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ARTIFICIAL INTELLIGENCE
STUDENTS OF THE
MECHATRONIC
ENGINEERING CAREER
24/02/2019
CONTINENTAL UNIVERSITY
TOPIC
ARTIFICIAL INTELLIGENCE
SUBJECT
PROFESSIONAL ENGLISH I
PROFESSOR
MEMBERS
HUANCAYO – PERÚ
2019
TABLE OF CONTENTS
INTRODUCTION ............................................................................................................................. 4
DEVELOPMENT .............................................................................................................................. 6
BACKGROUND ........................................................................................................................... 6
FUNDAMENTALS ....................................................................................................................... 6
PROBLEMATIC ......................................................................................................................... 14
SOLUTIONS .............................................................................................................................. 15
GOLEM PROJECT.................................................................................................................. 15
CONCLUSIONS ............................................................................................................................. 17
BIBLIOGRAPHY............................................................................................................................. 17
ELEMENTARY ........................................................................................................................... 17
COMPLEMENTARY................................................................................................................... 17
ARTIFICIAL INTELLIGENCE
INTRODUCTION
Since the advent of computers, they have been conducting scientific and technological research
in order to enable them to meet and perform some characteristics of human activities and has
managed to automate many processes achieving efficiency in time and resources invested for
any activity.
Because artificial intelligence had many parents there is no consensus to define that concept,
but we can say that artificial intelligence is responsible for modeling human intelligence in
computer systems. That is, systems that exhibit the characteristics we associate with intelligence
in human behavior that refers to language comprehension, learning, reasoning, problem solving,
among others. Unfortunately, the problem is that human intelligence is difficult to circumscribe
and define. Indeed, intelligence is a complex behavior that includes consciousness, unconscious
cognitive processes.
The goals of artificial intelligence want to ensure that the processor is adapted to the method of
reasoning and human communication, so you can not only implement the algorithms that it
introduces the man, but set themselves to solve their own, but the possibility this hypothesis
comes to be realized is rejected by many computer experts. In any case, continue to explore
ways and, day by day, progress had been made.
TECHNICAL VOCABULARY
AUTOMATE // Automatizar BRAIN //Cerebro
"... it is a set of rational, systematic and functional expertise that focus on the study of
abstraction of the processes occurring in reality in order to play through character codes
and logical instructions, ..., with the ability to be modeled on the limitations of devices
that process information and made calculations ... "
The importance of the work presented by Pitts and McCulloch focuses on who was the first work
of history focused on AI also the analysis of the human brain that made involves understanding
it as if it were a computer system finally proposed building computers similarity of biological
neural networks of the human brain. It is in this way that the greatest contribution of McCulloch
and Pitts development of artificial intelligence was that laid the foundation of artificial neural
networks.
Thirteen years later, back in 1958, an engineer named Josehp Engelberger designed and built
the first industrial robot in history, known as UNIMATE, why he was awarded the title of father
of robotics.
FUNDAMENTALS
DEFINITION OF ARTIFICIAL INTELLIGENCE
Artificial Intelligence can be defined as the study of mental faculties using computer models.
Then the concept of IA is specified by some scientists as a natural model, integrating cybernetics
and computers.
According to Hayes
AI is the implementation of intelligent reasoning using proprietary computing techniques. This
definition establishes a link between the machine intelligence and human activity.
Maths
According to Russell and Norvig, philosophers delineated the most important ideas of AI, since
to become a science a mathematical formulation in three areas of logic, the complexity and the
likelihood is needed.
Economy
Most people believe the economy is just money, but also study how people make decisions that
lead them to realize expected benefits. Therefore, one could argue that economic goods are not
enough for the person to achieve his ends, such as happiness and fulfillment necessary but.
This discipline is based on the theories of decision making, game theory and operations research.
Neurosciences
Seeks to know and understand how the brain can process all the information.
Psychology
Computational engineering
This branch is responsible for the software and hardware. intelligence and an artifact: that
artificial intelligence can become a reality two things are needed.
Linguistics
Not only knowledge representation in the form of grammar of the language. One of the
highlights in this discipline was in 1957, BF Skinner published the work presented an extensive
and detailed view from the behaviorist approach to language learning and was written by the
leading experts in this field.
DEVELOPMENT SOFTWARE FOR ARTIFICIAL INTELLIGENCE
Khoros system
It provides a visual programming environment provides a variety of tools for manipulating data,
signal processing, image processing, numerical analysis, 3D geometric data, display data and 2D
3D etc.
Eliza system
It is a computer program designed at MIT between 1964 and 1966 by Joseph Weizenbaum. Eliza
was one of the first programs to process natural language and trying to maintain a coherent text
conversation with the user.
ELIZA works by searching for keywords in written by the user and responds with a phrase model
registered in its database phrase.
Dendral system
It was the first expert system to be used for real purposes, regardless of computational research,
and for about 10 years, the system had some success among chemists and biologists, since it
facilitated greatly the inference of molecular structures, domain in which Dendral he was
specialized.
Initially written in Lisp, because its implementation is not explicitly separated knowledge
inference engine. However, it soon became one of the role models for many programmers’
expert systems of the time.
