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14 Totem (Bear) Warrior 2power


Kaja, Dóttir of Óðinn
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Outlander Human 140,000 Add: 165,000


BACKGROUND Tribal marauder RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
● +12 STR 0
PRO

INT
15 Armor Unarmored Defense (Con)

182 +5 20
Set Max HP
STRENGTH +5 DEX +1 WIS
Shield

+7 ● +10 CON
RESISTANCES
+4 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
5 Dex Medium Armor Heavy Armor

Magic
All -Psychic (rage)
25 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on Str saves in rage; Adv. on +5 ARMOR

+5 Dex saves vs. seen effects CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION

20 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
14 d12+5 30 ft
ABILITY

CONSTITUTION SAVING THROWS FAILURES


40 ft SAVE DC

+5
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+5 Acrobatics (Dex) ● Light ● Medium ● Shields

PRO
Heavy
PRO

20 +1 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple ● Martial Other Weapons:
0 Arcana (Int) > Rage (+3 melee damage) 5 LR
INTELLIGENCE ● +12 Athletics (Str) > Relentless Rage DC   SR LANGUAGES TOOLS & OTHERS

0
+4 Deception (Cha) > Lucky (attack/check/save) 3 LR Norse (Dwarvish) Fist + Skull = Music
0 History (Int) > Common
+1 Insight (Wis) Giantish
11
>
● +9 Intimidation (Cha) >

0 Investigation (Int) >


WISDOM
+1 Medicine (Wis) >

+1 0 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


● +6 Perception (Wis)
12 +4 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+4 Persuasion (Cha) > Attack (2 attacks per action) Rage (start/stop) < <

CHARISMA 0 Religion (Int) > Great Weapon Master (after crit or take-down)
< <

+4 +5 Sleight of Hand (Dex) > < <

+5 Stealth (Dex) > < <

● +6 Survival (Wis) > < <


18 > < <
● Skull Cracking
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

16 PASSIVE WISDOM (PERCEPTION) Ragnarök +3 ✔ Str Melee +15 2d6+10 Slashing


>
Heavy, two-handed; 2d6 extra on a crit in melee
DESCRIPTION

Great Club ✔ Str Melee +12 1d8+7 Bludgeoning


>
Two-handed; 2d8 extra on a crit in melee
SENSES
>

NAME TOTAL NAME TOTAL

>
Reload Reload

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
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Totem Warrior, level 14:
◆ Rage (Barbarian 1, PHB 48) [+3 melee damage, 5× per long rest] Pride & Honor, Victory or Death...
Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min The Gods will decide our fate, I will die and meet them in
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing Valhalla or I shall overpower you and send you to your weaker
Stops if I end turn without attacking or taking damage since last turn, or unconscious Gods.
◆ Unarmored Defense (Barbarian 1, PHB 48) PERSONALITY TRAITS
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield
◆ Danger Sense (Barbarian 2, PHB 48) Never abandon a shield brother, Pillage and loot,Only the strong
Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated) will survive.
◆ Reckless Attack (Barbarian 2, PHB 48) Only Norse law should be respected.
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn IDEALS
◆ Spirit Seeker (Path of the Totem Warrior 3, PHB 50)
I can cast Beast Sense and Speak with Animals as rituals (PHB 217 & 277) I will seek to bring upon the end times, Ragnarök, through
◆ Bear Spirit (Path of the Totem Warrior 3, PHB 50) adventuring with my shield brothers. From the ashes shall be
While raging, I have resistance to all damage types except psychic born a new and fertile earth.
◆ Fast Movement (Barbarian 5, PHB 49)
BONDS
I gain +10 ft speed when I'm not wearing heavy armor
◆ Aspect of the Bear (Path of the Totem Warrior 6, PHB 50)
Headstrong, Xenopohbic (but not bigotted), Jovial yet
Advantage on Strength checks to push/pull/lift/break; Carrying capacity is doubled
standoffish
◆ Feral Instinct (Barbarian 7, PHB 49)
The Female Chad of D&D
Adv. on Initiative; I can enter rage to act normally on the first turn when surprised
FLAWS
◆ Brutal Critical (Barbarian 9, PHB 49) [2 additional die]
I can roll additional dice for the extra damage on a critical hit with a melee attack
◆ Spirit Walker (Path of the Totem Warrior 10, PHB 50)
I can cast Commune with Nature as a ritual (PHB 224) Feature Name: Voice of Authority
◆ Relentless Rage (Barbarian 11, PHB 49) [DC 10 + 5 per try, per short rest]
My voice is the voice of my god, at least in theory. My job might
If I drop to 0 HP while raging, I can make a DC 10 Constitution save to stay at 1 HP
include training and instructing initiates, and they are required to
The DC increases by 5 for every attempt until I finish a short or long rest
obey me. In any circumstance, an initiate is expected to defer to my
◆ Bear Attunement (Path of the Totem Warrior 14, PHB 50)
voice and obey my commands. If I abuse this authority, though, my
While raging, any creature that sees me within 5 ft has disadv. on attacks vs. others
god might personally punish me.
Enemies that can't perceive me or be frightened are immune

