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The sole city on the CHULTAN PENINSULA, PORT NYANZARU bears the fitting moniker of “the Gateway to Chult.

” Once a
holding of AMN, the city was wrested from their control by a consortium of traders with support from the YTEPKA SOCIETY.
Since then, seven MERCHANT PRINCES have risen to power and now preside over the daily operations of the city—for fun
and PROFIT, of course. It is a beautiful, vibrant city full of exotic smells, sounds, and sights; among those being DINOSAUR
RACES, GLADITORIAL CONTESTS, and ARCHITECTURE unlike that found anywhere else in Faerûn.
The city’s beauty—and that of the JUNGLES that lay beyond—belies the peninsula’s danger; CARNIVOROUS BEASTS,
UNDEAD, PIRATES, and other hazards such as DISEASE pose a daily threat to the livelihood of the merchant princes and
the lives of the port city’s residents. Those of means are find solace behind tall WALLS that protect the city’s wealthy
WARDS; while those without reside in the OLD CITY, MALAR’S THROAT, and TIRYKI ANCHORAGE—protected only by the
volunteer CITIZENS’ BRIGADE that are ever-mindful of the dangers that might wander out of the jungle.
A new threat has arisen, however, and one that can neither be spotted with keen eyes nor killed with sharp spears. Within
the ruins of the Lost City of OMU lay the TOMB OF THE NINE GODS and—at its heart—the SOULMONGER, an artifact of
immense power that has bestowed a DEATH CURSE across TORIL. In response to this new threat, the FACTIONS have set
sail for Chult in the hopes that they can assist in the efforts by scouring jungle ruins for LESSER TOMBS. Thankfully, native
tribes of AARAKOCRA, DWARVES, and TABAXI, and other races exist within the jungle. But whether they will friendly is
another question altogether.
To make matters worse, deep beneath the WARLOCK’S CRYPT, the lich RHAUGILATH yearns for escape from bondage.
Bound in servitude to the lich LARLOCH, he has reached out to YUAN-TI within Chult via their dreams and, in exchange for
recovering the Soulmonger and the ATROPAL it feeds, offered Chult herself, its denizens, and ancient, powerful secrets.

The Setting for Season 7 of the D&D Adventurers League

Content Manager

Organized Play: Chris Lindsay


D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett
D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks,
Alan Patrick
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bright, vibrant colors and the use of nature is
frequent with most of the homes boasting modest
gardens. As Chult depends on the rain for its water,
most homes have a cistern or barrels to collect it.
JUNGLES. The jungles of Chult are thick and
dangerous with vine-wrapped trees that tower
hundreds of feet into the air in spots. The weather is
The following names, locations, and terms are used unbearably hot, humid, and—frequently—rainy.
in this narrative. Above all of this, though, they are exceedingly
CHULTAN PENINSULA. This stretch of land forms dangerous.
a barrier between the Shining Sea and the Great Sea. CARNIVOROUS BEASTS. The jungles of Chult are
It is covered in its entirety by thick jungles, and also thick with dangerous creatures—many of which
populated by all manner of exotic—and sustain themselves on the flesh of living creatures.
dangerous—creatures. Since the Spellplague, it Dinosaurs, giant snakes, giant apes, giant insects,
possesses only one permanent city. carnivorous plants, and other strange and exotic
PORT NYANZARU (NIE-ann-ZAH-roo). The only creatures can be found here—all hungry and ready
city on Chult that survived the Spellplague, this to take a bite out of an adventurer or two.
cosmopolitan city was until recently a holding of UNDEAD. Ras Nsi commands a vast army of
Amn. However, in response to threats of war, the undead in Chult, and they thrive in the dark jungle
Merchant’s Domain was forced to relinquish the beneath the thick canopy. And while the humidity
profitable port. It is now ruled by seven merchant causes them decay all the quicker, they don’t seem
princes. to mind. Zombies, skeletons, and ghouls are the most
AMN. The Merchant’s Domain is a city in the common of these dangers. Zombies are so plentiful,
southernmost reaches of the Sword Coast—some in fact, that all of the races in Chult burn their dead
two-thousand miles north of Chult. and scatter the bones of animals they hunt kill. Only
YTEPKA SOCIETY (ih-TEP-kuh). Also known as in Port Nyanrazu can graveyards be found.
the Triceratops Society, this organization serves to PIRATES. Three pirate ships use Jahaka
ensure the balance of power and preserving the Anchorage as their base of operations in Chult: the
natural order within Port Nyanzaru. Instrumental in Dragonfang, the Emerald Eye, and the Stirge.
wresting control of the city away from Amn nearly a Unbeknown to Port Nyanzaru, the captains of these
decade ago, the Society now work to keep Port ships are in league with the Flaming Fist garrisoned
Nyanzaru safe from external threats, such as pirates, at Fort Beluarian. In exchange for a cut of the profits,
foreign factions, and their agents. the pirates leave Flaming Fist ships alone.
MERCHANT PRINCES. Each of these seven WALLS. The walls surrounding the Market,
individuals that rule Port Nyanzaru controls a single Merchant, and Harbor Wards of Port Nyanrazu are
aspect of the city’s economic infrastructure. But tall and made of stone. Guards patrol the narrow
although each of the merchant princes has a private wooden walkway at the tops of the walls. Bright,
villa of surpassing beauty, gaining an audience with colorful pennants and flags decorate the walls.
one of them is more difficult than simply figuring out MARKET WARD. The eastern half of the city is
where they live. where most of her tradesfolk and middle-class
DINOSAUR RACES. One of the most famous events residents live and work. It is also the ward that
within the city are the weekly dinosaur races. The houses the Grand Coliseum and Public Bath House—
betting that takes place during the races is often just two largely-popular visitor destinations.
as exciting as the races themselves. MERCHANTS’ WARD. The western half of the city
GLADITORIAL CONTESTS. These spectacular is so named because it houses the Grand Souk—the
bouts occur within the city’s Grand Coliseum and market. A number of the merchant princes also keep
welcome all comers to challenge. Betting is also villas here. This is the upper-class of the city’s
quite popular here. wards. The Goldenthrone—the city’s “seat” of
ARCHITECTURE. The buildings within Port power—is located here.
Nyanzaru are largely constructed of stucco- HARBOR WARD. Between the Market Ward and
plastered stone with small windows that serve to the Merchant Ward is the Harbor Ward. It’s through
keep out the heat. The open-air upper stories are here where the vast majority of the goods that enter
typically fashioned of wood with thatched or tiled and leave Port Nyanzaru pass. An enclosed area of
roofs. Even the poorest of homes are painted in the docs adjacent to the Merchant Ward is reserved
for use by the merchant princes. The flame in the

