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FALLEN SISTERS

DATASLATES AND DATASHEETS


Dataslates contain collections of one or more datasheets. Each then the units from the two Detachments would treat each
datasheet lists its Faction (the codex it is considered part of), other as desperate allies. However, the Ork Formation would
and will present either an Army List Entry (the rules and not stop you taking an Allied Detachment in the same army.
point values for a single model, vehicle or unit) or a
Formation (a specific group of models, vehicles or units that Formation Special Rules
enable you to use special rules when you include them in Every Formation will include one or more special rules
your army). associated with the units that make up that Formation. The
special rules for a Formation only apply to the units that
FACTION make it up (even if there are other units of the same type in
Each datasheet will list the Faction it is part of. The Faction your army).
determines which codex the datasheet is considered part of
for all rules purposes. For example, a datasheet for a new Formation Points Values
Space Marine Army List Entry can be used in any Formations do not usually include a points value; just add up
detachment chosen from Codex: Space Marines, while a the points value of the individual units and options to find
datasheet for a new Ork Formation would be treated as a out the total points value of the Formation. Occasionally a
detachment from Codex: Orks, and so on. Formation will require that you pay extra points in order to
use it. In this case, the cost of the Formation is the total cost of
ARMY LIST ENTRIES the units plus any extra points the datasheet specifies you
An Army List Entry provides all the relevant information to have to pay.
field a single unit in games of Warhammer 40,000, including
its points value and battlefield role. The unit can be used as Apocalypse Formations
part of any Detachment that corresponds to the Faction listed If a Formation is referred to as an Apocalypse Formation, it
on the datasheet (see Faction above). can only be used in games of Warhammer 40,000:
Apocalypse.
FORMATIONS
A Formation presents a collection of two or more units that
fight alongside one another in a particular way. When you
choose an army, you can take a Formation as a special form
of Detachment. Unless otherwise stated, you can take any
number of Formations in your army, and each is considered
to be a completely separate Detachment, regardless of how
many units make it up.

Each Formation will tell you what units you need to take and
what, if any, options or restrictions apply to the units that
make up that Formation. The army list entries for each unit in
the Formation (the units’ profiles, points values, unit types,
unit composition, special rules, battlefield role etc.) can either
be found in the codex corresponding to the Faction on the
datasheet, or elsewhere in the dataslate itself.

Allied Formations
Formations do not count as your army’s Allied Detachment,
even if they are made up of units from a different Codex to
your Primary Detachment, and they do not stop you from
taking an Allied Detachment in the same army. However, the
Levels of Alliance rules from the Warhammer 40,000
rulebook do apply to them and units chosen from a different
codex that are in the same army.

For example, if you included an Ork Formation in the same


army as a Primary Detachment from Codex: Space Marines,
FORCES OF THE DARK
SISTERHOOD
This section details the forces used by the Fallen Sisters – their weapons, their units, the special characters that lead them to war, and the
forbidden icons they carry. Each entry describes a unit and gives the specific rules you will need to use it in your games of Warhammer
40,000.

FACTIONS AND ALLIES WARGEAR LIST


The units on the following pages all have the Renegades and The lists below detail the points values of various items of wargear
Heretics faction. They may also be included in armies with the Chaos available to units in your army. Many unit entries in the datasheets
Space Marine faction. that follow may include wargear options from one or more of these
lists - in each instance, the datasheet will tell you (in bold text)
exactly which of these lists you may use. Rules for these items can be
found in the Appendix.

Ranged Weapons Special Weapons


A model may replace it's ranged weapon with one of the following: A model can replace it's boltgun with one of the following:
- Storm Bolter: 5 pts - Storm Bolter: 5 pts
- Combi-flamer, -melta, or -plasma: 10 pts - Flamer: 5 pts
- Inferno Pistol: 10 pts - Meltagun: 10 pts
- Plasma Pistol: 15 pts
Heavy Weapons
Melee Weapons A model can replace it's boltgun with one of the following:
A model can replace one weapon with one of the following: - Heavy Bolter: 10 pts
- Chainsword: free - Heavy Flamer: 10 pts
- Power Weapon: 15 pts - Multi-melta: 10 pts
- Eviscerator: 30 pts

