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THE OFFICIAL

KMG CURRICULUM
Detailed training syllabus for KMG levels
Practitioner 1-5 and Graduate 1-5
by Eyal Yanilov

PRACTITIONER

GRADUATE

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Table of Contents
Preface By Eyal Yanilov 3

P1 Training Syllabus 4-10

P2 Training Syllabus 11-18

P3 Training Syllabus 19-24

P4 Training Syllabus 25-31

P5 Training Syllabus 32-37

G1 Training Syllabus 38-42

G2 Training Syllabus 43-48

G3 Training Syllabus 49-53

G4 Training Syllabus 54-58

G5 Training Syllabus 59-63

Bonus Sections 64-75

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The importance of continuous
training and visualization - why
you must train when you are
away from the gym as well…
The name of the game is practice. As you know, practice makes perfect. especially
when it comes to Krav Maga training. Krav Maga is based on natural body
movements and reflexes. That is why it is simple to learn and extremely effective.
The more you train, practice, visualize techniques and movements.. the faster
these movements will get engrained in your “muscle memory” and become
nothing more than a reflex … you won’t even have to think about it before
doing it.. you will just react.

Having access to my training videos gives you exactly what you need to
consistently visualize and refresh techniques in your head whether at home,
on the train, in the park, in various dojos, or your friends basement.. wherever you
are, I’ll be there passing my knowledge directly to you.

“You can not call yourself a serious Krav Maga student or martial artist who
strives to improve and advance as much as possible … without visualizing,
repeating, memorizing, training, in your time off away from the gym.
Supplementing your gym training with visualization training has always been a
a part of the spirit of Krav Maga since Imi’s days at the beginning of when the
system was formed.”

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P1 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Improving trainees abilities to Striving to the Fighter Level.
prevent and release from Emphasizing on finishing modes
different grabs, at the medium and continuation when a
height; dealing with stick problem occurred or mistake is
attacks; progressing with made.
fighting skills.

n t o w h a t E y a l h a s to say
List e
about level P1

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P1 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills.

A. History of Krav-Maga and of


its Founder - Imi Sde-Or
(Lichtenfeld)
1. About the system and the founder - Imi Sde-Or (Lichtenfeld)
2. About the organization (KMG)
3. History of Krav Maga in the country

B. Preliminaries
1. Safety in Training
2. Vulnerable Points
3. Principles of Attack -
4. Tactical behavior
⁃ Pre-fight (prevent, avoid, de-escalate)
⁃ Fight -- technical and physical (self-defense) solutions
⁃ Post-fight -- Disengage and/or proceed to the next
task

C. Ready Stances and Movements


1. The meaning of starting positions
2. and the ready stance (AKA "outlet stance")
3. Passive and semi-passive stances
4. The general ready stance
5. Techniques of moving in various directions from the
6. ready stance
7. Finishing modes -- 3 options: move away; scan the area;
8. get equipped

D. Straight Strikes
1. Palm-heel strike (first straight strike to be taught with left /
right hand)
2. Closing the fist and punching
3. Straight left punch (to chin)
4. Straight right punch (to chin)
Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.

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P1 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills.

E. Elbow Strikes
Horizontal elbow strikes:
1. inward
2. sideways
3. backward

F. Hammer Strikes
1. Vertical:
⁃ forward
⁃ downward
⁃ backward
2. Horizontal:
⁃ sideways
⁃ backward

G. Kicks
1. Knee strike -- upward
2. Regular (front) kick with the ball of the foot / instep (to low
or higher targets)
3. Stomp kick -- downward
4. Stomp kick backward - at knee level (foot position
5. between a side and defensive back kick)
Note: Kicks should be taught first from the passive stance,
later from other stances.

H. Combinations Using Learned Attacks


1. Short combinations (with simple 2-6 strikes / kicks)
General Note: Emphasize recoiling in all attacks (especially
straight punches and regular kicks).

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P1 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills.

I. Outside Defenses
1. 360° outside defenses - with simultaneous counter-attack
from a passive stance (against slaps and later against
defined punches)
2. 360° defenses as above, with finishing mode - multiple
counter-attacks; move away; get equipped
3. Defending against knife attacks - underhand hold
4. (upwards / oriental) or overhand hold
5. (downwards / regular / ice-pick) holds; simultaneous
6. defense and counter-attack/s, then fast retreat

P1 Lecture/Theory II

J. Inside Defenses Against Straight Punches,


from a Semi-Passive Stance
1. Inside defense -- with sending (vertical) palm sent
diagonally forward
2. Inside defense and counterattack - forcing the opponent's
hand down (1.5 rhythm)

Note: Kicks should be taught first from the passive stance,


later from other stances.

K. Leg Defenses Against Regular Kick


1. Inside defenses (deflection) against a regular kick - using
the shin of the front leg

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P1 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills.

L. Defending Against Front Chokes


1. Timeline (Distance; see Section R: "Simulation and Tactics")
⁃ Avoidance -- move away
⁃ De-escalating -- verbal
⁃ Preventing I (don't get grabbed) - kick and/or punch
⁃ Preventing II (don't get grabbed) - defenses
⁃ 1.1 Preventing III (don't get grabbed) - educational
block
2. Release; pluck with 2 hooked palms and counterattack with
knee/shin and/or punches
2.1 Variation -- pluck with one hand; simultaneous counter
with the other

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M. Dealing with Falls


1. Get up from the ground
⁃ Forward, with attacks
⁃ Fast disengagement
⁃ Into a ready stance
2. Forward soft break-fall (towards a wall; from a standing
position; if needed, from knees)
3. Forward roll - right shoulder for right-handed practitioners

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P1 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at
the medium height; dealing with stick attacks; progressing with fighting
skills.

N. Releases While on Ground


1. Release from a front choke; assailant kneeling by the
defender's side - pluck, push and insert knee; push and
kick

O. Using Common Objects as Self-Defense


Weapons
1. Identifying and categorizing the use of common objects for
self-defense, such as: shields, clubs, stones, sharp-edge
weapons, small objects, rope and liquids
2. Using common objects of the shield type - such as a chair
or bag

P. Training - Watching, Awareness, Prevention


1. Observing attacks being initiated, from a realistic distance
2. Same as above, but also foreseeing and imagining possible
reactions

Q. Returning Attacker (defend -- attack -- defend)


1. Following the defender's initial defense (a choke release;
360 defenses) and counter-attack, the opponent is still able
to return and attack again, launch a circular attack (360)

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P1 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills.

R. Simulation and Tactics


1. Timeline (Distance) -- against an attacker attempting a front
choke. See section L above.

P1 Lecture/Theory III

NOTES & EXTRA CURRICULUM


1. Reaction Games / Fighting Games
• Snatching a coin from open palm; touching/hitting games; pushing games; "rooster fighting"; etc.

