Вы находитесь на странице: 1из 8

Encounter Setup 13

TABLE OF CONTENTS Encounter Intro


Map
Encounter Features
13
13
13
Introduction 2
Ability Tests 13
Pint-Sized Heroes 3 Monsters 13
Big-Sized Problems 3 Tactics 13
Heroes of Shapes and Sizes 3 Conclusion 13
The Brecken Vale 4 Running Encounters 14
Materials 5 Preparation 14
Included Stuff 5 Initiative 14
Stuff You Need to Find 5 Rounds 14
Awesome Stuff 5 Turns 14
Downloadable Extras 5 Actions 14
Playing the Game 6 Movement 14
Resolution 14
Skirmish 6
Rewards 14
Delve 6
Exploration 6 Adventuring 15

file
Role-Playing 6 Ability Tests 15
Rolling For Stuff 7 Inventory and Skills 16
Ability Test Difficulties 16
Attacking and Defending
Special Attacks and Abilities
Examples, Exschamples…
7
7
7 p l e Ability Test Examples
Exploration
16
17

am
Hero Cards 8 Choices 17
Secrets 17
Melee Dice Pool 8
Ranged Dice Pool
Magic Dice Pool
Armor Dice Pool
S 8
8
8
Gates
Obstacles
Puzzles
17
17
17
Hazards 17
Health Boxes 8
Traps 17
Normal Attack 9
Special Action 9 Creating Heroes 18
Bonus Ability 9 What Sort of Hero? 18
Inventory 9 Allocating Dice 18
Skills 10 Normal Attacks 18
Equipment and Items 10 Special Action 18
Bonus Ability 18
Equipment 10
Inventory and Skills 18
Items and Boons 10
Considerations 19
Health and Damage 11
Health 11 Hints and Tips 20
Damage 11 Glossary 21
Knocked Out 11 Heroes! 24
Healing 12 Monsters! 31
Magic 12
Potions 12
Resting 12

Hero Kids – Fantasy RPG Justin Halliday Page 1


The Hero Kids fantasy role-playing game contains
I NTRODUCTION everything you need to play a fun and interesting
game with your kids, including:
From their earliest years, the kids of Rivenshore are
trained to survive in a wild and dangerous world. • Heroes
• Monsters
While the warriors and sword-maidens of their clan are • Rules
away from the Brecken Vale protecting it from distant
• Adventure ideas
threats, it's up to the kids to deal with any emergencies
Hero Kids comes bundled with an introductory
that arise in the vale.
adventure that is a great starting point for your kids.
Each of the kids specializes in a different area, training Further adventures and expansions are available,
and practicing so that they are prepared for the regular probably from wherever you got this core game.

file
calamities that plague the inhabitants of the town.

Whether they’re exploring the foreboding Darkenwold


Woods, rescuing lost miners from the abandoned Mines p l e
Role-playing games are a unique and fun way of
or exploring a minotaur’s maze, the kids of Rivenshore
S am
of Martek, saving their friend from the lair of giant rats,
teaching our kids a huge number of skills, such as:
are always ready for action and always the first to • Counting • Problem solving
volunteer to help a friend who’s in trouble. • Math • Imagination
• Probabilities • Acting
These are Hero Kids!
• Teamwork • History
Younger kids can start with counting and as they
grow up they can work their way through the more
complicated skills that RPGs develop.
And while the kids are doing all this learning, you can
spend time together playing a fun game that offers
endless opportunities for excitement and adventure.

Hero Kids – Fantasy RPG Justin Halliday Page 2


PINT-SIZED H EROES Heroes of Shapes and Sizes
The hero kids include these scamps (and more):
Hero Kids isn’t your average role-playing game. In
fact, it’s about two feet shorter than your average Warrior Hunter
role-playing game because in this game, the kids are
the heroes.

