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Maintaining this old gal is a labor of love


that requires many sleepless hours, so if you feel that this project is worthy, please consider donating a

Welcome to the Pathfinder AutoSheet v6!


small amount. :)
I want to thank Paizo for creating an awesome game, my friends and fellow gamers for playing it with
me, and /r/pathfinder_rpg for being an awesome community.

To use this character sheet, you must first copy it to your own Google Drive. You will then have full Edit access to that version. Email: autopathfindersheet@gmail.com Reddit: /u/darthmarth28
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Alt. Rules:
The most up to
White cells are not referenced by anything - write notes here!
CLICK HERE Unchained Skills [1] Background Skills [2]
date Version is: v6.2.1 Yellow cells are referenced by formulas and refer to pluses

This sheet is: v6.2 Red cells are referenced by formulas and refer to minuses
TO MAKE A Wound Thresholds [3] INACTIVE

Click here for the Changelog! Grey cells contain formulas, and should not be edited! [4] COPY Minimum 4+INT skill ranks [5] INACTIVE
Don't worry, its safe. Click "Advanced" to proceed.
Ctrl+z works to undo the effects of the script

Mini-FAQ (Permissions and Compatibility): Other Pathfinder Resources by me: "File" -> "Make a Copy" Protips:
> No, I will not grant you access to this sheet. This is the Master. You may not Massive, comprehensive, and automatically updating.
Copy/Paste the address of your copied sheet to link this
This sheet is meant to be viewed without gridlines. It will look super ugly if you
build your PC on it. My Gmail automatically filters requests. have them enabled. To toggle gridlines, go to "View", then uncheck "Gridlines"
AutoSpellcasting Sheet seperate GooglyDoc to your PC.
(See ImportRange permissions protip to the right for more
I followed the link to make a copy, but it still isn't letting me Edit. details) Hover over this cell to learn how to Insert Notes
> If the provided link doesn't work, try making a manual copy to your personal Drive by Are you a pack rat? an OCD neat-freak? Does your GM force Notes are a HUGE asset to minutia tracking - very important for when the GM asks
going to "File" -> "Make a Copy". If that's still giving you grief, double check that it is your party to actually track encumbrance? This Equipment page
how in the hell you have a +59 to Stealth checks without Invisibility. [6]
"Copy of Pathfinder Autosheet" and that it is from your Google Drive - the most Equipment Tracker has you covered. Features multiple sections to sort your gear
and automatically calculates carry capacity for you, your
common error I've seen is being signed into alternate work or school Google accounts. magical bags, AND a pack animal! Named Ranges: many important values can now be used by directly typing their
I can't find feature X that was in Autosheet v5, what gives? Input Treasure and XP into this chart to track your progress as names into formulas. For a complete list, see "Data" --> "Named Ranges".
you adventure. Easily divide your rewards fairly. Also has
> Some of v6's functionality has been split over multiple spreadsheets. Cohorts and Party Treasure, XP, and GM calculations for debts, loans, and of course XP tracking. Every
Animal Companions should get their own sheet, the old-school Spell Sheet is a Reference party should have 1 shared copy of this sheet.
Printing this character sheet: I recommend 69% zoom, Narrow Margins, and Portrait
standalone now (see right), and Encumbrance-tracking madmen can find that feature Also contains an automated GM Reference Screen orientation. This cuts the less-important right-hand edge of the sheet off while retaining
in the Equipment Tracker (ditto). While it IS possible to reintigrate these support You probably don't need this, but my players do. Have a look if all of the critical information. I also recommend:
sheets, doing so is difficult and may make the sheet laggy and less responsive. I you'd like, though! 1. Replacing the Quick Toggle section with large resource-tracking boxes
suggest pasting a hyperlink to your support sheets into the Main Sheet's note section. My Personal Houserule Doc -- Feat Tax reduction -- Class Balancing (buffs/bans) 2. Add 13 rows above Spellcasting to place that section entirely on the second page
-- New/Modified Feats (more buffs/bans)
-- Marksman Weapons (new firearm/crossbow rules)
instead of being cut in half by the page break (or delete/hide rows 59-68 if you're a
tertiary caster). Maybe move the Resources, Magic Items, and Notes sections that
Can I do a thing with this sheet? Like Pathfinder? Like Sci-Fi? You're probably already a fan of would otherwise be deleted over to this new space.
Starfinder. The Starfinder Autosheet contains all the goodies
> You may use or modify this sheet for any non-commercial purpose. Starfinder Autosheet and tricks of the Pathfinder Autosheet, combined with a sweet
3. Edit the HP box to =" / " & $AK$6
sci-fi color scheme. 4. Print in Black and White, obviously
My internet is terrible. Can I use this offline? (still incomplete / in Beta)
> To use the autosheet offline, try downloading the offline Googlesheets app. The ImportRange updates only when something else on the sheet is changed, NOT a
The previous-gen Autosheet, if for some reason you decide this
AutoSpellcasting Sheet ABSOLUTELY will not work, but everything else should. timer, so if you're trying to keep something like the "Party Treasure, XP, and GM
Pathfinder Autosheet v5 one is ugly and everything is terrible about it... or if it breaks for
Unfortunately, this sheet isn't compatible with Microsoft Excel. Many of its important some strange reason and I can't figure out why for a while. Reference" sheet synced, all you need to do is type a quick string of gibberish in the
formulas rely on GoogleSheet-only commands. margins, hit Enter, and re-delete it.
ImportRange permissions may cause an error for the AutoSpellcasting, Equipment ,
or Party Treasure support sheets. In order to work, these sheets need permission to
access the main sheet they pull values from just like a human would. You can solve
this problem by setting everything's Sharing Settings to "Viewable by Everyone with
the Hyperlink". [7]

Building an Undead Character? You'll want to set your Constitution score equal to
DO NOT DELETE THIS TAB! When those grey cells in the top-right go missing, lots of things break. (actually just Skills, but you get the picture) your Charisma score (overwrite F11 with "=F14"), with that done, you can hide the
Feel free to right click the red "Welcome Page" tab below and select "Hide Sheet" though. You can find it again by going to the top bar menu, View->Hidden Sheets Constitution row either by filling it Black or changing the text color to the same
parchment-esque yellow as the background.

Massive Errors in the Skills Section probably originate from either trying to
customize the skill list or messing up the formatting. The cell which is causing you grief
is AE9 "Acrobatics", which is importing the entire 34-row list of skills from the bottom of
the Formula References tab. You can either Copy AE9:AE45 and Right-Click ->
"Paste Special" -> "Paste Values Only..." to break the OFFSET formula, or you can
edit the Formula References tab to change things around.
Category Filter Class HD Skills BAB Fort Reflex Will Level

Dragomir Zhirkov Lawful Good Human Medium Favored Class Bonuses Base Monk d8 5 +3 +4 +4 +4 4
Character Name Alignment Race Deity XP Growth Rate Bonus HP [8] Hybrid<--Use Filters to navigate-->
15k XP to next level Bonus Skills [9]MonstrousOver 200 Classes!
Medium [10]M [11] Adult [12] 23 Other Bonus [13] (Custom Class or Mythic Path) [14]
Base/Current Size Age Category Experience Points Totals 27 20 +3 +4 +4 +4 4
HP Ranks BAB Fort Reflex Will Level

Average round up Size &


ABILITIES Score Modifier Base [15]
EnhanceInherent
[16] [17]
Temp.Penalty [18]
HIT POINTS HP Formula:
(1st level max) SKILLS 0 / 20 Total Ranks Ability Class Misc. Temp. Armor

STRENGTH 10 0 = 13 [19] 0 Defenses X Acrobatics Dex 1 = 4 -3


DEXTERITY 18
CONSTITUTION 12
4
1
= 18 [20]
= 12 [21]
0
0
DR -
SR -
20 / 27 Health
X
Bluff
Climb
Cha

Str
0
-3
=
=
0
0 -3
INTELLIGENCE 12 1 = 12 [22] 0 Resistances Diplomacy Cha 0 = 0

Nonlethal
WISDOM 16 3 = 14 [23] 2 0 Fire 0 Cold 0 Disable Device Dex = 4 -3
CHARISMA 10 0 = 10 [24] 0 Acid 0 Elect 0 7 Damage
Disguise Cha 0 = 0
X Escape Artist Dex 1 = 4 -3
SAVES Total Base Ability Resist Misc. Temp. DEFENSES Total Armor Shield Dex SizeNatural [25]Deflect Dodge Misc. Temp. Fly Dex 1 = 4 -3
FORTITUDE 6 = +4 1 1 0 ARMOR CLASS 25 = 6 0 3 0 3 2 0 1 Heal Wis 3 = 3
REFLEX 9 = +4 4 1 0 FLAT-FOOTED 22 = 6 0 0 3 2 1 X Intimidate Cha 0 = 0
WILL 8 = +4 3 1 0 TOUCH 16 = BAB STR 3 0 2 0 1 Kn. Arcana Int = 1
CMD 19 = +3 0 3 0 2 0 1 Kn. Dungeoneering Int = 1
Saving Throw Notes Armor Class Notes Kn. Local Int = 1
make note of special resistances, immunities, and other tricks here. make note of DR, Circumstantial bonuses, and other tricks here. Kn. Nature Int = 1
Cloak of Resistance etc. can be entered in the buff table below. Ring of Protection etc. can be entered in the buff table below. Kn. Planes Int = 1
X Kn. Religion Int = 1
mAtk [26]
mDmg [27]Enh. [28] OFFENSES Formula Variables Attacks Dice [29] Damage Crit Mult Range Type Perception Wis 3 = 3
Longsword STR to hit,Melee
STR toAttack
damage (Standard Melee)
+2 1d8 1d8 + 2 19-20 / x2 - S X Ride Dex 1 = 4 -3
1 [30]2 [31] 1 2 Claws Natural Attacks (Searches
DEX/STR Primary
attack name
Natural
forAttacks
# of attacks,
(Hastedefaults
Applies)
+8 / +8
to 1) 1d4 1d4 + 5 20 / x2 - S/P X Sense Motive Wis 3 = 3
1d6 Spellcraft Int = 1
X Stealth Dex 1 = 4 -3
Survival Wis 3 = 3
X Swim Str -3 = 0 -3 RESOURCES MAGICAL ITEMS
Attack Notes Combat Effect Quick Toggles - see Row 123 Use Magic Device Cha = 0 Uses / Max Resource, Item, or Ability Slot Item
Two-Weapon Fighting must be
make note of circumstantial bonuses or abilities like Sneak Attack
enabled in the "Bonus Attacks" x Power Attack (Custom Effect 6) 3 /3 HERO POINTS head

Double your effective rows by merging cells! -> section of the Buff Table at the Combat Expertise (Custom Effect 7) B. SKILLS 5 / 10 Stunning Fist Headband of INT, +2; Diplomacy
bottom of the sheet.
0/8 Total Ranks Ability Class Misc. Temp. Armor headband

Deadly Aim (Custom Effect 8) Appraise Int 1 = 1 face/eyes

Enter base values in


MOVEMENT the Effects Table Move Charge Run
Ignore Armor? INITIATIVE Heroism (Custom Effect 9) Handle Animal Cha = 0 throat

Flight
Move Charge Run Base 20 40 60 Maneuverability average [32] Total DEXMisc. [33]
Temp. [34] Haste (Custom Effect 10) Kn. Engineering Int 1 = 1 shoulders Cloak of Resistance +2
Run
Climb Fly Multiplier [35] 4 = 4 0 Entangled Dazzled Kn. Geography Int = 1 3 Potion of Cure Moderate body Belt of +2 STR, CON, DEX
Charge
Swim Burrow Bonus Distance [36] Blinded [37] Negative Levels X Kn. History Int = 1 2 Potion of Cure Serious torso Armor of the Pious
Kn. Nobility Int = 1 129 / 150 Wands of Cure Light Wounds arms

mSkill [38]
mDex [39]
Enh. [40] ARMOR AND PROTECTIVES Item Material AC Skills MaxDex Spells Magical Item or Feature Target Type Value Linguistics Int = 1 hands

Mwk Dragonhide Breastplate Breastplate


Dragonhide 6 -3 3 25% Cloak of Resistance Deflect/Enhance/Resist
Saves 1 Sleight of Hand Dex = 4 -3 If you need more room here, you'll need to extend this waist

(no shield) (no shield) 0 0 0% Ring of Protection AC 2


Deflect/Enhance/Resist X Lore: Int = 1 region upwards by reducing (or removing) the artwork feet Boots of Striding and Springing
Armor Notes Nat Armor Amulet NatAC 3
Deflect/Enhance/Resist X Perform: Cha 0 = 0 ring

make note of special resistances, immunities, and other tricks here. Wild Instinct AC Insight 1 X Prof: Wis = 3 ring

Damage Reduction and Elemental Resistances can be noted up near your HP Languages: Taldan

SPELLCASTING (To reveal this hidden section, click the arrows in the Row Numbers to the far left edge of the screen) (To hide this row completely, right-click the Row Number and select "Hide Row") (Tertiary casters can highlight and right-click to "Hide Rows 60-69" to remove 5th-9th level)

TRAITS AND DRAWBACK CLASS FEATURES FEATS STORY & MISC. NOTES
Trait Aspect of the Bear Swift Action: +2 CON for 1 min/level free Power Attack Sacrifice accuracy for bonus damage

Trait Shifter Claws Bypass DR/cold iron and DR/silver 1 Weapon Finesse Used Dex to hit with Light melee weapons HERO POINTS <-- Make as many copies of this box as you need for your character!
DB Wild Empathy Roll Level+CHA as a Diplomacy vs. animals 3 Shifter's Edge Add 1/2 Shifter level to Finesse Claw damage You can keep them here, or move 2 at a time into the Resources or
Trait Defensive Instinct Add WIS+1 to AC while unarmored; half armored
3 / 3 Class Features columns with space to spare!
Track Add +Level to relevant Survival checks
RACIAL FEATURES Woodland Stride Ignore nonmagical difficult terrain CHANNEL
Elf +2 to DEX, INT; -2 to CON Wild Shape Dire Bear
ENERGY 1 / 2 <-- This longer resource tracker is the correct size to overwrite the Combat
Effect Quick Toggles space... perfect for when you want to print this sheet!
Elf Medium Size, 30ft base speed, Humanoid (Elf) ^-- Note how easy it is to write custom formulas for pool-based abilities now!
Elf Elf Resistances: Immune to Sleep, +2 vs. Enchantments

Elf Keen Senses: +2 to Perception

Elf Silent Hunter: Move at full speed without Stealth penalty Clnl. Mustard in the Study with the Rod of Wonder
Elf Weapon Familiarity

Elf Low-Light Vision


You'll need to clear this region manually rather than using the script on the Welcome Page.
<-- You can easily highlight row numbers and right-click to add extra rows if you need them! Try Copy/Pasting the white region below to easily overwrite the Hero Point etc. formatting

EFFECT TABLE BACKGROUND / PERSONALITY


How were you raised? Do you have any close family?
Armor Class Saving Throws Ability Scores Melee Ranged Magic
Relative Extra Attack Speed [42] Skill Checks Dumaq was raised by an elven commune within the Sargavan jungles. Her family
Buff or Effect Type Active? Size was slaughtered by the Aspis Consortium when they clear-cut her home territory to
AC [43]
Nat [44]Fort Ref Will Str Dex Con Int Wis Cha Attack Dmg OHD [45]
2HD [46]
1stA Attack
[47] Dmg 1stA CL
[48]
[49]
TWF [50]
MeleeRange
[51] [52]
Change [41]Base Fly SwimBurrow Climb All Specified Skills & Initiative [53] create farmland for their colony.
TOTAL: 3 3 1 1 1 0 0 0 0 0 0 -1 2 -1 1 0 0 0 0 0 0 0 0 0 30 0 - Where/From whom did you learn your skills?
Semi-Permanent or Miscellaneous Effects: Dumaq's talents mostly come from a symbiotic relationship she holds with several
powerful fey and nature spirits whose homes were destroyed by Aspis alongside
Base Move Speeds Size ACTIVE 30 Dumaq's own. Her talents are innate rather than learned.

