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Role-Playing 6 Ability Tests 15
Rolling For Stuff 7 Inventory and Skills 16
Ability Test Difficulties 16
Attacking and Defending
Special Attacks and Abilities
Examples, Exschamples…
7
7
7 p l e Ability Test Examples
Exploration
16
17
am
Hero Cards 8 Choices 17
Secrets 17
Melee Dice Pool 8
Ranged Dice Pool
Magic Dice Pool
Armor Dice Pool
S 8
8
8
Gates
Obstacles
Puzzles
17
17
17
Hazards 17
Health Boxes 8
Traps 17
Normal Attack 9
Special Action 9 Creating Heroes 18
Bonus Ability 9 What Sort of Hero? 18
Inventory 9 Allocating Dice 18
Skills 10 Normal Attacks 18
Equipment and Items 10 Special Action 18
Bonus Ability 18
Equipment 10
Inventory and Skills 18
Items and Boons 10
Considerations 19
Health and Damage 11
Health 11 Hints and Tips 20
Damage 11 Glossary 21
Knocked Out 11 Heroes! 24
Healing 12 Monsters! 31
Magic 12
Potions 12
Resting 12
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calamities that plague the inhabitants of the town.
Big-Sized Problems
Hero Kids is set in the sort of world where grown-ups
are constantly getting themselves into trouble, and
where the kids are the ones who sort it out.
ile
• When several greedy miners get lost in the old
mine, it’s the kids who rescue them. f• Good
• When a horde of goblins raid the village festival
and steal the prize pig, the kids are there to fight
l e
p • Good armor
melee attack • Good ranged attack
• Split shot attack
them off.
a m
ponies, the kids set out to get them back.
S
• When rustlers steal their favorite horses and Healer Warlock
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calamities.
The village is on the eastern shore of the
Camarva River. The river runs fast and
p l e
crooked from the mountains, down through
the valley, The Brecken Vale, and out into a m
a small bay. To the east of the village are the S
dark and wild Darkenwold Woods, which
have claimed many foolish travelers.
The Brecken Vale is bounded by the
Druinhowe Mountains, their snow-covered
peaks cloaked in cloud.
The vale should be a haven for its civilized
inhabitants, but instead it keeps them in
close proximity to no end of threats that offer
boundless opportunities for adventure.
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included in this pack. Cut out these minis too.
• Candy: One fun way of tracking the health of the
• Adventure: The included adventure – Basement heroes and the monsters is to use candy to fill the
O Rats - has instructions for play.
p l e damage boxes. When a hero damages a monster,
• Maps: Grid maps are used for combat; these are
included with all Hero Kids adventures. a m that hero’s player can eat the candy. But when a
monster damages a hero, the GM gets the treat!
Stuff You Need to Find S
• GM: If you’re reading this, then we can assume
that you are the game master (GM).
• Players: You’ll need one or more of these.
• Printer: To print the cards, maps and stand-ups.
Downloadable Extras
• Dice: You’ll need at least one six-sided die (d6).
• Extras: You can expand your Hero Kids
• Pencils: To mark off damage and healing potions. experience with additional adventures and
• Erasers: You’ll also need to remove the damage supplements from DriveThruRPG:
and recover used healing potions. http://rpg.drivethrustuff.com
• Scissors: For cutting out the hero cards and stand-
up minis, of course. Watch out for little fingers!