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JoyToKey change history


Ver 6.2
* Enhanced an execution of an external program to be able to
- pass command parameters
- specify the starting working directory

* In the button assignment window, added small buttons to go to

the next and the previous assignment.

* In case JoyToKey is started when no controller is connected,

JoyToKey tries to automatically detect devices until one
controller is connected.

But some users may want to continue the auto detection until
two controllers are connected. Or some user may want to
disable this auto detection completely. From this version,
you can change the behaviour by changing the following line
in "JoyToKey.ini" file.

# in case you want to continue the auto-detection until two devices


# in case you want to disable the auto-detection


NOTE: Repeated auto-detection of devices while playing the game may

lead to a slight delay or input lag occasionally. So this auto
detection should be only used for the number of devices which are
always connected.

* Support up to max 50 joysticks (previously 32 joysticks)

* Support up to max 128 buttons (previously 32 buttons)

Ver 6.1.1
* Supported multiple displays for the absolute movement of mouse cursor.

* Important bug fix for version 6.x

Ver 6.1
* Supported an execution of an external program for a button assignment
Besides launching a program, you can also open an URL in the browser.
These functions enable you to use JoyToKey as a kind of launcher.

* Supported a command line argument "-r"

When new joysticks are connected, there are a few ways to make
JoyToKey to recognize them. (e.g. one easy way is to click a JoyToKey
icon in the task tray) This command line argument is another way to
trigger that: you can create a shortcut to execute "JoyToKey.exe -r",
and it'll force the already-running JoyToKey instance to refresh the
list of joystick devices.

Ver 6.0
* Supported additional key-code emulations such as the volume control,
media control (prev / next / play / stop), and SCROLL_LOCK.

* Changed the default key emulation code for arrow keys, R-Alt and
R-Ctrl, to fix compatibility issue with recent Windows 10.
In case it causes a problem for certain games and you want to
use the old key code, please select an equivalent key (from
right-click menu) which is labeled as "for DirectInput".

* Refresh joystick connections whenever a task tray icon is clicked.

When you connect a new joystick to the PC, just click the task tray
icon to get it recognized (either left click or right click).

* Ability to re-process the key emulation event when the same key
continues during the processing of Input1-Input4 sequence (Keyboard 2).

By default, when processing the sequence of Input1 through Input4,

if the same key assignment continues, it's emulated only once.
In the example below, key "↓" will be only pressed once and will
be kept pressed until Input2 is released.

Input1 = "↓"
Input2 = "↓" + "→"

This behaviour can be changed from "Options" tab with the option:
"Re-process when the same key continues in sequence"

* Misc bug fixes such as button highlighting

Ver 5.9
* Fixed a crash issue for some online games.

* Enhanced "Keyboard2" page to support the followings:

- Supported the emulation of Input1 ~ Input4 in sequence at

the specified interval (hold duration).

- Supported different key assignment based on how many times

a button is pressed within the specified time threshold.

- Supported the key assignment when a button is released.

- Supported the definition of mouse cursor movement via right click

menu. For example, this enables one button input to cycle through
up, right, down, left mouse cursor movement whenever it's pressed.

* Supported a mouse horizontal wheel rotation

* Improved the keycode emulation for the Numpad '/' and a few
other keys.

* Miscellaneous configuration options were added for OneSwitch.org.uk

Ver 5.8.2
* Increased the maximum number of joysticks from 16 to 32.

Ver 5.8.1
* Bug fix

Ver 5.8
* Enhanced the support for XBox360 controller. For example,
- The silver guide button can be assigned as button 13
- Left/Right trigger can be assigned as analog input button 11, 12

* Added support for XInput devices besides DirectInput devices.

* Enhanced auto-repeat definition to support more flexible definition.

(for example, 1.2 times per second, or repeat every 2.5 second)

* Added an ability to show an image file when an active profile is changed.

Image file can be registered in Options tab for each profile.

* A few minor bug fixes

Ver 5.7.1
* Support "Numpad Enter" key assignment via right-click menu.

* Support up to 4 POV inputs.

* Enhanced the right-click menu on the joystick tab and on the button list
such that the selected configuration can be copied-to or pasted-from
a clipboard.

* Enhanced device configuration to support axis mapping for all 8 axes.

Ver 5.7
* Support for an absolute mouse movement (a.k.a. spring mode)
Mouse cursor can be positioned at a configured center location and can
be moved within a specified range with an analog input stick. This can
be useful for an application like a flight simulator easier.

A regular button can be also used like a mouse shortcut by jumping the
mouse cursor to a preconfigured position, followed by a mouse click.

