Академический Документы
Профессиональный Документы
Культура Документы
change
cg art?
Explore the
potential of
virtual reality
3dworld.creativebloq.com
October 2015
#199
matte painting
star wars
Pro training to recreate
an Episode VII scene
free!
5gb
of resources
• Video walkthroughs
• Textures and meshes g
• Models and setup files modelliunm’s
continuarine
time m
the rise of How TV’s greaTesT
VFX are creaTed…
• Game of Thrones
• The flash
• consTanTine
• walkinG dead
Vi
Fr
de
o A rn to
Tu
ee
n d pa
!
A S ge 6
Se
tS
Editor’s
Welcome
Discover how small-screen VFX
is making a big impression
Ian Dean, editor
ian.dean@futurenet.com
emAil webSite
3dworld@futurenet.com 3dworld.creativebloq.com
fAcebook twitter
www.facebook.com/3dworldmagazine @3DWorldMag
6 Free downloads
Get your hands on 5GB of assets
via our Vault download system
8 artist showcase
Discover the best new digital art
and more from the CG world
17 community
18 sIggraph anImatIon
Is the best work getting seen?
10 artIst showcase 22 stuDIo profIle: aXIsVfX 24 tomorrow’s worlD
22 studio proFile The best new art from the CG community Creating movie-quality FX on a TV schedule Inside Rodeo FX’s VFX for Tomorrowland
We visit new CG studio AxisVFX
26 short cuts
The making of Taking The Plunge
30 artist Q&a
All your software queries solved by
our panel of professional artists
Feature
36 the cg of contInuum
40 the rIse of tV VfX
53 tutorials
Improve your CG art skills
80 3d maker
Explore 3D print art and trends
87 develop
Theory, research and reviews
regulars
7 neXt month
28 european subscrIptIons
79 us subscrIptIons
98 DIgItal back Issues 36 makIng contInuum’s tIme marIne 40 the rise oF tv vFX
Artifex discusses its VFX for the sci-fi show, plus Adam Stern shares his process How TV’s greatest VFX shows are created
fre
64 recreate an epIc game of thrones VfX shot 74 DetaIl a character modee!
Simulate the massive explosion from the Battle of Blackwater Prepare a model for cinematic production l
3d maker
80 growth InDustry
Michael Winstone’s organic artworks
82 3D prInt a prosthetIc hanD
Put your printing skills to medical use
develop
88 nuke technIques
Discover how to use performance
timers to speed up your scripts
90 buIlDIng a VIrtual realIty
How Nurulize is creating a new
breed of virtual environments
reviews
96 reVIew: renDa pw-e7f 96 reVIew: renDa pw-e7f
Overclockers enters the workstation market Overclockers’ entry to the workstation
market is a robust machine
97 reVIew: unfolD3D 9
The UV mapping tool gets a strong
update with some great new tools
97 reVIew: photoscan 1.1.6
Agisoft’s photogrammetry package
proves a useful workflow tool
100 my InspIratIon
Saizen Media’s Davice Bianca
free
resources
Follow the link to download your free files
www.creativebloq.com/vault/3dw199
Recreate the
famous Star Wars
VII trailer shot!
get your
resources
You’re three steps away from this
issue’s video training and files…
1. Go to the website
Type this into your browser’s address bar:
www.creativebloq.com/vault/3dw199
Plus!
there are more files, art and
video+setup files+references matte painting
Download the Nuke and 3ds Max setup files plus reference materials
video+setup files fire sim
Resources for 3ds Max and FumeFX
resources waiting online…
bs to is ld-s
w
w
u it
c r g s u e ub
ib e t ! s
e
d
contact us
3d w o r l d Mag azi n e
future publisHing
Quay House, The Ambury,
Bath, BA1 1UA
next
staff writers Alice Pattillo, Dominic Carter London EC1A 9PT, Tel: 0207 429 4000
overseas distribution by:
c ont rib utors Seymour International
Aiman Akhtar, Cirstyn Bech-Yagher, Anita Brown,
Pietro Chiovaro, Carlos Cruz, Vikrant J Dalal, ci r cul ati o n
Alex Farrell, Mike Griggs, Kerrie Hughes, Steve trade marketing manager Juliette Winyard
Month
Jarratt, Francis-Xavier Martins, Kieran Mckay, 07551 150 984 juliette.winyard@futurenet.com
Kuksoom Middleton, James Morris, Josh Parks,
Rob Redman, Jim Thacker, Alvin Weetman l i cen si n g
international director
Ma na geM ent Regina Erak regina.erak@futurenet.com
content & marketing director Nial Ferguson +44 (0)1225 442244 Fax +44 (0)1225 732275
Head of content & marketing, pHotograpHy,
creative & design Matthew Pierce sub scr i Pti o n s
group editor-in-cHief Dan Oliver
group art director Rodney Dive
uk reader order line & enquiries:
0844 848 2852 Revealed! The 200 greatest
VFX films of all time!
overseas reader order line & enquiries:
a dve rtising +44 (0)1604 251045
account manager Suzanne Smith online enquiries: www.myfavouritemagazines.co.uk
+44 (0) 207 042 4122 suzanne.smith@futurenet.com email: 3dworld@myfavouritemagazines.co.uk
advertising manager Sasha McGregor
(0)1225 687675 sasha.mcgregor@futurenet.com Visit www.yourfuturejob.com
All contents copyright © 2015 Future Publishing Limited or published under licence. All rights reserved. No part of this magazine
artist
get published
email your Cg art to
ian.dean@futurenet.com
tribe
part of the piece was
creating the feathers.
David used Hair Farm
artist David Ferreira to distribute them
software ZBrush, 3ds Max,
V-Ray, Marvelous Designer,
Nuke, After Effects, Photoshop
3d world view
feliCity barr
Production editor
WORKING Out
Berto says that taking
part in art workshops
helps to improve his
workflow and creativity.
He also likes to spend
a few hours in ZBrush
sketching out ideas
before embarking on
a new project
masChinen
projeCt
artist
Berto Souza
software ZBrush, 3ds Max,
Mudbox, Marvelous Designer
3d world view
darren phillips
Art editor
18 are The besT animaTed shorTs geTTing awarded? 22 sTudio profile: axisvfx
This year’s Siggraph nominees and past winners share their thoughts Creating movie-quality VFX for Doctor Who
GET publiShEd
Email yOur CG arT TO
ian.dean@futurenet.com
E
very August the industry’s great underdogs who don’t have a massive Michael also feels some festivals put
and good get together for studio and infrastructure behind them, too much emphasis on the technical
Siggraph, the annual gathering of but still manage to produce very strong side. “The work I like to see rewarded
global CG and VFX artists. And all eyes and influential animations,” he adds. are those films that take chances with
are on the work being showcased in Siggraph makes a point of honouring honest intent,” he says. “There’s a lot of
the Computer Animation Festival, from student work of course, such as Jinxy work out there meant to push limits
students and veterans alike. Jenkins and Lucky Lou, made at – but not in the technical aspects.
But who gets selected for such Ringling College of Art and Design,
events – and is the right kind of work
being rewarded? We spoke with some
which won Best Computer Animated
Short. Michael Bidinger, who co-
It’s not a good thing if the judging criteria
of those whose work is being screened
at Siggraph to find out more.
directed the film with Michelle Kwon
and is now interning at Pixar Studios, becomes ‘Most Obvious Three-Act
“I think the majority of the was obviously pleased. “For
work chosen for animation the industry, awards are a big Structure’ or ‘Most Conventions Broken’
festivals are projects that influence in what gets
make anyone in this industry watched and what gets Michael Bidinger, animation intern, Pixar Animation Studios
go ‘wow’,” says Rick Thiele of Red taught,” he says. “They can shape the
Knuckles. That was clearly the case with future of what’s created.” But he feels There’s so much experimental
his studio’s CG short Dark Noir, with a it’s important they’re selected for the animation that goes unrecognised
storyline crowd-sourced by Facebook right reasons. “It’s not a good thing if because it’s not ‘industry standard’, or
fans worldwide. But other, less the judging criteria for Best in Show up to par with feature animation
headline-grabbing work can get awards become ‘Most Obvious aesthetics. But I think everyone
missed. “Personally, I wish more Three-Act Structure’ or ‘Most responds well to stories and films with
student films would be chosen; the Conventions Broken’.” heart, no matter what they look like.”
VFX interView
W
ith a larger than life “I feel Ted is more of a key- more emphasis on 3Delight. We also
personality, it’s quite the Glenn Melenhorst frame show than a mocap completely reworked our cloth pipeline,
challenge to match Seth Glenn is VFX Supervisor show,” says VFX Supervisor, using Marvelous Designer to build as
MacFarlane’s charismatic voice to a at Iloura, an animation Glenn Melenhorst, “the well as simulate our clothing. This gave
relatively unexpressive bear’s face, but and visual effects studio mocap provided our team with a very robust and realistic result.”
Australian VFX and animation studio, located in Australia. fantastic reference, and our animators Early on in Ted the team established
Iloura managed to hit the nail on the www.iloura.com.au were able to add the detail.” ‘the golden rules’ for Ted’s acting.
head with Ted’s second coming. With three years between the These combat Ted’s limited range of
Fortunately, the studio also worked first instalment and it’s sequel, huge facial expressions, “we had to develop
on the original movie, so knew what our own ‘language’ in terms of how
to expect in terms of animation and
pipeline. For initial motion capture
We completely reworked our cloth Seth’s performance applied to Ted’s
face. For example, subtle shifts in
(Seth MacFarlane not only voices, but
acts Ted’s movements) a system called pipeline, using Marvelous Designer to the brows and cheek area were often
critical to giving Ted a ‘real life talking
Moven was used on set – essentially teddy bear‘ feel without making his
a jacket that provided reference for build as well as simulate our clothing face overly animated.”
Seth’s upper body, giving no facial This time around, Ted required a lot
feedback or legs. This meant the software and hardware improvements more complex animation. “Ted wears
team used captured video reference had been made. “In Ted 1 we used more clothes in this movie and interacts
as well, using this as the main point Ted required multiple a hybrid pipeline of ray tracing in more with his environment, items
of comparison as it contained a lot of lighting passes to V-Ray and Reyes in 3Delight,” reveals and food. So we needed to work a lot
subtle detail that sometimes the mocap ensure his grubby Glenn. “This time round we still opted more on simulations and FX, natural
didn’t pick up. fur looked realistic for a hybrid approach but pushed interactions and so on.”