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Season 7 Narrative: Tomb of Annihilation 2
lighthouse burns all day and all night long to guide machinations of Acererak, and how the nine gods of
ships through darkness, fog, and rain. A dragon Omu may play into them.
turtle has made its lair in the sea just outside the AARAKOCRA (AH-ruh-KAHK-ruh). While there
harbor, and it surfaces on occasion to demand are a few groups of these birdmen in Chult, one of
tribute from passing ships—who almost always the larger tribes resides within an abandoned
acquiesce without complaint (at least none within monastery in Kir Sabal. Unbeknownst to many, they
earshot of the dragon turtle). are seeking out a shard of the legendary artifact, the
OLD CITY. The Old City is where the poor laborers rod of seven parts. Coincidently, they also shelter the
of Port Nyanzaru live. Built around the crumbling few surviving descendants of Omu’s royal family.
ruins of three ancient ziggurats, most of the DWARVES. While most of the Chultan dwarves
buildings here are huts made of bamboo. “Beggar fled their subterranean homes following the
princes” run the Old City. Spellplague, a few tribes of the other subrace
MALAR’S THROAT. This area houses the poorest, indigenous to Chult—the albino dwarves—still live
of the city’s residents. A deep ravine runs through in the deeper parts of the jungle. They use shallow
the area and its denizens live in ramshackle pit-like hovels to hunt and live in.
buildings that cling to the sides of the ridges that TABAXI (tuh-BACK-see). These feline humanoids
flank it. Narrow, precarious rope bridges cross the are native to Maztica—a continent far to the west.
ravine and are used to navigate this part of the city. Referred to by Chultans as “leopard men,” these
TIRYKI ANCHORAGE (tur-EE-kee). The district civilized creatures are seldom evil, and a few even
east of the city houses trainers, explorers, and other work as guides out of Port Nyanzaru.
visitors in search of inexpensive housing. This area WARLOCK’S CRYPT. This Netherese flying citadel
has its own unregulated docks which are preferred crashed, trapping the lich Rhaugilath inside. These
by smugglers over the policed docks in the Harbor ruins were later discovered and acquired by the lich
Ward. This area has no “safe” areas in which to seek Larloch, who bound Rhaugilath into service. The
refuge in case of an alarm. crypt is infested with fiendish and undead servants.
TOMB OF THE NINE GODS. This tomb was built RHAUGILATH (RAW-gill-ath). An ancient
by the lich Acererak to house the remains of Omu’s Netherese lich, Rhaugilath has spent centuries
trickster gods after he destroyed them. This vast, exploring the dreams of mages and cultural
heavily-trapped tomb is infested with monsters. personalities all around Faerûn. Desires to be freed
Legends and myths tell of its vast amount of from his servitude to Larloch above all else. He that
treasure, the allure of which is more than many the remains of the Soulmonger and the atropal it fed,
adventures are able to resist. will allow him to sever his bondage to Larloch.
SOULMONGER. This cylindrical device of crystal is LARLOCH (LAR-lock). The oldest non-draconic
supported by three adamantine struts. It is being on Faerûn, this Netherese lich also survived
consuming the souls of the recently dead in Toril to the fall of the flying citadels in -339 DR. Due to near-
nourish the atropal tethered to it…the Death Curse. infinite power, he is nigh untouchable by mortals
DEATH CURSE. The magic of the Soulmonger and even some deities. Attempted to claim the role
causes any recently-raised humanoid to slowly of god of magic by draining the wards of Candlekeep
waste away. It prevents creatures whose maximum and the mythal of Myth Drannor, but was narrowly
hit points have been reduced from restoring them. defeated by Elminster (mostly through trickery).
Finally, it traps the soul of any creature that dies. YUAN-TI (YOU-wan-tee). The yuan-ti of Chult are
Because of this, seeking to bring Dendar the Night Serpent into the
FACTIONS. The Harpers, Order of the Gauntlet, world. Proud of their heritage, they are more than
Emerald Enclave, Lords’ Alliance, and the Zhentarim willing to grab on to Rhaugilath’s promise of power
have had representatives within Port Nyanzaru for (as delivered via dreamwalking) and now seek to
some time, though the Lords’ Alliance and the recover the shattered remains of the Soulmonger
Zhentarim have been poorly received by the Ytepka and the atropal (or any remains thereof) it feeds.
Society. ATROPAL (uh-TROPE-uhl). *Presumed destroyed
LESSER TOMBS. While the Tomb of the Nine Gods during the events of the hardcover.* A still-born deity,
is the largest such complex in Chult, a number of the atropal is no longer on Faerûn—though residue
other, similar locations also exist. Though these of its presence may be. These scraps of divine flesh
were built by various cultures over time, they too, and hints of its essence are terrifyingly powerful;
are dangerous and rumored to be laden with where ever the scraps of the atropal are found, the
treasure. The factions’s interest in these tombs lay in dead are restless and undead creatures are
the suspicion that they may provide insight into the frighteningly empowered.