* Exposed hidden parameter "AnalogDeadZone" (which is used for DirectInput

setup) in "Settings -> Configure Joysticks". If you want to minimize the
input threshold for your device, please try setting it to zero. If you
need a different threshold for Stick1 and Stick2, you can continue to do
so in "Options" tab for each profile.

* Enhanced SHIFT key (virtual joystick) function to support delayed switch.

Combined with a "Button Number Mapping" feature, for example, one button
can be assigned for both a regular key input (for a short press) as well
as for a SHIFT function (for a long press).

* Enhanced "Switch depending on how long the button is pressed" in Keyboard2.

In case the event emulation is not recognized reliably when you press
the button too quickly, JoyToKey can now hold it for a minimum duration.
(default 20 msec)

* Other minor bug fixes

Ver 5.6
* Enhanced "Keyboard 2" functionality to support the followings
- support 4 keys per definition
- support the rotation of 4 input definitions
- support auto repeat and toggle configuration

* Upgraded DirectX library version from 7 to 8.

Ver 5.5.x
* bug fixes

Ver 5.5
* Support "Button Alias (Number Mapping)"

Example Usage1:
Swap button numbers if the connected joystick has a different button
layout from your favorite one.

Example Usage2:
Associate Button21 with Button1 so that both functions are triggered
when Button1 is pressed.

Example Usage3:
It is also possible to configure some button (e.g. Button22) to be
triggered when both Button5 and Button6 are pressed simultaneously.

* If some buttons are pressed when profile is changed or SHIFT function

is triggered, those button press are likely to trigger both old and new
assignments right before/after the switch.

It is now possible to define certain duration (e.g. 100 msec) to ignore

those inputs right after the switch (from preference menu)

* When both mouse cursor movement and mouse click are assigned to a button,
click&hold will be processed before cursor movement.

* Improved the reliability after resuming from PC sleep.

* Preferences were moved from menu items to a separate window.

* Added an ability to specify the number of buttons to configure.

(by default 16 buttons, MAX 32 buttons)

* Changed the user interface font to Calibri

* Configuration files are now saved in Unicode format (UTF8+BOM).

This may fix garbled character issues for the use of non-default

Ver 5.4.2
* Fixed garbled characters for some non-Japanese PC and keyboard.
* (only for advanced users)
Support specifying "JoyToKey.ini" file path via registry.
If you have any reason why you need to forcibly specify "JoyToKey.ini"
file path (e.g. you're using some launcher like Hyperlaunch), you can
do so via registry editor.
1. Run "regedit" program
2. Create a key "HKEY_CURRENT_USER\Software\JoyToKey"
3. Create a string value "IniFilePath=c:\whateverpath\JoyToKey.ini"

Ver 5.4.1
* Support various file formats (such as mp3) for sound notifications.

Ver 5.4
* Added an ability to play sound or show tasktray balloon when the
selected profile is changed.

- Tasktray balloon can be enabled from "Preferences" menu.

- Sound notification can be configured for each profile in "Options"

tab. (currently, only WAV files are supported)

For example, sound notification could be useful for visually impaired

users, while they step through different profiles to help them to pick
the right one.

* The size of profile files is made smaller by eliminating empty lines.

* In case "JoyToKey.ini" file or its directory is not write-able,

JoyToKey will try to make them write-able.

Ver 5.3.1
* Homepage URL was changed to http://joytokey.net/

Ver 5.3.0
* Support delayed input for a special function to switch profiles.
If you want to keep JoyToKey running while you're playing a game
which has a native joystick support, the followings may be useful.
- Temporarily switch to a profile, which is basically empty
- But it has one button assigned for switching back to the
original profile after being pressed for X seconds.

* Control the behaviour when JoyToKey window is active from menu

"Preferences" ->
"Don't emulate keyboard input when JoyToKey window is active"
(by default true)

Ver 5.2.3
* Support emulation for 4th and 5th mouse button.
They could be useful if you're using mouse gestures with joysticks.

* Turbo mode was enhanced to support up to x16 processing speed.

However, this is experimental and should not be used for regular use
as it's very CPU intensive and is likely to slow down the PC.
Ver 5.2.2
* Support for loading configuration files from a common AppData folder
when it exists. (e.g. C:\ProgramData\JoyToKey)

* Added a new menu "Open file folder in Explorer"

Ver 5.2.1
* Bug fix: garbled characters for allow keys

Ver 5.2.0
* Support the combination of keyboard and mouse click
Ex) SHIFT+Click, CTRL+Click

In order to specify a mouse click in keyboard assignment window,

please right-click the entry box.

