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cl_smooth 0
cl_show_splashes 0
cl_ejectbrass 0
cl_blurTapSize 0
cl_forcepreload 1
cl_ragdoll_maxcount 0
cl_show_splashes 0
cl_retire_low_priority_lights 1
cl_muzzleflash_dlight_3rd 0
mat_envmapsize 32
mat_envmaptgasize 32
mat_clipz 0
mat_hbao 0
mat_antialias 0
mat_compressedtextures 1
mat_queue_mode 2
mat_mipmaptextures 1
mat_picmip 2 //Texture quality. [0 - 2] 2 is lowest quality, 0 is highest
quality
mat_bumpmap 0
//mat_fastnobump 0, is a cheat, unused
mat_parallaxmap 0
mat_reduceparticles 1
mat_reducefillrate 1
mat_specular 0
mat_colcorrection_disableentities 1
mat_motion_blur_enabled 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_max_worldmesh_vertices 128 //if you get crashes, delete this
mat_phong 0
mat_scope_fancy 0
mat_disable_fancy_blending 1
mat_colcorrection_disableentities 1
mat_triplebuffered 0
mat_filtertextures 1
mat_filterlightmaps 0
mat_monitorgamma 1.6 //makes your screen brighter, if you want less brightness
adjust the number after the decimal higher.
mat_forcehardwaresync 0
mat_bufferprimitives 1
mat_blur_b 0
mat_blur_g 0
mat_blur_r 0
mat_dof_enabled 0
mat_fastspecular 1
mat_forcehardwaresync 1
mat_gbuffer_mode 2
mat_lensfx 0
mat_postprocess_x 0
mat_postprocess_y 0
mat_softwarelighting 0
//mat_tessellationlevel 0 is a cheat, unused
mem_max_heapsize 1536 // Amount of ram for the game to use - adjust to your
system accordingly or delete it to be safe.
muzzleflash_light 0
r_ambientfactor 0
r_ambientboost 0
r_drawflecks 0
r_dynamic 0
r_decals 0
r_drawmodeldecals 0
//r_drawdetailprops 0 doesnt exist
r_forcewaterleaf 1
r_fastzreject 0
r_propsmaxdist 0
r_threadeddetailprops 1
//r_threaded_renderables 1 doesnt exist, cant be used in insurgency
r_threaded_particles 1
r_threaded_shadow_clip 1
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_waterforceexpensive 0
r_worldlights 0
r_maxmodeldecal 0
r_maxdlights 0
//r_staticprop_lod 5 is a cheat, unused
//r_ssao 0 not recognized
r_shadowrendertotexture 0
r_shadowmaxrendered 0
r_shadowfromworldlights 0
r_shadowlod 2 //LOD levels capped at 2 (at least most servers I play on)
r_shadows 0
r_eyes 0
r_flex 0
r_lod 2 //LOD levels capped at 2 (at least most servers I play on)
r_rootlod 2 //ensures LOD doesn't fluctuate
r_teeth 0
r_renderoverlayfragment 0
r_3dsky 0
r_flashlightvolumetrics 0
r_flashlightupdatedepth 0
r_flashlighttracedistcutoff 72
r_flashlightdepthtexture 0
rope_smooth 0
ragdoll_sleepaftertime 1
gl_clear 0
tracer_extra 0
snd_mix_async 1