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Chapter I
INTRODUCTION
mind and life experiences by creating productive works in school, offices, and even at
home. Nowadays, thus can be a person's most efficient strategic tool for enabling himself
to take change and cope with the fast growing technology (Dumrique and Castillo, 2018).
According to Rock (2009), and this development, online gaming was created to give
entertainment to people.
Online gaming is very popular nowadays. One of these games is the Mobile
Legends: Bang Bang. Mobile Legends: Bang Bang is one of the most played online game
worldwide. It has a total download of 100 million in Google Play Store. Due to the
increased popularity of Mobile Legends: Bang Bang, it became part of the lives of many
people, most of these players are teenagers, youngster, and students (Dumrique and
Castillo, 2018).
Mobile Legends: Bang Bang is made with the aim to reduce the level of stress and
anxiety level due to activities or daily activities that are done by humankind. In fact the
opposite happened, according to Fajorharapan (2018) the game even add to the problem
game-mobile-legends-addiction-to-childrens-psychological-and-mental-3d665ea2ca443).
Playing online games, according to some researches is beneficial. It enables the
mind of the players to be more active, and strategic. But as what mentioned above, most
of the players are students. Despite those benefits, playing these games also bring
negative effects to students because aside from being addictive, the game requires much
(https://ww.academic.edu/25474972/THE.EFFECTS_OF_ONLINE_GAMING_TOWARDS_THE
_ACADEMIC_PERFORMANCE_OF_SELECTED_GRADE_10_STUDENTS).
According to some researches, this online game Mobile Legends: Bang Bang is very
addictive. Most of the teachers in Silago National Vocational High School complained
about their students who are playing this game during class hours. According to them,
some of the students even skips classes just to play the game. Currently, there is no
research study that has been conducted in Silago National Vocational High School about
the effects of playing Mobile Legends to student's performance. In this study, the
researchers want to determine the exact effect of the online game Mobile Legends: Bang
Bang to Grade 10 students of Silago National Vocational High School in year 2018-2019.
Purpose Statement
Mobile Legends: Bang Bang is very addictive, the reason why every player must
know the effects that the game might result. The students needs to be aware about the
effects of Mobile Legends to their academic performance. The purpose of this research is
to study on how playing Mobile Legends affects the academic performances of Grade 10
Students of Silago National Vocational High School in year 2018-2019. This research also
wants to study whether the game has positive or negative effects to the students'
academic performance. Moreover, based on what will be the results of this study, the
researchers will also provide recommendations to the students in relating to the effects
Research Questions
1. How many hours students spend in playing Mobile Legends: Bang Bang a day?
3. How does students manage their time between their studies and playing Mobile
4. Despite how high the game cost, why do some students still managed to play the game
constantly?
5. What are the impacts of playing Mobile Legends: Bang Bang to the academic
This research study will only focus in one secondary school of Silago, Southern
Leyte, the Silago National Vocational High School that is located in Poblacion District II,
Silago, Southern Leyte. The researchers selected this school because this is the same
school where the researchers study and also many teachers from this school reported
about the addictions of their students to Mobile Legends: Bang Bang. The researchers
only selected one school to avoid lacking in time due to the short time frame alloted for
this study.
It would be better for the study if there were many respondents in order to collect
numerous datas. Apparently, having a lot of repondents will be time consuming. The
researchers decided to only focus on the Grade 10 students of Silago National Vocational
High School because this students are believed to be more mature and that could
participate effectively to the research study than those who are at the lower grade levels.
Although, senior high students are known to be more mature than the Grade 10 students,
the researchers decided not the conduct the research study on them because the senior
high students will also conduct their own reseach studies and will get a lot busier than
the Grade 10 students. Furthermore, the Grade 10 students of Silago National Vocational
High School are also known for having a larger population of Mobile Legends: Bang Bang
gamers.
Research Title
teachers and to the future researchers. First, this research study will be beneficial to the
students, in a way of giving them awareness to the effects of Mobile Legends: Bang
Bang in their academic performances. Through this awareness, the students will be able
performances. Second, this research study is also beneficial to the parents, because this
research will serve as their guide for desciplining their children in regards with the
usage of the game. This research study also gives information for the parents to be aware
of how their children's game affects them in their academic performances in school.
