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con_enable "1" //Enables Console

gameinstructor_enable "0" //Removes in-game instructions


cl_showhelp "0" //Removes on-screen help
cl_autohelp "0" //Removes automatic help
cl_disablefreezecam "1" //Disables Freezecam
cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
cl_autowepswitch "0" //Disable auto-weapon switch
cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks
John McDonald)
cl_join_advertise "2" //Let friends join your community servers
lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need
invite"
cl_crosshairstyle 4
cl_crosshairsize 1.5
cl_crosshairthickness 0.5
cl_crosshairgap -1
cl_crosshair_drawoutline 1
cl_crosshair_outlinethickness 1
cl_crosshairdot 0
cl_crosshair_t 0
cl_crosshaircolor 2
cl_crosshaircolor_r 255
cl_crosshaircolor_g 255
cl_crosshaircolor_b 0
cl_crosshairalpha 235
cl_crosshair_sniper_width 1
hud_scaling "0.95" //Scales hud elements to maximum value
hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_color "7" //Makes the hud color yellow, for banana style
cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the
eyes
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying
otherwise
cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
safezonex "1" //Screen width percentage for the hud
safezoney "1" //Screen height percentage for the hud
cl_teammate_colors_show "1" //Show teammates as separate colors without letter
cl_hud_radar_scale "1" //Radar size, not too big and not too small
cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
cl_radar_always_centered "0" //Centers map instead of player
cl_radar_icon_scale_min "1" //Minimum player icon scale
m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable
on OSX)
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety
precaution
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety
precaution
m_customaccel "0" //Custom mouse acceleration disabled
m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity
to act as your real sensitivity, default value is 1
viewmodel_offset_x "1" //Changes viewmodel view in X scale
viewmodel_offset_y "2" //Changes viewmodel view in Y scale
viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
viewmodel_fov "68" //Highest viewmodel FOV
viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch
(from Update: 2018-03-01)
cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest
for less distraction
cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set
to lowest for less distraction
cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set
to lowest for less distraction
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the
viewmodel
rate "786432" // Your download rate to the server. Max rate: "786432"
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the
server
cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
cl_interp_ratio "1" //Sets the interpolation amount (final amount is
cl_interp_ratio / cl_updaterate)
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from
client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement
in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side
prediction of weapon effects
net_graph "1" //Shows my network usage data
net_graphheight "10" //Changes height
net_graphmsecs "400" //The latency graph represents this many milliseconds
net_graphpos "2" //Positioning of Net Graph
net_graphproportionalfont "1" //Makes font smaller
net_graphshowinterp "1" //Shows interpolation value
net_graphshowlatency "1" //Shows latency value
net_graphsolid "1" //Solid Net Graph
net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are split
net_scale "5" //Makes font smaller
fps_max "300" //Max frames per second, setting it to 0 causes long loading times
fps_max_menu "245" //Max frames per second in main-menu
mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
mat_powersavingsmode "0" //Disables power saving mode
mat_queue_mode "2" //The queue/thread mode the material system should use, setting
this to 2 gave me an FPS boost
r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
r_drawtracers_firstperson "0" //Remove first person tracers, does not impact
gameplay, just makes it easier to spray
snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay
is active
voice_scale "0.4" //Turns down the volume of other players voice to 40%
echo Config Loaded!!! (2/2) //This just confirms that the config has ended
successfully

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