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Fighter 4 Noble Tsip

Lightfoot Halfling Chaotic Good


Lavinia Thundertree

+2 I get bored easily. When am I going to get on with my destiny?

19 5 25 I don't judge people based on their position, but on their merits

0 ● 2
and actions (equality)

5
10
● 3 31
0 .Destiny: Nothing can turn me away from my calling

5 4

20 My city: I wish to rebuild it as a democracy of the people

1 0
4d10 Staying true to my ideals forces me to give up resources and
0 opportunities that could help me achieve my goals.
12 ● 6

● 3

0 ● 6

0
Second Wind: You have a limited well of stamina you can
draw on to protect yourself from harm. You can use a
Shortbow +9 1d6+5 Piercing
bonus action to regain hit points equal to 1d10 + your
10 1
fighter level. Once you use this feature, you must finish a
0 Light crossbow +9 1d8 + 5 Piercing short or long rest before you can use it again.
Fighting Style (Archery): You gain a +2 bonus to attack
1 rolls you make with ranged weapons.
Hand crossbow +9 1d6+5 Piercing Position of Privilege: Thanks to your noble birth, people

1 ●
4

6 Rapier +1, Attack +8, Damage 1d8 + 6, Attuned take 1


are inclined to think the best of you. You are welcome in
high society, and people assume you have the right to be
wherever you are. The common folk make every effort to
HP damage to cast message accommodate you and avoid your displeasure, and other
0
12 people of high birth treat you as a member of the same
5 social sphere. You can secure an audience with a local
noble if you need to.
5 Action Surge: 1/day
Martial Archetype: Battle Master
1 Superiority Dice : 4d8 Spent:

4 Maneuver Save DC: 15


Maneuvers:
1) Parry: When damaged by a melee attack, use
your reaction and expend a super. die to reduce dmg by
18 your roll + DEX mod.
11 2) Trip attack: When you hit a creature with
weapon attack, expend a super. die to knock target down.
Add the roll to dmg dealt and if target is Large or smaller it
must make a STR save or fall prone.
3) Menacing attack: When you hit a creature with
Proficiencies: All armor, shields, simple weapons, Leather armor, shortbow, light crossbow, weapon attack, expend a super. die to frighten target. Add
martial weapons, dulcimer hand crossbow, steel shield, backpack, roll to dmg dealt and target must make WIS save or be
Languages: Common, Halfling, Draconic bedroll, mess kit, tinderbox, 10 torches, frightened of you until the end of your next turn.
10 days of rations, waterskin, 50 feet of
hempen rope strapped to the side of the Feats
pack, set of fine clothes, signet ring,
scroll of pedigree, dulcimer. Crossbow expert:
- Ignore loading quality of crossbows
- Being within 5 ft doesn't cause disadvantage.
- When using the attack action to attack with one
handed weapon, you can use a loaded hand crossbow too

Spell Casters NoSpells


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Lavinia Thundertree

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