Glenn admits the shots where Ted
fights the goose was probably the most
challenging. “It’s a long shot, we had
a tight turn-around on it and Seth was
actively blocking out ideas through
to the last week. To achieve it in time,
we divided it up between animators
and spliced the acting together, which
helped but it had ramifications on the
pipeline; we had to re-render as new
animation came down the pipe – new
composites. So I’m proud of our team,
they pulled it off on time!”
For more about Iloura and to see their
FYi showreel visit www.iloura.com.au
studio profile
oFFice brieFing
Producing high-end CGI and visual
effects for film and TV, axisVFX is owned
and run by craftspeople, whose goal is
to provide greater flexibility, accessibility doctoR Who
and creative control to filmmakers. It Douglas Mackinnon, director of the Doctor Who episode
believes in demystifying the process for ‘Flatline’, asked axisVFX to create a two-dimensional alien race
producers and directors, creating visual called The Boneless. After an intensive design and concept exploration
effects that support the story, whilst stage, the studio used everything from motion capture, 3D scanning,
adding drama and scale to productions. 3D printing, particle simulation and complex image processing to
The axisVFX ethos is one of “creative bring the terrifyingly weird creatures to life.
intelligence, solving VFX production
challenges through clever design that
utilises available budget for maximum
effect”. Between them, the axisVFX
supervisors, artists and production staff
have decades of experience and have
worked on a wide range of productions
including The Chronicles of Narnia: Prince
Caspian, Fred Claus, Hellboy, Doctor Who,
Charlie and the Chocolate Factory, Clash
of the Titans and the Harry Potter series.
Fabric for
RenderMan
FAbricAtion
Fabric Software is
collaborating with
MPC to integrate
Fabric Engine, its
framework for
developing high-
industry interview performance
VFX tools, with
Tomorrow’s world
RenderMan. The Fabric
for RenderMan plug-in
enables technical
artists to access
Pixar’s award-winning
renderer directly
Alice Pattillo speaks to Rodeo FX about the secrets of within Fabric.
D
espite a disappointing performance at the box office, up to the surface. We had to extend that interact with
Tomorrowland undeniably boasts some stellar visual the camera in CG at the head of the RenderMan’s RIS
effects. Working in collaboration with lead effects shots to create an environment that live renders. “This
vendor Industrial Light & Magic, Rodeo FX produced over 50 didn’t exist. We started with a 2D gives artists near-
VFX shots for Brad Bird’s science-fiction adventure, including concept, elevating the camera and instantaneous [visual
the shot shown at the top of the page, in which young adding a farmhouse and land around feedback] that allows
inventor Frank Walker – played in adult form in the movie by it,” reveals Ara. them to iterate more
George Clooney – learns to fly with a homemade jetpack. The team used Photoshop freely and make better
“Tomorrowland was another great collaboration for the environments, Houdini creative decisions,”
ArA KhAniKiAn with ILM for Rodeo FX,” says VFX supervisor Ara for simulation, Softimage for 3D says MPC global head
Ara is VFX supervisor and Khanikian. “It allowed us to tap into the depth and elements, Flame and Nuke for of VFX operations,
head of 2D at Rodeo FX. breadth of talent at our studio. For example, it’s compositing, and SpeedTree to Damien Fagnou.
He has worked on over neat that we can still build a model, film a practical explosion create trees, blending the digital
50 feature films during in our studio, and then pass the footage on to another effects with practical footage.
the course of his career, department to integrate it into the digital sequence.”
including such high-
profile projects as Now
In the sequence in question, the central characters
narrowly escape their farmhouse before it explodes on
It’s neat that we can still
You See Me and 300.
www.rodeofx.com
a rocket-propelled bathtub. “We were given live plates
showing the escape pod landing in the lake and bobbing film a practical explosion
in our studio to integrate
inFinite PotentiAl
into the digital effects With RenderMan
and Fabric Engine
“To capture the house explosion both free for non-
we built a maquette five feet wide commercial use,
and four feet tall, then loaded it anyone can get up
with gunpowder and naphthalene and running with the
to create a realistic explosion,” says technology. Fabric for
Ara. Two cameras recorded the RenderMan provides
explosion against a greenscreen. full binding to
The biggest challenge, reveals RenderMan’s interface
Ara, “was getting the proper scale and control APIs,
and realism [for] the miniature and giving users access
The live footage of making the explosion look realistic. to these functions in
the pod landing, before We’re really happy with the way it Fabric and enabling
the scene is extended turned out.” efficient workflows for
and CG added Tomorrowland is out now. Visit tasks like lighting and
FYI Rodeo FX at www.rodeofx.com shader authoring.
short cuts
Taking the Plunge offers a sentimental splash of Disney with both its heartfelt
narrative and quirky animation. Elizabeth Ku-Herrero delves into it’s depths…
ElizabEth
For their final year project,
this team of four students 1
Ku-hErrEro at the School of Visual Arts,
From a bi-racial New York City – Thaddaeus
background of Spanish Andreades, Marie Raoult, Nicholas
and Chinese, Elizabeth Manfredi and Elizabeth Ku-Herrero
was heavily influenced – appealed to audiences’ softer
by older brothers who sides; creating an animation that is as
introduced her to Star heartwarming as it is visually impressive.
Wars, Newgrounds, Taking a wide range of inspiration,
and South Park. She from Pedro Conti and Victor Hugo
worked as co-creator, to Danny Williams, the team created
look development and a world where Tangled meets How
the creative director on to Train Your Dragon, complete with
Taking the Plunge. vibrant, lovable sea creatures and a
www.elizabethnku.com good measure of Disney-style terror.
“Story-wise, we found ourself pulling
from a lot of things we grew up with as
kids, such as The Lion King, Lord of the
Rings and The Great Mouse Detective,
says creative director, Elizabeth Ku-
Herrero. “This was especially true for
our chase scenes and to figure out how
to explore a vast environment while still
keeping our audiences engaged with
our characters.”
2 3
4 5
6 underwater Love
From a technical standpoint, a big unknown was the underwater
setting and how to make our characters look like they were in a
believable space. We studied a ton of underwater footage. The
key aspects we needed to push were depth and atmosphere, the
way the light pushes through the water and is cast on rocks, and
an abundance of floating particles. We ended up using a lot of
spot lights with volumetrics to build up depth. We made a looping
caustic texture as a gobo filter on a few lights to project caustics
on the rocks and moving volumetric rays. Depth of field was done
in Nuke using a depth pass rendered out of Arnold.
SUBSCRIBE to 3D WoRlD Read what matters to you when and where you want
Whether you want 3D World delivered to your door, device, or both each month, we
have three great options to choose from. Choose your subscription package today…
foR USA
& RESt of
thE WoRlD
subscribe today
turn to page 79
www.myfavouritemagazines.co.uk/3DWSUBS15
TERMS AND CONDITIONS Prices and savings quoted are compared to buying full-priced UK print and digital issues. You will receive 13 issues in a year. If you are dissatisfied in any way you can write to us or call us to cancel your subscription at any time
and we will refund you for all un-mailed issues. Prices correct at point of print and subject to change. For full terms and conditions please visit: http://myfavm.ag/magterms. Offer ends 12 October 2015.
Q&A
Anita Brown
Anita provides a 3D
visualisation service to
the interior design and
event design industries. She’s also a
Maxwell Render certified expert trainer.
anitabrowndesignstudio.com
Your software queries solved
by our CG experts
Pietro Chiovaro
Pietro is an experienced
Italian 3D artist who
is currently working in
3D image creation and re-creation,
modelling realistic environments.
www.bit.ly/199-Pietro
Kieran McKay
Kieran works in the
games industry as a
professional 3D character
artist. He’s currently based in the UK
working with Sony/Guerrilla Games.
www.kieranmckay.co.uk
Rob Redman
Rob runs a 3D animation
and VFX studio, working
for clients ranging from
governments to rock stars. He’s also
an industry commentator and trainer.
www.pariahstudios.co.uk
Francis-Xavier
Martins
Francis-Xavier is a
freelance character artist
and CG generalist based in Brighton.
He has worked in video games, media
and TV for over a decade.
www.polyjunky.com
Get in touch
EmAiL your quEstioNs to Learn a time-saving
ian.dean@futurenet.com approach to create a
detailed character
Kieran replies Once I am happy with her pose I add the final parts,
ZBrush is the perfect tool for making character such as the hair and clothes. I use the Mask brush to expert tip
sculpts and is widely used in the film and game mask off areas for the clothes and clone them into Use good reference
industry. With an adapted workflow you can a separate tool. It’s useful to use the inflate modifier When Sculpting and creating
use some speedy techniques to quickly make next to push it outwards ready for sculpting. This is characters in ZBrush, the
a polished piece of artwork. In this training, I will give you a really quick way to start working with a shape that most important thing is to
some structured advice and show you methods I use to already fits around the character’s body. constantly look at reference.
create my latest character. Next I make the chainsaw parts and the backpack Surround yourself with
Before you start working on a character similar to this, in 3ds Max and detail them in ZBrush. The Boolean images related to your
the first thing you should do is plan how you will tackle function in ZBrush enables you to punch crazy shapes work and research things
the creation process. I want to break this character up and holes into your mesh really quickly, and this is like anatomy, form
into two parts; first the character itself and next the how I make most of the tricky parts. I also use the and composition.
mechanical parts/chainsaws. I make them in separate Polish, ClayPolish and TrimDynamic features to
scenes to prevent them from getting too big. smooth everything out in the end.
I start by sculpting the character in a regular T-pose. With this character in particular I end up with millions
The anatomy is a really important part of the model and millions of polys in each of the two scenes that I
overall, so I start sculpting using Symmetry until I set up (the character sculpt and the mechanical parts/
am happy with the proportions. I use the ‘mask and chainsaws). When it comes to merging these two
transpose’ method in ZBrush to get her in the perfect together into one scene I use the Decimation Master in
position. You just mask the area you need to move and ZBrush. I am finally able to get everything together and
then shift it into position with the Transpose tools. This match things up for a final composition. To finish off, I
means you don’t need to rig the character to pose it. export the entire model to KeyShot for rendering.
Fixing details to
a mesh is easy
with constraints
bLENDEr
How do I create
realistic reflections?
