Horse
Familiar/Companion: Name
Large beast, unaligned
Size Type, Alignment
Armor Class 10 (natural armor)
Armor Class 10 (natural armor)
Hit Points (13 Max.)
Hit Points (Max. #)
Hit Dice 2d10
Hit Dice #d#
Initiative
Initiative +#
Speed 60ft.
Speed #ft.
Death Saves Successes O-O-O
Death Saves Successes O-O-O
Failures O-O-O
Failures O-O-O STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA
16 10 12 2 11 7
10 10 10 10 10 10
(+3) (+0) (+1) (-4) (+0) (-2)
(+0) (+0) (+0) (+0) (+0) (+0)
Senses passive Perception 10
Saving Throws
+0 Strength, +0 Dexterity, +0 Constitution, Carrying Capacity 480 lbs.
+0 Intelligence,+0 Wisdom, +0 Charisma Equipment weight: 34 lb. (total)
Skills - bit and bridle weight:1 lb.
Perception +0, - riding saddle weight:25 lb.
Senses - saddlebags weight:8 lb.
passive perception 10 Actions
Languages Hooves. Melee Weapon Attack: +2 to hit,
- reach 5 ft., one target. Hit: 2d4 + 3
Ability. Description
bludgeoning damage.
Actions
Attack. Melee Weapon Attack: +# to hit, reach
# ft., one target. Hit: #d# + # X damage.
Dungeons & Dragons Spell Casting Ability Spell Save DC Spell Attack Bonus

X # +#
Character Name

Spell Name
Cantrip
Casting Time: X Range: X
Components: X Duration: X
Description.
At Higher Levels. Description.

Spell Name
#-level spell type
Casting Time: X Range: X
Components: X Duration: X
Description.
At Higher Levels. Description.

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