WARLORD TRAITS TABLE


D66 Warlord Trait 4 Artisan of Death: In the subtle art of murder and the cold
1 Fanatical Convert: This warlord's faith in her new gods is corpses of her foes, this warlord pays tribute to the fickle powers
absolute. No sacrifice is too great in the pursuit of their worship of the warp.
When any friendly unit with the Uncertain Worth special If this Warlord is engaged in a close combat during it's
rule (see page 151 of Imperial Armour: War Machines of Initiative Step, but not in base-to-base contact with an
the Lost and the Damned), is destroyed within 12" of this enemy model, then it may forfeit all of its normal attacks to
Warlord, their controlling player rolls a D6. On a 5+, their inflict one S3 AP 2 hit with the Poisoned (4+) special rule
controlling player gains an additional Victory point. This on any enemy model within 3" that is a part of the same
does not affect any Victory Points scored by the opposing combat (note that this includes models in challenges.
player for that unit's destruction.
5 Blasphemous Iconoclast: With her loyalty now pledged to the
2 Iron-fisted Tyrant: Those who fight under the banner of this dark gods of Chaos, this warlord seeks out every opportunity to
warlord do so to avoid their mistress' wrath, not in honour of the topple the monuments of Imperial faith.
gods of Chaos. Once per turn, during the controlling player's Shooting
At the start of this army's turn, this Warlord's controlling Phase, nominate any one friendly unit within 12" of the
player may choose to remove D3 models from the Warlord (this may be the Warlord's unit). The chosen unit
Warlord's unit from play. If this option is taken, then a rolls an additional D6 when rolling on the Building
single fleeing friendly unit with the Uncertain Worth Damage table and uses the highest single rolled dice to
special rule (see page 151 of Imperial Armour: War Machines decide the final result of the roll.
of the Lost and the Damned) may immediately Regroup
without taking a Morale check. 6 Soul-scarred Terror: This warlord's broken soul is a wound in
the fabric of reality, bleeding the tainted energy of the Warp into
3 Prophet of Doom: The terrible prophecies uttered by this the mortal realm and burning those around her.
warp-touched warlord guide her armies in battle. In Initiative step 1 of any Fight sub-phase, roll a D6 for
At the beginning of any turn (including that of the each enemy model in base-to-base contact with this
opposing player), the player controlling this Warlord may Warlord. On a 6, that model suffers an automatic wound.
choose to influence any one Reserves roll made that turn. In addition, this Warlord gains the Fear special rule.
The affected roll may be changed (regardless of the current
turn or any other modifiers ) to either succeed on a 2+ or to
succeed on a 6+.
MIRIAEL SABATHIEL 150
POINTS
Dark Sister of Chaos, Champion of Slaanesh

Miriael Sabathiel is a former Sister-Superior of the Adepta Sororitas' Order of Our Martyred Lady who is the only known Battle-Sister in the history of
the Imperium of Man to have willingly turned to the service of Chaos. The exact circumstances of her fall to the corrupting influence of the Dark Prince is
unknown; however, what is known is that Miriael eventually turned from the Emperor's light to the worship of Slaanesh, and now serves as one of the
Prince of Pleasure's greatest Chaos Champions. Miriael wanders the galaxy since her betrayal of the Emperor's cause, slaughtering the enemies of her
God.

WS BS S T W I A Ld Sv Unit Type Unit Composition

Miriael Sabathiel 5 5 4 3 3 5 3 10 3+ Infantry (Character) 1 (Unique)

WARGEAR: SPECIAL RULES: CHAOS ARTEFACTS:


• Bolt pistol • Champion of Chaos (pg 6) The Armour of Ecstasy: Miriael's Sororitas Power Armour has
• Frag grenades • Fallen Sister (pg 6) been warped and corrupted by the will of Slaanesh. It has been
• Krak grenades • Independent Character repainted and is now decorated with the blasphemous iconography
• Mark of Slaanesh (pg 6) of Chaos and Slaanesh.
Daemonic Boltgun: • Zealot This armour confers a 3+ armor save and a 5+ invulnerable
Range S AP Type save. It also grants the Feel No Pain special rule.
Damning Strike: While in a
24" 4 5 Rapid Fire, challenge, Mirial can choose to
The Agoniser: Found in the vaults of Occatus I, the Agoniser is a
Soul Blaze exchange all of her attacks for a potent and mighty daemon-possessed Runesword. Snaking tubes
single attack at Initiative 10 with connect it to a needle in Miriael's arm, where it absorbs the foul
WARLORD TRAIT: the profile of Strength 10 AP 2 narcotics naturally synthesised by the bodies of Champions of
with the Instant Death special Slaanesh.
• Soul-scarred Terror (pg 3)
rule. If Mirial wins a challenge via
this attack, then she and her unit Range S AP Type
Mistress of Traitors:
In a detachment including Miriael gain the Rage and Furious Charge
special rules for the rest of the - User 3 Melee, Rending,
Sabathiel, Fallen Sisters are Troops choices
game. Daemon Weapon (pg 7)
instead of Elites.
FALLEN SISTERS 55
POINTS

Seduced by the Dark Powers, these former maidens of purity are now little more than slaves to their darkest desires; their years of discipline and piety
corrupted into malice and perverse devotion to their newfound benefactors. They are extremely rare, as the Adepta Sororitas are ever-vigilant for
corruption within their own ranks. However, with each passing year their numbers grow as Miriael Sabathiel continues her quest and the power of the
Chaos Gods waxes.

