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EVALUATION ALGORITHM

(All Values are in Millipawns)

IMPLODeS + KiM

INITIATIVE
Tempos >3? = 1 Pawn
Center of activity, active, inactive flanks, sides
Clash Points
Learning from Kasparov
+1p for one more piece developed and chances of king attack
+1p for activity on both sides
Sacrificing pawns
Endgame
+1.5 ps for gaining a permanent advantage consisting of one factor (eg. control of files or
bishop pair)
+2.5 ps for gaining a permanent advantage consisting of 2 factors (eg. control of file and
bishop pair)
Vectoral intersections

MATERIAL
Queen
Bishop
Knight
Rook
Pawn

PAWN STRUCTURE
SINGLES
Passer 250
*Blockade of Stop
*Control of Stop
*King Pawn Tropism
*Outside Passed Pawn
*Protected
*Rule of Square
*Tarrasch’s Rule
*Unstoppable

Protected Passer 500


Backward
Candidate Passed
Doubler
Faker
Hidden Passed
Isolated
Sentry
GROUPS
Blockade Detection
Hanging Pawns
Minority Attack
Pawn Chain
Pawn Islands
Pawn Majority

GENERAL
Holes
Pawn Center
Pawn Race
Weak Pawns

LINES (FILES, DIAGONALS)


Bishop on Diagonal

OFFICERS
KNIGHT
Value as Pawns disappear
Outposts
Trapped A7/A8/H7/H8 or A1/H1/A2/H2
Blocking a C pawn in closed openings
Knight defended by a pawn
Undefended minor piece

BISHOP
Bad Bishop
Bishop Pair
Bishop vs Knight
Color weakness
Fianchetto
Returning Bishop
Bishop trapped on A2/H2/A7/H7 or A3/H3/A6/H6
Undefended minor piece

DEVELOPMENT

ROOK
↑value as Pawns Disappear
Rook on Open File
Rook on Seventh
Rs defending each other
Tarrasch Rule
Blocked by unclasted king
R + Q Enemy on same file

QUEEN
Early development
Queen mobility

SPACE
10cps for every

KING SAFETY
Pawn Shiled
Pawn Storm
King Tropism
Scaling
Square Control
Attack on King Zone
1: 0, 2: 50, 3: 75, 4: 88, 5: 94,
6: 97, 7: 99

MOBILITY
+ 10 for each free square a piece has access to (For a square where the piece can be captured for nothing by an enemy
pawn the value should be 1/2 the above value)
+3cps for each existing direction with available mobility

For a piece positioned on the first rank a penalty of -15 mps will be given

For a piece positioned on the second rank a bonus of 15 mps will be given
Positioning on the third rank will carry +30 mps
The fourth rank +45, the fifth +60, the sixth +75, the seventh +60 and the last, eighth rank will carry a bonus of 30mps
Bishop/Rook 100
Knight/Queen 150
Spatial Mobility
Central Control
Connnectivity
Trapped Pieces
(Value ↓150)