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SETTING UP THE GAME DISPLAY OPTIONS
RESOLUTION Set the resolution of the screen in the game.
Welcome, General. Please review this briefing to get familiar with the basics of the combat environment, training DETAIL Choose your level of detail in the game: LOW, MEDIUM, HIGH, or CUSTOM. On
facilities, Solo Play, and advanced gameplay tactics. From the Main Menu, you can set your gaming options for MEDIUM and LOW settings, some effects in the game are turned OFF. The CUSTOM
optimal performance on the battlefield. setting is for advanced users who want to adjust certain display properties.
NOTE:
MAIN MENU A high level of detail can slow down game performance.
BRIGHTNESS Use the slider bar to adjust the brightness in the game.
Credits
Exit game
SOLO PLAY
Go to war with the most sophisticated weapons against the USA, China, and GLA forces. Pursue battlefield glory as
the General of one of these armies, as you send your enemies to defeat.
m To begin solo play, click SOLO PLAY in the Main Menu.
O Y ou can design your own single-player Skirmishes against up to seven enemy armies.
OPTIONS
In the Options screen, you can customize Display, Audio, and Scroll Speed
settings.
mT o open the Options screen, click OPTIONS from the Main Menu.
mT o change options during the game, press s.
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with your units, you peel back the layer to reveal the terrain, structures, and units beneath it.
SOLO PLAY MAIN MENU O T he layer is actually two separate layers. In single-player missions, the black Shroud covers unexplored terrain. As
you explore terrain, the shroud is peeled back. When your units or structures are no longer present in an area, it is
cloaked in a semi-transparent Fog of War, which hides enemy units and structures and reveals only terrain and
civilian buildings. The Fog of War is removed when your units return to the area. In Multiplayer or Skirmish
Choose China side games, the Fog of War is the only layer.
Choose GLA side
Choose USA side BUILDING STRUCTURES AND UNITS
Set up and play a Skirmish match O All references made throughout this manual to "left click" will be mouse click for single-button mouse users and
command+mouse click for "right click."
When you begin a new game, your base normally consists of a Command Center and a construction unit, either a
Return to the Main Menu
Construction Dozer or a Worker. Immediately, you should begin building your base.
To build a structure:
1. Select your construction unit. The structures that it can create are displayed as icons in the Context Window,
which is in the middle part of the Command Bar.
2. To build one of these structures, click the icon.
3. Move the mouse in the Battle Window to the location where you want to build. If the structure is displayed in
red, you cannot build it at that location due to terrain deformities.
You can lead any of the three sides in a full campaign against the other two sides. 4. To create the structure, left-click. The construction unit begins building.
m To begin a new campaign, click the name of any side to play. To choose a difficulty setting, click NORMAL, m To cancel creation of the structure, click on it. In the Context Window, click the Stop button. The cost is
HARD, or BRUTAL. refunded to your funds.
m To begin the training mission, click TRAINING. To choose a difficulty setting, click NORMAL, HARD, or When you build structures such as Barracks, War Factories, or Air Fields, you can then use those structures to build
BRUTAL. fighting units.
m To load a saved game, click LOAD GAME/REPLAY in the Main Menu. Then, click LOAD GAME. To build a unit:
m To play a Skirmish game, click SKIRMISH 1. With your construction unit, build a Barracks (for example).
MISSION OVER SCREEN 2. When the Barracks is complete, left-click on it. The units that it can create are displayed in the Command Bar.
3. To build one of these units, left-click on its icon. The unit is displayed on the right side of the Command Bar in
At the conclusion of any mission, you can review the results of the battle. the Production Queue. A shaded timer indicates how long it takes to build the unit.
COMMAND & CONQUER GENERALS 4. When the unit is done, it leaves the structure and reports for duty.
O Y ou can click the icon again to order production of multiple units.
BASICS MONEY
You begin a game with money to spend on building units and structures. However, to finish the fight, you must
THE SCREEN acquire more money.
Unexplored terrain To acquire more money:
1. Find a Supply Dock on the map. Supply Docks & the smaller Supply Piles contain supplies that you can collect
and return to your base.