WS BS S T W I A Ld Sv Unit Type Unit Composition

Fallen Sister 3 4 3 3 1 3 1 7 3+ Infantry 4 Fallen Sisters

Fallen Champion 4 4 3 3 1 3 2 8 3+ Infantry (Character) 1 Fallen Sister Superior

WARGEAR: OPTIONS:
• Power armour (pg 7) • May include up to five additional Fallen Sisters: 9 pts / model • The unit may take one of the
• Bolt pistol • Any Fallen Sister may take a chainsword: 2 pts / model following Marks of Chaos:
• Boltgun • Up to four Fallen Sisters may take items from the Special - Mark of Khorne: 2 pts / model
• Frag grenades Weapons or Heavy Weapons lists. - Mark of Slaanesh: 2 pts / model
• Krak grenades • The Fallen Champion may take melta bombs: 5 pts - Mark of Tzeentch: 2 pts / model
• The Fallen Champion may take items from the Ranged - Mark of Nurgle: 3 pts / model
SPECIAL RULES: Weapons and/or Melee Weapons lists.
• Champion of Chaos (pg 6) • The Fallen Champion may take a gift of mutation: 10 pts • One model in the unit may take one
(Fallen Champion only) • The unit may select a Chaos Rhino (see page 99 of Codex: of the following Chaos Icons:
Chaos Space Marines) as a dedicated transport. - Icon of despair: 10 pts
• Fallen Sisters
- Icon of flame: 15 pts
• Zealot
- Icon of wrath: 20 pts
- Icon of excess: 25 pts
- Icon of vengeance: 25 pts
APPENDIX
This section of Dataslate: Fallen Sisters lists the special rules, weapons, wargear and relics used by Fallen Sisters along
with the rules for using them in your games of Warhammer 40,000.

FALLEN SISTERS SPECIAL RULES Mark of Khorne


Special rules unique to Fallen Sisters are explained here. The Mark of Khorne is bestowed only upon those whose relentless
Special rules that are unique to particular units are presented rage and boundless ferocity pays due homage to the Blood God's
in the relevant entry instead. Other, more common, rules are own. To such disciples, Khorne grants an unholy wrath that burns
simply listed by name – these are described in full in the as hot as the stars.
Special Rules section of Warhammer 40,000: The Rules.
Models with the Mark of Khorne have the Rage and Counter-
Champion of Chaos attack special rules.
It is not unusual for the Chaos powers to bestow strange boons and
mutations upon those who kill in their name. Not all of these boons Mark of Nurgle
are beneficial - the dark ones are as fickle as they are inscrutable, Nurgle's blessing manifests not only as a suite of virulent plagues
and even their most ardent followers are little more than pawns in and diseases, but also as the inhuman constitution needed to
a celestial game. survive them.

A model with the Champion of Chaos special rule must Models with the Mark of Nurgle have +1 Toughness.
always issue and accept a challenge whenever possible. If
there is more than one model in a combat with this special Mark of Slaanesh
rule, you may select which model issues or accepts the The devotees of Slaanesh have their senses and reactions heightened
challenge. Whenever a character with the Champion of to a supernatural degree, all the better to drink in the extreme,
Chaos special rule kills an enemy character, you must multifaceted stimuli of the battlefield. A warrior gifted in this
immediately check to see if the Dark Gods reward her. This manner will move with uncanny grace and speed, her blade lashing
boon lasts for the rest of the game; make a note of it on your out like the tongue of a serpent as she revels in the ugly spectacle of
army roster next to that character's entry. If a boon is rolled death.
that the character already has, the roll has no effect. If an
enemy character dies as a result of multiple Wounds being Models with the Mark of Slaanesh have +1 Initiative.
allocated to it simultaneously, and one or more of those
Wounds were caused by the champion, that champion still Mark of Tzeentch
rolls on the Chaos Boon table. Note that destroying models in Those dedicated to Tzeentch enjoy the protection and prescience of
a Sweeping Advance does not confer a roll on the Chaos the Master of Manipulation.
Boon table. Models with the Mark of Tzeentch have a +1 to their
invulnerable save (to a maximum of 3+). If given to a model
Fallen Sisters that does not already have an invulnerable save, this mark
The Adepta Sororitas are the spiritual guardians of humanity. confers an invulnerable save a 6+.
When confronted with those of their order who have fallen to
Chaos, they are filled with rage and contempt for their erstwhile
comrades.