Third, the teachers can also get benefits from this research study because this research
study will help them to be conscious of the effects of playing Mobile Legends: Bang Bang
to their students' academic performance. This research will also help them in order to
orient their students about the possible effects of Mobile Legends: Bang Bang. Lastly, this
research study is also beneficial to the future researchers, this research study could serve
as their basis and guide for their further study about the topic.
Chapter II
According to the study about the effects of online games such as Clash of Clans,
League of Legends, and Dota there is a negative impact to the gamers who played any
these kinds of online games especially to the students. There is a potential that they will
fail on their studies because of the said phenomenon. The student’s minds were attached
on a game that is why their time on studies was limited. According to Schmidt and
positive, then positive results can be expected. If the content is negative, then negative
results can be expected. Therefore, it also depends on how the player handles the
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%2Fo).
Furthermore, another paper claims that these games are not just for
entertainment (Shaffer et. al., 2005). They claim that thesegames may be used to learn
and experience different things and interact with other people and belong to a virtual
community.
However, according to Sublette and Mullan(2012) more common physical and
psychosocial effects attributed to online video gaming are social isolation, increased
them plays League of Legends. According to the result of their study, the academic
performance of the respondents is not affected even if they play online games. Their
grades are still good enough even if they spent time for playing. To sum up with the
result, the respondents have a good academic performance despite their involvement in
There are also others that have found decreased academic performance in
relation to the involvement in playing video games. Anderson and Dill (2007) studied
video games and aggression and suggested that not only does gaming have an impact on
the performance directly but it also triggers a higher level of aggression which is often
Then, there are those in the research field who have come up with neutral
online role-playing games (MMORPG) and playing other types of video gamesand found
that even though the MMORPG group reported greater interference in academic work
(such skipping homework, missing a class, etc) as opposed to the other groups, overall
the groups did not differ in academic performance. Hart et al (2009) used the Problem
Video Game Playing survey to measure four different areas of life, including academic
behavior, impacted by the playing of video games and suggested that there was not a
However, there is also plenty of research to suggest that interactive video games
can actually lead to increased academic performance (Anand, 2007). Jackson et al (2008)
found that the usage of games is causally related to an increase in visual-spatial skills,
which often come in handy in the fields of science, mathematics, technology, and
engineering. A study done with Kindergarteners (Din & Calao, 2001) showed that
students who played educational video games on the Sony Lightspan, which is a game
system similar to the Sony Playstation One, made significant increases over the control
group in the learning of spelling and reading; however, no significant gain was made
over the control group in math. This suggests a facilitative role of playing video games in
Smyth (2007) suggested that complex games may lead to academic success by
engaging players in problem solving, critical thinking, and creativity. Skoric et. al., (2009)
found that while game addiction leads to negative academic performance, moderate
found a positive correlation between game play and English test scores, which suggests
that gaming can actually lead to better test scores. North Carolina State University is even
experimenting with a synchronous online graduate course that integrates video game
design with science curriculum (Annetta, Murray, Laird, Bohr & Park, 2008).
Definition of Terms
Influence- how Mobile Legends: Bang Bang affects the academic performance of Grade
10 students
Academic Performance- describes how well the Grade 10 students perform in school
Aware- knowing and understanding the effects of playing playing Mobile Legends: Bang
Cost- the amount of money that must be spent in order to play Mobile Legends: Bang
Bang
Study- the activity or process of learning about the effects of Mobile Legends: Bang Bang
Gamer- a person who plays Mobile Legends: Bang Bang, or other online games
Theoritical Framework
Conseptual Framework
PROCESS
OUTPUT
-the researchers
conduct an interview Effects of Mobile
INPUT
Legends: Bang Bang
-the researchers to the academic
gathered data by performance of
interviews means of grade 10 students
questionnaires
questionnaires
The paradigm above was prepared to show the variables and processes that were
used in the study. The paradigm shows the materials used in the study. The input
contains the interviews and questionnaires. Then the process in conducting the research
study. And the output, which is the effects of Mobile Legends: Bang Bang to the academic