2. Attacks and Defenses


• Starting Position - Attacks are first done from a passive or semi-passive stance, later from a
general outlet stance / ready stance; and then attacking to various directions.
• Later, practice to various heights, in retreat or while advancing, as well as from other positions,
such as sitting or lying down.
• Outside Defenses -- Against straight punches sent from the front or off-center when defender's
hands are "crossed".
• Shadow Sparring -- Footwork and positioning with basic attacks, defenses, counterattacks and
combinations.

3. Four against One


• Push with 2 hands or grab to choke (1 attack every 2 seconds)

Note: One can start with the "zombie" game, hands are straight.

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P2 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Dealing with side and rear Operator Level.
attacks; be proficient in
performing series of attacks in
all directions; familiarity with
application of pre-fight, fight
and post-fight concepts.

n t o w h a t E y a l h a s to say
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P2 TRAINING SYLLABUS
Dealing with side and rear attacks; be proficient in performing series of attacks
in all directions; familiarity with application of pre-fight, fight and post-fight
concepts.

P2 Lecture/Theory I

A. Circular Strikes - Hooks (Roundhouses) & Uppercuts


1. Hook punch
2. Uppercut from semi-passive stance and from ready stance
(regular outlet stance)

Notes: Start drilling both strikes first from a semi-passive


stance, then from a ready stance; for the hooks, while in ready
stance the front-hand strike has two variations.

B. Elbow Strikes
1. Vertical elbow strikes:
⁃ a) upward
⁃ b) downward
⁃ c) straight backward
⁃ d) back and upward +combinations

C. Various Striking Methods


1. Straight strike with the fingers
2. Palm strike to groin, Together with body defenses -
downwards
3. Back of hand (and fingers) whip strike to groin, Together
with body defenses, downwards
4. Straight strikes while advancing (simultaneous attack and
step) - right (rear) and left (front)
5. Straight left punch in retreat + series of attacks
⁃ + moving to all directions
Notes: First punch from a semi-passive stance; later
from a ready stance and other starting positions.

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P2 TRAINING SYLLABUS
Dealing with side and rear attacks; be proficient in performing series of attacks
in all directions; familiarity with application of pre-fight, fight and post-fight
concepts.

D. Kicks
1. Knee strike – roundhouse
2. Defensive front kick; striking surfaces: heel, ball of the
foot, whole foot (in testing, demonstrate one of the above)
3. Defensive backward kick
4. Sidekick (with the heel)
5. Roundhouse kick - two methods: horizontal or diagonal
(demonstrate one method in testing); possible striking
surfaces: ball of the foot, instep or shin

E. Series of Attacks – to the front, side and rear;


with different targets, heights and angles
1. From long to short distances
2. From short to the long distances

F. Inside Defenses (with palm or forearm)


Against Straight Punches
1. Ready stance and starting positions for inside defenses
2. Inside defense with the palm:
⁃ Simultaneous counterattack (with the other hand)
⁃ 1.5 rhythm - defend, counterattack forcing the
opponent's hand down (as in P-1)
⁃ While leaning backward; kick (with the front leg)
3. Forearm defense against attacks to different targets and
heights; and counterattack
4. Left against left – palm (or forearm) sweeping defense with a
horizontal counter
Notes: Remember to incorporate head and body defense into these
techniques. Defend with the left hand against right hand attacks and
vice-versa, unless otherwise stated.

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P2 TRAINING SYLLABUS
Dealing with side and rear attacks; be proficient in performing series of attacks
in all directions; familiarity with application of pre-fight, fight and post-fight
concepts.

G. Outside Defenses Against Punches


1. Ready stance and starting position for outside defenses
2. Forearm defense against a hook punch - diagonal outward
and back (avoiding the elbow; clenched fist; use fleshy part
of the forearm; head tucked between shoulders)
3. Outside defense against straight punches, with
simultaneous counterattack (demonstrate one of the
learned defenses - nos. 1, 2 or 3)
6. Outside defense, upward and forward (no. 4, forearm at a
diagonal)
Note: In the above outside defenses, only the close (front)
hand defends against straight strikes.

H. Body Defense - Together with hand strikes to groin


1. Ducking under a strike (straight or circular) – from
passive or ready stance; with a counter-attack (to
the groin).

I. Defending Against an Opponent Attacking


from Different Angles
1. Inside or outside defenses against punches (circular or
straight) coming from various directions. Defender is looking
forward, attacker is moving in a half-circle in front of him.
2. Against a strike from behind – move away diagonally
forward while turning and reacting

P2 Lecture/Theory II

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P2 TRAINING SYLLABUS
Dealing with side and rear attacks; be proficient in performing series of attacks
in all directions; familiarity with application of pre-fight, fight and post-fight
concepts.

J. Leg Defenses Against Kicks [from passive and


ready ('outlet') stances]
1. Stop kicks vs. regular kicks: 1.1.
⁃ With the heel directed to the outside; use the front leg
1.2.
⁃ With the heel directed to the inside; use the back leg
2. Inside / outside defenses
⁃ Blocking defense with the shin against a low
roundhouse kick, coming from the same side (possibly
using the front leg against either kicking leg)
3. Outside defense with the shin and forearm together
⁃ against a high / low roundhouse kick
4. Inside defense with the shin and forearm together
⁃ against a high or low regular kick (the hand defense is
as in Section F, no. 3, above)

Note: Technique no.1 is first applied against regular kicks and later against roundhouse
and sidekicks. Techniques 3 and 4 are used against an attack delivered to an unknown
height. Use the forearm as previously learned, bony or muscular parts for inside or outside
defenses.

K. Choke Releases (including Distance Timeline)


1. Vs. a choke from the side - pluck and counterattack
2. Vs. a choke from the rear - pluck with a step diagonally
backward
3. Vs. a choke from the rear - one / two-hand pluck, turn &
attack; or executing a wrist lock.

Note: when lack of force, use two hands to remove


one of attacker's chocking hand.

L. Defenses Against a Knife Threat (including


Distance Timeline)
1. From the front - at long range - deflect and kick, while
leaning away from the knife
2. From the side or back - attacker is at long range - deflect
and kick
3. From the front - at close range - deflect with
4. a C grip.

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P2 TRAINING SYLLABUS
Dealing with side and rear attacks; be proficient in performing series of attacks
in all directions; familiarity with application of pre-fight, fight and post-fight
concepts.

M. Dealing with Falls


1. Backward break-fall
2. Forward, with attacks
3. Backward roll - left shoulder (for right-handed practitioners)

N. Choke Releases while on the Ground


1. Attacker sitting on the defender - pluck and bridge - one
hand remains holding
2. Attacker between the legs of the defender – pluck with one
hand and insert knee

O. Using Common Objects – Small Objects to


Distract
1. Throwing; using distraction to create an opening or
opportunity

Note: This is used primarily in a situation before an


actual attack is made, mainly during the threat stage
or in the very early stages of an attack.

