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Thank you for buying Master of Orion. The following text is provided
as an addition to your manual and technical suppliment.
README.TXT CONTENTS:
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- Technical Notes
- Version 1.3 Changes
- Quick Start Questions and Answers
- NOTE: You can't run save games from version 1. You must start
a new game. You can run save games from version 1.2.
- Make sure that you have at least 570K conventional, and 1040K of
expanded memory. Use the DOS command MEM to determine if you have
enough conventional and expanded memory.
- The Install program's sound card detection routines may cause some
systems to lock up right after sucessfully installing the game. If
this happens to you, run the Install program by typing
"INSTALL -S" instead of just "INSTALL". This bypasses the
auto-detection, and lets you select any sound card on the menu.
- Adaptec controller cards must use the hard drive drivers supplied
with the controller cards to access the game properly.
- If you are using Stacker, Double Space, or some other hard drive
compression utility, "Master of Orion" will appear to use more
than the amount of space the Install utility checks for. This is
because the program files are already compressed, and your
compress utility will not be able to get the usual space savings.
******************** VERSION 1.3 CHANGES ******************
3. You can toggle random events off and on by holding the ALT key
down and typing 'EVENTS'.
5. The "C" key will tell you how many spies were caught that turn.
- DIPLOMACY CHANGES
2. High Council Votes: another race voting for you no longer creates
an automatic alliance. Instead, voting for a candidate improves
your relationship with them, and hurts the relationship with the
other candidate. Abstaining slightly harms relationships with
both candidates.
3. You can now offer tech tribute if you have no planetary reserve.
4. Allies that have lost contact will not appear until contact is
reestablished.
- INFORMATION DISPLAYS
- COMBAT AI
- GENERAL AI
- COSMETIC CHANGES
- FUNCTIONAL CHANGES
2. Repulsor beams end movement for ships they are used against.
5. If you want to DESIGN when you have six ships in play, you do not
have to SCRAP until after the design is done.
6. Ships that have been given orders but are still in orbit (on the
left side of the planet) can now be selected and have their
orders changed. They can also be ordered to stay at the home
planet by selecting the planet as destination.
8. If you have both standard and scatter pack missiles, you may
change which type your planetary bases fire by using the
MISSILES button in combat. In Auto-Combat mode, the computer
automatically selects the more effective type.
9. The High Council is formed when 2/3rds of the planets have been
colonized, not 1/2 as stated in the manual.
- INTERNAL CHANGES
Note that when you are moving ships from one planet to another, all
that matters is how far the destination star is from the nearest
friendly colony. Your ships do not actually stop at one of your
colonies to refuel. Also, when your scientists discover a new fuel
type that increases your range, all of your ships immediately
benefit from the discovery. You do not need to design new ships to
use that fuel.
Why can I research some high level technology, when I did not get a
choice to discover lower level advances? For instance, I can
research "Deuterium Fuel Cells (Range 5)", but I never got to
choose "Hydrogen Fuel Cells (Range 4)"?
The technologies that your scientists can research are partially
based on random chance (the muse of scientific inspiration is
fickle). If you cannot research a particular device, you may have
to acquire it through espionage or diplomatic exchange. You can
also get new technology by capturing enemy planets, provided that
you have left some of their factories intact. The more factories,
the greater chance of finding technology.
Special Thanks:
The Master of Orion team would like to thank the following people
who provided design suggestions, caught bugs, and otherwise helped
to polish v1.3 of the game:
Don Aldrich, Gail & Patrick Barnes, Ken Fishkin, Tom Holsinger,
Tim Jordan, William Kutscher, Marvin Lamb, Kelly McCauley,
Stephen Mintenko, Jerry Pournelle, and David Weinstein.
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