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Season 7 Narrative: Tomb of Annihilation 3
The following creatures are suggested for use in
Each adventure must be attached to one or both of
adventures spanning this tier of play:
the applicable themes below.
Beasts (birds, dinosaurs, fish, giant, insects,
swarms), dragons (black and green, particularly),
fiends, froghemoth (unique; use only when
Whether it is the constant reminders from locals
prompted by concept) frost giants (limited; use only
that the jungle and the tomb hold only certain
when prompted by concept), golems (clay, flesh,
doom—or the fact that resurrection is now
stone), humanoids (aarakocra, bullywugs, dwarves,
impossible—the grim specter of death looms all the
batiri goblins, grungs, kobolds, humans, pterafolk,
more closely for our intrepid adventurers.
tabaxi, xvarts; use humanoid NPC appendices, if
desired), lycanthropes (weretigers), monstrosities
(native to forests and jungles; no extraplanar unless
Biting flies, mad monkey disease, flesh-eating plants, prompted by concept), nagas, plants, swarms,
constrictor weed, savage dinosaurs, cannibalistic undead (beholder zombie, bone naga, ghasts, ghouls,
goblins, blood-sucking horrors, hidden traps, greedy mummies, skeletons, zombies), yuan-ti (use
thieves, and mindless undead that want to eat you. humanoid NPC appendices, if desired)
And just when you think it can’t get worse in Chult,
it rains.
The following creatures are suggested for use in
adventures spanning this tier of play:
The factions are more united than ever before. In Abominations (beholders, mind flayers, ulitharids,
response to this newest threat, they are combining neolithids) beasts (dinosaurs, fish, giant, insects),
the entirety of their forces in gaining footholds in dragons (black and green, particularly), fiends,
the jungles of Chult and finding new allies wherever genies, golem (stone and iron), humanoids (as
they are to be found. above; use humanoid NPC appendices, if desired),
rakshasa, slaadi, sphinx, undead (death knight, death
tyrant [limited; use when prompted by concept],
With the Soulmonger destroyed, and the atropal and demilich [limited; use when prompted by concept],
Acererak defeated, a new threat looms on the mummy lord, revenant) yuan-ti (use humanoid NPC
horizon. The lich Rhaugilath has stirred the local appendices, if desired)
yuan-ti into action using their dreams, who are
moving to secure the remnants of the Soulmonger
which Rhaugilath plans to use to free himself from The following creatures are suggested for use in
his enslavement to Larloch. adventures spanning this tier of play:
Dragons (green and black, particularly), fiends,
dragon turtle, mummy lords, golems (stone, iron),
The adventures for this storyline will be divided humanoids (as above; use humanoid NPC
roughly equally among three tiers of play. Here are appendices, if desired), undead (death knight, death
some monsters that are common to the area. tyrant, demilich [limited; use when prompted by
concept], lich [unique; use when prompted by
concept], yuan-ti (use humanoid NPC appendices, if
The following creatures are suggested for use in desired).
adventures spanning this tier of play:
Animated objects, beasts (birds, dinosaurs, fish,
giant, insects, swarms), dragons (drakes, wyvern),
humanoids (aarakocra, bullywugs, dwarves, batiri
goblins, grungs, kobolds, humans, pterafolk, tabaxi,
xvarts; use humanoid NPC appendices, if desired),
lycanthropes (weretigers), monstrosities (native to
forests and jungles; no extraplanar unless prompted
by concept), plants, undead (bone naga, ghasts,
ghouls, mummies, skeletons, zombies), yuan-ti (use
humanoid NPC appendices, if desired)