She proposed by Alan Turing in 1950 was designed to provide an operational definition factory
intelligence rather than providing a long list and perhaps controversial qualities necessary to
obtain intelligence artificially suggested a test based on the inability to differentiate between
undisputed intelligent entities human beings. The computer beats the human action evaluator
test is unable to distinguish whether the answer to a series of questions posed are of a person
or not. Today we can say that programming a computer to pass the test which requires
considerable work. The computer should have the following capabilities:
Turing test
Turing test deliberately avoided direct physical interaction between the evaluator and the
computer as to measure intelligence is unnecessary to physically simulate a person.
However, the so-called global test signal Turin include video that allows the evaluator to
assess the ability of perception evaluated and gives you the opportunity to assess and pass
physical objects (using a window). To overcome the global test of Turin the computer must
be equipped with:
To say that a program thinks like a human, it is necessary to have a mechanism for determining
how humans think. It to say, penetrate the workings of human minds. There are two ways to do
this: through introspection and through psychological experiments. Once you have obtained a
sufficiently precise theory about how the mind works, this theory can be expressed in the form
of a computer program. The data input and output program and reaction times are like those of
human, there is evidence that some of the mechanisms of the program can be compared with
those using humans.
Newell and Simon in the year 1961 what interested them was to keep track of the steps
of the reasoning process and compare them with those followed by humans who they
were faced with the same problems.
Scholars of logic developed in the nineteenth century, a precise notation for defining judgments
on all kinds of elements of the world and specify relationships between them. In 1965 there
were programs which, in principle, solved any solvable problem described logical notation called
logistic tradition within the field of official intelligence is smart systems deconstruct from these
programs.
This approach has two obstacles: It is not easy to transform informal knowledge and expressage
formal terms that require logical notation. Secondly, there is a big difference between being
able to solve a problem in principle and do so in practice even problems with just a dozen data
can exhaust the computational resources of any computer unless you have with any directive
on the steps of reasoning there to carry out first.
A rational agent is one that acts intended to achieve the best outcome or, when there is
uncertainty, the best expected outcome. By studying artificial intelligence from the perspective
of rational agent design it offers at least 2 advantages:
The first is more general than the approach provided the laws of thought.
The second is more akin to the way in which scientific progress has occurred based
approaches in human thought behavior.
An important element to consider the following: sooner rather than later will see how to get a
perfect rationality is not possible in complex environments. Computational demand this implies
is too large.
Perception: Vision, hearing and tactile perception, most recently, the taste and smell
Natural Language Processing: Production and interpretation of languages spoken
written.
Learning and development: Symbolic learning and the use of neural networks.
Planning: Grade a complex problem to create an optimal solution.
Variety of reasoning: formal, informal, logic, reasoning robots etc.
Techniques and mechanisms memory
Multiagent systems: Study of different types of communication, cooperation, conflict,
recognition of the plans.
Robotics: designed for the purpose of producing new types of machines.
In medicine: Medical imaging, diagnostic expert systems to help doctors control ICUs
drug design and prosthetics.
In robotics: motor control, learning, planning, communication and cooperative
behavior.
In aspects of engineering intelligent control systems, manufacturing, support the design,
production, maintenance and configuration tools in software engineering.
Interfaces and support systems: Interest in building machines easier to use.
In education: intelligent tutoring systems, student management, applications, practical
exercises, autodial.
In mathematics: Design tools to help with different kinds math deaths.
In the entertainment industry: Control systems, either in interaction through text or
interactive generation in virtual worlds.
In biology: Analysis of DNA molecules legacy structure, pattern of biological processes
evolution.
In law: expert advisory systems.
In architecture: urban design, traffic management.
Trade: Using software agents to provide different classes, search, analyze or interpret
information, make decisions, negotiate with other agents, etc.
In space: Remote Control of special vehicles and autonomous robots.
IA in military activities: The area where has spent most of the funds and where it is not
easy to learn the details.
The applications of artificial intelligence today are many ever increasing thanks to technology
advances progressively, but we can try to classify them in:
Robotics
Today it is defined as reprogrammable multifunctional manipulator designed to move materials,
tools or parts of previously scheduled basis so it can fulfill its various tasks.
For centuries humans have built machines that mimic human body parts, for example, the
ancient Egyptians mechanical arms joined to the statues of their gods.
Robots are devices composed of sensors that receive input data and can be connected to the
computer. This, upon receiving the input information, instructs the robot to perform a certain
action. It may be that the robots themselves available microprocessor receiving input from
sensors and microprocessors that these robots ordered the execution of the actions for which it
is designed. In the latter case, the robot itself is in turn a computer.
Control Systems
A control system is defined as a set of components that can regulate their behavior or another
system in order to achieve a predetermined operation, so that the failure probability is reduced,
and the desired results are obtained. Today control processes are symptoms of the industrial
process we are living.
Robust
Adaptable
Autonomous
Capable of learning from experience and human intervention
Pattern Recognition
Pattern recognition is the recognition of unique characteristics that identify an object from
others of the same class.
Neural networks are mathematical models based on the behavior of our system neurons
behave.