P. Fighting Games
1. 4 against 1
⁃ Push with 2 hands or grab to choke (1 attack every 2
seconds). Note: This can start with the "zombie"
game.
⁃ Defending 360 – against 2 attacks every 2 seconds
2. Slow fighting – including the process and stages of learning

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P2 TRAINING SYLLABUS
Dealing with side and rear attacks; be proficient in performing series of attacks
in all directions; familiarity with application of pre-fight, fight and post-fight
concepts.

Q. Returning Attacker (defend -- attack -- defend)


1. Following the defender's initial defense (a choke release;
defenses against circular or straight strikes) and counter-
attack, the opponent is able to proceed and launch straight
strikes or other relevant attacks

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R. Simulation and Tactics


1. Timeline (Aggression) – escalation of attacks: verbal quarrel;
and a push; and two strikes; and a kick

P2 Lecture/Theory III
1. Throwing; using distraction to create an opening or
opportunity

Note: This is used primarily in a situation before an


actual attack is made, mainly during the threat stage
or in the very early stages of an attack.

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P2 TRAINING SYLLABUS
Dealing with side and rear attacks; be proficient in performing series of attacks
in all directions; familiarity with application of pre-fight, fight and post-fight
concepts.

EXTRA CURRICULUM – NOT FOR P2 TESTING


1. Releases
1. Against different grabs, with the element of surprise

2. Ground Fighting
1. Defending against a “shoot to the legs”
2. Sticky hands game (1. mounted; 2. guard)
3. Attacking from all positions
4. Defending against a person sitting on the defender
5. (mounted) and punching

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P3 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Dealing with side and rear Improving the Fighter's attitude
strikes and grabs; increase and mentality.
abilities with series of attacks in
all directions; proficient with
break-falls and rolls; application
of pre-fight, fight and post-fight
concepts.

n t o w h a t E y a l h a s to say
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about level P3

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P3 TRAINING SYLLABUS
Dealing with side and rear strikes and grabs; increase abilities with series of
attacks in all directions; proficient with break-falls and rolls; application of pre-
fight, fight and post-fight concepts.

P3 Lecture/Theory I

A. Strikes
1. Low punches – to the body (attacking)
2. Striking combinations – learned attacks to all angles,
directions, heights and distances. Hitting targets and
marking on a partner; including two attacks with the same
hand

B. Kicks
1. As preparation for kicks while advancing: skipping
(stomping) advances, back-crossing; front-crossing
2. All kicks from levels P1-P2, with the front and back leg:
⁃ In retreat
⁃ In place
⁃ Advancing - skipping; including forward and backward
crossing (and proper stepping for slippery surfaces)

C. Outside "Stabbing" Defenses (from relevant


stances, ready or passive)
1. Outside stabbing defenses no.s 1, 2 and 3.

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P3 TRAINING SYLLABUS
Dealing with side and rear strikes and grabs; increase abilities with series of
attacks in all directions; proficient with break-falls and rolls; application of pre-
fight, fight and post-fight concepts.

D. Hand Defenses Against


Regular (Front) Kicks
1. Against a kick to the groin:
⁃ Inside defense - using the palm heel; from a passive
stance; when performing from a ready (outlet) stance,
use only the front hand.
⁃ Outside scooping defense - from a passive stance
(hands in an "x" position); when performing from a
general ready stance, use only the back hand.
2. Against a high defensive kick forward or a high regular kick
inside forearm defense

Notes: Advanced training includes defending against a front


kick and a follow-on straight strike; Techniques #1.1 and #2
combined together are effectively against a kick of unknown
height.

E. Escaping Headlocks (Distance Timeline)


1. Side headlock
⁃ Distance Timeline – de-escalation, prevention,
preemptive attack, avoid and escape
⁃ Attack to the groin; pull/push a sensitive point on the
opponent's head.
2. Headlock from the rear:
⁃ Arm-bar to the front of throat (windpipe)
⁃ Pressure on the carotid artery
3. Low headlock from the front (guillotine)

F. Defending Against a Tackle, 'Shoot to the


Legs' (or to the lower Body)
1. Long distance – kick
2. Middle distance - stop with hands or strikes; punch or a
knee strike
3. Short distance – forearm defense
4. Move backward and slam with both forearms (sprawl)
5. Defender is caught – stabilize; counterattack (neck; head;
eyes; back's vulnerable points)

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P3 TRAINING SYLLABUS
Dealing with side and rear strikes and grabs; increase abilities with series of
attacks in all directions; proficient with break-falls and rolls; application of pre-
fight, fight and post-fight concepts.

G. Dealing With Falls

1. Sideways break-fall
2. Forward roll - using the left shoulder (for right-handed
students)
3. Backward roll - using the right shoulder (for right-handed
students)
4. Fall backward, turn and soft break-fall forward
5. Forward high rolls - for distance and/or height

Note: For adults, this subject may be tested in full


at higher levels (until G1).

H. Escaping Side Headlocks on the Ground


1. When both hands are under - pull sensitive points with both
hands; roll sideways
2. When one hand is free - pull back sensitive point and wrap
one leg around neck
3. When low attacker - Climb onto attacker; counter-attack

I. Common Knife Holds and Uses (recognition and


basic practice)
1. Overhand stab - regular / ice pick grip
2. Underhand - upward / Oriental grip
3. Straight stab
4. Slashing attack

P3 Lecture/Theory II

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P3 TRAINING SYLLABUS
Dealing with side and rear strikes and grabs; increase abilities with series of
attacks in all directions; proficient with break-falls and rolls; application of pre-
fight, fight and post-fight concepts.

J. General Kick Defenses - Against All 4 Knife


Attacks / Holds; Attacker Charging
1. Regular kick to solar plexus or chin
2. Sidekick to lower ribs or solar plexus
3. Bailing out and roundhouse kick to solar plexus (or groin)

Note: Attacker starts from a long-range position


(over 2 meters).

K. Use of Common Objects - Stick Type


1. Basic attacks – swings and stabs; five major directions
2. Basic defenses - 360º with the stick held in two hands;
counter with leg or stick

L. Fighting Games, 4 Against 1

1. Attacking 1 Vs. 4 - as moving targets (opponents holding


pads, try to close distance)
2. Using 360° attacks when the group of attackers have 2-3
knives (two attacks every 2 seconds)
3. Same as no. 2, unarmed attackers can strike straight.

M. Slow Fighting - Emphasis on Continuous Motion


and Self-Control

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P3 TRAINING SYLLABUS
Dealing with side and rear strikes and grabs; increase abilities with series of
attacks in all directions; proficient with break-falls and rolls; application of pre-
fight, fight and post-fight concepts.

