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OW CAN DESIGNERS MANIPULATE

Attend the first


Getting
Saving enough
DIGITAL MEMORIES TO CREATE
promoted in

NEW ‘ALTERNATIVE REALITIES’


funeral in your life money
work

Descendant are
Get married
all being adults
Get the first and getting
Get a pet. job after married,
graduation enjoying the How much data of memories would you leave behind in one life?
twlight years
Be delivered in Have a big with partner.
hospital. family - Case Studies (Digital Legacy Agencies)
The Composition of Memories MEMORY

DEADSOCIAL - Evaluate all the posts of a certain person on social medias and imitating his patterns to keep in touch
The Value of Memories
EMPLICIT IMPLICIT
Meet the true with his connection by digital profile after he passed away - Profile
HAPPY
love of your Seeing LIVESON - Evaluate all the posts of a certain person on social medias and imitating his patterns to keep in touch with EXCITED
We will all getting ACTIVATION INVOLUNTARY
life offsprings his connection by digital profile after he passed away - Profile TENDER
here but this will EMOTION EMPLICIT
Being connected growing up SAD
not be the end. ETERNI ME - Collect and maintain all the cogitation, narratives and memo- ANGRY ELABORATION MEMORY
with others. and retired
ries of a person, also transfer these data into an AVI file which could live on SCARED
Get in CONDITIONS EXTRACT PROCESS
after his death - Avatar COMPOSITION
university
Get a serious LIFENAUT - requires consumers upload their picture in the avatar builder The Form of Memory being
illness but all
family members and spend time for training the avatar as a mind file to create a represen- Value of Memory - 4 Interviews
Win a champion accompanying tation of them - Avatar
An unforgettable In summary of 4 interviews, memory is undoubtedly essential because:
with mates. Pass the Become a with you all the BINA 48 - the first illustration of the concept of mind back-up for humans in
birthday. 1. Since memories affect our behaviour and views of life, the value of someone’s
driving license parent time the future, who could present not only the recollections, values, attitudes memories is partly equal to the worth of his life.
but sorts of mannerisms of the original person - Robot 2. Memories with others are irreplaceable relevance among people.
3. The significance of memories probably depends on the profundity of emotion in it.

PERSONAL PROFILE 23.5%


- Online Questionnaries
The Possible Technologies for Representing
(Forms of Memory Being
DIGITAL FACSIMILE 19.6% Recollection and Digital Memory being
MANIPULATE DIGITAL MEMORY TO CREATE NEW ‘ALTERNATIVE REALITIES’
General Preference) REPRESENTED ICON 9.8%

RECORDED
Specification PHYSICAL ROBOT 7.8%
ACTIVATION SENSE BASE ELABORATION SENSORY SHORT-TERM LONG-TERM
RECOLLECTION Final Design Brief MEMORY MEMORY MEMORY
ABSTRACT FORM - 41.4% 27.6%
EMOTION CONCRETE FORM - 27.5% 24.1%
ICONIC ICONIC ECHOIC HAPTIC
MEMORY MEMORY MEMORY
There are four fundamental processes could be confirmed for the specification: MEMORY STORE MODEL
ECHONIC Users’ Segmentation 4.0
SAD HAPPY
1.The interactive memories as a material of activation that is supposed to include iconic (visual), echonic (audio), haptic (texture) elements or a FORM OF MEMORY BEING PREFERENCE SIGHT
combination of above for representing the captured recollection. FEMALE BASE HEARING
ANGER EXCITED HAPTIC
2. The activation as an engagement of digital memories requires emotive and affective motivation. Refer to six basic emotion of Paul Ekman, they SENSES TASTE
are excited, tender, scared, angry, sad and happy. SMELL
SCARED TENDER SMELL 3. The elaboration as the action of creating memory being should be processing on various preferences of diverse users. FIVE TRADITIONAL SENSES TOUCH
4. The memory being as the recreated alternative realities is supposed to be at least an observable or comprehensible mode base on concrete- PERSONAL PROFILE
ness or abstractive preferences by users.
REPRESENTED ICON
SIGHT
- Brainstorming - 4 People Focus Group DIGITAL FACSIMILE
Design Embodiment and Selection (Base on Insights and Trends from Main Research) (For selecting the concepts)
ABSTRACT FORM - 22.7% 18.2% TOUCH SCREEN VIRTUAL REALITY HOLOGRAM AUGMENTED REALITY

