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Mr.

Martin’s 1st Grade Classroom Rules, Consequences, Rewards, & Procedures

Rules

Rules, consequences, and rewards are very important to maintaining and fostering an environment

that is conducive to learning. Rules are most effective when stated in a positive tone that tells student

what expected behaviors and actions are instead of what not to do (Kostewicz, Ruhl, & Kubina, 2008).

My classroom rules would be as follows:

1. Be respectful of your peers, teachers, and materials.

2. Keep your hands, feet, and objects to yourself.

3. Raise your hand for permission to speak.

4. Follow directions when they are given.

5. Be prepared and do your best.

Consequesnses

Consequences are a very important part of discipline in the classroom and must be consistent and

fair for rules to be effective. There are many different ideas on consequences in the classroom, but I

believe the severity of the consequences should increase with each behavior (Classroom Management &

Culture, 2011). My classroom consequences ladder will be:

1. Verbal Warning

2. Time out/ removal from activity

3. Loss of privilege (sit out 5 minutes of recess/ free time)

4. Silent lunch

5. Note and call home

6. Office referral and note home


Consequences will be tracked with a card chart system. Each time a rule is broken a card will be pulled

with each card corresponding with a consequence on the ladder. Daily conduct will also be tracked on a

monthly conduct sheet in each student’s binder.

Rewards

Rewards systems are also important for developing student’s behavior, rewards can show student that

when they behave appropriately good things happen. These systems also help to reinforce good behavior.

I will use a ticket reward system with my students. When students display exceptional behavior, they will

receive a “ticket” (I will keep track of tickets on a chart), these tickets can be cashed in for a multitude of

rewards (Jackpot! Ideas for Classroom Rewards, n.d.).

1. Edible treat (2 tickets)

2. Positive note to parents (4 tickets)

3. Prize box (5 tickets)

4. Selection of class activity (6 tickets)

5. Name in monthly raffle for teacher to buy student book of choice (8 tickets)

6. Positive phone call home (10 tickets)

As stated, before when students make good decisions such as helping a friend, following classroom rules

all day, performing well or trying their hardest on assignments, and similar behaviors, they will be praised

and informed they have received a ticket and it will be marked on the ticket chart. The ticket chart will be

displayed in the classroom so the students can see their ticket balance. When they redeem their tickets for

a prize the appropriate amount of tickets will be removed from the chart.
Procedures

Procedure 1.

Going to Lunch

1. Students that bring their lunch will quietly retrieve lunchboxes from their cubby and

line up at the door.

2. Students that buy their lunch will line quietly line up behind the others.

3. When instructed student will walk single file to the lunchroom.

4. Upon entering the lunchroom, students with lunchboxes will walk silently to our

assigned class table.

5. Student buying their lunch will quietly get in the lunch line to retrieve their lunch.

6. After getting their lunch students will walk to our assigned class table.

Procedure 2.

Turning in Papers/Assignments

1. Students will ensure that their papers and names are dated properly.

2. Students will pass their papers to whomever is the clump leader that week.

3. Clump leaders will ensure that they have everyone in their clumps papers and that

they are neatly stacked.


4. Once they have all of the papers stacked neatly, they will walk quietly and place the

papers into the in basket on my desk.

5. After placing the papers in the basket clump leaders will return quietly to their desks.

Procedure 3.

Computer Procedures- Digital Citizenship

1. Students will sit quietly at their desks and wait for me to call them up to receive their

assigned laptop.

2. When I call their name, they will walk quietly to the laptop cart and I will hand them

their computer.

3. Students will return to their desks after they receive their computer and wait silently

for instructions.

4. Students will sign into their computer using only their assigned username and

password.

5. Students will only visit approved websites.

6. Students will complete their assignment before visiting any other websites.

7. Once the assignment is completed and computer time is up, I will call the students

one at a time to return their computer to me at the laptop cart.

8. Students will sit quietly as they wait for all of the computers to be returned.

Procedure 4.

Restroom Procedure

1. Students must go to the restroom one at a time.


2. Students will raise their hand with two fingers in the air if they need to use the

restroom.

3. Students will wait for the teacher to acknowledge them and tell them they may go to

the restroom.

4. Students will walk silently to the restroom grabbing the hall pass on their way out of

the classroom.

5. Students will use the restroom quickly, wash their hands, and walk back to the

classroom.

6. Students will walk in the classroom quietly and place the hall pass back where it

belongs.

7. Students will silently walk to their seat and resume the activity.

Procedure 5.

Library Procedure

1. Students will enter the library in a single file line.

2. Students will retrieve a shelf marker and search for the book they want.

3. Students will use the shelf marker while looking for a book to ensure they place the

book back in the correct spot.

4. Students will take the book they have chosen to the librarian and check it out.

5. Students will sit at a table quietly and begin reading their book until everyone has

checked out a book.

6. Student will line up and exit the library silently.

Procedure 6.
Sharpening Pencils

1. Student should check that both of their pencils are in need of sharpening.

2. Student will raise both pencils into the air.

3. Student will walk quietly and place their pencils in the broken pencil bucket.

4. Student will retrieve two sharpened pencils from the replacement bucket.

5. Student will walk quietly back to their seat and resume their work.

6. Student in charge of sharpening pencils that day will sharpen all pencils in the bucket

during clean up time at the end of the day.

Procedure 7.

Packing Up/Dismissal

1. Students will wait until the teacher instructs their clump to retrieve their backpacks

before doing so.

2. Students will walk quietly to get their backpack, lunchboxes, and anything in their

take home file from their cubby.

3. Students will walk quietly back to their seat.

4. Clump leaders will walk to receive their clumps folders from the teacher when

instructed.

5. Clump leaders will walk quietly back to their seats and distribute their clumps folders.

6. Students will place all take home papers in their folders and pack their backpacks

quietly.

7. Students will line up quietly for dismissal when instructed to do so.

References
Classroom Management & Culture (Publication). (2011). Retrieved February 20, 2019, from Teach For

America website: http://teachingasleadership.org/sites/default/files/Related-

Readings/CMC_2011.pdf

Jackpot! Ideas for Classroom Rewards. (n.d.). Retrieved February 20, 2019, from

https://www.interventioncentral.org/behavioral-interventions/rewards/jackpot-ideas-classroom-

rewards

Kostewicz, D., Ruhl, K., & Kubina, R. (2008). Creating Classroom Rules for Students with Emotional

and Behavioral Disorders: A Decision-Making Guide. Beyond Behavior, 17(3), 14-21. Retrieved

from http://www.jstor.org/stable/24011934