What are your personal life goals? What challenges do you seek?
> Vengeance upon humananity - especially the ones who destroyed her homeland
> Seek out a new home for the fey and greater spirits travelling with/in her
> Establish control over a vast new home territory and protect it from incursion

List your three most important personal beliefs:


> Survival of the fittest
> Home is a sacred, inviolable space for all creatures... except humans
> A pack which hunts together is stronger than any lone wolf

What character flaw(s) is/are most likely to cause trouble for you?
> extreme aggression in the face of perceived threats
> blatant, violent, only-semi-irrational racism towards pretty much all non-elves

<-- Expand for more! What do you secretly fear, even in times of easygoing peace?
Combat Quick Toggle Effects: AC Nat Fort Ref Will Str Dex Con Int Wis Cha Attack Dmg OHD 2HD 1stA Attack Dmg 1stA CL TWF MeleeRange Size Base Fly SwimBurrowClimb All Specified Skills, Initiative Dumaq fears that her trusted "family" (spirits, fellow PCs) do not intend to stay with
her and that she will some day be as vulnerable again as the day her family was
Power Attack Untyped (stacks) ACTIVE -1 2 -1 1 killed.
Combat Expertise Dodge (stacks) INACTIVE 1 -1 For GMs: How to build a whole campaign around backstories
Deadly Aim Untyped (stacks) INACTIVE -1 2

Heroism Morale INACTIVE 2 2 2 2 2 2 Initiative +2

Haste Dodge (stacks) INACTIVE 1 1 1 1 1 1 30 30 30 30 30

(Custom Effect 6) INACTIVE

(Custom Effect 7) INACTIVE

(Custom Effect 8) INACTIVE

(Custom Effect 9) INACTIVE

(Custom Effect 10) INACTIVE

Conditions (see Combat Effect Quick Toggles): AC Nat Fort Ref Will Str Dex Con Int Wis Cha Attack Dmg OHD 2HD 1stA Attack Dmg 1stA CL TWF MeleeRange Size Base Fly SwimBurrowClimb All Specified Skills, Initiative
Entangled Untyped (stacks) INACTIVE -4 -2 -2 x0.5 x0.5 x0.5 x0.5 x0.5

Blinded Untyped (stacks) INACTIVE -6 Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Stealth, Swim, Sleight of Hand -4

Dazzled Untyped (stacks) INACTIVE -1 -1 Perception -1

Negative Levels Untyped (stacks) INACTIVE

Unchained Wound System Untyped (stacks) INACTIVE -1 -1 -1 -1 -1 -1 -1 [54]


Paizo Base Classes (Core, APG, UM, UC, UI, UW, Unchained) Notes:
[Region 1 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known Do not add or move any columns to/on this sheet; it will probably break everything.
Base Alchemist 8 0.75 Good Good Poor 4 INT $A$314 Spellbook
DO feel free to add rows, though! So long as you stick to the format examples given and don't add
Base Antipaladin 10 1 Good Poor Good 2 CHA $A$337 Divine
any rows near the top of the sheet (leave 2-30 alone), it should work fine. Alphabetical Order is not
Base Barbarian 12 1 Good Poor Poor 4 — — — necessary. If you edit anything here, you'll also need to enter a new row (for a new class) / change an
Base Bard 8 0.75 Poor Good Good 6 CHA $A$314 $O$314 existing row (to alter a class) on the Class Skills tab.
Base Cavalier 10 1 Good Poor Poor 4 — — —
Base Cleric 8 0.75 Good Poor Good 2 WIS $A$291 Divine HD Filters Main Sheet Spells per day Spells Known
Base Druid 8 0.75 Good Poor Good 4 WIS $A$291 Divine Base 1st Class 2nd Class 3rd Class Caster Type Address Caster Type Address
Base Fighter 10 1 Good Poor Poor 2 — — — Hybrid Alchemist Arcanist Aberration Prepared (Primary) $A$291 Divine Prepared
Base Gunslinger 10 1 Good Good Poor 4 — — — Occult Antipaladin Brawler Animal Spontaneous (Primary) $A$268 Spellbook (Primary) $O$291
Base Inquisitor 8 0.75 Good Poor Good 6 WIS $A$314 $O$314 Monstrous Barbarian Bloodrager Construct Prepared (Secondary) $A$314 Familiar (Primary) $O$291
Base Magus 8 0.75 Good Poor Good 2 INT $A$314 Spellbook Paizo Prestige Bard Hunter Dragon Spontaneous (Secondary) $A$314 Spontaneous (Primary) $O$268
Base Monk 8 0.75 Good Good Good 4 — — — Eberron Prestige Cavalier Investigator Fey Prepared (Tertiary) $A$337 Spellbook (Secondary) $N$360
Base Ninja 8 0.75 Poor Good Poor 8 — — — NPC Cleric Shaman Humanoid Arcanist $A$429 Familiar (Secondary) $N$360
Base Oracle 8 0.75 Poor Poor Good 4 CHA $A$268 $O$268 3PP-Psionics Druid Skald Magical beast Bloodrager $A$406 Spontaneous (Secondary) $O$314
Base Paladin 10 1 Good Poor Good 2 CHA $A$337 Divine 3PP-Martial Fighter Slayer Monstrous Humanoid Arcanist $O$291
Base Ranger 10 1 Good Good Poor 6 WIS $A$337 Divine Gunslinger Swashbuckler
Ooze Bloodrager $O$406
Base Rogue 8 0.75 Poor Good Poor 8 — — — Inquisitor Warpriest Outsider / Eidolon (Low Fortitude)
Base Samurai 10 1 Good Poor Poor 4 — — — Magus Outsider / Eidolon (Low Reflex)
Base Shifter 10 1 Good Good Poor 4 — — — Monk Outsider / Eidolon (Low Will)
Base Sorcerer 6 0.5 Poor Poor Good 2 CHA $A$268 $O$268 Ninja Plant
Base Summoner 8 0.75 Poor Poor Good 2 CHA $A$314 $O$314 Oracle Undead
Base Vigilante 8 0.75 Poor Good Good 6 — — — Paladin Vermin
Base Witch 6 0.5 Poor Poor Good 2 INT $A$291 Familiar Other Ranger
Base Wizard 6 0.5 Poor Poor Good 2 INT $A$291 Spellbook Rogue
Base Barbarian (Unchained)
12 1 Good Poor Poor 4 — — — Samurai
Base Monk (Unchained)10 1 Good Good Poor 4 — — — Shifter
Base Rogue (Unchained)
8 0.75 Poor Good Poor 8 — — — Sorcerer
Base Summoner (Unchained)
8 0.75 Poor Poor Good 2 CHA $A$314 $O$314 Summoner
[Region 1 End] Vigilante
Witch

Advanced Class Guide Note: ACG classes are distinctly more powerful than other Base Classes. Use with caution! Wizard
[Region 2 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known Barbarian (Unchained)
Hybrid Arcanist 6 0.5 Poor Poor Good 2 INT $A$383 Spellbook Monk (Unchained)
Hybrid Brawler 10 1.00 Good Good Poor 4 — — — Rogue (Unchained)
Hybrid Bloodrager 10 1 Good Poor Poor 4 CHA $A$406 $N$406 Summoner (Unchained)
Hybrid Hunter 8 0.75 Good Good Poor 6 WIS $A$314 Divine
Hybrid Investigator 8 0.75 Poor Good Good 6 INT $A$314 Spellbook
Hybrid Shaman 8 0.75 Poor Poor Good 4 WIS $A$291 Divine
Hybrid Skald 8 0.75 Good Poor Good 4 CHA $A$314 $O$314
Hybrid Slayer 10 1 Good Good Poor 6 — — —
Hybrid Swashbuckler 10 1 Poor Good Poor 4 — — —
Hybrid Warpriest 8 0.75 Good Poor Good 2 WIS $A$314 Divine
[Region 2 End]

Occult Adventures
[Region 3 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known
Occult Kineticist 8 0.75 Good Good Poor 2 — — —
Occult Medium 8 0.75 Poor Poor Good 4 CHA $A$359 $O$359
Occult Medium (Archmage/Heirophant
8 0.75
Mode) Poor Poor Good 4 CHA $A$314 $O$314
Occult Mesmerist 8 0.75 Poor Good Good 6 CHA $A$314 $O$314
Occult Occultist 8 0.75 Good Poor Good 4 INT $A$314 Special
Occult Psychic 6 0.5 Poor Poor Good 2 INT $A$268 $O$268
Occult Spiritualist 8 0.75 Poor Poor Good 4 CHA $A$314 $O$314
[Region 3 End]

Monstrous HD (Bestiary)
[Region 4 Start] HD BAB Multiplier Fort Ref Will Skills
Monstrous Aberration 8 0.75 Poor Poor Good 4
Monstrous Animal 8 0.75 Good Good Poor 2
Monstrous Construct 10 1 Poor Poor Poor 2
Monstrous Dragon 12 1 Good Good Good 6
Monstrous Fey 6 0.5 Poor Good Good 6
Monstrous Humanoid 8 0.75 Poor Good Poor 2
Monstrous Magical beast 10 1 Good Good Poor 2
Monstrous Monstrous Humanoid
10 1 Poor Good Good 4
Monstrous Ooze 8 0.75 Poor Poor Poor 0
Outsider /Monstrous
Eidolon (Low Fortitude) 10 1 Poor Good Good 6
Outsider
Monstrous
/ Eidolon (Low Reflex) 10 1 Good Poor Good 6
Outsider
Monstrous
/ Eidolon (Low Will) 10 1 Good Good Poor 6
Monstrous Plant 8 0.75 Good Poor Poor 2
Monstrous Undead 8 0.75 Poor Poor Good 4
Monstrous Vermin 8 0.75 Good Poor Poor 0
[Region 4 End]