2. Build a Supply Center close to the Supply Dock closest to your base. A Supply Center receives supplies and turns
them into money. When you build a Supply Center close to a Supply Dock, your collectors can automatically
Battle Window collect supplies and take less time to do it.
O T he GLA’s center for supplies is the Supply Stash.
Command Bar
3. When the construction of the Supply Center is complete, the collecting unit begins gathering supplies at the
Supply Dock and returning them to your Supply Center.
O A fter you acquire the Capture Building upgrade, you can capture oil derricks to add to your money supply.
Radar Map POWER
The structures of Chinese and USA bases require a steady supply of power. At the beginning of a game, build a
power plant. When it’s completed, the power meter at the top of the Command Bar grows. The GLA does not
require power.
On-screen, you can see and affect the battle in the Battle Window (Game Screen on p. 7), where you select and Next to the power meter is a small indicator of how much power your base requires. Try to keep the power meter
deploy your units and build and use your base structures. The Battle Window displays only part of the overall map, above this indicator.
which may be represented in the Radar Map (Radar Map on p. 8) in the lower-left corner.
O B elow the Battle Window is the Command Bar (Game Screen on p. 7), where you select commands and open GAINING TECHNOLOGIES
optional screens. Production structures. Structures such as the Barracks, War Factory, or Air Field can develop technologies to assist
Each unit and structure has a range of vision, so what you see in the Battle Window and Radar Map is the sum of the units that they produce.
all that your units can see. Areas of the map beyond this range are covered by a dark layer. As you explore the map m To develop an upgrade from a production structure, click on the structure. In the Context window, click on the
upgrade to develop. The icon for the upgrade is added to the Production Queue.
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Capturing structures. It’s possible to capture enemy structures. You can develop the Capture Building upgrade at
the Barracks. SKIRMISHES
m To capture an enemy structure, left-click on an infantry unit, click the Capture Building icon in the Context
Skirmishes are single-player battles that simulate a Multiplayer game using computer-controlled opponents.
window, and then click on the enemy structure. The unit captures the structure, which changes color to your m In the Main Menu, click SOLO PLAY. Then, click SKIRMISH.
side, and you now control it.
Click to select a Select the army to represent
Generals Abilities. Through the Generals Window, you can select and develop strategic technologies with your
earned skill points. For more information, Generals Window on p. 9. color for your side Choose to belong to a
team or to go it alone
CONTROLLING UNITS Enter your nickname
Movement. To move a unit, left-click on it. In the Battle Window, click a destination. The unit begins moving to
that destination.
Attack. To attack an enemy unit, select a unit or group of units. Then, click on the enemy unit. Your unit
approaches the enemy and begins attacking.
Rally Points. To set a rally point for all units produced at a structure, click the structure, and then click the Rally
Point Flag icon in the Context window. Click the location on the battlefield where you would like the units to rally.
TEAMS AND FORMATIONS Return to the
Creating a Team. A team is a set of multiple units controllable as a single unit on the battlefield. When a team is previous screen
selected, one order given to the team is acted on by all of the team’s units.
m To group units into a team, select the units to join it. Then, press v + a number key. The group number m To select a CPU-controlled team, click the Players drop-down. Select the difficulty setting for the team: NORMAL
is displayed above all selected units. To select that team at any time, press the number key. ARMY, HARD ARMY, or BRUTAL ARMY.
Putting Units into Formation. Formations are groups of units that move together, keeping the same positions Next to the name of the map on the right side of the screen is the maximum number of sides that can play on the
relative to each other. map.
m To create a formation, put the units in the positions that you want. Then, select all of the units in the formation m To change maps, click SELECT MAP. In the popup, to select a map that you or a friend created in the World
and press v + F to create the formation. To undo a formation, press v + F again. Builder for Command & Conquer Generals, click UNOFFICIAL MAPS.
UNIT MODES
m To force any selected unit or team to stop, press S.
GAME SCREEN
Guard mode. To put a selected unit or team in Guard mode, press G. Left-click a location in the Battle Window
for the unit or team to guard.