Big-Sized Problems
Hero Kids is set in the sort of world where grown-ups
are constantly getting themselves into trouble, and
where the kids are the ones who sort it out.

ile
• When several greedy miners get lost in the old
mine, it’s the kids who rescue them. f• Good
• When a horde of goblins raid the village festival
and steal the prize pig, the kids are there to fight
l e
p • Good armor
melee attack • Good ranged attack
• Split shot attack
them off.
a m
ponies, the kids set out to get them back.
S
• When rustlers steal their favorite horses and Healer Warlock

• When the tavern basement is overrun by unusually


large and ferocious rats (again!), the kids drive
them back out.
• When a rare unicorn is seen in the woods, the kids
save it from mean goblins.
• When an urgent message must be sent to a
reclusive mage, the kids set out to deliver it.
• When ghost pirates attack the village and capture
everyone, the kids have to rescue themselves! • Good magic attack • Good magic attack
• Healing abilities • Flame burst attack

Hero Kids – Fantasy RPG Justin Halliday Page 3


THE BRECKEN VALE
Hero Kids adventures take place in The
Brecken Vale, an isolated valley that lies in
the cold north of an ancient and dangerous
medieval world.
You live in a small village, Rivenshore,
which is nestled in a tight valley beneath a
range of towering mountains.
Rivenshore would be a beautiful place to
live, if it weren’t beset by an endless series of

file
calamities.
The village is on the eastern shore of the
Camarva River. The river runs fast and
p l e
crooked from the mountains, down through
the valley, The Brecken Vale, and out into a m
a small bay. To the east of the village are the S
dark and wild Darkenwold Woods, which
have claimed many foolish travelers.
The Brecken Vale is bounded by the
Druinhowe Mountains, their snow-covered
peaks cloaked in cloud.
The vale should be a haven for its civilized
inhabitants, but instead it keeps them in
close proximity to no end of threats that offer
boundless opportunities for adventure.

Hero Kids – Fantasy RPG Justin Halliday Page 4


M ATERIALS Awesome Stuff
• More Maps: Apart from the included maps, you
Hero Kids requires some materials to play; most is
can use your own dungeon tiles, poster maps like
included, some you’ll need to find, and there’s some
the ones from recent D&D adventures, or even the
extras you can add to make the game awesome.
large flip-map from the Pathfinder Beginner Box.
Included Stuff For the more adventurous, you can even use Duplo
blocks or Lego Heroica sets.
• Heroes: Warriors, hunters, and more are included
• More Dice: Three d6s is good, but six or more is
here. There’s a hero card for the player and a
better for the opposed rolls. Go raid your kids’
stand-up mini for the map. Cut and fold them.
Yahtzee set for a bunch of them, preferably in
• Monsters: Monster cards and stand-up minis are different colors.

file
included in this pack. Cut out these minis too.
• Candy: One fun way of tracking the health of the
• Adventure: The included adventure – Basement heroes and the monsters is to use candy to fill the
O Rats - has instructions for play.
p l e damage boxes. When a hero damages a monster,
• Maps: Grid maps are used for combat; these are
included with all Hero Kids adventures. a m that hero’s player can eat the candy. But when a
monster damages a hero, the GM gets the treat!
Stuff You Need to Find S
• GM: If you’re reading this, then we can assume
that you are the game master (GM).
• Players: You’ll need one or more of these.
• Printer: To print the cards, maps and stand-ups.
Downloadable Extras
• Dice: You’ll need at least one six-sided die (d6).
• Extras: You can expand your Hero Kids
• Pencils: To mark off damage and healing potions. experience with additional adventures and
• Erasers: You’ll also need to remove the damage supplements from DriveThruRPG:
and recover used healing potions. http://rpg.drivethrustuff.com
• Scissors: For cutting out the hero cards and stand-
up minis, of course. Watch out for little fingers!