N. Simulation and Tactics – P3 (Timeline from/on the


Ground)
1. Picnic simulation: timeline from a sitting position - against a
choke; against a strike

P3 Lecture/Theory III

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TRAINING NOTES AND EXTRA TRAINING CURRICULUM


1. Ground Fighting

1. Changing position – from cross-mount (low) to mount (high)


2. Applying an arm-bar from different positions
3. Applying a carotid artery restraint (headlock strangulation),
from different positions

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P4 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Improving trainees abilities to Striving to the Fighter Level.
prevent and release from Emphasizing on finishing modes
different grabs, at the medium and continuation when a
height; dealing with stick problem occurred or mistake is
attacks; progressing with made.
fighting skills

n t o w h a t E y a l h a s to say
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about level P4

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P4 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills

P4 Lecture/Theory I

A. Rolls and Break-Falls


1. Break-fall backward and sideways - from height.
2. Forward roll and remain on the ground

Notes: For adults, this subject may be considered to be tested in


full at higher levels (until G1).

B. Kicks
1. Regular (vertical) kick backward - to three main distances
2. Regular scissors kick

C. Defenses Against Low Straight Punches


1. Inside defense - with forearm; emphasis on elbow
movement
2. Outside scooping defense

Notes: Use either the forward or rear hand and


counterattack as soon as possible.

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P4 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills

D. Inside Forearm Defenses Against Punches –


Raised Elbow, Low Palm - Attacker approaches
diagonally from the side
1. Medium height - defense (from passive stance) against a
straight punch to the ribs
2. High - against a straight punch towards the head or chest,
elbow circles inward
Notes: The first counterattack is an outward horizontal hammer
strike with the defending hand.

E. Defenses Against Straight Punch


Combination - Left/Right
1. Two inside defenses with the palms and counterattack
2. Hand defenses while leaning back, kicking with the front leg
(regular or side kick)

F. Defenses Against Punch Combinations (Outside


and Inside Defenses)
1. Defending against any combination of two punches - one
straight and one circular
⁃ Two defenses with one hand
⁃ Two defenses with two hands
2. Defending against any combination of two circular punches
Notes: Counterattack as early as possible.

G. Releases from Chokes


1. Choke from the front - body turn and upper arm release
(wiping face)
2. Choke frombehind- body turn and upper arm release
(brought to temple)
3. Against a Hand Covering Mouth - defender's is caught from
behind
Note: Techniques nos. 1 and 2 above are especially
effective when assailant is pushing.

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P4 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs,
at the medium height; dealing with stick attacks; progressing with
fighting skills

H. Releases from Bear Hugs - Arms Free


1. Release from bear hug from the front – Push to nose or eyes.
2. Release from bear hug from behind:
⁃ Elbow strikes to head
⁃ With lock on finger

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I. Releases from Bear Hugs - Arms Caught


1. Release from bear hug from the front – counterattack and
take hand out.
2. Release from bear hug from behind - counterattack and
take hand out.
⁃ When bear hug is high, counter & escape under arms.
Notes: Train on the use of a shout and a bite against
a bear hug from the front.

P4 Lecture/Theory II

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P4 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills

J. Releases from Bear Hugs from the Side - Variations


on the Above Sections H & I
1. Release from bear hugs whether arm/s caught or free –
attacker grabs from the side. Use learnt techniques and
principles

K. Dealing with Attempts to Grab and with


Dangerous Arm / Wrist Grabs
1. Prevention: removing the target; defending the target
2. Attacker grabs and pulls/drags – advance and apply
relevant counter attacks
3. Attacker grabs and attacks with strikes or other
4. ways – relevant defenses and counterattacks

L. Releases from Various Hand / Wrist Grabs


1. One hand grabbing one hand (low), diagonally or across -
Low hold (underhand)
2. One hand grabbing one hand (high), diagonally or across -
High hold (overhand)
3. Two hands grabbing one hand, low or high holds
4. - two kinds of assistance:
⁃ Assist by grabbing fist of caught hand
⁃ Assist by removing one grabbing hand
5. Two hands grabbing two hands, low or high hold
6. Two hands grabbing two hands, from behind
7. Release from a strong handshake
Note: Be familiar with the application of the principles:
axis and leverage (not pulling); escaping
by way of an opening or towards the thumb;
circular movements; and using the other hand
for assistance.

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P4 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills

M. Against Stick Attacks -


Defending Overhead and Side
Swings
1. Against one hand overhead attack - Stabbing defense to
the live side
2. Against two hands overhead attack (or attacker is off center)
3. Horizontal (baseball) Swings –
⁃ From passive stance - Front hand down and the back
hand up.
⁃ From ready stance – Defend with two forearms,
positioned high

N. Fighting Games - 4 Against 1


1. Against straight punches; Against a regular kick and a
straight punch

O. Striking Targets - With Combinations, Using All


Attacks and Variations, including the new learned
strikes/kicks

P. Returning Attacker
1. Following the defender's technique, the attacker returns
with a relevant attack, with/out a weapon

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P4 TRAINING SYLLABUS
Improving trainees abilities to prevent and release from different grabs, at the
medium height; dealing with stick attacks; progressing with fighting skills

Q. Fighting Skills (defend -- attack -- defend)

1. Emphasizing on changes of distance


2. Using the principles of:
⁃ Bursting forward and circling after
⁃ Circling around and bursting forward
3. Determination drills
⁃ Attacker – Disturber – Target
⁃ Attacker – Target – Holder (from behind)
4. Slow fighting
5. Light fighting with minimal protective gear (light contact)

R. Simulation and Tactics – P4 – Two attackers


approaching from different directions

1. 2 Vs. 1 - Bear Hug (later a Headlock) from Behind and a


Second Attack from the Front. Description: A trap made by
two attackers. One approaches from behind, the other from
the front.

P4 Lecture/Theory III

EXTRA TRAINING CURRICULUM (NOT FOR THE TEST)


1. Responding to Opponent's Response
1. Trainee attacks with front kick to the groin and opponent
retreats in various directions. Trainee continues with sliding
and/or kicking.
2. As in no. 1 above, but the opponent can move diagonally or
straight forward. Trainee may use short-range kicks and/or
attacks with the hands.

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P5 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Upgrading self defense skills; Fighter Level.
Familiarity with defending 3rd
party.

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P5 TRAINING SYLLABUS
Upgrading self defense skills; Familiarity with defending 3rd party.

P5 Lecture/Theory I

A. Rolls and Break-Falls


1. Combination of rolls (forward/backward) and break-falls (all
types)

Notes: For adults, this subject may be considered to be tested in


full at higher level (G1).

B. Defenses Against Regular (Front) Kicks


1. Stabbing defense with back forearm
2. Low inside forearm defenses, with high elbow / low palm

C. Defenses Against a High Roundhouse Kick


1. Outside forearm defense (outside fleshy part), and
simultaneous counterattack with kick
2. Outside forearm defense, advancing diagonally forward,
kicking with the opposite leg
3. Using both forearms (inside fleshy part) - body turn,
advance diagonally forward
⁃ Using both hands, outside with forearm, inside with
palm - body moves similar to #3

Notes: Techniques to be taught from a general ready


(outlet) stance. Later practice from any passive or ready stances;
attacker can kick with either leg-
Variations on the above

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P5 TRAINING SYLLABUS
Upgrading self defense skills; Familiarity with defending 3rd party.

