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Despite the ir w o ndro us qua liti es, sch o la rs

Exor1c MATERIALS asse rt tha t these m a te ri a ls a re n o t unde r the


e ffect o f a m agica l e n ch a ntm e nt. Altho u gh the ir
p ow e r so m e tim es s te m s fr o m a m agica l
j agge d s h a rds o f ice ri se fr o m mi s ty m o unta in so urce, it is the ir own n a ture tha t brings ri se to
to ps, fr agm e nts o f iridesce nt blue to s ta nd in the ir e ffects . Re ga rdl ess, civiliza ti o ns
co ntrast to the mute d to nes o f the s urro unding thro u gh o ut hi s to ry h ave turne d the m to
rock fa ce. In d e fi a n ce o f the s umm e r s un, these diffe re nt uses, whe the r tha t be too ls, w ea po ns,
fr o ze n s h ee ts re m a in unm e lte d a ft e r a s tructures, o r ico ns o f re li gio us s ignifi ca n ce.
tho usa nd yea rs . Adve nture rs, too, see the value o f
Ve ins o f h a rde n e d m e ta l exte nd fo r mil es, w o ndro us m e ta l, w oo d , a nd crysta l fr o m the far
tracing the d ee pest roo ts o f the ea rth. Fa r co rne rs o f the w o rld a nd beyo nd. They m ay be
be nea th the furth est excava ti o ns o f the so u ght a ft e r as a fo rm o f w ealth, s imil a r to
dwa rves, thi s lus tro us exp a nse will neve r to m a gi c ite m s . They ca n m a ke fo r inte resting
see the li ght of day. quest o bj ectives fo r fa cti o ns who w o uld put the
A grea t fl ash. A thundero us cl a p ro ll s across m a te ri a l to direct use in the w o rld. And m a ny
the la nd. Tim e see m s to s ta nd s till as a b o lt o f o f the ch ea pe r m a te ri a ls a re less di s ruptive o f
li ghtning bridges the ga p be twee n the s urfa ce the gam e b a la n ce tha n co nve nti o n a l m agic
w o rld a nd the m ae ls tro m o f swirling cl o uds ite m s, m a king the m sa fe to put o n sa le directly
a b ove . Unlike the di sch a rges o f a co mm o n to the pl aye rs .
s to rm , thi s b o lt is n o t d estine d to expire a ft e r
its fir s t m o m e nt. In the seco nds fo ll owing its
cr ea ti o n, the b o lt co nde nses, h a rde ns, a nd
fo rm s a brilli a nt s pire o f e lectrifying cr ysta l.
AOUISITION BUYING AND CRAFTING
Exotic materials cannot be found in your loca l The Exotic Materials table shows the market
goods store. Some represent a significant risk va lue for raw, unworked materials. Most
to acquire, others can only be obtained in crafted items, such as tools or structures,
remote locations, and others are simp ly require an amount of the material equal to
incredibly scarce. In some cases, you may their weight. Weapons and armor a lways
come across a settlement with a connection to require 10 lb s of the material (half for li ght
a particular material, such as a town sitting weapons). The cost of a crafted item, such as a
atop a mithral mine. In other cases, it is set of adamantine armor, includes both the
necessary to seek out these rare substances in cost of the materials and the workmanship
strange locations. Materials that enter the necessary to create it. To determine the cost,
trading system inevitably find their way to first use the Materials table to determine the
cities or other locations where the wealthy and cost of the raw material in pounds, and
powerful congregate. Whether you seek a raw multiply it by the amount required. Second,
material or a finely crafted product of the multiply the cost by two to include the cost of
same, expect to face an exorbitant price tag the labour involved. Third, add the regular cost
once a se ll er is located. of the item in question. For examp le, a suit of
adamantine plate armor costs 2000gp. (250gp
for the adamantium required, 250gp for the
cost of working the adamantium, and 1 SOOgp
for the cost of creating plate armor.)
Items can only be made from materials
simi lar to their common form. For examp le, a
sword can't be made of fabric, and hide armor
can't be made of metal.