Suzy Hamilton, US
Pietro replies
When I start a new project,
the first task to which I devote
myself is modelling. After this,
I begin to study the elements
that constitute it, in order to create the
materials. At this stage, I observe real
objects with the same characteristics, in
order to understand how to recreate the
material whilst remaining faithful to the expert tip
original. It’s precisely at this time that we References for everything
begin to work with the reflexes. When you’re starting to create
Looking at the render above, you’ll a material, make sure you have
notice that not all the surfaces have references, such as photos
the same reflective capacity; the rims taken from multiple angles or
of the car, as you can see, are more video of this material. This will
reflective than the paint or compared these three shaders when combined with other help you a lot in the creation
to the glass. This derives from the of the material and
fact that each material has a different
setting. In Blender there are three
shaders such as Diffuse or transparent, allow us to to understand its
reflective properties.
shaders in particular that help us to
add reflectivity to a material, these
add a reflection to each material we are creating
are Glossy, Anisotropic and Glass.
These three shaders when combined After that, we have to connect them – the material will be (for example, the
with other shaders such as Diffuse or to do this, simply add the Mix Shader recommended value for a mirror is
Transparent, allow us to add a certain and subsequently connect them to the 0.005). Obviously this is a node basis;
level of reflection to each material we Material Output node. in fact we can combine many shaders
are creating – whether that’s for a wall, a Now we can begin to set the node, and connect the texture to give a more
table, a cup, an egg and so on. changing the values of roughness and the realistic effect to the material.
Putting it into practice, if we want to colour of the Diffuse and Glossy shaders. In the end we can highlight the
create the paintwork of the car, we have It’s important to note that in the Glossy reflective capacities of the materials,
to open the Node Editor panel, and shader, the lower the value of Roughness adding a Glare node in the Node Editor
add two shaders: Diffuse and Glossy. the greater the reflective capacity of panel for compositing.
Francis-Xavier replies I jump into ZBrush. I start with a eyelid areas. I use the Inflate brush on
The bust in question is of DynaMesh sphere and block in the a low setting to get areas to overlap
Daenarys Targaryan from the forms and landmarks of the head with and smooth them down if too severe.
TV show Game of Thrones. the Move brush, making sure that I The hair is created by drawing a mask
I saw a sketch online by Jeff work in as low a resolution as possible on the head and extracting, then I use
Stahl and I had to try to recreate it. before subdividing. the Move brush with DynaMesh turned
Now, because I am making a stylised The good thing about working with on to get the desired shape. I use
version of a well-known character DynaMesh is that you don’t have to Claytubes with Lazy Mouse on to draw
worry about topology. As soon as the hair strands. I use Dam Standard
i use the clayBuildup brush to build up you get a bit of stretching [Ctrl]+drag
anywhere on the document and your
to cut into the hair and use Claypolish
to sharpen the cuts. For the braids I
volume and the smooth brush to get rid model will re-mesh with even topology.
Once I’ve got the major forms, I
use an Insert brush, there are loads on
ZBrush central but you have to make
use the ClayBuildup brush to build up sure your model has no subdivisions,
of any irregularities in the mesh volume and the Smooth brush to get so duplicate, delete higher and lower
rid of any irregularities in the mesh. and you’re good to go. Once you’ve
and I am doing it from a single sketch I use ZRemesher to automatically drawn your braids on, you can delete
and not a turnaround, it is important retopologise my model and I’m ready the duplicated mesh and use the
that I get as much reference as to get into details. Subdivide the model Move brush to position the braids
possible. After grabbing as many and use the Dam Standard brush to cut and sculpt the underlying hair mesh
images of ‘Khaleesi’ as I can online, in areas like the nasal labial fold and to conform properly.
expert tip
Add height!
Position objects in an interior
at varying heights and add
quirky items (in this instance
ANy | mAXwELL rENDEr | PhotoshoP the single chair). This will
help to keep the image
visually stimulating; it will
How can I create an interior scene that assist in guiding the viewer
to areas of interest and will
resembles a glossy magazine cover shoot? prevent the interior from
looking too one
Michael Watcher, UK dimensional.
Anita replies coffee table and the fur throw, thereby is aligned to the back wall and is
Technical skill is paramount adding visual interest. lower than eye level. All vertical and
when creating a photo-real When styling an interior it is useful horizontal lines in the scene have also
interior, but utilising your to break it down into segments and been aligned to the camera. By setting
creativity, understanding style each little area in its own right. up the scene in this way, the overall
what makes a visually captivating scene There are three distinct ‘zones’ in this image is much more harmonious to
and having knowledge of photography interior: the coffee table, sofa and the the eye, the back wall acts as a canvas
techniques is also equally important. accessories placed below the art on and allows the objects in the scene to
This contemporary, industrial the wall. Whilst they all add pockets of take centre stage. What’s more, it also
inspired interior is achieved by using visual appeal, they don’t compete for
a clear colour palette of inky blue,
with orange accents. The injections of
attention or distract from the overall
composition of the image.
By setting the scene like this, the back
copper provides a rich contrast with
the dark backdrop and visually lifts the
Placement of furniture is centred
around a tried and tested photography wall acts as a canvas and allows the
overall design. Texture is incorporated method that is adopted by many
via the old wooden floor, the upcycled interiors publications: the camera objects in the scene to take centre stage
provides more options for cropping the
image at a later date, if desired.
Careful consideration has been given
to lighting. Generally, natural lighting is
the preference for professional interior
photoshoots, however, I want to soften
the overall look of this interior and
showcase the vintage Edison bulbs.
Therefore, all the emitter values in
Maxwell Render are set quite low so
as not to visually compete with the
strong environment lighting. There
are also hidden emitters in the ceiling
area, near the vintage bulbs and dotted
throughout the space to help balance
the lighting in the scene.
Maxwell Render does a good Some finishing post-processing is
job at keeping the lighting in undertaken in Photoshop to enhance
the scene looking natural the sunlight coming from the window
for added drama.
T
urning present day Vancouver
into a thriving, believable future future vistas
of gleaming skyscrapers and This incredible scene
VITAL rain-soaked Blade Runner vistas was created to a tight
STATISTICS is all in a day’s work for Artifex budget at Artifex
Studios. The Canadian VFX facility
has grown with the success of
Continuum, the SyFy series that
studio regularly plays with time travel,
Artifex Studios ensuring every episode is awash with glorious
visions of the future.
Location Founded in 1997, and now with 25 full-time
Vancouver, British staff, Artifex is a key player in developing
Columbia, Canada quality VFX shots for some well-known TV
series, and whose credits include Falling
eMpLoyees Skies and Almost Human.
25
Future perfect
Website But it’s Continuum that holds a special place
www.artifexstudios.com for the team at Artifex, which was brought
in at the very start of the show’s conception time while pursuing freedom fighters. Stuck
and given free reign to put its own stylistic in the comparatively quaint 2012, she helps
spin on many effects. Artifex worked closely the Vancouver Police Department track
with showrunner Simon Barry to develop down escaped foes using her advanced
the futuristic setting, from envisioning urban technology and knowledge – all while
streets to creating sleek sci-fi vehicles that attempting to get back home to her family.
flit between the skyscrapers of an imagined
Vancouver skyline. “It was an Time travails
adaM stern absolute blast,” says VFX supervisor As the series has grown in scale, so too has
Adam has worked in film Adam Stern with a smile as he the show’s complexity, introducing new
and visual effects since the remembers the early days. elements and enemies that Artifex has been
late 1980s, with credits that In fact, as testified by many of the VFX tasked with bringing to life for the small
include Pan’s Labyrinth, vendors interviewed in this issue, working in screen. At the end of season three, the show
The Mist, The Possession TV ensures studios a certain ownership of the featured futuristic Time Marines, rendered
and The Maze Runner. creative output of a series that working in film entirely in CG by Artifex. (You can see how
www.bit.ly/adam-stern doesn’t provide. the studio created them over the page.)
Continuum stars Rachel Nichols as Kiera Other than creating the new Time
Cameron, a City Protective Services agent Marines, recurring VFX work throughout
from 2077 who is accidentally sent back in the series has included creating impressive
W
ith its fourth and final season now in post production,
Continuum has been a tremendous project for everyone
here at Artifex. Continuum tells the story of Kiera
Cameron – a cop from the year 2077, who along with
a group of freedom fighters is transported back in time to 2012. A
stranger in a strange land, Kiera must make allies, track down her
enemies, and fight to get back to her family and the future she left.
artist profiLe Artifex handles all the visual effects for the series, which
Adam Stern encompass everything from future cityscapes, tech and vehicles, to
Adam is Continuum’s Kiera’s ‘supersuit’, HUD, and various gadgets and weaponry. We have
VFX Supervisor and the been involved from the beginning, helping design and create the
owner of Artifex Studios. world of the show. An episode of Continuum can include over 100
Adam started as a VFX shots, making it a challenging, but very rewarding project.
self-taught artist, and is The Time Marines were introduced at the end of season three.
now branching out from These fully-armored warriors are only seen briefly in the last episode,
VFX into writing and but play a big role in the upcoming season. When seen in full armor
directing, with is short the Time Marines are full CG characters. Artifex has taken these
film The Adept. characters from concept through completion, and we’re looking
Making the future www.theadeptfilm.com forward to their season four debut.
Continuum is part of a growing Our VFX pipeline is fairly straightforward: Maya and V-Ray,
trend for film quality VFX on TV ZBrush, Mudbox, Mari, Photoshop, Nuke, ftrack for shot tracking and
management, plus a number of tools and plugins. Here’s a glimpse
into our workflow and construction of these formidable soldiers.