Attack-move mode. You can force units to move to a location and attack anything along the way. Battle Window
m To put a unit or team into Attack-move mode, select it. Then, tap A and click the location. To cancel Attack-
move mode, tap A again. Money Command Bar
Force-fire mode. To force a unit or team to fire at a target, select it. Then, hold down v and click the Power level indicator
target. Toggle display of
Waypoints. Units and teams can be ordered to follow a set of waypoints. To set waypoints for a unit or team, press Click to open the Command Bar
o and then left-click for each waypoint. Pause Menu Toggle display of
Generals Window
UNIT VETERANCY Click to jump to the next
When a unit eliminates an enemy unit, it gains veterancy points. When it accumulates enough veterancy points, it idle worker Available skill points
gets promoted to a new veterancy level, where its performance capabilities improve. and amount needed for
Radar Map the next level
VETERAN Unit fires faster and does more damage (if applicable). Represented above the unit by Context window Amount of power Production queue
a single chevron icon. consumed
m To toggle display of the Command Bar, press â or left-click the button in the upper-right corner of the bar.
m To open the Diplomacy screen in Multiplayer and Skirmish games, press t. For more information,
ELITE Unit fires faster and does more damage (if applicable) and automatically heals itself. Diplomacy Screen on p. 9.
Represented above the unit by a double chevron icon. m To access the Generals Window, click the Star button in the corner of the Command Bar. For more information,
Generals Window on p. 9.
HEROIC Unit fires faster and does more damage (if applicable), and automatically heals itself
and fires red tracers (if applicable). Represented above the unit by a triple chevron
icon.
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BATTLE WINDOW CAMERA BOOKMARKS
Camera bookmarks allow you to mark locations on the map and jump to them with a single keypress.
Unexplored terrain
m To set a camera bookmark, press v + F1 through F8.
m To jump to a defined camera bookmark, press F1 through F8.
m To jump to your Command Center, press H.
Your structure
Enemy unit PRODUCTION QUEUE
Neutral structure Your unit When you choose to build a new unit or to develop a new technology from one of your structures, an icon
to be captured representing the new construction appears in the Production Queue in the lower-right corner of the screen. As you
select more units for the structure to build, icons are added to the Production Queue.
OW hen you select a structure, icons representing its upgrades may be displayed in the Context window. Choosing
to build an upgrade adds another icon to the Production Queue.
The first item in the Production Queue is under construction. You can gauge the time to build the unit by the
movement of the shaded timer over the item’s icon.
m To cancel production of a unit, left-click on its icon in the Production Queue. The unit cost is refunded to you.
In the Battle Window, you order your units to move, attack, defend, or build new structures. Additionally, you can DIPLOMACY SCREEN
select structures and order them to build new units or develop new technologies.
OW hen you select a unit or structure, different buttons appear in the Context window. Toggle muting of this
m To scroll the Battle Window, move the mouse to the edge of the screen in the direction that you want to move. player’s messages Teams in the game
The Battle Window begins to scroll. To stop moving, move the mouse towards the center of the screen. List of players in the game
m To perform a rapid scroll, hold down the right mouse button while scrolling.
m Mouse wheel: If your mouse has a wheel, you can use it to move the camera. To zoom in or out, roll the wheel
forward or backward. To rotate the camera, hold the wheel down and move the wheel. To return the camera to
the default view, click the mouse wheel.
m Trackpad: If you have trackpad capabilities, you can use it to zoom in/out or rotate with gestures. To zoom in or
out, use the pinch with two fingures gesture on the trackpad. To rotate the camera, use the rotate with two In Multiplayer and Skirmish games, you can review your teammates in the Diplomacy screen. Two players on the
fingers gesture on the trackpad. same team can see what the units and structures of the other player can see. Units from one side do not fire on the
O If you have radar capabilities, the Radar Map in the lower-left corner can be used to jump to a different units from the other side.
location on the map. For more information, Radar Map below. O T eams are established at the beginning of a battle and do not change during the course of it.
O Y ou can bookmark locations on the map that can be accessed with a single keystroke. For more information, Each player in the game is displayed, and if the player has left (AWOL) or is an observer.