MATERIALS TABLE
Cost for
Name Cost per lb arms and armor Description
Ironwood 3gp 60gp Wood as strong as iron
Hoodoo Loam 5gp lOOgp Soft stone which can be reformed
Obsidian lOgp 200gp Glassy rock with acute edges
Greenweave 15gp 300gp Leafy fabric with natural camouflage
Mourningsteel 15gp 300gp Metal that forms lethally sharp edges
Adamantine 25gp 500gp Incredibly hard metal
Mithra! 25gp 500gp Light, flexible metal
Maritime quartz 35gp 700gp Durable arcane focus
Hartwood 250gp 5,000gp Wood guided by a fey spirit
lgnium 500gp 10,000gp Elemental fire stone
Stormphrax 500gp 10,000gp Elemental lightning crystal
True Ice 500gp 10,000gp Elemental ice
Skybough Amber 1,000gp 20,000gp Buoyant Sap
Chlorophyte 2,500gp 50,000gp Psionically active mineral
Transcendental Bronze 4,000gp 80,000gp Metal that sustains magic
Adama11tium
Plate Armor

EXOTIC MATERIAL PROPERTIES


Every exotic material has a unique Natural
Property that defines how it reacts to its
environment. This property remains true no
matter what form the material takes, whether
it's in its natural state or crafted into an item. If
necessary, the description for each material CHLOROPHITE
li sts additional properties given to weapons or Chlorophyte is an enigma, a living mineral with
armor constructed of that material. Some a latent psionic signature all of its own. It
materials a lso have special crafting properties. slowly converts mud and s tone into more of
itself, forming a vast network that has
expanded deep underground. Long a mystery,
ADAMANTINE scholars now believe that it arrived cen turies
Adamantine is one of th e hardest subs tan ces ago when an erran t meteorite fell from the
in exis tence. In th e eyes of architects, s tars.
engineers, and warlords across th e land, Description: This bright green mineral forms a
nothing can take its place as th e most resilient comp lex lattice in a host material, usually
of all building materials. Many a warrior owes stone. Possessing only the barest glimm ers of
th eir life to the plates of adamantine across thought, chlorophyte turns its psionic power to
th eir chest. suit the intentions of intelligent beings in
Description: Possessing a dark, non-reflective physical contact with it.
surface and surprising density, adamantine can Natural Properties: A creature in physical
weather blows that would crush any lesser contact with a network of chlorophyte can
metal. In contests of force , adamantine make use of its psionic properties. When the
surpasses a lm ost every other substance and creature performs a ski ll check using
emerges unblemished. intelligence or performs a tool check using a
Natural Properties: Items made of tool made of chlorophyte, the creature's
adamantine are much harder to break. proficiency bonus is doubled, or it adds its
Increase the AC of the item or the DC required proficiency bonus if it isn't proficient. In
to break it by 5. (This does not increase the AC addition, it can use its action to detect the
of a creature wearing adamantine armor). surface thoughts of another creature in contact
Weapons. Adamantine weapons deal double with the network, as long as its intelligence
damage to objects and structures. This doesn't score is greater than that of the creature.
a ll ow a weapon to deal damage to something it Weapons. When a creature makes an attack
otherwise couldn't, such as a bludgeoning using a chlorophyte weapon and misses, it can
weapon dealing damage to a hanging rope. sti ll deal damage equal to its proficiency bonus.
Armor. When a critical hit is made against a Armor. When a creature is hit by an attack
creature wearing adamantine armor, it while wearing chlorophyte armor, prevent
becomes a normal hit. damage equal to its proficiency bonus.
Example Item: Adamantine Lock. Example Item: chlorophyte crossbow bolt.
Adamantine's stalwart resistance to harm A chlorophyte bolt curves unerringly towards
makes it ideally suited for protective measures its target, turning even the worst of shots into a
such as locks. hit.
Greenweave 's rarity is n ot due to its cons tituent
parts. Dragontail fern, th e sole el em ent, is on e
o f th e m os t comm on w eeds in th e eas tern HARTWOOD
ridgelands. No, th e real challen ge to acquiring Wh en a tree falls, its lifefor ce slo wly r e treats
this m aterial is loca ting a druid capable o f into th e cor e w oo d and fades out o f exis ten ce.