Author profile
Tom May
Having worked in
magazine journalism
for 22 years, Tom is
currently the content
manager for 3D World
and our website
CreativeBloq.
twitter.com/tom_may
W
hen was the last time you make their money back. Ergo, there is a
went to the cinema? And dumbing down of the sophistication level,
when was the last time or the characterisation.
you stayed in and binge- “So I think what’s attracted actors,
watched a TV drama? If the latter was directors and producers to television is
more recent, you’re not alone… the ability to tell the kind of stories movie
More and more of us are shifting our studios like United Artists were making in
downtime from the multiplex to the the late 1970s. If you want to make stuff
front room, thanks to a combination like that now, the format is television.”
of larger, better quality TV sets, and Nigel Hunt of Glowfrog, a London-
the accessibility of content. Where the based studio creating high-end effects
demand goes, the supply is following: for clients including BBC, Channel 4
top Hollywood actors, directors and and HBO, agrees. “The driving
producers are all flocking from the factor is probably the
movies to television, and the financiers attractiveness of TV for high
have followed in their wake, investing big end feature directors wanting a
money in blockbuster shows. little more control and freedom,” he
Will Cohen of visual effects studio Milk, suggests. “The U.S. cable networks such
the main vendor on Doctor Who and as Showtime and HBO have traditionally
Jonathan Strange & Mr Norrell, believes been the powerhouses of high-end TV,
there’s a good reason for all this. attracting film talent. Now, with the storm
“The movies find it very difficult surge of online networks, Netflix and
in 2015 to tell sophisticated Amazon have emerged as major content
stories,” he argues. “They have producers attracting even more film
to appeal globally in order to talents, and larger production budgets.”
digitAl doubles
Fully CG characters – like Grodd
here – were once unheard of in
mainstream TV shows. Now they’re
cropping up everywhere…
Worlds ApArt
The sheer scale of Marco Polo’s
epic environments posed a huge
technical challenge for Pixomondo
it’s been reported that Marco polo restricted and everyone is aware that it’s not a
cost $9 million per episode – was feature film budget, the atmosphere becomes
there a bigger budget for this than more inviting for collaboration and open for
normal at your end? creative solutions. That makes you feel more
A lot of money was spent on the practical like a part of the production where you all work
sets. For Pixomondo the budget was towards the same goals.”
comparable with other TV shows we’ve Milk’s Nicolas Hernandez, CG supervisor
worked on. on the BBC historical fantasy series Jonathan
Strange & Mr Norrell, has had similar
What was the biggest technical experiences. “On Jonathan Strange,
challenge you faced? and on TV generally in fact, you
Scale and population of the environments have direct access to the director,”
proved to be the biggest challenge on he says. “And usually you need to
this show. As with any production of this have a proper partnership with the production
scale, the logistics of handling hundreds company to make it work, because of the
of assets and terabytes of texture data challenge of time and money.” His boss, Will
required the development of custom Maya Cohen, concurs. “On Jonathan Strange we
tools to provide artist-friendly layouts had great collaboration – a creative
that would produce predictable and partnership with the producer, the director
compositor-friendly render passes. and two editors – and that makes it all very
Models and textures were optimised economic. The lines of communication are
to reduce render times and special tools very small.”
were utilised to populate the city layouts If working on TV productions is good for
with vegetation and low-resolution artists, it’s equally good for studios too. For
objects to add visual clutter. We used a some it’s a good way to fill their downtime
crowd simulation plugin for Maya called between movie projects, while others have
Miarmy (www.basefount.com) which chosen to specialise in TV completely. All
was employed in the creation of CG
extras and armies within the cities, and
which enabled quick swapping of walk/
run cycles and accessories to breathe life pAst glories
into wide establishing shots with slow Pixomondo conducted detailed
camera moves. historical research to ensure Marco
Using Nuke’s 3D capabilities the matte Polo’s environments were accurate
painting department was able to set up
a 360-degree landscape template, which
enabled quick swaps of the sky-dome
elements depending on the shot’s needs,
as well as ensuring consistency in the
layout of the background landscape
features across sequences.
For more on Pixomondo, visit its
FYI site at www.pixomondo.com
ANiMAl MAgic
The interactions between
Daenerys and her dragon
have been particularly tricky
tAKeover bid
This breathtaking pull-up
shot reveals the scale
of the zombie infestation
reAl deAl
Ingenuity Studios rejected
a matte painted Earth in
favour of the real thing
CrossBones
Swedish studio ILP explain how it created some astonishing
naval battles for hit pirate adventure Crossbones
ConstantIne
ILP explains how it created a swarm of bugs
for hit horror show Constantine
voTe now!
We invite you to join us for the CG Awards 2015, a celebration of
the most amazing art and technology that has been created over the
past year in the world of animation, computer hardware and VFX
The caTegories
The 3D World CG Awards 2015 will feature the following:
sponsored by
Contents
TuTorials
Practical tips and tutorials from pro
artists to improve your CG skills
geT your
resources
You’re three steps away from this
64 how to create an epic VfX shot
Recreate a frame from Game of Thrones’ Battle of Blackwater with our six-page guide
issue’s video training and files…
1. Go to the website
Type this into your browser’s address bar:
www.creativebloq.com/vault/3dw199
watch the
final scene
if you see the Play icon, use the link
ArTisT profile
Saby Menyhei
Saby graduated
from the Hungarian
University of Fine
Arts. He taught fine
arts/art history and
worked as a freelance
concept artist. He
now works in the
film industry as an
environment/concept
artist at Double
Negative. His credits
include Ant-Man,
Exodus and Godzilla.
www.menyhei.com
Topics covered
Composition
Lighting
Texture detail
Photo manipulation
Camera projection
I
n this tutorial we will try and hand painted elements. The work will be digital painting and
recreate that iconic image of the technique is still around as it’s very photo manipulation in Photoshop.
derelict Star Destroyer from the efficient; you can create a large You will need to use different
Star Wars VII: The Force Awakens environment that doesn’t exist or skills, but most importantly,
trailer, seen from another point of would be too expensive to build you will have to use your eyes –
view. It’s a simple, yet powerful, quickly. And it doesn’t have to be sometimes that is more important
establishing shot and in this a still image, if planned carefully, than any shortcuts or tricks.
tutorial I will show you how digital you can take the painted image Unless you want to model your
matte painting can be used to back to the 3D space. own ship, I recommend using the
improve your 3D renders. The final Sometimes, depending on insanely detailed Imperial Star
image will be a combination of 3D the actual shot, matte painting Destroyer 3D model by Ansel
work and 2D matte painting. can replace texturing/look Hsiao (www.fractalsponge.net),
Matte painting is one of the development/lighting and it can who featured in issue 194 of 3D
oldest tricks in the book, and is also improve your render in a very World. I’ve included my set up
still used to this day. While they significant way. files in this issue’s online Vault,
used traditional matte paintings We will start this tutorial with including my .fbx and .obj files for
until the 1990s, nowadays digital setting up the scene in 3D and Nuke and reference photos.
matte paintings are created rendering out a few very simple For all the assets you need go to click to Play Video
using photos, 3D renders and passes in Maya. The rest of the creativebloq.com/vault/3dw199 www.bit.ly/199-star-wars
ExpErt tip
Reference library
Taking your own reference
photos is great. So do so
whenever you can –
building your own
texture and a matte 3 SeTTINg THe lAYOUT 4 PlAN YOUr lIgHTINg
painting library is a look through your render camera. It might take a few Because of the nature of this scene, instead of using
good idea! tries to find the preferred angle but once you have an IBl, you can get away with using mental ray’s
found the best composition you can lock the position Physical Sun and Sky (you can find these under the
of the camera to ensure it doesn’t move. At this stage Indirect lighting tab). Just click the Create button,
you can still tweak the position of your assets and and rotate the arrows that represent light direction.
when you think it’s done, it’s good to lock the layout Feel free to scale them up, the size of the arrows
as well. While the landscape is more of a placeholder, doesn’t change the intensity. Also, by changing
make sure that it gives you enough information about the Max Sample levels (under Quality) you will
bigger shapes, distance and so forth. get a nicer result.
render resoluTion
The resolution of your
matte painting should
be at least twice as big
as the final composite.
Render your passes at
4k or higher
Follow
The video
if you see the Play icon, use the link
I
n this tutorial we are going to here I can’t teach you each and only fire. You should prepare for
create a human character who every parameter of this software the work by asking yourself the
appears to be made of fire – a and plug-in, as this is very vast following questions: How big will
Fire-Man, as seen in super-hero and would need a lot of time to go the fire be? What colour will the
films, supernatural films and through; but after completing this fire be? Will fire emit from the
ArTisT profile game cinematics. tutorial, you will learn all you need whole body or from only certain
Vikrant J Dalal There are a number of plug- to know to be able to produce a parts of the body? Once you have
Vikrant has eight ins in 3ds Max that can create realistic Fire-Man character. your character description you can
years’ experience in awesome fire and smoke effects: There are different techniques then start working on your shot.
the VFX industry and such as FumeFX, Afterburn, to make this effect in FumeFX, for Another extremely important
has started his own Phoenix FD, to name just a few. example you could use Object thing to do prior to starting
VFX studio called Many leading VFX and animation Source or Particle Source: we are working on your shot is to watch
Project01 Design studios use FumeFX software in going to use Object Source. some references so you can
Studio, which provides their pipeline, as this software Before you start working on this better understand the properties
VFX, graphic design gives good output, is trustworthy kind of effect, you should have of fire and smoke; their look and
and tutorial services. and user friendly. a good knowledge of real-world behaviour. Don’t be afraid to use
project01studio. In this training, I’ll show you scale. Also you must know what your creativity and tools; you will
blogspot.in how to create this Fire-Man effect kind of fire and smoke effect you soon find very good effects.
using 3ds Max and the FumeFX want to create for your character. For all the assets you need go to
plug-in. In the space provided Also, consider whether you want creativebloq.com/vault/3dw199
ExpErt tip
Change the fire and
smoke colour settings
Play with the colour
setting and curve editor. It
will definitely improve
the look of Fire-Man
and make the shot
more dynamic.
NoisE maps
Export a Noise Map
as an Image
Make sure you unwrap the
character before applying the
noise map, doing this mean that
you can export the noise map
as an image, and then this map
will stick on to the character –
otherwise the map will stay in the
same position and the character
will move ahead, resulting in a
weird fire and smoke simulation.
To export the noise map as an
image, create the noise map, then
right-click on it and select Render
CliCk To PlaY video Map. Now set the Dimension and
www.bit.ly/199-fire-intro Output path, and hit the Render
button. Doing this changes the
noise map into an image that
you can add to the FumeFX
Object Source.
ArTisT profile
Alex Farrell
Alex is a 3D artist at
The Neighbourhood,
working predominantly in
architectural visualisation.