Camera Bookmarks on p. 9. m To toggle display of a player’s chat messages in Multiplayer games, click the Speaker icon next to the player’s
Showing only a fraction of the entire map, the Battle Window is marked by a yellow border in
the Radar Map in the lower-left corner.
m To move the Battle Window, left-click on a new location in the Radar Map. To move the window without
changing your selection, right-click on a location. You can then decide to deploy the currently selected unit by
left-clicking in the Battle Window. m To open the Generals Window, click the Star icon on the right side of the Command Bar.
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In the Generals Window, you can see the number of skill points that you have acquired, the number you have USA 5 Star Generals Abilities
available to spend on powers, and the number needed to reach the next level.
By spending skill points on a Generals Ability, you can improve overall strategic capabilities of the units on your Fuel Air Bomb
side. Some upgrades add veterancy bonuses to your units. Some improve unit capabilities. And some are new and Ability to call in a Fuel Air Bomb strike. Delivered by a B-52 to a selected target. Deployed from the
special units that can be created and deployed. Command Center.
m To acquire a Generals Ability, click on it. The skill points are deducted from your total available.
CHINA
PROMOTIONS China 1 Star Generals Abilities
The horizontal bar at the top of the Generals Window indicates the number of points needed to get promoted to
the next level. Next to the bar your available skill points are displayed. Red Guard Training
O Y ou must gain additional skill points to get promoted. Promotions give you access to Generals Abilities that are Red Guard infantry emerge from the Barracks as veterans. For more information,
grayed out. Unit Veterancy on p. 6.
m To close the Generals Window, click DONE.
Nuke Cannon
GENERALS ABILITIES Ability to build the Nuke Cannon at the War Factory. For more information,
China Units on p. 19.
Many Generals Abilities are deployed from the Command Center. To deploy, click the Command Center, click the
icon in the Context window, and then select a target in the Battle Window.
Artillery Training
SOLO CAMPAIGN Inferno and Nuke Cannon units emerge from the War Factory as Veterans. For more information,
In a solo campaign, skill points that you can spend on Generals Abilities carry over from one mission to the next. Unit Veterancy on p. 6.
You must spend them again based on your needs for the new mission. Spend wisely, as you can earn only a limited
number of skill points per mission. China 3 Star Generals Abilities
SKIRMISH/MULTIPLAYER Cluster Mines
In Skirmish and Multiplayer games, skill points do not carry over from one game to the next. The order of available Ability to call in a strike of Cluster Mines on a targeted area. Cluster Mines are invisible to the enemy.
Generals Abilities will differ from the Solo Campaign.
Deployed from the Command Center.
USA Artillery Barrage
USA 1 Star Generals Abilities From the Command Center, you can call in an artillery strike from off the map. There are three ranks
Paladin Tank of Artillery Barrage.
Ability to build the Paladin Tank at the War Factory. For more information, Cash Hack
USA Units on p. 14. Ability to steal money from enemy Supply Centers.
m To deploy the Cash Hack, click on the Command Center, and click on the icon in the Context
Stealth Fighter
window. Click the enemy Supply Center to hack.
Ability to build the Stealth Fighter at the Air Field. For more information, USA Units on p. 14.
Emergency Repair
For more information, USA 3 Star Generals Abilities on p. 10.
Spy Drone
Ability to deploy the Spy Drone from the Command Center. The Spy Drone reveals part of the map
China 5 Star Generals Abilities
yet can be shot down.
EMP Pulse
USA 3 Star Generals Abilities Ability to call in an EMP Pulse strike. All vehicles and structures in the blast radius are disabled for a
period of time. Deployed from the Command Center.
Pathfinder
Ability to produce the Pathfinder at the Barracks. For more information, USA Units on p. 14. GLA
GLA 1 Star Generals Abilities
Para Drop SCUD Launcher
Ability to deploy a Para Drop from the Command Center. Higher ranks of Para Drop deploy more Ability to build the SCUD Launcher at the Arms Dealer. For more information,
Rangers.
GLA Units on p. 24.
A10 Strike Marauder Tank
Ability to call in an A10 air strike from the Command Center. The A10 Strike pummels its target with Ability to build the Marauder Tank at the Arms Dealer. For more information,
mini-gun and missile fire. There are three ranks of A10 Strikes. GLA Units on p. 24.
Emergency Repair Technical Training
Ability to repair vehicles in an area of the map for a duration of time. There are three ranks of All Technicals emerge from the Arms Dealer as Veterans. For more information,
Unit Veterancy on p. 6.