Automated planning
Automatic planning is a discipline of artificial intelligence aimed at producing plans typically for
executing a robot or other agent. Planning programs incorporating these algorithms are called
planners. A typical scheduler considers three entries:
Video games
It refers to techniques used in computers and video games to produce the illusion of intelligence
in the behavior of non-player characters (NPCs). It is an electronic agent who can think, evaluate,
act on certain principles of optimization and consistency to meet a goal or purpose.
The early AI systems (early 50's) were applied to table games: Checkers (Arthur Samuel) and
chess (Claude Shannon).
In the 70’s games against enemies 1 player moving through stored patterns. Pac-Man (1980)
incorporated search algorithms mazes Dragon Warrior (1990) was the first RPG. Allowed to vary
routines enemy AI during battles and so many games served as a base.
PROBLEMATIC
There is still long way to go with Artificial Intelligence, however, there are three major
problems facing artificial intelligence:
"... it appears that the successful results of deep learning Artificial Intelligence are cases
in which machines have access to a huge amount of data"
A sensitive area in which we need to strengthen data collection for Artificial Intelligence would
be health, where the digitized data can be scarce and could give false negatives or positives that
could trigger fatal errors.
ARTIFICIAL MULTI-ORIENTAL INTELLIGENCE: A PENDING TASK
Human intelligence is integral, you can perform many tasks, and that is precisely a failure of
Artificial Intelligence developed so far as it is applied to an area of knowledge or activity. So far
it has not been possible to create artificial intelligence systems that can learn new tasks, because
once you acquire a new workout, forget the previous runs, so you do not have an intelligent
memory.
SOLUTIONS
In order to address the shortcomings and problems of AI, some agents solution proposed
measures, some of them are:
GOLEM PROJECT
For nearly two decades the team has developed several models of service robots able to hold a
simple conversation and follow simple movement within a context or a known territory. If the
protocols are running normally, Golem can complete their tasks. In case where any protocol and
cannot run, can then invoke Golem a protocol whose sole function is to turn to put into context
and thus resume their task. Or you can make a diagnosis of the situation, develop an alternative
plan and execute it to reinserted into context.
CRITICAL JUDGEMENT
For us artificial intelligence or systems that act like humans, will change the way of life that
people have in different areas, including habits and customs, beliefs and the way in which the
company operates, however, when talking about artificial intelligence people tend to relate to
the world of robotics, being more specific robots with human, able to relate ways. But thanks to
this work, we have found that it is not, that artificial intelligence is not new, but brings decades
of study and will continue evolving which will strip us of traditional methods that are shaping a
new age.
The aim of the research, led by Dr. Baltazar Brecio Lazo, is to improve the living conditions of
people with motor disabilities so they can move using only eye movement.
This devised by students of the UNCP system uses neuroscience to direct eye movements to a
device that commands the prototype wheelchair. The device also recognizes traffic signs, such
as traffic lights and pedestrian zebras.
"This project has been working to improve the movement of people who cannot move
due to various diseases or accidents and demonstrates the quality of research in science
and technology that takes place in our university"
Enrique Mucha Meza, degree in Mechanical Engineering recognized the important work
developed through this research bioelectric signals that are the cornerstone for the mobility of
this wheelchair.
This initiative involves teachers and students from the faculties of Mechanical Engineering,
Systems Engineering and Electrical and Electronic Engineering, and Medicine. The project began
in March 2017 and will end in March this year (2019), so now the researchers must apply
additional work to improve the design of the wheelchair to make it more comfortable.
CONCLUSIONS
Since its inception the IA had several drawbacks so for some time development stopped, but
and later best inventions developed with the sole purpose of knowing how the human brain
works and to replicate it on a machine.
AI has benefited from several disciplines which have contributed ideas, viewpoints and
techniques for development since these have one goal in common everyday IA advance.
In conclusion, it is important to emphasize that the IA is not intended to replace humans,
but seeks to improve their capacity (knowledge, make decisions, learn, reason) that will
create a machine capable of doing things and improve them.
With the growth of technology AI has advanced greatly, yet no resemblance to the
intelligence of a human being, because so far, they are only emulations of certain processes,
but there are many machines that perform different processes that can do more efficiency
than any human being.
As has been observed one of the biggest criticisms of the IA features is completely imitate a
human being but overlooked because no human being can solve all existing problems.
BIBLIOGRAPHY
ELEMENTARY
Lahoz, R. 2004. Bioinformatics: Simulation, artificial life and artificial intelligence. 1ed.
Ediciones Días Santos S.A. Madrid Spain.
Craig, Jonh. 2006. Robotics. Pearson Education. Madrid, Spain.
Russell, S and Norvig, P. 2004. Artificial Intelligence a modern approach. 2ed. Pearson
Education. Madrid, Spain.
Garcia, A. 2012. Artificial intelligence: fundamentals, practice and applications. Madrid,
Spain.
COMPLEMENTARY
Fonseca, E. 2011. Artificial Intelligence. (Online).
Casali, A. 2008. What is Artificial Intelligence? (Online).
Hernández, G. 2011. HISTORY OF THE COMPUTERS. (Online).