D. Escaping Bear Hugs


1. Low bear hug from the front, arms are free - get good base
and counterattack (elbow strikes, hooks, and / or kick to the
groin)
2. Lifted in a bear hug from the rear, arms free / trapped - wrap
one leg and counter
3. Lifted in a bear hug from the front, arms free /
4. trapped - wrap one leg and counter

E. Releases from Hair Grabs or Pulls


1. Prevention – according to the regular timeline
2. One-handed hair grab from the front - bend forward, apply
leverage on wrist
3. Pulled forward and down - burst forward, block knee or
punch; first counter to the groin
4. Pulled from the side - burst forward in the direction of the
pull, defend and counterattack
5. Pulled from behind – spin back in the direction of the pull,
defend and counterattack

F. Escaping Chokes on the Ground


1. Attacker sitting on the defender - applying a very close, low
choke
2. Attacker sitting on the defender - choking with straight
elbows
Notes: Practice various and multiple counterattacks; end
the scenario in a standing position.

G. Ground - Opponent Standing or Sitting on Top


and Punching
1. Attacker punching from a mount position - defend,
counterattack, trap, bridge.
2. A standing opponent tries to strike – hand and body
defense, counter with kicks (punch at close range).

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P5 TRAINING SYLLABUS
Upgrading self defense skills; Familiarity with defending 3rd party.

H. Defending Against Impending Knife Threat


1. From the front at mid-range – with a grip on opponents
wrist
2. Same with variations on position of the knife and attitude of
attacker.

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I. Defending Against Unexpected/Unfamiliar Attacks


1. Escaping all types of grabs, chokes, bear hugs, headlocks,
etc., from all angles and in multiple variations
2. Same as no. 1 above - with the elements of surprise and
stress
3. Defending against varieties of punches and kicks, coming
from different angles and aimed at various targets; starting
from several different stances.

J. Returning Attacker
1. Following defender's technique, the attacker returns and
attacks, with or without a weapon

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P5 TRAINING SYLLABUS
Upgrading self defense skills; Familiarity with defending 3rd party.

K. Protecting a Third Party


1. Principles and techniques of:
⁃ a) Screening
⁃ b)Warning verbally
⁃ c) Removing 3rd party from area, front approach and
turning: with pull and push with two hands; with grab
of upper arm.
2. Attack the attacker - rescuer may approach the attacker
from any direction
3. Take down with a Knee-stomp from behind – to separate
attacker from victim

L. Fighting Games, 4 Against 1


1. Two hand strikes every two seconds
2. Two punching or kicking attacks every two seconds

M. Fighting Skills
1. Slow fighting
2. Light fighting with protective gear (groin protection, boxing
gloves, shin pads, mouthpiece; headgear is recommended)

N. Simulation and Tactics – P5 - Two Attackers


Against an Accompanied Defender
1. Description: Two strolling people are approached by two
attackers. First, the attackers approach from the front, at
the next stage, they may take a divided approach.

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P5 TRAINING SYLLABUS
Upgrading self defense skills; Familiarity with defending 3rd party.

P5 Lecture/Theory II

EXTRA TRAINING CURRICULUM (NOT FOR THE TEST)


1. Breathing and Focusing
1. The 3 levels of breathing, separately and in full breathing
2. Standing with mind control
3. Very slow motion technique. Use a basic technique,
recommended with defense and counter, moving the center
of gravity (shifting of body weight)

2. Escaping Two-Person Wrist Grabs


1. When possible, use leverage by circling and lowering
elbows
2. Kick one attacker then the other - with one or both legs
3. When a third, dangerous attacker approaches - kick this
attacker first

3. Escaping Full Nelsons


1. Prevention – grab opposite hand and counterattack
2. Scraping and creating leverage on finger/s.

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G1 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Reaching Fighter proficiency; Fighter Level. Emphasizing
possessing finishing modes, not stopping
determined and effective self- when failure happened. Good
defense skills ability in defending circular knife
attacks from all directions

n t o w h a t E y a l h a s to say
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about level G1

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G1 TRAINING SYLLABUS
Reaching Fighter proficiency; possessing determined and effective self-defense skills

G1 Lecture/Theory I

A. Dealing with Falls


1. Hard break-fall forward (when needed, trainee will be tested
falling from the knees).
2. Sideways roll

B. Attacks
1. Headbutt – forward, backward & sideways
2. Elbow strike against a group of attackers

C. Kicks
1. Sliding kicks – using a sliding advance for: regular front,
defensive front, side, round-house and defensive back
kicks. From any chosen stance, kick with front or back leg.

D. Takedowns and Throws


1. Big sweep - from the outside
2. Machine gun takedown - from the side (head to back of the
opponent)

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G1 TRAINING SYLLABUS
Reaching Fighter proficiency; possessing determined and effective self-defense skills

E. Defenses Against Medium and High Side Kicks


Note: Stop kicks are also effective against sidekicks.

1. Retreat backwards, lift your front leg with low outside


defense (using the front hand).
2. Sweeping (low) outside defense (forearm) against sidekicks
of medium height.
⁃ Using the front hand while advancing diagonally, with
the back leg.
⁃ Using the back hand to sweep the side kick.
3. Sweeping inside defense with the front forearm against
⁃ a high side kick.
4. Defense against a high side kick from the side - outside
defense upward while lowering and leaning the upper body
away, countering with a low side kick.

F. Releases From Wrist Grabs While on the


Ground (attacker has mounted the defender)
1. Slide /circle one hand, throw with hip, roll and
counterattack.
2. Grab one hand overhead, bridge and roll to the grabbed
side.

G. Escaping from Headlocks and Chokes While on


the Ground
1. Escape from choke (or head slam) while attacker is sitting
on defender (face-down)
⁃ Use a pluck and turn.
⁃ Use the upper arm and turn.
2. Escaping a headlock from behind - (starting from a sitting
position) - free a leg and turn.
3. Escaping a headlock from behind while attacker is sitting on
defender (face-down).

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G1 TRAINING SYLLABUS
Reaching Fighter proficiency; possessing determined and effective self-defense skills

H. Defending Against a Standing Opponent When


Defender is on the Ground

1. Attacker delivers a regular kick to the head / upper body –


outside forearm defense
2. Attacker delivers a stomping kick to the upper body – inside
forearm defense
3. Attacker jumps high on the defender and stomps with one
or two legs - clam-like
4. "Free work" - against combinations of attacks – includes
relevant tactical moves.