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Season 7 Narrative: Tomb of Annihilation 4
Aliases The Fat Knight
The following NPCs play a significant role in these
Race Human (Tethyrian)
adventures.
Age Late 30’s
Gender Male
Height 6’ 4”
Soggy Wren used to be just Wren when he first Hair Color Bald
arrived in Port Nyanzaru. Many years of boredom Eye Color Blue
later, he has grown quite enamored with the local Skin Color Tanned
“liquid fare,” and is drunk more often than not. Residence Market Ward
Despite his almost perpetually-sodden state, he is
intimately familiar with the city and some of the
nearby tribes of native humanoids. Everyone knows Alastar has put on quite an amount of weight since arriving in
Soggy Wren and has at least a dozen stories about town, mostly because he doesn’t leave his home and eats
him. He is on friendly terms with the Ytepka Society. constantly—likely out of boredom. He complains endlessly
about his position here, and hopes nothing more for
something exciting to happen, mostly because he hopes that
if he handles it well, it’ll earn him a nice promotion
Aliases Wren someplace civilized and decently cool.
Race Human (Ffolk) He is amazingly smart and wise, and is quick to provide his
Age Early 40’s insight on whatever task is being discussed. He doesn’t,
Gender Male however, take kindly to his guidance being disregarded.
Height 5’8” Quote: “Fetch me that pitcher of cool water, please.”
Hair Color Brown
Eye Color Brown
Skin Color Tanned
Residence Market Ward This young tabaxi has only recently arrived in Port
Nyanzaru and more recently still joined the Emerald
Enclave. She may be new to the realm of faction
Soggy Wren is friendly almost to the point of being rude politics, but what she lacks in experience, she more
about it. He is astonishingly adept at gauging the level of than makes up for in bravery, cunning, and the will
intoxication the object of his attention is and more adept still to do what’s right.
at figuring out what they prefer to drink. In his youth, he was She resides in Malar’s Throat and can frequently
a talented sorcerer, but he has let his thirst for the drink take be found handing out bundles of food and doling out
priority over his thirst for honing his magical talents. fresh water from a wooden barrel to the locals.
That aside, he bears an intense hatred of “party-poopers”
and bears little patience for people displaying evil-tendencies
in his presence. His close “professional” relationships with
most of the tavern owners in town means that those that Aliases None
cross him find themselves with a place to quench their thirst. Race Tabaxi
Quote: “Wushoomeanyouaren’thirssy? ::hiccup::” Age Early 20’s
Gender Female
Height 6’ 1”
Fur Color Yellow with black spots
Until early ten years ago, Alastar made a powerful Eye Color Green
enemy and was assigned to Port Nyanzaru as Residence Malar’s Throat
punishment. He’s hated it ever since. It’s too hot and
it’s too wet; and as a result of both of these, he’s
more or less sweaty pretty much all of the time. She is shy in crowds, but listens carefully from the back of
He has established a surprising host of lower the room, and adds her opinion only when she feels it
ranking Order members here. While he says that he necessary. Screaming Wind speaks very seldom, but when
she does, people tend to listen.
recruited so heavily here to ensure that the Order
She is remarkably insightful for her age, and a more skilled
had a “proper presence,” he actually did it so he can
hunter few have seen. She is the sole surviving member of
stay in his villa the entire time, being fanned, doted her tribe the rest of whom were slain by undead.
upon, and otherwise staying out of the blasted heat. Quote: “Less talking, more hunting.”
He very, very seldom leaves his home.

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Season 7 Narrative: Tomb of Annihilation 5
Aliases The Hideous Prince
Klevin was sent to Chult as a fledgling member of Race Human (Calishite)
the Lords’ Alliance at the request of his father in an
Age Mid 30’s
attempt to “harden him up.” It didn’t have the effect
Gender Male
that he had hoped.
Height 5’ 10”
Klevin has gone full-on native. He dresses in the
Hair Color Black
manner of a wealthy local. He has taken a local wife,
with whom he has a number of local children. He has Eye Color Grey
even started a business in trade—in the local Skin Color Dusky Brown
fashion. He speaks fluent Chultan and only resorts to Residence Old City
Common if his audience doesn’t speak the language.
Needless to say, he’s making the most of this place. The illness that nearly took Po’s life ravaged his body. His
face is heavily scarred, he is nearly blind in one eye, and he
walks with a painful, stooped gait. His hands are gnarled and
Aliases Kit’ra’kee (Pretender) twisted and has difficulty with fine motor functions. Because
Race Human (Tethyrian) of this, he has a small cadre of young Chultan women that
Age Late 20’s tend to the physical aspects of his dealings: writing, fetching
Gender Male and stowing ledgers, and the like.
Height 5’ 10” Despite his physical deformities, he is wickedly cunning
and has a sharp, silver tongue. He displays the appropriate
Hair Color Black (dyed)
professional courtesies in discussion and even when angry,
Eye Color Green never loses his temper.
Skin Color Tanned Quote: “What secrets do you hold dear? Wager that I
Residence Merchant Ward know what they are?”

Klevin does everything in his power to portray the iconic


Chultan. He has become fully immersed in the culture. He
speaks and acts in an almost—but not quite—perfect
manner of a local Chultan. Despite the derision that many of
the locals display in discussions about him, he is well-
connected within the city, and more than one local official is
heavily indebted to him.
He is polite when his requests are honored, and downright
nasty when they are not. He is thoroughly self-centered, and
considers his financial interests before anything else—
including the interests of his own faction.
Quote: “Have you tried these? You’ll love them.”