* Bug fix: minor bug fix for 5.1.2

Ver 5.1.2
* Bug fix: SHIFT + arrow keys were not properly processed.

Ver 5.1.1
* Mouse cursor emulation with analog sticks is further improved.

Ver 5.1.0
* Mouse cursor emulation is now much smoother with analog sticks,
by using a continuous acceleration without a threshold.

* In case analog stick input has been wrong, axis mapping can be
manually specified.
(Menu: "Preferences" -> "Configure joysticks")

* In case you have multiple joysticks and want to always use one
of them as "Joystick 2" (or any other joystick number), you can
define a priority/preferred number for each device.
(Menu: "Preferences" -> "Configure joysticks")

* Miscellaneous bug fixes.

Ver 5.0.3
* (Improvement) Re-detect joysticks after resuming from sleep.

Ver 5.0.2
* Bug fix: Preference "Highlight buttons when JoyToKey is active" was not
properly saved.

Ver 5.0.1
* Added a menu "Help -> Overview"
* Added a button "Edit button assignment"
* Minor bug fixes

Ver 5.0
* Support for different key assignments based on analog stick input level.

* Support for different key assignments based on button hold duration.

* Support for rotating key assignments. For example, whenever the same
button is pressed, its key assignment can rotate like
"A -> B -> A -> B -> A ..."

* Enhanced auto-repeat key functionality.

The following auto-repeat definitions are newly possible:
- "1.5 repeats per second"
- "one repeat per 123.4 seconds"
- "auto-repeat only after 500 milli-seconds"

* When the main window of JoyToKey is activated and joystick buttons are
pressed, those buttons will be highlighted in the main window so that
you can easily see which button corresponds to which row in the config.
(You can change it back to the old behaviour from menu setting)

* When the window is minimized, icon will be kept in the taskbar by default.
If you prefer the old behavoir and want to hide it from taskbar, you can
change it back to the old behavior from settings menu.

* Added a comment field for each button definition.

For example, you can record a memo like "This button is used for Jump".

* Support for copying joystick configration from one to another.

Right-click "Joystick 1" header in the main menu, to open a popup menu.

* Support for at maximum 4 key assignments for each button.

* Various small bug fixes

Ver 4.6
* You can choose the default behavior when the target application switches
to non-associated appliation.

* When you temporarily switch to the virtual joystick configuration while

some button is being pressed, the pressed state will be kept without
release event if its original key config and the new key config are the
same. (e.g. if the arrow key is assigned for both the original joystick1
config and the virtual joystick3 config, then switching between joystick1
and joystick3 won't trigger unnecessary release event)

From ver 3.x to ver4.5.x

* It became a shareware soft

* Support for associating config files with applications

It can automatically switch active configuration file based on running

* Support dynamic acceleration of mouse cursor movement

If you use mouse cursor emulation with analog stick, the speed
sensitivity can be accelerated at certain threshold.

* Support 4-way and 8-way assignment for POV control

* Auto repeat functionality, ranging from very slow repeat (1 time per
15 minutes) up to 60 times per second (with 2x processing mode)

* Support for toggle button

e.g. use it for drag&drop with mouse emulation, or for truly automated
repeat of keys even when you are away from PC.

* Window size became re-sizable

* Open / Close main window by left-clicking task tray icon

(right-click to open popup menu)

* JoyToKey can be started even when joystick is not connected

And it will automatically detect the newly connected joystick.
(NOTE: it only works the first joystick. If you connect the second one
or more, please press "detect" button manually from preferences panel)

* Several additions in the menu such as

- copy configuration file
- open game controller setting from control panel
- suspend / resume temporalily
- 2x processing mode (if you want to minimize the input latency, sacrificing
extra CPU load)
- generate debug log

Ver3.x highlights
* Under Windows 2000 or later (including XP), JoyToKey now supports
some applications using DirectInput.

* Choosing L-Shift, R-Shift, L-Ctrl, ... from the list, you can make
a distinction between left and right keys.
(Be careful to select L-Shift or R-Shift or (normal) Shift!
You have to choose the correct one for the application!)

* Support for POV switches.

* Support for "Switch to the other configuration file" function.

* The configuration file can be easily selected and switched to

at task tray menu, without opening and activating JoyToKey window.

* The firstly activated configuration file can now be specified

by command line option at start up time.

* Analog stick can be configured in detail by modifying JoyToKey.ini

file directly:

"AnalogDeadZone" (ranges 0 to 10000: default 1000)

The center area where subtle input from analog stick is ignored.

"AnalogSaturation" (ranges 0 to 10000: default 10000)

The surrounding area from which additional inputs are saturated.