I. Defenses Against Overhand (Regular) Stab


1. Kick defenses, as in previous levels.
2. 360° defense - hook and catch the attacking arm to prevent
further stabs. Option also to end with disarming assailant.
3. When attacked from the side (left/right)
⁃ Defend (block) and counterattack, control (grab) as
early as possible or move away
⁃ Defend lean away and kick

J. Defenses Against Underhand (Oriental) Stab


1. For medium range attacks - defend with diagonal forearm,
end with disarm
2. For close range attacks - use 360° defense with multiple
counterattacks. Deal with: strong upwards attack; repeated
attacks; retreating attacker and groggy (wrap attacker's
forearm)
3. Against attacks from the side (in-front of the arm) – defend
with the closest forearm while moving to the live side;
switch hands and counterattack - against attack with same
hand.
4. Against attacks from the side (behind the arm) – defend with
the closest forearm and switch hands, while moving to the
blind (dead) side - against attack with same hand.

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G1 TRAINING SYLLABUS
Reaching Fighter proficiency; possessing determined and effective self-defense skills

K. Defense Against a Handgun Threat from the Front


1. Defense against a pistol threat from the front.
2. Variations - gun held at various heights, angles and
distances, in either or both hands.

L. Defenses Against Previously Unknown Attacks


from a Variety of Angles
1. Defend against an attack previously unknown to the
defender. The trainee is encouraged to use a technique as
close as possible to what has been practiced.

M. Dealing with a Continuing Attacker – Whilst


releasing from previously learnt Chokes and/
or Headlocks
1. Attacker launches a second attack (as a grab, strike or kick)
during the counteraction that the defender is doing against
the first one.

G1 Lecture/Theory II

EXTRA TRAINING CURRICULUM (NOT FOR THE TEST)


1. Defending Horizontal (Swing) Stick Attack to the Legs
1. Burst forward
2. Defend with the shin
3. Defend with a stop kick to the stick/hands

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G2 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Reaching good Fighter Level Fighter Level. Emphasizing
proficiency; possessing finishing modes, not stopping
determined when failure happened. Good
and effective self-defense skills, ability in defending straight and
both standing and on the slashing knife attacks. Good
ground. ability in defending stick swings
and stabs from all directions

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G2 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; possessing determined and effective
self-defense skills, both standing and on the ground.

A. Spinning Attacks, Strikes and Kicks


1. Spinning back elbow (horizontal)
2. Spinning back hammer strike (horizontal)
3. Spinning defensive back kick. Including series and
combinations
4. Spinning regular back kick.

B. Takedowns and Throws


1. Front sweep kick (low roundhouse kick)
2. Shoulder-push takedown (pull opponent’s knees) - From the
rear
3. Double leg takedown – from the front

C. Sliding Defense Against a Straight Punch


1. Inside sliding defense while delivering a straight punch with
same hand.
2. Outside sliding defense while delivering a straight punch
with same hand.

Notes: Both defenses are done with the front hand against
the opposite hand (i.e. - left vs. right).

D. Double Hand Defense Against Kicks of an


Unknown Height
1. Back hand executing a low outside defense; front hand is,
executing a high inside defense with the palm or forearm.
2. Back hand executing a high inside defense; front hand is,
executing a low outside defense with the palm or forearm.

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G2 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; possessing determined and
effective self-defense skills, both standing and on the ground.

E. Defense Against One-Handed Shirt Grabs


1. Prevention
2. Strong attacks with hands and/or legs – if required in a
dangerous situation.
3. Retreat and rotate using the upper arm.
4. Retreat and rotate using the upper arm (as in no. 3) followed
by leverage on the attacker's elbow. Done when no. 3 has
failed.
5. Defense against a one-handed shirt grab or pull from the
rear - defender steps and turns, lifting his arm to his ear.

F. Escaping From Two-Handed Shirt Grabs


1. Prevention
2. Step back, insert opposite elbow – if dangerous situation
follow with counterattacks
3. With leverage on the attacker's wrist and/or elbow (step
back and return with leverage).

G. Escaping Full Nelson


1. Prevention – grab opposite hand and counterattack
2. Scraping and creating leverage on finger/s.

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G2 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; possessing determined and effective
self-defense skills, both standing and on the ground.

H. Defending Against Knife Attacks - Straight Stabs


1. General solutions using the three types of kicks.
2. Inside (diagonal) forearm defense - from the outside.
3. Inside (sweeping) defense - to the inside.
4. Instinctive / reflexive defenses – at close range
⁃ Against a low stab - scooping outside defense,
counterattack with leg and/or hand
⁃ Against stabs at varying heights - inside palm
defense, counterattack as possible.
Note: Practice techniques 1 and 4 from a passive stance.
Start practicing techniques 2 and 3 from an appropriate ready
stance. In the later stages, practice from a minimized ready
stance. All without returning to the initial channel of attack

I. Defense Against Slashing Knife Attacks


Notes: For a long-range attack use the three types of kicks
previously learned.

1. For a close-range, surprise attack, defend against the first


slash using 360 outside defense (head is kept low and
protected) – high or low slash.
2. Two forearm defense against high slashes - retreat and
return with two high forearms
3. Two forearm defense against low slashes – retreat and
return one forearm high other low.

J. Defending Against a Straight Stab or Thrust with


a Stick
1. Inside defense against a low stab - to either side, grab and
counterattack
2. Inside defense, moving to the live side, send both forearms
toward the weapon.
3. Defense against stabbing motion with a stick held in a high
hold – high inside defense.
4. Defense against a horizontal straight thrust – stick held
horizontally with both hands.

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G2 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; possessing determined and effective
self-defense skills, both standing and on the ground.

K. Dealing with a Continuing Attacker – Whilst


Defending Against Different Kicks
1. Attacker launches a second attack during the counteraction
that the defender is doing against the first one.

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L. Fighting Drills

1. Controlled aggression, perseverance and determination


drills.
2. Slow and light fighting.li>
3. Four-against-one fighting drills
4. Simulated “real” fighting with protective gear.
5. Test on two rounds of fighting.

Note: see G-1 for more information about protective and safety gear.

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G2 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; possessing determined and effective
self-defense skills, both standing and on the ground.

EXTRA TRAINING CURRICULUM (NOT FOR THE TEST)


1. Escaping a One-Handed Shirt Grab
• Use of leverage on the thumb – on the first and second
joint.

Bonus - Belongs to Expert 2 Curriculum


Defending a sub-machine-gun threat, at close range, from behind

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G3 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Reaching good Fighter Level Good Fighter Level.
proficiency; Possessing high self- Emphasizing finishing modes,
defense skills. not stopping when failure
Being a determined and happened. Striving for the
effective trainee while defending Warrior Level, adapting
one-self. solutions to changes in situation.

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G3 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

A. Takedowns - Cavalier Leverage on the Wrist Joint


1. Backward - step diagonally backward while securing the
attacker's hand.
2. Forward - advance forward against resistance.
3. With an elbow strike - done as in numbers 1 or 2.

B. Escaping Holds in a Sitting Position (using previous


principles and techniques)
1. Methods for getting up from a chair – in place, forward,
sideways, backward.
2. Falling backward from a chair
3. Escaping from chokes; four directions
4. Escaping a headlock from behind

C. Defending an Attempt to Throw (attacker coming


from front or side)
1. Attacker approaches to grab clothing or body, low or high –
prevention
2. Attacker grabbed and attempts to throw – appropriate push,
lower central mass and attack.