Pock-Marked Po was an adventure in his younger


years until he nearly died from a disease he
contracted in the jungle. Since then, he’s left the
world outside of the city to the foolish. He sticks to
the Old City as one of the “beggar princes” that calls
the shots outside of the city’s walls.
He has an extensive network of “watchers” in the
city that feed him information about the daily
happenings both inside and outside the walls; his
currency is information and by that metric, he is one
of the richest man in Port Nyanzaru. Because of this,
the Zhentarim places a great deal of faith in him and
he seldom wants for official support.

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Season 7 Narrative: Tomb of Annihilation 6
that trouble the city. The following a brief
description of each merchant prince and what
Population: >6,000
portion of the city’s economic market they corner.
Themes: Exotic beauty, hidden danger
Ekene-Afa (eh-KEH-nay AH-fuh). Weapons,
Until only about a decade ago, Port Nyanzaru was a
shields, traveling gear, saddles, and wagons. This
vastly profitable holding of Amn, the Merchant’s
former gladiator invested her winnings in her
Domain. Nine years ago, however, a group of
fledgling trade business.
Chultan traders issued Amn an ultimatum:
Ifan Talro’a (ee-FAHN tall-ROW-uh). Beasts and
relinquish the city, or it will be taken by force.
beast training. This conniving old man is heavily
Knowing that they would likely lose such a conflict,
supported by the Zhentarim. Unbeknownst to all,
Amn surrendered the city and control was handed
Ifan is paid by the yuan-ti of Chult to warn them of
over to seven Merchant Princes.
treasure hunters heading into the jungle. He uses
flying snakes as messengers.
Jessamine (JESS-uh-meen). Plants, poison, and
The humans of Chult have dark skin, dark hair, and a assassination. This enigmatic Chultan woman
vastly rich culture. The Spellplague was especially conceals herself in full-length robes and black
devastating to them. Those who didn’t perish found bandages. While murder is illegal in Port Nyanzaru,
themselves exposed in the jungle without shelter. for a fee, she “sanctions” killing of specific people
Were it not for Port Nyanzaru, they would have had using specific methods (usually poison and daggers).
no place to turn. One benefit that the Spellplague did For an additional fee, one of her assassins will carry
have was to end the intertribal warfare among the out the act, with results guaranteed.
Chultans and unite them in a mercantile Jobal the Spider (JOE-ball). Guides and
powerhouse, ready to do business with coin to spare sellswords. Jobal became rich as a wilderness guide
and a hunger for the exotic. when he stumbled upon an immense cache of gold
Chultans dress in light, loose layers to protect and jewels (an excursion that he, coincidently, was
themselves from the heat. When provoked to war, the only survivor of). He now employs a network of
they use, multi-headed throwing axes, an yklwah—a guides—most of whom report the actions of those in
short, spear-like weapon—and shields made of their charge to Jobal.
cured dinosaur hide. Kwayothé (k-WAY-oath-ay). Fruit, wine, ale, t’ej,
perfume, and insect repellant. This Chultan woman
is always calm and collected and uses her beauty
and cunning to manipulate men and women, alike.
The following organization operates within Parnast. She is always accompanied by male and females
highly trained in unarmed combat (and who double
as her consorts).
While the Flaming Fist maintains a presence in Wakanga O’tamu (wuh-KAHN-guh oh-TAH-
Chult, their forces are garrisoned at Fort Beluarian, moo). Magic and lore. The only spellcaster among
the organization’s only permanent stronghold in the merchant princes, Wakanga is sympathetic to
Chult. the Harpers and allows the use of his villa as a safe
Despite this, Port Nyanzaru plays host to a small house. He knows of the death curse, but nothing
detachment of the order’s members. They maintain about its cause. He is a sucker for a pretty face.
a small office in the Market Ward for recruiting and Zhanthi (ZAHN-thee). Gems, jewelry, cloth, and
occasional official interaction with the city. armor. Zhanthi is wise and old, and few dare
Commander Liara Portyr (LEE-ahr-uh POR-ter). question her judgment. While she has strong
Female Tethyrian. The commanding officer of the professional ties to the Zhentarim, she disagrees
Flaming Fist on the Chultan peninsula, she is with them on a personal level. He son, Shago, is a
stationed at Fort Beluarian and member of the Flaming Fist garrisoned at Fort
Typical Flaming Fist Foot Soldier. Primarily Beluarian.
human, though one or two other races are present.
The members of the Flaming Fist wear high-quality
arms and armor emblazoned with the group’s logo. The Triceratops Society is devoted to ensuring that
those in positions of power with Port Nyanzaru
Zindar (ZINN-dar). Half-gold dragon male. A key
These seven merchant princes rule over Port member of the Society, Zindar is a powerful sorcerer
Nyanzaru; each with an equal vote in the matters and runs the show down at the docks. He has a soft

