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Str 16 +3 HP 28
Dex 14 +2 AC 18 (+2 Dex, +5 Armor,+1 Size) ACP: -4
Con 16 +3 Fort +5 Reflex +4 Will +4
Int 10 +0 B.Atk +1 CMB +3 CMD 15
Wis 15 +2 Spd 20ft Init +2
Cha 16 +3 Senses: Lowlight vision
TRAITS/FEATS/RACIAL
Small +1 to AC, +1 to Attack Rolls, -1 CMB & CMD, +4 Stealth
Defensive Training +4 dodge bonus vs. Giants
Eternal Hope +2 save vs. Fear and Despair, 1/day may reroll a natural 1.
Good Merchant +2 to Appraise and Diplomacy checks involving commerce
Handy +2 to Profession(Merchant)
Keen Senses +2 to Perception
Construct Familiarity +1 to attack rolls and +4 AC vs. Constructs
Hydrophobia When drenched in water, -2 to attack rolls and Concentration checks
CLASS
Skilled Rider Gain the bonus feats Mounted Combat & Skill Focus (Ride)
Mounted Lancer Whenever charges on a mount at least 20ft with a spear, lance, or polearm,
deal +1d6 additional damage. For every 10ft the lancer charges while on
a mount beyond the first 20ft, increase the bonus damage by 1d6.
Attacks
Bite, +7 to hit, 1d8+4
Claw, +2 to hit, 1d6+2 (Secondary)
Feats
Endurance: +4 bonus on certain checks and saves, can sleep in light or medium armor
Weapon Focus (Natural): +1 to attack rolls with Natural weapons
Special Qualities
Darkvision (60ft)
Scent
Choco Cure: 1/day heal self or ally in 30ft, 3d8+6 hp.
Link: C.Knight can handle as Free Action or Push as Move action, and +4 to Handle Animal checks
Attributes
Str 18 (+4), Dex 14 (+2), Con 16 (+3), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Gear
Parade Barding (+3 AC, +5 max Dex, -1 ACP)
EQUIPMENT
Gil: 10
Glaive (1d8; 20/x3, Reach)
Scale Mail (+5 AC, -4 ACP, Spd 20ft)