D. Defending Stick attacks


1. Against a swing from below (cricket, golf) – stabbing defense
2. Against an overhead swing coming from the side – turn and
step.
3. Against a horizontal swing from the side – 2 forearms (one
high, the other high or low)

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G3 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

E. Defense Against Knife Attacks from Various Angles


1. Defense against an attack from the rear – move, defend and
counter so as not to get stabbed by the second attack.
2. Defense against straight knife attack from the side – turn to
the dead side.
⁃ Against a high straight stab (neck)
⁃ Against a low straight stab (ribs)
3. Defense against an assailant attacking from various angles
(including from behind) – with elements of surprise.

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F. Defense Against Handgun Threat


1. Gun at the side held against defender's side (ribs), behind
arm
⁃ Deflect, turn and wrap.
⁃ Deflect turn and grab with back hand
2. Handgun held against defender's side (ribs), in front of arm.
3. Gun threat from behind, held against the back - train
defense for various heights (from lower back up to head
level).
⁃ Turn to either side – wrap of arm.
⁃ Turn to dead side – grab with back hand.

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G3 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

G. Dealing with a Continuous Attacker – Whilst


Defending Against Previously Learnt Punches and/or
Strikes
Attacker launches a second attack during counteractions that the
defender is doing against the first.

H. Correct Decision Making


1. Defend against (unknown) attacks, from a variety of angles,
distances, directions, etc'
2. Responding to opponents reactions –
⁃ Following with kicks (and punches) an opponent that
retreats or moves sideways.
⁃ Following with kicks and punches, according to
changes in distance and ranges against an opponent
that moves to any direction

I. Overcoming Disorientation Caused by an Attack


(groggy)
• Problem: Defender suffering pain and/or concussion
resulting in inability to breath or function, the defender's
tendency is to remain in standup fighting.
• Solution: Fall sideways, softly to the ground, with legs
toward the opponent, counterattack.
• Advantage: Taking the initiative recuperates; improving
position.
• Disadvantage: against more than one attacker;
problematic terrain

J. Simulations of Real-Life Situations/Scenarios


Dealing with an attacker outside or while seated in a car.

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G3 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

K. Fighting Drills
1. Mental training – improving and deepening.
2. Slow fighting and light fighting exercises.
3. Elements of CQB – wall, corner (inside, outside), door,
staircase.
4. Simulated “real” fighting with protective gear.
⁃ Students will be tested in two rounds of fighting.

CLOSING
Eyal shares some closing remarks

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G4 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Reaching extreme Fighter Level Very Good Fighter Level
proficiency; Possessing very proficiency. Emphasizing
high self-defense skills finishing modes, not stopping
when failure happened.
Striving for the Warrior Level,
adapting solutions to changes
in situation.

n t o w h a t E y a l h a s to say
List e
about level G4

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G4 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

G4 Lecture/Theory I

A. Attacks
1. Roundhouse punch directed diagonally and downward.
2. Chop strikes: inward chop (palm up), downward chop,
outward chop (palm down).

B. Defenses Against Elbow Strikes (using previous


principles and techniques)
1. Against an horizontal elbow strike - with forearm and palm
2. Against a vertical elbow strike – inside defense with
forearm, elbow forward.

C. Defenses Against Attacks With a Stone


1. Against an overhead or diagonally downward attack - use
stabbing defense.
2. Against an attack from the front (straight) - inside sweeping
defense.

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G3 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

D. Escaping Various Grabs and Holds (Defender


Throws Attacker)
1. Escaping a pushing bear hug from behind, arms free.
2. Escaping a pushing bear hug from behind, arms trapped.
3. Escaping a pushing, low bear hug from the front, arms free -
roll backward.
4. Escaping a headlock from the side - attacker takes down –
spinning inward.
5. Escaping a headlock from the side - attacker puts leverage
on the neck – backward.
6. Escaping an arm bar with arm bent backward - bend, send
opposite leg backward.

Note: In techniques 1-3, the attacker has slammed into the


defender.

E. Ground Fighting – Attacking while on the Ground


(end in a standing position)
Required attacks and actions are: all relevant types of striking
and kicking; locking fingers; grab and press; shouting; trapping
and limiting hands of opponent. Finish by getting up.
1. Attacking from the mount (on top) position – when on or under.
2. Attacking from the cross-mount position – when on or under.
3. Attacking in the guard position – when in or under

F. Defense Against a Rifle / Long Gun Threat


1. Rifle threat from the front – inside defense, grabs
and lift weapon - to live and dead side.
2. Rifle threat from behind - trap with both hands - to
the live and dead side.
3. Rifle threat from the side, high/low – outside
defenses and trap with both hands.

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G4 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

G. Defenses Against Circular or Straight Knife


Attacks - In a Seated Position
1. From long range, attacker starts in front of the defender or
at his side – use the chair or kick (supported lifting body) -
attacker can approach from all directions.
2. Hand defenses - attacker can approach from all directions.

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H. Defense Against Knife Attacks on the Ground -


Lying Down (Face-Up)
1. Standing opponent, coming from the side, with
a downward stab
2. Opponent sitting on defender, attempting a
downward stab

I. Rhythm and Pacing - as an Attacker, as a


Defender - Including Fighting Drills
1. Rhythm with two or more attacks/moves - no
connection, natural, broken, shattered and
simultaneous. Practice in place and while advancing.
2. Practice defenses against combinations of attacks
executed at different paces and rhythms.
3. Practice fighting games and light fighting

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G4 TRAINING SYLLABUS
Reaching good Fighter Level proficiency; Possessing high self-defense skills.
Being a determined and effective trainee while defending one-self.

J. Dealing with a Continuous Attacker – Whilst


Executing Previously learnt Knife Defenses
Attacker launches attack during counteraction that the
defender is doing against the first one.

K. Simulations of Real-Life Situations/Scenarios


1. After falling or being thrown or taken to the ground, dealing
with a standing or a tight (controlling) attacker.
2. Two attackers approach a Seated Defender. Dealing with
Kicks and Knife Attacks

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G5 TRAINING SYLLABUS

THE GOALS REQUIRED ACHIEVEMENT


Familiarity with Warrior Level Success in Warrior Level drills,
proficiency; Possessing very adapting solutions to changes in
high self-defense skills the situation and changes in the
attackers actions. High
proficiency defending armed
assaults and threats, with
advanced level problems of gun
threats.

n t o w h a t E y a l h a s to say
List e
about level G5

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G5 TRAINING SYLLABUS
Familiarity with Warrior Level proficiency; Possessing very high self-defense skills

A. Switch Kicks
1. Two regular kicks in a switch
2. Switching: a regular (front) kick and a roundhouse kick
3. Side kick and a defensive back kick with a spin and switch