Paizo Prestige Classes


[Region 5 Start] HD BAB Fort Ref Will Skills Spellcasting
spellcasting/level
spells known PrC Levels Caster Levels
Paizo Prestige
Agent of the Grave8 0.5 Prestige Good Prestige Poor Prestige Good 4 — 0.9 — 5 4/5
Paizo Prestige
Arcane Archer 10 1 Prestige Good Prestige Good Prestige Poor 4 — 0.75 — 10 7 / 10
Paizo Prestige
Arcane Savant 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 0.9 — 7 6/7
Paizo Prestige
Arcane Trickster 6 0.5 Prestige Poor Prestige Good Prestige Good 4 — 1 — 10 10 / 10
Paizo Prestige
Assassin 8 0.75 Prestige Poor Prestige Good Prestige Poor 4 — 0 — 10 None
Paizo Prestige
Battle Herald 10 1 Prestige Good Prestige Poor Prestige Good 4 — 0 — 10 None
Paizo Prestige
Bloodmage 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Brightness Seeker8 0.75 Prestige Good Prestige Poor Prestige Good 4 — 0 — 5 None
Paizo Prestige
Brother of the Seal8 0.75 Prestige Good Prestige Good Prestige Good 4 — 0 — 10 None
Paizo Prestige
Celestial Knight 10 1 Prestige Good Prestige Poor Prestige Poor 4 — 0 — 10 None
Paizo Prestige
Champion of the Enlightened
8 1 Prestige Good Prestige Good Prestige Good 4 — 0 — 10 None
Paizo Prestige
Chevalier 10 1 Prestige Good Prestige Poor Prestige Good 4 — 0 — 3 None
Paizo Prestige
Coastal Pirate 8 0.75 Prestige Poor Prestige Good Prestige Poor 8 — 0 — 10 None
Paizo Prestige
Collegiate Arcanist6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Crimson Assassin8 0.75 Prestige Poor Prestige Good Prestige Good 6 CHA $A$454 $O$454 10 None
Paizo Prestige
Cyphermage 6 0.5 Prestige Poor Prestige Poor Prestige Good 4 — 1 — 10 10 / 10
Paizo Prestige
Daivrat 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 0.9 — 10 9 / 10
Paizo Prestige
Dark Delver 8 0.75 Prestige Poor Prestige Good Prestige Poor 8 — 0 — 10 None
Paizo Prestige
Darkfire Adept 6 0.5 Prestige Poor Prestige Poor Prestige Good 4 — 0.75 — 10 7 / 10
Paizo Prestige
Deep Sea Pirate 8 0.75 Prestige Poor Prestige Good Prestige Poor 6 — 0 — 10 None
Paizo Prestige
Demoniac 8 0.75 Prestige Good Prestige Poor Prestige Poor 2 — 0.9 — 10 9 / 10
Paizo Prestige
Diabolist 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Dissident of Dawn8 0.75 Prestige Poor Prestige Good Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Divine Assessor 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 0.9 — 6 5/6
Paizo Prestige
Divine Scion 8 0.75 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Dragon Disciple 12 0.75 Prestige Good Prestige Poor Prestige Good 2 — 0.75 — 10 7 / 10
Paizo Prestige
Duelist 10 1 Prestige Poor Prestige Good Prestige Poor 4 — 0 — 10 None
Paizo Prestige
Eldritch Knight 10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0.9 — 10 9 / 10
Paizo Prestige
Envoy of Balance 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Evangelist 8 0.75 Prestige Poor Prestige Good Prestige Poor 6 — 0 — 10 None
Paizo Prestige
Exalted 8 0.75 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
False Priest 8 0.75 Prestige Poor Prestige Poor Prestige Good 4 — 0.75 — 10 7 / 10
Paizo Prestige
Field Agent 8 0.75 Prestige Poor Prestige Good Prestige Good 6 — 0 — 10 None
Paizo Prestige
Furious Guardian10 1 Prestige Good Prestige Poor Prestige Good 4 — 0 — 10 None
Paizo Prestige
Genie Binder 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 5 5/5
Paizo Prestige
Golden Legionnaire
10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Grand Marshal 10 1 Prestige Poor Prestige Good Prestige Good 4 — 0 — 10 None
Paizo Prestige
Gray Warden 8 0.75 Prestige Good Prestige Poor Prestige Good 6 — 0.75 — 10 7 / 10
Paizo Prestige
Green Faith Acolyte
8 0.75 Prestige Poor Prestige Poor Prestige Good 4 — 1 — 10 10 / 10
Paizo Prestige
Group Leader 8 0.75 Prestige Poor Prestige Good Prestige Poor 6 — 0 — 10 None
Paizo Prestige
Guild Agent 8 0.75 Prestige Poor Prestige Good Prestige Poor 4 — 0 — 10 None
Paizo Prestige
Guild Poisoner 8 0.75 Prestige Good Prestige Poor Prestige Poor 4 — 0 — 10 None
Paizo Prestige
Halfling Opportunist
8 0.75 Prestige Poor Prestige Good Prestige Good 6 — 0 — 5 None
Paizo Prestige
Harrower 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Hell Knight Commander
10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Hell Knight Enforcer
8 0.75 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Holy Vindicator 10 1 Prestige Good Prestige Poor Prestige Good 2 — 0.75 — 10 7 / 10
Paizo Prestige
Horizon Walker 10 1 Prestige Good Prestige Poor Prestige Poor 6 — 0 — 10 None
Paizo Prestige
Inheritor's Crusader
10 1 Prestige Good Prestige Poor Prestige Good 2 — 1 — 3 3/3
Paizo Prestige
Justiciar 8 1 Prestige Good Prestige Good Prestige Poor 4 — 0 — 3 None
Paizo Prestige
Lantern Bearer 10 1 Prestige Good Prestige Good Prestige Poor 4 — 0 — 10 None
Paizo Prestige
Liberator 10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Lion Blade 8 0.75 Prestige Poor Prestige Good Prestige Good 6 — 0 — 10 None
Paizo Prestige
Living Monolith 8 0.75 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Loremaster 6 0.5 Prestige Poor Prestige Poor Prestige Good 4 — 1 — 10 10 / 10
Paizo Prestige
Low Templar 10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Mage of the Third 6Eye 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Mammoth Rider 12 1 Prestige Good Prestige Poor Prestige Poor 4 — 0 — 10 None
Paizo Prestige
Master Chymist 10 1 Prestige Good Prestige Good Prestige Poor 2 — 0.7142857143 [55] — 10 7 / 10
Paizo Prestige
Master of Storms 8 0.75 Prestige Good Prestige Poor Prestige Good 4 — 0.75 — 10 7 / 10
Paizo Prestige
Master Spy 8 0.75 Prestige Poor Prestige Good Prestige Good 6 — 0 — 10 None
Paizo Prestige
Mystery Cultist 8 0.75 Prestige Poor Prestige Poor Prestige Good 2 — 0.9 — 10 9 / 10
Paizo Prestige
Mystic Theurge 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Natural Alchemist6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Nature Warden 8 0.75 Prestige Good Prestige Poor Prestige Good 4 — 0.75 — 10 7 / 10
Paizo Prestige
Noble Scion 8 0.75 Prestige Poor Prestige Poor Prestige Good 6 — 0 — 10 None
Paizo Prestige
Pain Taster 10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Pathfinder Chronicler
8 0.75 Prestige Poor Prestige Good Prestige Good 8 — 0 — 10 None
Paizo Prestige
Pit Fighter 10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Planes Walker 8 0.75 Prestige Good Prestige Poor Prestige Good 4 — 0.75 — 10 7 / 10
Paizo Prestige
Purity Legion Enforcer
10 1 Prestige Good Prestige Poor Prestige Good 4 — 0 — 10 None
Paizo Prestige
Rage Prophet 10 0.75 Prestige Good Prestige Poor Prestige Good 4 — 2,3,4,6,7,9,10 — 10 7 / 10
Paizo Prestige
Sanctified Prophet8 0.75 Prestige Poor Prestige Poor Prestige Good 4 CHA $A$454 $O$454 10 None
Paizo Prestige
Sentinel 10 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Shadowdancer 8 0.75 Prestige Poor Prestige Good Prestige Poor 6 — 0 — 10 None
Paizo Prestige
Sleepless Detective
8 0.75 Prestige Poor Prestige Good Prestige Good 4 — 0 — 10 None
Paizo Prestige
Soul Warden 8 0.5 Prestige Good Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Souleater 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 0.8 — 10 8 / 10
Paizo Prestige
Spherewalker 8 0.75 Prestige Good Prestige Good Prestige Poor 4 — 1 — 5 5/5
Paizo Prestige
Stalwart Defender12 1 Prestige Good Prestige Poor Prestige Good 2 — 0 — 10 None
Paizo Prestige
Steel Falcon 10 1 Prestige Good Prestige Poor Prestige Poor 4 — 0 — 5 None
Paizo Prestige
Student of War 10 1 Prestige Poor Prestige Poor Prestige Good 6 — 0 [56] — 10 None
Paizo Prestige
Sun Seeker 10 1 Prestige Good Prestige Poor Prestige Good 4 — 0.75 — 10 7 / 10
Paizo Prestige
Swordlord 10 1 Prestige Poor Prestige Good Prestige Poor 2 — 0 — 10 None
Paizo Prestige
Tattooed Mystic 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 0.75 — 10 7 / 10
Paizo Prestige
Technomancer 6 0.5 Prestige Poor Prestige Poor Prestige Good 4 — 0.9 — 10 9 / 10
Paizo Prestige
Umbral Agent 8 0.75 Prestige Good Prestige Poor Prestige Good 4 — 0.75 — 10 7 / 10
Paizo Prestige
Veiled Illusionist 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Paizo Prestige
Winter Witch 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 0.9 — 10 9 / 10
[Region 5 End]

Eberron Prestige Classes


[Region 6 Start] HD BAB Fort Ref Will Skills Spellcasting
spellcasting/level
spells known PrC Levels
Eberron Prestige
Argent Fist 10 0.75 Prestige Good Prestige Poor Prestige Good 4 — 0 — 10 None
Eberron Prestige
Atavist 10 0.75 Prestige Poor Prestige Good Prestige Good 4 — 0 — 10 None
Eberron Prestige
Black Dog 8 0.75 Prestige Good Prestige Good Prestige Poor 6 — 10
Eberron Prestige
Blade of Orien 10 1 Prestige Poor Prestige Good Prestige Poor 2 — 0 — 10 None
Eberron Prestige
Bone Knight 10 0.75 Prestige Good Prestige Poor Prestige Poor 2 — 0.9 — 10 9 / 10
Eberron Prestige
Cabinet Trickster 8 0.75 Prestige Poor Prestige Good Prestige Good 6 — 0 — 5 None
Eberron Prestige
Cannith Scout 8 0.75 Prestige Good Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Cataclysm Mage 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Cyran Avenger 8 0.5 Prestige Poor Prestige Poor Prestige Good 4 — 0.5 — 5 2/5
Eberron Prestige
Dark Lantern 8 0.75 Prestige Poor Prestige Good Prestige Poor 4 — 0 — 10 None
Eberron Prestige
Deneith Warden 10 1 Prestige Good Prestige Poor Prestige Poor 4 — 0 — 10 None
Eberron Prestige
Diamond Dragon 6 0.75 Prestige Poor Prestige Good Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Dragon Prophet 6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Dragonmark Heir 8 0.75 Prestige Good Prestige Good Prestige Good 4 — 0 — 5 None
Eberron Prestige
Duraak'ash 10 1 Prestige Good Prestige Good Prestige Poor 6 — 0 — 10 None
Eberron Prestige
Elemental Scion 8 0.75 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 10 None
Eberron Prestige
Escalation Mage 6 0.5 Prestige Good Prestige Poor Prestige Poor 2 — 1 — 5 5/5
Eberron Prestige
Gatekeeper Mystagogue
8 0.75 Prestige Poor Prestige Poor Prestige Good 4 — 1 — 10 10 / 10
Eberron Prestige
Heir of Siberys 8 0.75 Prestige Good Prestige Good Prestige Good 2 — 0.9 — 3 2/3
Eberron Prestige
High Elemental Binder
8 0.75 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Illumine Soul 10 1 Prestige Good Prestige Poor Prestige Good 4 — 0 — 5 None
Eberron Prestige
Impure Prince 10 1 Prestige Poor Prestige Poor Prestige Good 4 — 1 — 5 5/5
Eberron Prestige
Knight Phantom 10 1 Prestige Good Prestige Poor Prestige Poor 2 — 1 — 10 10 / 10
Eberron Prestige
Medani Prophet 8 0.75 Prestige Poor Prestige Poor Prestige Good 4 — 1 — 10 10 / 10
Eberron Prestige
Moonspeaker 8 0.75 Prestige Good Prestige Poor Prestige Good 4 — 1 — 10 10 / 10
Eberron Prestige
Nosomatic Chirurgeon
8 0.75 Prestige Good Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Planar Shepherd 8 0.75 Prestige Good Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Primal Scholar 6 0.5 Prestige Poor Prestige Poor Prestige Good 4 — 1 — 5 5/5
Eberron Prestige
Quori Mindhunter 8 0.75 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Renegade Mastermaker
6 0.75 Prestige Good Prestige Poor Prestige Good 4 — 1 — 10 10 / 10
Eberron Prestige
Revenant Blade 10 1 Prestige Poor Prestige Poor Prestige Good 4 — 0 — 5 None
Eberron Prestige
Shadow Hunter 8 1 Prestige Good Prestige Good Prestige Poor 4 — 0 — 10 None
Eberron Prestige
Silver Key 8 0.75 Prestige Poor Prestige Good Prestige Good 8 — 0 — 10 None
Eberron Prestige
Silver Pyromancer6 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 5 5/5
Eberron Prestige
Singer of Concordance
8 0.5 Prestige Poor Prestige Good Prestige Good 4 — 1 — 10 10 / 10
Eberron Prestige
Sovereign Speaker
8 0.75 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Spellcarved Soldier
10 1 Prestige Good Prestige Poor Prestige Good 4 — 0 — 5 None
Eberron Prestige
Storm Sentry 10 1 Prestige Good Prestige Good Prestige Poor 2 — 0 — 10 None
Eberron Prestige
Thief of Life 8 0.75 Prestige Good Prestige Good Prestige Poor 8 — 0 — 10 None
Eberron Prestige
Thunder Guide 10 0.75 Prestige Good Prestige Poor Prestige Poor 4 — 0 — 10 None
Eberron Prestige
Unbound Scroll 8 0.5 Prestige Poor Prestige Poor Prestige Good 2 — 1 — 10 10 / 10
Eberron Prestige
Vadalis Beastkeeper
8 0.75 Prestige Good Prestige Poor Prestige Poor 4 — 1,2,3,4,5,7,8,9,10 — 10
Eberron Prestige
Warforged Juggernaut
12 1 Prestige Good Prestige Poor Prestige Poor 2 — 0 — 5 None
Eberron Prestige
Weretouched Master
8 0.75 Prestige Good Prestige Good Prestige Poor 2 — 0 — 5 None
Eberron Prestige
Windwright Captain
8 0.75 Prestige Poor Prestige Good Prestige Good 6 — 1,3,5 — 5
Eberron Prestige
Windwright Commodore
8 0.5 Prestige Poor Prestige Good Prestige Good 4 — 1 — 5 5/5
[Region 6 End]

Non Player Character Classes (Core)


[Region 7 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known
NPC Adept 6 0.5 Poor Poor Good 2 WIS $A$429 Divine http://www.d20pfsrd.com/classes/npc-classes/adept
NPC Aristocrat 8 0.75 Poor Poor Good 4 — — —
NPC Commoner 6 0.5 Poor Poor Poor 2 — — —
NPC Expert 8 0.75 Poor Poor Good 6 — — —
NPC Warrior 10 1 Good Poor Poor 2 — — —
[Region 7 End]

Psionic Classes (3rd Party Publisher - Dreamscarred Press "Ultimate Psionics" and "Psionics Expanded")
[Region 8 Start] HD BAB Fort Ref Will Skills Spellcasting PP/day Powers known Max Level
3PP-Psionics Aegis 10 1 Good Poor Good 4 INT $D$474 $L$474 $L$474
3PP-Psionics Cryptic 8 0.75 Poor Good Good 4 INT $C$474 $H$474 $Q$474
3PP-Psionics Dread 8 0.75 Poor Good Good 6 CHA $C$474 $H$474 $Q$474
3PP-Psionics Marksman 8 0.75 Poor Good Good 4 WIS $D$474 $I$474 $R$474
3PP-Psionics Psion 6 0.5 Poor Poor Good 2 INT $B$474 $G$474 $O$474
3PP-Psionics Psychic Warrior 8 0.75 Good Poor Poor 4 WIS $C$474 $H$474 $Q$474 Psionic
3PP-Psionics Soulknife 10 1 Poor Good Good 4 — — — —
3PP-Psionics Tactician 8 0.75 Poor Poor Good 4 INT $B$474 $H$474 $O$474
3PP-Psionics Vitalist 6 0.5 Good Poor Good 2 WIS $B$474 $J$474 $O$474 Psionic
3PP-Psionics Wilder 8 0.75 Poor Poor Good 4 CHA $B$474 $K$474 $P$474
[Region 8 End]

Martial Classes (3rd Party Publisher - Dreamscarred Press "Path of War")


[Region 8 Start] HD BAB Fort Ref Will Skills Spellcasting PP/day Powers known Max Level
3PP-Martial Stalker 8 0.75 Poor Poor Good 6 — — — —
3PP-Martial Warder 10 1 Good Poor Good 4 — — — —
3PP-Martial Warlord 10 1 Good Poor Poor 4 — — — —

Other
[Region 9 Start] HD BAB Fort Ref Will Skills Spellcasting spells/day spells known PrC PrC Caster Levels
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other