Hero Kids – Fantasy RPG Justin Halliday Page 5


PLAYING THE GAME Exploration
When the players are ready to branch out beyond just
Hero Kids can be played as a quick and simple single-
combat encounters, you can progressively introduce
encounter skirmish game, a multi-encounter delve, an
the following exploration elements to the game:
adventure with combat, exploration, and role-playing
or even as a proper campaign with persistent heroes, a • Choices • Obstacles
plot, and a wider world to explore. • Secrets • Puzzles
• Gates • Hazards
Skirmish • Traps
The simplest way to play Hero Kids is as a single- The players need to use their brains and their heroes’
encounter skirmish, where a handful of heroes tackle capabilities, skills, and possessions to overcome these
a group of monsters in a pure tactical challenge.
file
challenges.
These skirmishes can be quick battles against
You can find more details about these exploration
minions, or more challenging battles against tougher
monsters that require good teamwork, strategy, and p l e elements in the Exploration section on page 17.
resource management to overcome.
a m Role-Playing
Delve S The final ingredient for the full experience of role-
playing games is actual role-playing. The
Delves are short combat-oriented adventures that
incorporation of role-playing into Hero Kids can take
string together a handful of encounters as a quick
a number of forms:
adventure. Delves are often structured like this:
• Players using their heroes’ appearance and
• Adventure hook
characteristics to determine how they act or speak.
• Introductory encounter
• A simple conversation between our heroes and the
• Middle encounter quest-giver at the start of an adventure to tease out
• Boss encounter important information.
There’s infinite variation in any format or style of • A climactic conversation with the adventure’s
adventure, so this structure is not carved in stone and baddie before, during, or after the final battle!
the GM is empowered to color outside the lines.

Hero Kids – Fantasy RPG Justin Halliday Page 6


ROLLING FOR STUFF Special Attacks and Abilities
The number of dice rolled by the attacker and the
The main thing you’ll roll dice for in Hero Kids is
defender can be modified by their special actions or
combat. When in combat, there are three types of
bonus abilities, such as warriors who gain extra dice
attacks (melee, ranged, and magic) and armor:
to attack an enemy that an ally has recently attacked.

Heroes (and monsters) can only use an attack in


which they have at least one die in their pool.
Each hero and monster’s strengths and weaknesses
are represented by the ‘pool’ of six-sided dice they
have in each area, such as these examples:
file
Awesome l e
p Examples, Exschamples…
am
Good Let’s check out some examples of attack rolls:
None S Attacker Defender

Mediocre vs. Attack hits!

The example hero card on page 8 shows how all this


looks for a real character. vs. Attack hits!

Attacking and Defending vs. Attack misses!


When attacking, the attacker rolls the dice pool for
their chosen attack (melee, ranged, or magic) and the vs. Attack hits!
defender rolls their armor dice pool.
If the attacker’s highest die equals or exceeds the
vs. Attack misses!
defender’s highest die then the attack hits.

Hero Kids – Fantasy RPG Justin Halliday Page 7


H ERO CARDS Melee Dice Pool
The heroes and monsters are neatly contained on The melee dice pool (melee pool) shows the
hero cards, which have all the information you need number of dice the hero or monster uses for
to play that character: melee actions.

Ranged Dice Pool


The ranged dice pool (ranged pool) shows the
number of dice the hero or monster uses for
ranged actions.

Magic Dice Pool


fileThe magic dice pool (magic pool) shows the

p l e number of dice the hero or monster uses for


magic actions.
a m Armor Dice Pool
S
The armor dice pool (armor pool) shows the
Heroes have the following characteristics: number of dice the hero or monster uses to
• Melee Dice Pool • Normal Attack(s) defend against attacks.
• Ranged Dice Pool • Special Action
• Magic Dice Pool • Bonus Ability Health Boxes
• Armor Dice Pool • Inventory These boxes represent how much damage the
• Health Boxes • Skills heroes and monsters can take.
You can find more details about the heroes’ health in
the Health and Damage section on page 11.

Hero Kids – Fantasy RPG Justin Halliday Page 8

Вам также может понравиться