s pinning th e s till living fronds into binding If it falls in th e feywild, th er e is a ch an ce that
matrim ony. its lifeforce is s us tain e d by th e latent magic o f
Description: Drago nta il fe rn fo rm s lo ng, th e plan e. In s uch a ca se, th e d ea d o uter layers
s inuo us fr o nds with pinnae tha t rese mbl e a e ventually decay to reveal a column o f s till
dra go n's sca les. It's s urfa ce is fu zzy a nd living hartwoo d at its cor e. Guide d by th e so ul
d a ppl e d with a ll the co lo rs of the fo rest, o f its par ent tree, hartwoo d has a pen ch ant for
cr ea ting a ha zy o pti ca l e ffect whe n rus tl e d by h elping its own er p ush pas t m ortal limits and
the wind. Whe n w ove n into Gree nweave, the accom plish legendary feats wh en th e n eed is
resulting fabri c m a inta ins thi s s trange greates t.
a pp eara nce. Description: H a rtwoo d is a n imp ossibly pa le,
Creation: Druids of 5th leve l o r hi ghe r ca n a lm ost lumino us m a te ri a l. S turdy ye t
cr ea te o ne po und of raw gree nweave by casting co mpli a nt, so ft ye t unyie lding, it practi ca lly
druidcr a ft o n a dra go nta il fe rn co ntinuo us ly fo r e mb o di es the pl a to ni c idea l of w o rkabl e w oo d.
o ne ho ur. The fe rn mus t be a live a nd roo te d, Natural Properties: H a rtwoo d co unts as a fey
a nd it is co ns um e d by the process. e ntity fo r the purp oses of s pe ll s a nd e ffects tha t
Natural Properties: Gree nweave bl e nds in re fe r to a crea ture's type, s uch as the s pe ll
with the s urro unding gree ne ry. Whe n loca te d in De tect Evil a nd Goo d.
a n a rea of co ns ide ra bl e pl a nt life, gree nweave Whe n a cr ea ture a tte mpts to use a n ite m
ite m s co unt as li ghtly o bscure d eve n if they m a de of ha rtwoo d to acco mpli s h a n
no rm a lly w o uldn't be, a nd they a lways re quire a extrao rdina ry fea t, s uch as m a ke a n imp ossibl e
passive Wi s d o m(Pe rce pti o n) sco re of 10 to be s ho t, s urvive a n imp ossibly pow e rful bl ow, o r
no ti ce d. (Ign ore this prop erty if th e item 's s ize, pi ck a n imp ossibly diffi cult lock, the ite m m ay
shape, or specifi c s urroundings ca use its choose to have the cr ea ture ro ll a 20 o n the
p r esen ce to b e bla tantly obvious) s kill check, a ttack ro ll , o r saving throw. Thi s
Armor. Whe n loca te d in a n a rea of e ffect ca n't occur m o re tha n o nce a w ee k. (Th e
co ns ide ra bl e pl a nt life, a cr ea ture w ea ring decision to activate this property is controlle d
gree nweave co unts as li ghtly o bscure d eve n if it by th e DM It gen erally triggers in m om ents o f
no rm a lly w o uldn't be, a nd it ca n a tte mpt to hide n arrative climax .)
eve n whe n o nly li ghtly o bscure d. Example Item: H a rtwoo d Q uill.
Example Item: Gree nweave te nt. So m e of the w o rld 's grea test poe m s a nd
A te nt m a de of gree nweave is far less like ly to s to ri es have bee n writte n in a m o m e nt of
a ttract unwa nte d a tte nti o n the n a re gul a r te nt. ins pira ti o n gra nte d by a ha rtwoo d quill.
HoooooLoAM
In th e endless muck and mire of th e south ern
swamplands, deposits of hoodoo loam
periodically surface. Although it's s trong
enough to be used for tools, this chalky clay
returns to its primordial form under th e right
conditions.
Description: H oodoo loam is a thick, mucky lGNIUM
paste in its raw state, but s kill ed potters can
Deep beneath th e earth, in th e fiery roo ts of
quickly shape and fire it into a substance
every volcano, th e raw heat of th e elemen tal
resembling a stone. Nonetheless, it quickly
plane of fire seeps through into the prime
becomes soft and mud-like when submerged in
material. Bound by th e forces of pressure and
a so luti on of water and mineral o il.
tim e, th e surrounding rock will eventually
Creation: Items made of hoodoo loam only
s tabilize into a magmatic yet s turdy s tone
take 1 hour to craft per pound of raw material.
subs tance known as Jgnium.