Primary Caster (Spontaneous) Spells per day Sorcerer/Oracle Spells Known


Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 ∞ 3 — — — — — — — — 1 4 2 — — — — — — — —
2 ∞ 4 — — — — — — — — 2 5 2 — — — — — — — —
3 ∞ 5 — — — — — — — — 3 5 3 — — — — — — — —
4 ∞ 6 3 — — — — — — — 4 6 3 1 — — — — — — —
5 ∞ 6 4 — — — — — — — 5 6 4 2 — — — — — — —
6 ∞ 6 5 3 — — — — — — 6 7 4 2 1 — — — — — —
7 ∞ 6 6 4 — — — — — — 7 7 5 3 2 — — — — — —
8 ∞ 6 6 5 3 — — — — — 8 8 5 3 2 1 — — — — —
9 ∞ 6 6 6 4 — — — — — 9 8 5 4 3 2 — — — — —
10 ∞ 6 6 6 5 3 — — — — 10 9 5 4 3 2 1 — — — —
11 ∞ 6 6 6 6 4 — — — — 11 9 5 5 4 3 2 — — — —
12 ∞ 6 6 6 6 5 3 — — — 12 9 5 5 4 3 2 1 — — —
13 ∞ 6 6 6 6 6 4 — — — 13 9 5 5 4 4 3 2 — — —
14 ∞ 6 6 6 6 6 5 3 — — 14 9 5 5 4 4 3 2 1 — —
15 ∞ 6 6 6 6 6 6 4 — — 15 9 5 5 4 4 4 3 2 — —
16 ∞ 6 6 6 6 6 6 5 3 — 16 9 5 5 4 4 4 3 2 1 —
17 ∞ 6 6 6 6 6 6 6 4 — 17 9 5 5 4 4 4 3 3 2 —
18 ∞ 6 6 6 6 6 6 6 5 3 18 9 5 5 4 4 4 3 3 2 1
19 ∞ 6 6 6 6 6 6 6 6 4 19 9 5 5 4 4 4 3 3 3 2
20 ∞ 6 6 6 6 6 6 6 6 6 20 9 5 5 4 4 4 3 3 3 3

Primary Caster (Prepared) Spells Per Day Spellbook/Familiar Free Spells Known (assume highest level possible)
Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 3 1 — — — — — — — — 1 ∞ #REF! — — — — — — — —
2 4 2 — — — — — — — — 2 ∞ #REF! — — — — — — — —
3 4 2 1 — — — — — — — 3 ∞ #REF! — — — — — — — —
4 4 3 2 — — — — — — — 4 ∞ #REF! 2 — — — — — — —
5 4 3 2 1 — — — — — — 5 ∞ #REF! 4 — — — — — — —
6 4 3 3 2 — — — — — — 6 ∞ #REF! 4 2 — — — — — —
7 4 4 3 2 1 — — — — — 7 ∞ #REF! 4 4 — — — — — —
8 4 4 3 3 2 — — — — — 8 ∞ #REF! 4 4 2 — — — — —
9 4 4 4 3 2 1 — — — — 9 ∞ #REF! 4 4 4 — — — — —
10 4 4 4 3 3 2 — — — — 10 ∞ #REF! 4 4 4 2 — — — —
11 4 4 4 4 3 2 1 — — — 11 ∞ #REF! 4 4 4 4 — — — —
12 4 4 4 4 3 3 2 — — — 12 ∞ #REF! 4 4 4 4 2 — — —
13 4 4 4 4 4 3 2 1 — — 13 ∞ #REF! 4 4 4 4 4 — — —
14 4 4 4 4 4 3 3 2 — — 14 ∞ #REF! 4 4 4 4 4 2 — —
15 4 4 4 4 4 4 3 2 1 — 15 ∞ #REF! 4 4 4 4 4 4 — —
16 4 4 4 4 4 4 3 3 2 — 16 ∞ #REF! 4 4 4 4 4 4 2 —
17 4 4 4 4 4 4 4 3 2 1 17 ∞ #REF! 4 4 4 4 4 4 4 —
18 4 4 4 4 4 4 4 3 3 2 18 ∞ #REF! 4 4 4 4 4 4 4 2
19 4 4 4 4 4 4 4 4 3 3 19 ∞ #REF! 4 4 4 4 4 4 4 4
20 4 4 4 4 4 4 4 4 4 4 20 ∞ #REF! 4 4 4 4 4 4 4 4

Secondary Caster Spells per Day Bard, Inquisitor, Summoner Spells Known
Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 ∞ 1 — — — — — — — — 1 4 2 — — — — — — — —
2 ∞ 2 — — — — — — — — 2 5 3 — — — — — — — —
3 ∞ 3 — — — — — — — — 3 6 4 — — — — — — — —
4 ∞ 3 1 — — — — — — — 4 6 4 2 — — — — — — —
5 ∞ 4 2 — — — — — — — 5 6 4 3 — — — — — — —
6 ∞ 4 3 — — — — — — — 6 6 4 4 — — — — — — —
7 ∞ 4 3 1 — — — — — — 7 6 5 4 2 — — — — — —
8 ∞ 4 4 2 — — — — — — 8 6 5 4 3 — — — — — —
9 ∞ 5 4 3 — — — — — — 9 6 5 4 4 — — — — — —
10 ∞ 5 4 3 1 — — — — — 10 6 5 5 4 2 — — — — —
11 ∞ 5 4 4 2 — — — — — 11 6 6 5 4 3 — — — — —
12 ∞ 5 5 4 3 — — — — — 12 6 6 5 4 4 — — — — —
13 ∞ 5 5 4 3 1 — — — — 13 6 6 5 5 4 2 — — — —
14 ∞ 5 5 4 4 2 — — — — 14 6 6 6 5 4 3 — — — —
15 ∞ 5 5 5 4 3 — — — — 15 6 6 6 5 4 4 — — — —
16 ∞ 5 5 5 4 3 1 — — — 16 6 6 6 5 5 4 2 — — —
17 ∞ 5 5 5 4 4 2 — — — 17 6 6 6 6 5 4 3 — — —
18 ∞ 5 5 5 5 4 3 — — — 18 6 6 6 6 5 4 4 — — —
19 ∞ 5 5 5 5 5 4 — — — 19 6 6 6 6 5 5 4 — — —
20 ∞ 5 5 5 5 5 5 — — — 20 6 6 6 6 6 5 5 — — —

Tertiary Caster Spells per Day


Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 7th 8th 9th
1 — — — — — — — — — — — — —
2 — — — — — — — — — — — — —
3 — — — — — — — — — — — — —
4 — 0 — — — — — — — — — — —
5 — 1 — — — — — — — — — — —
6 — 1 — — — — — — — — — — —
7 — 1 0 — — — — — — — — — —
8 — 1 1 — — — — — — — — — —
9 — 2 1 — — — — — — — — — —
10 — 2 1 0 — — — — — — — — —
11 — 2 1 1 — — — — — — — — —
12 — 2 2 1 — — — — — — — — —
13 — 3 2 1 0 — — — — — — — —
14 — 3 2 1 1 — — — — — — — —
15 — 3 2 2 1 — — — — — — — —
16 — 3 3 2 1 — — — — — — — —
17 — 4 3 2 1 — — — — — — — —
18 — 4 3 2 2 — — — — — — — —
19 — 4 3 3 2 — — — — — — — —
20 — 4 4 3 3 — — — — — — — —

Medium Spells per Day Medium Spells Known


Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 — — — — — — — — — — 1 2 — — — — — — — — —
2 — — — — — — — — — — 2 3 — — — — — — — — —
3 — — — — — — — — — — 3 4 — — — — — — — — —
4 — 1 — — — — — — — — 4 4 2 — — — — — — — —
5 — 1 — — — — — — — — 5 5 3 — — — — — — — —
6 — 1 — — — — — — — — 6 5 4 — — — — — — — —
7 — 1 1 — — — — — — — 7 6 4 2 — — — — — — —
8 — 1 1 — — — — — — — 8 6 4 3 — — — — — — —
9 — 2 1 — — — — — — — 9 6 5 4 — — — — — — —
10 — 2 1 1 — — — — — — 10 6 5 4 2 — — — — — —
11 — 2 1 1 — — — — — — 11 6 5 4 3 — — — — — —
12 — 2 2 1 — — — — — — 12 6 6 5 4 — — — — — —
13 — 3 2 1 1 — — — — — 13 6 6 5 4 2 — — — — —
14 — 3 2 1 1 — — — — — 14 6 6 5 4 3 — — — — —
15 — 3 2 2 1 — — — — — 15 6 6 6 5 4 — — — — —
16 — 3 3 2 1 — — — — — 16 6 6 6 5 4 — — — — —
17 — 4 3 2 1 — — — — — 17 6 6 6 5 4 — — — — —
18 — 4 3 2 2 — — — — — 18 6 6 6 6 5 — — — — —
19 — 4 3 3 2 — — — — — 19 6 6 6 6 5 — — — — —
20 — 4 4 3 2 — — — — — 20 6 6 6 6 5 — — — — —

Arcanist Spells per Day


Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 ∞ 2 - - - - - - - -
2 ∞ 3 - - - - - - - -
3 ∞ 4 - - - - - - - -
4 ∞ 4 2 - - - - - - -
5 ∞ 4 3 - - - - - - -
6 ∞ 4 4 2 - - - - - -
7 ∞ 4 4 3 - - - - - -
8 ∞ 4 4 4 2 - - - - -
9 ∞ 4 4 4 3 - - - - -
10 ∞ 4 4 4 4 2 - - - -
11 ∞ 4 4 4 4 3 - - - -
12 ∞ 4 4 4 4 4 2 - - -
13 ∞ 4 4 4 4 4 3 - - -
14 ∞ 4 4 4 4 4 4 2 - -
15 ∞ 4 4 4 4 4 4 3 - -
16 ∞ 4 4 4 4 4 4 4 2 -
17 ∞ 4 4 4 4 4 4 4 3 -
18 ∞ 4 4 4 4 4 4 4 4 2
19 ∞ 4 4 4 4 4 4 4 4 3
20 ∞ 4 4 4 4 4 4 4 4 4

Bloodrager Spells per Day Bloodrager Spells Known


Level (Character \0Spell) 1 2 3 4 5 6 7 8 9 Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 — — — — — — — — — — 1 — — — — — — — — — —
2 — — — — — — — — — — 2 — — — — — — — — — —
3 — — — — — — — — — — 3 — — — — — — — — — —
4 — 1 — — — — — — — — 4 — 2 — — — — — — — —
5 — 1 — — — — — — — — 5 — 3 — — — — — — — —
6 — 1 — — — — — — — — 6 — 4 — — — — — — — —
7 — 1 1 — — — — — — — 7 — 4 2 — — — — — — —
8 — 1 1 — — — — — — — 8 — 4 3 — — — — — — —
9 — 2 1 — — — — — — — 9 — 5 4 — — — — — — —
10 — 2 1 1 — — — — — — 10 — 5 4 2 — — — — — —
11 — 2 1 1 — — — — — — 11 — 5 4 3 — — — — — —
12 — 2 2 1 — — — — — — 12 — 6 5 4 — — — — — —
13 — 3 2 1 1 — — — — — 13 — 6 5 4 2 — — — — —
14 — 3 2 1 1 — — — — — 14 — 6 5 4 3 — — — — —
15 — 3 2 2 1 — — — — — 15 — 6 6 5 4 — — — — —
16 — 3 3 2 1 — — — — — 16 — 6 6 5 4 — — — — —
17 — 4 3 2 1 — — — — — 17 — 6 6 5 4 — — — — —
18 — 4 3 2 2 — — — — — 18 — 6 6 6 5 — — — — —
19 — 4 3 3 2 — — — — — 19 — 6 6 6 5 — — — — —
20 — 4 4 3 2 — — — — — 20 — 6 6 6 5 — — — — —

Adept Spells per Day


Level (Character \0Spell) 1 2 3 4 5 6 7 8 9
1 3 1 — — — — — — — —
2 3 1 — — — — — — — —
3 3 2 — — — — — — — —
4 3 2 0 — — — — — — —
5 3 2 1 — — — — — — —
6 3 2 1 — — — — — — —
7 3 3 2 — — — — — — —
8 3 3 2 0 — — — — — —
9 3 3 2 1 — — — — — —
10 3 3 2 1 — — — — — —
11 3 3 3 2 — — — — — —
12 3 3 3 2 0 — — — — —
13 3 3 3 2 1 — — — — —
14 3 3 3 2 1 — — — — —
15 3 3 3 3 2 — — — — —
16 3 3 3 3 2 0 — — — —
17 3 3 3 3 2 1 — — — —
18 3 3 3 3 2 1 — — — —
19 3 3 3 3 3 2 — — — —
20 3 3 3 3 3 2 — — — —

Class Spells Known Class Spells per Day


Level 0 1 2 3 4 5 6 7 8 9 Level 0 1 2 3 4 5 6 7 8 9
1st — 2 — — — — — — — — 1st — 1 — — — — — — — —
2nd — 3 — — — — — — — — 2nd — 2 — — — — — — — —
3rd — 4 — — — — — — — — 3rd — 3 — — — — — — — —
4th — 4 2 — — — — — — — 4th — 3 1 — — — — — — —
5th — 4 3 — — — — — — — 5th — 4 2 — — — — — — —
6th — 4 4 — — — — — — — 6th — 4 3 — — — — — — —
7th — 5 4 2 — — — — — — 7th — 4 3 1 — — — — — —
8th — 5 4 3 — — — — — — 8th — 4 4 2 — — — — — —
9th — 5 4 4 — — — — — — 9th — 5 4 3 — — — — — —
10th — 5 5 4 2 — — — — — 10th — 5 4 3 1 — — — — —

