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Advanced Cannon

Exotic Projectile
Cost: 9000 gp

Damage (Small): 6d6

Damage (Medium)1: 8d6

Critical: 20/x4

Range Increment: 300 ft'

Weight2: 128 lbs

Type3: Bludgeoning and Piercing

HP4: 70

Hardness: 10
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or
smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large
weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type
(player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is
a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size
category of the item smaller than Medium, or multiply it by 2 for each size category larger than
Medium.

The cannon is a siege weapon commonly seen on ships, lined up in a row as to perform
simultaneous broadside attacks. It is a large iron barrel mounted on a set of wheels, supports, and
loading irons. They are prized for carrying a lot of punch in a small space, and needing very little
crew to man. Its wheels allow it to be pushed along the ground at a speed of 10 ft as a move
action. The advanced cannon differs from the normal cannon in being made with new and more
modern construction techniques to pull out more bang for the buck and ease in reloading. It fills
the space of a Large creature (10 x 10).
Reloading an advanced heavy cannon requires two full-round actions. Most keep a crew of two
on hand, one to fire and one to reload so as to fire once every round. Having more than 2 crew
lessens the time spend between them. For example a crew of three would spend a standard action
(to fire) and can use one full-round action from each remaining crew to load the bolt and be
ready to fire anew. Crew members smaller than its intended size (such as a small creature on a
ballista intended for medium) count as half as many crew members, and larger creatures count as
twice as many for the purpose of reloading.
Having the Exotic Weapon Proficiency (siege weapons) gives proficiency in all siege weapons,
including this one.
The pricing assumes a standard D&D world, in some worlds the advanced cannons are standard
issue and thus have the price of a normal cannon (6000 gp). Standard cannonballs cost 30 gp
each and weigh 25 lbs, but advanced cannonballs also exist, and are used for their hardness-
breaking abilities.
Advanced Cannonball
Ammunition
Cost: 45 gp

Damage (Small): -

Damage (Medium)1: -

Critical: -

Range Increment: -'

Weight2: 25 lbs

Type3: Bludgeoning and Piercing

HP4: 40

Hardness: 10
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or
smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large
weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type
(player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is
a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size
category of the item smaller than Medium, or multiply it by 2 for each size category larger than
Medium.

These are well made cannonballs created using advanced techniques. When loaded into a
cannon, these advanced bolts ignore a number of points of hardness equal to the hardness of the
projectile (10 for iron). The price is for one bolt.

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