He also produces many
of the scripts the studio
uses, and is heavily
involved in R&D.
www.thinkinimages.co.uk
how to create
an epic vfx shot Follow
the video
Alex Farrell demonstrates how to recreate one of the if you see the Play icon, use the link
T
here’s no shortage of on the influence of various forces turbulence, and the shaders used
inspiring VFX shots in Game before performing any simulations. for the fire and smoke. Remember
of Thrones, and one of As well as walking you through that directors and VFX studios use
the most iconic is the enormous the creation of the main ‘body’ of ‘smoke and mirrors’ to progress
wildfire explosion at the Battle of the explosion, I will also show you the evolution of an explosion – the
Blackwater. Recreating it might how to produce the flying debris camera will change position and
seem a little ambitious, but we’re thrown into the air. focus mid-effect.
going to employ a workflow that I will cover how to effectively During the Battle of Blackwater,
breaks down the original explosion manage the array of cache files there’s an establishing shot to
to individual elements, and tackle this shot will produce, and how a show the scale of the explosion,
each one separately. limited number of simulations can but the camera cuts to show the
We will be using Particle Flow provide a huge variety of assets. reactions of the characters and
(PFlow) and FumeFX to create our FumeFX can be overwhelming close-ups of the destruction.
Topics covered pyrotechnic elements. The main for new users; changing certain We’ll recreate the explosion as
Previz advantage of PFlow is that we can parameters can often have large it continues to grow and sets the
Simulation use it to quickly create realistic, (and unexpected) effects on fleet of ships at the harbour ablaze.
Pipeline organic shapes for our explosions. our simulations. We’ll cover the For all the assets you need go to
Post-production We can also get realtime feedback key areas, namely resolution, creativebloq.com/vault/3dw199
ExpErt tip
Gradually add resolution
Avoid progressing immediately
from low-res drafts to high-res
final simulations – the result can
differ immensely. Instead,
add resolution gradually,
tweaking major controls
such as Turbulence
along the way.
click to PlaY video
www.bit.ly/199-gameofthrones
ExpErt tip
Adding 2D fire
Pyrotechnic VFX elements
are usually shot against
black backgrounds.
To remove this, set the
Blending Mode of these
elements to Screen.
illuminatE thE
smokE trails
ExpErt tip
Changing perspectives
Create a flattened copy of your
.psd by pressing [Ctrl]+[A],
[Ctrl]+[Shift]+[C], [Ctrl+[V],
and select Edit>Transform>
Flip Horizontal. A change of
25 FInAlISInG THe cOMP 26 THe FInAl GRADe perspective can highlight
create a new layer, fill it with black (press [D]+[Alt] create a curves adjustment layer then hit [ctrl]+[I] to errors previously unseen.
+backspace) and set it as a clipping mask to the invert the mask. Replicate the pictured curve profile to
photography. change the Blending Mode from raise the mid-tones and the Brush to paint a blown-
normal to color Dodge and select the Brush tool by out effect into the central areas of the explosion.
pressing [B]. Set opacity to 10 per cent by pressing copy Merge by pressing [ctrl]+[Shift]+[c], and Paste
[1] on the number pad. Sample the colours from the ([ctrl]+[V]), and go to Filter>Blur>Gaussian Blur. Set
brightest areas of the explosion ([Alt]+left-click) and Radius to 5.0, click OK, and set the Blending Mode
paint coloured highlights into the photography. use to Screen. create a layer mask, invert by pressing
the [ and ] keys to alter the brush size on the fly. [ctrl]+[I] and paint a glowing effect into your scene.
ArTisT profile
John Moncrief
John is the resident
Houdini and dynamics
tutor at Digital-Tutors.
His deep passion for
putting beautiful,
explosive effects on
screen is only matched
by his strong desire
to share his skills.
www.bit.ly/198-john
Houdini 14
GettinG Started
in Houdini Follow
THe video
John Moncrief explains how to overcome the pitfalls if you see the Play icon, use the link
L
earning a new 3D package panes, and while hovering over moving on to see what the next
can be a daunting task. the name of a parameter press F1 parameter does. That way you
There always seems to be to get specific help relating to are isolating the results of your
a never-ending black hole of that parameter. changes to just the parameter
sliders, checkboxes, and rollouts. When you’re tinkering, adjust you’re currently adjusting. Once
Plus, each company wants you values aggressively. Set the you get a good grip on what
to call their geometry something parameter’s values high and low each parameter does, then you
different (is it cube or box, sphere can start blending them together
or ball, grid or plane?)… But try to
remember the goal is the same;
Almost every node, pane to get really creative.
A folder containing .hip files
to design a visually interesting
image or develop a tool that helps and parameter in to be opened in Houdini is
included in this issue’s online
three simuLate
Set the timeline to playback
in real time by clicking the
second button from the
end of the timeline called
Real Time Toggle. Click
Play on the timeline and
watch your first Houdini
simulation! Remember to
dig around inside the nodes
that were created by the
using sheLf tooLs shelf tools to learn more.
Houdini’s shelf tools are very robust. With a few
clicks you can have a strong base for most types
of simulations. You might feel like everything
you do needs to be built from scratch, and while
there’s probably not too many final shots created
with the click of one shelf button, it’s worth
noting that even in large studios many scene
setups begin with the shelf tools.
understanding contexts
Houdini has different ‘contexts’ that handle
different operations and each one has custom
tools. The SHOP context for example handles
Shading Operations; the DOP context handles
Dynamic Operations. The tools within these
contexts are called nodes. Houdini is very
context sensitive, which means that you only get
access to the nodes you can use in that context.
This is great because it prevents you from
creating a node in the wrong context.
Follow
the video
if you see the Play icon, use the link
I
n this tutorial, I will show you the In the second stage, I create a Normal Maps, and with Mudbox
process of making a character kitbash: so I start making a library I start painting the texture to
for a cinematic production. The of smaller details and pieces finalise in Photoshop. Then
first thing to do is to get all the that will be used in the model using Arnold for Maya, I set up
reference that we might need many times. the Shaders. Next I move to
ArTisT profile for the character ready. For this In the third stage, I create ZBrush, again to make the pose
Carlos Cruz character, I’ve chosen to take ornaments in the armour using with the Transpose Master and
Carlos started as a concept art from a Korean artist Alphas and the plug-in Projection create the hair with FiberMesh.
3D generalist and named Gpzang (Young june Choi) Master, and create the skin details At this stage I visualise the
compositor in the and turn it into a highly detailed with Maps from the Surface Mimic final composition of the piece.
advertising industry CG character. You can see his website www.surfacemimic.com I finish off by setting up the
in Chile, then he original artwork here: inside ZBrush. Then I move to the render in AOV passes in Arnold.
moved to Finland www.gpzang.deviantart.com. UV mapping. It is really important I then export as .exr files and
and is now working I start by blocking out my here to have a good display in import into Photoshop for the
as a freelance 3D character in Maya: it is really theUV layout to get the major final composition. To help, I’ve
character artist. important here to use basic information of pixels in the UV tile. included my textures and meshes
calicg.artstation.com shapes in order to achieve the For the texture stage, I use to download from the Vault.
proportion in the fastest and nDo2 that helps me to get the For all the assets you need go to
cleanest way possible. Ambient Occlusion from the creativebloq.com/vault/3dw199
ExpErt tip
Check the overall
character
From time to time take a
break to check the whole
model. Bring a screenshot
of the model into Photoshop
and start to change it very
roughly to see what can be
improved. Then take it back
to model further in your CliCk to Play video
3D package. www.bit.ly/199-knight
ExpErt tip
Saving time
Time is very important,
especially when you’re in
production. By using base
meshes, textures, and 3 MODel The ORNAMeNTS
certain techniques you Now search for the alphas to make the ornaments.
can save yourself First, bring the alpha into Photoshop to eliminate the
hours of work. pixelation; you can do this by adding a blur effect in
a very low value. Then bring the alpha into ZBrush
where you can use the Morph Target to store the
geometry, and then use the Projection Master to
place the Alpha in the correct position and scale to
project it. You can control how deep the details will
be projected using the Morph Target.
ExpErt tip
Lighting is key
A good lighting set-up
can change the mood of
your artwork, so try to
have some reference of
illumination and always 10 POSING The ChARACTeR 11 COMBING The hAIR
pay attention to how For posing, bring all the parts of the model into For the hair use FiberMesh. Create a scalp by
shadows and reflection ZBrush, then use the Transpose Master plug-in to duplicating the geometry of the face model, then
work on the model. make the whole model one subtool. In order to the hair can then be created on top of this. In this
create a believable pose it is really important to have instance, I created the hair after the pose because I
references. Before you start modifying the topology, want to model and comb it according to the pose. In
try to move each part separately, and roughly pose the scalp model, make a couple of polygroups. Then
the character, then move the pieces until you’re happy create the FiberMesh and start combing by isolating
with the overall shape, after that you can start to bend the polygroups, this gives you a lot of control to
and model the geometry to adjust the proportion. achieve the haircut you want.
SUBSCRIBE to 3D WoRlD Read what matters to you when and where you want
Whether you want 3D World delivered to your door, device, or both each month, we
have three great options to choose from. Choose your subscription package today…
print & Digital bunDle from $79 us/canaDa / from $83.50 roW
print from $65.50 us/canaDa / from $70 roW save up to
Digital from $30 us/canaDa/roW
55%
When you buy
print+Digital
foR Uk &
EURopE
turn to page 28
subscribe today
www.myfavouritemagazines.co.uk/3DWSUBS15
TERMS AND CONDITIONS Prices and savings quoted are compared to buying full-priced UK print and digital issues. You will receive 13 issues in a year. If you are dissatisfied in any way you can write to us or call us to cancel your subscription at any time
and we will refund you for all un-mailed issues. Prices correct at point of print and subject to change. For full terms and conditions please visit: http://myfavm.ag/magterms. Offer ends 12 October 2015.