Emergency Repair.
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GLA 3 Star Generals Abilities CAPTURE BUILDING
Hijacker Each side can upgrade its basic infantry to capture enemy and technology buildings. Developed at the Barracks, the
Ability to train the Hijacker at the Barracks. For more information, GLA Units on p. 24. Capture Building upgrade allows you to select an infantry unit and then click the building for the unit to capture.
o capture an enemy building, click an infantry unit, and then click the Capture Building icon in the Context
m T
Command & Conquer Generals automatically saves single-player games when you successfully complete a mission. Or,
you can save the game through the Options screen.
m To load a saved game, click LOAD GAME/REPLAY in the Main Menu. Then, click LOAD GAME. CRUSADER HUMVEE AMBULANCE TOW MISSLES
LOAD/SAVE SCREEN WAR FACTORY
In the Load/Save screen, you can see the list of games that have been saved, including the map used and time and
date stamp when it was saved.
m To load a game, click on the name of the game in the list. Then, click LOAD GAME. TOMAHAWK PALADIN
m To save a game, click on the name of the game in the list to overwrite. Then, click SAVE GAME.
m To return to the previous screen, click BACK.
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Battle Drone War Factory
Usable by any USA vehicle, the Battle Drone fires a small machine gun at targeted enemies and, when In addition to building all USA vehicles, the War Factory can repair vehicles, too. Damaged vehicles
needed, repairs its parent vehicle. It cannot be used in conjunction with the Scout Drone. can enter the repair bay one-by-one for repairs. It can also create the TOW missile upgrade.
Scout Drone Air Field
Usable by any USA vehicle, the Scout Drone extends the sight range of its parent vehicle and reveals Each USA Air Field can build, arm, control and repair up to four airplanes at a time. To build more
stealthed units. It cannot be used in conjunction with the Battle Drone. than four airplanes, you must build multiple Air Fields. Note that the Comanche does not need an Air
Field for resupply. The Rocket Pod and Laser Missile upgrades are developed here.
Drone Armor
Developed at the Strategy Center, Drone Armor increases all drones’ protection by 25 percent. Strategy Center
The Strategy Center is the key element to building and controlling the more sophisticated structures
in the USA arsenal. When you build a Strategy Center, new structures become available for creation.
TOW Missile Once a Strategy Center is built, you can apply one of the following battle plans to your units:
Developed at the War Factory, the TOW Missile can be targeted from a Humvee at air or O S earch and Destroy increases sight range of all troops on the battlefield. The Strategy Center
ground targets. sprouts a large radar array to detect units in stealth mode.
Composite Armor OH old the Line improves the armor defenses of all troops on the battlefield. The Strategy Center
Developed at the Strategy Center, Composite Armor increases the armor protection of Crusader and becomes twice as tough and is fortified with sand bags.
Paladin tanks by 25 percent. O B ombardment increases the firepower of all units. When this plan is enacted, a battle cannon
deploys from within the Strategy Center.
Rocket Pods Advanced Training, Composite Armor, and Drone Armor upgrades are developed here.
Developed at the Air Field, Rocket Pods are fitted to Comanche helicopters. When deployed, a pod Patriot Missile System
fires a barrage of rockets and then reloads after a short period of time.
The Patriot Missile System is the base defensive unit of the USA side. Multiple units can be linked in a
Laser Missiles network to unleash targeted firepower on both land and air targets. The Patriots are weak against
infantry, so protect your missile system with fortified infantry units.
Developed at the Air Field, Laser Missiles allow Raptor and Stealth fighters to do 25 percent
more damage. Particle Cannon
The most advanced USA weapon, the Particle Cannon fires a focused particle beam off of an
orbiting mirror and onto enemy targets at any distance from the source.
USA STRUCTURES
m To target the particle beam, left-click on a location in the map. Continue clicking on targets until
Supporting the USA fighting forces are the structures to provide maximum power, steady supplies, and the best in the beam dissipates.
battlefield information. The Particle Cannon requires a great deal of technology, energy, and money to build.
