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This document contains a series of console commands for configuring Counter-Strike: Global Offensive game settings. It optimizes settings for performance like disabling tutorials and hints, enabling raw mouse input, and setting graphics options. It also customizes HUD elements, crosshairs, viewmodels, and network settings to improve the gameplay experience.
This document contains a series of console commands for configuring Counter-Strike: Global Offensive game settings. It optimizes settings for performance like disabling tutorials and hints, enabling raw mouse input, and setting graphics options. It also customizes HUD elements, crosshairs, viewmodels, and network settings to improve the gameplay experience.
This document contains a series of console commands for configuring Counter-Strike: Global Offensive game settings. It optimizes settings for performance like disabling tutorials and hints, enabling raw mouse input, and setting graphics options. It also customizes HUD elements, crosshairs, viewmodels, and network settings to improve the gameplay experience.
cl_showhelp "0" //Removes on-screen help cl_autohelp "0" //Removes automatic help cl_disablefreezecam "1" //Disables Freezecam cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server cl_autowepswitch "0" //Disable auto-weapon switch cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald) cl_join_advertise "2" //Let friends join your community servers lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite" cl_crosshairstyle 4 cl_crosshairsize 1.5 cl_crosshairthickness 0.5 cl_crosshairgap -1 cl_crosshair_drawoutline 1 cl_crosshair_outlinethickness 1 cl_crosshairdot 0 cl_crosshair_t 0 cl_crosshaircolor 2 cl_crosshaircolor_r 255 cl_crosshaircolor_g 255 cl_crosshaircolor_b 0 cl_crosshairalpha 235 cl_crosshair_sniper_width 1 hud_scaling "0.95" //Scales hud elements to maximum value hud_showtargetid "1" //Enables display of target names, important cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient cl_hud_color "7" //Makes the hud color yellow, for banana style cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise cl_teamid_overhead_always "2" //Always show team behind walls with equiptment safezonex "1" //Screen width percentage for the hud safezoney "1" //Screen height percentage for the hud cl_teammate_colors_show "1" //Show teammates as separate colors without letter cl_hud_radar_scale "1" //Radar size, not too big and not too small cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps cl_radar_always_centered "0" //Centers map instead of player cl_radar_icon_scale_min "1" //Minimum player icon scale m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_customaccel "0" //Custom mouse acceleration disabled m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1 viewmodel_offset_x "1" //Changes viewmodel view in X scale viewmodel_offset_y "2" //Changes viewmodel view in Y scale viewmodel_offset_z "-2" //Changes viewmodel view in Z scale viewmodel_fov "68" //Highest viewmodel FOV viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01) cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel rate "786432" // Your download rate to the server. Max rate: "786432" cl_cmdrate "128" //Max number of command packets sent to server per second cl_updaterate "128" //Number of packets per second you are requesting from the server cl_interp "0.007813" //Sets the interpolation amount, always set this to 0 cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects net_graph "1" //Shows my network usage data net_graphheight "10" //Changes height net_graphmsecs "400" //The latency graph represents this many milliseconds net_graphpos "2" //Positioning of Net Graph net_graphproportionalfont "1" //Makes font smaller net_graphshowinterp "1" //Shows interpolation value net_graphshowlatency "1" //Shows latency value net_graphsolid "1" //Solid Net Graph net_graphtext "1" //Shows text fields net_maxroutable "1200" //Requested max packet size before packets are split net_scale "5" //Makes font smaller fps_max "300" //Max frames per second, setting it to 0 causes long loading times fps_max_menu "245" //Max frames per second in main-menu mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light mat_powersavingsmode "0" //Disables power saving mode mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost r_dynamic "0" //Affects dynamic lighting, turned off for more FPS r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray snd_hwcompat "0" //Enables "Advanced 3D Audio Processing" snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active voice_scale "0.4" //Turns down the volume of other players voice to 40% echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully