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Abilities: 0 + 2 + 0 + 10 + 4 + 6 = 22PP

Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 16 (+3)

Combat: 6 + 6 = 12PP
Initiative: +5 (Speed of Thought)
Attack: +7 Melee, +3 Ranged
Grapple: +7
Defense: +7 (+3 Base, +4 Dodge Focus), +1 Flat-Footed
Knockback: -3 (-1 Flat-Footed)

Saving Throws: 5 + 5 + 5 = 15PP


Toughness: +7 (+0 Con, +4 [Defensive Roll], +3 [Combat
Jumpsuit])
Fortitude: +5 (+0 Con, +5)
Reflex: +6 (+1 Dex, +5)
Will: +7 (+2 Wis, +5)

Skills: 52R = 13PP


Bluff 3 (+6)
Computers 10 (+15) Skill Mastery
Diplomacy 3 (+6)
Disable Device 5 (+10) Skill Mastery
Drive 9 (+10) Skill Mastery
Investigate 5 (+10)
Notice 8 (+10) Skill Mastery
Search 5 (+10)
Sense Motive 4 (+6)

Feats: 23PP
Attack Focus (Melee) 4
Benefit (Security Clearance: Police Records)
Connected
Defensive Roll 2
Dodge Focus 4
Eidetic Memory
Elusive Target
Equipment 1
Improved Block
Improved Disarm
Online Research
Skill Mastery
Speed of Thought
Uncanny Dodge (Hearing)
Weapon Bind
Well-Informed

Equipment: 5EP
[equipment]Combat Jumpsuit [3EP]
Mini-Tracer [1EP]
Night Vision Goggles [1EP][/equipment]

Powers: 4 + 7 + 9 = 20PP
Datalink 6 (Mental, 20 miles; Flaws: Distracting [-1]; Feats:
Machine Control) [4PP]
Quickness 14 (100,000x normal speed; Flaws: Mental Only [-
1]) [7PP]
[b]Device 3 [/b](Techstaff, Easy to Lose) [9PP]
[device][b]Array 5 [/b](10PP; [i]Feats: [/i]Alternate Power 5)
[15/15PP]
[array]Base Power: [b]Strike 7[/b] ([i]Feats:[/i] Extended
Reach 2, Mighty) [10/10PP]
Alternate Power: [b]Deflect 5[/b] (All Ranged Attacks)
[10/10PP]
Alternate Power: [b]Snare 7 [/b]
([i]Flaws: [/i]Entangle; [i]Feats: [/i]Accurate 2, Ricochet)
[10/10PP]
Alternate Power: [b]Stun 5 [/b][10/10PP]
Alternate Power: [b]Trip 7[/b] (Accurate 2, Ricochet)
[10/10PP][/array][/device]

DC Block
ATTACK RANGE SAVE EFFECT
Net Gun Ranged DC17 Reflex Entangle
(Physical)
Staff Strike Touch + 10ft DC22 Toughness Damage
(Physical)
Staff Stun Touch DC15 Fortitude Stun
(Electrical)
Tripwire Gun Ranged Opposed Trip Check Trip
(Physical)
Unarmed Touch DC15 Toughness Damage
(Physical)

Totals: Abilities (22) + Combat (12) + Saving Throws (15) +


Skills (13) + Feats (23) + Powers (20) - Drawbacks (0) =
105/105 Power Points

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