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ARTBOOK

THE DRAWINGS STORY

STORYBOARD HAND INK

COLOR

The work on the hand-drawn


cinematics started from the script
prepared by Alek, our writer
and storyboarder. Next, Robert,
our ink artist, prepared a quick
pencil sketch, and later made
a proper ink hand drawing
out of it. Next Kasia, our color
painter put a color on it.
STORY THE DRAWINGS
THE MOTION STORY
STORY THE MOTION

To make the 2D animations look


cool, we needed parts of it moving
on the screen, so usually Robert
drew some elements of the image
separately. Then Kamil, our
2D animator, could move
the elements around, making
a cinematic impression.
THE MOTION STORY
STORY THE MOTION
THE MOTION STORY

Their work was, of course,


just a beginning. Only then
we could record and implement
voiceovers, timed with the
animation. Next, we added
sound effects, music,
and mixed each scene into
a proper cinematic experience.
STORY THE MOTION
THE SCALE STORY

Sometimes, the drawings needed


to be way larger than the actual screen
space, so that we have enough time for
the narration, provided by just panning
the camera over the image.
ULF’S CAMPAIGN
STORY
RURIK’S CAMPAIGN
STORY
EDWARD’S CAMPAIGN
STORY
STORY
HAROLD’S CAMPAIGN
STORY
RUDOLF’S CAMPAIGN
MIESZKO’S CAMPAIGN
STORY
VIKINGS CHARACTERS

Ancestors Legacy is a game heavily inspired by history, but our goal


was not to make it historically-accurate at any cost. As a result,
we wanted to make sure that our troops simply look cool and,
what’s even more important, that their look changes into even
cooler, when squads get stronger. Last but not least, we wanted
to make sure that warriors within each squad do not look all
exactly the same, thus we introduced partial randomization.
CHARACTERS VIKINGS
ANGLO-SAXONS CHARACTERS
CHARACTERS ANGLO-SAXONS
GERMANS CHARACTERS
CHARACTERS GERMANS
SLAVS CHARACTERS
CHARACTERS SLAVS
IN-GAME EXAMPLES CHARACTERS
CHARACTERS IN-GAME EXAMPLES
The architecture and environment of each nation is inspired by its history, but also features
noticeable visual changes stressing the technological advancement and growth in power,
which takes place throughout the game.
ENVIRONMENTS VIKINGS
ANGLO-SAXONS ENVIRONMENTS
ENVIRONMENTS ANGLO-SAXONS
GERMANS ENVIRONMENTS
ENVIRONMENTS GERMANS
SLAVS ENVIRONMENTS
ENVIRONMENTS SLAVS
SUMMER

AUTUMN

WINTER
PROMO-ARTS
THE TEAM

March 2018
Art Direction: Tomasz Schneider
Illustration / Concept Art: Tomasz Górnicki
2D Animation: Kamil Wójcik

3D Artists: 2D Artists: 3D Character Artists:


Dawid Gomola Katarzyna Kaczmarek Pavel Guba
Marek Kozłowski Robert Lada Seweryn Niedzielski
Cyprian Listowski Aleksander Sajnach Tomasz Ochalik
Bartosz Miha
Maja Skutnik
Sebastian Tworek

Destructive Creations thanks everyone who expressed


the interest in our game. We appreciate both your kind
words, and constructive criticism. Also, thanks
to Grzegorz Pędziński at Snapfingers for the viking
promo art, and Damian Zieliński for UI support.
© 2018 1C Company. Developed by Destructive Creations. All rights reserved.

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