Natural Properties: H oodoo loam converts
Description: l gnium is so lid stone with a
back into raw material when submerged for
turbulent fiery force visib le just beneath the
one hour in a bath containing 1 vial's worth of
surface. Despite approaching the melting point
mineral oi l.
of stone, it remains a sturdy building material.
Related Item: Via l of mineral oi l.
The intense heat spi ll s out into the surrounding
Vials of mineral oi l can be purchased from
area, driving up the surrounding temperature
many potters, alchemists, and apothecaries for
and searing a ll that it comes in contact with.
the price of Sgp.
Natural Properties: lgnium is immune to any
effect that would harm it due to co ld. It emits
bright li ght in a 10-foot radius and dim li ght for
IRONWOOD an additiona l 10 feet. It ignites fl ammab le
The mightiest trees the world has ever seen, objects it comes in contact with, and deals ld6
Ironwood pines can reach 30 feet across at fire damage to creatures it comes in contact
th eir base, and over 300 high. Its flesh is so with. Worn and carried items usually include
tough that woodsmen opt for drills and picks padding that protects the owner from this
over saws. effect.
Description: Even when freshly harvested, Weapons. Weapons made of ignium deal fire
ironwood's grayish, pitted surface gives it the damage rather than their regular damage type,
appearance of a petrified relic. Without the and deal an additiona l ld6 fire damage from
proper tools, carving ironwood is a s low and the natural property of ignium.
arduous process. Annor. Creatures wearing armor made of
Natural Properties: All Ironwood items gain ignium have resistance to co ld damage.
the benefits of both wooden and metal (Striking a crea ture wearing ignium armor
implements, and only suffer from downsides does not provoke the damaging or burning
that affect both material types. For examp le , natural property.)
they are non-flammable despite being made of Example Item: Eternal Furnace.
wood, and are immune to rust despite acting A furnace containing a layer of ignium will
simi lar to a metal. never burn out, even if fuel is not provided.
MARITIME QUARTZ
When deep ocean curren ts converge from th e
four corners of th e world, th eir meetingpoint is
o ften host to an outcrop of Maritime Quartz.
Harves ted by enterprising merfolk, th ese
prized cons tructs of salt and brine soon en ter
th e hands of wizards who value th eir s trange
relationship with magic.
Description: Maritime Quartz is a clear crysta l
that comes in a variety of shades of blue and
green. Like many crystals, this material
possess a deep purity that a ll ows it channe l
magical power in an e ffi cient manner. H owever,
items made of maritime quartz are a lso su ited
to perform tasks of a less enigmatic nature.
Natural Properties: An item made of maritime
quartz that is being worn or held can function
as an arcane focus for spe ll s.
Held Items. H o lding an item made of
maritime quartz does not prevent you from
performing the somatic components of spe ll s.
Example Item: Maritime Quartz Sword.
A weapon carved of maritime quartz a ll ows a
warrior versed in spe ll craft to freely practice
the Art on the field of battle.

MITHRAL
MOURNINGSTEEL Prized by elves and dwarves alike, mithral has
L ong associa ted with demonic cults, been forged into some of the world's finest
mourningsteel is actually a relatively benign crea tions. Noble personages laud it for its
alloy crea ted through a merging of s teel and beauty, making mithral a coveted choice for
rare red clay. H owever, that hasn't s topped jewelry and ceremonial armor.
demonic cults from embracing th e associa tion Description: Mithra! is a fl exib le metal, li ghter
and utilizing mourningsteel heavily for th eir than iron but just as hard. It has a natural
weapons and tools. pearly tone, as well as a si lvery surface that
Description: Mourningsteel is a shiny metal gli stens when polished.
suffused with streaks of brilliant crimson. Used Natural Properties: Items made of Mithra!
predominantly for weapons, mourning stee l weigh half as much as comparab le items. (This
hisses as it passes through the air, traveling property doesn 't affect th e cos t or amount used
faster and striking deeper than conventiona l in crafting).
weapons. Weapons. If mithril weapons don't have the
Natural Properties: Tasks that require the H eavy property, they gain the Finesse property.
cutting edge of a mourningsteel blade can be Otherwise, they lose the H eavy property.
comp leted in half the time. Examples include Annor. Mithra! armor pieces never impose
cutting through a wall of vines, or sawing disadvantage on Dexterity(Stealth) checks or
through a wooden board. have a Strength requirement.