128
Psychic Max
Psion, Cryptic, Cryptic,
Powers Warrior, Psionic Psion,
Tactician, Dread, Marksman, Dread,
PP / Day Vitalist, Psychic Aegis
Psion Cryptic, Marksman Vitalist Wilder Aegis Vitalist, Wilder
Psychic
Marksman
Known Dread, Power Tactician
Wilder Warrior Level Warrior
Tactician
1 2 1 1 1 3 1 0 2 1 0 1 1st 1st 1st 1st
2 6 2 2 2 5 2 1 2 2 0 2 1st 1st 1st 1st
3 11 4 3 3 7 3 2 3 2 0 3 2nd 1st 1st 1st
4 17 6 5 4 9 4 2 3 3 0 4 2nd 2nd 2nd 1st
5 25 8 7 5 11 5 3 4 3 0 5 3rd 2nd 2nd 2nd
6 35 12 9 6 13 6 4 4 4 0 6 3rd 3rd 2nd 2nd
7 46 16 11 7 15 7 5 5 4 0 7 4th 3rd 3rd 2nd
8 58 20 14 8 17 8 5 5 5 0 8 4th 4th 3rd 2nd
9 72 24 17 9 19 9 6 6 5 0 9 5th 4th 3rd 3rd
10 88 28 20 10 21 10 7 6 6 0 10 5th 5th 4th 3rd
11 106 36 24 11 22 11 8 7 6 0 11 6th 5th 4th 3rd
12 126 44 28 12 24 12 8 7 7 0 12 6th 6th 4th 3rd
13 147 52 32 13 25 13 9 8 7 0 13 7th 6th 5th 4th
14 170 60 37 14 27 14 9 8 8 0 14 7th 7th 5th 4th
15 195 68 42 15 28 15 10 9 8 0 15 8th 7th 5th 4th
16 221 80 47 16 30 16 10 9 9 0 16 8th 8th 6th 4th
17 250 92 52 17 31 17 11 10 9 0 17 9th 8th 6th 4th
18 280 104 58 18 33 18 11 10 10 0 18 9th 9th 6th 4th
19 311 116 64 19 34 19 12 11 10 0 19 9th 9th 6th 4th
20 343 128 70 20 36 20 12 11 11 0 20 9th 9th 6th 4th
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device Escape Fly
Artist Handle Animal
Heal Intimidate
Kn. Arcana
Kn. Dungeoneering
Kn. Engineering
Kn. Geography
Kn. History
Kn. Local
Kn. Nature
Kn. Nobility
Kn. Planes
Kn. Religion
Linguistics
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft
Hand Stealth SurvivalSwim Use Magic
(Custom
Device
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival Autohypnosis
Kn: Psionics
Trained Only Trained Only Trained Trained
Only Trained
Only Only
Trained
Trained
OnlyTrained
Only Trained
Only Trained
Only Trained
Only Trained
Only Trained
Only Only Trained Trained
Only Only Trained Trained
Only Only Trained Only Trained Only Trained Only Trained Only Trained Trained
Only Trained
Only Only Trained Trained
Only Only
Dex Int Cha Str Int Int Cha Dex Cha Dex Dex Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Cha Cha Wis Wis Dex Wis Dex Int Dex Wis Str Cha Int Int Dex Str Dex Cha Int Wis Cha Int Int Int Dex Wis Wis Int
BASE CLASSES Armor Penalty Armor Penalty Armor Penalty Armor Penalty
Armor Penalty Armor Penalty Armor Penalty Armor Penalty Armor Penalty X Armor Penalty
Armor Penalty
Armor Penalty Armor Penalty
Alchemist X X X X X X X X X X X X X X X X X X X X
Antipaladin X X X X X X X X X X X X X X X X X
Barbarian X X X X X X X X X X X X X X X
Bard X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Cavalier X X X X X X X X X X X X X X X X X
Cleric X X X X X X X X X X X X X X X X X X X X
Druid X X X X X X X X X X X X X X X X X X X X
Fighter X X X X X X X X X X X X X X X X
Gunslinger X X X X X X X X X X X X X X X X X X X
Inquisitor X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Magus X X X X X X X X X X X X X X X X X X
Monk X X X X X X X X X X X X X X X X X X X X X
Ninja X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Oracle X X X X X X X X X X X X X X
Paladin X X X X X X X X X X X X X X X X
Ranger X X X X X X X X X X X X X X X X X X X X X X X X
Rogue X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Samurai X X X X X X X X X X X X X X X X X
Sorcerer X X X X X X X X X X X X X X X
Summoner X X X X X X X X X X X X X X X X X X X X X X X
Witch X X X X X X X X X X X X X X X X X X
Wizard X X X X X X X X X X X X X X X X X X X X X X X
Vigilante X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Shifter X X X X X X X X X X X X X X X X X X X X X X
Barbarian (Unchained) X X X X X X X X X X X X X X X
Monk (Unchained) X X X X X X X X X X X X X X X X X X X X X X
Rogue (Unchained) X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Summoner (Unchained) X X X X X X X X X X X X X X X X X X X X X X X

NPC CLASSES
Adept X X X X X X X X X X X X X X X X X X X X
Aristocrat X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Commoner X X X X X X X X X X X
Expert [57] X
Warrior X X X X X X X X X X X

HYBRID CLASSES CLASSES


Arcanist X X X X X X X X X X X X X X X X X X X X X X X X
Bloodrager X X X X X X X X X X X X X X X X
Brawler X X X X X X X X X X X X X X X X X X X
Hunter X X X X X X X X X X X X X X X X X X X X X X
Investigator X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Shaman X X X X X X X X X X X X X X X X X X
Skald X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Slayer X X X X X X X X X X X X X X X X X X X X X X X X X
Swashbuckler X X X X X X X X X X X X X X X X X X X X X X X X X
Warpriest X X X X X X X X X X X X X X X X X X X X X

OCCULT CLASSES Acrobatics


AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
Autohypnosis
Device*
Kn: Psionics
Artistry: Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Kineticist X X X X X X X X X X X X X
Medium X X X X X X X X X X X X X X X X X X X X X X X
Medium (Archmage/Heirophant Mode) X X X X X X X X X X X X X X X X X X X X X X X
Mesmerist X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Occultist X X X X X X X X X X X X X X X X X X X X X X X X
Psychic X X X X X X X X X X X X X X X X X X X X X X X X X X
Spiritualist X X X X X X X X X X X X X X X X X X X X X X X X X X

MONSTROUS HD Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
(Custom
Device*
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Aberration [58] X X X X X X X X X X X
Animal X X X X X X X X X X
Construct X
Dragon X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Fey X X X X X X X X X X X X X X X X X X X X X X X
Humanoid X X X X X X X X X X X
Magical Beast X X X X X X X
Monstrous Humanoid X X X X X X X X X X X X
Ooze X
Outsider / Eidolon (Low Fortitude) [59] X X X X X X X X X X
Outsider / Eidolon (Low Reflex) [60] X X X X X X X X X X
Outsider / Eidolon (Low Will) [61] X X X X X X X X X X
Plant X X X
Undead X X X X X X X X X X X
Vermin X

PRESTIGE CLASSES Acrobatics


AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
(Custom
Device*
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Agent of the Grave X X X X X X X X X X
Arcane Archer X X X X X
Arcane Savant X X X X X X X X X X X X X X X X X X X X X X
Arcane Trickster X X X X X X X X X X X X X X X X X X X X X X X X X
Assassin X X X X X X X X X X X X X X X X
Battle Herald X X X X X X X X X X X X X X X X X X
Bloodmage X X X X X X X X X X X X X X X
Brightness Seeker X X X X X X X X X X X X X X X X
Brother of the Seal X X X X X X X X
Celestial Knight X X X X X X X
Champion of the Enlightened X X X X X X X X X X X X X X X X X X
Chevalier X X X X X X X X X X X X X
Coastal Pirate X X X X X X X X X X X X X X X X
Collegiate Arcanist X X X X X X X X X X X X X X X X X
Crimson Assassin X X X X X X X X X X X X X X X X
Cyphermage X X X X X X X X X X X X X X X X X X X X
Daivrat X X X X X X X X X X X X
Dark Delver X X X X X X X X X X X X X X X X X X X X X X X X X X
Darkfire Adept X X X X X X X
Deep Sea Pirate X X X X X X X X
Demoniac X X X X X X X X
Diabolist X X X X X X X X X
Dissident of Dawn X X X X X X X X X X X X X X
Divine Assessor X X X X X X X X X X X X X X X
Divine Scion X X X X X X X X X X X X
Dragon Disciple X X X X X X X X X X X X X X X X
Duelist X X X X X X X X X
Eldritch Knight X X X X X X X X X
Envoy of Balance X X X X X X X X X X X X X X
Evangelist X X X X X X X X X X
Exalted X X X X X X X X X X X X X X
False Priest X X X X X X X
Field Agent X X X X X X X X X X X X X X X X X X X X X X X
Furious Guardian X X X X X
Genie Binder X X X X X X X X X X X X
Golden Legionnaire X X X X X X
Grand Marshal X X X X X X X X X X X X
Gray Warden X X X X X X X X X
Green Faith Acolyte X X X X X X X X X
Group Leader X X X X X X X X X X X X X X X
Guild Agent X X X X X X X X
Guild Poisoner X X X X X X X
Halfling Opportunist X X X X X X X X X X X X X X X X X
Harrower X X X X X X X X X X X X X X X X
Hell Knight Commander X X X X X X
Hell Knight Enforcer X X X X X X X X X X X X X X X X X X
Holy Vindicator X X X X X X X X X X
Horizon Walker X X X X X X X X X X X X
Inheritor's Crusader X X X X X X
Justiciar X X X X X X X X
Lantern Bearer X X X X X X X X
Liberator X X X X X X X X X X X
Lion Blade X X X X X X X X X X
Living Monolith X X X X X X X X X
Loremaster X X X X X X X X X X X X X X X X X X X X X
Low Templar X X X X X X X X X X X X X X X
Mage of the Third Eye X X X X
Mammoth Rider X X X X X
Master Chymist X X X X X X X X X
Master of Storms X X X X X X X
Master Spy X X X X X X X X X X X
Mystic Theurge X X X X
Natural Alchemist X X X X X X
Nature Warden X X X X X X X X X X X
Noble Scion X X X X X X X X X
Pain Taster X X X X X X X
Pathfinder Chronicler X X X X X X X X X X X X X X X X X X X X X X X X X X X
Pit Fighter X X X X X
Planes Walker X X X X X X
Purity Legion Enforcer X X X X X X X X X
Rage Prophet X X X X X X X X
Sanctified Prophet X X X X X X X X X X
Shadowdancer X X X X X X X X X X X X
Sleepless Detective X X X X X X X X X
Soul Warden X X X X X X
Souleater X X X X X X X X
Spherewalker X X X X X X X X X X X
Stalwart Defender X X X X X X
Steel Falcon X X X X X X X X X X X X X
Student of War X X X X X X X X X
Sun Seeker X X X X X X X X X
Swordlord X X X X X X X
Tattooed Mystic X X X X X
Technomancer X X X X X X X X
Umbral Agent X X X X X X X
Veiled Illusionist X X X X X X
Winter Witch X X X X X X X

EBERRON PRESTIGE CLASSES Acrobatics


AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
Autohypnosis
Device*
Kn: Psionics
Artistry: Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Argent Fist X X X X X X X X X X X X X X X
Atavist X X X
Black Dog X X X X X X X X X X X X X X
Blade of Orien X X X X X X X
Bone Knight X X X X X X
Cabinet Trickster X X X X X X X X X
Cannith Scout X X X X X X X X
Cataclysm Mage X X X X X X
Cyran Avenger X X X X X X X
Dark Lantern X X X X X X X X X X X X X
Deneith Warden X X X X X X X X X X X X X
Diamond Dragon X X X X X X X X
Dragon Prophet X X X X X X X
Dragonmark Heir X X X X X X X X X X X
Duraak'ash X X X X X X X X X X X X X X
Elemental Scion X X X X X X X
Escalation Mage X X X X X X X X X
Gatekeeper Mystagogue X X X X X X X X X X X
Heir of Siberys X X X X X X X
High Elemental Binder X X X X
Illumine Soul X X X X X X
Impure Prince X X X X X X X X X X X X
Knight Phantom X X X X X X X
Medani Prophet X X X X X X
Moonspeaker X X X X X X X X X
Nosomatic Chirurgeon X X X X X X X X X X
Planar Shepherd X X X X X X X X
Primal Scholar X X X X X X
Quori Mindhunter X X X X X X
Acrobatics
AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device Escape Fly
Artist Handle Animal
Heal Intimidate
Kn. Arcana
Kn. Dungeoneering
Kn. Engineering
Kn. Geography
Kn. History
Kn. Local
Kn. Nature
Kn. Nobility
Kn. Planes
Kn. Religion
Linguistics
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft
Hand Stealth SurvivalSwim Use Magic
(Custom
Device
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival Autohypnosis
Kn: Psionics
Renegade Mastermaker X X X X X X X X
Revenant Blade X X X X X X X X X X X
Shadow Hunter X X X X X X X X X X X
Silver Key X X X X X X X X X X X X X X X X X
Silver Pyromancer X X X X X X X
Singer of Concordance X X X X X X X X X
Sovereign Speaker X X X X X X
Spellcarved Soldier X X X X X X X X
Storm Sentry X X X X X X X X
Thief of Life X X X X X X X X X X X X X X X
Thunder Guide X X X X X X X X X X X X X
Unbound Scroll X X X X X X X
Vadalis Beastkeeper X X X X X X X X X X X X
Warforged Juggernaut X X X X X
Weretouched Master X X X X X X X X X X
Windwright Captain X X X X X X X X X X X X X X X X

3PP PSIONICS Acrobatics


AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device*Escape Fly
Artist Handle Animal*
Heal Intimidate
Kn. Arcana*
Kn. Dungeoneering*
Kn. Engineering*
Kn. Geography*
Kn. History*
Kn. Local*
Kn. Nature*
Kn. Nobility*
Kn. Planes*
Kn. Religion*
Linguistics*
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft*
Hand*Stealth SurvivalSwim Use Magic
Autohypnosis
Device*
Kn: Psionics
Artistry: Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Aegis X X X X X X X X X X X X X X
Cryptic X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Dread X X X X X X X X X X X X X X X X X X X X
Marksman X X X X X X X X X X X X X X X X X X X X X
Psion [62] X X X X X X X X X X X X X X X X X X X X X
Psychic Warrior X X X X X X X X X X X X X X X X
Soulknife X X X X X X X X X X X X X X X X
Tactician X X X X X X X X X X X X X X X X X X X X X X X X X
Vitalist X X X X X X X X X X X X X X X X X X X X X X X
Wilder [63] X X X X X X X X X X X X X X X X X X X X X

3PP PATH OF WAR Acrobatics


AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device Escape Fly
Artist Handle Animal
Heal Intimidate
Kn. Arcana
Kn. Dungeoneering
Kn. Engineering
Kn. Geography
Kn. History
Kn. Local
Kn. Nature
Kn. Nobility
Kn. Planes
Kn. Religion
Linguistics
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft
Hand Stealth SurvivalSwim Use Magic
Kn.Device
Martial
(CustomArtistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Stalker X X X X X X X X X X X X X X X X X
Warder X X X X X X X X X X X X X
Warlord X X X X X X X X X X X X X X