3d maker
Exploring the best 3D print art,
technology and trends
get published
email your Cg art to
ian.dean@futurenet.com
I can still remember seeing my
first 3D print. I just stood
Visit the online Vault to download
extra process art for these projects:
there in awe
www.creativebloq.com/vault/3dw199
interview
growth industry
Currently on display at 3D Printshow, Michael Winstone’s
organic forms, based on real trees, are a wonder to behold
T
o many artists, 3D printing Each sculpture is based on a specific aim, apart from [the final step of
is a relatively new medium. tree, with the title being the GPS creating a] bronze casting was to
But not to Michael Winstone: coordinates of the place where that achieve a complete digital process.
he’s been using it to create art for tree grew or is growing. “I modelled the sculpture in
an astonishing two decades. Michael uses images of the tree’s LightWave, textured and displaced
“It was the mid-1990s bark to texture and displace the it using ZBrush, then exported it
Michael when I started to produce surface of the 3D model, so older as an .stl file. The sculpture was
Winstone my first 3D prints,” models preserve the striations and milled in Styrofoam with a 5-axis
Michael Winstone’s he recalls. “I can still growth forms of trees that no longer CNC machine, then cast in bronze.
work embraces a wide remember seeing my first print on exist, as well as current trees that Finally it was placed at the site using
range of digital media, a home-made kit. I just stood there may be lost in the future. AutoCAD [to plan the installation].”
including, 2D, 3D, 4D, in awe. It was very basic compared “The elements within the work “As with other forms of art, there
time-based installation to today’s standards, but it was a grow in the same way human, is something pure and profound
and interactive video revelation to me.” animal, and plant tissues regenerate: when the process is the same from
animation. He has used After that, Michael began to as substrates that are informed conception to completion,” he adds.
various 3D volume use Z Corporation machines, then and infused with environmental “I try to keep my work completely
rendering programs later on, Stratasys systems. “When forces which then grow to form digital wherever possible.”
for mathematical I started, I mainly used LightWave their various functions within the Currently exhibiting his work at
visualisation of fractal [for 3D modelling], as at the time natural world,” he explains. “They 3D Printshow California, Michael is
forms which can both software and hardware were are transformed into complex also looking forward to 3D Printshow
be translated into extremely expensive,” he adds. intertwined sculptural structures.” Dubai this November.
volumetric art. “When prices fell, my palette of Describing the process by which “I have not exhibited in the Middle
www.michaelwinstone.com software expanded.” he created his eight-metre-high East before so the work will be seen
Today Michael is famed for sculpture for Spain’s Expo Zaragoza, by a new audience,” he explains.
his sculptures, which examine shown at the top right of the page, “Hopefully architects and planners
our own bodies within the context Michael comments: “First I recorded will be able to see first-hand the
of the human family structure and bark data from a white willow potential for 3D printing sculpture
its relationship with nature: in tree growing by the river Ebro in in exterior urban landscapes.”
particular, trees, and their own Zaragoza to form the foundation Find more of the 3D Print Show,
external anatomy.
Fyi visit www.3dprintshow.com
of the sculpture. With this work, my
DownloaD
the moDel
www.creativebloq.com/vault/3dw199
F o m a t o r Se
s
ue
n e 0 0, o
ll n’s ia pte
ai t tu sale 9
2
ow
x n
l mbe
r
3D print column
T
he news is full of stories about 3D printed California where the on campus 3D printing
prosthesis helping people regain their club was helping print hands for children in
independence. So this month I decided Haiti and Central America. Having volunteered
to take a departure from being the 3D print at a homeless shelter in Los Angeles and
designer, and instead be part of a 3D print seeing a need, Michael decided to bring the
support crew for a good cause. project home to his local community.
I knew I wanted to help but was honestly Michael met with his first candidate and Artist profile
terrified. Being an entertainment artist and chose the Cyborg Beast prosthetic arm, one Aiman Akhtar
having no engineering background, I had no of the most popular designs available on Character artist
idea where to begin articulating something www.enablingthefuture.org. Jorge Zuniga Aiman enjoys creating
as complex as a human hand. It’s also a personal, digital
big responsibility to take on; what if I did
something wrong and the hand didn’t work.
Having no engineering background, I had no artworks and continues
to work on various
Far worse than my embarrassment is to give
someone else false hope. idea where to begin articulating something freelance projects.
He’s also a beta tester
Passionate volunteers have come together for Adobe’s 3D print
to help each other in this cause all around as complex as a human hand tools and continues
the world, such e-NABLE, a Google Plus to experiment with
community which grew to become the and the team at Creighton University released the technology.
largest open source collection of 3D printed the Cyborg Beast model open source to the www.aiman3d.com
prosthetics online. I answered a call for world, licensed under the Creative Commons
assistance on 3D Hubs forum for printing a Attribution Non-Commercial license and have
prosthetic hand and met up with Michael improved it steadily over the past two years
Repajic, a surgical attendant who is building with feedback from the e-NABLE community.
a non-profit, Humanus, Hands United Inc, Michael worked with a local 3D printing
to supply 3D printed prosthetic hands to service provider, Lyle Thompson, owner of
the homeless population of Los Angeles. www.lylelabs.net, who volunteered to set up
He learned about 3D printing for prosthesis the proper configuration/scale for the hand
while taking classes at University of Southern and printed out all the parts. Michael then
Many of us early adopters of 3D movement by designing, fabricating limbitless solutions on the production of several of the
printing technology are entertainment and distributing open-source www.limbitless-solutions.org/ Limbitless prosthetic arms and are
artists, yet if we own a 3D printer, 3D-printed prosthetics for people Founded by Alberto Manero, now in development on bionic legs.
that’s a good enough reason to get who need them, and giving them Limbitless Solutions is a company In fact, the majority of the team is
involved. Here are a couple of online away for free online. Jon describes based out of Orlando, Florida made up of University of Central
communities to check out making the volunteers as a diverse bunch, that uses 3D printing to create Florida students and recent graduates.
real strides with 3D printed prosthesis. made up of tinkerers, engineers, personalised bionic limbs for children As they grow, Limbitless is actively
3D print enthusiasts, occupational with disabilities. They partner with recruiting at other universities across
enAbling the future therapists, university professors, local companies, communities the US and welcomes volunteers,
www.enablingthefuture.org designers, parents, families, artists, and corporations to sponsor each support and artist submissions for
Jon Schull is a Research Scientist at students, teachers and people who prosthetic, believing that no family prosthesis and sleeve designs on
the Rochester Institute of Technology just want to make a difference. An should have to pay for their child to their website.
and founding member of the e-NABLE interesting trend he has noticed in 3D receive an arm. What distinguishes Several more prosthetic hands are
community. He helped setup the printed prosthetics is that US children Limbitless is their push for bionic available online at model sharing sites
Enable Community Foundation, a love Superhero Hands, girls like pink prosthesis of myoelectric design such as Thingiverse and the NIH 3D
non-profit which supports the global and purple, while in the developing which can be controlled through Print exchange and many individuals
community of volunteers using world, more organic-looking hands muscle sensors, servos and an have even crowd funded their own
emerging technologies to develop are desirable. Visit the website and Arduino microchip. Evan Kuester, prosthesis such as in the case of the
innovative solutions for underserved explore their forums to get involved lead modeller/designer and Jackson Cyborg Beast, www.cyborgbeast.org
populations. The e-NABLE and matched with someone in need DiMaria of the research and and the Open Hand Project, at
community is pioneering this of a hand near you. development team have worked www.openhandproject.org
one FinD a canDiDate two print the hanD three aDD FunctionalitY
We met our candidate at the Midnight Mission Before you begin to print, remember to Attach all screws/bolts on the fingers and
homeless shelter in LA where Michael Repajic carefully choose the correct arm assembly; the connect the various parts. Detailed instructions
volunteered frequently. Finding a candidate right or left hand models vary and are both on this step are available on the Enabling the
is not hard as many people are eager to try, included in the assembly file. Print the scaled Future website and the accompanying pdf in the
however you must assess his/her individual .stl files on a quality printer with choice of Cyborg Beast zip file. After parts are articulated
needs. This is not a one size fits all project as filament (ABS, Flex series, etc). Our hand was it is time to add functionality by inserting
people’s injuries and limbs come in all shapes printed by Lyle on a Makerbot as the cost is flexible string and creating knots in order to
and sizes. The Cyborg Beast is customisable to far cheaper with a FDM type printer and the hold the flaccid fingers in an upright position;
fit people who have lost their fingers or most of generated plastic parts are more durable than these strings act similarly to human tendons. Dip
their hand but still retain some wrist movement. nylon or resin. Once printed, sand down any the fingers in plasti-dip or dip ‘n’ grip material
Our candidate had a remaining wrist range of sharp points and drill into the holes to clear to increase gripping ability of fingers. There’s no
about 1.5inches. Measure the knuckle area and the parts of any burr and make sure everything sense in having perfectly smooth fingers as they
scale all .stl files to fit accordingly. connects smoothly. will be put to daily use for all sorts of tasks.
Four prep For Fitting Five aDjust tension six Fit the hanD to the recipient
Attach medical grade foam to the printed The printed hand needs to be wrapped tightly The first fitting went surprisingly well as the
palm and gauntlet using super glue. The foam to the candidate’s arm for it to function at recipient tested out his range of motion and
prevents irritation from rubbing and chafing of maximum efficiency. Even so, the default tension took charge in describing what was working
the skin and provides support and comfort. The of the tendon strings may not be enough to and where he was having trouble. There’s not
Cyborg Beast has built in connectors on the side, fully contract the fingers. The Cyborg Beast has always an ‘Aha’ moment and our hand required
through which Velcro straps can be looped in a tensioner bricks which can be tightened by additional customisation to fit the needs of our
order to make the hand secure and wearable. rotating the screw causing the string to become candidate. Fitting a 3D printed hand is relatively
The .pdf recommends using multiple Velcro tighter and allowing for less movement to quick, yet optimising it for efficient daily use
straps on each side of the print, but we found create a smooth and firm finger contraction/ requires testing and iterating. The most exciting
that looping a single, longer Velcro strap grip. In addition, our candidate had not used aspect of this technology is that new prosthetic
through both connectors enables the user to the necessary wrist muscles in over 30 years hand designs and innovations are being made
put it on without help and strap it tightly to the so additional physical therapy was required to every day and shared amongst the worldwide
arm with ease. master the device. community and we can all join in.
the
ne w- look
sfx
ON SAle
19 aUgUsT 2015
© istock.com
bit.ly/buySFXmag
Contents
our
awarDs Develop
Theory, research and reviews plus
industry insights from today’s experts
Best in class
Awarded to products that
excel in their class.
highly commended
Awarded to great products that
achieve a high standard.
97 review: photoscan
A robust, affordable photogrammetry tool
Get published
email your CG art to
ian.dean@futurenet.com
nuke Techniques
L
ast month, we went over under each node the time it took An alternative would be to add
some simple tricks for to calculate. This information is it to your toolbar, but this would
optimising your workflow incredibly useful when running mean editing Nuke’s menu.py or
in Nuke. This month, we’re going large scripts as it enables you to init.py file, which companies can
Author profile to be covering a more advanced intelligently turn off nodes that sometimes get funny about.