Weapons. Weapons made of mourningsteel Example Item: Mithra! Tinker's Tools.
ignore resistance to non-magical s lashing Mithra! tinker's tools can be made considerab ly
damage. finer without increasing fragility, a ll owing for
Example Item: Mourningsteel saw. more delicate work. When you make a tinker 's
A carpenter wielding a mourningsteel saw will tools check involving sma ll , delicate parts, such
finish his task far ea rli er than one wielding a as assemb ling a clock or repairing a construct,
conventional tool. you get a +S bonus on the check.
Stormphrax Axe

STORMPHRAX
In rare cases, grea t s torms from the el-emental
plane of air have been known to cross into the
prime material. When a bolt of lightning is
released from one of these raging maelstroms,
it crystallizes upon impact with the ground to
form a jagged spire of glimmering s tormphrax.
Description: Stormphrax is a crysta l of
OBSIDIAN concentrated li ghtning, e lementa l power
Arising in th e wake of volcanic activity, incarnate. It takes the appearance of a pure,
obsidian is most commonly found buried at the li ght blue crystal with bright tendrils of
base of long-dorman t mountains. Although e lectrica l power coursing below the surface.
brittle, it naturally fractures into shear edges Despite maintaining a brittle integrity, it's
and smooth planes, a necessity for crafting instability makes crafting with it a difficult
knives and arrowheads in days long past. prospect.
Description: Obsidian holds the appearance of Natural Properties: When a fragment of
a shard of glass, but with a natural shade stormphrax is snapped or destroyed, it
ranging from deep purple to black. Smooth and annihi lates and deals 3dl0 li ghtning damage to
reflective, obsidian will often display its each creature within 10 feet of it. Even when
contours with a glossy sheen. stab le , sparks jump to it from metallic surfaces
Creation: Crafting obsidian into an object that within 10 feet of it, and it constantly emits an
prominently features sharp edges takes half as audib le buzzing sound. Any creature that
much time. comes in contact with it gets shocked and can't
Natural Properties: Coming into sharp contact take reactions until the beginning of its next
with an Obsidian object may cause a creature turn. Worn and carried items usually include
to take ld4 piercing or s lashing damage. (This padding that protects the owner from this effect.
property does not increase the damage dealt by Weapons. Weapons made of stormphrax
obsidian weapons, or allow obsidian armor to deal li ghtning damage rather than their regular
inflict return damage.) type, and a creature hit by one can't take
Weapons. Weapons made of Obsidian that reactions until the beginning of its next turn
deal either piercing and s lashing damage gain due to the natural property of stormphrax.
the positive benefits of both damage types, and Annor. Creatures wearing armor made of
only suffer downsides that affect both damage stormphrax have resistance to li ghtning
types. damage. (Striking a creature wearing
Annor. When a creature makes a grapp le stormphrax armor doesn't provoke the
attempt against a creature wearing obsidian shocking natural property.)
armor, it takes ld4 s lashing damage. Example Item: Metal Detector.
Example Item: Obsidian Signet Ring. In the presence of stormphrax, sparks jump
Unarmed strikes made with a hand wearing an from metallic objects even when they are
obsidian signet ring deals ld4 piercing damage comp lete ly obscured, a ll owing for easy
rather than their regular amount and type. detection.
Skybo ugh Amber Shield Transcendental Bronze Sword

TRANSCENDENTAL BRONZE
Perhaps the rarest of all metals, this
mysterious elemen t only forms in the far
reaches of the outer planes. Transcendental
SKYBOUGH AMBER bronze distorts the weave into multi-
In the elemen tal plane of air, colossal, buoyant dimensional spirals, endlessly echoing every
trees known as Skyboughs raise their branches twist and vibration that passes through it.
to th e heavens. Although wood harvested from Description: Transcendental bronze is a soft
a skybough quickly loses its buoyant metal with a burnished surface ranging in co lor
properties, its hardened sap does not. from coppery to go lden depending on the angle
Description: Skybough amber has a brilliant of the li ght. A faint hum can be heard when the
white sheen, like a luminous pearl. Warm and metal is touched by magic.