OW hen a US structure is destroyed, the occupying Rangers emerge from the structure. Larger buildings produce a Detention Camp
greater number of Rangers. From the Detention Camp, you can activate the Intelligence special weapon, which reveals everything
Command Center that enemy units see for a period of time.
The entire base of operations for the USA side grows from the Command Center. From the
USA STRUCTURE UPGRADES
Command Center comes your fleet of Construction Dozers, which you use to build and repair.
Additionally, the Command Center controls the USA radar systems and Spy Satellite. After they are Control Rods
acquired, the A10 Missile Strike, Spy Drone, Fuel Air Bomb, Para Drop, and Emergency Repair ability Control Rods applied to any Cold Fusion Reactor increase its output by 100 percent.
are deployed from the Command Center.
Supply Center
The Supply Center dispenses Chinook helicopters to retrieve supplies from the nearest depot. While
Chinooks are vulnerable to anti-air fire, they can cross any terrain, including mountains, to keep your
Supply Center full of resources and money.
Supply Drop Zone
When a base is isolated from its supplies, a Supply Drop Zone can add a trickle of supplies to your
stores. Periodically, transport planes drop supplies that add to your money. In large or small battles,
a Supply Drop Zone can make a difference.
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CHINA CHINA UNITS
Armed with a simple rifle and adequate training, a Chinese man can be turned into a fighting machine for very little
The Chinese forces have a resource that cannot be matched: population. Built to rely on the pride and cost. Vehicles are cheap, too. However, results in the field suggest that quality is not a big concern in Chinese War
nationalism of its people, the Chinese side can overwhelm the opposition with sheer numbers. Red Guard after Factories.
Red Guard, Battlemaster after Battlemaster, the Chinese war machine wins by attrition. Fueled by a strong sense O T he Red Guard and Battlemaster Tank increase their rates of fire when traveling in large groups. The Horde
of teamwork, the Red Army is a force for the 21st century. effect is represented by a red star under the affected units and can increase with the Nationalism upgrade. For
more information, China Unit Upgrades on p. 20.
Construction Dozer
Purpose: Builder
RED GUARD TANK HUNTER MINES CAPTURE
The Chinese Construction Dozer works much like the USA Dozer.
BUILDING
Red Guard
BARRACKS
Purpose: Anti-Infantry, Urban Terrain Acquisition
The front-line trooper of the Red Army, the Red Guard operates best in large groups. Red Guard
BLACK LOTUS HACKER units can capture enemy facilities. When fighting in close quarters, the Red Guard can switch from
BLACK NAPALM CHAIN GUNS his bolt-action rifle to his bayonet, which can do considerable damage.
Tank Hunter
Purpose: Anti-Tank, Anti-Air, Urban Terrain Acquisition
BATTLEMASTER TROOP CRAWLER DRAGON TANK MINES
A squad of Tank Hunters can ruin a tank division. Armed with an RPG rocket launcher, the Tank
Hunter can hit-and-run against slow tanks or fire down from occupied structures. However, he may
be even more dangerous when cornered. A zealous Tank Hunter can place a TNT charge on a vehicle,
WAR FACTORY
which can stop it in its tracks. Works very well in groups.
GATTLING TANK NUKE CANNON INFERNO OVERLORD Hacker (Structure Upgrade)
CANNON Purpose: Collect Funds, Neutralize Enemy Structures
While the enemy prepares for hardened soldiers, it is the Hacker who may deliver the most important
strike. When the Hacker gets within range of an enemy structure, he can set up his satellite uplink to
neutralize the structure and all of its dependent units and structures. In the rear of your own base,
Hackers can hack into the world economy through the Internet to drain resources from it.
AIR FIELD MiG MiG ARMOR MINES
Black Lotus (Structure Upgrade)
Purpose: Scout, Base Infiltration
A master hacker, Black Lotus can capture structures, disrupt vehicles, and steal money from the
opposition. Always stealthed, she is difficult to detect and harder to apprehend.
SUPPLY CENTER SUPPLY TRUCKS MINES
Supply Truck
Purpose: Supply Collector
The main link in the Chinese supply chain, the Supply Truck ferries freight from depots to its Supply
Center. While its capacity is less than the Chinook, the Supply Truck is cheap to produce and can be
quickly built in quantity.