BACKGROUND FEATURE

V Human, +1 to two stats... 1 Feat at lvl 1

CLASS FEATURES RACIAL TRAITS Racial Options

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Two-person tent 20 > >
> Trophy (Human Skulls) > >
> Pouch 1 > > SP
> Staff 4 > >
> Woodaxe 2 > >
EP
> Hunting trap 25 > >
> Clothes, traveler’s 4 > >
>
>
Explorer's Pack >
>
>
>
250 GP

> > >


PP
> > >
> > >
WEIGHT CARRIED
> > >
61 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
251 - 500 lb
> > >
HEAVILY ENCUMBERED
> > >
501 - 750 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 56 SUBTOTAL SUBTOTAL 751 - 1500 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Aims:
Become the Eternal Champion of Odinn. > FEAT: Great Weapon Master PHB, page 167
Either bring the Norse faith to the people of this strange land or see the infidels burn. If I score a critical hit or reduce a creature to 0 hit points with a
Become Jarl/Queen of this strange land of foreign faces. melee weapon in my turn, I can make one melee weapon attack
Bring about the end of days, Ragnarok, in order to save the earth mother threatened by as a bonus action. With a heavy melee weapon, I can choose to
civilizations rising all across Faerun. Awaken the World-Serpent. take a -5 penalty on the attack roll for +10 on the attack's
Find a worthy husband to produce strong heirs with (royal blood required). Retain the virtue of damage.
chastity meanwhile.
> FEAT: Lucky PHB, page 167
Use one of three luck points to roll an extra d20 for attacking,
being attacked, an ability check, or a saving throw before the
outcome is determined. If more than one creature uses luck, no
extra dice are rolled. I regain expended luck points when I finish
a long rest.

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Belt of Giant Strength Attuned

25 STR
NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <

SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Female 19 Medium 6'1 180
Kaja, Dóttir of Óðinn
GENDER AGE SIZE HEIGHT WEIGHT

Chaotic Neutral Norse (Odin) Red Blue Pale


ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME

ORGANIZATION
Child of Thule

SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Beautiful, well-toned & hardy. Kaja, the bringer of Ragnarök.


A nord gem in the rough. She shall bring about the end of the world in the name of the Gods.
Natural beauty and a proud demeanor. It will be a sight to behold to witness the Gods do battle and to then fall like true warriors.
The byproduct of a consistent & pure lineage "The Gods long for this final battle, and so do I."
(with the added benefit of a divine parent).

APPEARANCE

Modest LIFESTYLE DAILY PRICE 1 gp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Companion Options

RACE SIZE HEIGHT WEIGHT

TYPE AGE GENDER ALIGNMENT


COMPANION
NAME

F
Temporary HP: SUCCESSES
PRO

STR INT Set Max HP


STRENGTH
DEX WIS
CON CHA ARMOR PROFICIENCY MAXIMUM
CLASS BONUS HIT POINTS Heal FAILURES

SAVING THROWS CURRENT HIT POINTS DEATH SAVES

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

DEXTERITY >

DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED

DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS

F EX
PRO

Acrobatics (Dex)
Animal Handling (Wis)

INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)

CHARISMA Persuasion (Cha)


Religion (Int) FEATURES TRAITS
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS

PASSIVE WISDOM (PERCEPTION)

SENSES

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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Kaja, Dóttir of Óðinn


SPELL SLOTS
CHARACTER NAME

TOTEM WARRIOR SPELLS


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

1ST LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Speak with Animals (R) Speak verbally with and understand beasts for duration; interaction limited by intelligence of beasts — Div 1a Self V,S 10 min P 277

2ND LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Beast Sense (R) Use 1 willing beast's senses; you are blinded and deafened while doing so — Div 1a Touch S Conc, 1 h P 217

5TH LEVEL

> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Commune w. Nature (R) Know 3 facts about natural features in 3 miles rad (300 ft rad underground) — Div 1 min Self V,S Instantaneous P 224
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

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