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Marvel Battle Lines Tier List v1.

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Disclaimer: Tier Lists provide a general insight on the power level of cards and is based on my subjective opinion from my expe
Cards are compared to other cards in their cost/card type area to determine how good the card is in its category versus other ca
Ratings are weighed heavier with ease of leveling/farming. Higher level cards are almost always better. The "Power as P2W" as
Updates will happen and feedback is appreciated. Nothing is perfect, but this is at least a base resource that can be used as a
Click to move to category --> 0 Cost Actions 1 Cost Units 1 Cost Actions 2 Cost Units
Card Name Spec Ops Challenge PvP Power as P2W
Zero Cost Unit Cards
Black Cat A A A A
Colony of Ants A A A A
Hydra Squad Leader A A A A
Karen Page S S S+ S
Kree Guardian A A A S
Outrider Parasite S S S S
Scorpion S+ S+ S S
Tony Stark B B B S+

Zero Cost Action Cards - Click to return to the top


Hydra's EMP Explosive S+ A A A
Tactical Retrieval S S S+ S
Techno-Organic Virus S S+ S S

One Cost Unit Cards - Click to return to the top


Absorbing Man A S A A
Daredevil S A A A
Gwenpool S S S+ S
Hawkeye A B C D
Jessica Jones B A A B
Ms. Marvel (Kamala Khan) A C C A
Shocker A B B A
Shroud B A B D
Squirrel Girl S+ S+ A S
Taskmaster S A A A
Ultron Bot B C C B
Umar A C C D
Viv A C B A
War Machine S B B S+
Yellowjacket A A B B
Yondu A B B A

One Cost Action Cards - Click to return to the top


Baron's Strike S+ S A S
Common Enemy A S+ S S
Destructive Hurl B A A S
Kicked Out S B B A
Radioactive Warning B B C B
Sharpshooter's Arrow S A A A
Suppression Fire A S A S
Yaka Arrows S S S+ S+

Two Cost Unit Cards - Click to return to the top


A-Bomb S B C A
Ancient One B A B S
Anti-Venom B B C B
Baron Mordo A C C C
Black Bolt S B B A
Bruce Banner B A A A
Captain America S+ A A A
Dark Elf Sorcerer A C C C
Destroyer A S+ A S
Devil Dinosaur A D D C
Doctor Octopus B C C C
Doctor Voodoo B D D C
Drax A A A S
Fire Demon Dragon A C C C
Frost Giant Berserker A B B B
Gamora A C D D
Green Goblin A C C C
Iron Man A B C A
Iron Monger A C D C
Malekith S A A S
Misty Knight B B B B
Punisher A B C C
Red Skull B D D C
Rocket Raccoon S B B A
Ronan A A A S
Sandman B C C C
She-Hulk A A A S
Skurge the Executioner S B B B
Spider Man B B B B
Star-Lord A B B B
The Collector A B B B
Thor (Jane Foster) B C C C
Valkyrie C C C C
Vision A S A S+

Two Cost Action Cards - Click to return to the top


Chain Lightning S C C C
Guide to the Afterlife B S S S+
Helicarrier Strike A B B A
Lightning Storm S S A S
Pumpkin Bomb Delivery S+ S+ S+ S
Smart Missile A B B B
Sonic Scream S S S S
Storm Summoning S B B A
Target Locked B S S S

Three Cost Unit Cards - Click to return to the top


Adam Warlock A A A A
Agamotto B C C C
Captain Marvel B C C C
Carnage C C C C
Doctor Strange A S+ S+ S+
Dormammu C A A A
Ghost Rider A C C C
Groot F F F F
Hela C B B B
Hulk A C C C
Loki B B B B
Nightmare C B B B
Nova B S B S
Odin B S B A
Surtur A B B A
Thanos S A A S
Thor S A A A
Ultron B C C C
Ymir C C C C

Three Cost Action Cards - Click to return to the top


Flames of the Faltine S A B B

Leader Cards - Click to return to the top


Black Widow A S S B
Star Lord A S S S
Thanos S S A S+
Venom A A C C
Wasp A S S S
s Tier List v1.0 S+ The best at the category its in.
my subjective opinion from my experience and feedback of others. S Amazing Cards that define the game.
rd is in its category versus other cards in the same category. A Strong Viable Cards that work in most
ays better. The "Power as P2W" assumes max level of "valuable cards". B Viable in the right deck or situation.
se resource that can be used as a general guide (Not a set of rules). C Difficult cards to find viability.
2 Cost Actions 3 Cost Units 3-5 Cost Action Leader Cards D Not viable, generally weak
Card Text/Effect F Terrible in every way.