NUCLEAR OVERCHARGE MINES
REACTOR Battlemaster Tank
Purpose: Tank/Structure Assault
The basic tank platform for the Chinese side, the Battlemaster is cheap to produce and very flexible.
When deployed in invasion-sized attacks, the Battlemaster can wear down enemy defenses and
PROPAGANDA CENTER SUBLIMINAL MESSAGING NATIONALISM MINES overrun installations. It can be upgraded with Uranium Shells and Nuclear Tank ability at the Nuclear
Missile structure.
Inferno Cannon (Structure Upgrade)
Purpose: Siege
This long-range cannon can launch napalm shells over perimeter defenses and onto enemy structures.
NUCLEAR MISSILE MINES URANIUM SHELLS NUCLEAR TANK
When a shell lands, it explodes and burns. It can be upgraded with Black Napalm at the War Factory.
BASE NEED GENERALS ABILITY NEED STRUCTURE UPGRADE NEEDS BOTH Dragon Tank
PRODUCTION RESEARCH UPGRADES Purpose: Anti-Infantry, Clear Garrisoned Structures
A mobile hose of fiery napalm, the Dragon Tank is extremely effective against infantry, especially when
garrisoned in buildings. When enemy forces are closing, Dragon Tanks can create a 180-degree wall of fire.
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Troop Crawler CHINA STRUCTURES
Purpose: Transport, Detect stealth Spare in design, Chinese construction is sound in principle and, when upgraded, can produce leading-edge
This large troop transport can carry up to eight Red Guards and dispense them in an instant. technologies. Defenses follow a strategy of protection by volume.
Equipped with stealth detection. When loaded with troops, this unit is ideal for rapidly capturing key O A ll Chinese structures can be protected by mines. To mine a Chinese structure, select it. Then, select the Mines
structures on the battlefield. icon in the Context Window.
Overlord Tank (Structure Upgrade) Command Center
Purpose: Tank/Structure Assault The first structure in a Chinese base, the Command Center generates Construction Dozers to build
Large and slow, the Overlord Tank is a battlefield force to be reckoned with. In addition to basic the rest. Upgrades include a Radar Map and Mines. When they are acquired, the Cash Hack,
firing, this tank can run over enemy vehicles. A single Bunker, Gattling Cannon, or Propaganda Tower Emergency Repair Vehicles ability, Cluster Mines, Artillery Barrage, and EMP Pulse are deployed from
can be erected on its back. The Overlord can be upgraded with Uranium Shells and Nuclear Tank here.
ability at the Nuclear Missile structure.
Supply Center
Gattling Tank The Chinese Supply Center receives and holds resources that are found and delivered by the Supply
Purpose: Anti-Infantry Trucks it creates. Building extra Supply Trucks speeds your gathering of supplies.
The Gattling Tank spews lead and more lead. This weapon is particularly lethal against infantry and
other soft targets. The Chain Gun upgrade from the War Factory can increase its rate of fire. Bunker
A Chinese Bunker can garrison up to five soldiers guarding an area. Units can be evacuated
Nuke Cannon (Generals Ability & Structure Upgrade) individually or simultaneously from the Bunker. It’s best to garrison with a variety of Chinese infantry.
Purpose: Siege
Nuclear Reactor
The most dangerous artillery weapon ever created, the Nuke Cannon can fire small nuclear charges
considerable distances. Detonating shells cause tremendous damage and radiate the ground for a A strong yet volatile source of power, the Nuclear Reactor should be built a safe distance from other
long time. Enemy units continue to take damage from radiation. structures. When switched into Overcharge mode, the Nuclear Reactor generates additional power yet
takes damage. If left in Overcharge mode, the reactor eventually explodes.
MiG
Barracks
Purpose: Base/Unit Assault, Scout
All Chinese infantry, including the Red Guard, Tank Hunter, Hacker, and Black Lotus, are trained and
This multirole fighter is the basic air unit of the Chinese side. In the early stages of a war, the Chinese
can dominate the air and do considerable damage. Each is armed with two napalm missiles, and released from the Barracks. The Capture Building upgrade is developed here.
groups of MiGs can create firestorms. The MiG can be upgraded with Black Napalm at the War War Factory
Factory and with MiG Armor at the Air Field. The Chinese War Factory builds and repairs Chinese vehicles. The Chain Guns and Black Napalm
CHINA UNIT UPGRADES upgrades are developed here.