B. Additional Defenses Against Kicks


1. Bursting forward with a high knee, shin at a diagonal,
landing a knee strike on attacker's thigh.
2. Against regular Kicks
⁃ Switching heels and attack with regular kick to the
groin
⁃ Side step with straight punch, follow with regular kick
with rear leg

C. Advanced Defenses Against Pistol Threats


1. Pistol aimed at back or side -- assailant at a distance
2. Pistol aimed at back or side -- assailant very close
⁃ Turn and grab elbow (if pistol at back)
⁃ Turn and grab wrist (if pistol at side)

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G5 TRAINING SYLLABUS
Familiarity with Warrior Level proficiency; Possessing very high self-defense skills

D. Attack, Defend, Attack (Part 1)


Person A -- attacks;
Person B -- defends, moves to dead side and counters.
Person A reacts with defenses and counters as needed;

Person A Executes Front kick Roundhouse kick Side kick Right punch

Defense with
Person B Executes Outside forearm(s) & Stop kick Inside defense
defense to counter & counter
either side &
counter

Person A Executes Inside defense Hand defense & Scooping Defend &
& counter counter defense & counter
counte

Note: Person A should not use his first attack as a fake.

E. Attack, Defend, Attack (Part 2) - Opponent


reaches Dead Side:
Person A -- attacks;
Person B -- defends; moves to dead side and counterattacks.
Person A reacts as follows:

1. Continues with hammer fist or a kick backwards - the head


kept low.
2. Spins and attacks with a hammer strike or a back kick

Note: Kick backwards can be regular or defensive, with or without a


spin. Objective is to keep the distance from Person B, who is
attempting to counterattack.

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G5 TRAINING SYLLABUS
Familiarity with Warrior Level proficiency; Possessing very high self-defense skills

F. Attack, Defend, Attack (Part 3)


1. Semi-free practice -- initial attack (strike / kick) is known,
but B's reaction is unknown to A.
2. Free practice -- initial attack is unknown to B. B should
respond most efficiently.

Note: Person A - initiates an attack (at first a known one and later
an unknown one). This training simulates one segment of a fight.
Free practice should be permitted only after the student has
practiced and obtained proficiency in all of the preceding
exercises and principles.

G. Releasing Caught Kicking Leg


1. Bursting forward with a high knee, shin at a diagonal,
landing a knee strike on attacker's thigh.
2. Against regular Kicks
⁃ Switching heels and attack with regular kick to the
groin
⁃ Side step with straight punch, follow with regular kick
with rear leg

H. Close Range Techniques / In-Fighting


Defender's objective -- deal with an in-fight situation:

1. Retreat diagonally backward, executing counterattacks with


punches and kicks
2. Grab or trap attacker to limit his movement and
counterattack
3. Throw attacker with previously learned techniques
4. Practice slow fighting while emphasizing in-fight situations

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G5 TRAINING SYLLABUS
Familiarity with Warrior Level proficiency; Possessing very high self-defense skills

I. Dealing with a Continuous Attacker -- Whilst


releasing from previously learnt releases on the ground

1. Attacker launches more attacks during counteraction done


by the defender.

J. Mental Training and Visualization


1. Focus and concentrate on a point (min of 10 minutes,
distance 2.5 - 3 mtrs.)
2. From defeat to success -- visualizing a self-defense/fighting
situation. In 5-6 steps, progress from defeat to a winning
outcome.

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Levels Included in the Program

P1 TRAINING P2 TRAINING P3 TRAINING P4 TRAINING P5 TRAINING


PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM

BEGINNER BEGINNER BEGINNER INTERMEDIATE INTERMEDIATE

55 VIDEOS 33 VIDEOS 34 VIDEOS 34 VIDEOS 29 VIDEOS

60 TECHNIQUES 60 TECHNIQUES 65 TECHNIQUES 60 TECHNIQUES 60 TECHNIQUES

90 MINS 90 MINS 90 MINS 90 MINS 90 MINS

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PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM

INTERMEDIATE INTERMEDIATE ADVANCED ADVANCED ADVANCED

29 VIDEOS 31 VIDEOS 16 VIDEOS 16 VIDEOS 17 VIDEOS

65 TECHNIQUES 70 TECHNIQUES 55 TECHNIQUES 50 TECHNIQUES 35 TECHNIQUES

90 MINS 90 MINS 90 MINS 90 MINS 90 MINS

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Subject Specific
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Fighting On The Ground


Defending Armed Attacks
Defending Un-Armed Attacks
Attacks and Counter Attacks
Chokes Grab Releases

Subjects Included

COUNTER- CHOKE / GRAB GROUND DEFENDING ARMED DEFENDING UN-


ATTACKS RELEASES FIGHTING ATTACKS ARMED ATTACKS

Counter attacks Choke / grab Ground fighting Defeneding armed Defending un-
training - beginner release training - training - beginner attacks training - armed attacks
to advanced beginner to to advanced beginner to training - beginner
advanced advanced to advanced

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Technique analysis and Q&A with Eyal Yanilov


discussion with fellow Got a question for Eyal? As a member
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Eyal Yanilov’s Technique


Review of the Week
Bi-Weekly Updates!
As a MaxKravMaga member you are at the
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you get exclusive bi-weekly access to
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These videos will provide you with new
analysis and insights regarding techniques
unavailable anywhere else.

“I will constantly be updating you with the


latest KMG technique insights and
training methods”

“Krav Maga is a constantly evolving self defense system, we constantly


evaluate and analyze what works and what does not. It is of extreme
importance to me that members of MaxKravMaga are at the absolute cutting
edge and that is why I introduced my technique review of the week. Going
over these videos will make sure you are up to date and informed about the
latest and most relevant technique corrections, tweaks, and updates.”

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Founder of MaxKravMaga.com

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HERE’S A GLIMPSE OF WHAT’S


COVERED IN THIS SECTION:

Develop appropriate mental qualities Enhance mental conditioning for a


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methods to overcome destructive
Learn how to train to develop courage. emotions such fear, anxiety, frustration and
Understand how to combine difficult and anger
demanding physical training with
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Experience sessions with hard physical developed for Special Forces and adapted
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focus the mind, the body and the internal other martial arts
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Understand the theory and philosophy of


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Protect yourself and others against knife


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3rd Party protection
Learn defence against armed knife assult
Deal with realistic situations on the ground
Defend against stick and blunt objects
Tactics and simulations
Gain an in-depth understanding of the
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Carjacking has become one of the most
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PLUS! BONUS #4
Using firearms as non
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Knowing how to use a firearm as a non-
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Analysis of a variety of situations where


your weapon can not be fired.

Tactical thinking of approaching


situations where a firearm can not be
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Learn lethal striking combinations
weaknesses
incorportating your firearm
Weapon retention: learn how to defend,
counter attack and neutralize any attempt Learn to defend and neutralize complex
at grabbing your weapon away from you situations when threatned with a firearm
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disadvantages that come with using Tactical thinking of dealing with a gun
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For all of the above, it is absolutely imperative for anyone who is serious
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