150/210 - Steal a nearby cosmic fragment if Black Cat moves.


70/250 - No Effect
210/210 - No Effect
70/240 - When KO'd give +1 crystal fragment.
170/240 - No Effect
170/240 - No Effect
240/180 - KO anything this unit does damage to.
220/220 - Absorb fragments on the left and right at turn start. If fragments are absorbed twice, transform to Model 25 - 700/1000

Deal 250-300 damage to all units on the battlefield.


Collect the fragments of a location and add 75 hp to allies nearby that spot.
Remove the special abilities of a target then deal 330 damage to them.

390/390 - Copy the health of the highest HP unit nearby.


390/390 - 210 dmg to a random enemy in the same vertical line.
300/300 - Remove all of your Cosmic Fragments, deal 200 dmg times the number of Cosmic Fragments removed to nearby ene
400/300 - Deal 160-180 dmg to the lowest HP enemy.
390/390 - 50% chance to gain a Cosmic Fragment. (Percentage goes up with levels)
280/390 - Deal 220 dmg to all horizontal enemies.
460/340 - Deal 220 to a random nearby enemy.
180/130 - When KO'd remove a random enemy on the left or right from the game.
370/370 - If Squirrel Girl moves and creates a battle line, you win the game!
310/440 - Deal 220 damage to a random horizontal enemy.
350/260 - Create a 150/150 Ultron Bot at your previous locations whenever this unit moves.
440/330 - Deal 150 dmg to all distant enemies.
440/330 - Deal 160-180 dmg to all vertical enemies
470/470 - Deal 200-300 dmg to a random enemy.
350/350 - Deal 210-230 dmg to a random diagonal enemy.
370/370 - Deal 230 dmg to the enemy with the highest atk.

450-550 dmg to the character with the highest atk and also to the character with the highest HP
Target an enemy with 400 or higher attack. All nearby units deal their atk in effect damage one at a time to the targeted enemy.
Enemy Receives 700-900 damage. All characters nearby take 1-100 dmg.
KO an enemy with 600 or less HP. Destroy the space they were on.
Mark an enemy causing them to take 350 at the start of your next turns, nearby units also take 350. This continues per turn till K
Deal 500-700 dmg to a targeted enemy.
Deal 550-650 dmg in a cross area, also reduce affected targets atk by 100.
Deal 400 dmg to an enemy twice.

530/760 - Deal 220 to the nearest enemy on the vertical line, do 150 dmg to enemies nearby.
550/780 - Increase the value of all Cosmic Fragments on the field by 1 every time your turn starts.
580/580 - Increase the hp of nearby allies by 200.
800/590 - Whenever this unit kills an enemy with combat damage, deal the victim's atk in dmg to the leader.
530/760 - Deal 240 to all enemies on the same vertical line.
330/330 - If KO'd transform into the Hulk. The Hulk has 700 atk, 1000 hp.
500/500 - Deal 210 dmg to all nearby targets.
570/420 - Deal 180 dmg to the enemy with the highest atk then 150 dmg to all nearby targets of the victim.
470/990 - At the start of turn if you have 2 or more fragments, you will use 2 fragments to instantly KO a random enemy.
420/600 - Deal 220 to enemies on the horizontal line.
430/430 - Deal 170-200 to all enemies diagonal of Doctor Octopus at the start of each turn.
760/560 - Deal 200 dmg to all nearby diagonal enemies.
460/660 - At the start of every turn, increase atk by 150 and hp by 150.
420/660 - Deal 180 dmg to all enemies in a vertical line.
530/530 - Deal 240 dmg to the left and right enemies in your horizontal line.
700/360 - Deal 230 dmg to the left and right enemies in your horizontal line.
570/420 - Deal 180 dmg to the enemy with the lowest atk, then 150 to all enemies nearby the victim.
530/760 - Deal 170-200 dmg to 2 random enemy targets (Or 1 if there's only one).
460/660 - Deal 160-190 dmg to 2 random enemy targets (Or 1 if there's only one)
460/660 - At the start of each turn, deal 270-310 to a random target.
460/460 - At the start of turn, gain 1 Cosmic Fragment if there are any enemies nearby.
530/400 - Deal 200 dmg to the enemy with the highest HP. If they are distant and have no units nearby them, deal 500 instead.
540/400 - Create a 200/200 Hydra Agent at the position Red Skull was at when he moves to another spot.
510/380 - Deal 150-180 dmg to 3 enemy targets, randomize their positions.
430/610 - Increase hp and atk by 100 everytime any unit is KO'd.
380/540 - Decrease atk of all nearby enemies by 120.
350/730 - Increase atk and hp by 30 for every other character on the field.
620/460 - Deal 200 dmg to all nearby enemies. (Compare to Captain America??)
680/680 - Randomly lock an opponent's card in the hand until they end of their turn. They cannot use or swap it.
700/520 - Deal 240 dmg to a distant enemy.
560/800 - Create 2 Cosmic Fragments on all empty slots.
490/690 - When you swap a card deal 1-100 dmg to the enemy with the highest HP.
490/690 - If an action card targets an ally, Valkyrie is the target instead.
830/830 - Can move 2 slots at a time.