Josh Parks technique, so because of this, take longer to cache, then turn For that reason, I’ve found
Josh is a compositor I’m dedicating a whole tutorial them back on before you render, a button within a node the
at MPC, as well as to the subject. most useful way to implement
a part-time lecturer
at the University Of
As your scripts become more
complex, you will sometimes
Performance timers enable you performance timers. You can
simply store the code in a Google
Hertfordshire
www.joshparks.co.uk
find that they start to run more
slowly. By using the knowledge to intelligently turn off nodes Doc, allowing you to access it at
any time, then copy and paste the
you gained in the last tutorial and node into the script you want to
by searching through postings that take longer to cache evaluate, and delete it when done.
on technical forums, you can It also gives you the option to set it
generally guess what’s making meaning that you aren’t slowed as a tool for easier use.
them lag, but you still won’t have down when hardware resources In the walkthrough on the
proof. Often the only solution is to are limited. right, I’m going to show you how
go through your script line by line This mode can be activated to create your own node with the
disabling nodes until it becomes by calling a Python function. button in place. I’ve only tested
more responsive. However, I’m going to show you the script in Nuke 7 and 8, so I
The solution is to use Nuke’s how to turn the command into a can’t guarantee it works in older
performance timers. When active, button within a node. This will versions of the software.
these turn the most intensive enable you to turn the mode on For all the assets you need go to
nodes in the graph red, and state and off in a more efficient way.
FYI creativebloq.com/vault/3dw199
Warning colours
Make custom nodes colourful!
Nuke’s performance
timers show the nodes
that take longest to
calculate in red
F o h ’ s t o r 9 Se
j o k e t n sa
s
n u 0 0,
ue
ll ne Ia pte
s u le
2
o w x t l mb
o
steP-bY-steP
er
Process: ImPlement PerFormance tImers
Create a custom node with a button to analyse your script
one make a noop node and name It two add a PYthon button
The first thing to do is create a NoOp node. This is To create a button that will run a custom Python
going to be our starting point for creating the button. script, bring up the NoOp’s properties by double-
A NoOp node is exactly what its name suggests: a node clicking it. Right-click anywhere in the Properties
that performs no operations, providing a blank canvas panel (not in the Label panel) and select Manage
on which to create your own custom node. To bring a User Knobs. This panel allows you to add predefined
NoOp into your script, hit [Shift] and type NoOp, then types of knobs to your node. Select Add Knob, then click To PlaY Video
hit [Enter]. Enter a name and colour for the node. Python Script Button. www.bit.ly/199-nuke
return
## now run our function
performanceTimers()
FolloW
The Video
if you see the Play icon, use the link
Industry IntervIew
Building a new
virtual reality
VR isn’t just for gamers. Kerrie Hughes meets Nurulize,
creators of a new breed of virtual environments
Author profile
Kerrie Hughes
Kerrie is content
manager at 3D World’s
leading industry
website Creative Bloq.
She is a former staff
writer for 3D World
and writes regularly for
ImagineFX magazine.
creativebloq.com
One way in which virtual reality “It’s a completely different way “Phil and I decided that the best
differs from traditional forms of of thinking about 3D space,” says way to do environment capture
CG is the ability of the viewer to Scott. “You almost have to create more quickly is to throw out the
interact fully with the image. [a VR environment] in a way time-consuming parts of the
“When they have the ability to that you build real spaces. If you process,” Scott explains. “The
look anywhere, people build a room, you’re not going to current pipeline is immense
SCott Metzger tend to look very closely leave a portion of it unfinished, – you have to take all the scan
Scott is a VFX industry at things,” says Scott because you know someone is data and convert it to polygons,
veteran, with a CV Metzger. “They also going to want to put something then resurface it and line up the
that includes both want to look behind things. They there. Because the user has the
Digital Domain and
Method Studios. He is
want to look in areas that, in a
video game, they never get the
freedom to explore any element
up close, you have to finish every
VR is a new way of thinking about 3D.
now Nurulize’s CCO.
www.nurulize.com
opportunity to see.”
Unfortunately, the things
detail. When you start losing the
resolution, or losing the detail, you You almost have to work in the same
that interest the viewer in a VR lose the immersive effect”
scene may not be the ones that way that you build real spaces
its creators expect. “You may be Points, not polygons
building this beautifully animated To enable artists to create cameras, and it’s just a big hassle.
character, but when you put the detail necessary for VR We thought, ‘Why don’t we just deal
someone in virtual reality, they environments, Nurulize has begun directly with scan data as points?’”
[may] choose to look at something developing new tools to help As Scott points out, working in
else in the corner,” says Scott. automate the process. this way does not just save time:
This means that artists working One of these is Atom View, it also preserves the detail of
in VR need to invest the same a new real-time engine for the original scan data. “There’s
amount of effort in every part of a visualising point cloud data from so much beauty to a raw point
scene, not just the key areas. 3D scans of real environments. cloud scan that gets lost when
experience, the duo have also really important thing,” says Scott. go to [stereoscopic] 3D movies
been developing NuReality Desert “You need to create something and get excited any more,” he
Home: a VR experience that compelling enough that [the says. “When you compare 3D to
replicates a real, mid-century viewers] want to stay inside it.” VR, the difference in immersion
modern home in the desert with an With Desert Home, Nurulize is laughable. If you want my
unprecedented level of real-time believes that it has done just that. ticket money, it won’t come from
realism. “Ultimately, it’s a [showing] 3D movies on a 2D
“The plan with the house is philip lunn vacation home where screen in a theater.”
really to make a piece of software Philip founded you can go and hang Other growth sectors
that we enjoy and use ourselves rendering software out,” says Philip Lunn. may include teaching and
every day,” Scott says. “We were developer Bunkspeed, “It’s a nice place to get away [to] telecommunications. Scott
talking about successful VR apps acquired by Dassault and spend time socialising, and believes that VR will usher in
and how we consider it a success Systemes in 2013. He making music, and playing.” “a new era of entertainment,
if you can stay inside the app for a is now Nurulize’s CEO. But as well as making Desert communication and education”.
long period of time. www.nurulize.com Home a place to play, Nurulize
That isn’t as simple as it might aims to make it a place to work. Going mainstream
sound. The experience of doing You can read about how the duo Phillip also believes we are set
something in virtual reality that plans to use the space as a platform to spend much more of our lives
doesn’t correspond to the real for product visualisation in the inside VR. “A good percentage of
world – for example, running boxout on the previous page. people who do creative work on a
through a room in VR while computer will put on their headset
remaining sat down in reality the next big thing? and then just be in there eight
– sends mixed messages to the Aside from product marketing, hours a day,” he says.
viewer’s brain that can rapidly what does the future hold for For that to happen, the
induce nausea. virtual reality? Scott believes experience of working in virtual
“Being able to get through that that mainstream entertainment reality will have to be a pleasant
and properly spend time in VR is a is a key target market. “I can’t one. Hardware like Oculus’s new
Rift headset has a key role to play things on their head,” Phillip says. Morpheus, will bring virtual
here. “It’s very lightweight, it’s “I went out on a camping trip with reality to gamers worldwide. vr At the cIneMA
high-resolution, and it feels very five other guys recently, and none But for Phillip, the technology that The next big thing for movies?
comfortable on your head,” says of them had really heard about VR. will finally bring VR to the masses
Phillip. “You could have it on for They sort of knew that Facebook is the mobile phone. Rather than
quite a while. When you come out bought something in that area producing headsets with built-in Virtual reality holds exciting
into the real world you may find [Facebook acquired Rift developer screens, companies like Google possibilities for the world of
that you actually liked it better in Oculus VR in 2014] but had no and Samsung are developing film. “This is just the infancy
VR and want to go back in.” idea what VR was. So I pulled out low-cost mounts into which you of VR,” says Scott Metzger.
can slot your existing smartphone “I think in the next few years
Portable devices like Google Cardboard are what’s and use it as a virtual reality
viewing device.
you’re going to see really great
things.” One possibility is that
going to spread VR. They’re going to be the gateway “I think the portable versions,
whether it’s Google Cardboard,
VR will become a standard part
of the cinema experience, in the
or the Samsung Gear VR, or the same way that stereoscopic 3D
drug into full-immersion virtual reality Zeiss VR One, are what’s going to is now. “To get a really amazing
spread virtual reality,” says Phillip. experience with a movie, [you’re]
Another important thing about this little portable headset and “They’re going to get people going to need huge amounts of
the next version of the Rift is that they tried it, and I watched their saying, ‘OK, this is what VR is. data,” says Scott, pointing out
it will be a proper commercial reactions. Everyone was blown Now I want the real experience.’ that this will be easier to deliver
product: not just an early-access away. And that’s it – you have to Then they’ll try it on a PC and directly than via the internet.
development kit available to a experience it to understand it.” actually [be able to] look at things “In future, I think theaters will
small number of hardcore fans. up close. I look at the portable have huge servers to stream
“Unfortunately, most of the Mobile: the gateway drug versions as the gateway drug into that data locally. You just bring
world still hasn’t experienced VR Devices like the Rift, or its full-immersion virtual reality.” your headset and plug it in. That
– there are very, very few people upcoming competitors like For more on Nurulize’s work, would be pretty phenomenal.”