CONCRETE FORM - 27.2% 13.6% PHYSICAL ROBOT


1. EFFICIENCY SENSES FOR MEMORIES TRIGGER: SIGHT > HEARING/TASTE > TOUCH > SMELL HEARING
Female more Memory being Memory trigger
INSIGHTS Mind-Clone intend social SPEAKERS MICROPHONE
form as a is a combination 2. COLOR REPRESENT EMOTIONS:
technology medias / Male
more intend created originate of sounds, HAPPY - WARM COLOR FORM OF MEMORY BEING PREFERENCE
already exsited
TRENDS communicate reality images, taste, SAD - COLD GREY MALE BASE SMELL
medias smell and tactile EXCITED - PURE COLOR
ANGER - RED - Personas Analysis DIGITAL SCENT
Digital legacies DEEP COLOR TECHNOLOGY
SCARED -
business is CONCEPT 2 LIGHT COLOR
USERS’ REQUIREMENT
improving. TENDER -
(BBC 2016)
BASE ON AGE
TOUCH
Resurrecting CONCEPT 5 3. MOST IMPRESSIVE FEATURES IN CONCEPTS: 4. SUGGESTION AND ADVICE:
1. Hologram call could be connected to phone
< 12-YEAR-OLD PLAY / CREATE NEW MEMORY HAPTIC TECHNOLOTY
1. Interaction with memories being *3
deceased actors 2. CI has plenty potential features for basic
by CGI is becoming 2. Uploading profile from social medias *2
normal in movie 3. 3D represented memories *2 setting, could be improved setting by
producing in 20 4. VR representation *2 preferences, especially the comprehensive 13-YEAR-OLD ~ 17-YEAR-OLD SOCIALISE / RECORD MEMORY / CREATE NEW MEMORY OTHERS
years. 5. Color categorise emotions *2 environment.
I.O.T WIRELESS CHARGE BLUETOOTH WI-FI
The number of 6. Hologram representation 3. C2+C4+C5
dead on Facebook 7. Comprehensive environment 4. Talk to themselves as memories being 18-YEAR-OLD ~ 49-YEAR-OLD
SOCIALISE / RECORD MEMORY / RECALL MEMORY /
is growing and CONCEPT 3
aiming to outnum-
8. Infomation categorise by connection level could be improved REMEMBER SOMEONE To sum up, the thinkable technologies for final solution include hologram, AR, VR, touch
ber living in near 9. Floating bubes 5. C1+C2+C4 screen, voice recognition besides speakers and microphone, digital scent technology,
future.(BBC 2016) 10. Small Objects 6. Other function and interests haptic technology includes temperature adjustment and fan machine, WI-FI, Bluetooth,
7. Environment setting depends on people
> 50-YEAR-OLD RECALL MEMORY / HELP REMEMBER THINGS I.O.T and Wireless charge.
Trend of digital
device’s features
5. RATE FIVE CONCEPTS BY FIVE STANDARDS
in 20 years are
VR/IOT/Wireless
CONCEPT 4 CONCEPT 1 CONCEPT 1 CONCEPT 2 CONCEPT 3 CONCEPT 4 CONCEPT 5
The segmentation of target consumers base on demographic and behavioral could
Charge, etc. simply clarified as an innovator or early adopter with mid-high income and high
memories being appearance memories being appearance education live in urban area intend to purchase for general occasion or gift giving. Early
Innovators Adopters
Early Late
Laggards Heirloom is a family possession handed down from generation to generation.
reprsentation reprsentation 2.5%
Majority Majority
2.5%
2.5% 2.5% 2.5%
Therefore, Digital Heirloom is supposed to be a home device for people to pass
down their memory data as the digital legacies and reapply these information to
create new experiences in future 20 years.
CONCLUSION: using experience operation way using experience operation way

The digital heirloom had been embodied as five concepts by insights and trends FINAL PROPOSAL - DIGITAL HEIRLOOM There are four vital modules for Digital Heirloom as final outcome ---- VR
system, Roll Screen, Speaker base and Wireless Charger.
as well as the design specification. Afterwards, I had organised a focus group
privacy privacy
for evaluating the best solution.
PERSON A PERSON B
In summary of the reflections by focus group, the final solution is supposed to memories being memories being
REFLECT TO SPECIFICATION: MANIPULATE DIGITAL MEMORY TO CREATE NEW ALTERNATIVR REALITIES
appearance appearance
represent the recollection base on categorised emotion by specific color and reprsentation reprsentation
object, also utilise the senses for activating users’ memories, Moreover, a
combination of these concepts with diverse operating selections will be the UPLOADING MEMORY PIECES ANALYSING PERSONAL CUSTOM SETTING SCENES
best resolution for various users. In short, the digital heirloom should be a (ONLINE OR OFFLINE) PATTERN (MIND-CLONE) (4 SCENES)
using experience operation way using experience operation way
device with recollection representation and interactive memory being base on
personal uploading profile by available selections of VR or Hologram methods.

privacy privacy

PERSON C PERSON D

HAPPY HAPPY HAPPY HAPPY

EXCITED EXCITED EXCITED EXCITED


TENDER TENDER TENDER TENDER
SCARED SCARED SCARED SCARED
ANGRY ANGRY ANGRY ANGRY
SAD SAD SAD SAD

INTERACTIVE MEMORY IF DATA IS ENOUGH FOR


(SELECTED RECOLLECTION) REPRODUCING DIGITAL
FASCIMILE

MAIN FEATURES:
1. VR SYSTEM
2. ROLL SCREEN
3. TOUCHABLE HOLOGRAM
4. SELECTABLE SCENCES
MEMORY BEING MEMORY BEING MEMORY BEING MEMORY BEING
5. WIRELESS CHARGE
6. INTERN OF THINGS AS CLOWN AS BALLOON AS FISH AS BIRD
7. REMOVEABLE UNITS
I.O.T

REFERENCE:
Coltheart, M. (1980). Iconic memory and visible persistence. Perception & Psychophysics, 27(3), pp.183-228 Bbc.co.uk. (2016). BBC - Search results for Rest in Pixels. [online] Available at: http://www.bbc.co.uk/search?q=Rest%20in%20Pixels&suggid=urn%3Abbc%3Aprogrammes%3Ap03sm61g [Accessed 15 Aug. 2017]
Carlson, N. (2010). Psychology. Upper Saddle River, N.J.: Pearson Education. International Business Times UK. (2015). Touchable 3D holograms in daylight now possible using superfast femtosecond lasers. [online] Available at: http://www.ibtimes.co.uk/touchable-3d-holograms-day-
Dorfman, J. and Mandler, G. (1994). Implicit and explicit forgetting: When is gist remembered?. The Quarterly Journal of Experimental Psychology Section A, 47(3), pp.651-672 light-now-possible-using-superfast-femtosecond-lasers-1508599

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