HOMEBREW AND SHIT Acrobatics


AppraiseBluff Climb Craft: Craft: Diplomacy
Disable Disguise
Device Escape Fly
Artist Handle Animal
Heal Intimidate
Kn. Arcana
Kn. Dungeoneering
Kn. Engineering
Kn. Geography
Kn. History
Kn. Local
Kn. Nature
Kn. Nobility
Kn. Planes
Kn. Religion
Linguistics
Perception
Perform:Perform:Prof: Prof: Ride Sense Motive
Sleight of
Spellcraft
Hand Stealth SurvivalSwim Use Magic
(Custom
Device
(Custom
Skill) Artistry:
Skill) Lore: C. Acrobatics
C. Athletics
C. Finesse
C. Influence
C. Nature
C. Perception
C. Performance
C. Religion
C. Society
C. Spellcraft
C. Stealth
C. Survival
Other X
Other X
Other X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Rolled HP
Example: Barbarian 3 / Sorcerer 2 / Dragon Disciple 5.
Delete my rolls in the yellow before entering your own! Hit Points (Main Sheet)
Average Average round up
ClassClass
1: Monk
2: <--Use Filters
Class
to navigate-->
3: Over 200
(Custom
Classes!
Class or Mythic Path) Average (1st level Max) Average round up (1st level max) Maximum Custom Rolled
SUM: 33 5 31 0 Sum 22 25 24 27 36 69
CON * Level: 4 0 0 0 Class 1 22 25.5 24 27 36 33
1 12 Class 2 0 0 0 0 0 5
2 1 Class 3 0 0 0 0 0 31
3 4 Custom Class 0
4 6
5 11
6 8
7 12
8 2
9 3
10 6
11
12
13
14
15
16
17
18
19
20

Age Bonus/Penalties to Ability Scores


Age Category Young Adult Middle Age Old Venerable
Strength -2 0 -1 -3 -6
Dexterity 2 0 -1 -3 -6
Constitution -2 0 -1 -3 -6
Intelligence 0 0 1 2 3
Wisdom -2 0 1 2 3
Charisma 0 0 1 2 3

Companion Creature Wondrous Item Slots


Body type *Avian *Biped (claws/paws)
*Biped (hands) Piscine Quadruped (claws/paws)
Quadruped/Hexapod
Quadruped
(feet) (hooves)
Quadruped (squat-body)
Saurian Serpentine Verminous
Slots Available 2,3,5,6,8,9,10,12 2,3,4,5,6,8,9,10,12
1,2,3,4,5,6,7,8,9,10,11,12,13
3,6.1,9 2,3,4,5,6,8,9.1,102,3,4,5,6,8,9.1,101,2,3,4,5,6,8,9.1,10,13.2
2,3,4,5,8,10 2,3,5,6,8,9.1 2,3,9 3,9

Attack/Damage (Main Sheet)

Category 1 - # of # of # of # of
Attack roll type Melee Attack Iterative Attacks: 1 Off-Hand Melee Iterative
Attack (must
Attacks:
have0TWF 1, 2, or 3 active
Rangedon Buff
Attack
Table)
Iterative Attacks: 1 Off-Hand Ranged
Iterative
Attack Attacks:
(must have
0 TWF 1, 2, or 3 Combat
active onManeuver
Buff Table) 1 Magic 1 Monk Flurry 1 Single Attack 1 Natural Attacks (Searches attack name for # of attacks,
Otherdefaults to 1) 1
Melee Attack STR to hit, STR to damage
2 (Standard Melee)
2 STR to hit, STR * 0.5 to damage
2 (Standard
1 Off-Hand)
DEX to hit (Crossbows, Firearms,
7 Ranged0Touch attacks)
DEX to hit (Crossbows, Firearms)
7 0 STR to hit (Standard) 3 #DIV/0! Caster Level Check (CL)4 #DIV/0! STR/STR Monk Melee Flurry
3 (Uses Monk2level as full
Melee:
BAB)STR to hit, STR to
2 damage (Standard
2 Melee)STR/STR*1.5 Single Primary
2 Natural Attack
3 (Haste Alchemist
Applies) Bomb (DEX to7hit, INT to damage)
1 (Single Attack)
Off-Hand Melee Attack (must haveSTR
TWFto1,hit,
2, STR*1.5
or 3 active
to on
damage
2Buff Table)
(Two-Handed
3 Melee)
STR to hit, STR to damage
2 (Double Slice)1 DEX to hit, STR to Damage
7 (Composite Bows,
0 Thrown
DEXWeapons)
to hit, STR * 0.5 to Damage
7 (Thrown0Weapons)DEX to hit (Weapon Finesse,
7 Agile Maneuvers)
#DIV/0! Concentration Check (CL5 + Ability) #DIV/0! STR/STR*1.5 Monk Melee
3 Flurry (Base Monk
3 does Melee:
not get STR
*1.5 STR,
to hit, but
STR does
*21.5get
to better
damage Power
(Two-Handed
3 Attack ratio;
STR/STR
Melee)
Unchained
PrimaryMonk
Natural
gets
2 Attacks
both) (Uses
(HasteMonk
2Applies)
level Alchemist
as full BAB)
Bomb (DEX to7hit, INT to damage)
1 (Rapid Bomb)
Ranged Attack ~~~~~~~~~~ DEX to hit, DEX to Damage
7 (Gun Training4+ Firearm)
DEX to hit, STR to Damage
7 (Double Slice0+ Thrown,WIS
Kasatha
to hit double
(Guidedarchery)
Hand)6 #DIV/0! ~~~~~~~~~~ STR/STR Primary Natural
2 Attack (Haste does
2 not apply)
~~~~~~~~~~
Off-Hand Ranged Attack (must have
~~~~~~~~~~
TWF 1, 2, or 3 active on Buff Table) DEX to hit, STR * 0.5 to damage
6 (Weapon1Finesse)~~~~~~~~~~ DEX to hit, DEX to Damage
7 (Gun Training4+ Firearm)
~~~~~~~~~~ DEX/STR Monk Melee Flurry
7 (Uses Monk2level as full
Melee:
BAB)DEX to hit, STR to
6 damage (Weapon
2 Finesse)
STR/STR*0.5 Secondary2Natural Attack (-5
2 or -2 penalty
WitchtoPrehensile
hit must be
Hair
added
(INT
3 manually)
to hit / INT(Haste
to damage)
3 does not apply)
Combat Maneuver DEX to hit, STR to damage
6 (Weapon Finesse)
2 DEX to hit, STR to damage
6 (Weapon Finesse
1 + Double
STRSlice)
to hit, STR to damage
3 (Belt of Mighty0Hurling) ~~~~~~~~~~ STR + Maneuver Training
4 (Class #1 grants
#DIV/0!
full BAB) DEX/DEX Monk Melee Flurry
7 (Uses Monk6level as full
Melee:
BAB)DEX to hit, DEX to
6 damage (Agile 6
property, Unchained
~~~~~~~~~~Rogue 3, Slashing Grace, Mythic Weapon
White
Finesse)
Witch Hair (STR to2 hit / INT to damage)
3
Magic DEX to hit, DEX to damage
6 (Agile property,
6 Unchained
DEXRogue
to hit, 3,
DEXSlashing
* 0.5 toGrace,
damage
6 Mythic
(Agile
Weapon
property,
3 Finesse)
Unchained
~~~~~~~~~~~
Rogue 3, Mythic Weapon Finesse) STR to hit, STR * 0.5 to damage
3 (Belt of Mighty
0 Hurling)
DEX + Maneuver Training
8 (Class #1 grants
#DIV/0!
full BAB) ~~~~~~~~~~~ Melee: DEX to hit, DEX*1.5
6 to damage (Unchained
9 Rogue)
DEX/STR*1.5 Single Primary
6 Natural Attack
3 (Haste White
Applies)
Witch Hair (DEX to6 hit / INT to damage)
3
Monk Flurry DEX to hit, DEX*1.5 to damage
6 (Unchained
9 Rogue)DEX to hit, DEX to damage
6 (Double Slice 5+ Agile/Rogue/Mythic
WIS to hit (Guided
Finesse)
Hand)6 0 ~~~~~~~~~~~ WIS + Maneuver Training
7 (Class #1 grants
#DIV/0!
full BAB) WIS/STR Monk Melee Flurry
6 (Uses Monk 2level as full BAB) DEX/STR Primary Natural
6 Attacks (Haste 2Applies) White Witch Hair (INT Combat
3 Maneuver)
#DIV/0!
Single Attack ~~~~~~~~~~~ WIS to hit, STR to Damage
6 (Guided Hand)0 WIS to hit (Guided Hand)6 0 ~~~~~~~~~~~ WIS/STR*1.5 Monk Melee
6 Flurry (Monk does
3 not getMelee:
*1.5 STR,
WIS but
to hit,
doesSTR
getto5better
damagePower
(Guided
Attack
2 Hand)
ratio) (Uses
DEX/STR
Monk
Primary
level as
Natural
full BAB)
6 Attack (Haste does
2 not apply)
~~~~~~~~~~~
Natural Attacks (Searches attack name
~~~~~~~~~~~
for # of attacks, defaults to 1) WIS to hit, 0.5 * STR to damage
5 (Guided Hand)
1 WIS to hit, WIS to Damage
6 (Mythic Guided3 Hand) WIS to hit, STR * 0.5 to Damage
6 (Guided 0
Hand) Spell-Based (CL + Casting
5 Ability) #DIV/0! WIS/WIS Monk Melee Flurry
6 (Uses Monk 5
level as full
Melee:
BAB) WIS to hit, WIS to5damage (Mythic5Guided Hand)
DEX/STR*0.5 Secondary6 Natural Attack (-5
2 or -2 penalty
Kineticist
to hitRanged
must be(DEX
added
to
7 manually)
hit, CON to(Haste
damage)
1 does not apply)
Other WIS to hit, STR to damage
5 (Guided Hand)2 WIS to hit, STR to damage
5 (Double Slice +1 Guided Hand) WIS to hit, STR to Damage
6 (Double Slice 0+ Guided Hand) ----------- ~~~~~~~~~~ ~~~~~~~~~~~ Kineticist Ranged (DEX to
7 hit, CON*0.5 to0damage)
WIS to hit, WIS to damage
5 (Mythic Guided5Hand) WIS to hit, 0.5 * WIS to damage
5 (Mythic Guided
3 Hand) WIS to hit, WIS * 0.5 to Damage
6 (Mythic Guided
1 Hand) DEX/--- Monk Ranged Flurry
8 (Uses Monk 0level as full
Ranged:
BAB) DEX to hit (Crossbows,
7 Firearms,0 Ranged DEX/DEX*1.5
Touch attacks)Single Primary
6 Natural Attack
9 (Unchained
Kineticist
Rogue Melee
Only)
(DEX
(Haste
to 6hit,
Applies)
CON to damage)
1
WIS to hit, WIS to damage
5 (Double Slice +5 Mythic Guided Hand) WIS to hit, WIS to Damage
6 (Mythic Guided3 Hand) DEX/STR Monk Ranged8Flurry (Uses Monk
0 level asRanged:
full BAB)DEX to hit, STR7to Damage (Composite
0 Bows,
DEX/DEX
Thrown
Primary
Weapons)
Natural
6 Attacks (Haste 6Applies) Kineticist Melee (DEX to 6hit, CON*0.5 to damage)
0
DEX/DEX Monk Ranged8Flurry (Uses Monk
4 level asRanged:
full BAB)DEX to hit, DEX7 to Damage (Gun4 Training DEX/DEX
+ Firearm)Primary Natural
6 Attack (Haste does
6 not apply)
Kineticist Melee (STR to 2hit, CON to damage)
3
STR/STR Monk Ranged 4Flurry (Belt of Mighty
0 Hurling)
Ranged:
(UsesSTR
Monktolevel
hit, STR
as full
3to BAB)
damage (Belt 0of Mighty DEX/DEX*0.5
Hurling) Secondary6 Natural Attack (-5
4 or -2 penalty
Kineticist
to hitMelee
must (STR
be added
to 2hit,manually)
CON*0.5(Haste
to damage)
2 does not apply)
WIS/STR Monk Ranged 7Flurry (Uses Monk
0 level as Ranged:
full BAB)WIS to hit (Guided
6 Hand) 0
WIS/WIS Monk Ranged Flurry
7 (Uses Monk
3 level as Ranged:
full BAB) WIS to hit, STR6to Damage (Guided
0 Hand)
Ranged: WIS to hit, WIS6to Damage (Mythic
3 Guided Hand)

'Formula
Attack References'!$C$71:$E$93
1 Main Sheet Attack #1 Main Sheet Attack #2 Main Sheet Attack #3 Main Sheet Attack #4 Main Sheet Attack #5 Main Sheet Attack #6
# of
'Formula
Attack References'!$F$71:$H$93
2 Melee Attack Iterative Attacks: 1 Natural Attacks (Searches attack name for # of attacks,
No Category
defaults to
Selected
1) No Category Selected No Category Selected No Category Selected
'Formula
Attack 3References'!$I$71:$K$93 STR to hit, STR to damage
2 (Standard Melee)
2 STR/STR*1.5 Single Primary
2 Natural Attack
3 (Haste Applies)
'Formula
Attack 4
References'!$L$71:$N$93 STR to hit, STR*1.5 to damage
2 (Two-Handed
3 Melee)
STR/STR Primary Natural
2 Attacks (Haste 2Applies)
'Formula
Attack References'!$O$71:$Q$93
5 STR/STR Primary Natural
2 Attack (Haste does
2 not apply)
'Formula
Attack References'!$R$71:$T$94
6 ~~~~~~~~~~ STR/STR*0.5 Secondary2Natural Attack (-5
2 or -2 penalty to hit must be added manually) (Haste does not apply)
Attack 6 #REF! DEX to hit, STR to damage
6 (Weapon Finesse)
2 ~~~~~~~~~~
DEX to hit, DEX to damage
6 (Agile property,
6 Unchained
DEX/STR*1.5
Rogue 3, Slashing
Single Primary
Grace,
6 Natural
Mythic Weapon
Attack
3 (Haste
Finesse)
Applies)
DEX to hit, DEX*1.5 to damage
6 (Unchained
9 Rogue)DEX/STR Primary Natural
6 Attacks (Haste 2Applies)
DEX/STR Primary Natural
6 Attack (Haste does
2 not apply)
~~~~~~~~~~~ DEX/STR*0.5 Secondary6 Natural Attack (-5
2 or -2 penalty to hit must be added manually) (Haste does not apply)
WIS to hit, STR to5 damage (Guided2 Hand) ~~~~~~~~~~~
WIS to hit, WIS to5damage (Mythic5Guided Hand) DEX/DEX*1.5 Single
6 Primary Natural
9 Attack (Unchained Rogue Only) (Haste Applies)
DEX/DEX Primary6 Natural Attacks 6(Haste Applies)
DEX/DEX Primary6 Natural Attack (Haste
6 does not apply)
DEX/DEX*0.5 Secondary
6 Natural Attack
4 (-5 or -2 penalty to hit must be added manually) (Haste does not apply)