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Season 7 Narrative: Tomb of Annihilation 7
spot for adventurers, but knows that the jungle can been unmanned, but a priestess of Mielikki has
be dangerous, so he tends to distance himself. He is taken up residence within the shrine. She bakes
honest and ethical in all his dealings, but tends to fresh bread daily, which she gives away for free.
assume the worst of others. Three gods are represented within the shrine,
Typical Society Member. While the Ytepka each representing one of three seasons: Auril
Society numbers less than fifty members (almost (winter), Chauntea (summer), and Mielikki
entirely human), they come from all walks of life (autumn).
within the city. The one thing they’ve all got in
common is a devotion to the city and its
independence. The members of the Society are all Location: Merchant Ward
willing to take up arms at a moment’s notice should This stone box of a building is popular among the
the threat of Nyanzaru’s sovereignty be in danger. city’s craftsmen. It is famous for its immense
Most are secretive with their involvement and fountain with cleverly-designed shifting nozzles and
identify themselves with a secret hand gesture. valves that send amazing shapes dancing in the air.
Master Utobol (ooh-TOE-bowl). Male Chultan.
Master Utobol is a stocky, swarthy man whose build
The guards that patrol the wealthier wards of the is similar to that of the temple he tends. He is no-
city do not venture outside of the city’s walls. nonsense, and doesn’t suffers distractions from his
Instead, bands of the districts’s residents keep a work lightly. His booming voice’s ability to capture
wary eye towards the jungle. A number of alarm the room’s attention is unmatched.
bells are set around theses “lower wards” that the
militia use to alert the other residents.
Typical Brigade Member. All of the members of Location: Merchant Ward
the city’s “militia” are poor and reside outside of the The deity of wizards, diviners, and truth-tellers is
city’s walled wards. They are ill-trained and ill- worshipped here. It is the oldest temple in the city.
equipped. They are, however, adept at quickly Despite the inclusion of honesty in Savras’s
spotting dangers emerging from the jungle. portfolio, he claims a fair amount of worship among
the merchants of the city—having been worshipped
in Chult for centuries.
While the city plays host to a number of smuggling Grandfather Zitembe (zih-TEM-bay). Male
organizations within its walls, most of them are Chultan. This aging priest of Savras is the ranking
ferreted out relatively quickly by the merchant member of the temple. True to his name, he is kind
princes. The Twelve, however, have been able to and patient, and shoos people of ill-intent from his
elude discovery for the better part of a decade, and temple with a long-handled broom.
have grown remarkably rich in-so-doing.
The group credits its success to the small number
of trusted members (a dozen) it has—each of them Location: Merchant Ward
an accomplished magic-users in their own right. This structure appears—from a distance—to float
When the Twelve need outside assistance, they above the city, but this is an illusion imparted by
solicit it using magical and mundane disguises, and some cleverly designed mirrors. In addition to
never use the same people twice. religious services, the Sunites ply a lucrative trade in
Obsovo Glitterfist (ub-SEW-voh). Male rock cosmetics and providing lessons in styling hair.
gnome. Once an adventuring bard, he wound up on Sister Nikasa (nih-KAH-sah). Female Chultan.
Port Nyanzaru more or less by chance than anything Quite arguably the most beautiful person in Port
else. After angering a Waterdhavian noble, he was Nyanzaru, Sister Nikasa is vain and haughty, but
packed in a barrel half-full of salt pork and shipped struck through with kindness—which often comes
to Chult. Once here, he quickly carved out a place for off more as pity than actual empathy. She has been
himself. He currently runs the Twelve from a modest wealthy her entire life, and so has difficulty in
villa in the Market Ward next to the wall separating relating to those who are not. Her occasional trips
it from Tyriki Anchorage. into the Old City to teach young women there how to
dress and present themselves usually end up with
her saying something inappropriately insensitive.
This wooden building combines small shrines of
several gods under one roof. Until recently, it has Location: Malar’s Throat

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Season 7 Narrative: Tomb of Annihilation 8
This temple is built more for function than form; it is
a sturdy, blockhouse of heavy stone. The residents of This staple of the Market Ward is a must-visit for
the Throat take refuge within in times of danger, any jungle-goer in Port Nyanzaru. The proprietor of
such as floods or when danger emerges from the this establishment has just about anything an
jungle. adventurer could need, and then some—and all for
Hardluck Clemmin (KLEM-inn). Male Tethyrian. reasonable prices.
Clemmin came to Chult with the same hopes that Pulana Zandar (poo-LAH-nuh ZAN-dar). Male
many foreigners do—to cash in on the growing Chultan. A round, jovial man, Pulana is a shrewd
opportunities for shipping goods abroad. However, business man and a talented haggler. He is also a
he also had a fondness for back-alley dice rolling. member of the Ytepka Society.
Within a week, he was penniless.
He took in with the temple, and shed his previous
misgivings—except his dice rolling. He can still be
found in the streets of Malar’s Throat rolling dice In addition to the locations described in Tomb of
now and then. And despite his choice in deity, is no Annihilation, the following locations can also be
luckier than he was in his youth. found outside of Port Nyanzaru.

