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Ankheg shells
You can sell these to:
1. Taerom at the Thunderhammer Smithy in Beregost for 500gp each. Alternatively he will also offer to
make one of them into Armor (AC 1) for 5000gp, this will take 10 days
Autograph
It has no purpose, though you can sell it for 50gp to Officer Vai (for the duration of Chapter 3 only) in the
Jovial Juggler in Beregost or for 25gp to any vendor who buy scrolls.
Baldur's Gate II
If you have completed Baldur's Gate & the Tales of the Sword Coast and your main character has certain
items in his/her inventory they can carry them over into Baldur's Gate II. You can bring one item from each
list (below) which is presented in order (i.e. if you have two items from one list, the item higher up the list is
imported). There is a default item for each list so that if you never imported an item from each list you will
still get something in BG2. You should consider carefully which is the best of each list if you are playing the
whole saga through to Throne of Bhaal. Also note that you should hang onto the Golden Pantaloons (not
listed below) as they will also carry over into BG2.
Armour Miscellaneous
Protector of the Second Helm of Balduran
Leather Armour +2
Mail of the Dead +2 Claw of Kazgaroth
Chain Mail +2
Fallorain's Plate Horn of Kazgaroth
Plate Mail +1
Missile Attraction +2 Ring of the Princes
Studded Leather Armor (cursed) Koveras' Ring of Protection +1
Not available in BG1 or TotSC, however if you use Dudleyville's Extra Merchant (from the DudleyFix -
Custom Tweaks section) you will be able to carry over the Root of the Problem.
Bandit scalps
You can sell these to:
3. From Chapter 3 onwards, Officer Vai in the Jovial Juggler in Beregost for 50gp each. From Chapter 4
onwards, if you speak to her without any scalps in the party's inventory she will leave for good.
Bounty notices
You can sell these to:
1. Bentley Mirrorshade in the Friendly Arm Inn for about 1 to 3gp
Elminster's cameos
The enigmatic wizard and guide appears in the following locations:
3. Friendly Arm Inn (AR3300) in Chapter 4 - you will need the DudleyFix FixPack #1 to fix a bug that could
prevent his appearance.
5. Catacombs Level 2 (AR2619) in Chapter 6 - a Doppelganger assuming his likeness, not the real
Elminster.
Horn of Kazgaroth
Does 10 points of crushing damage each time it is used.
Idol of Kozah
You can sell this to:
1. From Chapter 3 onwards, Officer Vai in the Jovial Juggler in Beregost for 100gp. You must have a bandit
scalp in the party's inventory when you speak to her. From Chapter 4 onwards, if you speak to her
without any scalps in the party's inventory she will leave for good.
2. DEXTERITY - Manual of Quickness of Action - barrel behind Black Lily, Thieves' Guild, E Baldur's Gate
4. INTELLIGENCE - Tome of Clear Thought - bookcases on 6th floor of Ramazith's Tower, N Baldur's Gate
5. WISDOM - Tome of Understanding # 1 - Marek's poison quest, talk to Chanthalas Ulbright in the Lady's
House in W Baldur's Gate
7. WISDOM - Tome of Understanding # 3 - altar in chapel on 3rd upper floor of Durlag's Tower, TotSC only
8. CHARISMA - Tome of Leadership and Influence - crate in Tome Cave, Gnoll Stronghold
NPC Reaction
According to the manual whenever you talk to an NPC the computer rolls a random number from 8 to 12. It
then adds your Charisma and Reputation modifiers. A high numbered result may bring better rewards but
equally could prevent NPCs from offering you unsavoury quests. Although the manual talks about random
numbers, I have a theory that the number is actually 10. On this basis you can work out your NPC Reaction
value as follows:
A Lawful Good starting character (Reputation 12, RRA = 0) would therefore need a Charisma of 18 (CRA =
+5) to obtain Fuller's magic dagger in Candlekeep as a reward for his quest.
A Chaotic Evil starting character who had killed a nobleman on the 2nd floor of the Candlekeep Inn
(Reputation 6, RRA = -3) would need a Charisma of 19 (CRA = +8) to obtain the dagger.
You can temporarily boost your Charisma with the Friends spell.
The Reputation Reaction Adjustment values in the manual are incorrect. Below are the correct values:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
-20 -7 -6 -5 -4 -3 -2 -1 0 0 0 0 0 1 1 2 2 3 3 4
Random encounters
Location code: AR2900
Waylaid by enemies: Mini-Guide
This indicates the chance of being "waylaid by enemies" when leaving the current map by the stated
compass direction. In the example above if you leave AR2900 (Larswood) via the southern edge there is a
20% chance of being ambushed and ending up on map AR5900 instead of your chosen destination
of Temple.
Shops
A quick guide to who is out to make a profit from your endeavours.
Identifying items: always go to the Armour and shields merchant at the Nashkel Carnival. Only 50gp!
Selling several of the same items: visit the Ranged weapons merchant at the Nashkel Carnival. Low
depreciation!
Selling miscellaneous items: always visit Officer Vai in the Jovial Juggler in Beregost (Chapter 3
onwards). Buys at double standard price (i.e. full price) and no depreciation! You must have a bandit
scalp in the party's inventory when you speak to her. From Chapter 4 onwards, if you speak to her
without any scalps in the party's inventory she will leave for good.
Bandit Scalps (50gp), Bowl of Water Elemental Control (100gp), Butter Knife of Balduran (1000gp),
Glittering Beljuril Gemstone (2500gp), Lock of hair from Kirinhale (500gp), Winter Wolf Pelts (500gp) and
Wyvern heads (1000gp).
Shops and other businesses (SELL at 150% markup and BUY at 50% markup)
Steal
Name Location Identify Depreciation
failure %
Bubbling Bottles SE Baldur's Gate (2), SW Baldur's 120gp 15 10
Emporium Gate (2)
(includes Well-Adjusted
Al's)
Carnival Shop Nashkel Carnival 50gp 10 10
(Armor and shields)
Carnival Shop Nashkel Carnival 70gp 10 10
(Melee weapons)
Carnival Shop Nashkel Carnival 70gp 25 3
(Ranged weapons)
Carnival Shop Nashkel Carnival 120gp 15 10
(Rare potions)
High Hedge High Hedge 100gp 19 5
Iron Tower Weapons E Baldur's Gate, NE Baldur's Gate, SW 100gp 10 5
Company Baldur's Gate (2)
(includes Maltz's)
Lucky Aello's E Baldur's Gate 100gp 10 5
Nashkel Store Nashkel 100gp 20 5
Shop of Silence E Baldur's Gate - 10 5
Sorcerous Sundries E Baldur's Gate 100gp 40 5
Thunderhammer Smithy Beregost 100gp - 5
1. Storekeep in the Nashkel Store in Nashkel for 500 gp each (no depreciation)
5. From Chapter 3 onwards, Officer Vai in the Jovial Juggler in Beregost for 500gp each (no depreciation).
You must have a bandit scalp in the party's inventory when you speak to her. From Chapter 4 onwards, if
you speak to her without any scalps in the party's inventory she will leave for good.
Wyvern heads
All stores (not transactions done with the NPC directly) suffer from depreciation. You can sell these to:
1. Kelddath at the Song of the Morning in Temple for 2000gp (first one only); thereafter 500gp each