All units with the Adepta Sororitas faction gain the Hatred
special rule when in close combat with units that have this
rule.

MARKS OF CHAOS
If a warrior is given a mark from one of the Greater Powers of
Chaos, this means that she is claimed by one of the Dark Gods and
has been given special powers in return.

A model or unit may only purchase one Mark of Chaos. An


Independent Character with a Mark of Chaos may not join a
unit with a different Mark of Chaos. When a Mark of Chaos
is listed in a unit's special rules, its effects will have already
been taken into account in its profile, where applicable.
FALLEN SISTERS WARGEAR CHAOS ICONS
This section of Dataslate:Fallen Sisters lists the weapons, The icons carried by worshippers of the Dark Gods act as magnets
wargear and relics used by Fallen Sisters along with the rules for the power of the Empyrean.
for using them in your games of Warhammer 40,000.
Equipment that is carried by named special characters is When determining assault results, add one to your total if
detailed in their datasheet, while weapons and equipment there are one or more friendly units with a Chaos Icon locked
used by all the other types of units are detailed here. in that combat. Chaos Icons also have additional effects,
which are listed below.
Rules for the following wargear are listed in the reference
section. Their full rules can be found in Warhammer Icon of Despair
40,000: The Rules: This icon is surrounded by a miasma of disease and hopelessness,
turning the thoughts of any nearby foe to the grisly and inevitable
Bolt pistol, Boltgun, Chainsword, Combi-weapons, deaths that await them.
Eviscerator, Flamer, Frag grenades, Heavy bolter, Heavy
flamer, Inferno pistol, Krak grenades, Melta bombs, Units with the Mark of Nurgle only. All models with the
Meltagun, Multi-melta, Plasma pistol, power weapons, Storm Mark of Nurgle in a unit equipped with an icon of despair
bolter. have the Fear special rule.

Daemon Weapon Icon of Excess


The most powerful of all weapons used by Chaos champions have Depravity hangs about this icon like cloying musk, driving those
Daemons bound into them. Each weapon is a unique artefact, below it into an orgy of sensation-seeking that can only be halted
named for the warp-entity trapped within it. Some of these bear by the total destruction of their bodies.
only a flicker of sentience, but some rage so powerfully against their
fate that their wielder becomes a slave and the blade the master.
Units with the Mark of Slaanesh only. All models with the
Mark of Slaanesh in a unit equipped with an icon of excess
At the start of each Fight sub-phase during which the bearer have the Feel no Pain special rule.
of a Daemon Weapon is locked in combat, roll a D6. On a roll
of a 1, the model immediately suffers a Wound with no Icon of Flame
armour saves allowed and her Weapon Skill is 1 until the end Corsucating energres surround the icon, swathing the weapons of
of the phase. On a roll of 2+, the bearer gains that many the devout with mutagenic flames.
additional Attacks until the end of the phase. If the bearer
has multiple Melee weapons, only roll a D6 if she chooses to Units with the Mark of Tzeentch only. All boltguns, storm
attack with a Daemon Weapon. bolters, heavy bolters and bolt pistols carried by models with
the Mark of Tzeentch in a unit equipped with an icon of
Gift of Mutation flame have the Soul Blaze special rule.
The Dark Gods have granted their champion a malign reward,
which is as likely to be a razor-sharp appendage as it is to be an Icon of Vengeance
inconveniently placed tongue. These icons shine brightly in the Warp, gathering the malefic
energies of Chaos to those who bear them and spurring them on to
Before deployment, roll on the Chaos Boon table (pg 8) and acts of suicidal bravery· in their quest to seize victory from the
mark the result on your army roster. Do not apply any minions of the Corpse-god.
Spawnhood or Dark Apotheosis results; roll again on the
table instead. The model has that result for the entire game. All models in a unit equipped with an icon of vengeance
have the Fearless special rule.
Power Armour
Chaos-tainted power armour bestows great strength and Icon of Wrath
protection, though in time it may grow into a carapace that may The red-hot curses of the Blood God resound in the minds of those
never be removed. in the shadow of this icon, compelling them to hurl themselves into
the fray with wild abandon.
Power armour grants a 3+ Armour Save.
Units with the Mark of Khorne only. All models with the
Mark of Khorne in a unit equipped with an icon of wrath
have the Furious Charge special rule. When determining its
charge range, a unit with this icon may re-roll the result.
CHAOS BOON TABLE
D66 CHAOS BOON
11-16 Unworthy Offering: The champion receives no reward. 43 Venomous: The champion's very touch is toxic.
Better luck next time! The champion's Melee attacks have the Poisoned (4+)
special rule.
21-22 Spawnhood: The champion is transformed into a Chaos
Spawn (see page 100 of Codex: Chaos Space Marines). 44 Unholy Crusader: For this champion, to rest is to die.
Place a spare Chaos Spawn model, on full Wounds, within The champion has the Crusader rule.
3" of the champion (or the vehicle in which she is
embarked) and more than 1" away from enemy models. 45 Meteoric Charge: The champion charges like a steel bull.
Then, remove the champion model from play. If the Chaos The champion has the Hammer of Wrath special rule.
Spawn cannot be placed, just remove the champion as a
casualty. The champion only counts as killed once this 46 Icy Aura: The champion's body exudes a deathly chill.
Chaos Spawn is removed as a casualty, or if it cannot be Enemy models in base contact with the champion at the
placed on the board. The champion is now a separate, end of Initiative Step 1 take a S4, AP 5 hit.
unengaged, non-scoring unit that retains none of the
champion's special rules or wargear. It does, however, 51 Mind of Metal: The champion's resolve is absolute.
retain the same Mark of Chaos (if it had one). If the The champion has the Adamantium Will special rule.
champion was your Warlord, this Chaos Spawn remains
your Warlord but loses her Warlord Trait. 52 Gun Morph: The champion's arm forms a fleshmetal gun.
If she has one, choose one of the champion's ranged
23 Warp Frenzy: The champion is consumed with anger. weapons - it now has +1 Strength (this applies to both
The champion has +1 Attack. weapons on a combi-weapon).