Location: Market Ward Location: 25 miles due north of Needle’s Bones


This structure is built with eye toward extravagance. This tribe of particularly cunning grungs inhabit the
Built atop the highest point in the city, its gold- jungles to the north of the Fane of the Whispered
painted roof shines so brightly that it can be seen for Fang. Recently, they have come to worship the yuan-
miles out to sea. ti of the Fane as gods—particularly Venom Queen
Mother Sibonseni (SIH-bun-SEH-nee). Female Shasskatar, who they revere most of all.
Chultan. After the merchant princes, the “Mother of The majority of the residences are built among the
Prosperity” is one of the most important people in trees. The tribe’s leader’s residence highest of all so
the city. He is held in high esteem by nearly as to allow her an unparalleled view of the Peaks of
everyone in the city and enjoys a life of pampered Flame. From her abode, she keeps a mindful eye for
opulence because of it. When she is see around any unusual activity—something that might
town, she is usually riding in an extravagant sedan precipitate the coming of the Eater of the World that
chair while her attendants throw fistfuls of copper her revered Queen has told her oh-so-much about.
coins to the poor. Ker’kiri’ka (kur-KEE-ree-kah). Female grung
(orange). Vicious and cunning, Ker’kiri’ka leads the
Grudge Gill tribe according to the dreams bestowed
upon her by Venom Queen Shasskatar (see Fane of
In addition to the locations described in Tomb of the Whispered Fang, below). She has never met
Annihilation, the following locations can be found Shasskatar in person—instead dealing with various
within Port Nyanzaru. yuan-ti underlings or relying on the hopes that the
nightmare speaker pays her a visit while she sleeps.
Ker’kiri’ka lords over her underlings mercilessly,
This rowdy, rundown tavern in the Old City is a and responds to ineptitude and weakness with
popular spot for adventurers as a “last chance” drink shocking violence.
before heading out into the jungle, and as an
opportunity to share harrowing stories for those few
lucky enough to return in more-or-less one piece. Location: 20 miles due north of Needle’s Bones
Miboro Yan (mee-BOW-row YAHN). Female This temple dedicated to Dendar was constructed
Chultan. The owner of the Holdup is a matronly old long, long ago by yuan-ti priests, but abandoned
woman who local adventurers simply adore. She when the Spellplague ravaged Faerûn. Recently,
treats them as if they were her own children— however, Rhaugilath’s influence on the yuan-ti has
doting upon them all in equal measure. The walls of led them back here.
this place are lined with caricatures of those who With the promises of ancient, Netherese secrets,
went into the jungle and didn’t return. Each night as the yuan-ti stoke long-dead fires to life in the hopes
the sun goes down, Miboro offers a free drink to all that Dendar, the Night Serpent, shall come forth and
those willing to toast their memories. swallow the world.

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Season 7 Narrative: Tomb of Annihilation 9
The yuan-ti have only recently returned to inhabit powerful undead creature responsible for the
the Fane, and so their numbers are still few. But undead that have been plaguing Port Nyanzaru. The
more of those strong enough to survive the jungle ruins are infested with skeletons and zombies.
come with each passing tenday—a number
strengthened by the fall of the tomb beneath Omu,
far to the southwest. Location: Beneath the ruins of Matolo
Venom Queen Shasskatar (SHASS-kuh-tar). The temple of Ubtao in Matolo is still largely intact,
Female yuan-ti nightmare speaker. Not keen to sit but the presence of a powerful undead creature has
idle waiting for Dendar to return, Shasskatar has corrupted it—specifically the portion that lies
been acting the information gleaned provided to her beneath the ground. What was once a meticulously
by Rhaugilath through her dreams. Through a maintained, geometrically-arranged network of
number of yuan-ti and grung agents, she has slowly chambers resplendent in beautiful mosaics is now a
been influencing the daily goings-on within Port place of fetid, putrid horror—walls have been
Nyanzaru. It is her ultimate goal to subvert the knocked down, sinkholes opened up and everything
merchant prince Jessamine to her cause—with a is covered in the stench of the unliving.
secondary priority placed on that of Rhaugilath. At its heart of the temple lay the Cyst—a pulsating
mass of necrotic tissue and black energy. While its
true properties are unknown, the undead flock to it
According to legend, this elder evil was borne of the first like a moth to a flame.
nightmare. She has an insatiable appetite for terrifying
dreams which, if left unsatisfied, would cause every creature
in existence—mortal or divine alike—to remember every As a primordial, Ubtao is a detached deity—preferring to
nightmare they’ve ever had, in painfully vivid detail. distance himself from the meddlings of mortals and
In Chult, legend says that Dendar, known locally as the immortals alike. Because he is only widely worshipped within
Eater of the World, shall emerge from beneath the Peaks of Chult, he has no power beyond her jungles.
Flame and consume the sun—an event that only Ubtao is In exchange for sole control over Chult and her people,
able to stop. Now, if only Ubtao hadn’t left Chult… Ubtao watched over the Peaks of Flame—watching for the
return of Dendar the Night Serpent. However, Ubtao has
gone silent, and is suspected to have left Chult. If this is true,
the Peaks go unwatched…
In addition to the locations described in Tomb of
Annihilation, the following locations can also be
found outside of Port Nyanzaru.
In addition to the locations described in Tomb of
Annihilation, the following locations can also be
Location: Northwest edge of the Chultan Peninsula. found outside of Port Nyanzaru.
This thousand-foot high wall of volcanic rock
stretches for almost two hundred miles along the
northwestern coast of the peninsula. The cliffs are Location: Various
densely populated by aarakorca, pteranodons, and There are a multitude of lesser tombs found
other flying creatures, but the plateau atop the cliffs throughout Chult—typically in places where undead
is infested with undead spawned in the Cyst beneath are prevalent. Within, Larloch has begun to exert his
the ruins of the town of Matolo. influence on the jungle peninsula. They are places of
great evil and danger—but are not without their
share of treasure.
Location: 80 miles northwest of Camp Vengeance; Unlike Acererak, who enslaved a race of people to
perched on the Mistcliff overlooking the sea. excavate his tomb, Larloch has been able to do so
The town once housed a great temple of Ubtao, but almost entirely through the use of magic—a feat that
was consumed by the earth and the jungle in the has created complexes that boggle the mind and
Spellplague and the years that followed. It is now a seem to defy the laws of the natural world.
scattering of a few ruined buildings overgrown with
vines, and undergrowth.
The largest of these buildings is the temple itself. Location: Various
However, since Ubtao’s departure from Chult, the Chult was once home to many cities before the
temple has fallen to corruption; it now houses a Spellplague. But as the strands of raw Weave