who have actually put one of these Sony’s as-yet-unnamed Project
FYI go to www.nurulize.com
HARDwARe Review
RENDA PW-E7F
Price £3,384.11 plus VAT | comPany Overclockers | website www.overclockers.co.uk/LP/renda.php
O
verclockers is a PC cores by Intel Hyper-Threading. of 4K-supporting DisplayPort
manufacturing brand with a The Core i7 is partnered with connections, should you want a
solid reputation in high-end 32GB of 2,133MHz DDR4 memory huge video panel array. Main
gaming systems. The company is arranged as four modules, so full Storage is predictably solid state Features
author Profile now transferring its skills to the advantage is taken of the processor’s disk and regular hard disk. The
James Morris professional market and launched quad-channel architecture, leaving former is a 256GB Samsung 850
James Morris has a new workstation range called four slots for upgrade. Pro and the latter a 2TB Seagate 3GHz Intel Core i7-
been writing about RENDA. We’ve looked at the PW- Overclockers has taken the Barracuda 7200.14 – a reasonable 5960X at 4.2GHz
technology for two E7F, and it shows potential. unusual decision to equip the PW- configuration. However, the
decades, focusing The main component choices E7F with AMD FirePro graphics, RENDA doesn’t include an optical 32GB 2,133MHz
on content creation won’t raise eyebrows. The CPU is despite Nvidia’s Quadros having drive or multi-format memory card DDR4 SDRAM
hardware and an Intel Core i7, which as we have around 80 per cent of the market. reader. You wouldn’t use these
software. He was come to expect has been ‘frequency This is relatively wise because every day, but it’s useful to have AMD FirePro
the editor of PC enhanced’. The Core i7-5960X the W8100 is the pick of AMD’s them. We also might have expected W8100 with 8GB
Pro magazine is rated at a nominal 3GHz, but bunch. It’s a little more expensive a PCI Express-based M.2 solid state GDDR5 memory
for five years. Overclockers have permanently set than a Quadro K4200, but comes disk, since the Asus X99-E WS
www.tzero.co.uk it to 4.2GHz, kept under control by a with twice the GDDR5 frame motherboard supports this. 256GB Samsung
meaty water-based cooling system, buffer – 8GB instead of 4GB – and 850 Pro solid
although the CPU will still drop a healthy 2,560 Stream Processors, Strong all-rounder state disk
down when not in heavy use. It’s with around twice the bandwidth The PW-E7F proved a capable all- 2TB Seagate
an Extreme processor, with eight at 320GB/sec thanks to a 512-bit rounder. The Maxon Cinebench Barracuda 7200.14
physical cores, doubled to 16 virtual interface. It also offers a quartet R15 rendering result of 1,717 is very SATA 7,200rpm
commendable, and the OpenGL hard disk
result of 183.21 is excellent. The
SPECviewperf 12.02 tests were Warranty: 5 years,
very good too. The result of 70.84 3 years’ collect
in Maya-04 shows it’ll be a great and return, 2
system for modelling with Maya, years’ labour
and the sw-03 score of 87.7 implies
good capabilities with SolidWorks.
Other highlights are 3.7 in
energy-01, 55.83 in showcase-01,
27.28 in medical-01 and 79.12 in
Unfold3D Generation 9
Price 299 (Freelance licence) | comPany Polygonal Design | website www.polygonal-design.fr
T
hings have been quiet on
the UV mapping front lately. Generation 9 is a
Main Hopefully, other developers significant update
Features are doing what Polygonal Design to Unfold3D
has been doing: rethinking their author Profile
entire UV mapping applications. Cirstyn
Can select by In Unfold3D 9, that rethink shows. Bech-Yagher
group, material or Even though commands and Cirstyn is a freelance
smoothing group workflow remain the same, bar CG artist and educator,
some key remaps, the new UI is with over a decade’s
Engine overhaul – significantly easier to work with, experience in 3D,
it unwraps faster down to touches like redesigning focusing on modelling
most of the lower program bar and texturing.
New brush tools so you can customise your UV northern-studios.com
mapping parameters even more,
New island tools and adding new tools, like the
option to prevent overlaps. with accompanying, customisable Overall, Unfold3D 9 is a very
Overhauled, However, the new version’s brushes. Island selection has also good overhaul, and worth looking
easier UI main strengths are its speed and been made easier, as you can now into if you need something that
changes that improve workflow, finally select assets by group, unwraps fast, with no muss or fuss
like the updated unwrapping tools. material or smoothing group. – especially if you’re a student, as
Unfold3D has done away with the Support for Lua scripting has been you get a 50 per cent discount.
Relax function, and has replaced it added, and the previously strict
with Pinch, Drag or Spread, along mesh import regime relaxed. Verdict
Software review
PhotoScan 1.1.6
Price $179 (Standard: version reviewed) $3,499 (Professional) | comPany Agisoft | website www.agisoft.com
B
uilding stuff in 3D can be
laborious, even if you have PhotoScan quickly
Main good reference material to creates usable
Features work from. PhotoScan, Agisoft’s meshes and
photogrammetry software, has textures from author Profile
been designed to do a lot of the photographs Mike Griggs
Advanced heavy lifting for you, using a set Mike Griggs has been
photogrammetry of reference photos of an object polishing pixels since
toolset to generate a working textured 1995. He has worked in
mesh that you can take into many sectors of digital
Creates meshes your 3D application of choice content creation, from
and textures in to retopologise. website design to 3D
standard formats and VFX for film and TV.
automated workflow www.creativebloke.com
Most processes The workflow is relatively
automated straightforward. You take photos of
the object you want to model from needs a lot of steady, sharp PhotoScan does give you a good
Professional various angles, import them into photographs to get a really good way of getting accurate models into
version available PhotoScan, align the images, and model, and that the mask tools are your computer, but it shouldn’t be
let the software create the mesh. fairly basic. You will also need a regarded as a quick fix: it takes time
Most of the process is computer with a decent GPU – the to get the images right in order to
automated, although masking the software is OpenCL-accelerated – achieve decent results.
photos manually can help, but in otherwise mesh creation can take
practice we found that PhotoScan some time. Verdict
Back issues
Missing an issue of 3D World?
Fill the gaps in your collection today!
Issue 198 September 2015
ZBrush robots
Master hard surface modelling in ZBrush
25 essential Cinema 4D techniques
Create perfect render cycles for video games
Graphics card review group test
Downloads iClone 5 software, ZBrush model, video tutorials, Substances!
Issue 197 August 2015 Issue 196 July 2015 Issue 195 June 2015 Issue 194 May 2015
Video games art special VFX special Photoreal portraits Make a Star Wars movie
Professional games artists share 40 years of ILM, plus discover the Create a lifelike portrait with Create your own VFX movie
their work and insights /VFX of Avengers: Age of Ultron effective modelling & rendering Master mech modelling in
Model a mecha character for Model Star Wars inspired Sculpt armour in ZBrush Cinema 4D and ZBrush
video games spaceships Meet Chappie: how Image Star Trek interview: Pierre Drolet
Create perfect run animation Master the new modelling tools Engine brought the robot to life talks building starships
cycles for games of Maya 2016 Industry experts advice for The ultimate guide to lighting
Master Unreal Engine 4, includes Create an epic sci-fi environment kickstarting your career in CG and rendering a complex
video tutorial, models and textures in Modo Downloads Free book, video illustration in LightWave
Downloads iClone 5 worth £69, Downloads Video tutorials, tutorials, project files, resources Downloads Video tutorials,
video tutorials and project files project files, resources and more! and more! project files, resources and more
Issue 193 April 2015 Issue 192 March 2015 Issue 191 February 2015 Issue 190 January 2015
ZBrush anime skills Model magical ZBrush Creatures Master 3D print modelling Create ZBrush robot Art
Master the art of modelling an Create our cover character. Model a robot toy for 3D printing Unleash your modelling skills to
anime style character Complete tutorial with video and finishing tips create a killer sci-fi predator
ZBrush 4R7: why the latest and model! 25 Modo tips to reinvent Learn to use 3ds Max to create
release is an essential upgrade The ultimate guide to mastering your sculpting your own film
Create a collectible action figure Maxwell Render Star Wars VII: what the industry 25 Maya tips for making game
10 years of CG in anime: meet Big Hero 6: discover Disney’s really thinks environments
the directors who are creating latest software Speed up your workflow with The ultimate guide to the 3D
the leading 3DCG Matte painting for video games Maya’s Polygon tools printing phenomenon
Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials,
project files, resources and more project files, resources and more project files, resources and more project files, resources and more
CG AWArDS
SPECIAl!
Featuring the winners,
with 16 pages of
extra content!
Issue 189 Christmas 2014 Issue 188 December 2014 Issue 187 November 2014 Issue 186 October 2014
Create Photoreal Vehicles Master Pixar’s renderMan Expert renders Create award-winning animation
Give your car V-Ray renders Get started in RenderMan 19 Master an advanced setup in Model a perfect cartoon figure
an artistic angle with this official Pixar tutorial V-Ray for perfect renders for use in animation
Learn to blend photography Learn to use Bifrost and nParticles ZBrush 4R7: discover new tools Learn how to design dynamic
and ZBrush models in Maya 2015 for realistic rain that will reshape your art heros and villains
How to model a complex Modo Model a lifelike cityscape The making of The Lord Sculpt DC Comic’s supervillain
environment using CityEngine Inquisitor using Crytek’s Cinebox Catwoman in ZBrush
The VFX of Star Wars: Discover Discover the character VFX Develop your LightWave Ed Hooks on how to make every
new photos and interviews behind Guardians of the Galaxy modelling skills performance matter
Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials,
project files, resources and more project files, resources and more project files, resources and more project files, resources and more
Zinio www.bit.ly/tdw-zinio
3D WorlD October 2015 99 3dworld.creativebloq.com
develop
My inspiration
My inspiration
Davide Bianca
The CEO of Saizen Media explains how a love of stories and comics
developed into a successful global CG art studio
M
y love for visual but I was always too much of an now provide VFX, key art and
storytelling dates artist to be satisfied with creating concept art services to the very Cover art for
back as far as I can something without a proper same gaming and film studios 3D World issue
remember. My first encounter visual output. that inspired us while growing 183: part of Saizen
ARTIST pRofIle with a pencil was love at first By this time, the internet was up, but the mission remains Media’s Slavers
Davide Bianca sight, and ever since then that evolving, and browser games unaltered: telling great stories CG comic
Davide is founder, love has only grown. Doodling and web experiences started through powerful visuals. With
CEO and executive became drawing, drawing appearing, but everything was
director of Saizen
Media, an award-
become writing stories and
inking comic book pages, and
very dull, basic and sterile. I
set out to start Saizen Media, a Once I understood the potential lying
illustrating became animating. storytelling-centric web agency
within the marriage between creativity
winning full service
digital creative agency Meanwhile, my passion for determined to blur the line
with offices in Los robots led me to wonder what it between web, gaming and film
Angeles and Milan. is that makes a computer work. by focusing on experience and and technology, I was hooked
www.saizenmedia.com Once I understood the inherent relying on the same techniques
potential lying within the used by the film and game the availability and accessibility
marriage between creativity and industries: heavy use of CG, of great software and technology
technology, I was hooked. digital matte painting, immersive today there is not a single reason
Computer science gave me a sound design, and so on. that justifies not doing what you
solid understanding of software, Over a decade later, our truly love for a living.
the nuts and bolts that make websites have evolved into See more of Saizen Media’s
things work under the hood, apps or VR experiences, and we
FYI work at www.saizenmedia.com