24 Fragment of Immortality: The champion cheats death. 53 All-consuming Hatred: The champion's ire seethes within.
The champion has the Eternal Warrior special rule. The champion has the Hatred special rule.

25 Strength of the Berzerker: Power flows into the champion. 54 Warp Claws: The champion's claws can cut through reality.
The champion has +1 Strength. The champion has the Shred special rule.

26 Arcane Occulum: A blood-shot eye pushes through the flesh. 55 Lifetaker: The champion's aura ages her foes.
The champion has +1 Ballistic Skill. The champion's Melee attacks have the Instant Death
special rule.
31 Cerebral Cogitator: The champion's mind races with stimuli.
The champion has +1 Initiative. 56 Blademaster: The champion's blade is an extension of her arm.
The champion has +1 Weapon Skill.
32 Bloated: The champion's flesh bulges out in clammy rolls.
The champion is returned to full Wounds. If she is already 61 Voice of Horus: The champion's voice is heavy with authority.
at full Wounds, she now has +1 Wound. The champion has the Stubborn special rule.

33 Crystalline Body: The champion's flesh changes to diamond. 62 Temporal Distortion: Time is altered around the champion.
The champion has +1 Toughness. The champion has the Fleet special rule.

34 Shield of Force: The champion is obscured by Warp energy. 63 Masochism: The champion has acquired a taste for agony.
The champion has the Shrouded special rule. The champion has the Feel No Pain special rule.

35 Mechanoid: The champion's flesh bonds with her armour. 64 Multiple Boons: Roll another D3+1 times on this table, re-
The champion's Armour Save improves by 1. rolling Spawnhood and Dark Apotheosis results.

36 Blade of Chaos:The champion's favoured weapon is infused 65-66 Dark Apotheosis: The champion is transformed into a
with the raw power of the Warp. Daemon Prince equipped with power armour (see page 94
If she has one, choose one of the champion's Melee of Codex: Chaos Space Marines). This follows the rules for
weapons - it now has the Fleshbane rule. Spawnhood (see result 21-22) with the following
exceptions:
41 Witch-eater: Warp-spawned powers and their practitioners • In every instance, replace the words "Chaos Spawn" with
have no dominion over this champion. "Daemon Prince".
When the champion or her unit pass a Deny the Witch roll, • If the champion had a Mark of Chaos, the Daemon
the enemy Psyker immediately takes a S6, AP2 hit. Prince is instead a Daemon of the same Chaos god.
• If the champion was your Warlord, she retains her
42 Cosmic Fate: The champion has a touch of destiny upon her. Warlord Trait.
The champion may re-roll failed armour saves.

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