Uranium Shells Air Field
Developed at the Nuclear Missile structure, Uranium Shells increase the firepower of Battlemaster The Air Field can produce, rearm, and maintain up to four MiG aircraft. The MiG Armor upgrade
and Overlord tanks by 25%. can be developed here.
Nuclear Tanks Gattling Cannon
Developed at the Nuclear Missile structure, Nuclear Tanks increases the speed of Battlemaster and A vicious machine gun, the Gattling Cannon can be targeted against air and ground attackers. A
Overlord tanks by 25%. Upgraded vehicles are volatile when destroyed. steady stream of bullets from the Gattling Gun can make short work of most enemy units–especially
infantry. Its rate of fire can be increased by 25 percent with the Chain Gun upgrade from the War
Black Napalm Factory.
Developed at the War Factory, Black Napalm increases the firepower of all flame units and the Propaganda Center
Inferno Cannon by 25%. From the Propaganda Center come inspiring messages to troops in the field. Upgrades can inspire
Chain Gun Nationalism among Chinese units. Nationalism and Subliminal Messaging upgrades are developed
Developed at the War Factory, the Chain Gun increases the damage of all Gattling weapons by 25%. here.
Nuclear Missile
MiG Armor The Chinese special weapon, the Nuclear Missile can nearly destroy an enemy base with a single blow.
Developed at the Air Field, MiG Armor increases the protection of MiG Fighters by 25%. While the Nuclear Missile takes time to set up and arm, its missile can destroy multiple structures and
irradiate the vicinity of its detonation. It requires plenty of power to build and arm. The Uranium Shell
and Nuclear Tank upgrades are developed here.
Nationalism
Speaker Tower
Developed at the Propaganda Center, Nationalism increases the Horde effect on all Red Guard, Tank
When the Red Army is hurting, its units turn to the Speaker Tower for inspiration. All units within
Hunter, and Battlemaster Tank units. For more information on the Horde effect, China Units on p. 19.
range of its propaganda automatically heal their wounds. The Speaker Tower is a great way to heal
units and get them back into the fight quickly.
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CHINA STRUCTURE UPGRADES GLA
Mines Information has begun to trickle in on the organization and strategies of the Global Liberation Army. A loosely
When developed at any Chinese structure, Mines surround the structure and are invisible to the aligned worldwide network of terror, the GLA prizes speed over destructive force. Relying heavily on the dedication
enemy. of fanatics, the GLA sends soldiers into the teeth of its enemies and always has an escape route for its hardcore
veterans.
Radar
Built to hit and run, the GLA is poorly suited for direct, large-scale battles. Generals of the GLA seek advantages in
Developed and deployed at the Command Center, Radar capability activates the Radar Map in the the terrain. Without official backing of any national government, the GLA has become expert in making do with
Command Bar. whatever is at hand. GLA units have been known to scavenge resources from the field of battle. Through its network
Subliminal Messaging of tunnels, GLA forces can appear at locations all over the map. If they are successful in defeating their enemies,
Developed at the Propaganda Center, Subliminal Messaging increases the effects of Speaker Towers GLA units earn money from the cause’s unknown backers.
by 25 percent.
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GLA UNITS Rocket Buggy (Structure Upgrade)
The GLA fighting units tend to be lightweight and low-cost. However, the most effective of them self-destruct, Purpose: Siege
making a sustained campaign against enemy forces difficult for the GLA to maintain.
This light all-terrain vehicle carries a small battery of long-range rockets across most surfaces on the
The GLA has become expert in scavenging dated weapons from the Soviet era. Through Arms Dealers and the Black map. When attacking an enemy, the Rocket Buggy launches all of its rockets and must then reload.
Market, it can assemble squads of tanks and Technicals which, when rapidly deployed, can put a dagger through So, attack and then move away quickly to reload. The Rocket Buggy can be upgraded with Armor
unsuspecting enemy defenses. Piercing Rockets and Buggy Ammo at the Black Market.
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