soft to the touch, it leave a pleasant milky scent Creation: Transcendental bronze can be made
in the air. Raw sap must be left to harden for into magic items 5 times faster than usual.
two months before it becomes hard enough to Natural Properties: When transcendental
work with. bronze comes under the effect of a spe ll which
Natural Properties: Skybough amber weighs lasts for 1 minute or longer, it internalizes the
nothing, and it s lowly floats to the ground when spe ll , causing it to persist for 24 hours. The
released. spe ll persists even if the caster fails to
As the amber increases in temperature, its maintain concentration or chooses to end the
buoyant force increases. In hot conditions, it spe ll. The caster sti ll has full contro l over the
rises into the air and reaches equi librium while behavior of the spe ll; for examp le, they could
bearing weight equa l to its vo lum e . In furnace- use their bonus action to reapply the damage
like conditions, it can bear up to 10 times its of an internalized Heat Metal spe ll. When an
weight equiva lent before reaching equi librium. internalized spe ll reaches its origina l duration,
(Since skybough amber is weightless, it can't be its effects immediately end on a ll creatures and
measured by weight. One pound is considered objects beyond the bronze item. For examp le ,
to be equal to one 6 inch square block.) if an Animate Objects spe ll is cast on one
Weapons. When skybough amber bronze object and nine regular objects, the
ammunition is fired from a ranged weapon, or regular objects wi ll be animated for 1 minute
a weapon with the thrown property is thrown, whi le the bronze object wi ll be animated for 24
the range of the attack is doubled. Melee hours.
weapons that don't have the thrown property Only one spe ll can be internalized at a time.
gain it (range 20/60) but don't have their range Whenever a new spe ll becomes internalized, a
doubled. Additionally, weapons gain the finesse previously internalized spe ll immediately ends
property. if it has passed its original duration or the
Armor. Creatures wearing armor made of caster did not maintain concentration.
skybough amber fall at a rate of 60 feet per Armor. Transcendental bronze armor a lso
round, don't take fall damage , and can land on internalizes spe ll s that were cast upon its
their feet. wearer. If the armor is doffed, the spe ll 's effect
Example Item: Flying Ship. is suppressed until a creature dons the armor.
Skyships fly using massive deposits of Example Item: Hooded Lanturn of Darkness.
skybough amber contained in the ships core. A lanturn made of transcendental bronze
The a ltitude of the ship is contro ll ed by heating wi ll maintain the Darkness spe ll for 24 hours.
or coo ling the deposit through a system of The hood can be flipped down to quickly
furnaces. contain the spe ll.
True Ice Trident

TRUElCE
In the deep north, and at the peaks of the
highest mountains, the raw cold of the
elemental plane of ice seeps through into the
prime material. Suppressed to an
unfathomably low temperature, the ice that
forms there loses it's ability to thaw. Known as
true ice, items built of this material can
withstand the fiery heart of a volcano, never
mind the heat of the sun.
Description: The enormous density of true ice
makes it heavier than lead and stronger than
steel. Though it looks much like regular ice, it's
darker, stormier interior betrays its nature. A
room containing true ice instantly feels chillier,
and a creature in contact with true ice feels as
though it's vital force is being drained from it's
body.
Natural Properties: True ice never melts, and
it's immune to any effect that would harm it due
to heat. Any nonmagical flames that come
within 5 feet of true ice are automatically ARTIST CREDIT
extinguished, and any creature that come into Homebrew by: Belithioben
contact with it has its speed reduced by 10 feet
until its next turn. Worn and carried items
usually include padding that protects the owner Crystal Cave: firedudewraith
from this effect.
Weapons. Weapons made of true ice deal Dwarf: Mike Capprotti
cold damage rather than their regular damage
type, and a creature hit by one has its speed
reduced by 10 feet until it's next turn due to the Adamantine: AnthonyJones
natural property of true ice.
Armor. Creatures wearing armor made of Greenweave: almanegra
true ice have resistance to fire damage.
(Striking a creature wearing true ice armor
doesn't provoke the slowing natural property.) Hartwood: Gaudi Buendia
Example Item: Firefighting rod. Fires can be
quickly extinguished using a pole with a shard Mythral: Tsabo6
of true ice at its tip. The pole can be waved
back and forth over the flames from a safe
distance.
All other arms and armor: slipled ©'
sage525

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