Types of Bonuses
Alchemical
Armor
Circumstance (stacks)
Competence
Deflect/Enhance/Resist
Dodge (stacks)
Insight
Luck
Morale
Precision Damage
Sacred / Profane
Size
Untyped (stacks)

Experience Chart
XP Chart Slow Medium Fast
1 — — —
2 3000 2000 1300
3 7500 5000 3300
4 14000 9000 6000
5 23000 15000 10000
6 35000 23000 15000
7 53000 35000 23000
8 77000 51000 34000
9 115000 75000 50000
10 160000 105000 71000
11 235000 155000 105000
12 330000 220000 145000
13 475000 315000 210000
14 665000 445000 295000
15 955000 635000 425000
16 1350000 890000 600000
17 1900000 1300000 850000
18 2700000 1800000 1200000
19 3850000 2550000 1700000
20 5350000 3600000 2400000

Size Modifiers
Key Number Size Attack / AC CMB / CMD Fly Skill Stealth Skill Carrying Capacity
F Fine 8 -8 8 16 0.125
D Diminutive 4 -4 6 12 0.25
T Tiny 2 -2 4 8 0.5
S Small 1 -1 2 4 0.75
M Medium 0 0 0 0 1
L Large -1 1 -2 -4 2
H Huge -2 2 -4 -8 4
G Gargantuan -4 4 -6 -12 8
C Colossal -8 8 -8 -16 16

Armor Weight as #: 2
Armor TableAC Bonus Max Dex Penalty Spell Failure Type Category Special MaterialsWeight Category Main Sheet Armors 1 and 2
~~Magic Armors~~ (no shield) Equipment URL:
Mage Armor (Spell) 4 Unarmored Special 0 Buckler PC or Companion? PC
Bracers of Armor (Wondrous Item)
0 Unarmored Special Leather 0 Klar
Clothing 0 0 0% Unarmored Standard 0 Madu Max Dex: Armor Penalty
~~Light Armors~~ Eastern Light Shield Armor Medium 3 -3
Armored Kilt 1 6 0 0% Light Standard Plate/Chain 1 Heavy Shield Encumbrance:
Haramaki 1 0 0% Light Eastern Plate/Chain 1 (Spell) Shield Totals 3 -3
Padded Cloth 1 8 0 5% Light Standard Leather 1 Tower Shield
Quilted Cloth 1 8 0 10% Light Standard Leather 1
Silken Ceremonial Armor 1 0 0% Light Eastern Leather 1
Lamellar Cuirass 2 4 0 5% Light Eastern Leather 1
Leather 2 6 0 10% Light Standard Leather 1
Rosewood Armor 2 6 0 10% Light Standard Leather 1
Hide Shirt 3 4 1 15% Light Standard Leather 1
Leaf Armor 3 5 0 15% Light Standard Leather 1
Parade Armor 3 5 1 15% Light Standard Plate/Chain 1
Studded Leather 3 5 1 15% Light Standard Leather 1
Wooden 3 3 1 15% Light Standard Wood 1
Chain Shirt 4 4 2 20% Light Standard Plate/Chain 1
Leather Lamellar 4 3 2 20% Light Eastern Leather 1
~~Medium Armors~~ Standard
Eastern
Armored Coat 4 3 2 20% Medium Standard Plate/Chain 2
Hide 4 4 3 20% Medium Standard Leather 2
Do-Maru 5 4 4 25% Medium Eastern Plate/Chain 2
Horn Lamellar 5 3 4 25% Medium Eastern Leather 2
Kikko Armor 5 4 3 20% Medium Eastern Plate/Chain 2
Scale Mail 5 3 4 25% Medium Standard Plate/Chain 2
Agile Breastplate 6 3 4 25% Medium Standard Plate/Chain 2
Breastplate 6 3 4 25% Medium Standard Plate/Chain 2
Chainmail 6 2 5 30% Medium Standard Plate/Chain 2
Four-Mirror Armor 6 2 5 30% Medium Eastern Plate/Chain 2
Mountain Pattern Armor 6 3 4 30% Medium Eastern Plate/Chain 2
Steel Lamellar 6 3 5 25% Medium Eastern Plate/Chain 2
~~Heavy Armors~~ Standard
Eastern
Banded Mail 7 1 6 35% Heavy Standard Plate/Chain 3
Field Plate 7 1 5 35% Heavy Standard Plate/Chain 3
Iron Lamellar 7 0 7 40% Heavy Standard Plate/Chain 3
Kusari Gusoku 7 1 7 35% Heavy Eastern Plate/Chain 3
Splint Mail 7 0 7 40% Heavy Standard Plate/Chain 3
Tatami-Do 7 3 6 35% Heavy Eastern Plate/Chain 3
Agile Half-Plate 8 0 7 40% Heavy Standard Plate/Chain 3
Half-Plate 8 0 7 40% Heavy Standard Plate/Chain 3
O-Yoroi 8 2 6 35% Heavy Eastern Plate/Chain 3
Stone Coat 8 0 7 40% Heavy Eastern Plate/Chain 3
Full Plate 9 1 6 35% Heavy Standard Plate/Chain 3
Shield TableAC Bonus Max Dex Penalty Spell Failure Type
(no shield) Shield
Buckler 1 1 5% Buckler Shield Plate/Chain Armor / Shield Special Material
Klar 1 1 5% Light Shield Plate/Chain Adamantine Darkwood
Madu 1 2 5% Light Shield Plate/Chain Armored Kilt Dragonhide
Light Shield 1 1 5% Light Shield Plate/Chain Bone Greenwood
Heavy Shield 2 2 15% Heavy Shield Plate/Chain Bronze Living steel
(Spell) Shield 4 0 0% Force Shield Plate/Chain Dragonhide Mithral
Tower Shield 4 2 10 50% Tower Shield Plate/Chain Elysian Bronze Steel
Fire-forged steel Wood
Armor Materials
AC Bonus Max Dex Penalty Spell Failure Type Special Notes Frost-forged steel
Adamantine Plate/Chain DR 2/- Horacalcum
Angelskin Leather Masks Evil alignment Living steel
Armored Kilt 1 -1 -1 Leather 1 Mithral
Armored Kilt Plate/Chain Mithral + Armored Kilt
Bone -1 Plate/Chain Fragile Steel
Bronze Plate/Chain Fragile
Darkleaf Cloth 2 3 -10% Leather
Darkwood 2 - Non-metallic Shield
Dragonhide Plate/Chain Impervious to Element
Shield
Dragonhide Leather Impervious to Element
Eel Hide 1 Leather Electricity Resist 2
Elysian Bronze Plate/Chain DR 2/- vs. Beasts/Humanoids
Fire-forged steel Plate/Chain Fire Resist 2
Frost-forged steel Plate/Chain Cold Resist 2
Greenwood - Self-Repairs in Sunlight
Shield
Griffon mane Leather +2 Fly
Horacalcum Plate/Chain +2 Initiative
Leather / Hide Leather
Living steel Plate/Chain Self-Repairs in Sunlight
Shield
Mithral 2 2 -10% Plate/Chain Counts as Silver Shield -1
Mithral + Armored Kilt 1 2 1 -10% Plate/Chain Counts as Silver 0

Steel Plate/Chain Shield


Wood - Shield

Conditions (for Buff Table)


AC STR DEX CON INT WIS CHA Fort Save Ref Save Will Save Melee Attack Melee Damage Ranged Attack Ranged DamageSkills CL Move Speed Multiplier
Charge Speed Multiplier
Run Speed Multiplier
Skills
Bleed
Blinded -6 Acrobatics, Climb, Disable Device, Escape Artist, Fly, Ride, Stealth, Swim, Sleight of Hand -4

Confused
Cowering -6
Dazed
Dazzled -1 -1 Perception -1
Deafened Initiative, Perception -4
Entangled -4 -2 -2 x0.5 0 0
Exhausted -6 -6 x0.5 0 0
Fascinated
Fatigued -2 -2 0 0
Frightened -2 -2 -2 -2 -2 -2
Grappled -4 0 0
Invisible 2 2
Nauseated 0 0
Panicked -2 -2 -2 -2
Paralyzed -999 -999
Pinned -8
Prone -4
Shaken -2 -2 -2 -2 -2 -2
Sickened -2 -2 -2 -2 -2 -2 -2 -2
Staggered 0.5 0
Stunned -2
Light Encumbrance
Medium Encumbrance
Heavy Encumbrance
Overencumbered 0 0
Unchained Wound System -1 -1 -1 -1 -1 -1 -1
Negative Levels

Unchained Alt Skill Systems


Standard Skills Background Skills
Consolidated Skills
Ultimate Psionics
Ultimate
(Autohypnosis
Psionics++Kn.
Background
Psionics) Skills
Acrobatics Acrobatics C. Acrobatics Acrobatics Acrobatics
Appraise Bluff C. Athletics Appraise Autohypnosis
Bluff Climb C. Finesse Autohypnosis Bluff
Climb Diplomacy C. Influence Bluff Climb
Diplomacy Disable Device C. Nature Climb Diplomacy
Disable Device Disguise C. Perception Diplomacy Disable Device
Disguise Escape Artist C. Performance Disable Device Disguise
Escape Artist Fly C. Religion Disguise Escape Artist
Fly Heal C. Society Escape Artist Fly
Handle Animal Intimidate C. Spellcraft Fly Heal
Heal Kn. Arcana C. Stealth Handle Animal Intimidate
Intimidate Kn. Dungeoneering
C. Survival Heal Kn. Arcana
Kn. Arcana Kn. Local Intimidate Kn. Dungeoneering
Kn. Dungeoneering
Kn. Nature Kn. Arcana Kn. Local
Kn. EngineeringKn. Planes Kn. Dungeoneering
Kn. Nature
Kn. Geography Kn. Religion Kn. EngineeringKn. Planes
Kn. History Perception Kn. Geography Kn. Psionics
Kn. Local Ride Kn. History Kn. Religion
Kn. Nature Sense Motive Kn. Local Perception
Kn. Nobility Spellcraft Kn. Nature Ride
Kn. Planes Stealth Kn. Nobility Sense Motive
Kn. Religion Survival Kn. Planes Spellcraft
Linguistics Swim Kn. Psionics Stealth
Perception Use Magic Device Kn. Religion Survival
Ride Linguistics Swim
Sense Motive Perception Use Magic Device
Sleight of Hand Appraise Ride
Spellcraft Handle Animal Sense Motive
Stealth Kn. Engineering Sleight of Hand Appraise
Survival Kn. Geography Spellcraft Handle Animal
Swim Kn. History Stealth Kn. Engineering
Use Magic Device
Kn. Nobility Survival Kn. Geography
Craft: Linguistics Swim Kn. History
Artistry: Sleight of Hand Use Magic Device
Kn. Nobility
Lore: Lore: Lore: Linguistics
Perform: Perform: Perform: Sleight of Hand
Prof: Prof: Prof: Prof:

Acrobatics, Appraise, Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Kn. Arcana, Kn. Dungeoneering, Kn. Engineering, Kn. Geography, Kn. History, Kn. Local, Kn. Nature, Kn. Nobility, Kn. Planes, Kn. Religion, Linguistics, Perception, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim, Use Magic Device, Artistry:, Craft:, Lore:, Perform:, Prof:,
Changelog
Aug 10th-ish
PF2 v1 Expect a link here for the PF2 Autosheet when Paizo releases the second edition playtest
2018

-- Added a "Clear Cells" script to the Welcome Page


-- A bug involving Class Skills near the bottom of the list has been fixed
-- A bug involving extra skill ranks for multiclass characters has been fixed
-- A bug in "Average, 1st level Max" hp calculations has been corrected for multiclass characters
v6.2 16 Mar 2018
-- Negative Levels now adjust Max HP, CL, and Initiative
-- Darkwood is no longer a valid Armor material, and provides the correct Shield benefit
-- Medium Spells/Day and Spells Known added. Apparently they aren't standard Tertiary casters like a Paladin
-- "Medium (Archmage/Heirophant Mode)" has been added as a class, with Secondary Caster spells known and Spells per day
v6.1 (BETA) 30 Dec 2017 -- Fixed a bug that resulted in a Max Dex Bonus to AC of 0 when a shield was not equipped. Also added '(no shield)' as an option in the relevant dropdown.
-- Added Psionics Unleashed options to the Skills section, as well as advice on the Welcome Page for dealing with the most frequent error there.
v6.1 (BETA) 19 Dec 2017 -- Fixed a bug where Armor material was applying the opposite benefit/penalty that it should have been
-- Fixed an error in Mithral armor material that caused it to give extra Armor Check Penalty reduction in conjunction with the Masterwork reduction.
-- Created the changelog and automatic notification/linking to it from the Welcome Page for all future downloads.
-- Added notes to Welcome Page and Autocasting v4 to reflect an error which appears due to sheet permissions when copied. If a supplementary page does
v6.1 (BETA) 15 Dec 2017
not have permission to access another spreadsheet, its IMPORTRANGE functions and all derived cells will return errors.
-- Changed the name to more accurately reflect the fact that bugs are an ever-present threat.
-- Major layout tweaks
-- Added a "Spellcasting Light" region on the Main Sheet so that the separate AutoCasting v4 sheet is now optional
v6.1 November 2017 -- added Vigilante (because apparently I forgot to do that months ago) and Shifter (because it just came out)
-- Fixed (or attempted to fix) all outstanding bugs and "to-do's" from v5
-- Updated v5.2.4 with a link to this document
Full rebuild from scratch of v5
-- dramatically reduced load times and lag by separating extraneous tabs into separate sheets
v6 October 2017
-- condensed layout of Main Sheet for enhanced utility and aesthetics
-- dramatically simplified behind-the-scenes formulas for easier access
The most stable and long-running edition of the autosheet thus far. Still has a few esoteric bugs, but it either completely works for 99% of all PCs I've built on
v5.2.4 Dec 2015
it, or it has all the tools and space to allow users to add oddities like Elven Combat Style into their characters with ease.
It all started with Guyleal - an elven alchemist I built in the most overpowered game of Pathfinder I've ever played in. I'm a smart guy (I think) but at around
v1 - v5 2013
the "20 concurrent buffs" mark even I realized I needed some help, and nothing on the internet could really do what I needed.
[1] -- Standard Skills
Includes Pathfinder Unchained's new skills "Artistry" and "Lore". These two new skills, as well as Craft,
Profession, and Perform, are moved out of alphabetical order to the bottom of the Skill List.

