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New news as of March, 2006: we have two new cards printed up, which are not in any of the games or
booster packs. They are a secret (fold in space) and a special (mad scientist triples bomb strength). These
cards will be available at the Origins National Game convention in June, and at other conventions we attend.
You can order them from our webpage.
All three of the games (Nuclear War, Nuclear Escalation, and Nuclear Proliferation) have one deck of cards in
common: the warheads and propaganda cards. Each of them should have:
19 Ten Megatons
10 Twenty Megatons
4 Fifty Megatons
1 Hundred Megatons
12 Five Million Propaganda
6 Ten Million Propaganda
2 Twenty five million Propaganda
Note that the other cards can be separated by their colors. The basic Nuclear War cards are just black, red,
and yellow. The Nuclear War secrets and top secrets have no color - just red and black. The escalation cards
are full four-color, and the proliferation cards are black, red, and blue. (Change as of December, 2001. The
Nuclear War decks and Nuclear Proliferation decks are now all in full color, but each card has an identifier
that tells which deck it is from.)
NUCLEAR ESCALATION:
9 Minuteman Missiles
9 Titan Missiles
4 B1 Bombers
3 MX Missiles
2 Cruise Missiles
3 Space Platforms
1 Killer Satellite
1 Sprint Interceptor
1 Nike-Zeus Interceptor
1 Jet Interceptor
1 Superserum
1 Civil Defense
1 Saboteur
6 Spies (all different)
4 Top Secrets
(Supervirus - see rules)
(Meltdown - enemy loses 25 mil)
(Food Poisoning - you lose 10 mil)
(Cloning - double one population card)
7 Secrets
(Boring speech - 2 mil defect to enemy)
(Athletic superstar - take 2 mil from enemy)
(TV Radiation - enemy loses 2 mil)
(Punk Rock - you lose one turn)
(Venus Radiation - take a random card from the dead pile)
(Environmentalist Protest - enemy loses one turn)
(Spy Trapper - if stolen, enemy loses 2 ml)
NUCLEAR PROLIFERATION
15 different secret cards
(Computer virus)
(Suicide terrorist squad)
(Rearmament)
(Talk show host retires)
(Atomic cannon recall)
(Klodzilla)
(Budget proposal)
(4000 shoes)
(Sports riots)
(Public demonstration)
(Revolution)
(World comes to the rescue)
(Eco terrorists)
(Time Travel)
(World economic recession)
9 Scud Missiles
4 Submarines
4 Atomic Cannons
3 Stealth Bombers
2 Spies
2 Smart Bombs
2 Space Shuttles
2 Trading Sessions
2 Stealth Fighters
2 Patriot Anti Missiles
2 Decoy Missiles
1 Ultimate Leadership Bomb Shelter
1 Military Salvage
1 Public Relations Coup
1 Saboteur
1 Guardian Angel
If you are sorting your decks, all the booster cards have a tiny skull & crossbones symbol down in the lower
left corner, and there is a link to a list just below.
And if you are sorting your decks apart, all the WMD cards will have a number on the bottom (-1, +2, +5 etc)
which is used instead of a spinner or rolling a die.
If you have lost one or two of the cards, we will sell you any one single specified card for $3. (Yeah, I know
that's a lot for one card, but practically everyone who orders a card wants a 100 megaton or supergerm, and
odds are we'll have to break open a deck to send you what you need).
POPULATION DECKS:
A population deck should have four 25 million, six 10 million, ten 5 million, ten 2 million, and ten 1 million
cards. That's 40 cards for each population deck.