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Season 7 Narrative: Tomb of Annihilation 10
wreaked havoc on the land, many of these cities
were swallowed by the earth, the forest, or in some Location: Northwest of the Mistcliff
cases, the boundaries between the planes The devastation wrought upon Chult by the
themselves. For those with the drive and the Spellplague wasn’t limited to the surface. The
courage, some of these cities can be found. Looking earthquakes that followed opened a vast rift on the
for them and succeeding are two different things, ocean floor just off of the Mistcliff. Miles deep, the
though. The possibilities are endless, but here are bottom of the Rift is home to elementals of earth,
some suggestions: water, and fire that vie for control of the
subterranean caverns.
 A city swallowed by the jungle might be overrun
It is a place of scalding steam, sucking mud, and
by animated or sentient plants creatures.
destructive magma—quite inhospitable to life.
 A small city guarded by an ancient, forgotten god
or spirit may have become animated in its own
right and trudges through the jungle—crushing
Location: Fifty miles due east of Hisari
everything in its path.
This flotilla of wrecked ships is found in a rather
 A city that was shunted from the Material Plane unlikely place—strung about the canopy of a
may only be accessible while the light of a full particularly dense patch of jungle. The hulks of no
moon shines upon an ancient archway of fey-laid less than six ships hang here through a combination
stones—a portal to the Feywild or the Shadowfell. of rather intuitive engineering and magic. Within
 A city near the sea may have slid beneath the lives a collective of pirates—or rather the
waves and is now the home to aquatic humanoids. descendants of pirates—who are, in turn, ruled by a
man calling himself the Ramshackle King.
The Ramshackle King. No one is entirely sure
Location: Mountains north of the Valley of Dread who this man is and attempts to divine his history
In the mountains bordering the valley to the north, using cunning, guile, and magic have failed. He is
an ancient blue dragon has made its lair. The dragon charismatic and wise, and obviously quite old given
is possessed by the ghost of a long-dead Chultan the thoroughly-dated clothing he wears. His subjects
king, who has grown quite made over the eons. revere him like a god—an arrangement he enjoys
Lubalao (loo-BAH-lah-oh). This Chultan king was quite thoroughly. In actuality, the Ramshackle King
slain when his home was swallowed by the jungle is a rakshasa, and a particularly barmy one at that.
during the Spellplague, but his spirit couldn’t rest He is always accompanied by a trio of native women
without the knowledge that his people were able to who are skilled in arcane and martial combat.
survive the devastation. His ghost wandered the
jungle for nearly a year before encountering and
possessing an ancient blue dragon, in her lair north Location: The Land of Ash and Smoke
of the Valley of Dread. In the decades that have Within center of the Land of Ash and Smoke lay the
followed, the ghost has grown quite insane. He pit—a place of fire, pain, and demons. The Pit is
vocally argues with the consciousness of the dragon ruled by a balor who, along with his host of lesser
whose body he inhabits. He has spawned a number demons, torture the undying survivors of the wizard
of half-dragon dinosaurs in the Valley below. enclave that once stood on this spot thousands of
years before.
Location: A vast and secluded jungle valley north
east of Snapping Turtle Bay Location: Just out to sea from Port Nyanzaru
Two decades ago, a wizard chose to sequester While seen most frequently in Port Nyanzaru’s
himself away within the jungles of Chult to pursue harbor, the dragon turtle’s lair is just outside of the
his studies. Until recently, he maintained constant harbor. Within, the dragon turtle has amassed an
contact with some of his peers in Candlekeep, but astonishingly-vast hoard. The dragon turtle’s most
has since fallen silent. prized possession, however, is the elven woman
Crannaston the Idle (CRAN-uh-stun). In truth, who was a passenger aboard a ship that he sunk. As
the wizard actually ventured to Chult to finalize the she slipped beneath the waves, the elven woman
process for becoming a lich. His tower is a captured the beast’s heart, and he brought her to his
mysterious place filled with constructs and lair where she has been held prisoner for over a
alchemical-laden traps. century. He showers her with treasures in an
attempt to win her heart—thus far unsuccessful.

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Season 7 Narrative: Tomb of Annihilation 11
Areas marked with “AL” are denoted for prospective
use in Adventurers League adventures.

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Season 7 Narrative: Tomb of Annihilation 12

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