See the note to the right for formatting instructions.

-- Background Skills
All PCs are given 2 extra skill ranks per level to be spent in "bad" skills like Appraise, Craft, or Perform.

-- Consolidated Skills
All PCs are automatically given half as many skill ranks to work with.

~~~~~~~~~~~~~~~~~~~~~~~
3PP Rules
~~~~~~~~~~~~~~~~~~~~~~~

-- Psionics
adds two new skills to the roster: Autohypnosis and Kn. Psionics. You will need to wipe the existing skill
formulas downward to erase the Background Skills formatting just like you would with the standard skill
block.

-- Psionics + Background Skills


Argh. This is going to get messy. This is what you get for combining 3rd Part rules with Alt. rules.

Start by Cut/Pasting (NOT Copy Pasting) the Background Skills formatting into the empty notes section.
Follow the instructions for setting up Standard Skills (wiping the formulae downwards to fill the blank
spaces), then move the Background Skills formatting back into its new position.

[2] Changing to Standard Skills requires one additional step once you reach the Main Page.

To delete the Background Skills formatting, you'll want to highlight a range like like AD32:AQ32, then
duplicate or copy/paste it downwards to overwrite the inapplicable content - the formulas will take care of
everything else!

~~~~~~~~~~~~~~~~~~~~~~~

Changing to Consolidated Skills will free up a ton of space, but that space will be somewhat unusable
unless you also edit cell AE9 to only insert 12 rows of content instead of 34 - it's pretty easy to do so
though, even if you're uncertain as to how the spreadsheet formulas work.

Depending on which class you pick, you may also have to manually enter your consolidated class skills.

[3] -- Pathfinder Unchained

In this homebrew, PCs and monsters gain a "Death Spiral" mechanic that inflicts penalties to their actions
when injured. This incentivizes mid-combat healing and makes combat more deadly, and the sheet's
automation removes the headache of bookkeeping.

Note that this ruleset is powered by a row in the Buff Table at the bottom of the Main Sheet - if a Player
selects the Endurance feat, they will need to edit the if-then formulas found there.

[4] ...unless you know what you're doing.

[5] -- Homebrew

With this homebrew ruleset, classes like the Cleric which naturally gain only 2+INT skill ranks per level are
buffed to 4+INT skill ranks per level. This stacks with the 2 free skill ranks per level potentially granted by
the Background Skills optional ruleset.
[5] -- Homebrew

With this homebrew ruleset, classes like the Cleric which naturally gain only 2+INT skill ranks per level are
buffed to 4+INT skill ranks per level. This stacks with the 2 free skill ranks per level potentially granted by
the Background Skills optional ruleset.

[6] Notes are really useful!

To insert a note like this, just right-click a cell and select "Insert Note". "Insert Comment" can serve a similar
purpose, but it'll spam your email and won't survive a sheet copy.

To delete a note, just highlight and delete all its contents, or right click and select "Clear Note".

Use Notes to track the source of miscellaneous bonuses or input detailed longtext for relevant abilities
when you can't summarize them in the given space.

[7] If your sheet's privacy is of paramount importance, a second, more complicated solution is also possible:

1. in an empty cell somewhere on the error-filled support sheet, type in a simple ImportRange function
pointing to any cell or range in the relevant spreadsheet you want it to access.

=ImportRange("[target URL]",A1)

2. After pressing Enter and seeing your formula resolve as an error, you should be able to mouse over the
problem-cell and see a pop-up from Google asking if you'd like to connect the two sheets (assuming you
have edit permission to both).

3. Accept, and in theory you're good to go.

[8] Also include bonus HP from other sources here!

-- Toughness feat
-- HP Retraining (when using an automated HP formula)
-- Mythic Tiers
-- miscellaneous class features or magic items

[9] Also include bonus skill ranks from other sources here!

--Humans' "Skilled" racial trait


--Class Archetypes with extra skill ranks per level
--"Fake" skill ranks from feats and features like Versatile Performance and Owl Style (use formulas to make
these easier to math out)

[10] Enter your base size here (defaults to Medium)

Fine
Diminutive
Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal

[11] Do no edit this Cell - it is referenced by formulas elsewhere and changes when you activate effects like
Enlarge Person.
[12] Your Age Category will adjust your ability scores.

Note however that this is NOT connected to your actual Age number, so you can still play Discworld's
Cohen the Barbarian without the crippling Venerable penalties if your GM allows. Blank or Error values
default to "Adult" in the code.

Young:
-2 Str/Con/Wis; +2 Dex
(Note that Young Characters are normally restricted to NPC classes only - GM approval may bypass this, of
course.)

Adult:
-0 Str/Dex/Con; +0 Int/Wis/Cha

Middle-Aged:
-1 Str/Dex/Con; +1 Int/Wis/Cha

Old:
-3 Str/Dex/Con; +2 Int/Wis/Cha

Venerable:
-6 Str/Dex/Con; +3 Int/Wis/Cha

[13] Specify here what special Racial Favored Class Option you have access to.

[14] This cell is not included in the Total Level below - this lets you denote your Mythic Tiers while keeping
any relevant HD calculations accurate.

To change this, just edit the SUM() formula in the cell below.

[15] If you want to track your Level Up, Racial, or Mythic bonuses, consider writing this number as a formula
instead of a flat number.

So, your Elf Rogue might have a DEX of "=14+2" instead of just "16", or your Mythic Half Orc Barbarian
may have a STR of "=18+2+1+1+6" instead of "28".

[16] Use this column for Ability boosting Wondrous Items like a Belt of Giant Strength or a Headband of
Vast Intellect.

[17] Inherent Bonuses are gained either via plot or through late-game applications of *Wish*, *Miracle*, or
Ability-boosting Tomes.

[18] Make a note of any Ability Damage or Drain here.

[19] 13 pt buy

[20] 15 pt buy
+2 racial
+1 @ level 4

[21] 14 pt buy
-2 racial

[22] 10 pt buy
+2 racial
[23] 14 pt buy

[24] 10 pt buy

[25] For characters with a base Natural Armor, enter it as a Buff or Magical Protective (Untyped bonus to
Natural Armor).

[26] Miscellaneous Attack Bonuses:


- Weapon Focus
- Improved Trip
- Combat Casting

[27] Miscellaneous Damage:


- Weapon Specialization
- Fighter Weapon Training

[28] Weapon Enhancement:


0 - Mundane Weapon
Mwk- +1 hit
+1 - overcomes DR/magic
+3 - overcomes DR/Cold
Iron and DR/Silver
+4 - overcomes
DR/Adamantine (does
not gain other
properties of
Adamantine)
+5 - overcomes
DR/[alignment]
+6 - overcomes
DR/Epic (just type
it in instead of
selecting a value)

[29] Input your weapon and bonus damage dice here, or write formulas here to toggle your weapon
damage between multiple states. The text color will make any entry in these cells invisible against the
background.

Examples:
(Flaming Greatsword)
2d6 + 1d6
(Enlarge Person Greataxe)
=IF(F5="L", 3d6, 1d12)

[30] +1 Weapon Focus

[31] +1/2 level Shifter's Edge

[32] (Capitalization does not matter here, so long as the spelling is correct. Bonuses are automatically
applied to the Fly skill, regardless of whether or not you actually possess a Fly speed.)

Clumsy -8
Poor -4
Average +0
Good +4
Perfect +8
[33] Note the sources of any miscellaneous bonuses to initiative here.
-- Ioun Stones, Class Features, Feats, Traits, etc.

[34] Temporary initiative boosts, such as from Ranger Favored Terrain, are drawn from the "Specified Skills
& Initiative" column of the effect table below.

[35] Enter a number here to represent an abnormal speed multiplier when using the Run Action
"5": Run feat + Light or No Armor
"4": Run feat + Medium/Heavy Armor

[36] Add this value to your base speeds *before multiplication* for effects that boost your speeds for
charge/run actions
-- 10 Fiendish Sprinter

[37] Negative Levels are special - rather than being controlled just by an ISBLANK( ) conditional, the value
you type here will carry into the actual numerical penalties suffered by your character - if you get hit by a
Maximized Enervate (you poor bastard), you'd type a "4" here, for example.

You can get clever with this to change other custom effects based on what you type in! With a few IF( )
statements, you could put several similar effects into one row - are you gaining a +1 from Coordinated Shot,
or +2 because your allies are flanking your target?

[38] Misc. Armor Check Penalty Skill Modifiers (Positive is good):

- Fighter Armor Training


- Mithril or Darkleaf Armor (+2)
- "Armor Expert" Trait

[39] Miscellaneous Maximum Dexterity Modifiers (Positive is good):

- Fighter Armor Training


- Celestial Armor

[40] Enter either "Mwk" or a value from 0 to 5 here. Numbers higher than 5 are supported by the sheet...
just not so much the game.

(Except for Bracers of Armor! Those count as Clothing with up to a +8 Enhancement bonus)

[41] Insert relative size change as a number here

-- Reduce Person -1
-- Enlarge Person +1
-- Giant Form II +2 (base Medium)
-- Giant Form II +3 (base Small)

[42] Note that the default "natural" Speed values are Size type. Spells which grant new movement modes
(such as Monkey Fish or Fly) should be input as Size buffs - NOT untyped. This means that a shapeshifting
character can safely input the true move speeds of his favorite polymorph forms.

Other types of boosts will only alter speeds which already have a Size bonus in them.

A special exception has also been coded to make "Dodge" bonuses to Speed equivalent to Enhancement
bonuses, which should cover Haste and Haste-Like spells.

Effects which multiply your speed (such as Entangled or Exhausted) can be input by using x as a
multiplication sign
-- x0.5
A special exception has also been coded to make "Dodge" bonuses to Speed equivalent to Enhancement
bonuses, which should cover Haste and Haste-Like spells.

Effects which multiply your speed (such as Entangled or Exhausted) can be input by using x as a
multiplication sign
-- x0.5

[43] Apply all non-Natural Armor bonuses to AC here.

Note that Enhancement bonuses to Armor (such as from Magic Vestment) should be coded as an "Armor"
bonus. Notably, this DOES NOT STACK with the characters existing Armor. Spells like Ironbeard will need
to provide an Armor bonus of...

=$0$42+{relevant spell effects}

...in order to stack directly with whatever armor the PC is wearing.

[44] --Natural Armor

This column is required due to the ridiculous number of ways to add bonuses to Natural Armor.
-- Barkskin adds an Enhancement bonus
-- Mutagen adds an Alchemical
-- most polymorphs add Size
-- untyped racial bonuses
-- untyped class bonuses
-- etc.

[45] -- Off-Hand Damage

Use this to correct the damage value of effects which provide a lesser or greater damage benefit to off-
hand attacks.

This value stacks with "Damage", so Power Attack and Piranha Strike should give -1 damage per
increment.

[46] -- Two-Handed Damage

Use this to correct the damage value of effects which provide a lesser or greater damage benefit to two-
handed attacks.

This value stacks with "Damage", so Power Attack should give +1 damage per increment here.

[47] -- First Attack Bonus

Use this to apply a bonus or penalty just to the first number in a given Full-Attack.

--True Strike
--Furious Focus (modifies Power Attack)
--Swordplay Style (modifies Combat Expertise)

[48] -- First Attack Bonus

Use this to apply a bonus or penalty just to the first attack made in a given Full-Attack.

--True Strike

[49] -- Caster Level

Use this to apply a temporary bonus or penalty to your Caster Level


-- Magic-supercharging McGuffin artifact
-- Negative Levels
-- Unchained Wound System
[49] -- Caster Level

Use this to apply a temporary bonus or penalty to your Caster Level


-- Magic-supercharging McGuffin artifact
-- Negative Levels
-- Unchained Wound System

[50] 1 = Two Weapon Fighting


2 = Improved Two Weapon Fighting
3 = Greater Two Weapon Fighting
4 = "Perfect TWF"; (unattainable by base game as far as I know, but supported anyways.)
>4 = no

[51] Haste and Haste-like effects (which do not stack) are the only ways to attain extra melee attacks. Only
values of 0 or 1 are supported.

Unchained Monks can get their extra attacks by selecting Monk Unchained attack variants in the Melee
category of the attack block.

[52] There is some controversy over whether Rapid Shot stacks with Haste, and no official word from the
devs. Haste says that "this effect is not cumulative with similar effects", but the question is whether Rapid
Shot counts as a similar effect. Ask your GM for their ruling.

1 = Rapid Shot
2 = Rapid Shot + Haste or Mythic Rapid Shot
3 = lol Mythic Rapid Shot + Haste

[53] Initiative is included here because it is technically a Dexterity Check - effects which boost "all skills and
ability checks" also boost Initiative. Also Ranger Favored Terrain.

To add a bonus to a specific skill or skills, obey the following rules:

1. A single cell can add a bonus to multiple skills, so long as the skills are spelled correctly and capitalized
properly. The formula does not care how you separate the words, or even if you separate them at all.
("StealthPerception" = good; "stealth" = bad)

2. Bonuses of different magnitude cannot be included in the same cell.


--Good: Stealth, Fly +2
--Bad: Stealth +2, Fly +4
(= +24 to both skills)

[54] For some reason, having the Unchained Wound System apply a penalty to Skills causes a massive
circular dependency error. Fuck if I know why... something to do with the temporary modifier to Constitution.

If anyone figures out how to fix this problem, let me know. I'm stumped.

[55] 5/7

[56] 5/7

[57] Experts may choose any 10 skills to be their Class Skills.

[58] Choose any 1 knowledge skill as an Aberration class skill (not automated).

[59] Outsiders and Eidolons select any 4 additional skills as class skills.

[60] Outsiders and Eidolons select any 4 additional skills as class skills.
[61] Outsiders and Eidolons select any 4 additional skills as class skills.

[62] Seer (Clairsentience): Add Diplomacy and Perception

Shaper (Metacreativity): Add Bluff, Disguise, and Use Magic Device.

Kineticist (Psychokinesis): Add Disable Device and Intimidate.

Egoist (Psychometabolism): Add Acrobatics and Heal.

Nomad (Psychoportation): Add Climb, Fly, Survival, and Swim.

Telepath (Telepathy): Add Bluff, Diplomacy, and Sense Motive.

Generalist (None): Add Use Magic Device and any one skill chosen from the above discipline lists.

[63] Wilders with the Pain Surge add Heal as a Class Skill

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