Deal 400-600 dmg to an enemy, this effect spreads to all nearby enemies dealing 100 less dmg each time.
Choose a target with less than 1000 hp. KO that target.
Deal 700 dmg to all units on a horizontal row.
Deal 1600 dmg divided randomly on a vertical row.
Deal 800 dmg to all units in a chosen 2x2 radius.
Deal 330 dmg to 2 random units. If they survive, do it one more time to the same units.
Deal 800 dmg to all units in a selected Vertical Line.
Remove all characters from the game except one character with 600 or more hp.
Deal 950 dmg to a targeted enemy.

570/1200 - Deal not exhaust if he created a battle line.


730/1040 - If Agamotto moves, create a copy in the original location and both units have half hp.
810/810 - If Captain Marvel moves, double her attack. This can only happen once per summon.
481/1010 - Drain nearby enemies by 120 hp, add this amount to atk.
850/850 - Create a shield on all allies that prevents any damage taken once.
470/1000 - Remove the special abilities of all characters on the battlefield.
550/780 - At each turn start, deal 200 dmg to all units in vertical lines that Ghost Rider isn't in.
640/910 - Increase hp of allies to the right and left by 200.
580/1230 - At each turn start, your leader takes 50 dmg and the opponent leader takes 100 dmg.
590/840 - At each turn start, deal 340 dmg to nearby enemy with highest atk. (Maleketh is better and costs 2, he got his stats ne
740/1050 - Buff a random ally by 200 hp and atk.
730/1040 - If Nightmare moves, cut the HP of all units in half. This can only be done once per summon.
630/900 - When an enemy summoned to create a battle line and Nova is nearby, swap with that enemy. Limit once per match.
470/1000 - When the leader would take dmg from a battle line, Odin swaps places and takes the damage. Limit once per match
1000/740 - At each turn start, set HP to 740 regardless of what it is.
680/970 - At each turn start, deal 380 dmg to the enemy with the highest atk. (Stats were nerfed but a reasonable change, he's
840/840 - At each turn start, deal 320-340 dmg to the enemy with the highest hp.
450/640 - If this unit takes damage and is not KO'd, create a copy of this unit on a distant slot with the same HP and ATK.
630/900 - At each turn start, reduce all nearby enemy attack by 120.

Deal 500 damage to all enemies. Remove all enemy abilities.

100 additional HP. If you play a 0 cost unit increase the HP by 30-70. (Clear Chapter 2-10)
200 additional HP. If you play a 2 cost card, a random ally gains 70-100 hp. (Reach Arena Level 3)
500 additional HP. If you have 6 cosmic fragments at the start of turn, KO all enemy units. (Reach Arena Level 6)
Decrease HP 150-200 every turn, HP will not go below 1. All allies played gain 100 attack. (Clear Spec Ops 1-10 Hard)
100 additional HP. 25% chance to add a used action card back to your library. (Clear Spec Ops 3-10 Normal)
est at the category its in.
ing Cards that define the game.
g Viable Cards that work in most decks.
e in the right deck or situation.
ult cards to find viability.
able, generally weak
e in every way.

ransform to Model 25 - 700/1000

ragments removed to nearby enemies.

P
at a time to the targeted enemy.

350. This continues per turn till KO.


rts.

o the leader.

f the victim.
ntly KO a random enemy.

ictim.

nearby them, deal 500 instead.


nother spot.

ot use or swap it.

g each time.

p.
.
g.
er and costs 2, he got his stats nerfed hard)

ummon.
t enemy. Limit once per match.
he damage. Limit once per match.

d but a reasonable change, he's still good.)

with the same HP and ATK.

el 3)
ch Arena Level 6)
ar Spec Ops 1-10 Hard)
3-10 Normal)

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